//(¯`º¤ø,¸¸,ø¤° ================================================ º¤ø,¸¸,ø¤º´¯) //==========================================================================|| //===== eAthena Script ====================================================|| //===== eAthena EmpBrk by [JinBlack] =======================================|| //===== Compiled by [JinBlack] =============================================|| //(¯`º¤ø,¸¸,ø¤° ================================================ º¤ø,¸¸,ø¤º´¯) //(¯`º¤ø,¸¸,ø¤° ================================================ º¤ø,¸¸,ø¤º´¯) //============== Features ==================================================|| //===== Version [1.0] EmpBrk 4 Rooms =======================================|| //==========================================================================|| //============== Info ======================================================|| //===== Map used: 'pvp_n_4-5' ==============================================|| //(¯`º¤ø,¸¸,ø¤° ================================================ º¤ø,¸¸,ø¤º´¯) pvp_n_4-5 mapflag restricted 7 prontera,127,212,0 script Emperium Breaker Test 1288,{ set @time, $empbrk_record; set @m, @time / 60000; set @time, @time - (@m * 60000); set @s, @time /1000; set @time, @time - (@s * 1000); mes "[Emperium Breaker Test]"; mes "Official Record by ^5050A0"+$empbrk_record$+"^000000"; mes " ^000080"+@m+"^000000m ^000080"+@s+"^000000s ^000080"+@time+"^000000ms"; set @time, empbrk_record; set @m, @time / 60000; set @time, @time - (@m * 60000); set @s, @time /1000; set @time, @time - (@s * 1000); mes "Your Own Record:"; mes " ^000080"+@m+"^000000m ^000080"+@s+"^000000s ^000080"+@time+"^000000ms"; mes "Would you like to try a new record?"; next; if (getgmlevel()==99) { menu "Standard Menu",-,"Reset",L_reset,"Reset Rooms",L_emptyrooms,"Exit",L_exit;} menu "Yes",-,"No",L_exit,"Reset",L_resc; cleararray .arena$[0],"",4; mes "[Emperium Breaker Test]"; if (getareausers("pvp_n_4-5",94,128,105,139)) mes "Emp n° ^0000DF1 ^FF0000 Busy^000000"; else{ mes "Emp n° ^0000DF1 ^00A000 Free^000000"; set .arena$[0],"^0000DFEmperium^000000";} if (getareausers("pvp_n_4-5",60,94,71,105)) mes "Emp n° ^B05D002 ^FF0000 Busy^000000"; else{ mes "Emp n° ^B05D002 ^00A000 Free^000000"; set .arena$[1],"^B05D00Emperium^000000";} if (getareausers("pvp_n_4-5",94,60,105,71)) mes "Emp n° ^B00FB03 ^FF0000 Busy^000000"; else{ mes "Emp n° ^90AF003 ^00A000 Free^000000"; set .arena$[2],"^90AF00Emperium^000000";} if (getareausers("pvp_n_4-5",128,94,139,105)) mes "Emp n° ^50AF004 ^FF0000 Busy^000000"; else{ mes "Emp n° ^500F004 ^00A000 Free^000000"; set .arena$[3],"^500F00Emperium^000000";} next; getmapxy(@mpempbrk$,@empbrkx,@empbrky,0,strcharinfo(0)); switch (select(.arena$[0],.arena$[1],.arena$[2],.arena$[3],"Esci")){ case 1: if (getareausers("pvp_n_4-5",60,94,71,105) == 0){ if($@someonegotin1 > 0){ mes "Room is now BUSY"; close;} set $@someonegotin1, 1; warp "pvp_n_4-5",99,128; killmonster "pvp_n_4-5","EmpBrk#1::OnThisMobDeath"; initnpctimer "EmpBrk#1";} break; case 2: if (getareausers("pvp_n_4-5",60,94,71,105) == 0){ if($@someonegotin2 > 0){ mes "Room is now BUSY"; close;} set $@someonegotin2, 1; warp "pvp_n_4-5",68,99; killmonster "pvp_n_4-5","EmpBrk#2::OnThisMobDeath"; initnpctimer "EmpBrk#2";} break; case 3: if (getareausers("pvp_n_4-5",94,60,105,71) == 0){ if($@someonegotin3 > 0){ mes "Room is now BUSY"; close;} set $@someonegotin3, 1; warp "pvp_n_4-5",100,68; killmonster "pvp_n_4-5","EmpBrk#3::OnThisMobDeath"; initnpctimer "EmpBrk#3";} break; case 4: if (getareausers("pvp_n_4-5",128,94,139,105) == 0){ if($@someonegotin4 > 0){ mes "Room is now BUSY"; close;} set $@someonegotin4, 1; warp "pvp_n_4-5",130,99; killmonster "pvp_n_4-5","EmpBrk#4::OnThisMobDeath"; initnpctimer "EmpBrk#4";} break; default: close; } sc_end SC_ALL; close; L_reset: mes "[Emperium Breaker Test]"; mes "Are you sure to reset official record ?"; menu "Yes",-,"No",L_exit; set $empbrk_record, 0; set $empbrk_record$, ""; close; L_resc: mes "[Emperium Breaker Test]"; mes "Are you suere to rest your record?"; menu "Yes",-,"No",L_exit; set empbrk_record, 0; L_emptyrooms: set $@someonegotin1, 0; set $@someonegotin2, 0; set $@someonegotin3, 0; set $@someonegotin4, 0; close; L_exit: close; } - script EmpBrk#1 -1,{ OnTimer3000: if (.end == 1) { warpchar "prontera",150,172,.charid; stopnpctimer; set .end, 0; } end; OnTimer5000: set .x1,94; set .y1,128; set .x2,105; set .y2,139; set .xe,100; set .ye,134; areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Let's ready to break the Emperium",0; set $@someonegotin1, 0; end; OnTimer7000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",0; end; OnTimer8000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",0; end; OnTimer9000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",0; end; OnTimer10000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",0; end; OnTimer11000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",0; end; OnTimer12000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",0; monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#1::OnThisMobDeath"; end; OnTimer1200000: warpchar "prontera",150,172,.charid; stopnpctimer; set .end, 1; end; OnThisMobDeath: stopnpctimer "EmpBrk#1"; set .time, getnpctimer(0,"EmpBrk#1"); set .time, .time - 12000; if (.time < empbrk_record || empbrk_record == 0) { areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",0; set empbrk_record, .time; } if (.time < $empbrk_record || $empbrk_record == 0) { areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Official Record!!!",0; announce strcharinfo(0)+" is now the NO. 1 Emperium Breaker!!",0; set $empbrk_record, .time; set $empbrk_record$,strcharinfo(0); } set .m, .time / 60000; set .time, .time - (.m * 60000); set .s, .time /1000; set .time, .time - (.s * 1000); areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.time+"ms",0; set .end,1; set .charid,getcharid(0); initnpctimer; end; } pvp_n_4-5,99,125,0 script EmpBrk#1_touch -1,2,1,{ OnTouch: killmonster "pvp_n_4-5","EmpBrk#1::OnThisMobDeath"; mes "[Emperium Breaker Test]"; mes "You cannot exit from small sqare."; close2; set $@someonegotin1, 0; warp @mpempbrk$,@empbrkx,@empbrky; close; } - script EmpBrk#2 -1,{ OnTimer3000: if (.end == 1) { warpchar "prontera",150,172,.charid; stopnpctimer; set .end, 0; } end; OnTimer5000: set .x1,60; set .y1,94; set .x2,71; set .y2,105; set .xe,65; set .ye,99; areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Let's ready to break the Emperium",0; set $@someonegotin2, 0; end; OnTimer7000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",0; end; OnTimer8000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",0; end; OnTimer9000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",0; end; OnTimer10000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",0; end; OnTimer11000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",0; end; OnTimer12000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",0; monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#2::OnThisMobDeath"; end; OnTimer1200000: warpchar "prontera",150,172,.charid; stopnpctimer; set .end, 1; end; OnThisMobDeath: stopnpctimer "EmpBrk#2"; set .time, getnpctimer(0,"EmpBrk#2"); set .time, .time - 12000; if (.time < empbrk_record || empbrk_record == 0) { areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",0; set empbrk_record, .time; } if (.time < $empbrk_record || $empbrk_record == 0) { areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Official Record!!!",0; announce strcharinfo(0)+" is now the NO. 1 Emperium Breaker!!",0; set $empbrk_record, .time; set $empbrk_record$,strcharinfo(0); } set .m, .time / 60000; set .time, .time - (.m * 60000); set .s, .time /1000; set .time, .time - (.s * 1000); areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.time+"ms",0; set .end,1; set .charid,getcharid(0); initnpctimer; end; } pvp_n_4-5,74,99,0 script EmpBrk#2_touch -1,1,2,{ OnTouch: killmonster "pvp_n_4-5","EmpBrk#2::OnThisMobDeath"; mes "[Emperium Breaker Test]"; mes "You cannot exit from small sqare."; close2; set $@someonegotin2, 0; warp @mpempbrk$,@empbrkx,@empbrky; close; } - script EmpBrk#3 -1,{ OnTimer3000: if (.end == 1) { warpchar "prontera",150,172,.charid; stopnpctimer; set .end, 0; } end; OnTimer5000: set .x1,94; set .y1,60; set .x2,105; set .y2,71; set .xe,99; set .ye,65; areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Let's ready to break the Emperium",0; set $@someonegotin3, 0; end; OnTimer7000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",0; end; OnTimer8000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",0; end; OnTimer9000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",0; end; OnTimer10000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",0; end; OnTimer11000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",0; end; OnTimer12000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",0; monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#3::OnThisMobDeath"; end; OnTimer1200000: warpchar "prontera",150,172,.charid; stopnpctimer; set .end, 1; end; OnThisMobDeath: stopnpctimer "EmpBrk#3"; set .time, getnpctimer(0,"EmpBrk#3"); set .time, .time - 12000; if (.time < empbrk_record || empbrk_record == 0) { areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",0; set empbrk_record, .time; } if (.time < $empbrk_record || $empbrk_record == 0) { areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Official Record!!!",0; announce strcharinfo(0)+" is now the NO. 1 Emperium Breaker!!",0; set $empbrk_record, .time; set $empbrk_record$,strcharinfo(0); } set .m, .time / 60000; set .time, .time - (.m * 60000); set .s, .time /1000; set .time, .time - (.s * 1000); areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.time+"ms",0; set .end,1; set .charid,getcharid(0); initnpctimer; end; } pvp_n_4-5,100,74,0 script EmpBrk#3_touch -1,2,1,{ OnTouch: killmonster "pvp_n_4-5","EmpBrk#3::OnThisMobDeath"; mes "[Emperium Breaker Test]"; mes "You cannot exit from small sqare."; close2; set $@someonegotin3, 0; warp @mpempbrk$,@empbrkx,@empbrky; close; } - script EmpBrk#4 -1,{ OnTimer3000: if (.end == 1) { warpchar "prontera",150,172,.charid; stopnpctimer; set .end, 0; } end; OnTimer5000: set .x1,128; set .y1,94; set .x2,139; set .y2,105; set .xe,134; set .ye,99; areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Let's ready to break the Emperium",0; set $@someonegotin4, 0; end; OnTimer7000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"5",0; end; OnTimer8000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"4",0; end; OnTimer9000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"3",0; end; OnTimer10000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"2",0; end; OnTimer11000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"1",0; end; OnTimer12000: areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"GO!!!",0; monster "pvp_n_4-5",.xe,.ye,"Emperium",1288,1,"EmpBrk#4::OnThisMobDeath"; end; OnTimer1200000: warpchar "prontera",150,172,.charid; stopnpctimer; set .end, 1; end; OnThisMobDeath: stopnpctimer "EmpBrk#4"; set .time, getnpctimer(0,"EmpBrk#4"); set .time, .time - 12000; if (.time < empbrk_record || empbrk_record == 0) { areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Own Record!!!",0; set empbrk_record, .time; } if (.time < $empbrk_record || $empbrk_record == 0) { areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"New Official Record!!!",0; announce strcharinfo(0)+" is now the NO. 1 Emperium Breaker!!",0; set $empbrk_record, .time; set $empbrk_record$,strcharinfo(0); } set .m, .time / 60000; set .time, .time - (.m * 60000); set .s, .time /1000; set .time, .time - (.s * 1000); areaannounce "pvp_n_4-5",.x1,.y1,.x2,.y2,"Your time is "+.m+"m "+.s+"s "+.time+"ms",0; set .end,1; set .charid,getcharid(0); initnpctimer; end; } pvp_n_4-5,125,100,0 script EmpBrk#4_touch -1,1,2,{ OnTouch: killmonster "pvp_n_4-5","EmpBrk#4::OnThisMobDeath"; mes "[Emperium Breaker Test]"; mes "You cannot exit from small sqare."; close2; set $@someonegotin4, 0; warp @mpempbrk$,@empbrkx,@empbrky; close; } // // //This Code belongs into db/skillnocastdb.txt // // // Forbidden Skills Database // // Structure of Database: // SkillID,Flag // // Legend for 'Flag' field (bitmask): // 1 = Cannot be used in normal maps // 2 = Cannot be used in PvP maps (use this instead of 1 for PK-mode servers) // 4 = Cannot be used in GvG maps // 8 = Cannot be used when WoE is on // 16 = Cannot be cloned (clones will not copy this skill) // Restricted zones - they're configured by 'restricted ' mapflag // 32 = Cannot be used in zone 1 maps // 64 = Cannot be used in zone 2 maps // 128 = Cannot be used in zone 3 maps // 256 = Cannot be used in zone 4 maps // 512 = Cannot be used in zone 5 maps // 1024 = Cannot be used in zone 6 maps // 2048 = Cannot be used in zone 7 maps // // Example: // 8,6 = Endure cannot be used in PvP and GvG maps (2+4) //GVG 26,4 //AL_TELEPORT 27,4 //AL_WARP 87,4 //WZ_ICEWALL 150,4 //TF_BACKSLIDING 361,4 //HP_ASSUMPTIO 362,4 //HP_BASILICA 395,4 //CG_MOONLIT 491,4 //CR_CULTIVATION //mixed 488,3 //CG_HERMODE //Clone Forbidden/pointless skills 77,16 //PR_TURNUNDEAD 79,16 //PR_MAGNUS //Zone 1 - Aldebaran Turbo Track 219,32 //Snatch 26,32 //Teleport 27,32 //Warp portal 51,32 //Hiding 135,32 //Cloaking 389,32 //Stealth 35,32 //Cure 87,32 //Ice Wall 359,32 //Berserk (Frenzy) 362,32 //Basilica 395,32 //Sheltering Bliss 357,32 //Spear Dynamo (Concentration) 264,32 //Snap (Body Relocation) //Zone 2 - Jail 421,64 //TK_JUMPKICK#Flying Side Kick# 426,64 //TK_HIGHJUMP#Taekwon Jump# //Zone 3 - Izlude Battle Arena 219,128 //Snatch 26,128 //Teleport //Zone 4 - WoE:SE 264,256 //Snap 426,256 //High Jump //Zone 6 - Emperium Break 5,1024 //Bash 6,1024 //Provoke 11,1024 //Napalm Beat 12,1024 //Safety Wall 13,1024 //Soul Strike 14,1024 //Cold Bolt 15,1024 //Frost Diver 16,1024 //Stone Curse 17,1024 //Fire Ball 18,1024 //Fire Wall 19,1024 //Fire Bolt 20,1024 //Lightning Bolt 21,1024 //Thunderstorm 25,1024 //Pneuma 27,1024 //Warp Portal 30,1024 //Decrease AGI 42,1024 //Mammonite 46,1024 //Double Strafe 47,1024 //Arrow Shower 50,1024 //Steal 52,1024 //Envenom 56,1024 //Pierce 57,1024 //Brandish Spear 58,1024 //Spear Stab 59,1024 //Spear Boomerang 62,1024 //Bowling Bash 69,1024 //B.S. Sacramenti 70,1024 //Sanctuary 76,1024 //Lex Divina 77,1024 //Turn Undead 78,1024 //Lex Aeterna 79,1024 //Magnus Exorcismus 80,1024 //Fire Pillar //82,1024 //Fire Ivy 83,1024 //Meteor Storm 84,1024 //Jupitel Thunder 85,1024 //Lord of Vermilion 86,1024 //Water Ball 87,1024 //Ice Wall 89,1024 //Storm Gust 90,1024 //Earth Spike 91,1024 //Heaven's Drive 92,1024 //Quagmire 93,1024 //Sense 110,1024 //Hammer Fall 115,1024 //Skid Trap 116,1024 //Land Mine 117,1024 //Ankle Snare 118,1024 //Shockwave Trap 119,1024 //Sandman 120,1024 //Flasher 121,1024 //Freezing Trap 122,1024 //Blast Mine 123,1024 //Claymore Trap 124,1024 //Remove Trap 125,1024 //Talkie Box 129,1024 //Blitz Beat 130,1024 //Detect 131,1024 //Spring Trap 136,1024 //Sonic Blow 137,1024 //Grimtooth 140,1024 //Venom Dust 141,1024 //Venom Splasher 148,1024 //Arrow Repel 149,1024 //Sand Attack 152,1024 //Stone Fling 153,1024 //Cart Revolution 156,1024 //Holy Light 158,1024 //Piercing Attack 159,1024 //Spirit Destruction 160,1024 //Stand off attack 170,1024 //Defense disregard attack 171,1024 //Multi-stage Attack 172,1024 //Guided Attack 174,1024 //Splash attack 176,1024 //Poison Attack 177,1024 //Blind Attack 178,1024 //Silence Attack 179,1024 //Stun Attack 180,1024 //Petrify Attack 181,1024 //Curse Attack 182,1024 //Sleep attack 183,1024 //Random Attack 184,1024 //Water Attribute Attack 185,1024 //Earth Attribute Attack 186,1024 //Fire Attribute Attack 187,1024 //Wind Attribute Attack 188,1024 //Poison Attribute Attack 189,1024 //Holy Attribute Attack 190,1024 //Shadow Attribute Attack 191,1024 //Ghost Attribute Attack 192,1024 //Demon Shock Attack 199,1024 //Sucking Blood 200,1024 //Energy Drain 202,1024 //Dark Breath 203,1024 //Dark Blessing 206,1024 //Lick 207,1024 //Hallucination 211,1024 //Mug 212,1024 //Back Stab 215,1024 //Divest Weapon 216,1024 //Divest Shield 217,1024 //Divest Armor 218,1024 //Divest Helm 219,1024 //Snatch 220,1024 //Scribble 221,1024 //Piece 222,1024 //Remover 229,1024 //Bomb 230,1024 //Acid Terror 232,1024 //Summon Flora 233,1024 //Summon Marine Sphere 250,1024 //Smite 251,1024 //Shield Boomerang 253,1024 //Holy Cross 264,1024 //Snap 266,1024 //Occult Impaction 267,1024 //Throw Spirit Sphere 277,1024 //Spell Breaker 285,1024 //Volcano 286,1024 //Deluge 287,1024 //Whirlwind 288,1024 //Magnetic Earth 289,1024 //Dispell 291,1024 //Monocell 292,1024 //Class Change 295,1024 //Grim Reaper 296,1024 //Gold Digger 297,1024 //Beastly Hypnosis 316,1024 //Melody Strike 324,1024 //Slinging Arrow 337,1024 //Throw Tomahawk 338,1024 //Cross of Darkness 340,1024 //Soul Strike of Darkness 341,1024 //Darkness Jupitel 342,1024 //Stop 343,1024 //Break weapon 344,1024 //Break armor 345,1024 //Break helm 346,1024 //Break shield 347,1024 //Undead Element Attack 348,1024 //Undead Attribute Change 365,1024 //Stave Crasher 367,1024 //Gloria Domini 370,1024 //Raging Palm Strike 374,1024 //Soul Exhale 375,1024 //Soul Siphon 379,1024 //Soul Destroyer 381,1024 //Falcon Assault 382,1024 //Focused Arrow Strike //388,1024 //Auto Attack System 394,1024 //Vulcan Arrow 397,1024 //Spiral Pierce 398,1024 //Traumatic Blow 399,1024 //Vital Strike 400,1024 //Napalm Vulcan 402,1024 //Mind Breaker 404,1024 //Blinding Mist 405,1024 //Fiber Lock 434,1024 //Hatred of the Sun 467,1024 //Estin 468,1024 //Estun 469,1024 //Esma 470,1024 //Eswoo 471,1024 //Eske 472,1024 //Eska 476,1024 //Divest All 478,1024 //Aid Condensed Potion 480,1024 //Shield Chain 483,1024 //Ganbantein 484,1024 //Gravitation Field 485,1024 //Cart Termination 489,1024 //Tarot Card of Fate 490,1024 //Acid Demonstration 491,1024 //Plant Cultivation 501,1024 //Fling 502,1024 //Triple Action 503,1024 //Bulls Eye 507,1024 //Magical Bullet 508,1024 //Cracker 512,1024 //Tracking 513,1024 //Disarm 514,1024 //Piercing Shot 515,1024 //Rapid Shower 518,1024 //Dust 519,1024 //Full Buster 520,1024 //Spread Attack 521,1024 //Ground Drift 523,1024 //Throw Shuriken 524,1024 //Throw Kunai 525,1024 //Throw Huuma Shuriken 526,1024 //Throw Zeny 528,1024 //Vanishing Slash 529,1024 //Shadow Leap 530,1024 //Shadow Slash 534,1024 //Crimson Fire Petal 536,1024 //Raging Fire Dragon 537,1024 //Spear of Ice 538,1024 //Hidden Water 540,1024 //Wind Blade 542,1024 //Kamaitachi 544,1024 //Final Strike 654,1024 //Fire Breath 655,1024 //Ice Breath 656,1024 //Thunder Breath 657,1024 //Acid Breath 658,1024 //Darkness Breath 660,1024 //Bleeding 670,1024 //Evil Land 673,1024 //Critical Wounds 674,1024 //Expulsion 1001,1024 //Charge Attack 1004,1024 //Throw Venom Knife 1005,1024 //Close Confine 1008,1024 //Elemental Change Water 1009,1024 //Phantasmic Arrow 1010,1024 //Pang Voice 1011,1024 //Wink of Charm 1016,1024 //Ki Explosion 1017,1024 //Elemental Change Earth 1018,1024 //Elemental Change Fire 1019,1024 //Elemental Change Wind 8009,1024 //Moonlight 8012,1024 //S.B.R.44 8013,1024 //Caprice