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-   script  bg_emp#control  -1,{
OnInit:
    setarray .rewarditem, 673, 5; // reward to the winning team
    set .winningscore, 2; // final score to win
    set .eventlasting, 1200; // abort the system if there's no progress, 1200 seconds = 20 mins
    sleep 1;
    disablenpc .rednpcname$;
    disablenpc .bluenpcname$;
    end;
    
OnTimer600000:
    if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ){
        kickwaitingroomall .rednpcname$;
        kickwaitingroomall .bluenpcname$;
        delwaitingroom .rednpcname$;
        delwaitingroom .bluenpcname$;
        disablenpc .rednpcname$;
        disablenpc .bluenpcname$;
        announce "Event Aborted.",0;
    }
    end;
    
OnStart:
    initnpctimer;
    if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
    stopnpctimer;
    set .red, waitingroom2bg( "bat_a01", 171,346, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
    copyarray .team1aid, $@arenamembers, $@arenamembersnum;
    set .blue, waitingroom2bg( "bat_a01", 162,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
    copyarray .team2aid, $@arenamembers, $@arenamembersnum;
    delwaitingroom .rednpcname$;
    delwaitingroom .bluenpcname$;
    disablenpc .rednpcname$;
    disablenpc .bluenpcname$;
    bg_warp .red, "bat_a01", 171,346;
    bg_warp .blue, "bat_a01", 162,50;
    setwall "bat_a01", 154,51, 6, 4, 0, "bg_emp_town_blue";
    setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red";
    bg_updatescore "bat_a01", 0, 0;
    sleep 6000; if ( .inprogress == 0 ) goto L_Abort;
    mapannounce "bat_a01", "Rules are simple. The first one to break the opponent's emperium will get a score.", 0;
    sleep 3000; if ( .inprogress == 0 ) goto L_Abort;
    mapannounce "bat_a01", "Score "+ .winningscore +" rounds to win ! ... GET READY", 0;
    sleep 2000; if ( .inprogress == 0 ) goto L_Abort;
    while (1) {
        for ( .@i = 5; .@i > 0; .@i-- ) {
            mapannounce "bat_a01", .@i +"", 0;
            sleep 1000; if ( .inprogress == 0 ) goto L_Abort;
        }
        if ( .score[1] == .winningscore -1 && .score[2] == .winningscore -1 )
            mapannounce "bat_a01", "Final Round start!", 0;
        else
            mapannounce "bat_a01", "Round "+ .round++ +" start!", 0;
        bg_monster .red,"bat_a01",171,346, "--ja--",1915, strnpcinfo(3)+"::OnRedDown";
        bg_monster .blue,"bat_a01",162,50, "--ja--",1914, strnpcinfo(3)+"::OnBlueDown";
        delwall "bg_emp_town_red";
        delwall "bg_emp_town_blue";
        sleep .eventlasting * 1000; if ( .inprogress == 0 ) goto L_Abort;
        .score[ .winside ]++;
        bg_updatescore "bat_a01", .score[1], .score[2];
        killmonster "bat_a01", strnpcinfo(3)+"::OnRedDown";
        killmonster "bat_a01", strnpcinfo(3)+"::OnBlueDown";
        if ( .winside )
            mapannounce "bat_a01", .empkiller$ +" has Destroy "+( ( .winside == 1 )?"Blue":"Red" )+"'s side Emperium. "+( ( .winside == 1 )?"Red":"Blue" )+" team score a point !", 0;
        if ( .score[1] == .winningscore || .score[2] == .winningscore || !.winside ) break;
        sleep 5000; if ( .inprogress == 0 ) goto L_Abort;
        bg_warp .red, "bat_a01", 171,346;
        bg_warp .blue, "bat_a01", 162,50;
        setwall "bat_a01", 154,51, 6, 4, 0, "bg_emp_town_blue";
        setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red";
        .winside = 0;
    }
    if ( .winside ) {
        mapannounce "bat_a01", ( ( .winside == 1 )?"Red":"Blue" )+" side wins !", 0;
        .@size = getarraysize( getd(".team"+ .winside +"aid") );
        for ( .@i = 0; .@i < .@size; .@i++ )
            getitem .rewarditem[0], .rewarditem[1], getd(".team"+ .winside +"aid["+ .@i +"]" );
    } else
        mapannounce "bat_a01", "Time Out. Aborting the match.", 0;
    sleep 5000;
L_Abort:
    bg_warp .red, "prontera", 155,182;
    bg_warp .blue, "prontera", 158,182;
    bg_destroy .red;
    bg_destroy .blue;
    delwall "bg_emp_town_red";
    delwall "bg_emp_town_blue";
    .round = .winside = .score[0] = .score[1] = .inprogress = 0;
    end;
OnRedDown: callsub L_EmpDown, 2;
OnBlueDown: callsub L_EmpDown, 1;
L_EmpDown:
    .empkiller$ = strcharinfo(0);
    .winside = getarg(0);
    awake strnpcinfo(3);
OnRedDead:
OnBlueDead:
    end;
    
OnRedQuit: callsub L_RemoveUser,1;
OnBlueQuit: callsub L_RemoveUser,2;
L_RemoveUser:
    for( .@i = 0; .@i < getarraysize( getd(".team"+getarg(0)+"aid") ); .@i++ )
        if( getd(".team"+getarg(0)+"aid["+.@i+"]") == getcharid(3) ){
            deletearray getd(".team"+getarg(0)+"aid["+.@i+"]"),1;
            mapannounce "bat_a01",strcharinfo(0)+" logout",0;
            bg_leave;
        }
    if( !getarraysize( .team1aid ) || !getarraysize( .team2aid ) ){
        mapannounce "bat_a01","All Opponent Users Logout...Aborting Event....",0;
        sleep 3000;
        goto L_Abort;
    }
}
 
prontera,156,186,5  script  gm_start    100,{
    if ( getgmlevel() < 99 ) {
        mes "I only talk to gm";
        close;
    }
    if ( getvariableofnpc( .inprogress, "bg_emp#control" ) ) {
        mes "abort ?";
        next;
        if ( select ( "Yes", "No" ) == 2 ) close;
        awake "bg_emp#control";
        killmonster "bat_a01", strnpcinfo(3)+"::OnRedDown";
        killmonster "bat_a01", strnpcinfo(3)+"::OnBlueDown";
        delwaitingroom getvariableofnpc( .rednpcname$, "bg_emp#control" );
        delwaitingroom getvariableofnpc( .bluenpcname$, "bg_emp#control" );
        disablenpc getvariableofnpc( .rednpcname$, "bg_emp#control" );
        disablenpc getvariableofnpc( .bluenpcname$, "bg_emp#control" );
        announce strcharinfo(0) +" has abort the battleground", 0;
        close;
    }
    mes "select how many players to start";
    next;
    input .@a;
    if ( .@a == 0 || .@a > 30 ) close;
    set getvariableofnpc( .minplayer2start, "bg_emp#control" ), .@a;
    announce strcharinfo(0) +" has hosted "+ .@a +"vs"+ .@a +" battleground", 0;
    enablenpc getvariableofnpc( .rednpcname$, "bg_emp#control" );
    enablenpc getvariableofnpc( .bluenpcname$, "bg_emp#control" );
    donpcevent getvariableofnpc( .rednpcname$, "bg_emp#control" ) +"::OnStart";
    donpcevent getvariableofnpc( .bluenpcname$, "bg_emp#control" ) +"::OnStart";
    set getvariableofnpc( .inprogress, "bg_emp#control" ), 1;
    close;
}
 
prontera,155,182,5  script  Red side#bg_emp 100,{
    bg_leave;
    end;
OnStart:
    waitingroom "Red side", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart",1;
    end;
OnInit:
    set getvariableofnpc( .rednpcname$, "bg_emp#control" ), strnpcinfo(0);
    end;
}
 
prontera,158,182,5  script  Blue side#bg_emp    100,{
    bg_leave;
    end;
OnStart:
    waitingroom "Blue side", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart",1;
    end;
OnInit:
    set getvariableofnpc( .bluenpcname$, "bg_emp#control" ), strnpcinfo(0);
    end;
}
 
bat_a01 mapflag battleground    2
bat_a01 mapflag nosave  SavePoint
bat_a01 mapflag nowarp
bat_a01 mapflag nowarpto
bat_a01 mapflag noteleport
bat_a01 mapflag nomemo
bat_a01 mapflag nopenalty
bat_a01 mapflag nobranch
bat_a01 mapflag noicewall
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