viewing paste Pile Bunker | Athena

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// -- Pile Bunker Quest
// -- iRO WiKi Link: http://irowiki.org/wiki/Pile_Bunker_quest
// -- Coded by: Gennosuke Kouga
// -- Offical Dialogs - Server iRO Valkyrie
 
// -- Gomer NPC
 
yuno,179,174,4  script  Gomer   851,{
 
        if( BaseClass == Job_Merchant )
        {
       
        mes "[ Gomer ]";
        mes "So? What does it feel like to be on a Madogear?";
        mes "It's something that's not allowed for those who failed to seek out their own path.";
        next;
        mes "[ Gomer ]";
        mes "Me? I retired a long time ago. Because I got into an accident... got badly hurt and won't be able to ride again. I am upset about it.";
        next;
        mes "[ Gomer ]";
        mes "So I've decided to stay here forging gears for Madogear.";
        mes "Huh? I'm not saying I have any complaints about this work.";
        next;
        mes "[ Gomer ]";
        mes "Forced to do something you don't like, there is nothing more miserable than that.";
        next;
        mes "[ Gomer ]";
        mes "There are people who are happy just being props you know like being the wall for someone to lean on.";
        next;
        mes "[ Gomer ]";
        mes "That makes me feel good and I am about to make a new gear and I want you to help me. What do you say?";
        next;
        switch( select("I am not that interested.", "What are you going to make?", "Where do you get meterials?", "I brought materials.") )
        {
       
        case 1:
        mes "[ Gomer ]";
        mes "Nothing I can do";
        mes "about it then.";
        mes "See you next time!";
        close;
       
        case 2:
        mes "[ Gomer ]";
        mes "Um, a huge metal stick that could smash an opponent in one hit!";
        next;
        mes "[ Gomer ]";
        mes "It doesn't look fancy but I've designed a spring-loaded device to attack with great strength.";
        next;
        mes "[ Gomer ]";
        mes "It's kept in concealed, and when you find a chance, so one shot could put an opponent in critical condition!";
        mes "I can't wait to see it in action!";
        next;
        mes "[ Gomer ]";
        mes "If you were to imagine how good this kind of weapon could be, I will make it come true.";
        next;
        mes "[ Gomer ]";
        mes "Bring me 200 Steel / 30 Flexible Tubes/ and 1 Brocca. These are the least things that I need. I could make what I just described with those materials.";
        close;
       
        case 3:
        mes "[ Gomer ]";
        mes "You should be able get steel from many monsters like Kobolds.";
        next;
        mes "[ Gomer ]";
        mes "Flexible Tubes are more rare, get Metalings around Einbroch and Lighthalzen.";
        next;
        mes "[ Gomer ]";
        mes "Lastly, finding a Brocca would be very hard, but you should be able to do something about it. Haha go get it!";
        close;
       
        case 4:
        if( countitem(1549) > 0 )
        {
       
        mes "[ Gomer ]";
        mes "So how's that Pilebuncker working out for you?";
        close
       
        }
        else if( countitem(1415) < 1 || countitem(999) < 200 || countitem(7325) < 30 )
        {
       
        mes "[ Gomer ]";
        mes "You haven't brought all of the materials that I asked for.";
        next;
        mes "[ Gomer ]";
        mes "I have a habit of giving up what I've been making and trying to make new things when the inspiration ever comes up.";
        mes "So you'd better hurry!";
        close;
       
        } else {
       
        mes "[ Gomer ]";
        mes "Oh, I've been waiting. You didn't come on time, I was wondering if you forgot about it. Please wait there little bit.";
        // -- NPC Gomer (2) uses effect: Unknown #101
        specialeffect 101;
        next;
        mes "[ Gomer ]";
        mes "It's done. What do you think? Not bad eh? Although I made it myself, I have to say it's pretty decently done.";
        next;
        mes "[ Gomer ]";
        mes "Combination of weight, volume and look at its color and gloss. It catches my heart!";
        next;
        mes "[ Gomer ]";
        mes "...........";
        next;
        mes "[ Gomer ]";
        mes "...............................(startled!)";
        next;
        mes "[ Gomer ]";
        mes "Uh, with little improvement, it could be mass produced and delivered. I'm sure I can make more of these so I will give this one to you.";
        next;
        mes "[ Gomer ]";
        mes "Oh and it turns out that I didn't need all that Steel after all. So here take most of it back.";
        // -- Inventory Item Removed: Steel (1) x 50
        delitem 999, 50; // -- Steel
        // -- Inventory Item Removed: Flexible Tube (6) x 30
        delitem 7325, 30; // -- Flexible Tube
        // -- Inventory Item Removed: Brocca (12) x 1
        delitem 1415, 1; // -- Brocca
        // -- Item added to inventory: Pile Bunker (12) x 1 - Armor
        getitem 1549, 1; // -- Pile Bunker     
        // -- Item added to inventory: Two-handed Axe [1] (17) x 1 - Weapon
        getitem 1360, 1; // -- Two-handed Axe [1]
        close;
                        }
                }
        }
        else
        {
       
        mes "[ Gomer ]";
        mes "I'm a retired Mechanic and I don't think I have any business with you.";
        close
       
        }
}
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