Script Docu: *homevolutions {}; This Command will evolve the current player's Homunculus into the new Homunculus S. If it doesn't work, the /swt emotion is shown. To change a Homunculus into the new Homunculus S, the invoking Player must have an evolved Homunculus and it must be at least Level 99. If the optional parameter is set, the invoking Players Homunculus will change into the given ID's Homunculus S, otherwise the Homunculus will change into its supposed Homunculus S Class. ---------------------------------------------------------------------------------------------------------------------------- Homu S Script: //===== rAthena Script ======================================= //= Homunculus S Quest //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Evolves an Homunculus which is at least Level 99 to the //= new Homunculus S Class. //===== Additional Comments: ================================= //= 1.0 First Version. The actual changing dialog is currently //= customized. [Masao] //============================================================ job3_gen01,12,44,4 script Viorel#job3_gen01 542,{ if((Class != Job_Alchemist) && (Class != Job_Baby_Alchemist) && (Class != Job_Creator) && (Class != Job_Genetic) && (Class != Job_Genetic_T) && (Class != Job_Baby_Genetic)){ mes "[Viorel]"; mes "^FF4800Homunculus^000000 research requires a lot of time and funding."; mes "However, I believe passion is the most important factor."; next; switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) { case 1: mes "[Viorel]"; mes "So long~!"; close; case 2: mes "[Viorel]"; mes "You see, ^006400Alchemists^000000 have an inquisitive nature."; mes "People like me, especially, even think of creating life itself."; next; mes "[Viorel]"; mes "You'd have to research ^FF4800Homunculus^000000 to understand."; mes "Now, if you'll excuse me~!"; close; case 3: emotion 4,0; mes "[Viorel]"; mes "What, is it so strange to see an Alchemist in their own lab?"; mes "How so?"; close; } } mes "[Viorel]"; mes "Hello "+strcharinfo(0)+","; mes "what can I do for an fellow Alchemist like you?"; next; switch(select("I want to evolve my Homunculus:About Homunculus S:Cancel")){ case 1: mes "[Viorel]"; if(gethominfo(1) < 6009){ mes "I'm sorry but you must have an evolved Homunculus, otherwise you can't let it evolve to the new Homunculus S."; close; } if(gethominfo(6) < 99){ mes "I'm sorry but to evolve your Homunculus to the next level it must be Level 99!"; mes "Come back after you've trained your Homunculus a little bit more."; close; } if(gethominfo(1) == 6048 || gethominfo(1) == 6049 || gethominfo(1) == 6050 || gethominfo(1) == 6051 || gethominfo(1) == 6052){ mes "Your Homunculus S looks great!"; mes "I hope you wil experience many great adventures with it!"; close; } mes "Great, it seems like you're all ready to get your Homunculus to the next level!"; next; mes "[Viorel]"; mes "Now if you want to you can either directly change your Homunculus to his original next Homunculus S form or you can donate a little fee"; mes "of 50'000 zeny to the Alchemist Guild and for this you'll be able to change your Homunculus into your desired Homunculus S Class!"; mes "So, what do you think?"; next; switch(Select("I want to Donate:I don't want to Donate")){ case 1: if(Zeny < 50000){ mes "[Viorel]"; mes "Haha, nice try my friend! But you don't even have the 50'000 zeny to donate!"; mes "Come back if you have the zeny, thanks."; close; } mes "[Viorel]"; mes "Allright, now please tell me which Homunculus you'd like to have:"; next; switch(select("Eira:Bayeri:Sera:Dieter:Elanor")){ case 1: mes "[Viorel]"; mes "Ok, it's all set! Now just give me a moment!"; next; mes "[Viorel]"; mes "Abra..."; next; mes "[Viorel]"; mes "Kadabra..."; next; mes "[Viorel]"; mes "Simsala!" mes "..."; mes "Oh sorry.. wrong game!" next; mes "[Viorel]"; mes "Here you go! Your new Homunculus S!"; homevolutions 6048; close; case 2: mes "[Viorel]"; mes "Ok, it's all set! Now just give me a moment!"; next; mes "[Viorel]"; mes "Abra..."; next; mes "[Viorel]"; mes "Kadabra..."; next; mes "[Viorel]"; mes "Simsala!" mes "..."; mes "Oh sorry.. wrong game!" next; mes "[Viorel]"; mes "Here you go! Your new Homunculus S!"; homevolutions 6049; close; case 3: mes "[Viorel]"; mes "Ok, it's all set! Now just give me a moment!"; next; mes "[Viorel]"; mes "Abra..."; next; mes "[Viorel]"; mes "Kadabra..."; next; mes "[Viorel]"; mes "Simsala!" mes "..."; mes "Oh sorry.. wrong game!" next; mes "[Viorel]"; mes "Here you go! Your new Homunculus S!"; homevolutions 6050; close; case 4: mes "[Viorel]"; mes "Ok, it's all set! Now just give me a moment!"; next; mes "[Viorel]"; mes "Abra..."; next; mes "[Viorel]"; mes "Kadabra..."; next; mes "[Viorel]"; mes "Simsala!" mes "..."; mes "Oh sorry.. wrong game!" next; mes "[Viorel]"; mes "Here you go! Your new Homunculus S!"; homevolutions 6051; close; case 5: mes "[Viorel]"; mes "Ok, it's all set! Now just give me a moment!"; next; mes "[Viorel]"; mes "Abra..."; next; mes "[Viorel]"; mes "Kadabra..."; next; mes "[Viorel]"; mes "Simsala!" mes "..."; mes "Oh sorry.. wrong game!" next; mes "[Viorel]"; mes "Here you go! Your new Homunculus S!"; homevolutions 6052; close; } case 2: mes "[Viorel]"; mes "[Viorel]"; mes "Ok, it's all set! Now just give me a moment!"; next; mes "[Viorel]"; mes "Abra..."; next; mes "[Viorel]"; mes "Kadabra..."; next; mes "[Viorel]"; mes "Simsala!" mes "..."; mes "Oh sorry.. wrong game!" next; mes "[Viorel]"; mes "Here you go! Your new Homunculus S!"; homevolutions; close; } case 2: mes "[Viorel]"; mes "The Homunculus S are the new and improved Versions of the current Homunculus you know."; mes "These new Homunculus have been made since the Monsters in our World keep getting stronger and stronger"; mes "and our current loyal Homunculus are just not able to keep up with them anymore so they can't"; mes "protect their Masters anymore!"; next; mes "[Viorel]"; mes "But since we're Alchemists and we don't want to abandon our precious Homunculus we found a Way to improve their"; mes "skills and strength in order to keep them by our side and joining us once more in battle!"; mes "Isn't that great?"; close; case 3: mes "[Viorel]"; mes "So long~!"; close; } }