viewing paste Martial Arts Tournament | Athena

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//===== eAthena Script ===================================================================
//= Martial Art Event - PVP tournament
//===== By: ==============================================================================
//= ~AnnieRuru~
//===== Current Version: =================================================================
//= 1.1
//===== Compatible With: =================================================================
//= eAthena 14829 Trunk TXT/SQL
//===== Description: =====================================================================
//= PVP tournament event
//===== Topic ============================================================================
//= http://www.eathena.ws/board/index.php?showtopic=272624
//===== Additional Comments: =============================================================
//= damn it I used about 6 or maybe 8 hours to write this one
//========================================================================================
 
prontera,155,181,5  script  Martial Arts#ev 100,{
    if ( getvariableofnpc( .state, "martial_art" ) == 0 ) {
        mes "No event now";
        showevent 0,0;
        close;
    }
    else if ( getvariableofnpc( .state, "martial_art" ) == 2 ) {
        mes "Entry closed";
        showevent 0,0;
        close;
    }
    else if ( zeny < 100000 ) { // zeny requirement. I follow official PW server, but of course you can change into event coins
        mes "You need 100,000 zeny to participate in this event";
        showevent 1,2;
        close;
    }
    set zeny, zeny - 100000;
    set @martial_art_qualify, 0;
    warp "guild_vs2", 0,0;
    end;
OnPCLoadMapEvent:
    if ( strcharinfo(3) != "prontera" || getvariableofnpc( .state, "martial_art" ) != 1 ) end;
    showevent 1,2; // its rare that I put exclamation mark for an event script
    end;
}
prontera    mapflag loadevent
 
-   script  martial_art -1,{
//  =============================== Rewards ===============================================
Onround1pass: // passing round 1
    getitem 501, 1;
    getexp 5000,5000;
    end;
Onround2pass: // passing round 2
    getitem 501, 5;
    getexp 15000,15000;
    end;
On3rdprize: // 3rd prize
    message strcharinfo(0), "Congratulations on winning 3rd prize in the Martial Arts Tournament";
    getitem 501, 25;
    getexp 33000,33000;
    end;
On2ndprize: // 2nd prize
    message strcharinfo(0), "Congratulations on winning 2nd prize in the Martial Arts Tournament";
    getitem 501, 50;
    getexp 50000,50000;
    end;
On1stprize: // WINNER
    announce "Congratulations on "+ strcharinfo(0) +" for winning the Martial Arts Tournament", 0;
    getitem 501, 100;
    getexp 100000,100000;
    end;
//  ========================================================================================
 
OnInit:
    set .interval, 300000; // 300000 mili-seconds = 5 minutes
    set .dig, 10; // 10 seconds to dig a chest
 
    setarray .round1_1, 18,70 , 33,85;
    setarray .round1_2, 20,20 , 31,31;
    setarray .round1_3, 92,18 ,107,33;
    setarray .round1_4,168,20 ,179,31;
    setarray .round2_1, 94,72 ,105,83;
    setarray .round2_2,168,70 ,181,85;
    disablenpc "Referee#0_m_ev";
    disablenpc "Referee#1_m_ev";
    disablenpc "Referee#2_m_ev";
    disablenpc "Referee#3_m_ev";
    disablenpc "Referee#4_m_ev";
    disablenpc "Referee#5_m_ev";
    disablenpc "Referee#6_m_ev";
    end;
OnWhisperGlobal:
    if ( getgmlevel() < 99 ) end;
    else if ( compare( @whispervar0$, "on" ) == 0 ) end;
    else if ( .state ) {
        dispbottom "The event is running";
        end;
    }
OnThu2000: // every thursday 8pm. THIS IS SUPPOSED TO BE A WEEKLY EVENT
 
    // 5 minute registration
    announce "Martial Arts event Registrating", 0;
    set .state, 1;
    sleep .interval;
 
    // for 1 minute treasure chest spawn
    announce "Martial Arts event is now close", 0;
    set .state, 2;
    set .@i, 1;
    while ( .@i <= 50 ) {
        while ( checkcell( "guild_vs2", set( .@x, rand(0,150) ), set( .@y, rand(0,150) ), cell_chknopass ) );
        movenpc "Entrance Ticket#"+ .@i +"_ma", .@x, .@y;
        set .@i, .@i +1 ;
        if ( .@i % 6 == 0 ) set .@t, .@t +1 ;
    }
    sleep .interval / 5;
 
    // disable Qualification chest, and continue waiting for 4 minutes
    for ( set .@i, 1; .@i <= 50; set .@i, .@i +1 )
        donpcevent "Entrance Ticket#"+ .@i +"_ma::Onreset";
    sleep .interval / 5 * 4;
 
    // for 1 minute entrance referee shows up
    enablenpc "Referee#0_m_ev";
    sleep .interval / 5;
 
    // the rest 4 minutes before showing chest
    disablenpc "Referee#0_m_ev";
    sleep .interval / 5 * 4;
 
    // showing up Qualification chest for 1 minute
    set .@t, 1;
    set .@i, 1;
    while ( .@i <= 24 ) {
        while ( checkcell( "force_3-2", set( .@x, rand( getd(".round1_"+ .@t +"[0]") , getd(".round1_"+ .@t +"[2]") ) ), set( .@y, rand( getd(".round1_"+ .@t +"[1]") , getd(".round1_"+ .@t +"[3]") ) ), cell_chknopass ) );
        movenpc "Qualification#"+ .@i +"_ma", .@x, .@y;
        if ( .@i % 6 == 0 ) set .@t, .@t +1 ;
        set .@i, .@i +1 ;
    }
    sleep .interval / 5;
 
    // disable Qualification chest, and continue fighting for 4 minutes
    for ( set .@i, 1; .@i <= 24; set .@i, .@i +1 )
        donpcevent "Qualification#"+ .@i +"_ma::Onreset";
    sleep .interval / 5 * 4;
 
    // referee shows up for 1st round, for 1 minute
    enablenpc "Referee#1_m_ev";
    enablenpc "Referee#2_m_ev";
    enablenpc "Referee#3_m_ev";
    enablenpc "Referee#4_m_ev";
    sleep .interval / 5 ;
 
    // the rest 4 minutes before showing chest
    disablenpc "Referee#1_m_ev";
    disablenpc "Referee#2_m_ev";
    disablenpc "Referee#3_m_ev";
    disablenpc "Referee#4_m_ev";
    sleep .interval / 5 * 4;
 
    // showing up Qualification chest for 1 minute
    set .@t, 1;
    set .@i, 1;
    while ( .@i <= 12 ) {
        while ( checkcell( "force_3-2", set( .@x, rand( getd(".round2_"+ .@t +"[0]") , getd(".round2_"+ .@t +"[2]") ) ), set( .@y, rand( getd(".round2_"+ .@t +"[1]") , getd(".round2_"+ .@t +"[3]") ) ), cell_chknopass ) );
        movenpc "Qualification#"+ .@i +"_ma", .@x, .@y;
        if ( .@i % 6 == 0 ) set .@t, .@t +1 ;
        set .@i, .@i +1 ;
    }
    sleep .interval / 5;
 
    // disable Qualification chest, and continue fighting for 4 minutes
    for ( set .@i, 1; .@i <= 12; set .@i, .@i +1 )
        donpcevent "Qualification#"+ .@i +"_ma::Onreset";
    sleep .interval / 5 * 4;
 
    // referee shows up for semi-final round, for 1 minute
    enablenpc "Referee#5_m_ev";
    enablenpc "Referee#6_m_ev";
    sleep .interval / 5;
 
    // the rest 5 minutes before showing REWARDS
    disablenpc "Referee#5_m_ev";
    disablenpc "Referee#6_m_ev";
    sleep .interval;
 
    // WINNER
    movenpc "1st Prize#-1_m_ev", 175,148;
    movenpc "2nd Prize#-2_1m_ev",170,151;
    movenpc "2nd Prize#-2_2m_ev",180,144;
    movenpc "3rd Prize#-3_1m_ev",170,145;
    movenpc "3rd Prize#-3_2m_ev",175,142;
    movenpc "3rd Prize#-3_3m_ev",180,151;
    movenpc "3rd Prize#-3_4m_ev",175,154;
    sleep .interval;
 
    // reset
    donpcevent "1st Prize#-1_m_ev::Onreset";
    donpcevent "2nd Prize#-2_1m_ev::Onreset";
    donpcevent "2nd Prize#-2_2m_ev::Onreset";
    donpcevent "2nd Prize#-3_1m_ev::Onreset";
    donpcevent "2nd Prize#-3_2m_ev::Onreset";
    donpcevent "2nd Prize#-3_3m_ev::Onreset";
    donpcevent "2nd Prize#-3_4m_ev::Onreset";
    mapwarp "force_3-2", "prontera", 155,181;
    set .state, 0;
    end;
OnPCLogoutEvent:
    if ( @martial_art_chest_id ) {
        set getvariableofnpc( getd(".deny"+ @martial_art_chest_id ), "martial_art_chest" ), 0;
        set @martial_art_chest_id, 0;
    }
    end;
}
 
-   script  Referee#m_ev    -1,{
    set .@id, atoi( strnpcinfo(2) );
    if ( @martial_art_qualify == 0 ) {
        if ( .delay[.@id] +5 < gettimetick(2) ) {
            if ( .@id )
                npctalk strcharinfo(0) +" is not qualify to advance for the next round.";
            else
                npctalk strcharinfo(0) +" is not qualify for entering the arena.";
            set .delay[.@id], gettimetick(2);
        }
        end;
    }
    else if ( .@id == 0 ) {
        set .@r, rand(1,4);
        while ( checkcell( "force_3-2", set( .@x, rand( getvariableofnpc( getd(".round1_"+ .@r +"[0]"), "martial_art" ) , getvariableofnpc( getd(".round1_"+ .@r +"[2]"), "martial_art" ) ) ), set( .@y, rand( getvariableofnpc( getd(".round1_"+ .@r +"[1]"), "martial_art" ) , getvariableofnpc( getd(".round1_"+ .@r +"[3]"), "martial_art" ) ) ), cell_chknopass ) );
        warp "force_3-2", .@x, .@y;
    }
    else if ( .@id <= 4 ) {
        if ( .@id <= 2 ) {
            while ( checkcell( "force_3-2", set( .@x, rand( getvariableofnpc( .round2_1[0], "martial_art" ) , getvariableofnpc( .round2_1[2], "martial_art" ) ) ), set( .@y, rand( getvariableofnpc( .round2_1[1], "martial_art" ) , getvariableofnpc( .round2_1[3], "martial_art" ) ) ), cell_chknopass ) );
            warp "force_3-2", .@x, .@y;
        }
        else {
            while ( checkcell( "force_3-2", set( .@x, rand( getvariableofnpc( .round2_2[0], "martial_art" ) , getvariableofnpc( .round2_2[2], "martial_art" ) ) ), set( .@y, rand( getvariableofnpc( .round2_2[1], "martial_art" ) , getvariableofnpc( .round2_2[3], "martial_art" ) ) ), cell_chknopass ) );
            warp "force_3-2", .@x, .@y;
        }
        doevent "martial_art::Onround1pass";
    }
    else {
        while ( checkcell( "force_3-2", set( .@x, rand(164,185) ), set( .@y, rand(122,182) ), cell_chknopass ) );
        warp "force_3-2", .@x, .@y;
        doevent "martial_art::Onround2pass";
    }
    set @martial_art_qualify, 0;
    end;
}
guild_vs2,49,49,5   duplicate(Referee#m_ev) Referee#0_m_ev  100
force_3-2,25,78,5   duplicate(Referee#m_ev) Referee#1_m_ev  100
force_3-2,26,26,5   duplicate(Referee#m_ev) Referee#2_m_ev  100
force_3-2,100,25,5  duplicate(Referee#m_ev) Referee#3_m_ev  100
force_3-2,174,26,5  duplicate(Referee#m_ev) Referee#4_m_ev  100
force_3-2,99,78,5   duplicate(Referee#m_ev) Referee#5_m_ev  100
force_3-2,174,78,5  duplicate(Referee#m_ev) Referee#6_m_ev  100
 
-   script  martial_art_chest   -1,{
    set .@id, atoi( strnpcinfo(2) );
    if ( @martial_art_qualify )
        end;
    getmapxy .@map$, .@x, .@y, 0;
    getmapxy .@map$, .@x1, .@y1, 1;
    if ( distance( .@x, .@y, .@x1, .@y1 ) > 3 ) { // distance check
        message strcharinfo(0), "[Treasure Chest] You can't dig a treasure chest with that distance.";
        end; 
    }
    else if ( checkoption(0x4046) ) { // no hiding/tunnel drive, no cloaking, no chasewalk, no GM hide
        message strcharinfo(0), "[Treasure Chest] You can't dig a treasure chest while cloaking or hiding.";
        end;
    }
    else if ( getd(".deny"+ .@id ) ) { // somebody else is digging
        message strcharinfo(0), "[Treasure Chest] Somebody else is digging this treasure chest.";
        end;
    }
    setd ".deny"+ .@id, getcharid(3);
    set @martial_art_chest_id, .@id;
    doevent "martial_art::OnPCLogoutEvent";
    progressbar "", getvariableofnpc( .dig, "martial_art" ); // time to capture
    if ( .@id > 0 ) {
        if ( strnpcinfo(1) == "Entrance Ticket" )
            message strcharinfo(0), "[Qualification] You are now qualified for entering the arena.";
        else
            message strcharinfo(0), "[Qualification] You are now qualified to advance to the next round.";
        set @martial_art_qualify, 1;
    }
    else {
        warp "Save", 0,0;
        if ( .@id == -1 )
            doevent "martial_art::On1stprize";
        else if ( .@id == -2 )
            doevent "martial_art::On2ndprize";
        else
            doevent "martial_art::On3rdprize";
    }
    movenpc strnpcinfo(0), 0,0;
    end;
Onreset:
    set .@id, atoi( strnpcinfo(2) );
    setd ".deny"+ .@id, 1;
    hideonnpc strnpcinfo(0);
    sleep getvariableofnpc( .dig, "martial_art" ) *1000 + 500; // there's a failed npc_checknear test error
    hideoffnpc strnpcinfo(0);
    movenpc strnpcinfo(0), 0, 0;
    setd ".deny"+ .@id, 0;
    end;
}
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#1_ma    1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#2_ma    1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#3_ma    1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#4_ma    1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#5_ma    1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#6_ma    1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#7_ma    1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#8_ma    1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#9_ma    1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#10_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#11_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#12_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#13_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#14_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#15_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#16_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#17_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#18_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#19_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#20_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#21_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#22_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#23_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#24_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#25_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#26_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#27_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#28_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#29_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#30_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#31_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#32_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#33_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#34_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#35_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#36_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#37_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#38_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#39_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#40_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#41_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#42_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#43_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#44_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#45_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#46_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#47_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#48_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#49_ma   1324
guild_vs2,0,0,0 duplicate(martial_art_chest)    Entrance Ticket#50_ma   1324
 
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#1_ma  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#2_ma  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#3_ma  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#4_ma  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#5_ma  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#6_ma  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#7_ma  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#8_ma  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#9_ma  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#10_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#11_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#12_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#13_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#14_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#15_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#16_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#17_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#18_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#19_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#20_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#21_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#22_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#23_ma 1324
force_3-2,0,0,0 duplicate(martial_art_chest)    Qualification#24_ma 1324
 
force_3-2,0,0,0 duplicate(martial_art_chest)    1st Prize#-1_m_ev   1324
force_3-2,0,0,0 duplicate(martial_art_chest)    2nd Prize#-2_1m_ev  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    2nd Prize#-2_2m_ev  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    3rd Prize#-3_1m_ev  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    3rd Prize#-3_2m_ev  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    3rd Prize#-3_3m_ev  1324
force_3-2,0,0,0 duplicate(martial_art_chest)    3rd Prize#-3_4m_ev  1324
 
 
guild_vs2   mapflag nowarp
guild_vs2   mapflag nowarpto
guild_vs2   mapflag noteleport
guild_vs2   mapflag nosave  SavePoint
guild_vs2   mapflag nomemo
guild_vs2   mapflag nobranch
 
force_3-2   mapflag nowarp
force_3-2   mapflag nowarpto
force_3-2   mapflag noteleport
force_3-2   mapflag nosave  SavePoint
force_3-2   mapflag nomemo
force_3-2   mapflag nopenalty
force_3-2   mapflag nobranch
force_3-2   mapflag pvp
force_3-2   mapflag pvp_noguild
force_3-2   mapflag pvp_nocalcrank
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