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[General]
Name=Tiberian Sun - Firestorm
DropPodInfantryMinimum=5  ;was 3
DropPodInfantryMaximum=8  ;was 5
DropPodWeapon=DropGun  ; weapon mounted on drop pod
BallisticScatter=2.0  ;was 1.5
PrerequisiteFactory=GAWEAP,NAWEAP,DGWEAP,DNWEAP
PrerequisiteGDIFactory=GAWEAP,DGWEAP
PrerequisiteNodFactory=NAWEAP,DNWEAP
EngineerCaptureLevel=1.0
EngineerDamage=0.0
SurvivorRate=.1   ; was .4
SurvivorDivisor=100
 
; veteran factors updated
VeteranRatio=5.0        ; must destroy this multiple of self-value to become a veteran [per level]
VeteranCombat=.50       ; combat BONUS factor when unit is a veteran
VeteranSpeed=.30        ; speed BONUS factor when unit is a veteran
VeteranSight=0.0        ; sight range BONUS when unit is a veteran
VeteranArmor=.50        ; armor BONUS when unit is a veteran
VeteranROF=.30          ; rate of fire BONUS when unit is a veteran
VeteranCap=2            ; maximum veteran level that can be obtained
InitialVeteran=no       ; Do initial forces start as veterans?
 
 
[AudioVisual]
WebbedInfantry=WEBGUY
DropPod=DROPPOD,DROPPOD2,DROPPODY,DROPPODY2 ; mark to leave after drop pod lands
 
 
[AI]
BuildWeapons=GAWEAP,NAWEAP,DGWEAP,DNWEAP
 
 
[LEVITATION]
Drag=0.1                                                ; rate that jellyfish slows down
                                                                ; max velocity that jellyfish can move again when...
MaxVelocityWhenHappy=5.0                ;   ...just puttering around
MaxVelocityWhenFollowing=4.5    ;       ...going someplace in particular
MaxVelocityWhenPissedOff=10.0   ;       ...tracking down some mofo
AccelerationProbability=0.01    ; Chance happy jellyfish will "puff"
AccelerationDuration=20                 ; How long a puff accelerates the jellyfish
Acceleration=0.75                               ; How much a puff accelerates
InitialBoost=2.0                                ; How much of an initial speed boost does jellyfish get when puffing
;BounceVelocity=3.5                             ; How fast does jellyfish bounce away after hitting a wall.  Don't screw with this
;CollisionWaitDuration=15               ; How long does jellyfish wait before puffing after hitting a wall?
MaxBlockCount=3                                 ; How many times will jellyfish block against a wall before giving up on destination?
PropulsionSoundEffect=FLOATMOV,FLOTMOV2,FLOTMOV3,FLOTMOV4       ; Sound effect when puffing
IntentionalDeacceleration=1.0   ; How fast does it deaccelerate when it wants to? (When going to waypoint or target)
IntentionalDriftVelocity =12.0  ; How fast does it move when it is near its target?
ProximityDistance=3.0                   ; How close before special deacceleration & drift logic take over?
 
[JumpjetControls]
CloakDetectionRadius=3
 
 
;============================================================================
; ANIMATIONS
;============================================================================
[Animations]
1=WEBGUY
2=WEB
3=K_LIGHT1
4=K_LIGHT2
5=MWAR_1
6=MWAR_2
7=MWAR_A
8=MWAR_B
9=MWAR_C
10=MWAR_D
11=MWARMK
12=DLIMP_A
13=DJUGG
14=DJUGG_A
15=DJUGGMK
16=MSTLMK
17=MSTL_A
18=DEFDMK
19=CORE_A
20=CORE_AD
21=CORE_B
22=CORE_BD
23=CORE_C
24=CORE_CD
25=OBL1_A
26=OBL1_AD
27=OBL1_B
28=OBL1_BD
29=OBL1_C
30=OBL1_CD
31=OBL2_A
32=OBL2_AD
33=OBL2_B
34=OBL2_BD
35=OBL2_C
36=OBL2_CD
37=DEFD_EXP
38=MEMPFX
 
 
;============================================================================
; VEHICLES / UNITS
;============================================================================
[VehicleTypes]
1=REAPER
2=JFISH
3=JUGG
4=LIMPET
5=MOBILEMP
6=SGEN
7=MOBWARG
8=MOBWARN
9=FLMTNK
10=DEFENDER
11=CMOBILEMP
 
 
; Cyborg Reaper
[REAPER]
Name=Cyborg Reaper
Category=AFV
Prerequisite=NATECH,NODFACTORY
Primary=QuadLauncher
Secondary=WebLauncher
Strength=400 ;was 350
Armor=light
TechLevel=6
Sight=7
Speed=5
Owner=Nod
Cost=1100
Points=30
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=60-N100,60-N102,60-N104
VoiceMove=60-N106,60-N108,60-N110
VoiceAttack=60-N112,60-N114,60-N116
VoiceFeedback=SPIDDIE1
Crushable=no
IsTilter=yes
FireAngle=10
SpeedType=Creep
NonVehicle=yes
CrateGoodie=yes
AllowedToStartInMultiplayer=yes
ImmuneToVeins=yes
TiberiumProof=yes
TiberiumHeal=yes
EliteAbilities=CRUSHER
Accelerates=false
 
 
; Tiberium Jellyfish
[JFISH]
Name=Tiberium Floater
Insignificant=yes
Image=FLOATER
Nominal=yes
Strength=500
Category=Civilian
Armor=light
TechLevel=-1
Sight=5
Speed=10
TiberiumHeal=yes
TiberiumProof=yes
ImmuneToVeins=yes
Owner=Civilian
AllowedToStartInMultiplayer=no
Cost=1
Points=50
ROT=16
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Locomotor={3DC0B295-6546-11D3-80B0-00902792494C}
MovementZone=AmphibiousDestroyer
ThreatPosed=20  ; This value MUST be 0 for all building addons
GuardRange=5
NonVehicle=yes
Jellyfish=yes
SpeedType=Hover
Primary=Tentacle
CrateGoodie=no
 
; Juggernaut
[JUGG]
Name=Juggernaut
Category=AFV
Prerequisite=GDIFACTORY,GARADR
Image=JUGGER
Primary=Jugg90mm
Strength=350
Armor=light
TechLevel=6
Sight=9
Speed=5
Owner=GDI
Cost=950
Points=40
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
DeploysInto=DJUGG
ThreatPosed=25  ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
EliteAbilities=SENSORS
AccelerationFactor=0.01
NoMovingFire=yes
DeployToFire=yes
CrateGoodie=yes
AllowedToStartInMultiplayer=yes
 
 
; Limpet drone mine
[LIMPET]
Name=Limpet Drone
Image=LIMPED
IsLimpetDrone=yes
Owner=GDI,Nod
Category=AFV
Prerequisite=FACTORY,RADAR
Strength=100
Cost=550  ;was 700
Speed=8
Sight=5
Armor=none
Points=50
TechLevel=3
DeploysInto=DLIMPET
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
ThreatPosed=10  ; This value MUST be 0 for all building addons
GuardRange=0
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
AlternateSpeed=10
CrateGoodie=no
AllowedToStartInMultiplayer=no
Trainable=no
VoiceSelect=LIMPQ3,LIMPQ4
VoiceMove=LIMPC3,LIMPC4
VoiceAttack=LIMPC3,LIMPC4
VoiceFeedback=LIMPC3,LIMPC4
 
;Mobile EM-Pulse
[MOBILEMP]
Name=Mobile EM-Pulse
Image=M_EMP
Prerequisite=GDIFACTORY,NAPULS
Strength=800  ;was 600
Category=Support
Armor=heavy
TechLevel=6
Sight=6
Speed=7  ;was 3
Owner=GDI
Cost=1000 ;was 1400
Points=60
ROT=5
Crewed=yes
Crusher=yes
TypeImmune=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
CrateGoodie=yes
AllowedToStartInMultiplayer=no
PipScale=Charge
MaxCharge=1800  ; was 1200
StartCharge=0;
IsMobileEMP=true
Trainable=no
 
;Mobile EM-Pulse (Precharged)
[CMOBILEMP]
Name=Mobile EM-Pulse (Charged)
Image=M_EMP
Strength=800
Category=Support
Armor=heavy
TechLevel=-1
Sight=6
Speed=7  ;was 3
Owner=GDI
Cost=1000
Points=60
ROT=5
Crewed=yes
Crusher=yes
TypeImmune=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
CrateGoodie=yes
AllowedToStartInMultiplayer=no
PipScale=Charge
MaxCharge=1800  ; was 1200
StartCharge=1800;
IsMobileEMP=true
Trainable=no
 
; Mobile Stealth Generator
[SGEN]
Name=Mobile Stealth Generator
Image=SGEN
Prerequisite=NODFACTORY,NASTLH
Strength=200  ;was 250
Armor=light
Category=AFV
Turret=no
IsTilter=yes
TechLevel=9
Sight=5
Speed=6
Owner=Nod
Cost=1600  ;was 1800
Points=25
ROT=5
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=25  ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
EliteAbilities=EXPLODES
ZFudgeColumn=8
ZFudgeTunnel=13
;PipScale=Charge
;MaxCharge=400
DeploysInto=MSTL
CrateGoodie=yes
AllowedToStartInMultiplayer=no
Trainable=no
crewed=no
 
; Mobile Weapons Factory (GDI)
[MOBWARG]
Name=Mobile War Factory
Image=MWAR_NOD
Prerequisite=GAWEAP,GAPLUG
BuildLimit=1
TechLevel=10
Category=Support
Strength=800
Armor=heavy
Sight=6
Speed=3
Owner=GDI
Cost=1800
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
DeploysInto=DGWEAP
CrateGoodie=no
AllowedToStartInMultiplayer=no
Trainable=no
 
; Mobile Weapons Factory (Nod)
[MOBWARN]
Name=Fist of Nod
Image=MWAR_NOD
Prerequisite=NAWEAP,NATMPL
BuildLimit=1
TechLevel=10
Category=Support
Strength=800
Armor=heavy
Sight=6
Speed=3
Owner=Nod
Cost=1800
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
DeploysInto=DNWEAP
CrateGoodie=no
AllowedToStartInMultiplayer=no
Trainable=no
 
; Retro Flame Tank
[FLMTNK]
Name=Flame Tank
Image=FTNK
Category=AFV
Prerequisite=NODFACTORY
Primary=FireballLauncher
Strength=300
Armor=light
TechLevel=-1
CrateGoodie=yes
AllowedToStartInMultiplayer=no
Sight=5
Speed=6
Owner=Civilian
Cost=700
Points=40
ROT=5
Crusher=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25  ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
EliteAbilities=EXPLODES
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
 
; Core Defender
[DEFENDER]
Name=Core Defender
Category=AFV
Prerequisite=
Strength=10000 ;was 2500
Armor=heavy
TechLevel=-1
Sight=9
Speed=5
Owner=Civilian
Cost=2000
Points=40
ROT=5
Crusher=yes
Crewed=no
Weight=3.5
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=30  ;was 10
Explosion=DEFD_EXP
AllowedToStartInMultiplayer=no
IsCoreDefender=yes
WalkRate=4
Primary=DEFOB
DamageSmokeOffset=0,0,550
Trainable=yes
EliteAbilities=SENSORS
ImmuneToVeins=yes
TiberiumProof=yes
TiberiumHeal=yes
SelfHealing=yes
NoMovingFire=true
 
 
[HVR]
Prerequisite=GDIFACTORY,GARADR
 
[REPAIR]
Prerequisite=NODFACTORY
 
[ART2]
Prerequisite=NODFACTORY,NARADR
 
[WEED]
Prerequisite=NODFACTORY,NAWAST
 
[APC]
Prerequisite=GDIFACTORY,GAPILE
 
[MMCH]
Prerequisite=GDIFACTORY
 
[HMEC]
Prerequisite=GDIFACTORY,GATECH
 
[SMECH]
Prerequisite=GDIFACTORY
 
[BIKE]
Prerequisite=NODFACTORY
 
[BGGY]
Prerequisite=NODFACTORY
 
[SAPC]
Prerequisite=NODFACTORY,NATECH
 
[SUBTANK]
Prerequisite=NODFACTORY,NATECH
 
[SONIC]
Prerequisite=GDIFACTORY,GATECH
Speed=5
EliteAbilities=FASTER
Accelerates=false
 
[TTNK]
Prerequisite=NODFACTORY
 
[STNK]
Prerequisite=NODFACTORY,NATECH
Strength=200 ; w180
Sight=7
 
[TRUCKA]
Crewed=no
 
[TRUCKB]
Crewed=no
 
 
;============================================================================
; AIRCRAFT
;============================================================================
 
[SCRIN]
Cost=1250  ;was 1500
 
 
[APACHE]
Cost=800  ;was 1000
 
 
;============================================================================
; INFANTRY
;============================================================================
[InfantryTypes]
1=HUEY
2=CIV4
3=CIV5
4=CIV6
5=ELCAD
 
[HUEY]
Name=Huey the Infected Cyborg
Image=CYBORG
Category=Soldier
Prerequisite=
Primary=Vulcan3
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Fearless=yes
Cyborg=yes
Pip=white
Strength=300 ; w350
Armor=light
TechLevel=-1
Sight=5
Speed=4
Owner=
Cost=650
Points=5
VoiceSelect=22-I000,22-I002,22-I006
VoiceMove=22-I008,22-I010,22-I014,22-I016,22-I020
VoiceAttack=22-I008,22-I010,22-I012,22-I018
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
DamageParticleSystems=SparkSys
ThreatPosed=15  ; This value MUST be 0 for all building addons
EliteAbilities=STRONGER
ImmuneToVeins=yes
 
[CIV4]
Name=Civilian
Image=CIV1
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=SQUISH6
Insignificant=yes
Sight=2
Speed=5
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=10
Points=1
;Ammo=10
Fraidycat=no
Civilian=yes
Nominal=yes
Pip=white
VoiceSelect=67-N100,67-N102
VoiceMove=67-N104,67-N106,67-N108
VoiceAttack=BOOP
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0   ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
EliteAbilities=SCATTER
 
 
[CIV5]
Name=Civilian
Image=CIV2
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=SQUISH6
Insignificant=yes
Sight=2
Speed=5
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=10
Points=1
;Ammo=10
Fraidycat=no
Civilian=yes
Nominal=yes
Pip=white
VoiceSelect=68-N100,68-N102,68-N104
VoiceMove=68-N106,68-N108,68-N110
VoiceAttack=Boop
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0   ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
EliteAbilities=SCATTER
 
 
[CIV6]
Name=Civilian
Image=CIV3
Category=Civilian
Strength=50
Armor=none
TechLevel=-1
CrushSound=SQUISH6
Insignificant=yes
Sight=2
Speed=5
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=10
Points=1
;Ammo=10
Fraidycat=no
Civilian=yes
Nominal=yes
Pip=white
VoiceSelect=69-N100,69-N102,69-N104
VoiceMove=69-N106,69-N108,69-N110
VoiceAttack=Boop
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0   ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
EliteAbilities=SCATTER
 
;Nod Elite Cadre Soldier
[ELCAD]
Name=Elite Cadre
Category=Soldier
Image=SLAV
Primary=Vulcan3
Prerequisite=NAHAND
TiberiumProof=yes
CrushSound=SQUISH6
Strength=175
Fearless=yes
Armor=light
Pip=white
TechLevel=-1
Sight=4
Speed=4
Owner=Nod
Cost=300
AllowedToStartInMultiplayer=no
Points=5
VoiceSelect=15-I032,15-I048
VoiceMove=15-I008,15-I014,15-I026
VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10  ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
 
[CIV1]
VoiceSelect=67-N100,67-N102
VoiceMove=67-N104,67-N106,67-N108
EliteAbilities=SCATTER
 
 
[CIV2]
VoiceSelect=68-N100,68-N102,68-N104
VoiceMove=68-N106,68-N108,68-N110
EliteAbilities=SCATTER
 
 
[CIV3]
VoiceSelect=69-N100,69-N102,69-N104
VoiceMove=69-N106,69-N108,69-N110
EliteAbilities=SCATTER
 
 
[CTECH]
VoiceSelect=70-N000,70-N002,70-N004
VoiceMove=70-N006,70-N008,70-N010
VoiceAttack=70-N014,70-N016,70-N018
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
EliteAbilities=SCATTER
 
 
[DOGGIE]
ImmuneToVeins=yes
 
[JUMPJET]
Speed=8
 
[CYBORG]
VoiceDie=22-N104,22-N106,22-N108
 
[CYC2]
IsWebImmune=true
 
[E2]
CollateralDamageCoefficient=.33
 
 
 
;============================================================================
; BUILDINGS
;============================================================================
[BuildingTypes]
1=GAPLUG4
2=DJUGG
3=DLIMPET
4=C_KODIAK
5=DGWEAP
6=DNWEAP
7=MSTL
8=DDEFD
9=AAOB
10=CORE
11=CROB
12=INORNGLAMP
 
[GAPLUG4]
Name=Drop Pod Node
Image=GAPLUG_D
Prerequisite=GAPLUG
TechLevel=10
Armor=wood
Sight=1
Owner=GDI
Cost=1000  ;was 1200
Points=30
Power=-20
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=gaplug
PowersUpToLevel=-1
ThreatPosed=0   ; This value MUST be 0 for all building addons
SuperWeapon=DropPodSpecial
AIBuildThis=yes
 
; Deployed Juggernaut
[DJUGG]
Name=Deployed Juggernaut
Image=DJUGG
TechLevel=-1
Strength=400  ;was 350
Points=50
Cost=975
Power=0
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=JUGG
BaseNormal=no
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Crewed=yes
Primary=Jugg90mm
ROT=5
IsJuggernaut=yes
Turret=yes
TurretAnim=DJUGG_A
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-30
BarrelAnimIsVoxel=true
VoxelBarrelFile=DJUGGBAR
VoxelBarrelOffsetToPitchPivotPoint=15,0,-8
VoxelBarrelOffsetToRotatePivotPoint=2,0,0
VoxelBarrelOffsetToBuildingPivotPoint=4,2,3
VoxelBarrelOffsetToBarrelEnd=350,75,0
VoxelBarrelScale=.75
StartFacing=4 ; DIR_S = 4 << 5
StartPitch=2 ; DIR_E = 2 << 5
ThreatPosed=30  ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,125
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false
Owner=GDI
 
; Deployed Limpet Drone
[DLIMPET]
Name=Limpet Mine
Strength=100
Points=50
Cost=700
Sight=5
Power=0
Armor=none
Cloakable=yes
CloakingSpeed=10
Primary=LIMP
TechLevel=-1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
UndeploysInto=LIMPET
Unsellable=true
IsLimpetMine=true
Owner=GDI,Nod
 
; Kodiak crash
[C_KODIAK]
Name=Kodiak Crash
TechLevel=-1
Strength=1000
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=heavy
MaxDebris=0
PlaceAnywhere=yes
 
; Mobile weapons factory (GDI)
[DGWEAP]
Name=Mobile War Factory
Image=MWAR
WeaponsFactory=yes
Factory=UnitType
DeployTime=.044
Strength=800
Armor=heavy
TechLevel=-1
BuildLimit=1
Sight=4
BaseNormal=no
Cost=2000
Points=80
Power=0
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408, 880, 435
AIBuildThis=no
UndeploysInto=MOBWARG
IsMobileWar=yes
Owner=GDI
 
; Mobile weapons factory (Nod)
[DNWEAP]
Name=Fist of Nod
Image=MWAR
WeaponsFactory=yes
Factory=UnitType
DeployTime=.044
Strength=800
Armor=heavy
TechLevel=-1
BuildLimit=1
Sight=4
BaseNormal=no
Cost=2000
Points=80
Power=0
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408, 880, 435
AIBuildThis=no
UndeploysInto=MOBWARN
IsMobileWar=yes
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Owner=Nod
 
; Deployed Mobile Stealth Generator
[MSTL]
Name=Mobile Stealth Generator
Image=MSTL
CloakGenerator=yes
CloakRadiusInCells=6
HasRadialIndicator=true
RadialColor=255,0,0
Strength=200  ;was 600
Armor=wood
TechLevel=-1
Adjacent=2
Sight=6
Cost=1600 ; w2000
Points=60
Power=0
Powered=false
Capturable=false
Sensors=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=0,0,100
AIBuildThis=no ;
UndeploysInto=SGEN
IsMobileStealth=yes
Owner=Nod
crewed=no
BaseNormal=no
 
; Core Defender (deployed)
[DDEFD]
Name=Core Defender
Image=DEFD
Capturable=false
Owner=Civilian
UndeploysInto=DEFENDER
MaxDebris=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Strength=9999
Armor=concrete
TechLevel=-1
Adjacent=2
Sight=6
Cost=10000
Points=10000
Power=0
Powered=false
Sensors=yes
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=375,550,500
AIBuildThis=no
IsCoreDefender=yes
UndeploySound=COREUP1
Immune=yes
 
; Cabal Core
[CORE]
Name=Cabal Core
TechLevel=-1
Strength=3000
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
MaxDebris=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=-60,60,200
PlaceAnywhere=yes
 
; NOD AA Obelisk
[AAOB]
Name=Obelisk of Darkness
Image=OBL2
Prerequisite=
Strength=1000
Armor=concrete
TechLevel=-1 ;9
Adjacent=2
Sight=8
Owner=Civilian
Cost=1500
Points=30
Power=0
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=AALaserFire
Turret=no
TurretAnim=OBL2_C
TurretAnimZAdjust=-3
TurretChargeAnimRate=1
TurretAnimIsExclusive=yes
MaxDebris=4
ThreatPosed=40  ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=-60,60,200
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
 
; CABAL Core Obelisk Ground
[CROB]
Name=CABAL Obelisk
Image=OBL1
Prerequisite=
Strength=1000
Armor=concrete
TechLevel=-1
Adjacent=2
Sight=8
Owner=Civilian
Cost=1500
Points=30
Power=0
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Primary=CABLaser
Turret=no
TurretAnim=OBL1_C
TurretAnimZAdjust=-100
TurretChargeAnimRate=1
TurretAnimIsExclusive=yes
MaxDebris=4
ThreatPosed=40  ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=120,0,30
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
 
 
[INORNGLAMP]
Name=Invisible Orange Light Post
Image=GALITE
InvisibleInGame=yes
Insignificant=yes
Selectable=no
Strength=6000
Armor=wood
TechLevel=-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=3000
LightIntensity=0.01
LightRedTint=1.1
LightGreenTint=0.55
LightBlueTint=0.01
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true
 
 
; Hack to make MultiMissile & MobileEMPulseWeapon work! Don't change data!
[WEEDGUY]
Secondary=DualRockets
Elite=MobileEMPulseWeapon
 
 
[ABAN02]
Name=Pannullo Hacienda
 
[CA0016]
Name=D's Dog House
 
 
;============================================================================
; WEAPON / PROJECTILE
;============================================================================
[Warheads]
1=WebMass
2=LIMPY
3=CoreDefPlasmaWH
 
; Limpet Warhead
[LIMPY]
LimpetFactor=35
Spread=0
Verses=0%,100%,100%,100%,100%
InfDeath=0
 
[WebMass]
Wood=no
Verses=600%,0%,0%,0%,0%
InfDeath=4
Sparky=no
Fire=no
ProneDamage=100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Webby=true
WebDuration=600   ;was 300
WebDurationVariation=25
WebRadius=2
Particle=WebSys
Spread=4
 
; Limpet Drone Weapon
[LIMP]
Damage=1
ROF=80
Range=2
Projectile=LimpetBullet
Speed=100
Warhead=LIMPY
Report=LIMPBOM1
 
[WebLauncher]
Damage=0
ROF=200  ;was 180
Range=7
Projectile=WebCapsule
Speed=25  ; was 10
Warhead=WebMass
Report=FIREWEB1
AttachedParticleSystem=SmallGreySSys
 
; Second Stage of Cyborg Spider rocket launcher
[DualRockets]
Damage=5 ;was 4
ROF=180  ;was 80
Range=6
Projectile=AAHeatSeeker2
Speed=15
Warhead=AP
Burst=2
Report=RKETINF1
 
; First stage of Cyborg Spider rocket launcher
[QuadLauncher]
Damage=0
ROF=180  ;was 80
Range=7
ProjectileRange=2
MinimumRange=3  ; was 2
Projectile=DualCluster
Speed=25  ; was 10
Warhead=SA
Report=SAMSHOT1
Burst=2
 
; Jellyfish Tentacle
[Tentacle]
Damage=16
ROF=80
Range=15
Projectile=Invisible
Speed=25        ; Not used; see levitation parameters
Warhead=Stinger
Report=FLOATK1
 
; arcing ballistic projectile
[Ballistic2]
High=yes
Image=120MM
Arcing=true
Inaccurate=true
Bouncy=yes
Elasticity=0.0
 
 
;Core Defender Obelisk
[DEFOB]
Damage=350
ROF=20
Burst=2
Range=10.5
Speed=100
Warhead=Super2
Report=OBELCOR3
LaserInnerColor = 0,0,255
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 2 ;was 15
Projectile=LLine
IsBigLaser=true
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=yes             ; non-charging lasers should use LaserFire2 instead
 
 
 
[Super2]
Spread=0
Verses=100%,100%,100%,100%,100%
InfDeath=5
Tiberium=yes
ProneDamage=60%
Sparky=yes
Wall=yes
 
 
[WebCapsule]
Arm=2
High=no
Shadow=no
Proximity=yes
Ranged=yes
AA=no
AG=yes
Image=WEB
ROT=5
 
; Cyborg Spider multi-missile
[DualCluster]
High=no
VeryHigh=no
;Shadow=no
Proximity=no
Cluster=2          ; number of small missiles to launch
Ranged=yes
Range=3
AA=yes
Image=DRAGON
ROT=4
Color=DarkGreen
Splits=yes
AirburstWeapon=DualRockets
IgnoresFirestorm=yes
RetargetAccuracy=75%
 
; Do NOT give this weapon to any units or all hell will break loose.
[MobileEMPulseWeapon]
Damage=1200       ; Damage is duration for EM Pulse
ROF=1
Speed=25
Warhead=MobileEMPulse
Projectile=PulsPr
Range=40 ; was 30
Lobber=yes
Report=PLSECAN2
 
;Fix to make Artillery less accurate
[Ballistic]
High=yes
Image=120MM
Arcing=true
Bouncy=yes
Elasticity=0.0
 
[MobileEMPulse]
Spread=6  ;was 8
EMEffect=yes
AnimList=MEMPFX ; PULSEFX1,PULSEFX2
 
; Limpet Projectile
[LimpetBullet]
Inviso=yes
Image=none
AV=true
 
[WeakGas]
Spread=512
Verses=100%,0%,0%,0%,0%
InfDeath=1
;Particle=WeakGasCloudSys
ProneDamage=300%    ; Gas concentrates at ground level
 
[Stinger]
Spread=0
Verses=60%,45%,90%,55%,0%
InfDeath=5
AnimList=PULSEFX1,PULSEFX2
Sparky=yes
Bright=yes
ProneDamage=45%
 
; Solid AA laser beam.
[AALaserFire]
Damage=250
ROF=20
Range=12  ;was 10.5
Speed=100
Warhead=Super
Report=OBELMOD1
LaserInnerColor = 0,0,255
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=AALLine
IsBigLaser=true
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=yes             ; non-charging lasers should use LaserFire2 instead
 
 
;Advance CABAL Obelisk Laser
[CABLaser]
Damage=100
ROF=70
Range=10.5
Speed=100
Warhead=Super
Report=OBELRAY1
LaserInnerColor = 0,0,255
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine
IsBigLaser=true
IsLaser=true    ; this flag tells the game to use the special laser draw effect
Charges=yes             ; non-charging lasers should use LaserFire2 instead
 
 
[Jugg90mm]
Damage=75
ROF=150  ;was 110
Range=18
MinimumRange=5
Projectile=Ballistic2
Speed=10
Warhead=ARTYHE
Report=JUGGER1
Anim=GUNFIRE
Lobber=yes
BurstDelay0=0
BurstDelay1=24
Burst=3
 
[AALLine]
Inviso=yes
Image=none
AA=yes
AG=no
 
[SlimeAttack]
Range=2.0
 
[Grenade]
ROF=80  ;was 60
 
[Bomb]
Range=3 ;was 5
 
; Drop Pod Gun
[DropGun]
Damage=1 ;was 50
ROF=50
Range=6
Projectile=Invisible
Speed=100
Warhead=SA
Report=TSGUN4
Anim=GUNFIRE
 
 
;============================================================================
; TERRIAN OVERLAYS
;============================================================================
[TerrainTypes]
1=FONA01
2=FONA02
3=FONA03
4=FONA04
5=FONA05
6=FONA06
7=FONA07
8=FONA08
9=FONA09
10=FONA10
11=FONA11
12=FONA12
13=FONA13
14=FONA14
15=FONA15
16=BIGBLUE3 ; artwork is bad
17=GAWALL
18=NAWALL
 
[GAWALL]
Strength=225
 
[NAWALL]
Strength=225
 
[FONA01]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=7
YDrawFudge=-12
 
[FONA02]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
[FONA03]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
[FONA04]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
[FONA05]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
[FONA06]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
[FONA07]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
[FONA08]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
[FONA09]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
[FONA10]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
[FONA11]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
[FONA12]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
[FONA13]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
[FONA14]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
[FONA15]
Name=Fona
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6
YDrawFudge=-12
 
 
;============================================================================
; SPECIAL WEAPONS
;============================================================================
[SuperWeaponTypes]
1=DropPodSpecial
 
[DropPodSpecial]
Name=Drop Pod
IsPowered=true
RechargeVoice=00-I506
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=7  ;was 6
Type=DropPod
Action=DropPod
SidebarImage=PODSICON
 
 
;============================================================================
; PARTICLE SYSTEMS
;============================================================================
[ParticleSystems]
1=WebSys
2=GasPuffSys
3=SmokeStackSys
 
[WebSys]
HoldsWhat=Web
BehavesLike=Web
ParticleCap=20
SpawnRadius=10
Lifetime=30
Spawns=no
SpawnFrames=10
Slowdown=0.05
SpawnCutoff=15.0
SpawnTranslucencyCutoff=13.0
 
[GasPuffSys]
HoldsWhat=WeakGasCloud
BehavesLike=WeakGas
Lifetime=3 ; 30
 
[SmokeStackSys]
HoldsWhat=SmokeStackPuff
Spawns=yes
SpawnFrames=2
SpawnRadius=3
ParticleCap=15
SpawnCutoff=13.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke
Lifetime=75
 
 
;============================================================================
; PARTICLES
;============================================================================
[Particles]
1=Web
2=WeakGasCloud
3=WeakGasCloudD
4=SmokeStackPuff
5=WeakGasCloudM2
 
[Web]
Image=Web
BehavesLike=Web
Persistent=true
MaxDC=2
MaxEC=80
Damage=0
Warhead=none
Translucency=25
DeleteOnStateLimit=yes
Velocity=8.0
Deacc=.05
WindEffect=0
EndStateAI=10
StateAIAdvance=2
 
[WeakGasCloud]
Image=CLOUD2
MaxDC=60
MaxEC=50 ;1000
Velocity=8.0
Damage=4
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=50
WindEffect=0
BehavesLike=WeakGas
StateAIAdvance=4
NextParticle=WeakGasCloudD
 
[WeakGasCloudD]
Image=CLOUD2D
MaxDC=60
MaxEC=10 ; 50
Velocity=8.0
Damage=1
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=50
WindEffect=0
BehavesLike=WeakGas
StateAIAdvance=4
DeleteOnStateLimit=yes
 
[SmokeStackPuff]
Image=SGRYSMK1
MaxEC=80
Translucency=25
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4
 
;============================================================================
; LAND CHARACTERISTICS
;============================================================================
[Clear]
Creep=100%
 
; rocky terrain
[Rough]
Creep=90%
 
; roads
[Road]
Creep=100%
 
; open water
[Water]
Creep=0%
 
; cliffs
[Rock]
Creep=0%
 
; walls and other man made obstacles
[Wall]
Creep=0%
 
; Tiberium
[Tiberium]
Creep=100%
 
; Vein hole creater weeds
[Weeds]
Creep=90%
 
; sandy beach
[Beach]
Creep=0%
 
; ice
[Ice]
Creep=100%
 
; train tracks
[Railroad]
Creep=100%
 
; tunnels
[Tunnel]
Creep=100%
 
 
[BIGBLUE3]
Name=Blue Tiberium Tree
SpawnsTiberium=yes
TiberiumToSpawn=2
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.00
LightGreenTint=1.00
LightBlueTint=1.00
AnimationRate=6
AnimationProbability=.003
Immune=yes
0
Tempe
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