viewing paste PVP Ladder v1.7.2 | Athena

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//===== eAthena Script =======================================
//= eAthena PVP-Ladder
//===== By: ==================================================
//= Terces
//===== Current Version: =====================================
//= 1.7.2
//===== Compatible With: =====================================
//= Any Athena Version that has "for" implemented
//===== Credits: =============================================
//= The whole eAthena Board and the eAthena Chat
//===== Notes: ===============================================
//= Note 1:
//= Experience gain works like this formula:
//= ($@LadderLength-(<new position>-1))*$@LadderExp
//= so if someone gets the first place he'll get
//= $@LadderLength*$@LadderExp experience points.
//============================================================
//= Fixxed by Dante
//= V1.7.2
//= Hosted by Dant3 aka Dante
//= HAFE FUN! READ THE TOPIC! IT DONT WORKS MAYBE ON OLDER REV
//= LAST UPDATE: 12th,February.2008
// Main Script - Terces (Main Thanks to Terces ^_^)
// V1.7.0 - Dant3
// v1.7.1 - AnnieRuRu
// v1.7.2 - Dant3
// v1.7.3 - Dant3
// THIS SCRIPT WORKS ONLY ON THE NEW EATHENA REVISIONS! ENJOY!
 
-       script  PVPLADDEROPTIONS        -1,{
OnInit:
// 0 = Disabled (NO)
// 1 = Enable   (YES)
set $@languageselect, 0;        //Enable/Disable language selection [English/German] (Default: 1)
set $@LadderAnnounce, 0;        //Enable/Disable the announcement when a char reaches a new position in the ladder (Default: 1)
set $@LadderLength, 30;         //Set the length of the Ladder [!Not higher than 128!] (Default: 30)
set $@LadderSteps, 10;          //Set the views per page (Default: 10)set $@LadderExpGain, 1;           //Enable/Disable experience gain when reaching a new position in the ladder (*Note1)
set $@LadderExp, 50;            //Set Experience gain value (*Note1)
set $@LadderZenyGain, 1;        //Enable/Disable zeny gain when reaching a new position in the ladder
set $@LadderZeny, 50;           //Set Zeny gain value
set $@LadderChatRoom, 1;        //Enable/Disable an Chat Room over the NPC with the message "PvP Ladder" (Users can not enter the Chat room)
set $@LadderAskLogin, 1;        //Enable/Disable that the NPC asks about the Broadcast when a Player logins / or  with the Npc Chat (0 = Login Ask , 1 = Npc Chat) Related: 0
set $@LadderGM, 60;             //All GM LVL UNDER this value will show on the PvP Ladder (Over GM LVL: Not shown on Ladder | under GM LVL:  Shown on Ladder)
set $@LadderGMMenu,     99;     //GM LVL that need for entering GM Menu
}
 
-       script  PVPLADDER       -1,{
OnPCKillEvent:
if ( getgmlevel() >= $@LadderGM ) end;
if (terces_PVP_resets != $terces_PVP_resets) {
        dispbottom "Please relog your character, in order to get the correct kills for you in the PVP ladder.";
        dispbottom "Because a GM just reset the ladder.";
        end;
}
if ( killedrid == getcharid(3) ) {
        set PVPDeaths, PVPDeaths +1;
        set #PVPDeathsAccount, #PVPDeathsAccount +1;
        set @PVPDeathstoday, @PVPDeathstoday +1;
        end;
}
set $@PVPcounter,$@PVPcounter+1;
set getd("$@PVPKill"+$@PVPcounter),getcharid(3);        //getd to avoid errors when more than 1 people kill someone
attachrid(killedrid);
set PVPDeaths,PVPDeaths+1;
set @PVPDeathstoday,@PVPDeathstoday+1;
set #PVPDeathsAccount,#PVPDeathsAccount+1;
set getd("$@PVPkilledplayer"+$@PVPcounter+"$"), strcharinfo(0); //again, getd to avoid possible glitches
 
attachrid(getd("$@PVPKill"+$@PVPcounter));
CountKills:
        set PVPKills,PVPKills+1;
        set @PVPKillstoday,@PVPKillstoday+1;
        set #PVPKillsAccount,#PVPKillsAccount+1;
        setarray @playerstats[0],@PVPKillstoday,@PVPDeathstoday,PVPKills,PVPDeaths,#PVPKillsAccount,#PVPDeathsAccount;
 
l_ladder:
        set @considerdeath,0;
        for (set @PosinLadder, 0; @PosinLadder < $@LadderLength; set @PosinLadder, @PosinLadder + 1){
                if (PVPKills >= $terces_PVP_kills[@PosinLadder]){       //Player deserves to be in the ladder
                        //Check if Death plays a role on the position
                        if ((PVPKills == $terces_PVP_kills[@PosinLadder]) && (PVPDeaths > $terces_PVP_deaths[@PosinLadder])) set @considerdeath,1; //Consider Deaths
                        //Check if the player only topped his own scores
                        if ($terces_PVP_names$[@PosinLadder] == strcharinfo(0)){
                                set $terces_PVP_kills[@PosinLadder],PVPKills;
                                set $terces_PVP_deaths[@PosinLadder],PVPDeaths;
                                end;
                        }
                        //Moves all characters in the Ladder
                        for (set @beginmoving, $@LadderLength; @beginmoving >= (@PosinLadder+@considerdeath); set @beginmoving, @beginmoving - 1){
                                if ($terces_PVP_names$[@beginmoving] == strcharinfo(0)){
                                        //If the player already is in the Ladder it only has to move players between characters new position and characters old position
                                        callsub L_LadderMove,0;
                                        end;
                                }
                                else if (@beginmoving == (@PosinLadder+@considerdeath)){
                                        //Player is not in the Ladder and therefor it has to move all players from characters new position downwards
                                        callsub L_LadderMove,1;
                                        end;
                                }
                        }
                        end;
                }
        }
 
 
L_LadderMove:
        if (getarg(0) == 0) set @length,@beginmoving;
        if (getarg(0) == 1) set @length,$@LadderLength;
        for (set @movecycle, @length; @movecycle > (@PosinLadder+@considerdeath);
         set @movecycle, @movecycle - 1){
 
                set $terces_PVP_names$[@movecycle],$terces_PVP_names$[(@movecycle-1)];
                set $terces_PVP_kills[@movecycle],$terces_PVP_kills[(@movecycle-1)];
                set $terces_PVP_deaths[@movecycle],$terces_PVP_deaths[(@movecycle-1)];
                set $terces_PVP_times[@movecycle],$terces_PVP_times[(@movecycle-1)];
        }
        //sets the character's stats in the new position
        set $terces_PVP_names$[(@PosinLadder+@considerdeath)],strcharinfo(0);
        set $terces_PVP_kills[(@PosinLadder+@considerdeath)],PVPKills;
        set $terces_PVP_deaths[(@PosinLadder+@considerdeath)],PVPDeaths;
        set $terces_PVP_times[(@PosinLadder+@considerdeath)],gettimetick(2);
        //Experience Gain
        if ($@LadderExpGain == 1){
                set BaseExp,BaseExp+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp);
                dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp)+" base experience points";
        }
        //Zeny Gain
        if ($@LadderZenyGain == 1){
                set Zeny,Zeny+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny);
                dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny)+" Zeny";
        }
        //Announcement (Setting for Char)
        if (pvpbroadcast == 2){
        announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16;
        }
        //Announcement (Setting for Account)
        if (#pvpbroadcast == 2){
        announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16;
        }
        end;
 
OnPCLoginEvent:
if (terces_PVP_resets != $terces_PVP_resets){
                set PVPDeaths,0;
                set @PVPDeathstoday,0;
                set #PVPDeathsAccount,0;
                set PVPKills,0;
                set @PVPKillstoday,0;
                set #PVPKillsAccount,0;
                set terces_PVP_resets,$terces_PVP_resets;
        }
if ($@LadderAskLogin == 0){
        if (#pvpbroadcast == 2) goto L_ignore;
        if (pvpbroadcast == 2) goto L_ignore;
        if (#pvpbroadcast == 1) goto L_ignore;
        if (pvpbroadcast == 1) goto L_ignore;
 
        if (pvpbroadcast == 0)
        mes "Hi, "+strcharinfo(0)+"";
        mes "Me is the PvP Top Management!";
        mes "Let me ask you one Question and i will let you play!";
        menu "Later please",L_close,"Okay, fine",L_fine;
 
        L_fine:
        next;
        mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?";
        menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;
 
        L_accept:
        next;
        mes "Yay, thank you! ^_^";
        mes "Will this Setting work on all your Chars on this account or only this char?";
        menu "Account",L_account,"Only this char",L_char;
 
        L_account:
        set #pvpbroadcast,2;
        next;
        mes "Okay, "+strcharinfo(0)+"";
        mes "Thank you for your time and have fun!";
        close;
 
        L_char:
        set pvpbroadcast,2;
        next;
        mes "Okay, "+strcharinfo(0)+"";
        mes "Thank you for your time and have fun!";
        goto access_eng;
        close;
       
        L_accept_2:
        next;
        mes "Yay, thank you! ^_^";
        mes "Will this Setting work on all your Chars on this account or only this char?";
        menu "Account",L_account_2,"Only this char",L_char_2;
 
        L_close:
        close;
 
        L_account_2:
        set #pvpbroadcast,1;
        next;
        mes "Okay, "+strcharinfo(0)+"";
        mes "Thank you for your time and have fun!";
        close;
 
        L_char_2:
        set pvpbroadcast,1;
        next;
        mes "Okay, "+strcharinfo(0)+"";
        mes "Thank you for your time and have fun!";
        goto access_eng;
        close;
 
 
        L_broadcast:
        mes "Broadcasts are this yellow messages from  the GMs";
        goto L_fine;
        }
}
 
prontera.gat,164,164,3  script  PvP Ladder      57,{
if ($@LadderChatRoom == 1) {
                waitingroom "PvP Top "+$@LadderLength+"",0;   // Look on the configuration!
}
        set @name$,"[PvP-Ladder]";
        //Colour of:                    Position        Name            Kills           Deaths          Time
        setarray @colour$[0],   "^996600",      "^006699",      "^00AA00",      "^FF0000",      "^EE8800";
if ($@LadderAskLogin == 1){
        if (#pvpbroadcast == 2) goto    access_eng;
        if (pvpbroadcast == 2) goto     access_eng;
        if (#pvpbroadcast == 1) goto    access_eng;
        if (pvpbroadcast == 1) goto     access_eng;
        if (pvpbroadcast == 0)
        mes "Hi, "+strcharinfo(0)+"";
        mes "Me is the PvP Top Management!";
        mes "Let me ask you one Question and i will let you play!";
        menu "Later please",L_close,"Okay, fine",L_fine;
 
        L_fine:
        next;
        mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?";
        menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;
 
        L_accept:
        next;
        mes "Yay, thank you! ^_^";
        mes "Will this Setting work on all your Chars on this account or only this char?";
        menu "Account",L_account,"Only this char",L_char;
 
        L_account:
        set #pvpbroadcast,2;
        next;
        mes "Okay, "+strcharinfo(0)+"";
        mes "Thank you for your time and have fun!";
        close;
 
        L_char:
        set pvpbroadcast,2;
        next;
        mes "Okay, "+strcharinfo(0)+"";
        mes "Thank you for your time and have fun!";
        goto access_eng;
        close;
       
        L_accept_2:
        next;
        mes "Yay, thank you! ^_^";
        mes "Will this Setting work on all your Chars on this account or only this char?";
        menu "Account",L_account_2,"Only this char",L_char_2;
 
        L_close:
        close;
 
        L_account_2:
        set #pvpbroadcast,1;
        next;
        mes "Okay, "+strcharinfo(0)+"";
        mes "Thank you for your time and have fun!";
        close;
 
        L_char_2:
        set pvpbroadcast,1;
        next;
        mes "Okay, "+strcharinfo(0)+"";
        mes "Thank you for your time and have fun!";
        goto access_eng;
        close;
 
 
        L_broadcast:
        mes "Broadcasts are this yellow messages from  the GMs";
        goto L_fine;
}
        access_eng:
        mes @name$;
        mes "Hello "+strcharinfo(0)+"...";
        mes "If you want to I can show you your PVP stats.";
        next;
        M_selection_eng:
        if ( getgmlevel () < $@LadderGMMenu )
                menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng;
        else
                menu "[GM MENU]",GMMenu,"[USER MENU]",UserMenu;
 
        UserMenu:
        menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng;
 
        GMMenu:
        mes "PVP Ladder Script";
        mes "Version: 1.7.3";
        mes "Status of functions: ";
        mes "Reset Ladder: No Bugs";
        mes "Delete Char on the ladder: BETA [Not working perfect]";
        menu "Reset Ladder",L_reset,"Delete a Char on the Ladder",L_del_char,"Cancel",M_abbrechen_eng;
 
        M_Ladder_eng:
        mes "Alright...I'll show you the Top "+ $@LadderLength +" with "+$@LadderSteps+" entries per page.";
        mes "It'll be viewed like this:";
        mes @colour$[0]+"Place^000000: "+@colour$[1]+"<name>^000000 :"+@colour$[2]+"<kills>^000000:"+@colour$[3]+"<deaths>^000000 "+@colour$[4]+"<time>";
        next;
        callsub L_Ladder;
        goto M_selection_eng;
 
        M_seitLogin_eng:
        mes @name$;
        mes "Your stats since your login:";
        mes @PVPKillstoday+"/"+@PVPDeathstoday+"(Kills/Deaths)";
        next;
        goto M_selection_eng;
 
        M_dieserChar_eng:
        mes @name$;
        mes "Your stats of this Char:";
        mes PVPKills+"/"+PVPDeaths+"(Kills/Deaths)";
        next;
        goto M_selection_eng;
 
        M_vomAccount_eng:
        mes @name$;
        mes "Your stats of the whole account:";
        mes #PVPKillsAccount+"/"+#PVPDeathsAccount+"(Kills/Deaths)";
        next;
        goto M_selection_eng;
 
        M_abbrechen_eng:
        mes @name$;
        mes "OK. You can come back to me and see your stats whenever you want.";
        close;
 
L_del_char:
        if (getgmlevel() < 99) end;
        mes "Do you want to delete a char on the Ladder?";
        if (select ("Yes","No") == 2) goto L_end;
        next;
        mes "Please give me the Ladder Position of the Char";
        input $@CharLadderInput;
        set $@CharLadder, $@CharLadderInput;
        deletearray @PosinLadder, $@CharLadderInput;
        next;
        mes "THIS IS ONLY  BETA";
        mes "When this step has not worked PLEASE wait until the next Update for this script";
        mes "Please don't request support when this step has not worked";
        close;
 
L_reset:
        if (getgmlevel() < 99) end;
        mes "Do you want to reset the ladder?";
        if (select ("Yes","No") == 2) goto L_end;
        mes "Are you really really sure you want to reset it?";
        menu "Yes, ffs!!",-,"No",L_end;
        deletearray $terces_PVP_kills,128;
        deletearray $terces_PVP_deaths,128;
        deletearray $terces_PVP_names$,128;
        deletearray $terces_PVP_times,128;
        set $terces_PVP_resets,$terces_PVP_resets +1;
 
        L_end:
        mes "Okay...cya";
        close;
       
        L_Ladder:
        for (set @y,0; @y < $@LadderLength; set @y,@y+$@LadderSteps){
                for (set @x,@y; (@x < (@y+$@LadderSteps)) && (@x < ($@LadderLength)); set @x,@x+1){
                        if ($terces_PVP_names$[@x] != ""){
                                mes @colour$[0]+(@x+1)+"^000000: "+@colour$[1]+$terces_PVP_names$[@x]+"^000000 "+@colour$[2]+$terces_PVP_kills[@x]+"^000000:"+@colour$[3]+$terces_PVP_deaths[@x]+"^000000 ~ "+@colour$[4]+callfunc ("Gettime",$terces_PVP_times[@x])+"^000000";
                        } else {
                                mes "^DD0000"+(@x+1)+": ^006699None^000000 ";
                        }
                }
                next;
        }
        return;
}
 
function        script  Gettime {
if (getarg(0)==0) return;
 
set @difftimedays,(gettimetick(2) - getarg(0));
set @difftimehours,@difftimedays%86400;
set @difftimeminutes,@difftimehours%3600;
set @difftimeseconds,@difftimeminutes%60;
 
set @days,@difftimedays/86400;
set @hours,@difftimehours/3600;
set @minutes,@difftimeminutes/60;
set @seconds,@difftimeseconds;
set @result$,"";
if(@days != 0) set @result$,@result$+@days+"d ";
if(@hours != 0) set @result$,@result$+@hours+"h ";
if(@minutes != 0) set @result$,@result$+@minutes+"m ";
if(@seconds != 0) set @result$,@result$+@seconds+"s";
 
return (@result$);
}
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