case WM_LULLABY_DEEPSLEEP: if (flag & 1) {//recursive call int duration = skill_get_time(skillid, skilllv) - 50 * (sstatus->int_ + status_get_lv(bl)); //define here as aruloo as different stats reduction sc_start2(bl, SC_DEEPSLEEP, skill_area_temp[7], skilllv, 1, duration); } else { skill_area_temp[7] = skilllv * 4 + (sd ? pc_checkskill(sd, WM_LESSON) : 10) * 2 + (sd ? sd->status.base_level : 50) / 15 + s_job_level / 5; flag |= BCT_ALL | 1; map_delblock(src); //Required to prevent hitting back. // flag &= ~BCT_SELF; //remove ourself conflict with other mapforeachskill map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), BL_CHAR, bl, skillid, skilllv, tick, flag, skill_castend_nodamage_id); map_addblock(src); } break;