viewing paste Unknown #11024 | Athena

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348
//===== Hercules Script ======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6a
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//============================================================
 
 
// Shop NPCs -- supplying no argument displays entire menu.
//    callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
aretnorp,217,191,5    script    Trader#1    582,{ callfunc "qshop"; }
 
 
 
 
// Script Core
//============================================================
-    script    quest_shop    -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
    freeloop(1);
 
 
// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------
 
 
    set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .ShowID,1;      // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)
    set .MaxStack,100;    // Max number of quest items purchased at one time.
 
 
// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//    setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------
 
 
    setarray .Points$[0],"#CASHPOINTS","Cash Points";
 
 
// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//    setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
 
 
    setarray .Shops$[1],"Upgraded Sealed Cards","Collection of Hats","Godly Items";
 
 
// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//    Add(<shop ID>,<reward ID>,<reward amount>,
//        <Zeny cost>,<point cost>,
//        <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
 
 
 
 
    Add(1,4236,1,0,0,7615,500,4495,1);
    Add(1,4425,1,0,0,7615,500,4536,1);
    Add(1,4145,1,0,0,7615,500,4486,1);
    Add(1,4168,1,0,0,7615,500,4488,1);
    Add(1,4386,1,0,0,7615,500,7227,700);
    Add(1,4134,1,0,0,7615,500,4483,1);
    Add(1,4137,1,0,0,7615,500,4496,1);
    Add(1,4123,1,0,0,7615,500,4504,1);
    Add(1,4352,1,0,0,7615,500,4482,1);
    Add(1,4330,1,0,0,7615,500,4544,1);
    Add(1,4441,1,0,0,7615,500,4539,1);
    Add(1,4408,1,0,0,7615,500,4485,1);
    Add(1,4324,1,0,0,7615,500,4543,1);
    Add(1,4363,1,0,0,7615,500,4501,1);
    Add(1,4365,1,0,0,7615,500,4541,1);
    Add(1,4430,1,0,0,7615,500,4487,1);
    Add(1,4403,1,0,0,7615,500,4480,1);
    Add(1,4419,1,0,0,7615,500,4481,1);
    Add(1,4376,1,0,0,7615,500,4498,1);
    Add(1,4276,1,0,0,7615,500,4540,1);
    Add(1,4361,1,0,0,7615,500,4502,1);
    Add(1,4132,1,0,0,7615,500,4484,1);
    Add(1,4131,1,0,0,7615,500,4490,1);
    Add(1,4143,1,0,0,7615,500,4492,1);
    Add(1,4135,1,0,0,7615,500,4500,1);
    Add(1,4148,1,0,0,7615,500,4489,1);
    Add(1,4121,1,0,0,7615,500,4537,1);
    Add(1,4263,1,0,0,7615,500,4499,1);
    Add(1,4367,1,0,0,7615,500,4491,1);
    Add(1,4318,1,0,0,7615,500,4497,1);
    Add(1,4302,1,0,0,7615,500,4493,1);
    Add(1,4305,1,0,0,7615,500,4494,1);
    Add(1,4374,1,0,0,7615,500,4503,1);
    Add(1,4372,1,0,0,7615,500,4538,1);
    Add(1,4359,1,0,0,7615,500,7227,1500);
    Add(1,4169,1,0,0,7615,500,7227,700);
    Add(1,4047,1,0,0,7615,500,7227,700);
    Add(1,4146,1,0,0,7615,500,7227,700);
    Add(1,4147,1,0,0,7615,500,7227,1000);
 
 
    Add(2,20343,1,0,0,20150,50,20151,50,20168,10);
    Add(2,20342,1,0,0,20152,50,20153,50,20168,10);
    Add(2,20341,1,0,0,20154,50,20155,50,20168,10);    
    Add(2,20335,1,0,0,20156,50,20157,50,20168,10);
    Add(2,20332,1,0,0,20158,50,20159,50,20168,10);
    Add(2,20324,1,0,0,20160,50,20161,50,20168,10);
    Add(2,20323,1,0,0,20161,50,20162,50,20168,10);
    Add(2,20317,1,0,0,20163,50,20164,50,20168,10);
    Add(2,20315,1,0,0,20165,50,20166,50,20168,10);
    Add(2,20314,1,0,0,20150,50,20151,50,20168,10);
    Add(2,20313,1,0,0,20152,50,20153,50,20168,10);
    Add(2,20306,1,0,0,20154,50,20155,50,20168,10);    
    Add(2,20302,1,0,0,20156,50,20157,50,20168,20);
    Add(2,20292,1,0,0,20158,50,20159,50,20168,10);
    Add(2,20284,1,0,0,20160,50,20161,50,20168,10);
    Add(2,20282,1,0,0,20161,50,20162,50,20168,10);
    Add(2,20280,1,0,0,20163,50,20164,50,20168,10);
    Add(2,20187,1,0,0,20165,50,20166,50,20168,20);
    Add(2,20274,1,0,0,20150,50,20151,50,20168,10);
    Add(2,20270,1,0,0,20152,50,20153,50,20168,10);
    Add(2,20269,1,0,0,20154,50,20155,50,20168,10);    
    Add(2,20264,1,0,0,20156,50,20157,50,20168,10);
    Add(2,20253,1,0,0,20158,50,20159,50,20168,10);
    Add(2,20250,1,0,0,20160,50,20161,50,20168,10);
    Add(2,20246,1,0,0,20161,50,20162,50,20168,10);
    Add(2,20242,1,0,0,20163,50,20164,50,20168,10);
    Add(2,20240,1,0,0,20165,50,20166,50,20168,10);
    Add(2,20238,1,0,0,20150,50,20151,50,20168,10);
    Add(2,20237,1,0,0,20152,50,20153,50,20168,10);
    Add(2,20235,1,0,0,20154,50,20155,50,20168,10);    
    Add(2,20236,1,0,0,20156,50,20157,50,20168,10);
    Add(2,20234,1,0,0,20158,50,20159,50,20168,10);
    Add(2,20227,1,0,0,20160,50,20161,50,20168,10);
    Add(2,20226,1,0,0,20161,50,20162,50,20168,10);
    Add(2,20206,1,0,0,20163,50,20164,50,20168,10);
    Add(2,20204,1,0,0,20165,50,20166,50,20168,10);
    Add(2,20203,1,0,0,20150,50,20151,50,20168,10);
    Add(2,20202,1,0,0,20152,50,20153,50,20168,10);
    Add(2,20197,1,0,0,20154,50,20155,50,20168,10);    
    Add(2,20195,1,0,0,20156,50,20157,50,20168,10);
    Add(2,20194,1,0,0,20158,50,20159,50,20168,10);
    Add(2,20192,1,0,0,20160,50,20161,50,20168,10);
    Add(2,20217,1,0,0,20161,50,20162,50,20168,20);
 
 
    Add(3,2410,1,0,0,7079,5,7086,4,7076,3,7087,3,7083,3,969,20,985,10,2405,1);
    Add(3,2629,1,0,0,7058,1,969,20,984,10,726,10,2627,1);
    Add(3,7058,1,0,0,7080,4,7081,5,7082,4,7084,3,7085,3);
    Add(3,2630,1,0,0,7073,4,7077,4,7092,3,7090,3,7088,3,724,5,969,20,726,2,727,10,722,3,2603,1);
    Add(3,1530,1,0,0,7074,2,7075,4,7078,5,7091,5,7089,5,985,5,969,40,984,20,1522,1);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
// -----------------------------------------------------------
 
 
    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
        set .menu$, .menu$+.Shops$[.@i]+":";
        npcshopdelitem "qshop"+.@i,909;
    }
    end;
 
 
OnMenu:
    set .@size, getarraysize(@i);
    if (!.@size) set .@i, select(.menu$);
    else if (.@size == 1) set .@i, @i[0];
    else {
        for(set .@j,0; .@j<.@size; set .@j,.@j+1)
            set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
        set .@i, @i[select(.@menu$)-1];
    }
    deletearray @i[0],getarraysize(@i);
    if (.Shops$[.@i] == "") {
        message strcharinfo(0),"An error has occurred.";
        end;
    }
    dispbottom "Select one item at a time.";
    callshop "qshop"+.@i,1;
    npcshopattach "qshop"+.@i;
    end;
 
 
OnBuyItem:
    // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
    setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
    copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
    set .@q[2],.@q[1]*.@q[3];
    if (!.@q[2] || .@q[2] > 30000) {
        message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
        end;
    }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
    if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
    if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
    next;
    setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
    if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
        set .@preview,1;
    addtimer 1000, strnpcinfo(0)+"::OnEnd";
    while(1) {
        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
        case 1:
            if (@qe[0]) {
                mes "[Quest Shop]";
                mes "You're missing one or more quest requirements.";
                close;
            }
            if (!checkweight(.@q[0],.@q[2])) {
                mes "[Quest Shop]";
                mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                close;
            }
            if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
            if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
            if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
                delitem .@q[.@i],.@q[.@i+1]*.@q[1];
            getitem .@q[0],.@q[2];
            if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
            specialeffect2 EF_FLOWERLEAF;
            close;
        case 2:
            setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
            if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
            else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
            else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
            else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
            break;
        case 3:
            close;
        }
    }
 
 
OnEnd:
    if (@qe[7]) {
        changelook LOOK_HEAD_BOTTOM, @qe[3];
        changelook LOOK_HEAD_TOP, @qe[4];
        changelook LOOK_HEAD_MID, @qe[5];
        changelook LOOK_ROBE, @qe[6];
    }
    deletearray @qe[0],8;
    end;
 
 
function Add {
    if (getitemname(getarg(1)) == "null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
        return;
    }
    setarray .@j[0],getarg(2),getarg(3),getarg(4);
    for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
        if (getitemname(getarg(.@i)) == "null") {
            debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
            return;
        } else
            setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
    }
    copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return;
}
 
 
function Chk {
    if (getarg(0) < getarg(1)) {
        set @qe[0],1;
        return "^FF0000";
    } else
        return "^00FF00";
}
 
 
function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot) {
        case 1: if (!getitemslots(getarg(0))) return .@s$;
        case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
        default: return .@s$;
    }
}
 
 
function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0);
}
}
 
 
function    script    qshop    {
    deletearray @i[0],getarraysize(@i);
    for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
        set @i[.@i],getarg(.@i);
    doevent "quest_shop::OnMenu";
    end;
}
 
 
 
 
// Dummy shop data -- copy as needed.
//============================================================
-    shop    qshop1    -1,909:-1
-    shop    qshop2    -1,909:-1
-    shop    qshop3    -1,909:-1
 
 
Viewed 468 times, submitted by unknown.