viewing paste Pile Bunker | Athena

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// -- Pile Bunker Quest
// -- iRO WiKi Link: http://irowiki.org/wiki/Pile_Bunker_quest
// -- Coded by: Gennosuke Kouga
// -- Offical Dialogs - Server iRO Valkyrie
 
// -- Gomer NPC
 
yuno,179,174,4  script  Gomer   851,{
 
    if( BaseClass == Job_Merchant )
    {
    
    mes "[ Gomer ]";
    mes "So? What does it feel like to be on a Madogear?";
    mes "It's something that's not allowed for those who failed to seek out their own path.";
    next;
    mes "[ Gomer ]";
    mes "Me? I retired a long time ago. Because I got into an accident... got badly hurt and won't be able to ride again. I am upset about it.";
    next;
    mes "[ Gomer ]";
    mes "So I've decided to stay here forging gears for Madogear.";
    mes "Huh? I'm not saying I have any complaints about this work.";
    next;
    mes "[ Gomer ]";
    mes "Forced to do something you don't like, there is nothing more miserable than that.";
    next;
    mes "[ Gomer ]";
    mes "There are people who are happy just being props you know like being the wall for someone to lean on.";
    next;
    mes "[ Gomer ]";
    mes "That makes me feel good and I am about to make a new gear and I want you to help me. What do you say?";
    next;
    switch( select("I am not that interested.", "What are you going to make?", "Where do you get meterials?", "I brought materials.") )
    {
    
    case 1:
    mes "[ Gomer ]";
    mes "Nothing I can do";
    mes "about it then.";
    mes "See you next time!";
    close;
    
    case 2:
    mes "[ Gomer ]";
    mes "Um, a huge metal stick that could smash an opponent in one hit!";
    next;
    mes "[ Gomer ]";
    mes "It doesn't look fancy but I've designed a spring-loaded device to attack with great strength.";
    next;
    mes "[ Gomer ]";
    mes "It's kept in concealed, and when you find a chance, so one shot could put an opponent in critical condition!";
    mes "I can't wait to see it in action!";
    next;
    mes "[ Gomer ]";
    mes "If you were to imagine how good this kind of weapon could be, I will make it come true.";
    next;
    mes "[ Gomer ]";
    mes "Bring me 200 Steel / 30 Flexible Tubes/ and 1 Brocca. These are the least things that I need. I could make what I just described with those materials.";
    close;
    
    case 3:
    mes "[ Gomer ]";
    mes "You should be able get steel from many monsters like Kobolds.";
    next;
    mes "[ Gomer ]";
    mes "Flexible Tubes are more rare, get Metalings around Einbroch and Lighthalzen.";
    next;
    mes "[ Gomer ]";
    mes "Lastly, finding a Brocca would be very hard, but you should be able to do something about it. Haha go get it!";
    close;
    
    case 4:
    if( countitem(1549) > 0 )
    {
    
    mes "[ Gomer ]";
    mes "So how's that Pilebuncker working out for you?";
    close
    
    }
    else if( countitem(1415) < 1 || countitem(999) < 200 || countitem(7325) < 30 )
    {
    
    mes "[ Gomer ]";
    mes "You haven't brought all of the materials that I asked for.";
    next;
    mes "[ Gomer ]";
    mes "I have a habit of giving up what I've been making and trying to make new things when the inspiration ever comes up.";
    mes "So you'd better hurry!";
    close;
    
    } else {
    
    mes "[ Gomer ]";
    mes "Oh, I've been waiting. You didn't come on time, I was wondering if you forgot about it. Please wait there little bit.";
    // -- NPC Gomer (2) uses effect: Unknown #101
    specialeffect 101;
    next;
    mes "[ Gomer ]";
    mes "It's done. What do you think? Not bad eh? Although I made it myself, I have to say it's pretty decently done.";
    next;
    mes "[ Gomer ]";
    mes "Combination of weight, volume and look at its color and gloss. It catches my heart!";
    next;
    mes "[ Gomer ]";
    mes "...........";
    next;
    mes "[ Gomer ]";
    mes "...............................(startled!)";
    next;
    mes "[ Gomer ]";
    mes "Uh, with little improvement, it could be mass produced and delivered. I'm sure I can make more of these so I will give this one to you.";
    next;
    mes "[ Gomer ]";
    mes "Oh and it turns out that I didn't need all that Steel after all. So here take most of it back.";
    // -- Inventory Item Removed: Steel (1) x 50
    delitem 999, 50; // -- Steel
    // -- Inventory Item Removed: Flexible Tube (6) x 30
    delitem 7325, 30; // -- Flexible Tube
    // -- Inventory Item Removed: Brocca (12) x 1
    delitem 1415, 1; // -- Brocca
    // -- Item added to inventory: Pile Bunker (12) x 1 - Armor
    getitem 1549, 1; // -- Pile Bunker  
    // -- Item added to inventory: Two-handed Axe [1] (17) x 1 - Weapon
    getitem 1360, 1; // -- Two-handed Axe [1]
    close;
            }
        }
    }
    else
    {
    
    mes "[ Gomer ]";
    mes "I'm a retired Mechanic and I don't think I have any business with you.";
    close
    
    }
}
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