Sorcerer Elementals Summoned Elemental’s STATs are affected by the Caster’s Base Level and STATs. Stats Formula HP [(Caster’s Max HP/ 3 ) + (Caster’s INT x 10 )+ (Caster’s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3] SP Caster’s Max SP /4 ATK 1 (Presumably Min ATK) Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ] ATK 2 (Presumably Max ATK) Caster’s [ Max SP / (18 / Elemental Summon Skill Level) ] MATK [Elemental Summon Skill Level x (Caster’s INT / 2 + Caster’s DEX / 4)] ASPD 150 + [Caster’s DEX / 10] + [Elemental Summon Skill Level x 3 ] DEF Caster’s DEF + (Caster’s Base Level / (5 – Elemental Summon Skill Level) MDEF Caster’s MDEF + (Caster’s INT / (5 - Elemental Summon Skill Level) FLEE Caster’s FLEE + (Caster’s Base Level / (5 – Elemental Summon Skill Level) HIT Caster’s HIT + (Caster’s Base Level ) Summon Agni/Aqua/Ventus/Tera Fixed Cast Time: 2 seconds Variable Cast Time: (1 * Skill Level) seconds Skill re-use Delay: 60 seconds Duration: (300 + 300 * Skill Level) seconds Fire Elemental Agni will receive the following STAT bonus. ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10) Agni (Fire Elemental) Level 1 ~ 3, Caster’s Bonus ATK = (Summon Agni Skill Level x 60) ATK Level 2 Passive: Increases the damage done by Fire Walk by (Caster’s Job Level / 2) %. Increases the HP recovery effect from Warmer skill from (Wamer Skill Level x 1)% to (Warmer Skill Level x 3)%. Changes Psychic Wave element to Fire, and increases the SP Cost of Psychic Wave by 1.5 times. Water Elemental Aqua will receive the following STAT bonus. MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20) Aqua (Water Elemental) Level 1 ~ 3, Caster’s Bonus MATK = (Summon Aqua Skill Level x 40) MATK Level 2 Passive: Crystallization chance from Diamond Dust is increased by (Caster’s Job Level / 5)%. Increases the damage done by Diamond Dust by (Caster’s Job Level x 5)%. Changes Psychic Wave element to Water, and increases Psychic Wave SP cost by 1.5 times Wind Elemental Ventus will receive the following STAT bonus. FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10) Ventus (Wind Elemental) Level 1 ~ 3, Caster’s Bonus Stat: 5 ASPD increase and 1 second Fixed Cast time reduction Level 2 Passive: Increases the damage done by Electric Walk by (Caster’s Job Level / 2)%. Increases the damage done by Varetyr Spear by (Caster’s Job Level x 5)% Changes Psychic Wave element to Wind, and increases the SP Cost of Psychic Wave by 1.5 times Earth Elemental Tera will receive the following STAT bonus. DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5) Tera (Earth Elemental) Level 1 ~ 3, Caster’s Max HP bonus: (Summon Tera Skill Level x 5)% Level 2 Passive: ● Increases the damage done by Cloud Kill by (Caster’s Job Level)% ● Increases the damage done by Poison Burst by (Caster’s Job Level x 5)% ● Increases the damage done by Earth Grave by (Caster’s Job Level x 5)% Changes Psychic Wave element to Earth, and increases the SP cost of Psychic Wave by 1.5 times. Spirit Control Variable Cast Time: 2 seconds Skill re-use Delay: 5 seconds Elementals in Wait Mode will regenerate 2% HP and SP every 3 seconds. Elemental Action Skill re-use Delay: (Current summoned Elemental Skill Level * 3) seconds Element Analysis Fixed Cast Time: 2 seconds Level 1: 50% chance to get 6 Elemental ores 20% chance to get 7 Elemental ores 15% chance to get 8 Elemental ores 10% chance to get 9 Elemental ores 5% chance to get 10 Elemental ores Level 2: 90% chance to create 1 Elemental stone 10% chance to fail, and lose all ingredients. Spirit Sympathy Level Elemental HP, SP bonus Elemental ATK / MATK bonus Elemental summon SP cost reduction 1 MHP +5% MSP + 5% + 25 10% 2 MHP +10 % MSP + 10% + 50 15% 3 MHP +15% MSP + 15% + 75 20% 4 MHP +20% MSP + 20% +100 25% 5 MHP +25% MSP + 25% +125 30% Spirit Cure Variable Cast Time: 2 seconds Global Skill Delay: 1 second Consumes 10% HP and SP to recover Elemental’s HP and SP for the same amount. Fire Insignia Fixed Cast Time: 1 second Variable Cast Time: 1 second Skill re-use Delay: 60 seconds Level Skill Effect Duration 1 Increases Agni (Fire Elemental) attack power by 20% and increases natural recovery by 2 times. 60 second 2 All targets in the area will have their ATK increased by 50, Weapon element changed to Fire, Physical ATK increased by 10%. 60 second 3 All targets in the area will have their MATK increased by 50, Fire element magic damage by 25%. 60 second Fire element players or monsters will regenerate 1% Max HP every 5 seconds. Earth element players or monsters will lose 1% Max HP every 5 seconds. All targets within Fire Insignia skill range will take 1.5 times more damage from Water Element. Water Insignia Fixed Cast Time: 1 second Variable Cast Time: 1 second Skill re-use Delay: 60 seconds Level Skill Effect Duration 1 Increases Aqua’s (Water Elemental) ATK by 20% and natural recovery by 2 times. 60 second 2 Healing effectivness on targets within range by 10%, Changes Weapon element to Water and increases Physical ATK by 10%. 60 second 3 Reduces 30% Variable Cast Time of Water spells, and increases damage of Water element magic by 25%. 60 second Water element players or monsters will regenerate 1% Max HP every 5 seconds. Fire element players or monsters will lose 1% Max HP every 5 seconds. All targets within Water Insignia skill range will take 1.5 times more damage from Wind Element. Wind Insignia Fixed Cast Time: 1 second Variable Cast Time: 1 second Skill re-use Delay: 60 seconds Level Skill Effect Duration 1 Increases Ventus’ (Wind elemental) ATK by 20%, and natural recovery by 2 times. 60 second 2 Reduces After Delay of all skills by 10%. Weapon element changed to Wind, Physical ATK increased by 10%. 60 second 3 After Delay of Wind element spells reduced by 50%. Increases damage done by Wind element spells by 25%. 60 second Wind element players or monsters will regenerate 1% Max HP every 5 seconds. Water element players or monsters will lose 1% Max HP every 5 seconds. All targets within Wind Insignia skill range will take 1.5 times more damage from Earth Element. Earth Insignia Fixed Cast Time: 1 second Variable Cast Time: 1 second Skill re-use Delay: 60 seconds Level Skill Effect Duration 1 Increases Tera’s (Earth Elemental) ATK by 20%, and natural regeneration by 2 times. 60 second 2 Increases Max HP by 500, DEF by 50. Changes weapon element to Earth, and increases Physical ATK by 10%. 60 second 3 Increases Max SP and MDEF by 50, and the damage done by Earth element magic by 25%. 60 second Earth element players or monsters will regenerate 1% Max HP every 5 seconds. Wind element players or monsters will lose 1% Max HP every 5 seconds. All targets within Earth Insignia skill range will take 1.5 times more damage from Fire Element. Fire Walk Variable Cast Time: 1 second Global Skill Delay: 1 second Skill duration: 30 seconds Damage cell duration: 12 seconds Number of cells: (6 + 2 * Skill Level) MATK [(60 x Skill Level) x Caster’s Base Level / 100] % damage. Electric Walk Variable Cast Time: 1 second Global Skill Delay: 1 second Skill duration: 30 seconds Damage cell duration: 12 seconds Number of cells: (6 + 2 * Skill Level) MATK [(60 x Skill Level) x Caster’s Base Level / 100] % damage Spell Fist Global Skill Delay: 1 second Duration: (15 + 5 * Skill Level) seconds Number of hits: (Skill Level + 1) Damage: MATK [(100 * Bolt Skill Level) + (50 * Skill Level)] % Vacuum Extreme Variable Cast Time: (0.5 + 0.5 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 1 second AoE: Level 1 ~ 2: 3x3 Level 3 ~ 4: 5x5 Level 5: 7x7 Duration: [(2 + 2 * Skill Level) - (Target’s Base STR / 20)] seconds Psychic Wave Fixed Cast Time: (1.1 - 0.1 * Skill Level) seconds Variable Cast Time: (7 + 1 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 1 second AoE: Level 1 ~ 2: 7x7 Level 3 ~ 4: 9x9 Level 5: 11x11 Number of hits: (2 + 1 * Skill Level) MATK = [{( Skill Level x 70 ) + ( Caster’s INT x 3 )} x ( Caster’s Base Level / 100 )] % Killing Cloud Fixed Cast Time: (0.9 - 0.2 * Skill Level), 0 at level 5 Variable Cast Time: (2.1 + 0.2 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 1 second AoE: 7x7 Duration: (6 + 2 * Skill Level) seconds MATK [( Skill Level x 40 ) x Caster’s Base Level / 100 ] % Poison chance: 100% Poison Burst Fixed Cast Time: (1 - 0.2 * Skill Level) second Variable Cast Time: (1 + 1.2 * Skill Level) seconds, 6 second at level 5 Skill re-use Delay: 2 seconds Global Skill Delay: 1 second AoE: 3x3 around target MATK [{( Skill Level x 300 ) + 1000 } x Caster’s Base Level / 120 ]% Striking Variable Cast Time: 1 second Skill re-use Delay: 2 seconds Global Skill Delay: 1 second CRIT increase: + (1 * Skill Level) % Duration: 60 seconds [{( Skill Level x 2 ) + 8 } x Target’s Weapon Level] Caster’s learned level of Endow Blaze / Quake / Tsunami / Tornado increases the Weapon ATK increase from Striking by 5 per level Earth Grave Fixed Cast Time: (2 - 0.2 * Skill Level) seconds Variable Cast Time: (2 + 0.2 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 1 second AoE: Level 1 ~ 3: 7x7 Level 4 ~ 5: 9x9 Bleed chance: (5 * Skill Level) % Bleed duration: (5 + (Skill Level * 3)) seconds MATK [{ Skill Level x INT ) + ( Endow Quake Level x 200 )} x Caster’s Base Level / 100] % Diamond Dust Fixed Cast Time: (1 - 0.2 * Skill Level) seconds Variable Cast Time: (4.5 + 0.5 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 1 second AoE: Level 1 ~ 3: 7x7 Level 4 ~ 5: 9x9 Crystallization chance: (5 + 5 * Skill Level) % Crystallization duration: [(10 + (Diamond Dust Skill Level * 2)) - (Target’s Base VIT / 10)] seconds Targets in Crystallization status will take 1.5 times more damage from Mace and Axe type weapons. Targets in Crystallization status will take 50% less damage from Dagger, Sword and Arrow type weapons. Targets in Crystallization status will take 1.5 times more damage from Wind element attacks. Boss monsters cannot be crystallization. MATK [{( Skill Level x INT ) + ( Endow Tsunami Skill Level x 200 )} x Caster’s Base Level / 100 ] % Warmer Fixed Cast Time: (2 - 0.2 * Skill Level) seconds Variable Cast Time: (2 + 0.2 * Skill Level) seconds Skill re-use Delay: (30 + 5 * Skill Level) seconds Global Skill Delay: 1 second AoE: 7x7 Duration: (35 + 5 * Skill Level) seconds HP regen: (Skill Level) % every 3 seconds Varetyr Spear Fixed Cast Time: (2 - 0.2 * Skill Level) seconds Variable Cast Time: (2 + 0.2 * Skill Level) seconds Skill re-use Delay: 2 seconds Global Skill Delay: 1 second Aoe: 3x3 around target Stun chance: (5 * Skill Level) % Stun duration: [(Skill Level * 0.2) + 2] seconds ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster’s Base Level / 100 ] % + MATK [{( Endow Tornado skill level x 50 ) + ( Caster’s INT x Varetyr Spear Skill level )} x Caster’s Base Level / 100 ] % Arullo Fixed Cast Time: (1 - 0.2 * Skill Level) seconds Variable Cast Time: (2 + 0.2 * Skill Level) seconds Skill re-use Delay: (4 + 1 * Skill Level) seconds Global Skill Delay: 1 second AoE: Level 1 ~ 2: 3x3 Level 3 ~ 4: 5x5 Level 5: 7x7 Success chance: [(15 + 5 * Skill Level) + ( Caster’s INT / 5 ) + ( Caster’s Job Level / 5 ) - ( Target’s INT / 6 ) - ( Target’s LUK / 10 )] % Duration: [(6 + 2 * Skill Level) - {( Target’s Base Level / 20 ) + ( Target’s Base INT / 40 )}]