viewing paste King of Emperium v1.2 | Athena

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//===== Athena Script ========================================
//= Advanced [King Of Emperium]
//===== By: ==================================================
//= rahuldev345
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN which supports, strcharinfo(3) function
//===== Description: =========================================
//= Advanced [King Of Emperium]
//== Whisper "on" to "npc:KoE".
//== Now players will talk to npc (The King) and select the no. of fighters from the list of online members.
//== There are 4 Slots "East, West, North, South", they can select any one of the slot as its position.
//== As all the 4 Slots are captured by the guilds the Event will start in 10 seconds and it will warp all the registered players to their locations.
//== Players have to kill all other members of other guilds in order to hit emperium. As they kill the emp, the guild becomes the King of the Emperium. 
//== Guild master automatically gets selected and he can't select same member again and again.
//===== Changelogs: ==========================================
// 1.2 Changed the Emperium Id ( I think there is a bug with 
//     using the official Emperium ).
//     Modified Exit npc. Now Gives items to all members, those
//     stay till the end of the KoE.
// 1.3 Corrected a small Error with variable.
//============================================================
 
-   script  KoE -1,{
/*
OnClock2200:
OnClock0200:
OnClock0600:
OnClock1000:
OnClock1400:
OnClock1800:
goto L_start;
OnClock2245:
OnClock0245:
OnClock0645:
OnClock1045:
OnClock1445:
OnClock1845:
goto L_end;
*/
OnInit:
    disablenpc "The King";
    disablenpc "Exit#01";
    end;
 
OnWhisperGlobal:
    if ( getgmlevel() < 99 ) end;
    else if ( compare ( @whispervar0$, "on" ) ) goto L_start;
    else if ( compare ( @whispervar0$, "off" ) ) goto L_end;
    else end;
        
L_end:
    announce "The King of Emperium is over!", 0;
        if (.koe_start) end;
    set .koe_start, 0;
    enablenpc "Exit#01";
    disablenpc "The King";
    killmonsterall "06guild_01";
    end;
 
L_start:
    deletearray $GMS1$, 128;
    deletearray $GMS2$, 128;
    deletearray $GMS3$, 128;
    deletearray $GMS4$, 128;
    set $@P1, 0;
    set $@P2, 0;
    set $@P3, 0;
    set $@P4, 0;
    set $@Geast, 0;
    set $@Gwest, 0;
    set $@Gnorth, 0;
    set $@Gsouth, 0;
    announce "[King of Emperium]: The King of Emperium has begun!", 0;
    set .koe_start, 1;
    enablenpc "The King";
    disablenpc "Exit#01";
    donpcevent "::OnRevKoE";
    monster "06guild_01",49,49,"EMPERIUM",1907,1,"KoE::OnEmpDead";
    end;
 
OnEmpDead:
    set $koegid, getcharid(2);
    announce "[King of Emperium]: The King of Emperium is the [" + strcharinfo(2) + "] guild.", 0;
    donpcevent "::OnRevKoE";
    set .koe_start, 0;
    enablenpc "Exit#01";
    disablenpc "The King";
    end;
}
 
// KoE Entrance
prontera,141,182,6  script  The King    58,{
OnTouch:
set .@name$, "[The King]";
if(BaseLevel < 90) end;
    if ( $@Geast == getcharid(2) || $@Gwest == getcharid(2) || $@Gnorth == getcharid(2) || $@Gsouth == getcharid(2) ) {
        mes .@name$;
        mes "Your Guild is alreday Registered with us. Wait, till Everyone Get's Ready.";
        close;
    }
    mes "[The King]";
    if ( getcharid(2) == 0 ) {
        mes "You must have a guild to participate in the ^FF0000King of Emperium Tournament^000000.";
        close;
    }
    if ( getguildmasterid(getcharid(2)) != getcharid(0) ) { // checks if Guild Master
        mes "You are Not the Guild Master of the "+getguildname(getcharid(2))+" Guild.";
        close;
    }
    mes "Hello.";
    mes "Would you like to Register in the ^FF0000King of Emperium Tournament^000000?";
    next;
    if ( select ( "Yes", "No" ) == 2 ) close;
    // Query Guild Member Information ( Only Online Members )
    set .@id, query_sql ("SELECT guild_member.char_id, char.name FROM guild_member LEFT JOIN `char` ON guild_member.char_id = char.char_id WHERE (guild_member.guild_id = " + getcharid(2) + ") AND guild_member.lv >= '90' AND guild_member.online = '1' ORDER BY guild_member.position",.@char_id,.@chname$);
        if (.@id < $@Gmem) {
            mes .@name$;
            mes "Not Enough Members from your guild are Online.";
            close;
        }
    mes "[The King]";
    mes "Select a Position to attach from.";
    switch(select("East ["+getguildname($@Geast)+"]:West ["+getguildname($@Gwest)+"]:North ["+getguildname($@Gnorth)+"]:South ["+getguildname($@Gsouth)+"]")) {
        case 1:
            if ($@P1) {     // Some one selection
                mes .@name$;
                mes "Some alreday Choosen This possion.";
                close;
            }
            if ($@Geast) {      // Alreday Captured by the guild
                mes "The East position is alreday been captured by " + getguildname($@Geast) + " Guild.";
                close;
            }
            set $@P1, 1;
            for (set .@i, 0; .@i < .@id; set .@i, .@i + 1) {        // Build menu with all online users of the Guild.
                set .@menu$, .@menu$ + "  -  ^0000ff" + .@chname$[.@i] + "^000000:";
            }
            addtimer 60000, strnpcinfo(3)+"::On_Leave1";
            mes "You have only 1 Minute to Select your Fighter's. So be fast!";
            set $GMS1$[getarraysize($GMS1$)], strcharinfo(0);       // Guild Master alreday Selected.
            mes "^00ff00Selected:^000000 " + strcharinfo(0);
            REG1:
                if ( getarraysize($GMS1$) != $@Gmem ) {
                    set .@choice, select(.@menu$) - 1;
                    
                        for ( set .@i, 0; .@i < getarraysize($GMS1$); set .@i, .@i + 1 ) {  // Checks if Already Registered.
                            if ( ( $GMS1$[.@i] == .@chname$[.@choice] ) ) {
                                mes "^ff0000Alreday Selected:^000000 " + .@chname$[.@choice] + /* + Jobname(@class[.@choice]) +  " || " + @class[.@choice] + " .." + $GJob1[.@i] + "*/".";
                                goto REG1;
                            }
                        }
 
                set $GMS1$[getarraysize($GMS1$)], .@chname$[.@choice];      // Guild member selection 1st Guild
                mes "^00ff00Selected:^000000 " + .@chname$[.@choice];
                goto REG1;
                }
                next;
                mes .@name$;
                mes "You have Selected your Fighter's.";
                mes "Be Ready to Fight with your Enemy.";
                mes "We will Start in few Seconds.";
 
                for ( set .@i, 0; .@i < getarraysize($GMS1$); set .@i, .@i + 1 ) {      // Announcing All Chars Selected to Fight
                    announce "[" + $GMS1$[.@i] + "] ~ Selected as a Fighter for Guild ~" + GetGuildName(getcharid(2)) + "~.",0;
                }
                set $@Geast, getcharid(2);
                donpcevent strnpcinfo(0)+"::OnGReady";
                set $@P1, 0;
                close;
        case 2:
            if ($@P2) {     // Some one selection
                mes .@name$;
                mes "Some alreday Choosen This possion.";
                close;
            }
            if ($@Gwest) {
                mes "The West position is alreday been captured by " + getguildname($@Gwest) + " Guild.";
                close;
            }
            set $@P2, 1;
            for (set .@i, 0; .@i < .@id; set .@i, .@i + 1) {        // Build menu with all online users of the Guild.
                set .@menu$, .@menu$ + "  -  ^0000ff" + .@chname$[.@i] + "^000000:";
            }
            addtimer 60000, strnpcinfo(3)+"::On_Leave2";
            mes "You have only 1 Minute to Select your Fighter's. So be fast!";
            set $GMS2$[getarraysize($GMS2$)], strcharinfo(0);       // Guild Master alreday Selected.
            mes "^00ff00Selected:^000000 " + strcharinfo(0);
            REG2:
                if ( getarraysize($GMS2$) != $@Gmem ) {
                    set .@choice, select(.@menu$) - 1;
                    
                        for ( set .@i, 0; .@i < getarraysize($GMS2$); set .@i, .@i + 1 ) {  // Checks if Already Registered.
                            if ( ( $GMS2$[.@i] == .@chname$[.@choice] ) ) {
                                mes "^ff0000Alreday Selected:^000000 " + .@chname$[.@choice] + /* + Jobname(@class[.@choice]) +  " || " + @class[.@choice] + " .." + $GJob1[.@i] + "*/".";
                                goto REG2;
                            }
                        }
 
                set $GMS2$[getarraysize($GMS2$)], .@chname$[.@choice];      // Guild member selection 1st Guild
                mes "^00ff00Selected:^000000 " + .@chname$[.@choice];
                goto REG2;
                }
                next;
                mes .@name$;
                mes "You have Selected your Fighter's.";
                mes "Be Ready to Fight with your Enemy.";
                mes "We will Start in few Seconds.";
 
                for ( set .@i, 0; .@i < getarraysize($GMS2$); set .@i, .@i + 1 ) {      // Announcing All Chars Selected to Fight
                    announce "[" + $GMS2$[.@i] + "] ~ Selected as a Fighter for Guild ~" + GetGuildName(getcharid(2)) + "~.",0;
                }
                set $@Gwest, getcharid(2);
                donpcevent strnpcinfo(0)+"::OnGReady";
                set $@P2, 0;
                close;
        case 3:
            if ($@P3) {     // Some one selection
                mes .@name$;
                mes "Some alreday Choosen This possion.";
                close;
            }
            if ($@Gnorth) {
                mes "The North position is alreday been captured by " + getguildname($@Gnorth) + " Guild.";
                close;
            }
            set $@P3, 1;
            for (set .@i, 0; .@i < .@id; set .@i, .@i + 1) {        // Build menu with all online users of the Guild.
                set .@menu$, .@menu$ + "  -  ^0000ff" + .@chname$[.@i] + "^000000:";
            }
            addtimer 60000, strnpcinfo(3)+"::On_Leave3";
            mes "You have only 1 Minute to Select your Fighter's. So be fast!";
            set $GMS3$[getarraysize($GMS3$)], strcharinfo(0);       // Guild Master alreday Selected.
            mes "^00ff00Selected:^000000 " + strcharinfo(0);
            REG3:
                if ( getarraysize($GMS3$) != $@Gmem ) {
                    set .@choice, select(.@menu$) - 1;
                    
                        for ( set .@i, 0; .@i < getarraysize($GMS3$); set .@i, .@i + 1 ) {  // Checks if Already Registered.
                            if ( ( $GMS3$[.@i] == .@chname$[.@choice] ) ) {
                                mes "^ff0000Alreday Selected:^000000 " + .@chname$[.@choice] + /* + Jobname(@class[.@choice]) +  " || " + @class[.@choice] + " .." + $GJob1[.@i] + "*/".";
                                goto REG3;
                            }
                        }
 
                set $GMS3$[getarraysize($GMS3$)], .@chname$[.@choice];      // Guild member selection 1st Guild
                mes "^00ff00Selected:^000000 " + .@chname$[.@choice];
                goto REG3;
                }
                next;
                mes .@name$;
                mes "You have Selected your Fighter's.";
                mes "Be Ready to Fight with your Enemy.";
                mes "We will Start in few Seconds.";
 
                for ( set .@i, 0; .@i < getarraysize($GMS3$); set .@i, .@i + 1 ) {      // Announcing All Chars Selected to Fight
                    announce "[" + $GMS3$[.@i] + "] ~ Selected as a Fighter for Guild ~" + GetGuildName(getcharid(2)) + "~.",0;
                }
                set $@Gnorth, getcharid(2);
                donpcevent strnpcinfo(0)+"::OnGReady";
                set $@P3, 0;
                close;
        case 4:
            if ($@P4) {     // Some one selection
                mes .@name$;
                mes "Some alreday Choosen This possion.";
                close;
            }
            if ($@Gsouth) {
                mes "The South position is alreday been captured by " + getguildname($@Gsouth) + " Guild.";
                close;
            }
            set $@P4, 1;
            for (set .@i, 0; .@i < .@id; set .@i, .@i + 1) {        // Build menu with all online users of the Guild.
                set .@menu$, .@menu$ + "  -  ^0000ff" + .@chname$[.@i] + "^000000:";
            }
            addtimer 60000, strnpcinfo(3)+"::On_Leave4";
            mes "You have only 1 Minute to Select your Fighter's. So be fast!";
            set $GMS4$[getarraysize($GMS4$)], strcharinfo(0);       // Guild Master alreday Selected.
            mes "^00ff00Selected:^000000 " + strcharinfo(0);
            REG4:
                if ( getarraysize($GMS4$) != $@Gmem ) {
                    set .@choice, select(.@menu$) - 1;
                    
                        for ( set .@i, 0; .@i < getarraysize($GMS4$); set .@i, .@i + 1 ) {  // Checks if Already Registered.
                            if ( ( $GMS4$[.@i] == .@chname$[.@choice] ) ) {
                                mes "^ff0000Alreday Selected:^000000 " + .@chname$[.@choice] + /* + Jobname(@class[.@choice]) +  " || " + @class[.@choice] + " .." + $GJob1[.@i] + "*/".";
                                goto REG4;
                            }
                        }
 
                set $GMS4$[getarraysize($GMS4$)], .@chname$[.@choice];      // Guild member selection 1st Guild
                mes "^00ff00Selected:^000000 " + .@chname$[.@choice];
                goto REG4;
                }
                next;
                mes .@name$;
                mes "You have Selected your Fighter's.";
                mes "Be Ready to Fight with your Enemy.";
                mes "We will Start in few Seconds.";
 
                for ( set .@i, 0; .@i < getarraysize($GMS4$); set .@i, .@i + 1 ) {      // Announcing All Chars Selected to Fight
                    announce "[" + $GMS4$[.@i] + "] ~ Selected as a Fighter for Guild ~" + GetGuildName(getcharid(2)) + "~.",0;
                }
            set $@Gsouth, getcharid(2);
            donpcevent strnpcinfo(0)+"::OnGReady";
            set $@P4, 0;
            close;
    }
    close;
    
On_Leave1:
    if ($@Geast) end;
    set $@P1, 0;
    deletearray $GMS1$, 128;
    atcommand "@refresh";
    announce "[King of Emperium]: East Slot is Vacant, if any guild wants to get Registerd then please come and talk to me.",0;
    end;
    
On_Leave2:
    if ($@Gwest) end;
    set $@P2, 0;
    deletearray $GMS2$, 128;
    atcommand "@refresh";
    announce "[King of Emperium]: West Slot is Vacant, if any guild wants to get Registerd then please come and talk to me.",0;
    end;
    
On_Leave3:
    if ($@Gnorth) end;
    set $@P3, 0;
    deletearray $GMS3$, 128;
    atcommand "@refresh";
    announce "[King of Emperium]: North Slot is Vacant, if any guild wants to get Registerd then please come and talk to me.",0;
    end;
    
On_Leave4:
    if ($@Gsouth) end;
    set $@P4, 0;
    deletearray $GMS4$, 128;
    atcommand "@refresh";
    announce "[King of Emperium]: South Slot is Vacant, if any guild wants to get Registerd then please come and talk to me.",0;
    end;
    
OnGReady:
    set $@GSides, $@GSides + 1;
    if ( $@GSides >= 4 ) {
        donpcevent strnpcinfo(0)+"::OnGWarpMap";
    }
    end;
    
OnGWarpMap:
    announce "[King of Emperium]: All Guilds are Ready, Will be starting in 10 Seconds. Stay Ready.",0;
    sleep2 10000;
    for ( set .@i, 0; .@i < $@Gmem; set .@i, .@i + 1 ) {    // East
        warpchar "06guild_01",91,49,getcharid(0,$GMS1$[.@i]);
    }
    for ( set .@i, 0; .@i < $@Gmem; set .@i, .@i + 1 ) {    // West
        warpchar "06guild_01",8,50,getcharid(0,$GMS2$[.@i]);
    }
    for ( set .@i, 0; .@i < $@Gmem; set .@i, .@i + 1 ) {    // North
        warpchar "06guild_01",49,91,getcharid(0,$GMS3$[.@i]);
    }
    for ( set .@i, 0; .@i < $@Gmem; set .@i, .@i + 1 ) {    // South
        warpchar "06guild_01",50,8,getcharid(0,$GMS4$[.@i]);
    }
    donpcevent strnpcinfo(0)+"::OnGMatchStart";
    end;
    
OnGMatchStart:
    sleep2 1000;
    mapannounce "06guild_01","[King of Emperium]: Ok, Timer starts now.",0;
    sleep2 1000;
    mapannounce "06guild_01","[King of Emperium]: 3.",0;
    sleep2 1000;
    mapannounce "06guild_01","[King of Emperium]: 2.",0;
    sleep2 1000;
    mapannounce "06guild_01","[King of Emperium]: 1.",0;
    sleep2 1000;
    mapannounce "06guild_01","[King of Emperium]: Start!.",0;
    donpcevent strnpcinfo(0)+"::OnGDelWall";
    end;    
 
OnPCDieEvent:
    if (strcharinfo(3) == "06guild_01" ) {
    mapannounce "06guild_01","[King of Emperium]: " + strcharinfo(0) + " Died of guild ~" + GetGuildName(getcharid(2)) + "~.",0;
        for ( set .@i, 0; .@i < $@Gmem; set .@i, .@i + 1 ) {
            if ( $GMS1$[.@i] == strcharinfo(0)) {
                deletearray $GMS1$[.@i], 1;
                if (!getarraysize($GMS1$)) {
                    announce "[King of Emperium]: " + GetGuildName(getcharid(2)) + " is out of the match.",0;
                    set $@GSides, $@GSides - 1;
                }
            }
            if ( $GMS2$[.@i] == strcharinfo(0) ) {
                deletearray $GMS2$[.@i], 1;
                if (!getarraysize($GMS2$)) {
                    announce "[King of Emperium]: " + GetGuildName(getcharid(2)) + " is out of the match.",0;
                    set $@GSides, $@GSides - 1;
                }
            }
            if ( $GMS3$[.@i] == strcharinfo(0) ) {
                deletearray $GMS3$[.@i], 1;
                if (!getarraysize($GMS3$)) {
                    announce "[King of Emperium]: " + GetGuildName(getcharid(2)) + " is out of the match.",0;
                    set $@GSides, $@GSides - 1;
                }
            }
            if ( $GMS4$[.@i] == strcharinfo(0) ) {
                deletearray $GMS4$[.@i], 1;
                if (!getarraysize($GMS4$)) {
                    announce "[King of Emperium]: " + GetGuildName(getcharid(2)) + " is out of the match.",0;
                    set $@GSides, $@GSides - 1;
                }
            }
        }
        if ($@GSides == 1) {
            donpcevent strnpcinfo(0)+"::OnEmpKillable";
        }
        sleep2 1000;
        warp "Save",0,0;
    }
    end;
    
OnEmpKillable:  //50,49 50,50 49,50 48,50 48,49 48,48 49,48 50,48
    delwall "GWall41";
    delwall "GWall42";
    delwall "GWall43";
    delwall "GWall44";
    delwall "GWall45";
    delwall "GWall46";
    delwall "GWall47";
    delwall "GWall48";
    end;    
    
OnGDelWall:
    delwall "GWall9";
    delwall "GWall10";
    delwall "GWall11";
    delwall "GWall12";
    delwall "GWall13";
    delwall "GWall14";
    delwall "GWall15";
    delwall "GWall16";
    delwall "GWall17";
    delwall "GWall18";
    delwall "GWall19";
    delwall "GWall20";
    delwall "GWall21";
    delwall "GWall22";
    delwall "GWall23";
    delwall "GWall24";
    delwall "GWall25";
    delwall "GWall26";
    delwall "GWall27";
    delwall "GWall28";
    delwall "GWall29";
    delwall "GWall30";
    delwall "GWall31";
    delwall "GWall32";
    delwall "GWall33";
    delwall "GWall34";
    delwall "GWall35";
    delwall "GWall36";
    delwall "GWall37";
    delwall "GWall38";
    delwall "GWall39";
    delwall "GWall40";
    end;
    
OnInit:
    set $@Gmem, 2;      // Guild member in each guild
    
    // Do not touch
    setwall "06guild_01",87,46,1,0,0,"GWall33"; // East
    setwall "06guild_01",87,47,1,0,0,"GWall34"; // East
    setwall "06guild_01",87,48,1,0,0,"GWall35"; // East
    setwall "06guild_01",87,49,1,0,0,"GWall36"; // East
    setwall "06guild_01",87,50,1,0,0,"GWall37"; // East
    setwall "06guild_01",87,51,1,0,0,"GWall38"; // East
    setwall "06guild_01",87,52,1,0,0,"GWall39"; // East
    setwall "06guild_01",87,53,1,0,0,"GWall40"; // East
    
    setwall "06guild_01",46,87,1,0,0,"GWall9"// West
    setwall "06guild_01",47,87,1,0,0,"GWall10"; // West
    setwall "06guild_01",48,87,1,0,0,"GWall11"; // West
    setwall "06guild_01",49,87,1,0,0,"GWall12"; // West
    setwall "06guild_01",50,87,1,0,0,"GWall13"; // West
    setwall "06guild_01",51,87,1,0,0,"GWall14"; // West
    setwall "06guild_01",52,87,1,0,0,"GWall15"; // West
    setwall "06guild_01",53,87,1,0,0,"GWall16"; // West
    
    setwall "06guild_01",12,46,1,0,0,"GWall17"; // North
    setwall "06guild_01",12,47,1,0,0,"GWall18"; // North
    setwall "06guild_01",12,48,1,0,0,"GWall19"; // North
    setwall "06guild_01",12,49,1,0,0,"GWall20"; // North
    setwall "06guild_01",12,50,1,0,0,"GWall21"; // North
    setwall "06guild_01",12,51,1,0,0,"GWall22"; // North
    setwall "06guild_01",12,52,1,0,0,"GWall23"; // North
    setwall "06guild_01",12,53,1,0,0,"GWall24"; // North
    
    setwall "06guild_01",46,12,1,0,0,"GWall25"; // South
    setwall "06guild_01",47,12,1,0,0,"GWall26"; // South
    setwall "06guild_01",48,12,1,0,0,"GWall27"; // South
    setwall "06guild_01",49,12,1,0,0,"GWall28"; // South
    setwall "06guild_01",50,12,1,0,0,"GWall29"; // South
    setwall "06guild_01",51,12,1,0,0,"GWall30"; // South
    setwall "06guild_01",52,12,1,0,0,"GWall31"; // South
    setwall "06guild_01",53,12,1,0,0,"GWall32"; // South
    // Emp Wall 
    setwall "06guild_01",50,49,1,0,0,"GWall41"; // South
    setwall "06guild_01",50,50,1,0,0,"GWall42"; // South
    setwall "06guild_01",49,50,1,0,0,"GWall43"; // South
    setwall "06guild_01",48,50,1,0,0,"GWall44"; // South
    setwall "06guild_01",48,49,1,0,0,"GWall45"; // South
    setwall "06guild_01",48,48,1,0,0,"GWall46"; // South
    setwall "06guild_01",49,48,1,0,0,"GWall47"; // South
    setwall "06guild_01",50,48,1,0,0,"GWall48"; // South
    end;
}
 
// KoE Exit
06guild_01,49,56,5  script  Exit#01 51,{
    mes "[Exit]";
    mes "See ya.";
    next;
    getitem 674, 5; // configure prize here
    warp "Save",0,0;
    initnpctimer;
    close;
    
OnTimer1000:
    if(getmapusers("06guild_01")) {
        initnpctimer;
        end;
    }
        disablenpc "Exit#01";
        stopnpctimer;
        end;
}
 
// Flags
prontera,139,183,5  script  King of Emperium #1::koe_flag   722,{
    set .@gid, $koegid;
    if ( .@gid == 0 ) end;
    mes "[King of Emperium]";
    mes "The Current King of Emperium is the ["+ getguildname(.@gid) +"] guild.";
    close;
OnRevKoE:
    flagemblem $koegid;
    end;
OnInit:
    flagemblem $koegid;
    end;
}
 
 
06guild_01  mapflag gvg
06guild_01  mapflag nobranch
06guild_01  mapflag nomemo
06guild_01  mapflag nopenalty
06guild_01  mapflag noreturn
06guild_01  mapflag nosave  SavePoint
06guild_01  mapflag noteleport
06guild_01  mapflag nowarp
06guild_01  mapflag nowarpto
06guild_01  mapflag noicewall
06guild_01  mapflag novending
06guild_01  mapflag restricted  6
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