viewing paste Unknown #50243 | Athena

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que_god01,98,98,4   script  Adept Agent 641,{
    .@NPC$ = "[Adept Agent]";
    .@Player$ = strcharinfo(0);
    if(Class == Job_High_Adept || Class == Job_HUSKARL || Class == Job_Arcane ){ // Trans/Rebirth Check
        mes .@NPC$," ","If you see this you are Adept Trans!";
        close;
    } else if(BaseClass == Job_Adept){ // Adept Classes But Not Trans
        mes .@NPC$," ", "Welcome back "+.@Player$+", How can I help you today?";
        close;
    } else if(BaseJob == Job_Novice){// Novice Check
        mes .@NPC$," ","Welcome welcome, How are you today and what would you like to know?";
        switch(select("What is an Adept?:Becoming an Adept!:Nothing, I'm leaving.")){
            case 1:
                next;
                mes .@NPC$," ","An ^0000FFAdept^000000 is a Mage class with single target elemental abilities but also have supportive skills."," ","Here are the skills that Adepts have access to.";
                next;
                mes "[^0000FFSap^000000]","Lowers the enemy's Max HP by 1% per level. This skill cannot be used by Vikings.";
                mes " ","[^0000FFDrain^000000]","Lowers the enemy's Max SP by 1% per level. This skill cannot be used by Vikings.";
                mes " ","[^0000FFResta^000000]","Increase allies HP Regen by 30% per level.";
                mes " ","[^0000FFMagas^000000]","Increase allies SP Regen by 30% per level.";
                mes " ","[^0000FFHeal^000000]","Restore a target's HP or damage Undead enemies. The amount recovered is based on the Caster's base level, INT, and skill level. ";
                mes " ","[^0000FFBlessing^000000]","Increases STR, DEX, and INT by 1 per level of allied target and removes Curse & Stone Curse.";
                next;
                mes "[^0000FFPrism Shot^000000]","^777777Neutral^000000 property skill dealing 150% MATK plus 45% per level.";
                mes " ","[^0000FFFlametongue^000000]","^FF0000Fire^000000 property skill dealing 100% MATK plus 45% per level.";
                mes " ","[^0000FFGlass Hammer^000000]","^0000BBWater^000000 property skill dealing 100% MATK plus 45% per level.";
                mes " ","[^0000FFCircuit Spark^000000]","^33CC00Wind^000000 property skill dealing 100% MATK plus 45% per level.";
                mes " ","[^0000FFEarth Shatter^000000]","^CC5500Earth^000000 property skill dealing 100% MATK plus 45% per level.";
                mes " ","[^0000FFHoly Voice^000000]","^777777Holy^000000 property skill dealing 100% MATK plus 45% per level.";
                mes " ","[^0000FFVoid Claw^000000]","^777777Shadow^000000 property skill dealing 100% MATK plus 45% per level.";
                close;
            case 2:
                next;
                mes .@NPC$," ","So you would like to become an Adept?";
                switch(select("Of course!:I've change my mind.")){
                    case 1:
                    next;
                    mes .@NPC$," ","Wonderful. If you continue through the hall way and take the first left you can talk with ^0000FFAragath^000000.";
                    close2;
                    set AdeptQuest, 1;
                    end;
                    case 2:
                    close2;
                end;}
            case 3:
                close2;
                end;
        }
    }else{ //Any other job
        mes .@NPC$," ","If you see this you are not a Novice or Adept!";
        close;
    }
}
Viewed 2030 times, submitted by Pneuma.