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//===== rAthena Script =======================================
//= Item Bound Script
//===== By: ==================================================
//= Akinari
//===== Compatible With: =====================================
//= Revision 17351+ (rAthena Only)
//===== Description: =========================================
//= Item Bound Script
//= Allows users to pay a price to make an item bound to
//= Account, Character, or Guild
//============================================================
 
prontera,144,174,4  script  Bound Items 429,{
 
    mes "I can bind your items to your account, guild, or character"+((.bindprice)?" for a ^0000FF"+.bindprice+"^000000 zeny fee":"")+".";
    next;
    mes "With this, you can rest assured your items are safe.";
    mes "What would you like to do?";
    next;
    if(select("Bind:Unbind") == 1) {
        if(zeny < .bindprice) {
            mes "You don't have enough zeny to bind an item.";
            close;
        }
        mes "What kind of bind?";
        .@boundtype = 1 << (select("Account:Guild:Character")-1);
        if(.@boundtype == 2 && (!getcharid(2) || getguildmaster(getcharid(2)) != strcharinfo(0))) {
            mes "In order for me to bind an item to a guild you must be the master of one.";
            close;
        }
        getinventorylist();
        for(.@i = 0; .@i < @inventorylist_count; .@i++) {
            //We only show the items that you allow to be bound
            //Allows equipment (default)
            if(@inventorylist_bound[.@i])
                continue;
            if(((.allowbind & 1) && (getiteminfo(@inventorylist_id[.@i],2) == (4|5))) || 
                ((.allowbind & 2) && (getiteminfo(@inventorylist_id[.@i],2) == (0|2|11|18))) ||
                ((.allowbind & 4) && (getiteminfo(@inventorylist_id[.@i],2) == (3|6|7|8|10)))
            ) {
                set .@bindlist$, .@bindlist$ + ":" + getitemname(@inventorylist_id[.@i]) + " - " + @inventorylist_id[.@i];
                set .@bindlist[.@j],.@i;
                .@j++;
            }
        }
        .@item = .@bindlist[select(.@bindlist$)-2];
        mes "Before I continue, I want you to know I can't tell the difference between multiple items.  If you have a specific item you want bounded, please remove any duplicates from inventory.";
        next;
        if(select("I understand, continue:Wait a minute") == 2) {
            mes "I'll be here when you're ready.";
            close;
        }
        mes "Are you sure you'd like to bind your "+ getitemname(@inventorylist_id[.@item]) +" to your "+.boundtypes$[.@boundtype]+"?";
        next;
        if(select("Yes:No") == 1) {
            zeny -= .bindprice;
            delitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];
            getitembound2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item],.@boundtype;
            mes "All done!";
            if(.logbinds)
                logmes "Bound "+ @inventorylist_amount[.@item]+" "+@inventorylist_id[.@item]+" as "+.boundtypes$[.@boundtype]+" type.";
        }
    } else {
        if(!countbound()) {
            mes "You don't have any bound items in your inventory.  Not much I can do here.";
            close;
        }
        countbound(2);
        if(.unbindprice) {
            mes "Unbinding an item has a fee of ^0000FF"+.unbindprice+"^000000 zeny.";
            if(zeny < .unbindprice) {
                mes "You don't have enough to unbind an item.";
                close;
            }
        }
        getinventorylist();
        for(.@i = 0; .@i < @inventorylist_count; .@i++) {
            if(@inventorylist_bound[.@i]) {
                set .@bindlist$, .@bindlist$ + ":" + getitemname(@inventorylist_id[.@i]) + " - " + @inventorylist_id[.@i];
                set .@bindlist[.@j],.@i;
                .@j++;
            }
        }
        .@item = .@bindlist[select(.@bindlist$)-2];
        next;
        for(.@i = 0; .@i < getarraysize(@bound_items); .@i++) {
            if(@inventorylist_id[.@item] == @bound_items[.@i] &&
                (!getcharid(2) || getguildmaster(getcharid(2)) != strcharinfo(0))
            ) {
                mes "I will only unbind guild bound items that the guild master requests.";
                close;
            }
        }
        mes "Before I continue, I want you to know I can't tell the difference between multiple items.  If you have a specific item you want unbounded, please remove any duplicates from inventory.";
        next;
        if(select("I understand, continue:Wait a minute") == 2) {
            mes "I'll be here when you're ready.";
            close;
        }
        next;
        mes "Are you sure you'd like to unbind your "+ getitemname(@inventorylist_id[.@item]) +"?";
        next;
        if(select("Yes:No") == 1) {
            zeny -= .unbindprice;
            delitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];
            getitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];
            mes "All done!";
            if(.logbinds)
                logmes "Unbound "+ @inventorylist_amount[.@item]+" "+@inventorylist_id[.@item]+".";
        }
    }
    close;
 
OnInit:
    //* Configuration *\\
    //Price
    .bindprice = 2500;
    .unbindprice = 5000;
 
    //What to allow to be bound - Add as necessary
    //1 = Equipment - 2 = Consumables - 4 = Etc
    .allowbind = 1;
 
    //Log binds via NPC?
    .logbinds = 1;
 
    //Other stuff
    .boundtypes$[1] = "account";
    .boundtypes$[2] = "guild";
    .boundtypes$[4] = "character";
    end;
}
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