SKILL_INFO_LIST = { [SKID.NV_BASIC] = { "NV_BASIC"; SkillName = "Basic Skill", MaxLv = 9, }, [SKID.SM_SWORD] = { "SM_SWORD"; SkillName = "Sword Mastery", MaxLv = 10, }, [SKID.SM_TWOHAND] = { "SM_TWOHAND"; SkillName = "Two-Handed Sword Mastery", MaxLv = 10, _NeedSkillList = { { SKID.SM_SWORD,1 } } }, [SKID.SM_RECOVERY] = { "SM_RECOVERY"; SkillName = "Increase Recuperative Power", MaxLv = 10, }, [SKID.SM_BASH] = { "SM_BASH"; SkillName = "Bash", MaxLv = 10, SpAmount = { 8, 8, 8, 8, 8, 15, 15, 15, 15, 15 } }, [SKID.SM_PROVOKE] = { "SM_PROVOKE"; SkillName = "Provoke", MaxLv = 10, SpAmount = { 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 } }, [SKID.SM_MAGNUM] = { "SM_MAGNUM"; SkillName = "MB", MaxLv = 10, _NeedSkillList = { { SKID.SM_BASH,5 } } }, [SKID.SM_ENDURE] = { "SM_ENDURE"; SkillName = "Endure", MaxLv = 10, _NeedSkillList = { { SKID.SM_PROVOKE,5 } } }, [SKID.MG_SRECOVERY] = { "MG_SRECOVERY"; SkillName = "Increase Spiritual Power", MaxLv = 10, }, [SKID.MG_SIGHT] = { "MG_SIGHT"; SkillName = "Sight", MaxLv = 1, }, [SKID.MG_NAPALMBEAT] = { "MG_NAPALMBEAT"; SkillName = "NB", MaxLv = 10, }, [SKID.MG_SAFETYWALL] = { "MG_SAFETYWALL"; SkillName = "SW", MaxLv = 10, SpAmount = { 30, 30, 30, 35, 35, 35, 40, 40, 40, 40 }, _NeedSkillList = { { SKID.MG_NAPALMBEAT,7}, { SKID.MG_SOULSTRIKE,5 } }, NeedSkillList = { [JOBID.JT_PRIEST] = { { SKID.PR_SANCTUARY,3 }, { SKID.PR_ASPERSIO,4 }, } } }, [SKID.MG_SOULSTRIKE] = { "MG_SOULSTRIKE"; SkillName = "SS", MaxLv = 10, SpAmount = { 18, 14, 24, 20, 30, 26, 36, 32, 42, 38 }, _NeedSkillList = { { SKID.MG_NAPALMBEAT,4 } } }, [SKID.MG_COLDBOLT] = { "MG_COLDBOLT"; SkillName = "CB", MaxLv = 10, SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 } }, [SKID.MG_FROSTDIVER] = { "MG_FROSTDIVER"; SkillName = "FD", MaxLv = 10, _NeedSkillList = { { SKID.MG_COLDBOLT,5 } } }, [SKID.MG_STONECURSE] = { "MG_STONECURSE"; SkillName = "SC", MaxLv = 10, }, [SKID.MG_FIREBALL] = { "MG_FIREBALL"; SkillName = "FB", MaxLv = 10, _NeedSkillList = { { SKID.MG_FIREBOLT, 4 } } }, [SKID.MG_FIREWALL] = { "MG_FIREWALL"; SkillName = "FW", MaxLv = 10, _NeedSkillList = { { SKID.MG_SIGHT,1 }, { SKID.MG_FIREBALL,5 } } }, [SKID.MG_FIREBOLT] = { "MG_FIREBOLT"; SkillName = "FB", MaxLv = 10, SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 } }, [SKID.MG_LIGHTNINGBOLT] = { "MG_LIGHTNINGBOLT"; SkillName = "LB", MaxLv = 10, SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 } }, [SKID.MG_THUNDERSTORM] = { "MG_THUNDERSTORM"; SkillName = "TS", MaxLv = 10, SpAmount = { 29, 34, 39, 44, 49, 54, 59, 64, 69, 74 }, _NeedSkillList = { { SKID.MG_LIGHTNINGBOLT,4 } } }, [SKID.AL_DP] = { "AL_DP"; SkillName = "Divine Protection", MaxLv = 10, NeedSkillList = { [JOBID.JT_CRUSADER] = { { SKID.AL_CURE,1 } } } }, [SKID.AL_DEMONBANE] = { "AL_DEMONBANE"; SkillName = "Demon Bane", MaxLv = 10, _NeedSkillList = { { SKID.AL_DP,3 } } }, [SKID.AL_RUWACH] = { "AL_RUWACH"; SkillName = "Ruwach", MaxLv = 1, }, [SKID.AL_PNEUMA] = { "AL_PNEUMA"; SkillName = "Pneuma", MaxLv = 1, _NeedSkillList = { { SKID.AL_WARP,4 } } }, [SKID.AL_TELEPORT] = { "AL_TELEPORT"; SkillName = "Tele", MaxLv = 2, SpAmount = { 10, 9 }, _NeedSkillList = { { SKID.AL_RUWACH,1 } } }, [SKID.AL_WARP] = { "AL_WARP"; SkillName = "Warp", MaxLv = 4, _NeedSkillList = { { SKID.AL_TELEPORT,2 } } }, [SKID.AL_HEAL] = { "AL_HEAL"; SkillName = "Heal", MaxLv = 10, SpAmount = { 13, 16, 19, 22, 25, 28, 31, 34, 37, 40 }, NeedSkillList = { [JOBID.JT_CRUSADER] = { { SKID.CR_TRUST,10 }, { SKID.AL_DEMONBANE,5 } } } }, [SKID.AL_INCAGI] = { "AL_INCAGI"; SkillName = "AGI Up", MaxLv = 10, SpAmount = { 18, 21, 24, 27, 30, 33, 36, 39, 42, 45 }, _NeedSkillList = { { SKID.AL_HEAL,3} } }, [SKID.AL_DECAGI] = { "AL_DECAGI"; SkillName = "AGI Down", MaxLv = 10, SpAmount = { 15, 17, 19, 21, 23, 25, 27, 29, 31, 33 }, _NeedSkillList = { { SKID.AL_INCAGI, 1 } } }, [SKID.AL_HOLYWATER] = { "AL_HOLYWATER"; SkillName = "Aqua Benedicta", MaxLv = 1, }, [SKID.AL_CRUCIS] = { "AL_CRUCIS"; SkillName = "Signum Crucis", MaxLv = 10, _NeedSkillList = { { SKID.AL_DEMONBANE,3 } } }, [SKID.AL_ANGELUS] = { "AL_ANGELUS"; SkillName = "Ang", MaxLv = 10, SpAmount = { 23,26, 29, 32, 35, 38, 41, 44, 47, 50 }, _NeedSkillList = { { SKID.AL_DP,3 } } }, [SKID.AL_BLESSING] = { "AL_BLESSING"; SkillName = "Bless", MaxLv = 10, SpAmount = { 28, 32, 36, 40, 44, 48, 52, 56, 60, 64 }, _NeedSkillList = { { SKID.AL_DP,5 } } }, [SKID.AL_CURE] = { "AL_CURE"; SkillName = "Cure", MaxLv = 1, _NeedSkillList = { { SKID.AL_HEAL,2 } }, NeedSkillList = { [JOBID.JT_CRUSADER] = { { SKID.CR_TRUST,5 } } } }, [SKID.MC_INCCARRY] = { "MC_INCCARRY"; SkillName = "Enlarge Weight Limit", MaxLv = 10, }, [SKID.MC_DISCOUNT] = { "MC_DISCOUNT"; SkillName = "Discount", MaxLv = 10, _NeedSkillList = { { SKID.MC_INCCARRY,3 } } }, [SKID.MC_OVERCHARGE] = { "MC_OVERCHARGE"; SkillName = "Overcharge", MaxLv = 10, _NeedSkillList = { { SKID.MC_DISCOUNT,3 } } }, [SKID.MC_PUSHCART] = { "MC_PUSHCART"; SkillName = "Pushcart", MaxLv = 10, _NeedSkillList = { { SKID.MC_INCCARRY,5 } } }, [SKID.MC_IDENTIFY] = { "MC_IDENTIFY"; SkillName = "Identify", MaxLv = 1, }, [SKID.MC_VENDING] = { "MC_VENDING"; SkillName = "Vending", MaxLv = 10, _NeedSkillList = { { SKID.MC_PUSHCART,3 } } }, [SKID.MC_MAMMONITE] = { "MC_MAMMONITE"; SkillName = "Mammonite", MaxLv = 10, SpAmount = { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }, [SKID.AC_OWL] = { "AC_OWL"; SkillName = "Owl's Eye", MaxLv = 10, }, [SKID.AC_VULTURE] = { "AC_VULTURE"; SkillName = "Vulture's Eye", MaxLv = 10, _NeedSkillList = { { SKID.AC_OWL,3 } }, NeedSkillList = { [JOBID.JT_ROGUE] = { } } }, [SKID.AC_CONCENTRATION] = { "AC_CONCENTRATION"; SkillName = "AC", MaxLv = 10, SpAmount = { 25, 30, 35, 40, 45, 50, 55, 60, 65, 70 }, _NeedSkillList = { { SKID.AC_VULTURE,1 } } }, [SKID.AC_DOUBLE] = { "AC_DOUBLE"; SkillName = "DS", MaxLv = 10, NeedSkillList = { [JOBID.JT_ROGUE] = { { SKID.AC_VULTURE,10 } } } }, [SKID.AC_SHOWER] = { "AC_SHOWER"; SkillName = "AS", MaxLv = 10, _NeedSkillList = { { SKID.AC_DOUBLE,5 } } }, [SKID.TF_DOUBLE] = { "TF_DOUBLE"; SkillName = "Double Attack", MaxLv = 10, }, [SKID.TF_MISS] = { "TF_MISS"; SkillName = "Increase Dodge", MaxLv = 10, }, [SKID.TF_STEAL] = { "TF_STEAL"; SkillName = "Steal", MaxLv = 10, }, [SKID.TF_HIDING] = { "TF_HIDING"; SkillName = "Hide", MaxLv = 10, SpAmount = { 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 }, _NeedSkillList = { { SKID.TF_STEAL,5 } } }, [SKID.TF_POISON] = { "TF_POISON"; SkillName = "Env", MaxLv = 10, }, [SKID.TF_DETOXIFY] = { "TF_DETOXIFY"; SkillName = "Detox", MaxLv = 1, _NeedSkillList = { { SKID.TF_POISON,3 } } }, [SKID.ALL_RESURRECTION] = { "ALL_RESURRECTION"; SkillName = "Res", MaxLv = 4, _NeedSkillList = { { SKID.MG_SRECOVERY,4 }, { SKID.PR_STRECOVERY,1 } } }, [SKID.KN_SPEARMASTERY] = { "KN_SPEARMASTERY"; SkillName = "Spear Mastery", MaxLv = 10, }, [SKID.KN_PIERCE] = { "KN_PIERCE"; SkillName = "Pierce", MaxLv = 10, _NeedSkillList = { { SKID.KN_SPEARMASTERY,1 } } }, [SKID.KN_BRANDISHSPEAR] = { "KN_BRANDISHSPEAR"; SkillName = "Brandish", MaxLv = 10, _NeedSkillList = { { SKID.KN_RIDING,1 }, { SKID.KN_SPEARSTAB,3 } } }, [SKID.KN_SPEARSTAB] = { "KN_SPEARSTAB"; SkillName = "Spear Stab", MaxLv = 10, SpAmount = { 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 }, _NeedSkillList = { { SKID.KN_PIERCE,5 } } }, [SKID.KN_SPEARBOOMERANG] = { "KN_SPEARBOOMERANG"; SkillName = "Spear Boome", MaxLv = 5, _NeedSkillList = { { SKID.KN_PIERCE,3 } } }, [SKID.KN_TWOHANDQUICKEN] = { "KN_TWOHANDQUICKEN"; SkillName = "Two-Hand Quicken", MaxLv = 10, SpAmount = { 14, 18, 22, 26, 30, 34, 38, 42, 46, 50 }, _NeedSkillList = { { SKID.SM_TWOHAND,1 } } }, [SKID.KN_AUTOCOUNTER] = { "KN_AUTOCOUNTER"; SkillName = "Counter", MaxLv = 5, _NeedSkillList = { { SKID.SM_TWOHAND,1 } } }, [SKID.KN_BOWLINGBASH] = { "KN_BOWLINGBASH"; SkillName = "BB", MaxLv = 10, SpAmount = { 13, 14, 15, 16, 17, 18, 19, 20, 21, 22 }, _NeedSkillList = { { SKID.SM_BASH,10 }, { SKID.SM_MAGNUM,3 }, { SKID.SM_TWOHAND,5 }, { SKID.KN_TWOHANDQUICKEN,10 }, { SKID.KN_AUTOCOUNTER,5 } } }, [SKID.KN_RIDING] = { "KN_RIDING"; SkillName = "Riding", MaxLv = 1, _NeedSkillList = { { SKID.SM_ENDURE,1 } } }, [SKID.KN_CAVALIERMASTERY] = { "KN_CAVALIERMASTERY"; SkillName = "Cavalry Mastery", MaxLv = 5, _NeedSkillList = { { SKID.KN_RIDING,1 } } }, [SKID.PR_MACEMASTERY] = { "PR_MACEMASTERY"; SkillName = "Mace Mastery", MaxLv = 10, }, [SKID.PR_IMPOSITIO] = { "PR_IMPOSITIO"; SkillName = "Impos", MaxLv = 5, SpAmount = { 13, 16, 19, 22, 25 } }, [SKID.PR_SUFFRAGIUM] = { "PR_SUFFRAGIUM"; SkillName = "Suff", MaxLv = 3, SpAmount = { 8, 8, 8 }, _NeedSkillList = { { SKID.PR_IMPOSITIO,2 } } }, [SKID.PR_ASPERSIO] = { "PR_ASPERSIO"; SkillName = "Asp", MaxLv = 5, SpAmount = { 14, 18, 22, 26, 30 }, _NeedSkillList = { { SKID.AL_HOLYWATER,1 }, { SKID.PR_IMPOSITIO,3 } } }, [SKID.PR_BENEDICTIO] = { "PR_BENEDICTIO"; SkillName = "B.S Sacramenti", MaxLv = 5, _NeedSkillList = { { SKID.PR_ASPERSIO,5 }, { SKID.PR_GLORIA,3 } } }, [SKID.PR_SANCTUARY] = { "PR_SANCTUARY"; SkillName = "Sanc", MaxLv = 10, SpAmount = { 15, 18, 21, 24, 27, 30, 33, 36, 39, 42 }, _NeedSkillList = { { SKID.AL_HEAL,1 } } }, [SKID.PR_SLOWPOISON] = { "PR_SLOWPOISON"; SkillName = "Slow Poison", MaxLv = 4, SpAmount = { 6, 8, 10, 12 } }, [SKID.PR_STRECOVERY] = { "PR_STRECOVERY"; SkillName = "Reco", MaxLv = 1, }, [SKID.PR_KYRIE] = { "PR_KYRIE"; SkillName = "KE", MaxLv = 10, SpAmount = { 20, 20, 20, 25, 25, 25, 30, 30, 30, 35 }, _NeedSkillList = { { SKID.AL_ANGELUS,2 } } }, [SKID.PR_MAGNIFICAT] = { "PR_MAGNIFICAT"; SkillName = "Magni", MaxLv = 5, }, [SKID.PR_GLORIA] = { "PR_GLORIA"; SkillName = "Gloria", MaxLv = 5, _NeedSkillList = { { SKID.PR_KYRIE,4 }, { SKID.PR_MAGNIFICAT,3 } } }, [SKID.PR_LEXDIVINA] = { "PR_LEXDIVINA"; SkillName = "Divina", MaxLv = 10, _NeedSkillList = { { SKID.AL_RUWACH,1 } } }, [SKID.PR_TURNUNDEAD] = { "PR_TURNUNDEAD"; SkillName = "Turn Undead", MaxLv = 10, _NeedSkillList = { { SKID.ALL_RESURRECTION,1 }, { SKID.PR_LEXDIVINA,3 } } }, [SKID.PR_LEXAETERNA] = { "PR_LEXAETERNA"; SkillName = "Lex", MaxLv = 1, _NeedSkillList = { { SKID.PR_LEXDIVINA,5 } } }, [SKID.PR_MAGNUS] = { "PR_MAGNUS"; SkillName = "ME", MaxLv = 10, SpAmount = { 40, 42, 44, 46, 48, 50, 52, 54, 56, 58 }, _NeedSkillList = { { SKID.MG_SAFETYWALL,1 }, { SKID.PR_LEXAETERNA,1 }, { SKID.PR_TURNUNDEAD,3 } } }, [SKID.WZ_FIREPILLAR] = { "WZ_FIREPILLAR"; SkillName = "Pillar", MaxLv = 10, SpAmount = { 75, 75, 75, 75, 75, 75, 75, 75, 75, 75 }, _NeedSkillList = { { SKID.MG_FIREWALL,1 } } }, [SKID.WZ_SIGHTRASHER] = { "WZ_SIGHTRASHER"; SkillName = "Sightrasher", MaxLv = 10, SpAmount = { 35, 37, 39, 41, 43, 45, 47, 49, 51, 53 }, _NeedSkillList = { { SKID.MG_SIGHT,1 }, { SKID.MG_LIGHTNINGBOLT,1 } } }, [SKID.WZ_FIREIVY] = { "WZ_FIREIVY"; SkillName = "Fire Ivy", SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 } }, [SKID.WZ_METEOR] = { "WZ_METEOR"; SkillName = "MS", MaxLv = 10, SpAmount = { 20, 24, 30, 34, 40, 44, 50, 54, 60, 64 }, _NeedSkillList = { { SKID.MG_THUNDERSTORM,1 }, { SKID.WZ_SIGHTRASHER,2 } } }, [SKID.WZ_JUPITEL] = { "WZ_JUPITEL"; SkillName = "JT", MaxLv = 10, SpAmount = { 20, 23, 26, 29, 32, 35, 38, 41, 44, 47 }, _NeedSkillList = { { SKID.MG_NAPALMBEAT,1 }, { SKID.MG_LIGHTNINGBOLT,1 } } }, [SKID.WZ_VERMILION] = { "WZ_VERMILION"; SkillName = "LOV", MaxLv = 10, SpAmount = { 60, 64, 68, 72, 76, 80, 84, 88, 92, 96 }, _NeedSkillList = { { SKID.MG_THUNDERSTORM,1 }, { SKID.WZ_JUPITEL,5 } } }, [SKID.WZ_WATERBALL] = { "WZ_WATERBALL"; SkillName = "WB", MaxLv = 5, SpAmount = { 15, 20, 20, 25, 25 }, _NeedSkillList = { { SKID.MG_COLDBOLT,1 }, { SKID.MG_LIGHTNINGBOLT,1 } } }, [SKID.WZ_ICEWALL] = { "WZ_ICEWALL"; SkillName = "IW", MaxLv = 10, _NeedSkillList = { { SKID.MG_STONECURSE,1 }, { SKID.MG_FROSTDIVER,1 } } }, [SKID.WZ_FROSTNOVA] = { "WZ_FROSTNOVA"; SkillName = "FN", MaxLv = 10, _NeedSkillList = { { SKID.WZ_ICEWALL,1 } } }, [SKID.WZ_STORMGUST] = { "WZ_STORMGUST"; SkillName = "SG", MaxLv = 10, SpAmount = { 78, 78, 78, 78, 78, 78, 78, 78, 78, 78 }, _NeedSkillList = { { SKID.MG_FROSTDIVER,1 }, { SKID.WZ_JUPITEL,3 } } }, [SKID.WZ_EARTHSPIKE] = { "WZ_EARTHSPIKE"; SkillName = "Earth Spike NIGGA", MaxLv = 5, SpAmount = { 12, 14, 16, 18, 20 }, NeedSkillList = { [JOBID.JT_WIZARD] = { { SKID.MG_STONECURSE,1 } }, [JOBID.JT_SAGE] = { { SKID.SA_SEISMICWEAPON,1 } } } }, [SKID.WZ_HEAVENDRIVE] = { "WZ_HEAVENDRIVE"; SkillName = "HD", MaxLv = 5, SpAmount = { 28, 32, 36, 40, 44 }, _NeedSkillList = { { SKID.WZ_EARTHSPIKE,3 } }, NeedSkillList = { [JOBID.JT_SAGE] = { { SKID.WZ_EARTHSPIKE,1 } } } }, [SKID.WZ_QUAGMIRE] = { "WZ_QUAGMIRE"; SkillName = "Quag", MaxLv = 5, _NeedSkillList = { { SKID.WZ_HEAVENDRIVE,1 } } }, [SKID.WZ_ESTIMATION] = { "WZ_ESTIMATION"; SkillName = "Monster Property", MaxLv = 1, }, [SKID.BS_IRON] = { "BS_IRON"; SkillName = "Iron Tempering", MaxLv = 5, }, [SKID.BS_STEEL] = { "BS_STEEL"; SkillName = "Steel Tempering", MaxLv = 5, _NeedSkillList = { { SKID.BS_IRON,1 }, } }, [SKID.BS_ENCHANTEDSTONE] = { "BS_ENCHANTEDSTONE"; SkillName = "Enchanted Stone Craft", MaxLv = 5, _NeedSkillList = { { SKID.BS_IRON,1 } } }, [SKID.BS_ORIDEOCON] = { "BS_ORIDEOCON"; SkillName = "Research Oridecon", MaxLv = 5, _NeedSkillList = { { SKID.BS_ENCHANTEDSTONE,1 } } }, [SKID.BS_DAGGER] = { "BS_DAGGER"; SkillName = "Smith Dagger", MaxLv = 3, }, [SKID.BS_SWORD] = { "BS_SWORD"; SkillName = "Smith Sword", MaxLv = 3, _NeedSkillList = { { SKID.BS_DAGGER,1 } } }, [SKID.BS_TWOHANDSWORD] = { "BS_TWOHANDSWORD"; SkillName = "Smith Two-Handed Sword", MaxLv = 3, _NeedSkillList = { { SKID.BS_SWORD,1 } } }, [SKID.BS_AXE] = { "BS_AXE"; SkillName = "Smith Axe", MaxLv = 3, _NeedSkillList = { { SKID.BS_SWORD,2 } } }, [SKID.BS_MACE] = { "BS_MACE"; SkillName = "Smith Mace", MaxLv = 3, _NeedSkillList = { { SKID.BS_KNUCKLE,1 } } }, [SKID.BS_KNUCKLE] = { "BS_KNUCKLE"; SkillName = "Smith Brass Knuckle", MaxLv = 3, _NeedSkillList = { { SKID.BS_DAGGER, 1 } } }, [SKID.BS_SPEAR] = { "BS_SPEAR"; SkillName = "Smith Spear", MaxLv = 3, _NeedSkillList = { { SKID.BS_DAGGER,2 } } }, [SKID.BS_HILTBINDING] = { "BS_HILTBINDING"; SkillName = "Hilt Binding", MaxLv = 1, }, [SKID.BS_FINDINGORE] = { "BS_FINDINGORE"; SkillName = "Finding Ore", MaxLv = 1, _NeedSkillList = { { SKID.BS_HILTBINDING,1 }, { SKID.BS_STEEL,1 } } }, [SKID.BS_WEAPONRESEARCH] = { "BS_WEAPONRESEARCH"; SkillName = "Weaponry Research", MaxLv = 10, _NeedSkillList = { { SKID.BS_HILTBINDING,1 } } }, [SKID.BS_REPAIRWEAPON] = { "BS_REPAIRWEAPON"; SkillName = "Repair Weapon", MaxLv = 1, _NeedSkillList = { { SKID.BS_WEAPONRESEARCH,1 } } }, [SKID.BS_SKINTEMPER] = { "BS_SKINTEMPER"; SkillName = "Skin Tempering", MaxLv = 5, }, [SKID.BS_HAMMERFALL] = { "BS_HAMMERFALL"; SkillName = "HF", MaxLv = 5, }, [SKID.BS_ADRENALINE] = { "BS_ADRENALINE"; SkillName = "AR", MaxLv = 5, SpAmount = { 20, 23, 26, 29, 32 }, _NeedSkillList = { { SKID.BS_HAMMERFALL,2 } } }, [SKID.BS_WEAPONPERFECT] = { "BS_WEAPONPERFECT"; SkillName = "WP", MaxLv = 5, _NeedSkillList = { { SKID.BS_WEAPONRESEARCH,2 }, { SKID.BS_ADRENALINE,2 } } }, [SKID.BS_OVERTHRUST] = { "BS_OVERTHRUST"; SkillName = "OT", MaxLv = 5, SpAmount = { 18, 16, 14, 12, 10 }, _NeedSkillList = { { SKID.BS_ADRENALINE,3 } } }, [SKID.BS_MAXIMIZE] = { "BS_MAXIMIZE"; SkillName = "MAX POWER", MaxLv = 5, _NeedSkillList = { { SKID.BS_WEAPONPERFECT,3 }, { SKID.BS_OVERTHRUST,2 } } }, [SKID.HT_SKIDTRAP] = { "HT_SKIDTRAP"; SkillName = "Skid", MaxLv = 5, SpAmount = { 10, 10, 10, 10, 10 } }, [SKID.HT_LANDMINE] = { "HT_LANDMINE"; SkillName = "Mine", MaxLv = 5, SpAmount = { 10, 10, 10, 10, 10 } }, [SKID.HT_ANKLESNARE] = { "HT_ANKLESNARE"; SkillName = "Snare", MaxLv = 5, SpAmount = { 12, 12, 12, 12, 12 }, _NeedSkillList = { { SKID.HT_SKIDTRAP,1 } } }, [SKID.HT_SHOCKWAVE] = { "HT_SHOCKWAVE"; SkillName = "Shockwave", MaxLv = 5, SpAmount = { 45, 45, 45, 45, 45 }, _NeedSkillList = { { SKID.HT_ANKLESNARE,1 } } }, [SKID.HT_SANDMAN] = { "HT_SANDMAN"; SkillName = "Sand", MaxLv = 5, SpAmount = { 12, 12, 12, 12, 12 }, _NeedSkillList = { { SKID.HT_FLASHER,1 } } }, [SKID.HT_FLASHER] = { "HT_FLASHER"; SkillName = "Flasher", MaxLv = 5, SpAmount = { 12, 12, 12, 12, 12 }, _NeedSkillList = { { SKID.HT_SKIDTRAP,1 } } }, [SKID.HT_FREEZINGTRAP] = { "HT_FREEZINGTRAP"; SkillName = "Freeze Trap", MaxLv = 5, SpAmount = { 10, 10, 10, 10, 10 }, _NeedSkillList = { { SKID.HT_FLASHER,1 } } }, [SKID.HT_BLASTMINE] = { "HT_BLASTMINE"; SkillName = "Blast", MaxLv = 5, SpAmount = { 10, 10, 10, 10, 10 }, _NeedSkillList = { { SKID.HT_LANDMINE,1 }, { SKID.HT_SANDMAN,1 }, { SKID.HT_FREEZINGTRAP,1 } } }, [SKID.HT_CLAYMORETRAP] = { "HT_CLAYMORETRAP"; SkillName = "Claymore", MaxLv = 5, SpAmount = { 15, 15, 15, 15, 15 }, _NeedSkillList = { { SKID.HT_SHOCKWAVE,1 }, { SKID.HT_BLASTMINE,1 } } }, [SKID.HT_REMOVETRAP] = { "HT_REMOVETRAP"; SkillName = "Remove", MaxLv = 1, _NeedSkillList = { { SKID.HT_LANDMINE,1 } }, NeedSkillList = { [JOBID.JT_ROGUE] = { { SKID.AC_DOUBLE,5 } } } }, [SKID.HT_TALKIEBOX] = { "HT_TALKIEBOX"; SkillName = "Talkie Box", MaxLv = 1, _NeedSkillList = { { SKID.HT_REMOVETRAP,1 }, { SKID.HT_SHOCKWAVE,1 } } }, [SKID.HT_BEASTBANE] = { "HT_BEASTBANE"; SkillName = "Beast Bane", MaxLv = 10, }, [SKID.HT_FALCON] = { "HT_FALCON"; SkillName = "Falconry Mastery", MaxLv = 1, _NeedSkillList = { { SKID.HT_BEASTBANE,1 } } }, [SKID.HT_STEELCROW] = { "HT_STEELCROW"; SkillName = "Steel Crow", MaxLv = 10, _NeedSkillList = { { SKID.HT_BLITZBEAT,5 } } }, [SKID.HT_BLITZBEAT] = { "HT_BLITZBEAT"; SkillName = "BB", MaxLv = 5, SpAmount = { 10, 13, 16, 19, 22, 25, 28, 31, 34, 37 }, _NeedSkillList = { { SKID.HT_FALCON,1 } } }, [SKID.HT_DETECTING] = { "HT_DETECTING"; SkillName = "Detect", MaxLv = 4, _NeedSkillList = { { SKID.AC_CONCENTRATION,1 }, { SKID.HT_FALCON,1 } } }, [SKID.HT_SPRINGTRAP] = { "HT_SPRINGTRAP"; SkillName = "Spring", MaxLv = 5, _NeedSkillList = { { SKID.HT_FALCON }, --Hmmm no value { SKID.HT_REMOVETRAP,1 } } }, [SKID.AS_RIGHT] = { "AS_RIGHT"; SkillName = "Right-Hand Mastery", MaxLv = 5, }, [SKID.AS_LEFT] = { "AS_LEFT"; SkillName = "Left-Hand Mastery", MaxLv = 5, _NeedSkillList = { { SKID.AS_RIGHT,2 } } }, [SKID.AS_KATAR] = { "AS_KATAR"; SkillName = "Katar Mastery", MaxLv = 10, }, [SKID.AS_CLOAKING] = { "AS_CLOAKING"; SkillName = "Cloak", MaxLv = 10, _NeedSkillList = { { SKID.TF_HIDING,2 } } }, [SKID.AS_SONICBLOW] = { "AS_SONICBLOW"; SkillName = "SB", MaxLv = 10, SpAmount = { 16, 18, 20, 22, 24, 26, 28, 30, 32, 34 }, _NeedSkillList = { { SKID.AS_KATAR,4 } } }, [SKID.AS_GRIMTOOTH] = { "AS_GRIMTOOTH"; SkillName = "Grim", MaxLv = 5, _NeedSkillList = { { SKID.AS_CLOAKING,2 }, { SKID.AS_SONICBLOW,5 } } }, [SKID.AS_ENCHANTPOISON] = { "AS_ENCHANTPOISON"; SkillName = "Enchant Poison", MaxLv = 10, _NeedSkillList = { { SKID.TF_POISON,1 } } }, [SKID.AS_POISONREACT] = { "AS_POISONREACT"; SkillName = "Poison React", MaxLv = 10, _NeedSkillList = { { SKID.AS_ENCHANTPOISON,3 } } }, [SKID.AS_VENOMDUST] = { "AS_VENOMDUST"; SkillName = "Venom Dust", MaxLv = 10, _NeedSkillList = { { SKID.AS_ENCHANTPOISON,5 } } }, [SKID.AS_SPLASHER] = { "AS_SPLASHER"; SkillName = "Venom Splasher", MaxLv = 10, SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 33, 36, 39, 42, 45, 48, 51, 54, 57, 60 }, _NeedSkillList = { { SKID.AS_VENOMDUST,5 }, { SKID.AS_POISONREACT,5 } } }, [SKID.NV_FIRSTAID] = { "NV_FIRSTAID"; SkillName = "Aid", MaxLv = 1, Type = "Quest" }, [SKID.NV_TRICKDEAD] = { "NV_TRICKDEAD"; SkillName = "Trick Dead", MaxLv = 1, Type = "Quest" }, [SKID.SM_MOVINGRECOVERY] = { "SM_MOVINGRECOVERY"; SkillName = "Moving HP Recovery", MaxLv = 1, Type = "Quest" }, [SKID.SM_FATALBLOW] = { "SM_FATALBLOW"; SkillName = "Fatal Blow", MaxLv = 1, Type = "Quest" }, [SKID.SM_AUTOBERSERK] = { "SM_AUTOBERSERK"; SkillName = "Auto Berserk", MaxLv = 1, Type = "Quest" }, [SKID.AC_MAKINGARROW] = { "AC_MAKINGARROW"; SkillName = "Making Arrow", MaxLv = 1, Type = "Quest" }, [SKID.AC_CHARGEARROW] = { "AC_CHARGEARROW"; SkillName = "Charge Arrow", MaxLv = 1, Type = "Quest" }, [SKID.TF_SPRINKLESAND] = { "TF_SPRINKLESAND"; SkillName = "Drop Sand", MaxLv = 1, Type = "Quest" }, [SKID.TF_BACKSLIDING] = { "TF_BACKSLIDING"; SkillName = "Back Sliding", MaxLv = 1, Type = "Quest" }, [SKID.TF_PICKSTONE] = { "TF_PICKSTONE"; SkillName = "Pick Stone", MaxLv = 1, Type = "Quest" }, [SKID.TF_THROWSTONE] = { "TF_THROWSTONE"; SkillName = "Throw Stone", Type = "Quest", MaxLv = 1, }, [SKID.MC_CARTREVOLUTION] = { "MC_CARTREVOLUTION"; SkillName = "Revo", MaxLv = 1, Type = "Quest", }, [SKID.MC_CHANGECART] = { "MC_CHANGECART"; SkillName = "Change Cart", MaxLv = 1, Type = "Quest", }, [SKID.MC_LOUD] = { "MC_LOUD"; SkillName = "Loud", MaxLv = 1, Type = "Quest", }, [SKID.AL_HOLYLIGHT] = { "AL_HOLYLIGHT"; SkillName = "HL", MaxLv = 1, Type = "Quest", }, [SKID.MG_ENERGYCOAT] = { "MG_ENERGYCOAT"; SkillName = "EC", MaxLv = 1, Type = "Quest", }, [SKID.RG_SNATCHER] = { "RG_SNATCHER"; SkillName = "Snatcher", MaxLv = 10, _NeedSkillList = { { SKID.TF_STEAL,1 } } }, [SKID.RG_STEALCOIN] = { "RG_STEALCOIN"; SkillName = "Steal Coin", MaxLv = 10, _NeedSkillList = { { SKID.RG_SNATCHER,4 } } }, [SKID.RG_BACKSTAP] = { "RG_BACKSTAP"; SkillName = "Back Stab", MaxLv = 10, _NeedSkillList = { { SKID.RG_STEALCOIN,4 } } }, [SKID.RG_TUNNELDRIVE] = { "RG_TUNNELDRIVE"; SkillName = "Tunnel Drive", MaxLv = 5, _NeedSkillList = { { SKID.TF_HIDING,1 } } }, [SKID.RG_RAID] = { "RG_RAID"; SkillName = "Raid", MaxLv = 5, _NeedSkillList = { { SKID.RG_TUNNELDRIVE,2 }, { SKID.RG_BACKSTAP,2 } } }, [SKID.RG_STRIPWEAPON] = { "RG_STRIPWEAPON"; SkillName = "Strip Weapon", MaxLv = 5, SpAmount = { 17, 19, 21, 23, 25 }, _NeedSkillList = { { SKID.RG_STRIPARMOR,5 } } }, [SKID.RG_STRIPSHIELD] = { "RG_STRIPSHIELD"; SkillName = "Strip Shield", MaxLv = 5, SpAmount = { 12, 14, 16, 18, 20 }, _NeedSkillList = { { SKID.RG_STRIPHELM,5 } } }, [SKID.RG_STRIPARMOR] = { "RG_STRIPARMOR"; SkillName = "Strip Armor", MaxLv = 5, SpAmount = { 17, 19, 21, 23, 25 }, _NeedSkillList = { { SKID.RG_STRIPSHIELD,5 } } }, [SKID.RG_STRIPHELM] = { "RG_STRIPHELM"; SkillName = "Strip Helm", MaxLv = 5, SpAmount = { 12, 14, 16, 18, 20 }, _NeedSkillList = { { SKID.RG_STEALCOIN,2 } } }, [SKID.RG_INTIMIDATE] = { "RG_INTIMIDATE"; SkillName = "Intimidate", MaxLv = 5, SpAmount = { 13, 16, 19, 22, 25 }, _NeedSkillList = { { SKID.RG_BACKSTAP,4 }, { SKID.RG_RAID,5 } } }, [SKID.RG_GRAFFITI] = { "RG_GRAFFITI"; SkillName = "Graffiti", MaxLv = 1, _NeedSkillList = { { SKID.RG_FLAGGRAFFITI,5 } } }, [SKID.RG_FLAGGRAFFITI] = { "RG_FLAGGRAFFITI"; SkillName = "Flag Graffiti", MaxLv = 5, _NeedSkillList = { { SKID.RG_CLEANER,1 } } }, [SKID.RG_CLEANER] = { "RG_CLEANER"; SkillName = "Cleaner", MaxLv = 1, _NeedSkillList = { { SKID.RG_GANGSTER,1 } } }, [SKID.RG_GANGSTER] = { "RG_GANGSTER"; SkillName = "Gangster's Paradise", MaxLv = 1, _NeedSkillList = { { SKID.RG_STRIPSHIELD,3 } } }, [SKID.RG_COMPULSION] = { "RG_COMPULSION"; SkillName = "Compulsion Discount", MaxLv = 5, _NeedSkillList = { { SKID.RG_GANGSTER,1 } } }, [SKID.RG_PLAGIARISM] = { "RG_PLAGIARISM"; SkillName = "Plagiarism", MaxLv = 10, _NeedSkillList = { { SKID.RG_INTIMIDATE,5 }, } }, [SKID.AM_AXEMASTERY] = { "AM_AXEMASTERY"; SkillName = "Axe Mastery", MaxLv = 10, }, [SKID.AM_LEARNINGPOTION] = { "AM_LEARNINGPOTION"; SkillName = "Learning Potion", MaxLv = 10, }, [SKID.AM_PHARMACY] = { "AM_PHARMACY"; SkillName = "Pharmacy", MaxLv = 10, _NeedSkillList = { { SKID.AM_LEARNINGPOTION,5 } } }, [SKID.AM_DEMONSTRATION] = { "AM_DEMONSTRATION"; SkillName = "Demo", MaxLv = 5, _NeedSkillList = { { SKID.AM_PHARMACY,4 } } }, [SKID.AM_ACIDTERROR] = { "AM_ACIDTERROR"; SkillName = "Acid Terror", MaxLv = 5, _NeedSkillList = { { SKID.AM_PHARMACY,5 } } }, [SKID.AM_POTIONPITCHER] = { "AM_POTIONPITCHER"; SkillName = "Pot Pitch", MaxLv = 5, SpAmount = { 1, 1, 1, 1, 1 }, _NeedSkillList = { { SKID.AM_PHARMACY,3 } } }, [SKID.AM_CANNIBALIZE] = { "AM_CANNIBALIZE"; SkillName = "Cannibalize", MaxLv = 5, SpAmount = { 20, 20, 20, 20, 20 }, _NeedSkillList = { { SKID.AM_PHARMACY,6 } } }, [SKID.AM_SPHEREMINE] = { "AM_SPHEREMINE"; SkillName = "Sphere Mine", MaxLv = 5, _NeedSkillList = { { SKID.AM_PHARMACY,2 } } }, [SKID.AM_CP_WEAPON] = { "AM_CP_WEAPON"; SkillName = "Chemical Protection Weapon", MaxLv = 5, _NeedSkillList = { { SKID.AM_CP_ARMOR,3 } } }, [SKID.AM_CP_SHIELD] = { "AM_CP_SHIELD"; SkillName = "Chemical Protection Shield", MaxLv = 5, _NeedSkillList = { { SKID.AM_CP_HELM,3 } } }, [SKID.AM_CP_ARMOR] = { "AM_CP_ARMOR"; SkillName = "Chemical Protection Armor", MaxLv = 5, _NeedSkillList = { { SKID.AM_CP_SHIELD,3 } } }, [SKID.AM_CP_HELM] = { "AM_CP_HELM"; SkillName = "Chemical Protection Helm", MaxLv = 5, _NeedSkillList = { { SKID.AM_PHARMACY,2 } } }, [SKID.AM_BIOETHICS] = { "AM_BIOETHICS"; SkillName = "Bioethics", MaxLv = 1, Type = "Quest", }, [SKID.AM_BIOTECHNOLOGY] = { "AM_BIOTECHNOLOGY"; SkillName = "Biotechnology", --Wah Where is the MaxLevel? }, [SKID.AM_CREATECREATURE] = { "AM_CREATECREATURE"; SkillName = "Create Creature", --Wah Where is the MaxLevel? }, [SKID.AM_CULTIVATION] = { "AM_CULTIVATION"; SkillName = "Cultivation", --Wah Where is the MaxLevel? }, [SKID.AM_FLAMECONTROL] = { "AM_FLAMECONTROL"; SkillName = "Flame Control", --Wah Where is the MaxLevel? }, [SKID.AM_CALLHOMUN] = { "AM_CALLHOMUN"; SkillName = "Call Homun", MaxLv = 1, _NeedSkillList = { { SKID.AM_REST,1 } } }, [SKID.AM_REST] = { "AM_REST"; SkillName = "Rest", MaxLv = 1, _NeedSkillList = { { SKID.AM_BIOETHICS,1 } } }, [SKID.AM_DRILLMASTER] = { "AM_DRILLMASTER"; SkillName = "Drillmaster", --Wah Where is the MaxLevel? }, [SKID.AM_HEALHOMUN] = { "AM_HEALHOMUN"; SkillName = "Heal Homun", --Wah Where is the MaxLevel? SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 } }, [SKID.AM_RESURRECTHOMUN] = { "AM_RESURRECTHOMUN"; SkillName = "Rez Homun", MaxLv = 5, SpAmount = { 74, 68, 62, 56, 50 }, _NeedSkillList = { { SKID.AM_CALLHOMUN,1 } } }, [SKID.CR_TRUST] = { "CR_TRUST"; SkillName = "Faith", MaxLv = 10, }, [SKID.CR_AUTOGUARD] = { "CR_AUTOGUARD"; SkillName = "Guard", MaxLv = 10, SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 } }, [SKID.CR_SHIELDCHARGE] = { "CR_SHIELDCHARGE"; SkillName = "Smite", MaxLv = 5, _NeedSkillList = { { SKID.CR_AUTOGUARD,5 } } }, [SKID.CR_SHIELDBOOMERANG] = { "CR_SHIELDBOOMERANG"; SkillName = "Shield Boom", MaxLv = 5, _NeedSkillList = { { SKID.CR_SHIELDCHARGE,3 } } }, [SKID.CR_REFLECTSHIELD] = { "CR_REFLECTSHIELD"; SkillName = "Reflect", MaxLv = 10, SpAmount = { 35, 40, 45, 50, 55, 60, 65, 70, 75, 80 }, _NeedSkillList = { { SKID.CR_SHIELDBOOMERANG,3 } } }, [SKID.CR_HOLYCROSS] = { "CR_HOLYCROSS"; SkillName = "HC", MaxLv = 10, SpAmount = { 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 }, _NeedSkillList = { { SKID.CR_TRUST,7 } } }, [SKID.CR_GRANDCROSS] = { "CR_GRANDCROSS"; SkillName = "GC", MaxLv = 10, SpAmount = { 37, 44, 51, 58, 65, 72, 78, 86, 93, 100 }, _NeedSkillList = { { SKID.CR_TRUST,10 }, { SKID.CR_HOLYCROSS,6 } } }, [SKID.CR_DEVOTION] = { "CR_DEVOTION"; SkillName = "Devo", MaxLv = 5, _NeedSkillList = { { SKID.CR_GRANDCROSS,4 }, { SKID.CR_REFLECTSHIELD,5 } } }, [SKID.CR_PROVIDENCE] = { "CR_PROVIDENCE"; SkillName = "Provi", MaxLv = 5, _NeedSkillList = { { SKID.AL_DP,5 }, { SKID.AL_HEAL,5 } } }, [SKID.CR_DEFENDER] = { "CR_DEFENDER"; SkillName = "Defender", MaxLv = 5, _NeedSkillList = { { SKID.CR_SHIELDBOOMERANG,1 } } }, [SKID.CR_SPEARQUICKEN] = { "CR_SPEARQUICKEN"; SkillName = "Spear Quicken", MaxLv = 10, SpAmount = { 24, 28, 32, 36, 40, 44, 48, 52, 56, 60 }, _NeedSkillList = { { SKID.KN_SPEARMASTERY,10 } } }, [SKID.MO_IRONHAND] = { "MO_IRONHAND"; SkillName = "Iron Hand", MaxLv = 10, _NeedSkillList = { { SKID.AL_DEMONBANE,10 }, { SKID.AL_DP,10 } } }, [SKID.MO_SPIRITSRECOVERY] = { "MO_SPIRITSRECOVERY"; SkillName = "Spirits Recovery", MaxLv = 5, _NeedSkillList = { { SKID.MO_BLADESTOP,2 } } }, [SKID.MO_CALLSPIRITS] = { "MO_CALLSPIRITS"; SkillName = "Call Spirits", MaxLv = 5, _NeedSkillList = { { SKID.MO_IRONHAND,2 } } }, [SKID.MO_ABSORBSPIRITS] = { "MO_ABSORBSPIRITS"; SkillName = "Absorb", MaxLv = 1, _NeedSkillList = { { SKID.MO_CALLSPIRITS,5 } } }, [SKID.MO_TRIPLEATTACK] = { "MO_TRIPLEATTACK"; SkillName = "Triple Attack", MaxLv = 10, _NeedSkillList = { { SKID.MO_DODGE,5 } } }, [SKID.MO_BODYRELOCATION] = { "MO_BODYRELOCATION"; SkillName = "Snap", MaxLv = 1, _NeedSkillList = { { SKID.MO_SPIRITSRECOVERY,2 }, { SKID.MO_EXTREMITYFIST,3 }, { SKID.MO_STEELBODY,3 } } }, [SKID.MO_DODGE] = { "MO_DODGE"; SkillName = "Dodge", MaxLv = 10, _NeedSkillList = { { SKID.MO_IRONHAND,5 }, { SKID.MO_CALLSPIRITS,5 } } }, [SKID.MO_INVESTIGATE] = { "MO_INVESTIGATE"; SkillName = "Occult", MaxLv = 5, SpAmount = { 10, 14, 17, 19, 20 }, _NeedSkillList = { { SKID.MO_CALLSPIRITS,5 } } }, [SKID.MO_FINGEROFFENSIVE] = { "MO_FINGEROFFENSIVE"; SkillName = "TSS", MaxLv = 5, SpAmount = { 10, 10, 10, 10, 10 }, _NeedSkillList = { { SKID.MO_INVESTIGATE,3 } } }, [SKID.MO_STEELBODY] = { "MO_STEELBODY"; SkillName = "Steel Body", MaxLv = 5, _NeedSkillList = { { SKID.MO_COMBOFINISH,3 } } }, [SKID.MO_BLADESTOP] = { "MO_BLADESTOP"; SkillName = "Blade Stop", MaxLv = 5, _NeedSkillList = { { SKID.MO_DODGE,5 } } }, [SKID.MO_EXPLOSIONSPIRITS] = { "MO_EXPLOSIONSPIRITS"; SkillName = "Fury", MaxLv = 5, _NeedSkillList = { { SKID.MO_ABSORBSPIRITS,1 } } }, [SKID.MO_EXTREMITYFIST] = { "MO_EXTREMITYFIST"; SkillName = "ASURA WATCH OUT", MaxLv = 5, _NeedSkillList = { { SKID.MO_EXPLOSIONSPIRITS,3 }, { SKID.MO_FINGEROFFENSIVE,3 } } }, [SKID.MO_CHAINCOMBO] = { "MO_CHAINCOMBO"; SkillName = "Chain Combo", MaxLv = 5, SpAmount = { 11, 12, 13, 14, 15 }, _NeedSkillList = { { SKID.MO_TRIPLEATTACK,5 } } }, [SKID.MO_COMBOFINISH] = { "MO_COMBOFINISH"; SkillName = "Combo Finish", MaxLv = 5, SpAmount = { 11, 12, 13, 14, 15 }, _NeedSkillList = { { SKID.MO_CHAINCOMBO,3 } } }, [SKID.SA_ADVANCEDBOOK] = { "SA_ADVANCEDBOOK"; SkillName = "Advanced Book", MaxLv = 10, }, [SKID.SA_CASTCANCEL] = { "SA_CASTCANCEL"; SkillName = "Cast Cancel", MaxLv = 5, _NeedSkillList = { { SKID.SA_ADVANCEDBOOK,2 } } }, [SKID.SA_MAGICROD] = { "SA_MAGICROD"; SkillName = "Magic Rod", MaxLv = 5, _NeedSkillList = { { SKID.SA_ADVANCEDBOOK,4 } } }, [SKID.SA_SPELLBREAKER] = { "SA_SPELLBREAKER"; SkillName = "Spell Break", MaxLv = 5, _NeedSkillList = { { SKID.SA_MAGICROD,1 } } }, [SKID.SA_FREECAST] = { "SA_FREECAST"; SkillName = "Free Cast", MaxLv = 10, _NeedSkillList = { { SKID.SA_CASTCANCEL,1 } } }, [SKID.SA_AUTOSPELL] = { "SA_AUTOSPELL"; SkillName = "Auto Spell", MaxLv = 10, _NeedSkillList = { { SKID.SA_FREECAST,4 } } }, [SKID.SA_FLAMELAUNCHER] = { "SA_FLAMELAUNCHER"; SkillName = "Flame Launcher", MaxLv = 5, _NeedSkillList = { { SKID.MG_FIREBOLT,1 }, { SKID.SA_ADVANCEDBOOK,5 } } }, [SKID.SA_FROSTWEAPON] = { "SA_FROSTWEAPON"; SkillName = "Frost Weapon", MaxLv = 5, _NeedSkillList = { { SKID.MG_COLDBOLT,1 }, { SKID.SA_ADVANCEDBOOK,5 } } }, [SKID.SA_LIGHTNINGLOADER] = { "SA_LIGHTNINGLOADER"; SkillName = "Lightning Loader", MaxLv = 5, _NeedSkillList = { { SKID.MG_LIGHTNINGBOLT,1 }, { SKID.SA_ADVANCEDBOOK,5 } } }, [SKID.SA_SEISMICWEAPON] = { "SA_SEISMICWEAPON"; SkillName = "Seismic Weapon", MaxLv = 5, _NeedSkillList = { { SKID.MG_STONECURSE,1 }, { SKID.SA_ADVANCEDBOOK,5 } } }, [SKID.SA_DRAGONOLOGY] = { "SA_DRAGONOLOGY"; SkillName = "Dragonology", MaxLv = 5, _NeedSkillList = { { SKID.SA_ADVANCEDBOOK,9 } } }, [SKID.SA_VOLCANO] = { "SA_VOLCANO"; SkillName = "Volc", MaxLv = 5, _NeedSkillList = { { SKID.SA_FLAMELAUNCHER,2 } } }, [SKID.SA_DELUGE] = { "SA_DELUGE"; SkillName = "Deluge", MaxLv = 5, _NeedSkillList = { { SKID.SA_FROSTWEAPON,2 } } }, [SKID.SA_VIOLENTGALE] = { "SA_VIOLENTGALE"; SkillName = "Gale", MaxLv = 5, _NeedSkillList = { { SKID.SA_LIGHTNINGLOADER,2 } } }, [SKID.SA_LANDPROTECTOR] = { "SA_LANDPROTECTOR"; SkillName = "LP", MaxLv = 5, _NeedSkillList = { { SKID.SA_DELUGE,3 }, { SKID.SA_VIOLENTGALE,3 }, { SKID.SA_VOLCANO,3 } } }, [SKID.SA_DISPELL] = { "SA_DISPELL"; SkillName = "Dispell", MaxLv = 5, _NeedSkillList = { { SKID.SA_SPELLBREAKER,3 } } }, [SKID.SA_ABRACADABRA] = { "SA_ABRACADABRA"; SkillName = "Abracadabra", MaxLv = 10, _NeedSkillList = { { SKID.SA_AUTOSPELL,5 }, { SKID.SA_DISPELL,1 }, { SKID.SA_LANDPROTECTOR,1 } } }, [SKID.SA_MONOCELL] = { "SA_MONOCELL"; SkillName = "Monocell", }, [SKID.SA_CLASSCHANGE] = { "SA_CLASSCHANGE"; SkillName = "Class Change", }, [SKID.SA_SUMMONMONSTER] = { "SA_SUMMONMONSTER"; SkillName = "Summon Monster", }, [SKID.SA_REVERSEORCISH] = { "SA_REVERSEORCISH"; SkillName = "Reverse Orcish", }, [SKID.SA_DEATH] = { "SA_DEATH"; SkillName = "Death", }, [SKID.SA_FORTUNE] = { "SA_FORTUNE"; SkillName = "Fortune", }, [SKID.SA_TAMINGMONSTER] = { "SA_TAMINGMONSTER"; SkillName = "Taming Monster", }, [SKID.SA_QUESTION] = { "SA_QUESTION"; SkillName = "?", }, [SKID.SA_GRAVITY] = { "SA_GRAVITY"; SkillName = "Gravity", }, [SKID.SA_LEVELUP] = { "SA_LEVELUP"; SkillName = "Level Up", }, [SKID.SA_INSTANTDEATH] = { "SA_INSTANTDEATH"; SkillName = "Instant Death", }, [SKID.SA_FULLRECOVERY] = { "SA_FULLRECOVERY"; SkillName = "Full Recovery", }, [SKID.SA_COMA] = { "SA_COMA"; SkillName = "Coma", }, [SKID.BD_ADAPTATION] = { "BD_ADAPTATION"; SkillName = "Amp", MaxLv = 1, }, [SKID.BD_ENCORE] = { "BD_ENCORE"; SkillName = "Encore", MaxLv = 1, _NeedSkillList = { { SKID.BD_ADAPTATION,1 } } }, [SKID.BD_LULLABY] = { "BD_LULLABY"; SkillName = "Lullaby", MaxLv = 1, NeedSkillList = { [JOBID.JT_BARD] = { { SKID.BA_WHISTLE,10 } }, [JOBID.JT_DANCER] = { { SKID.DC_HUMMING,10 } } } }, [SKID.BD_RICHMANKIM] = { "BD_RICHMANKIM"; SkillName = "EXP Song", MaxLv = 5, _NeedSkillList = { { SKID.BD_SIEGFRIED,3 } } }, [SKID.BD_ETERNALCHAOS] = { "BD_ETERNALCHAOS"; SkillName = "DEF TO 0", MaxLv = 1, _NeedSkillList = { { SKID.BD_ROKISWEIL,1 } } }, [SKID.BD_DRUMBATTLEFIELD] = { "BD_DRUMBATTLEFIELD"; SkillName = "ATK and DEF up", MaxLv = 5, SpAmount = { 38, 41, 44, 47, 50 }, NeedSkillList = { [JOBID.JT_BARD] = { { SKID.BA_APPLEIDUN,10 } }, [JOBID.JT_DANCER] = { { SKID.DC_SERVICEFORYOU,10 } } } }, [SKID.BD_RINGNIBELUNGEN] = { "BD_RINGNIBELUNGEN"; SkillName = "The Ring of Nibelungen", MaxLv = 5, SpAmount = { 38, 41, 44, 47, 50 }, _NeedSkillList = { { SKID.BD_DRUMBATTLEFIELD,3 } } }, [SKID.BD_ROKISWEIL] = { "BD_ROKISWEIL"; SkillName = "Loki", MaxLv = 1, NeedSkillList = { [JOBID.JT_BARD] = { { SKID.BA_ASSASSINCROSS,10 } }, [JOBID.JT_DANCER] = { { SKID.DC_DONTFORGETME,10 } } } }, [SKID.BD_INTOABYSS] = { "BD_INTOABYSS"; SkillName = "Abyss", MaxLv = 1, _NeedSkillList = { { SKID.BD_LULLABY,1 } } }, [SKID.BD_SIEGFRIED] = { "BD_SIEGFRIED"; SkillName = "Siegfried", MaxLv = 5, NeedSkillList = { [JOBID.JT_BARD] = { { SKID.BA_POEMBRAGI,10 } }, [JOBID.JT_DANCER] = { { SKID.DC_FORTUNEKISS,10 } } } }, [SKID.BD_RAGNAROK] = { "BD_RAGNAROK"; SkillName = "Ragnarok", }, [SKID.BA_MUSICALLESSON] = { "BA_MUSICALLESSON"; SkillName = "Musical Lesson", MaxLv = 10, }, [SKID.BA_MUSICALSTRIKE] = { "BA_MUSICALSTRIKE"; SkillName = "Musical Strike", MaxLv = 5, SpAmount = { 1, 3, 5, 7, 9, }, _NeedSkillList = { { SKID.BA_MUSICALLESSON,3 } } }, [SKID.BA_DISSONANCE] = { "BA_DISSONANCE"; SkillName = "Disso", MaxLv = 5, SpAmount = { 18, 21, 24, 27, 30 }, _NeedSkillList = { { SKID.BD_ADAPTATION,1 }, { SKID.BA_MUSICALLESSON,1 } } }, [SKID.BA_FROSTJOKE] = { "BA_FROSTJOKE"; SkillName = "Frost Joker", MaxLv = 5, SpAmount = { 12, 14, 16, 18, 20 }, _NeedSkillList = { { SKID.BD_ENCORE,1 } } }, [SKID.BA_WHISTLE] = { "BA_WHISTLE"; SkillName = "Whistle", MaxLv = 10, SpAmount = { 24, 28, 32, 36, 40, 44, 48, 52, 56, 60 }, _NeedSkillList = { { SKID.BA_DISSONANCE,3 } } }, [SKID.BA_ASSASSINCROSS] = { "BA_ASSASSINCROSS"; SkillName = "Riff", MaxLv = 10, SpAmount = { 38, 41, 44, 47, 50, 53, 56, 59, 62, 65 }, _NeedSkillList = { { SKID.BA_DISSONANCE,3 } } }, [SKID.BA_POEMBRAGI] = { "BA_POEMBRAGI"; SkillName = "Bragi", MaxLv = 10, SpAmount = { 40, 45, 50, 55, 60, 65, 70, 75, 80, 85 }, _NeedSkillList = { { SKID.BA_DISSONANCE,3 } } }, [SKID.BA_APPLEIDUN] = { "BA_APPLEIDUN"; SkillName = "Apple", MaxLv = 10, SpAmount = { 40, 45, 50, 55, 60, 65, 70, 75, 80, 85 }, _NeedSkillList = { { SKID.BA_DISSONANCE,3 } } }, [SKID.DC_DANCINGLESSON] = { "DC_DANCINGLESSON"; SkillName = "Dancing Lesson", MaxLv = 10, }, [SKID.DC_THROWARROW] = { "DC_THROWARROW"; SkillName = "Throw Arrow", MaxLv = 5, SpAmount = { 1, 3, 5, 7, 9 }, _NeedSkillList = { { SKID.DC_DANCINGLESSON,3 } } }, [SKID.DC_UGLYDANCE] = { "DC_UGLYDANCE"; SkillName = "Ugly Dance", MaxLv = 5, SpAmount = { 23, 26, 29, 32, 35 }, _NeedSkillList = { { SKID.BD_ADAPTATION,1 }, { SKID.DC_DANCINGLESSON,1 } } }, [SKID.DC_SCREAM] = { "DC_SCREAM"; SkillName = "Scream", MaxLv = 5, SpAmount = { 12, 14, 16, 18, 20 }, _NeedSkillList = { { SKID.BD_ENCORE,1 } } }, [SKID.DC_HUMMING] = { "DC_HUMMING"; SkillName = "Humming", MaxLv = 10, SpAmount = { 22, 24, 26, 28, 30, 32, 34, 36, 38, 40 }, _NeedSkillList = { { SKID.DC_UGLYDANCE,3 } } }, [SKID.DC_DONTFORGETME] = { "DC_DONTFORGETME"; SkillName = "DFM", MaxLv = 10, SpAmount = { 28, 31, 34, 37, 40, 43, 46, 49, 52, 55 }, _NeedSkillList = { { SKID.DC_UGLYDANCE,3 } } }, [SKID.DC_FORTUNEKISS] = { "DC_FORTUNEKISS"; SkillName = "Fortune's Kiss", MaxLv = 10, SpAmount = { 43, 46, 49, 52, 55, 58, 61, 64, 67, 70 }, _NeedSkillList = { { SKID.DC_UGLYDANCE,3 } } }, [SKID.DC_SERVICEFORYOU] = { "DC_SERVICEFORYOU"; SkillName = "SP Dance", MaxLv = 10, SpAmount = { 40, 45, 50, 55, 60, 65, 70, 75, 80, 85 }, _NeedSkillList = { { SKID.DC_UGLYDANCE,3 } } }, [SKID.WE_MALE] = { "WE_MALE"; SkillName = "I'll save you", }, [SKID.WE_FEMALE] = { "WE_FEMALE"; SkillName = "I'll sacrifice myself for you", }, [SKID.WE_CALLPARTNER] = { "WE_CALLPARTNER"; SkillName = "I miss you", }, [SKID.ITM_TOMAHAWK] = { "ITM_TOMAHAWK"; SkillName = "Throw Tomahawk", }, [SKID.LK_AURABLADE] = { "LK_AURABLADE"; SkillName = "AB", MaxLv = 5, SpAmount = { 18, 26, 34, 42, 50 }, _NeedSkillList = { { SKID.SM_MAGNUM,5 }, { SKID.SM_TWOHAND,5 } } }, [SKID.LK_PARRYING] = { "LK_PARRYING"; SkillName = "Parry", MaxLv = 10, SpAmount = { 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 }, _NeedSkillList = { { SKID.SM_PROVOKE,5 }, { SKID.SM_TWOHAND,10 }, { SKID.KN_TWOHANDQUICKEN,3 } } }, [SKID.LK_CONCENTRATION] = { "LK_CONCENTRATION"; SkillName = "Conc", MaxLv = 5, SpAmount = { 14, 18, 22, 26, 30 }, _NeedSkillList = { { SKID.SM_RECOVERY,5 }, { SKID.KN_SPEARMASTERY,5 }, { SKID.KN_RIDING,1 } } }, [SKID.LK_TENSIONRELAX] = { "LK_TENSIONRELAX"; SkillName = "Tension Relax", MaxLv = 1, _NeedSkillList = { { SKID.SM_PROVOKE,5 }, { SKID.SM_RECOVERY,10 }, { SKID.SM_ENDURE,3 } } }, [SKID.LK_BERSERK] = { "LK_BERSERK"; SkillName = "Zerk", MaxLv = 1, }, [SKID.HP_ASSUMPTIO] = { "HP_ASSUMPTIO"; SkillName = "Assump", MaxLv = 5, SpAmount = { 20, 30, 40, 50, 60 }, _NeedSkillList = { { SKID.AL_ANGELUS,1 }, { SKID.MG_SRECOVERY,3 }, { SKID.PR_IMPOSITIO,3 } } }, [SKID.HP_BASILICA] = { "HP_BASILICA"; SkillName = "Basilica", MaxLv = 5, SpAmount = { 80, 90, 100, 110, 120 }, _NeedSkillList = { { SKID.PR_GLORIA,2 }, { SKID.MG_SRECOVERY,1 }, { SKID.PR_KYRIE,3 } } }, [SKID.HP_MEDITATIO] = { "HP_MEDITATIO"; SkillName = "Meditatio", MaxLv = 10, _NeedSkillList = { { SKID.MG_SRECOVERY,5 }, { SKID.PR_LEXDIVINA,5 }, { SKID.PR_ASPERSIO,3 } } }, [SKID.HW_SOULDRAIN] = { "HW_SOULDRAIN"; SkillName = "Soul Drain", MaxLv = 10, _NeedSkillList = { { SKID.MG_SRECOVERY,5 }, { SKID.MG_SOULSTRIKE,7 } } }, [SKID.HW_MAGICCRASHER] = { "HW_MAGICCRASHER"; SkillName = "Magic Crasher", MaxLv = 1, _NeedSkillList = { { SKID.MG_SRECOVERY,1 }, } }, [SKID.HW_MAGICPOWER] = { "HW_MAGICPOWER"; SkillName = "Ampli", MaxLv = 10, SpAmount = { 14, 18, 22, 26, 30, 34, 38, 42, 46, 50 } }, [SKID.PA_PRESSURE] = { "PA_PRESSURE"; SkillName = "Domini", MaxLv = 5, SpAmount = { 30, 35, 40, 45, 50 }, _NeedSkillList = { { SKID.SM_ENDURE,5 }, { SKID.CR_TRUST,5 }, { SKID.CR_SHIELDCHARGE,2 } } }, [SKID.PA_SACRIFICE] = { "PA_SACRIFICE"; SkillName = "martyr's faggoting", MaxLv = 5, _NeedSkillList = { { SKID.SM_ENDURE,1 }, { SKID.CR_DEVOTION,3 } } }, [SKID.PA_GOSPEL] = { "PA_GOSPEL"; SkillName = "Gospel", MaxLv = 10, SpAmount = { 80, 80, 80, 80, 80, 100, 100, 100, 100, 100 }, _NeedSkillList = { { SKID.CR_TRUST,8 }, { SKID.AL_DP,3 }, { SKID.AL_DEMONBANE,5 } } }, [SKID.CH_PALMSTRIKE] = { "CH_PALMSTRIKE"; SkillName = "PPS", MaxLv = 5, SpAmount = { 2, 4, 6, 8, 10 }, _NeedSkillList = { { SKID.MO_IRONHAND,7 }, { SKID.MO_CALLSPIRITS,5 } } }, [SKID.CH_TIGERFIST] = { "CH_TIGERFIST"; SkillName = "Tiger Knuckle Fist", MaxLv = 5, SpAmount = { 4, 6, 8, 10, 12 }, _NeedSkillList = { { SKID.MO_IRONHAND,5 }, { SKID.MO_TRIPLEATTACK,5 }, { SKID.MO_COMBOFINISH,3 } } }, [SKID.CH_CHAINCRUSH] = { "CH_CHAINCRUSH"; SkillName = "Chain Crush Combo", MaxLv = 10, SpAmount = { 4, 6, 8, 10, 12, 14, 16, 18, 20, 22 }, _NeedSkillList = { { SKID.MO_IRONHAND,5 }, { SKID.MO_CALLSPIRITS,5 }, { SKID.CH_TIGERFIST,2 } } }, [SKID.PF_HPCONVERSION] = { "PF_HPCONVERSION"; SkillName = "Indulge", MaxLv = 5, _NeedSkillList = { { SKID.MG_SRECOVERY,1 }, { SKID.SA_MAGICROD,1 } } }, [SKID.PF_SOULCHANGE] = { "PF_SOULCHANGE"; SkillName = "Soul Change", MaxLv = 1, _NeedSkillList = { { SKID.SA_MAGICROD,3 }, { SKID.SA_SPELLBREAKER,2 } } }, [SKID.PF_SOULBURN] = { "PF_SOULBURN"; SkillName = "Soul Burn", MaxLv = 5, SpAmount = { 80, 90, 100, 110, 120 }, _NeedSkillList = { { SKID.SA_CASTCANCEL,5 }, { SKID.SA_MAGICROD,3 }, { SKID.SA_DISPELL,3 } } }, [SKID.ASC_KATAR] = { "ASC_KATAR"; SkillName = "Advanced Katar Research", MaxLv = 5, _NeedSkillList = { { SKID.TF_DOUBLE,5 }, { SKID.AS_KATAR,7 } } }, [SKID.ASC_EDP] = { "ASC_EDP"; SkillName = "EDP", MaxLv = 5, SpAmount = { 60, 70, 80, 90, 100 }, _NeedSkillList = { { SKID.ASC_CDP,1 } } }, [SKID.ASC_BREAKER] = { "ASC_BREAKER"; SkillName = "Breaker", MaxLv = 10, SpAmount = { 20, 20, 20, 20, 20, 30, 30, 30, 30, 30 }, _NeedSkillList = { { SKID.TF_DOUBLE,5 }, { SKID.TF_POISON,5 }, { SKID.AS_CLOAKING,3 }, { SKID.AS_ENCHANTPOISON,6 } } }, [SKID.SN_SIGHT] = { "SN_SIGHT"; SkillName = "TS", MaxLv = 10, SpAmount = { 20, 20, 25, 25, 30, 30, 35, 35, 40, 40 }, _NeedSkillList = { { SKID.AC_OWL,10 }, { SKID.AC_VULTURE,10 }, { SKID.AC_CONCENTRATION,10 }, { SKID.HT_FALCON,1 } } }, [SKID.SN_FALCONASSAULT] = { "SN_FALCONASSAULT"; SkillName = "FA", MaxLv = 5, SpAmount = { 30, 34, 38, 42, 46 }, _NeedSkillList = { { SKID.AC_VULTURE,5 }, { SKID.HT_FALCON,1 }, { SKID.HT_BLITZBEAT,5 }, { SKID.HT_STEELCROW,3 } } }, [SKID.SN_SHARPSHOOTING] = { "SN_SHARPSHOOTING"; SkillName = "FAS", MaxLv = 5, SpAmount = { 18, 21, 24, 27, 30 }, _NeedSkillList = { { SKID.AC_DOUBLE,5 }, { SKID.AC_CONCENTRATION,10 } } }, [SKID.SN_WINDWALK] = { "SN_WINDWALK"; SkillName = "WW", MaxLv = 10, SpAmount = { 46, 52, 58, 64, 70, 76, 82, 88, 94, 100 }, _NeedSkillList = { { SKID.AC_CONCENTRATION,9 } } }, [SKID.WS_MELTDOWN] = { "WS_MELTDOWN"; SkillName = "Melt Down", MaxLv = 10, SpAmount = { 50, 50, 60, 60, 70, 70, 80, 80, 90, 90 }, _NeedSkillList = { { SKID.BS_SKINTEMPER,3 }, { SKID.BS_HILTBINDING,1 }, { SKID.BS_WEAPONRESEARCH,5 }, { SKID.BS_OVERTHRUST,3 } } }, [SKID.WS_CREATECOIN] = { "WS_CREATECOIN"; SkillName = "Create Coin", }, [SKID.WS_CREATENUGGET] = { "WS_CREATENUGGET"; SkillName = "Create Nugget", }, [SKID.WS_CARTBOOST] = { "WS_CARTBOOST"; SkillName = "Cart Boost", MaxLv = 1, _NeedSkillList = { { SKID.MC_PUSHCART,5 }, { SKID.BS_HILTBINDING,1 }, { SKID.MC_CARTREVOLUTION }, { SKID.MC_CHANGECART } } }, [SKID.WS_SYSTEMCREATE] = { "WS_SYSTEMCREATE"; SkillName = "Auto Attack System", }, [SKID.ST_CHASEWALK] = { "ST_CHASEWALK"; SkillName = "Chase Walk", MaxLv = 5, _NeedSkillList = { { SKID.TF_HIDING,5 }, { SKID.RG_TUNNELDRIVE,3 } } }, [SKID.ST_REJECTSWORD] = { "ST_REJECTSWORD"; SkillName = "Reject", MaxLv = 5, SpAmount = { 10, 15, 20, 25, 30 } }, [SKID.ST_STEALBACKPACK] = { "ST_STEALBACKPACK"; SkillName = "Steal Backpack", }, [SKID.CR_ALCHEMY] = { "CR_ALCHEMY"; SkillName = "Alchemy", }, [SKID.CR_SYNTHESISPOTION] = { "CR_SYNTHESISPOTION"; SkillName = "Synthesis Potion", }, [SKID.CG_ARROWVULCAN] = { "CG_ARROWVULCAN"; SkillName = "AV", MaxLv = 10, SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 }, NeedSkillList = { [JOBID.JT_BARD_H] = { { SKID.AC_DOUBLE,5 }, { SKID.AC_SHOWER,5 }, { SKID.BA_MUSICALSTRIKE,1 } }, [JOBID.JT_DANCER_H] = { { SKID.AC_DOUBLE,5 }, { SKID.AC_SHOWER,5 }, { SKID.DC_THROWARROW,1 } } } }, [SKID.CG_MOONLIT] = { "CG_MOONLIT"; SkillName = "Moonlit Water Mill", MaxLv = 5, SpAmount = { 30, 40, 50, 60, 70 }, NeedSkillList = { [JOBID.JT_BARD_H] = { { SKID.AC_CONCENTRATION,5 }, { SKID.BA_MUSICALLESSON,7 } }, [JOBID.JT_DANCER_H] = { { SKID.AC_CONCENTRATION,5 }, { SKID.DC_DANCINGLESSON,7 } } } }, [SKID.CG_MARIONETTE] = { "CG_MARIONETTE"; SkillName = "Marionette Control", MaxLv = 1, NeedSkillList = { [JOBID.JT_BARD_H] = { { SKID.AC_CONCENTRATION,10 }, { SKID.BA_MUSICALLESSON,5 } }, [JOBID.JT_DANCER_H] = { { SKID.AC_CONCENTRATION,10 }, { SKID.DC_DANCINGLESSON,5 } } } }, [SKID.LK_SPIRALPIERCE] = { "LK_SPIRALPIERCE"; SkillName = "Spiral", MaxLv = 5, SpAmount = { 18, 21, 24, 27, 30 }, _NeedSkillList = { { SKID.KN_SPEARMASTERY,5 }, { SKID.KN_PIERCE,5 }, { SKID.KN_RIDING,1 }, { SKID.KN_SPEARSTAB,5 } } }, [SKID.LK_HEADCRUSH] = { "LK_HEADCRUSH"; SkillName = "Head Crush", MaxLv = 5, _NeedSkillList = { { SKID.KN_SPEARMASTERY,9 }, { SKID.KN_RIDING,1 } } }, [SKID.LK_JOINTBEAT] = { "LK_JOINTBEAT"; SkillName = "Joint Beat", MaxLv = 10, SpAmount = { 12, 12, 14, 14, 16, 16, 18, 18, 20, 20 }, _NeedSkillList = { { SKID.KN_CAVALIERMASTERY,3 }, { SKID.LK_HEADCRUSH,3 } } }, [SKID.HW_NAPALMVULCAN] = { "HW_NAPALMVULCAN"; SkillName = "Napalm Vulcan", MaxLv = 5, SpAmount = { 10, 25, 40, 55, 70 }, _NeedSkillList = { { SKID.MG_NAPALMBEAT,5 } } }, [SKID.CH_SOULCOLLECT] = { "CH_SOULCOLLECT"; SkillName = "HSS", MaxLv = 1, _NeedSkillList = { { SKID.MO_EXPLOSIONSPIRITS,5 } } }, [SKID.PF_MINDBREAKER] = { "PF_MINDBREAKER"; SkillName = "Cheating ass nigga", MaxLv = 5, SpAmount = { 12, 15, 18, 21, 24 }, _NeedSkillList = { { SKID.MG_SRECOVERY,3 }, { SKID.PF_SOULBURN,2 } } }, [SKID.PF_MEMORIZE] = { "PF_MEMORIZE"; SkillName = "Memorize", MaxLv = 1, _NeedSkillList = { { SKID.SA_ADVANCEDBOOK,5 }, { SKID.SA_FREECAST,5 }, { SKID.SA_AUTOSPELL,1 } } }, [SKID.PF_FOGWALL] = { "PF_FOGWALL"; SkillName = "Fog", MaxLv = 1, _NeedSkillList = { { SKID.SA_VIOLENTGALE,2 }, { SKID.SA_DELUGE,2 } } }, [SKID.PF_SPIDERWEB] = { "PF_SPIDERWEB"; SkillName = "Web", MaxLv = 1, _NeedSkillList = { { SKID.SA_DRAGONOLOGY,4 } } }, [SKID.ASC_METEORASSAULT] = { "ASC_METEORASSAULT"; SkillName = "MA", MaxLv = 10, SpAmount = { 10, 12, 14, 16, 18, 20, 22, 24, 26, 28 }, _NeedSkillList = { { SKID.AS_KATAR,5 }, { SKID.AS_RIGHT,3 }, { SKID.AS_SONICBLOW,5 }, { SKID.ASC_BREAKER,1 } } }, [SKID.ASC_CDP] = { "ASC_CDP"; SkillName = "Create Deadly Poison", MaxLv = 1, _NeedSkillList = { { SKID.TF_POISON,10 }, { SKID.TF_DETOXIFY,1 }, { SKID.AS_ENCHANTPOISON,5 } } }, [SKID.WE_BABY] = { "WE_BABY"; SkillName = "Mom, Dad, I love you!", }, [SKID.WE_CALLPARENT] = { "WE_CALLPARENT"; SkillName = "Mom, Dad, I miss you!", }, [SKID.WE_CALLBABY] = { "WE_CALLBABY"; SkillName = "Come to me, honey~", }, [SKID.TK_RUN] = { "TK_RUN"; SkillName = "Running", MaxLv = 10, }, [SKID.TK_READYSTORM] = { "TK_READYSTORM"; SkillName = "Prepare Whirlwind Kick", MaxLv = 1, _NeedSkillList = { { SKID.TK_STORMKICK,1 } } }, [SKID.TK_STORMKICK] = { "TK_STORMKICK"; SkillName = "Whirlwind Kick", MaxLv = 7, }, [SKID.TK_READYDOWN] = { "TK_READYDOWN"; SkillName = "Prepare Axe Kick", MaxLv = 1, _NeedSkillList = { { SKID.TK_DOWNKICK,1 } } }, [SKID.TK_DOWNKICK] = { "TK_DOWNKICK"; SkillName = "Axe Kick", MaxLv = 7, }, [SKID.TK_READYTURN] = { "TK_READYTURN"; SkillName = "Prepare Round Kick", MaxLv = 1, _NeedSkillList = { { SKID.TK_TURNKICK,1 } } }, [SKID.TK_TURNKICK] = { "TK_TURNKICK"; SkillName = "Round Kick", MaxLv = 7, }, [SKID.TK_READYCOUNTER] = { "TK_READYCOUNTER"; SkillName = "Prepare Counter Kick", MaxLv = 1, _NeedSkillList = { { SKID.TK_COUNTER,1 } } }, [SKID.TK_COUNTER] = { "TK_COUNTER"; SkillName = "Counter Kick", MaxLv = 7, }, [SKID.TK_DODGE] = { "TK_DODGE"; SkillName = "Break Fall", MaxLv = 1, _NeedSkillList = { { SKID.TK_JUMPKICK,7 } } }, [SKID.TK_JUMPKICK] = { "TK_JUMPKICK"; SkillName = "FSK", MaxLv = 7, }, [SKID.TK_HPTIME] = { "TK_HPTIME"; SkillName = "Peaceful Rest", MaxLv = 10, }, [SKID.TK_SPTIME] = { "TK_SPTIME"; SkillName = "Enjoyable Rest", MaxLv = 10, }, [SKID.TK_POWER] = { "TK_POWER"; SkillName = "Fighting Chant", MaxLv = 5, }, [SKID.TK_SEVENWIND] = { "TK_SEVENWIND"; SkillName = "Warm Wind", MaxLv = 7, SpAmount = { 20, 20, 20, 20, 50, 50, 50 }, _NeedSkillList = { { SKID.TK_HPTIME,5 }, { SKID.TK_SPTIME,5 }, { SKID.TK_POWER,5 } } }, [SKID.TK_HIGHJUMP] = { "TK_HIGHJUMP"; SkillName = "High Jump", MaxLv = 5, SpAmount = { 50, 50, 50, 50, 50 } }, [SKID.SG_FEEL] = { "SG_FEEL"; SkillName = "Feeling", MaxLv = 3, SpAmount = { 100, 100, 100 } }, [SKID.SG_SUN_WARM] = { "SG_SUN_WARM"; SkillName = "Warmth of the Sun", MaxLv = 3, _NeedSkillList = { { SKID.SG_FEEL,1 } } }, [SKID.SG_MOON_WARM] = { "SG_MOON_WARM"; SkillName = "Warmth of the Moon", MaxLv = 3, _NeedSkillList = { { SKID.SG_FEEL,2 } } }, [SKID.SG_STAR_WARM] = { "SG_STAR_WARM"; SkillName = "Warmth of the Stars", MaxLv = 3, _NeedSkillList = { { SKID.SG_FEEL,3 } } }, [SKID.SG_SUN_COMFORT] = { "SG_SUN_COMFORT"; SkillName = "Comfort of the Sun", MaxLv = 4, _NeedSkillList = { { SKID.SG_FEEL,1 } } }, [SKID.SG_MOON_COMFORT] = { "SG_MOON_COMFORT"; SkillName = "Comfort of the Moon", MaxLv = 4, _NeedSkillList = { { SKID.SG_FEEL,2 } } }, [SKID.SG_STAR_COMFORT] = { "SG_STAR_COMFORT"; SkillName = "Comfort of the Stars", MaxLv = 4, _NeedSkillList = { { SKID.SG_FEEL,3 } } }, [SKID.SG_HATE] = { "SG_HATE"; SkillName = "Hatred", MaxLv = 3, SpAmount = { 100, 100, 100 } }, [SKID.SG_SUN_ANGER] = { "SG_SUN_ANGER"; SkillName = "Anger of the Sun", MaxLv = 3, _NeedSkillList = { { SKID.SG_HATE,1 } } }, [SKID.SG_MOON_ANGER] = { "SG_MOON_ANGER"; SkillName = "Anger of the Moon", MaxLv = 3, _NeedSkillList = { { SKID.SG_HATE,2 } } }, [SKID.SG_STAR_ANGER] = { "SG_STAR_ANGER"; SkillName = "Anger of the Stars", MaxLv = 3, _NeedSkillList = { { SKID.SG_HATE,3 } } }, [SKID.SG_SUN_BLESS] = { "SG_SUN_BLESS"; SkillName = "Blessing of the Sun", MaxLv = 5, _NeedSkillList = { { SKID.SG_FEEL,1 }, { SKID.SG_HATE,1 } } }, [SKID.SG_MOON_BLESS] = { "SG_MOON_BLESS"; SkillName = "Blessing of the Moon", MaxLv = 5, _NeedSkillList = { { SKID.SG_FEEL,2 }, { SKID.SG_HATE,2 } } }, [SKID.SG_STAR_BLESS] = { "SG_STAR_BLESS"; SkillName = "Blessing of the Stars", MaxLv = 5, _NeedSkillList = { { SKID.SG_FEEL,3 }, { SKID.SG_HATE,3 } } }, [SKID.SG_DEVIL] = { "SG_DEVIL"; SkillName = "Demon", MaxLv = 10, }, [SKID.SG_FRIEND] = { "SG_FRIEND"; SkillName = "Friend", MaxLv = 3, }, [SKID.SG_KNOWLEDGE] = { "SG_KNOWLEDGE"; SkillName = "Knowledge", MaxLv = 10, }, [SKID.SG_FUSION] = { "SG_FUSION"; SkillName = "Union", MaxLv = 1, Type = "Soul", _NeedSkillList = { { SKID.SG_KNOWLEDGE,9 } } }, [SKID.SL_ALCHEMIST] = { "SL_ALCHEMIST"; SkillName = "Alchemist Spirit", MaxLv = 5, }, [SKID.AM_BERSERKPITCHER] = { "AM_BERSERKPITCHER"; SkillName = "Berserk Pitcher", MaxLv = 1, Type = "Soul", }, [SKID.SL_MONK] = { "SL_MONK"; SkillName = "Monk Spirit", MaxLv = 5, }, [SKID.SL_STAR] = { "SL_STAR"; SkillName = "Star Gladiator Spirit", MaxLv = 5, }, [SKID.SL_SAGE] = { "SL_SAGE"; SkillName = "Sage Spirit", MaxLv = 5, }, [SKID.SL_CRUSADER] = { "SL_CRUSADER"; SkillName = "Crusader Spirit", MaxLv = 5, }, [SKID.SL_SUPERNOVICE] = { "SL_SUPERNOVICE"; SkillName = "Super Novice Spirit", MaxLv = 5, _NeedSkillList = { { SKID.SL_STAR,1 } } }, [SKID.SL_KNIGHT] = { "SL_KNIGHT"; SkillName = "Knight Spirit", MaxLv = 5, _NeedSkillList = { { SKID.SL_CRUSADER,1 } } }, [SKID.SL_WIZARD] = { "SL_WIZARD"; SkillName = "Wizard Spirit", MaxLv = 5, _NeedSkillList = { { SKID.SL_SAGE,1 } } }, [SKID.SL_PRIEST] = { "SL_PRIEST"; SkillName = "Priest Spirit", MaxLv = 5, _NeedSkillList = { { SKID.SL_MONK,1 } } }, [SKID.SL_BARDDANCER] = { "SL_BARDDANCER"; SkillName = "Bard and Dancer Spirits", MaxLv = 5, }, [SKID.SL_ROGUE] = { "SL_ROGUE"; SkillName = "Rogue Spirit", MaxLv = 5, _NeedSkillList = { { SKID.SL_ASSASIN,1 } } }, [SKID.SL_ASSASIN] = { "SL_ASSASIN"; SkillName = "Assassin Spirit", MaxLv = 5, }, [SKID.SL_BLACKSMITH] = { "SL_BLACKSMITH"; SkillName = "Blacksmith Spirit", MaxLv = 5, _NeedSkillList = { { SKID.SL_ALCHEMIST,1 } } }, [SKID.BS_ADRENALINE2] = { "BS_ADRENALINE2"; SkillName = "FAR", MaxLv = 1, Type = "Soul", _NeedSkillList = { { SKID.BS_ADRENALINE,5 } } }, [SKID.SL_HUNTER] = { "SL_HUNTER"; SkillName = "Hunter Spirit", MaxLv = 5, _NeedSkillList = { { SKID.SL_BARDDANCER,1 } } }, [SKID.SL_SOULLINKER] = { "SL_SOULLINKER"; SkillName = "Soul Linker Spirit", MaxLv = 5, _NeedSkillList = { { SKID.SL_STAR,1 } } }, [SKID.SL_KAIZEL] = { "SL_KAIZEL"; SkillName = "Kaizel", MaxLv = 7, _NeedSkillList = { { SKID.SL_PRIEST,1 } } }, [SKID.SL_KAAHI] = { "SL_KAAHI"; SkillName = "Kaahi", MaxLv = 7, SpAmount = { 30, 30, 30, 30, 30, 30, 30 }, _NeedSkillList = { { SKID.SL_CRUSADER,1 }, { SKID.SL_MONK,1 }, { SKID.SL_PRIEST,1 } } }, [SKID.SL_KAUPE] = { "SL_KAUPE"; SkillName = "Kaupe", MaxLv = 3, _NeedSkillList = { { SKID.SL_ASSASIN,1 }, { SKID.SL_ROGUE,1 } } }, [SKID.SL_KAITE] = { "SL_KAITE"; SkillName = "Kaite", MaxLv = 7, _NeedSkillList = { { SKID.SL_SAGE,1 }, { SKID.SL_WIZARD,1 } } }, [SKID.SL_KAINA] = { "SL_KAINA"; SkillName = "Kaina", MaxLv = 7, _NeedSkillList = { { SKID.TK_SPTIME,1 } } }, [SKID.SL_STIN] = { "SL_STIN"; SkillName = "Estin", MaxLv = 7, SpAmount = { 18, 20, 22, 24, 26, 28, 30 }, _NeedSkillList = { { SKID.SL_WIZARD,1 } } }, [SKID.SL_STUN] = { "SL_STUN"; SkillName = "Estun", MaxLv = 7, SpAmount = { 18, 20, 22, 24, 26, 28, 30 }, _NeedSkillList = { { SKID.SL_WIZARD,1 } } }, [SKID.SL_SMA] = { "SL_SMA"; SkillName = "Esma", MaxLv = 10, SpAmount = { 8, 16, 24, 32, 40, 48, 56, 64, 72, 80 }, _NeedSkillList = { { SKID.SL_STIN,7 }, { SKID.SL_STUN,7 } } }, [SKID.SL_SWOO] = { "SL_SWOO"; SkillName = "Eswoo", MaxLv = 7, _NeedSkillList = { { SKID.SL_PRIEST,1 } } }, [SKID.SL_SKE] = { "SL_SKE"; SkillName = "Eske", MaxLv = 3, _NeedSkillList = { { SKID.SL_KNIGHT,1 } } }, [SKID.SL_SKA] = { "SL_SKA"; SkillName = "Eska", MaxLv = 3, _NeedSkillList = { { SKID.SL_MONK,1 } } }, [SKID.ST_PRESERVE] = { "ST_PRESERVE"; SkillName = "Preserve", MaxLv = 1, _NeedSkillList = { { SKID.RG_PLAGIARISM,10 } } }, [SKID.ST_FULLSTRIP] = { "ST_FULLSTRIP"; SkillName = "Full Strip", MaxLv = 5, SpAmount = { 22, 24, 26, 28, 30 }, _NeedSkillList = { { SKID.RG_STRIPWEAPON,5 } } }, [SKID.WS_WEAPONREFINE] = { "WS_WEAPONREFINE"; SkillName = "Weapon Refine", MaxLv= 10, _NeedSkillList = { { SKID.BS_WEAPONRESEARCH,10 } } }, [SKID.CR_SLIMPITCHER] = { "CR_SLIMPITCHER"; SkillName = "SPP", MaxLv = 10, SpAmount = { 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 }, _NeedSkillList = { { SKID.AM_POTIONPITCHER,5 } } }, [SKID.CR_FULLPROTECTION] = { "CR_FULLPROTECTION"; SkillName = "FCP", MaxLv = 5, _NeedSkillList = { { SKID.AM_CP_WEAPON,5 }, { SKID.AM_CP_ARMOR,5 }, { SKID.AM_CP_SHIELD,5 }, { SKID.AM_CP_HELM,5 }, } }, [SKID.PA_SHIELDCHAIN] = { "PA_SHIELDCHAIN"; SkillName = "Shield Chain", MaxLv = 5, SpAmount = { 28, 31, 34, 37, 40 }, _NeedSkillList = { { SKID.CR_SHIELDBOOMERANG,5 } } }, [SKID.HP_MANARECHARGE] = { "HP_MANARECHARGE"; SkillName = "Mana Recharge", MaxLv = 5, _NeedSkillList = { { SKID.PR_MACEMASTERY,10 }, { SKID.AL_DEMONBANE,10 } } }, [SKID.PF_DOUBLECASTING] = { "PF_DOUBLECASTING"; SkillName = "Double Casting", MaxLv = 5, _NeedSkillList = { { SKID.SA_AUTOSPELL,1 } } }, [SKID.HW_GANBANTEIN] = { "HW_GANBANTEIN"; SkillName = "Ganba", MaxLv = 1, _NeedSkillList = { { SKID.WZ_ESTIMATION,1 }, { SKID.WZ_ICEWALL,1 } } }, [SKID.HW_GRAVITATION] = { "HW_GRAVITATION"; SkillName = "Gravitation Field", MaxLv = 5, SpAmount = { 20, 40, 60, 80, 100 }, _NeedSkillList = { { SKID.WZ_QUAGMIRE,1 }, { SKID.HW_MAGICCRASHER,1 }, { SKID.HW_MAGICPOWER,10 } } }, [SKID.WS_CARTTERMINATION] = { "WS_CARTTERMINATION"; SkillName = "CT", MaxLv = 10, _NeedSkillList = { { SKID.MC_MAMMONITE,10 }, { SKID.BS_HAMMERFALL,5 }, { SKID.WS_CARTBOOST,1 } } }, [SKID.WS_OVERTHRUSTMAX] = { "WS_OVERTHRUSTMAX"; SkillName = "MAX OT", MaxLv = 5, _NeedSkillList = { { SKID.BS_OVERTHRUST,5 } } }, [SKID.CG_LONGINGFREEDOM] = { "CG_LONGINGFREEDOM"; SkillName = "Longing for Freedom", MaxLv = 5, NeedSkillList = { [JOBID.JT_BARD_H] = { { SKID.CG_MARIONETTE,1 }, { SKID.BA_DISSONANCE,3 }, { SKID.BA_MUSICALLESSON,10 } }, [JOBID.JT_DANCER_H] = { { SKID.CG_MARIONETTE,1 }, { SKID.DC_UGLYDANCE,3 }, { SKID.DC_DANCINGLESSON,10 } } } }, [SKID.CG_HERMODE] = { "CG_HERMODE"; SkillName = "Wand of Hermode", MaxLv = 5, NeedSkillList = { [JOBID.JT_BARD_H] = { { SKID.AC_CONCENTRATION,10 }, { SKID.BA_MUSICALLESSON,10 } }, [JOBID.JT_DANCER_H] = { { SKID.AC_CONCENTRATION,10 }, { SKID.DC_DANCINGLESSON,10 } } } }, [SKID.CG_TAROTCARD] = { "CG_TAROTCARD"; SkillName = "Tarot", MaxLv = 5, NeedSkillList = { [JOBID.JT_BARD_H] = { { SKID.AC_CONCENTRATION,10 }, { SKID.BA_DISSONANCE,3 } }, [JOBID.JT_DANCER_H] = { { SKID.AC_CONCENTRATION,10 }, { SKID.DC_UGLYDANCE,3 } } } }, [SKID.CR_ACIDDEMONSTRATION] = { "CR_ACIDDEMONSTRATION"; SkillName = "AD", MaxLv = 10, _NeedSkillList = { { SKID.AM_DEMONSTRATION,5 }, { SKID.AM_ACIDTERROR,5 } } }, [SKID.CR_CULTIVATION] = { "CR_CULTIVATION"; SkillName = "Plant Cultivation", MaxLv = 2, SpAmount = { 10, 10 } }, [SKID.TK_MISSION] = { "TK_MISSION"; SkillName = "TaeKwon Mission", MaxLv = 1, _NeedSkillList = { { SKID.TK_POWER,5 } } }, [SKID.SL_HIGH] = { "SL_HIGH"; SkillName = "Rebirth Spirit", MaxLv = 5, _NeedSkillList = { { SKID.SL_SUPERNOVICE,5 } } }, [SKID.KN_ONEHAND] = { "KN_ONEHAND"; SkillName = "One-Hand Quicken", MaxLv = 1, Type = "Soul", _NeedSkillList = { { SKID.KN_TWOHANDQUICKEN,10 } } }, [SKID.AM_TWILIGHT1] = { "AM_TWILIGHT1"; SkillName = "Twilight Alchemy", MaxLv = 1, Type = "Soul", _NeedSkillList = { { SKID.AM_PHARMACY,10 } } }, [SKID.AM_TWILIGHT2] = { "AM_TWILIGHT2"; SkillName = "Twilight Alchemy", MaxLv = 1, Type = "Soul", _NeedSkillList = { { SKID.AM_PHARMACY,10 } } }, [SKID.AM_TWILIGHT3] = { "AM_TWILIGHT3"; SkillName = "Twilight Alchemy", MaxLv = 1, Type = "Soul", _NeedSkillList = { { SKID.AM_PHARMACY,10 } } }, [SKID.HT_POWER] = { "HT_POWER"; SkillName = "Beast Strafing", MaxLv = 1, Type = "Soul", _NeedSkillList = { { SKID.AC_DOUBLE,10 } } }, [SKID.GS_GLITTERING] = { "GS_GLITTERING"; SkillName = "Flip the Coin", MaxLv = 5, }, [SKID.GS_FLING] = { "GS_FLING"; SkillName = "Fling", MaxLv = 1, _NeedSkillList = { { SKID.GS_GLITTERING,1 } } }, [SKID.GS_TRIPLEACTION] = { "GS_TRIPLEACTION"; SkillName = "Triple Action", MaxLv = 1, _NeedSkillList = { { SKID.GS_GLITTERING,1 }, { SKID.GS_CHAINACTION,10 } } }, [SKID.GS_BULLSEYE] = { "GS_BULLSEYE"; SkillName = "Bull's Eye", MaxLv = 1, _NeedSkillList = { { SKID.GS_GLITTERING,5 }, { SKID.GS_TRACKING,10 } } }, [SKID.GS_MADNESSCANCEL] = { "GS_MADNESSCANCEL"; SkillName = "Madness Canceller", MaxLv = 1, _NeedSkillList = { { SKID.GS_GATLINGFEVER,10 }, { SKID.GS_GLITTERING,4 } } }, [SKID.GS_ADJUSTMENT] = { "GS_ADJUSTMENT"; SkillName = "Adjustment", MaxLv = 1, _NeedSkillList = { { SKID.GS_GLITTERING,4 }, { SKID.GS_DISARM,5 } } }, [SKID.GS_INCREASING] = { "GS_INCREASING"; SkillName = "Increasing Accuracy", MaxLv = 1, _NeedSkillList = { { SKID.GS_GLITTERING,2 }, { SKID.GS_SNAKEEYE,10 } } }, [SKID.GS_MAGICALBULLET] = { "GS_MAGICALBULLET"; SkillName = "Magical Bullet", MaxLv = 1, _NeedSkillList = { { SKID.GS_GLITTERING,1 } } }, [SKID.GS_CRACKER] = { "GS_CRACKER"; SkillName = "Cracker", MaxLv = 1, _NeedSkillList = { { SKID.GS_GLITTERING,1 } } }, [SKID.GS_SINGLEACTION] = { "GS_SINGLEACTION"; SkillName = "Single Action", MaxLv = 10, }, [SKID.GS_SNAKEEYE] = { "GS_SNAKEEYE"; SkillName = "Snake's Eye", MaxLv = 10, }, [SKID.GS_CHAINACTION] = { "GS_CHAINACTION"; SkillName = "Chain Action", MaxLv = 10, _NeedSkillList = { { SKID.GS_SINGLEACTION,1 } } }, [SKID.GS_TRACKING] = { "GS_TRACKING"; SkillName = "Tracking", MaxLv = 10, SpAmount = { 15, 20, 25, 30, 35, 40, 45, 50, 55, 60 }, _NeedSkillList = { { SKID.GS_SINGLEACTION,5 } } }, [SKID.GS_DISARM] = { "GS_DISARM"; SkillName = "Disarm", MaxLv = 5, SpAmount = { 15, 20, 25, 30, 35 }, _NeedSkillList = { { SKID.GS_TRACKING,7 } } }, [SKID.GS_PIERCINGSHOT] = { "GS_PIERCINGSHOT"; SkillName = "Piercing Shot", MaxLv = 5, SpAmount = { 11, 12, 13, 14, 15 }, _NeedSkillList = { { SKID.GS_TRACKING,5 } } }, [SKID.GS_RAPIDSHOWER] = { "GS_RAPIDSHOWER"; SkillName = "Rapid Shower", MaxLv = 10, SpAmount = { 22, 24, 26, 28, 30, 32, 34, 36, 38, 40 }, _NeedSkillList = { { SKID.GS_CHAINACTION,3 } } }, [SKID.GS_DESPERADO] = { "GS_DESPERADO"; SkillName = "Desperado", MaxLv = 10, SpAmount = { 32, 34, 36, 38, 40, 42, 44, 46, 48, 50 }, _NeedSkillList = { { SKID.GS_RAPIDSHOWER,5 } } }, [SKID.GS_GATLINGFEVER] = { "GS_GATLINGFEVER"; SkillName = "Gatling Fever", MaxLv = 10, SpAmount = { 30, 32, 34, 36, 38, 40, 42, 44, 46, 48 }, _NeedSkillList = { { SKID.GS_RAPIDSHOWER,7 }, { SKID.GS_DESPERADO,5 } } }, [SKID.GS_DUST] = { "GS_DUST"; SkillName = "Dust", MaxLv = 10, SpAmount = { 3, 6, 9, 12, 15, 18, 21, 24, 27, 30 }, _NeedSkillList = { { SKID.GS_SINGLEACTION,5 } } }, [SKID.GS_FULLBUSTER] = { "GS_FULLBUSTER"; SkillName = "Full Buster", MaxLv = 10, SpAmount = { 20, 25, 30, 35, 40, 45, 50, 55, 60, 65 }, _NeedSkillList = { { SKID.GS_DUST,3 } } }, [SKID.GS_SPREADATTACK] = { "GS_SPREADATTACK"; SkillName = "Spread Attack", MaxLv = 10, SpAmount = { 15, 20, 25, 30, 35, 40, 45, 50, 55, 60 }, _NeedSkillList = { { SKID.GS_FULLBUSTER,5 } } }, [SKID.GS_GROUNDDRIFT] = { "GS_GROUNDDRIFT"; SkillName = "Ground Drift", MaxLv = 10, SpAmount = { 4, 8, 12, 16, 20, 24, 28, 32, 36, 40 }, _NeedSkillList = { { SKID.GS_SPREADATTACK,7 }, { SKID.GS_FULLBUSTER,5 } } }, [SKID.NJ_TOBIDOUGU] = { "NJ_TOBIDOUGU"; SkillName = "Throwing Mastery", MaxLv = 10, }, [SKID.NJ_SYURIKEN] = { "NJ_SYURIKEN"; SkillName = "Throw Shuriken", MaxLv = 10, _NeedSkillList = { { SKID.NJ_TOBIDOUGU,1 } } }, [SKID.NJ_KUNAI] = { "NJ_KUNAI"; SkillName = "Throw Kunai", MaxLv = 5, _NeedSkillList = { { SKID.NJ_SYURIKEN,5 } } }, [SKID.NJ_HUUMA] = { "NJ_HUUMA"; SkillName = "Throw Fuuma Shuriken", MaxLv = 5, SpAmount = { 20, 25, 30, 35, 40 }, _NeedSkillList = { { SKID.NJ_TOBIDOUGU,5 }, { SKID.NJ_KUNAI,5 } } }, [SKID.NJ_ZENYNAGE] = { "NJ_ZENYNAGE"; SkillName = "Throw Zeny", MaxLv = 10, SpAmount = { 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 }, _NeedSkillList = { { SKID.NJ_TOBIDOUGU,10 }, { SKID.NJ_HUUMA,5 } } }, [SKID.NJ_TATAMIGAESHI] = { "NJ_TATAMIGAESHI"; SkillName = "Reverse Tatami", MaxLv = 5, }, [SKID.NJ_KASUMIKIRI] = { "NJ_KASUMIKIRI"; SkillName = "Mist Slash", MaxLv = 10, SpAmount = { 10, 12, 14, 16, 18, 20, 22, 24, 26, 28 }, _NeedSkillList = { { SKID.NJ_SHADOWJUMP,1 } } }, [SKID.NJ_SHADOWJUMP] = { "NJ_SHADOWJUMP"; SkillName = "Shadow Jump", MaxLv = 5, _NeedSkillList = { { SKID.NJ_TATAMIGAESHI,1 } } }, [SKID.NJ_KIRIKAGE] = { "NJ_KIRIKAGE"; SkillName = "Shadow Slash", MaxLv = 5, SpAmount = { 14, 16, 18, 20, 22 }, _NeedSkillList = { { SKID.NJ_KASUMIKIRI,5 } } }, [SKID.NJ_UTSUSEMI] = { "NJ_UTSUSEMI"; SkillName = "Cast-off Ciceda Shell", MaxLv = 5, SpAmount = { 12, 15, 18, 21, 24 }, _NeedSkillList = { { SKID.NJ_SHADOWJUMP,5 } } }, [SKID.NJ_BUNSINJYUTSU] = { "NJ_BUNSINJYUTSU"; SkillName = "Illusionary Shadow", MaxLv = 10, SpAmount = { 30, 32, 34, 36, 38, 40, 42, 44, 46, 48 }, _NeedSkillList = { { SKID.NJ_NEN,1 }, { SKID.NJ_UTSUSEMI,4 }, { SKID.NJ_KIRIKAGE,3 } } }, [SKID.NJ_NINPOU] = { "NJ_NINPOU"; SkillName = "Ninpou Training", MaxLv = 10, }, [SKID.NJ_KOUENKA] = { "NJ_KOUENKA"; SkillName = "Crimson Fire Blossom", MaxLv = 10, SpAmount = { 18, 20, 22, 24, 26, 28, 30, 32, 34, 36 }, _NeedSkillList = { { SKID.NJ_NINPOU,1 } } }, [SKID.NJ_KAENSIN] = { "NJ_KAENSIN"; SkillName = "Crimson Fire Formation", MaxLv = 10, _NeedSkillList = { { SKID.NJ_KOUENKA,5 } } }, [SKID.NJ_BAKUENRYU] = { "NJ_BAKUENRYU"; SkillName = "DFF", MaxLv = 5, SpAmount = { 20, 25, 30, 35, 40 }, _NeedSkillList = { { SKID.NJ_NINPOU,10 }, { SKID.NJ_KAENSIN,7 } } }, [SKID.NJ_HYOUSENSOU] = { "NJ_HYOUSENSOU"; SkillName = "Lightning Spear", MaxLv = 10, SpAmount = { 15, 18, 21, 24, 27, 30, 33, 36, 39, 42 }, _NeedSkillList = { { SKID.NJ_NINPOU,1 } } }, [SKID.NJ_SUITON] = { "NJ_SUITON"; SkillName = "Water Escape Technique", MaxLv = 10, SpAmount = { 15, 18, 21, 24, 27, 30, 33, 36, 39, 42 }, _NeedSkillList = { { SKID.NJ_HYOUSENSOU,5 } } }, [SKID.NJ_HYOUSYOURAKU] = { "NJ_HYOUSYOURAKU"; SkillName = "Falling Ice Pillar", MaxLv = 5, SpAmount = { 40, 45, 50, 55, 60 }, _NeedSkillList = { { SKID.NJ_NINPOU,10 }, { SKID.NJ_SUITON,7 } } }, [SKID.NJ_HUUJIN] = { "NJ_HUUJIN"; SkillName = "Wind Blade", MaxLv = 10, SpAmount = { 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 }, _NeedSkillList = { { SKID.NJ_NINPOU,1 } } }, [SKID.NJ_RAIGEKISAI] = { "NJ_RAIGEKISAI"; SkillName = "Lightning Crash", MaxLv = 5, SpAmount = { 16, 20, 24, 28, 32 }, _NeedSkillList = { { SKID.NJ_HUUJIN,5 } } }, [SKID.NJ_KAMAITACHI] = { "NJ_KAMAITACHI"; SkillName = "NW", MaxLv = 5, SpAmount = { 24, 28, 32, 36, 40 }, _NeedSkillList = { { SKID.NJ_NINPOU,10 }, { SKID.NJ_RAIGEKISAI,5 } } }, [SKID.NJ_NEN] = { "NJ_NEN"; SkillName = "Soul", MaxLv = 5, SpAmount = { 20, 30, 40, 50, 60 }, _NeedSkillList = { { SKID.NJ_NINPOU,5 } } }, [SKID.NJ_ISSEN] = { "NJ_ISSEN"; SkillName = "Final Strike", MaxLv = 10, SpAmount = { 55, 60, 65, 70, 75, 80, 85, 90, 95, 100 }, _NeedSkillList = { { SKID.NJ_TOBIDOUGU,7 }, { SKID.NJ_NEN,1 }, { SKID.NJ_KIRIKAGE,5 } } }, [SKID.MB_FIGHTING] = { "MB_FIGHTING"; SkillName = "Munak Fighting", }, [SKID.MB_NEUTRAL] = { "MB_NEUTRAL"; SkillName = "Bongun Neutral", }, [SKID.MB_TAIMING_PUTI] = { "MB_TAIMING_PUTI"; SkillName = "Pet Friend", --Taiming Puti }, [SKID.MB_WHITEPOTION] = { "MB_WHITEPOTION"; SkillName = "Ordering White Potion", }, [SKID.MB_MENTAL] = { "MB_MENTAL"; SkillName = "Ordering Mental", }, [SKID.MB_CARDPITCHER] = { "MB_CARDPITCHER"; SkillName = "Card Pitcher", }, [SKID.MB_PETPITCHER] = { "MB_PETPITCHER"; SkillName = "Pet Pitcher", }, [SKID.MB_BODYSTUDY] = { "MB_BODYSTUDY"; SkillName = "Body Studying", }, [SKID.MB_BODYALTER] = { "MB_BODYALTER"; SkillName = "Body Altering", }, [SKID.MB_PETMEMORY] = { "MB_PETMEMORY"; SkillName = "Pet Memory", }, [SKID.MB_M_TELEPORT] = { "MB_M_TELEPORT"; SkillName = "Munak Teleport", }, [SKID.MB_B_GAIN] = { "MB_B_GAIN"; SkillName = "Bongun Gain", }, [SKID.MB_M_GAIN] = { "MB_M_GAIN"; SkillName = "Munak Gain", }, [SKID.MB_MISSION] = { "MB_MISSION"; SkillName = "Taming Mission", }, [SKID.MB_MUNAKKNOWLEDGE] = { "MB_MUNAKKNOWLEDGE"; SkillName = "Taming Master", }, [SKID.MB_MUNAKBALL] = { "MB_MUNAKBALL"; SkillName = "Munak Ball", }, [SKID.MB_SCROLL] = { "MB_SCROLL"; SkillName = "Bongun Scroll", }, [SKID.MB_B_GATHERING] = { "MB_B_GATHERING"; SkillName = "Bongun Gathering", }, [SKID.MB_M_GATHERING] = { "MB_M_GATHERING"; SkillName = "Munak Gathering", }, [SKID.MB_B_EXCLUDE] = { "MB_B_EXCLUDE"; SkillName = "Bongun Exclude", }, [SKID.MB_B_DRIFT] = { "MB_B_DRIFT"; SkillName = "Bongun Drift", }, [SKID.MB_B_WALLRUSH] = { "MB_B_WALLRUSH"; SkillName = "Bongun Wall Rush", }, [SKID.MB_M_WALLRUSH] = { "MB_M_WALLRUSH"; SkillName = "Munak Wall Rush", }, [SKID.MB_B_WALLSHIFT] = { "MB_B_WALLSHIFT"; SkillName = "Bongun Wall Shift", }, [SKID.MB_M_WALLCRASH] = { "MB_M_WALLCRASH"; SkillName = "Munak Wall Crash", }, [SKID.MB_M_REINCARNATION] = { "MB_M_REINCARNATION"; SkillName = "Munak Reincarnation", }, [SKID.MB_B_EQUIP] = { "MB_B_EQUIP"; SkillName = "Bongun Almighty", -- Equip }, [SKID.SL_DEATHKNIGHT] = { "SL_DEATHKNIGHT"; SkillName = "Death Knight Spirit", }, [SKID.SL_COLLECTOR] = { "SL_COLLECTOR"; SkillName = "Dark Collector Spirit", }, [SKID.SL_NINJA] = { "SL_NINJA"; SkillName = "Ninja Spirit", }, [SKID.SL_GUNNER] = { "SL_GUNNER"; SkillName = "Gunslinger Spirit", }, [SKID.AM_TWILIGHT4] = { "AM_TWILIGHT4"; SkillName = "Twilight Alchemy", }, [SKID.DE_BERSERKAIZER] = { "DE_BERSERKAIZER"; SkillName = "Berserk Kaizer", }, [SKID.DA_DARKPOWER] = { "DA_DARKPOWER"; SkillName = "Dark Soul Power", }, [SKID.DE_PASSIVE] = { "DE_PASSIVE"; SkillName = "Death Passive", }, [SKID.DE_PATTACK] = { "DE_PATTACK"; SkillName = "Death Passive Attack", }, [SKID.DE_PSPEED] = { "DE_PSPEED"; SkillName = "Death Passive Speed", }, [SKID.DE_PDEFENSE] = { "DE_PDEFENSE"; SkillName = "Death Passive Defense", }, [SKID.DE_PCRITICAL] = { "DE_PCRITICAL"; SkillName = "Death Passive Critical", }, [SKID.DE_PHP] = { "DE_PHP"; SkillName = "Death Passive HP", }, [SKID.DE_PSP] = { "DE_PSP"; SkillName = "Death Passive SP", }, [SKID.DE_RESET] = { "DE_RESET"; SkillName = "Death Optimize", -- Reset }, [SKID.DE_RANKING] = { "DE_RANKING"; SkillName = "Death Ranking", }, [SKID.DE_PTRIPLE] = { "DE_PTRIPLE"; SkillName = "Death Passive Triple", }, [SKID.DE_ENERGY] = { "DE_ENERGY"; SkillName = "Death Energy", }, [SKID.DE_NIGHTMARE] = { "DE_NIGHTMARE"; SkillName = "Death Nightmare", }, [SKID.DE_SLASH] = { "DE_SLASH"; SkillName = "Death Slash", }, [SKID.DE_COIL] = { "DE_COIL"; SkillName = "Death Coil", }, [SKID.DE_WAVE] = { "DE_WAVE"; SkillName = "Death Wave", }, [SKID.DE_REBIRTH] = { "DE_REBIRTH"; SkillName = "Death Reverse Energy", -- Rebirth }, [SKID.DE_AURA] = { "DE_AURA"; SkillName = "Death Aura", }, [SKID.DE_FREEZER] = { "DE_FREEZER"; SkillName = "Death Freezer", }, [SKID.DE_CHANGEATTACK] = { "DE_CHANGEATTACK"; SkillName = "Death Change Attack", }, [SKID.DE_PUNISH] = { "DE_PUNISH"; SkillName = "Death Punish", }, [SKID.DE_POISON] = { "DE_POISON"; SkillName = "Death Poison Slash", }, [SKID.DE_INSTANT] = { "DE_INSTANT"; SkillName = "Death Instant Barrier", SpAmount = { 50, 100, 150, 200, 250, 300, 350 } }, [SKID.DE_WARNING] = { "DE_WARNING"; SkillName = "Death Warning", }, [SKID.DE_RANKEDKNIFE] = { "DE_RANKEDKNIFE"; SkillName = "Death Knife", }, [SKID.DE_RANKEDGRADIUS] = { "DE_RANKEDGRADIUS"; SkillName = "Death Gradius", }, [SKID.DE_GAUGE] = { "DE_GAUGE"; SkillName = "Mighty Gauge", }, [SKID.DE_GTIME] = { "DE_GTIME"; SkillName = "Mighty Time Charge", }, [SKID.DE_GPAIN] = { "DE_GPAIN"; SkillName = "Mighty Pain Charge", }, [SKID.DE_GSKILL] = { "DE_GSKILL"; SkillName = "Mighty Skill Charge", }, [SKID.DE_GKILL] = { "DE_GKILL"; SkillName = "Mighty Kill Charge", }, [SKID.DE_ACCEL] = { "DE_ACCEL"; SkillName = "Dead Acceleration", }, [SKID.DE_BLOCKDOUBLE] = { "DE_BLOCKDOUBLE"; SkillName = "Dead Double Blocking", }, [SKID.DE_BLOCKMELEE] = { "DE_BLOCKMELEE"; SkillName = "Dead Near(Melee) Blocking", }, [SKID.DE_BLOCKFAR] = { "DE_BLOCKFAR"; SkillName = "Dead Distance(Range) Blocking", }, [SKID.DE_FRONTATTACK] = { "DE_FRONTATTACK"; SkillName = "Dead Rush Attack", }, [SKID.DE_DANGERATTACK] = { "DE_DANGERATTACK"; SkillName = "Dead Dangerous Attack", }, [SKID.DE_TWINATTACK] = { "DE_TWINATTACK"; SkillName = "Dead Twin Attack", }, [SKID.DE_WINDATTACK] = { "DE_WINDATTACK"; SkillName = "Dead Storm Attack", }, [SKID.DE_WATERATTACK] = { "DE_WATERATTACK"; SkillName = "Dead Water Attack", }, [SKID.DA_ENERGY] = { "DA_ENERGY"; SkillName = "Dark Energy", }, [SKID.DA_CLOUD] = { "DA_CLOUD"; SkillName = "Dark Cloud", }, [SKID.DA_FIRSTSLOT] = { "DA_FIRSTSLOT"; SkillName = "Dark First Fantasy", }, [SKID.DA_HEADDEF] = { "DA_HEADDEF"; SkillName = "Dark Head Defense", }, [SKID.DA_SPACE] = { "DA_SPACE"; SkillName = "Dark Twilight", }, [SKID.DA_TRANSFORM] = { "DA_TRANSFORM"; SkillName = "Dark Transform", }, [SKID.DA_EXPLOSION] = { "DA_EXPLOSION"; SkillName = "Dark Explosion", }, [SKID.DA_REWARD] = { "DA_REWARD"; SkillName = "Dark Reward", }, [SKID.DA_CRUSH] = { "DA_CRUSH"; SkillName = "Dark Crush", }, [SKID.DA_ITEMREBUILD] = { "DA_ITEMREBUILD"; SkillName = "Dark Item Rebuild", }, [SKID.DA_ILLUSION] = { "DA_ILLUSION"; SkillName = "Dark Illusion", }, [SKID.DA_NUETRALIZE] = { "DA_NUETRALIZE"; SkillName = "Dark Nuetralize", }, [SKID.DA_RUNNER] = { "DA_RUNNER"; SkillName = "Dark Runner", }, [SKID.DA_TRANSFER] = { "DA_TRANSFER"; SkillName = "Dark Transfer", }, [SKID.DA_WALL] = { "DA_WALL"; SkillName = "Dark Wall", SpAmount = { 10, 20, 30, 40, 50 } }, [SKID.DA_REVENGE] = { "DA_REVENGE"; SkillName = "Dark Revenge", }, [SKID.DA_EARPLUG] = { "DA_EARPLUG"; SkillName = "Dark Ear Plug", }, [SKID.DA_CONTRACT] = { "DA_CONTRACT"; SkillName = "Black Gemstone Contract", }, [SKID.DA_BLACK] = { "DA_BLACK"; SkillName = "Black Gemstone Magic", }, [SKID.DA_DREAM] = { "DA_DREAM"; SkillName = "Black Dream Of Gemstone", }, [SKID.DA_MAGICCART] = { "DA_MAGICCART"; SkillName = "Collector Magic Cart", }, [SKID.DA_COPY] = { "DA_COPY"; SkillName = "Collector Copy", }, [SKID.DA_CRYSTAL] = { "DA_CRYSTAL"; SkillName = "Collector Crystal", }, [SKID.DA_EXP] = { "DA_EXP"; SkillName = "Collector Experience", }, [SKID.DA_CARTSWING] = { "DA_CARTSWING"; SkillName = "Collector Magical Cart Swing", }, [SKID.DA_REBUILD] = { "DA_REBUILD"; SkillName = "Collector Human Rebuild", }, [SKID.DA_JOBCHANGE] = { "DA_JOBCHANGE"; SkillName = "Collector Novice Job Change", }, [SKID.DA_EDARKNESS] = { "DA_EDARKNESS"; SkillName = "Collector Emperium Darkness", }, [SKID.DA_EGUARDIAN] = { "DA_EGUARDIAN"; SkillName = "Collector Emperium Guardian", }, [SKID.DA_TIMEOUT] = { "DA_TIMEOUT"; SkillName = "Collector Time Out", }, [SKID.ALL_TIMEIN] = { "ALL_TIMEIN"; SkillName = "Time In", }, [SKID.DA_ZENYRANK] = { "DA_ZENYRANK"; SkillName = "Collector Ranking", }, [SKID.DA_ACCESSORYMIX] = { "DA_ACCESSORYMIX"; SkillName = "Collector Mix", }, [SKID.NPC_EARTHQUAKE] = { "NPC_EARTHQUAKE"; SkillName = "Earth Quake", }, [SKID.NPC_DRAGONFEAR] = { "NPC_DRAGONFEAR"; SkillName = "Dragon Fear", }, [SKID.NPC_PULSESTRIKE] = { "NPC_PULSESTRIKE"; SkillName = "Pulse Strike", }, [SKID.NPC_HELLJUDGEMENT] = { "NPC_HELLJUDGEMENT"; SkillName = "Hell Judgement", }, [SKID.NPC_WIDESILENCE] = { "NPC_WIDESILENCE"; SkillName = "Wide Silence", }, [SKID.NPC_WIDEFREEZE] = { "NPC_WIDEFREEZE"; SkillName = "Wide Freeze", }, [SKID.NPC_WIDEBLEEDING] = { "NPC_WIDEBLEEDING"; SkillName = "Wide Bleeding", }, [SKID.NPC_WIDESTONE] = { "NPC_WIDESTONE"; SkillName = "Wide Stone", }, [SKID.NPC_WIDECONFUSE] = { "NPC_WIDECONFUSE"; SkillName = "Wide Confuse", }, [SKID.NPC_WIDESLEEP] = { "NPC_WIDESLEEP"; SkillName = "Wide Sleep", }, [SKID.NPC_EVILLAND] = { "NPC_EVILLAND"; SkillName = "Evil Land", }, [SKID.NPC_MAGICMIRROR] = { "NPC_MAGICMIRROR"; SkillName = "Magic Mirror", }, [SKID.NPC_SLOWCAST] = { "NPC_SLOWCAST"; SkillName = "Slow Cast", }, [SKID.NPC_CRITICALWOUND] = { "NPC_CRITICALWOUND"; SkillName = "Critical Wound", }, [SKID.NPC_STONESKIN] = { "NPC_STONESKIN"; SkillName = "Stone Skin", }, [SKID.NPC_ANTIMAGIC] = { "NPC_ANTIMAGIC"; SkillName = "Anti Magic", }, [SKID.NPC_WIDECURSE] = { "NPC_WIDECURSE"; SkillName = "Wide Curse", }, [SKID.NPC_WIDESTUN] = { "NPC_WIDESTUN"; SkillName = "Wide Stun", }, [SKID.NPC_VAMPIRE_GIFT] = { "NPC_VAMPIRE_GIFT"; SkillName = "Vampire Gift", }, [SKID.NPC_WIDESOULDRAIN] = { "NPC_WIDESOULDRAIN"; SkillName = "Wide Soul Drain", }, [SKID.ALL_INCCARRY] = { "ALL_INCCARRY"; SkillName = "Enlarge Weight Limit R", }, [SKID.NPC_HELLPOWER] = { "NPC_HELLPOWER"; SkillName = "Hell Power", }, [SKID.NPC_ALLHEAL] = { "NPC_ALLHEAL"; SkillName = "All Heal", }, [SKID.GM_SANDMAN] = { "GM_SANDMAN"; SkillName = "Goodnight, Sweetie", }, [SKID.CASH_BLESSING] = { "CASH_BLESSING"; SkillName = "Party Blessing Scroll", }, [SKID.CASH_INCAGI] = { "CASH_INCAGI"; SkillName = "Party Agi Up Scroll", }, [SKID.CASH_ASSUMPTIO] = { "CASH_ASSUMPTIO"; SkillName = "Party Assump Scroll", }, [SKID.ALL_CATCRY] = { "ALL_CATCRY"; SkillName = "Crying Monster", }, [SKID.ALL_PARTYFLEE] = { "ALL_PARTYFLEE"; SkillName = "Blow! Flower Wind", }, [SKID.ALL_ANGEL_PROTECT] = { "ALL_ANGEL_PROTECT"; SkillName = "Thank You", }, [SKID.ALL_DREAM_SUMMERNIGHT] = { "ALL_DREAM_SUMMERNIGHT"; SkillName = "A Dream Of Summer Night", }, [SKID.ALL_REVERSEORCISH] = { "ALL_REVERSEORCISH"; SkillName = "Reverse Orcish", }, [SKID.ALL_WEWISH] = { "ALL_WEWISH"; SkillName = "We Wish", }, [SKID.KN_CHARGEATK] = { "KN_CHARGEATK"; SkillName = "Charge Attack", MaxLv = 1, Type = "Quest", }, [SKID.CR_SHRINK] = { "CR_SHRINK"; SkillName = "Shrink", MaxLv = 1, Type = "Quest", }, [SKID.AS_SONICACCEL] = { "AS_SONICACCEL"; SkillName = "Sonic Acceleration", MaxLv = 1, Type = "Quest", }, [SKID.AS_VENOMKNIFE] = { "AS_VENOMKNIFE"; SkillName = "Throw Venom Knife", MaxLv = 1, Type = "Quest", }, [SKID.RG_CLOSECONFINE] = { "RG_CLOSECONFINE"; SkillName = "Close Confine", MaxLv = 1, Type = "Quest", }, [SKID.WZ_SIGHTBLASTER] = { "WZ_SIGHTBLASTER"; SkillName = "Sight Blaster", MaxLv = 1, Type = "Quest", }, [SKID.SA_CREATECON] = { "SA_CREATECON"; SkillName = "Create Elemental Converter", MaxLv = 1, Type = "Quest", }, [SKID.SA_ELEMENTWATER] = { "SA_ELEMENTWATER"; SkillName = "Elemental Change (Water)", MaxLv = 1, Type = "Quest", }, [SKID.HT_PHANTASMIC] = { "HT_PHANTASMIC"; SkillName = "Phantasmic Arrow", MaxLv = 1, Type = "Quest", }, [SKID.BA_PANGVOICE] = { "BA_PANGVOICE"; SkillName = "Pang Voice", MaxLv = 1, Type = "Quest", }, [SKID.DC_WINKCHARM] = { "DC_WINKCHARM"; SkillName = "Wink of Charm", MaxLv = 1, Type = "Quest", }, [SKID.BS_UNFAIRLYTRICK] = { "BS_UNFAIRLYTRICK"; SkillName = "Unfair Trick", MaxLv = 1, Type = "Quest", }, [SKID.BS_GREED] = { "BS_GREED"; SkillName = "Greed", MaxLv = 1, Type = "Quest", }, [SKID.PR_REDEMPTIO] = { "PR_REDEMPTIO"; SkillName = "Redemptio", MaxLv = 1, Type = "Quest", }, [SKID.MO_KITRANSLATION] = { "MO_KITRANSLATION"; SkillName = "Ki Translation", MaxLv = 1, Type = "Quest", }, [SKID.MO_BALKYOUNG] = { "MO_BALKYOUNG"; SkillName = "Ki Explosion", MaxLv = 1, Type = "Quest", }, [SKID.SA_ELEMENTGROUND] = { "SA_ELEMENTGROUND"; SkillName = "Elemental Change (Earth)", MaxLv = 1, Type = "Quest", }, [SKID.SA_ELEMENTFIRE] = { "SA_ELEMENTFIRE"; SkillName = "Elemental Change (Fire)", MaxLv = 1, Type = "Quest", }, [SKID.SA_ELEMENTWIND] = { "SA_ELEMENTWIND"; SkillName = "Elemental Change (Wind)", MaxLv = 1, Type = "Quest", }, [SKID.RK_ENCHANTBLADE] = { "RK_ENCHANTBLADE"; SkillName = "Enchant Blade", MaxLv = 5, SpAmount = { 40, 45, 50, 55, 60 }, _NeedSkillList = { { SKID.RK_RUNEMASTERY,2 } } }, [SKID.RK_SONICWAVE] = { "RK_SONICWAVE"; SkillName = "Sonic Wave", MaxLv = 5, SpAmount = { 30, 35, 40, 45, 50 }, _NeedSkillList = { { SKID.RK_ENCHANTBLADE,3 } } }, [SKID.RK_DEATHBOUND] = { "RK_DEATHBOUND"; SkillName = "Death Bound", MaxLv = 10, SpAmount = { 50, 60, 65, 70, 75, 80, 85, 90, 95, 100 }, _NeedSkillList = { { SKID.KN_AUTOCOUNTER,1 }, { SKID.RK_ENCHANTBLADE,2 } } }, [SKID.RK_HUNDREDSPEAR] = { "RK_HUNDREDSPEAR"; SkillName = "Hundred Spear", MaxLv = 10, SpAmount = { 60, 60, 60, 60, 60, 60, 60, 60, 60, 60 }, _NeedSkillList = { { SKID.RK_PHANTOMTHRUST,3 } } }, [SKID.RK_WINDCUTTER] = { "RK_WINDCUTTER"; SkillName = "Wind Cutter", MaxLv = 5, SpAmount = { 20, 24, 28, 32, 36 }, _NeedSkillList = { { SKID.RK_ENCHANTBLADE,5 } } }, [SKID.RK_IGNITIONBREAK] = { "RK_IGNITIONBREAK"; SkillName = "Ignition Break", MaxLv = 5, SpAmount = { 35, 40, 45, 50, 55 }, _NeedSkillList = { { SKID.RK_DEATHBOUND,5 }, { SKID.RK_SONICWAVE,2 }, { SKID.RK_WINDCUTTER,3 } } }, [SKID.RK_DRAGONTRAINING] = { "RK_DRAGONTRAINING"; SkillName = "Dragon Training", MaxLv = 5, _NeedSkillList = { { SKID.KN_CAVALIERMASTERY,1 } } }, [SKID.RK_DRAGONBREATH] = { "RK_DRAGONBREATH"; SkillName = "Dragon Breath", MaxLv = 10, SpAmount = { 30, 35, 40, 45, 50, 55, 60, 65, 70, 75 }, _NeedSkillList = { { SKID.RK_DRAGONTRAINING,2 } } }, [SKID.RK_DRAGONHOWLING] = { "RK_DRAGONHOWLING"; SkillName = "Dragon Howling", MaxLv = 5, _NeedSkillList = { { SKID.RK_DRAGONTRAINING,2 } } }, [SKID.RK_RUNEMASTERY] = { "RK_RUNEMASTERY"; SkillName = "Rune Mastery", MaxLv = 10, }, [SKID.RK_MILLENNIUMSHIELD] = { "RK_MILLENNIUMSHIELD"; SkillName = "Millennium Shield", }, [SKID.RK_CRUSHSTRIKE] = { "RK_CRUSHSTRIKE"; SkillName = "Crush Strike", }, [SKID.RK_REFRESH] = { "RK_REFRESH"; SkillName = "Refresh", }, [SKID.RK_GIANTGROWTH] = { "RK_GIANTGROWTH"; SkillName = "Giant Growth", }, [SKID.RK_STONEHARDSKIN] = { "RK_STONEHARDSKIN"; SkillName = "Stonehard Skin", }, [SKID.RK_VITALITYACTIVATION] = { "RK_VITALITYACTIVATION"; SkillName = "Vitality Activation", }, [SKID.RK_STORMBLAST] = { "RK_STORMBLAST"; SkillName = "Storm Blast", }, [SKID.RK_FIGHTINGSPIRIT] = { "RK_FIGHTINGSPIRIT"; SkillName = "Fightning Spirit", }, [SKID.RK_ABUNDANCE] = { "RK_ABUNDANCE"; SkillName = "Abundance", }, [SKID.RK_PHANTOMTHRUST] = { "RK_PHANTOMTHRUST"; SkillName = "Phantom Thrust", MaxLv = 5, SpAmount = { 15, 18, 21, 24, 27 }, _NeedSkillList = { { SKID.KN_BRANDISHSPEAR,2 } } }, [SKID.GC_VENOMIMPRESS] = { "GC_VENOMIMPRESS"; SkillName = "Venom Impress", MaxLv = 5, SpAmount = { 12, 16, 20, 24, 28 } }, [SKID.GC_CROSSIMPACT] = { "GC_CROSSIMPACT"; SkillName = "Cross Impact", MaxLv = 5, _NeedSkillList = { { SKID.AS_SONICBLOW,10 } } }, [SKID.GC_DARKILLUSION] = { "GC_DARKILLUSION"; SkillName = "Dark Illusion", MaxLv = 5, SpAmount = { 40, 40, 40, 40, 40 }, _NeedSkillList = { { SKID.GC_CROSSIMPACT,3 } } }, [SKID.GC_RESEARCHNEWPOISON] = { "GC_RESEARCHNEWPOISON"; SkillName = "Research New Poison", MaxLv = 10, }, [SKID.GC_CREATENEWPOISON] = { "GC_CREATENEWPOISON"; SkillName = "Create New Poison", MaxLv = 1, _NeedSkillList = { { SKID.GC_RESEARCHNEWPOISON,1 } } }, [SKID.GC_ANTIDOTE] = { "GC_ANTIDOTE"; SkillName = "Antidote", MaxLv = 1, _NeedSkillList = { { SKID.GC_RESEARCHNEWPOISON,5 } } }, [SKID.GC_POISONINGWEAPON] = { "GC_POISONINGWEAPON"; SkillName = "Poisoning Weapon", MaxLv = 5, SpAmount = { 20, 24, 28, 32, 36 }, _NeedSkillList = { { SKID.GC_CREATENEWPOISON,1 } } }, [SKID.GC_WEAPONBLOCKING] = { "GC_WEAPONBLOCKING"; SkillName = "Weapon Blocking", MaxLv = 5, SpAmount = { 40, 36, 32, 28, 24 }, _NeedSkillList = { { SKID.AS_LEFT,5 } } }, [SKID.GC_COUNTERSLASH] = { "GC_COUNTERSLASH"; SkillName = "Counter Slash", MaxLv = 5, SpAmount = { 5, 8, 11, 14, 17 }, _NeedSkillList = { { SKID.GC_WEAPONBLOCKING,1 } } }, [SKID.GC_WEAPONCRUSH] = { "GC_WEAPONCRUSH"; SkillName = "Weapon Crush", MaxLv = 5, _NeedSkillList = { { SKID.GC_WEAPONBLOCKING,1 } } }, [SKID.GC_VENOMPRESSURE] = { "GC_VENOMPRESSURE"; SkillName = "Venom Pressure", MaxLv = 5, _NeedSkillList = { { SKID.GC_WEAPONBLOCKING,1 }, { SKID.GC_POISONINGWEAPON,3 } } }, [SKID.GC_POISONSMOKE] = { "GC_POISONSMOKE"; SkillName = "Poison Smoke", MaxLv = 5, _NeedSkillList = { { SKID.GC_POISONINGWEAPON,5 }, { SKID.GC_VENOMPRESSURE,5 } } }, [SKID.GC_CLOAKINGEXCEED] = { "GC_CLOAKINGEXCEED"; SkillName = "Cloaking Exceed", MaxLv = 5, _NeedSkillList = { { SKID.AS_CLOAKING,3 } } }, [SKID.GC_PHANTOMMENACE] = { "GC_PHANTOMMENACE"; SkillName = "Phantom Menace", MaxLv = 1, _NeedSkillList = { { SKID.GC_CLOAKINGEXCEED,5 }, { SKID.GC_DARKILLUSION,5 } } }, [SKID.GC_HALLUCINATIONWALK] = { "GC_HALLUCINATIONWALK"; SkillName = "Hallucination Walk", MaxLv = 5, _NeedSkillList = { { SKID.GC_PHANTOMMENACE,1 } } }, [SKID.GC_ROLLINGCUTTER] = { "GC_ROLLINGCUTTER"; SkillName = "Rolling Cutter", MaxLv = 5, _NeedSkillList = { { SKID.AS_SONICBLOW,10 } } }, [SKID.GC_CROSSRIPPERSLASHER] = { "GC_CROSSRIPPERSLASHER"; SkillName = "Cross Ripper Slasher", MaxLv = 5, SpAmount = { 20, 24, 28, 32, 36 }, _NeedSkillList = { { SKID.GC_ROLLINGCUTTER,1 } } }, [SKID.AB_JUDEX] = { "AB_JUDEX"; SkillName = "Judex", MaxLv = 5, SpAmount = { 20, 23, 26, 29, 32 }, _NeedSkillList = { { SKID.PR_TURNUNDEAD,1 } } }, [SKID.AB_ANCILLA] = { "AB_ANCILLA"; SkillName = "Ancilla", MaxLv = 1, _NeedSkillList = { { SKID.AB_CLEMENTIA,3 } } }, [SKID.AB_ADORAMUS] = { "AB_ADORAMUS"; SkillName = "Adoramus", MaxLv = 10, SpAmount = { 20, 24, 28, 32, 36, 40, 44, 48, 52, 56 }, _NeedSkillList = { { SKID.AB_JUDEX,5 }, { SKID.AB_ANCILLA,1 }, { SKID.PR_MAGNUS,1 } } }, [SKID.AB_CLEMENTIA] = { "AB_CLEMENTIA"; SkillName = "Clementia", MaxLv = 3, SpAmount = { 200, 220, 240 }, _NeedSkillList = { { SKID.AL_BLESSING,1 } } }, [SKID.AB_CANTO] = { "AB_CANTO"; SkillName = "Canto Candidus", MaxLv = 3, SpAmount = { 145, 160, 175 }, _NeedSkillList = { { SKID.AL_INCAGI,1 } } }, [SKID.AB_CHEAL] = { "AB_CHEAL"; SkillName = "Coluceo Heal", MaxLv = 3, SpAmount = { 130, 145, 160 }, _NeedSkillList = { { SKID.AL_HEAL,1 } } }, [SKID.AB_EPICLESIS] = { "AB_EPICLESIS"; SkillName = "Epiclesis", MaxLv = 5, SpAmount = { 300, 300, 300, 300, 300 }, _NeedSkillList = { { SKID.AB_ANCILLA,1 }, { SKID.AB_HIGHNESSHEAL,1 } } }, [SKID.AB_PRAEFATIO] = { "AB_PRAEFATIO"; SkillName = "Praefatio", MaxLv = 10, _NeedSkillList = { { SKID.PR_KYRIE,1 } } }, [SKID.AB_ORATIO] = { "AB_ORATIO"; SkillName = "Oratio", MaxLv = 10, _NeedSkillList = { { SKID.AB_PRAEFATIO,5 } } }, [SKID.AB_LAUDAAGNUS] = { "AB_LAUDAAGNUS"; SkillName = "Lauda Agnus", MaxLv = 4, SpAmount = { 50, 60, 70, 80 }, _NeedSkillList = { { SKID.PR_STRECOVERY,1 } } }, [SKID.AB_LAUDARAMUS] = { "AB_LAUDARAMUS"; SkillName = "Lauda Ramus", MaxLv = 4, SpAmount = { 50, 60, 70, 80 }, _NeedSkillList = { { SKID.AB_LAUDAAGNUS,2 } } }, [SKID.AB_EUCHARISTICA] = { "AB_EUCHARISTICA"; SkillName = "Eucharistica", MaxLv = 10, _NeedSkillList = { { SKID.AB_EXPIATIO,1 }, { SKID.AB_EPICLESIS,1 } } }, [SKID.AB_RENOVATIO] = { "AB_RENOVATIO"; SkillName = "Renovatio", MaxLv = 1, _NeedSkillList = { { SKID.AB_CHEAL,3 } } }, [SKID.AB_HIGHNESSHEAL] = { "AB_HIGHNESSHEAL"; SkillName = "Highness Heal", MaxLv = 5, SpAmount = { 70, 100, 130, 160, 190 }, _NeedSkillList = { { SKID.AB_RENOVATIO,1 } } }, [SKID.AB_CLEARANCE] = { "AB_CLEARANCE"; SkillName = "Clearance", MaxLv = 5, SpAmount = { 54, 60, 66, 72, 78 }, _NeedSkillList = { { SKID.AB_LAUDARAMUS,2 } } }, [SKID.AB_EXPIATIO] = { "AB_EXPIATIO"; SkillName = "Expiatio", MaxLv = 5, SpAmount = { 35, 40, 45, 50, 55 }, _NeedSkillList = { { SKID.AB_DUPLELIGHT,5 }, { SKID.AB_ORATIO,5 } } }, [SKID.AB_DUPLELIGHT] = { "AB_DUPLELIGHT"; SkillName = "Duple Light", MaxLv = 10, SpAmount = { 55, 60, 65, 70, 75, 80, 85, 90, 95, 100 }, _NeedSkillList = { { SKID.PR_ASPERSIO,1 } } }, [SKID.AB_DUPLELIGHT_MELEE] = { "AB_DUPLELIGHT_MELEE"; SkillName = "Duple Light (Melee)", }, [SKID.AB_DUPLELIGHT_MAGIC] = { "AB_DUPLELIGHT_MAGIC"; SkillName = "Duple Light (Magic)", }, [SKID.AB_SILENTIUM] = { "AB_SILENTIUM"; SkillName = "Silentium", MaxLv = 5, SpAmount = { 64, 68, 72, 76, 80 }, _NeedSkillList = { { SKID.AB_CLEARANCE,1 } } }, [SKID.WL_WHITEIMPRISON] = { "WL_WHITEIMPRISON"; SkillName = "White Imprison", MaxLv = 5, SpAmount = { 50, 55, 60, 65, 70 }, _NeedSkillList = { { SKID.WL_SOULEXPANSION,3 } } }, [SKID.WL_SOULEXPANSION] = { "WL_SOULEXPANSION"; SkillName = "Soul Expansion", MaxLv = 5, SpAmount = { 30, 35, 40, 45, 50 }, _NeedSkillList = { { SKID.WL_DRAINLIFE,1 } } }, [SKID.WL_FROSTMISTY] = { "WL_FROSTMISTY"; SkillName = "Frost Misty", MaxLv = 5, SpAmount = { 40, 48, 56, 64, 72 }, _NeedSkillList = { { SKID.WL_SUMMONWB,1 } } }, [SKID.WL_JACKFROST] = { "WL_JACKFROST"; SkillName = "Jack Frost", MaxLv = 5, SpAmount = { 50, 60, 70, 80, 90 }, _NeedSkillList = { { SKID.WL_FROSTMISTY,2 } } }, [SKID.WL_MARSHOFABYSS] = { "WL_MARSHOFABYSS"; SkillName = "Marsh of Abyss", MaxLv = 5, SpAmount = { 40, 42, 44, 46, 48 }, _NeedSkillList = { { SKID.WZ_QUAGMIRE,1 } } }, [SKID.WL_RECOGNIZEDSPELL] = { "WL_RECOGNIZEDSPELL"; SkillName = "Recognized Spell", MaxLv = 5, SpAmount = { 50, 60, 70, 80, 90 }, _NeedSkillList = { { SKID.WL_RELEASE,2 }, { SKID.WL_STASIS,1 }, { SKID.WL_WHITEIMPRISON,1 } } }, [SKID.WL_SIENNAEXECRATE] = { "WL_SIENNAEXECRATE"; SkillName = "Sienna Execrate", MaxLv = 5, SpAmount = { 32, 34, 36, 38, 40 }, _NeedSkillList = { { SKID.WL_SUMMONSTONE,1 } } }, [SKID.WL_RADIUS] = { "WL_RADIUS"; SkillName = "Radius", MaxLv = 3, }, [SKID.WL_STASIS] = { "WL_STASIS"; SkillName = "Stasis", MaxLv = 5, SpAmount = { 50, 60, 70, 80, 90 }, _NeedSkillList = { { SKID.WL_DRAINLIFE,1 } } }, [SKID.WL_DRAINLIFE] = { "WL_DRAINLIFE"; SkillName = "Drain Life", MaxLv = 5, SpAmount = { 20, 24, 28, 32, 36 }, _NeedSkillList = { { SKID.WL_RADIUS,1 } } }, [SKID.WL_CRIMSONROCK] = { "WL_CRIMSONROCK"; SkillName = "Crimson Rock", MaxLv = 5, SpAmount = { 60, 70, 80, 90, 100 }, _NeedSkillList = { { SKID.WL_SUMMONFB,1 } } }, [SKID.WL_HELLINFERNO] = { "WL_HELLINFERNO"; SkillName = "Hell Inferno", MaxLv = 5, SpAmount = { 35, 40, 45, 50, 55 }, _NeedSkillList = { { SKID.WL_CRIMSONROCK,2 } } }, [SKID.WL_COMET] = { "WL_COMET"; SkillName = "Comet", MaxLv = 5, SpAmount = { 240, 280, 320, 360, 400 }, _NeedSkillList = { { SKID.WL_HELLINFERNO,3 } } }, [SKID.WL_CHAINLIGHTNING] = { "WL_CHAINLIGHTNING"; SkillName = "Chain Lightning", MaxLv = 5, SpAmount = { 80, 90, 100, 110, 120 }, _NeedSkillList = { { SKID.WL_SUMMONBL,1 } } }, [SKID.WL_EARTHSTRAIN] = { "WL_EARTHSTRAIN"; SkillName = "Earth Strain", MaxLv = 5, SpAmount = { 70, 78, 86, 94, 102 }, _NeedSkillList = { { SKID.WL_SIENNAEXECRATE,2 } } }, [SKID.WL_TETRAVORTEX] = { "WL_TETRAVORTEX"; SkillName = "Tetra Vortex", MaxLv = 5, SpAmount = { 120, 150, 180, 210, 240 }, _NeedSkillList = { { SKID.WL_CHAINLIGHTNING,5 }, { SKID.WL_HELLINFERNO,5 }, { SKID.WL_JACKFROST,5 }, { SKID.WL_EARTHSTRAIN,5 } } }, [SKID.WL_SUMMONFB] = { "WL_SUMMONFB"; SkillName = "Summon Fire Ball", MaxLv = 5, SpAmount = { 10, 12, 14, 16, 18 }, _NeedSkillList = { { SKID.WZ_METEOR,1 } } }, [SKID.WL_SUMMONBL] = { "WL_SUMMONBL"; SkillName = "Summon Lightning Ball", MaxLv = 5, SpAmount = { 10, 12, 14, 16, 18 }, _NeedSkillList = { { SKID.WZ_VERMILION,1 } } }, [SKID.WL_SUMMONWB] = { "WL_SUMMONWB"; SkillName = "Summon Water Ball", MaxLv = 5, SpAmount = { 10, 12, 14, 16, 18 }, _NeedSkillList = { { SKID.WZ_STORMGUST,1 } } }, [SKID.WL_SUMMONSTONE] = { "WL_SUMMONSTONE"; SkillName = "Summon Stone", MaxLv = 5, SpAmount = { 10, 12, 14, 16, 18 }, _NeedSkillList = { { SKID.WZ_HEAVENDRIVE,1 } } }, [SKID.WL_RELEASE] = { "WL_RELEASE"; SkillName = "Release", MaxLv = 2, SpAmount = { 3, 20 } }, [SKID.WL_READING_SB] = { "WL_READING_SB"; SkillName = "Reading Spellbook", MaxLv = 1, }, [SKID.WL_FREEZE_SP] = { "WL_FREEZE_SP"; SkillName = "Freeze Spell", MaxLv = 5, }, [SKID.RA_ARROWSTORM] = { "RA_ARROWSTORM"; SkillName = "Arrow Storm", MaxLv = 10, SpAmount = { 30, 32, 34, 36, 38, 40, 42, 44, 46, 48 }, _NeedSkillList = { { SKID.RA_AIMEDBOLT,5 } } }, [SKID.RA_FEARBREEZE] = { "RA_FEARBREEZE"; SkillName = "Fear Breeze", MaxLv = 5, SpAmount = { 36, 40, 44, 48, 52 }, _NeedSkillList = { { SKID.RA_ARROWSTORM,5 }, { SKID.RA_CAMOUFLAGE,1 } } }, [SKID.RA_RANGERMAIN] = { "RA_RANGERMAIN"; SkillName = "Ranger Main", MaxLv = 10, }, [SKID.RA_AIMEDBOLT] = { "RA_AIMEDBOLT"; SkillName = "Aimed Bolt", MaxLv = 10, SpAmount = { 30, 32, 34, 36, 38, 40, 42, 44, 46, 48 }, _NeedSkillList = { { SKID.HT_ANKLESNARE,5 } } }, [SKID.RA_DETONATOR] = { "RA_DETONATOR"; SkillName = "Detonator", MaxLv = 1, _NeedSkillList = { { SKID.RA_CLUSTERBOMB,3 } } }, [SKID.RA_ELECTRICSHOCKER] = { "RA_ELECTRICSHOCKER"; SkillName = "Electric Shocker", MaxLv = 5, _NeedSkillList = { { SKID.HT_SHOCKWAVE,5 } } }, [SKID.RA_CLUSTERBOMB] = { "RA_CLUSTERBOMB"; SkillName = "Cluster Bomb", MaxLv = 5, _NeedSkillList = { { SKID.RA_RESEARCHTRAP,3 } } }, [SKID.RA_WUGMASTERY] = { "RA_WUGMASTERY"; SkillName = "Warg Mastery", MaxLv = 1, }, [SKID.RA_WUGRIDER] = { "RA_WUGRIDER"; SkillName = "Warg Rider", MaxLv = 3, _NeedSkillList = { { SKID.RA_WUGMASTERY,1 } } }, [SKID.RA_WUGDASH] = { "RA_WUGDASH"; SkillName = "Warg Dash", MaxLv = 1, _NeedSkillList = { { SKID.RA_WUGRIDER,1 } } }, [SKID.RA_WUGSTRIKE] = { "RA_WUGSTRIKE"; SkillName = "Warg Strike", MaxLv = 5, SpAmount = { 30, 32, 34, 36, 38 }, _NeedSkillList = { { SKID.RA_TOOTHOFWUG,1 } } }, [SKID.RA_WUGBITE] = { "RA_WUGBITE"; SkillName = "Warg Bite", MaxLv = 5, SpAmount = { 40, 44, 46, 48, 50 }, _NeedSkillList = { { SKID.RA_WUGSTRIKE,1 } } }, [SKID.RA_TOOTHOFWUG] = { "RA_TOOTHOFWUG"; SkillName = "Tooth of Warg", MaxLv = 10, _NeedSkillList = { { SKID.RA_WUGMASTERY,1 } } }, [SKID.RA_SENSITIVEKEEN] = { "RA_SENSITIVEKEEN"; SkillName = "Sensitive Keen", MaxLv = 5, _NeedSkillList = { { SKID.RA_TOOTHOFWUG,3 } } }, [SKID.RA_CAMOUFLAGE] = { "RA_CAMOUFLAGE"; SkillName = "Camouflage", MaxLv = 5, _NeedSkillList = { { SKID.RA_RANGERMAIN,1 } } }, [SKID.RA_RESEARCHTRAP] = { "RA_RESEARCHTRAP"; SkillName = "Research Trap", MaxLv = 5, _NeedSkillList = { { SKID.HT_CLAYMORETRAP,1 }, { SKID.HT_REMOVETRAP,1 } } }, [SKID.RA_MAGENTATRAP] = { "RA_MAGENTATRAP"; SkillName = "Magenta Trap", MaxLv = 1, _NeedSkillList = { { SKID.RA_RESEARCHTRAP,1 } } }, [SKID.RA_COBALTTRAP] = { "RA_COBALTTRAP"; SkillName = "Cobalt Trap", MaxLv = 1, _NeedSkillList = { { SKID.RA_RESEARCHTRAP,1 } } }, [SKID.RA_MAIZETRAP] = { "RA_MAIZETRAP"; SkillName = "Maize Trap", MaxLv = 1, _NeedSkillList = { { SKID.RA_RESEARCHTRAP,1 } } }, [SKID.RA_VERDURETRAP] = { "RA_VERDURETRAP"; SkillName = "Verdure Trap", MaxLv = 1, _NeedSkillList = { { SKID.RA_RESEARCHTRAP,1 } } }, [SKID.RA_FIRINGTRAP] = { "RA_FIRINGTRAP"; SkillName = "Firing Trap", MaxLv = 5, _NeedSkillList = { { SKID.RA_DETONATOR,1 } } }, [SKID.RA_ICEBOUNDTRAP] = { "RA_ICEBOUNDTRAP"; SkillName = "Ice Bound Trap", MaxLv = 5, _NeedSkillList = { { SKID.RA_DETONATOR,1 } } }, [SKID.NC_MADOLICENCE] = { "NC_MADOLICENCE"; SkillName = "Magic Gear License", MaxLv = 5, }, [SKID.NC_BOOSTKNUCKLE] = { "NC_BOOSTKNUCKLE"; SkillName = "Boost Knuckle", MaxLv = 5, SpAmount = { 3, 6, 9, 12, 15 }, _NeedSkillList = { { SKID.NC_MADOLICENCE,1 } } }, [SKID.NC_PILEBUNKER] = { "NC_PILEBUNKER"; SkillName = "Pile Bunker", MaxLv = 3, SpAmount = { 50, 50, 50 }, _NeedSkillList = { { SKID.NC_BOOSTKNUCKLE,2 } } }, [SKID.NC_VULCANARM] = { "NC_VULCANARM"; SkillName = "Vulcan Arm", MaxLv = 3, SpAmount = { 2, 2, 2 }, _NeedSkillList = { { SKID.NC_BOOSTKNUCKLE,2 } } }, [SKID.NC_FLAMELAUNCHER] = { "NC_FLAMELAUNCHER"; SkillName = "Flame Launcher", MaxLv = 3, SpAmount = { 20, 20, 20 }, _NeedSkillList = { { SKID.NC_VULCANARM,1 } } }, [SKID.NC_COLDSLOWER] = { "NC_COLDSLOWER"; SkillName = "Cold Slower", MaxLv = 3, SpAmount = { 20, 20, 20 }, _NeedSkillList = { { SKID.NC_VULCANARM,3 } } }, [SKID.NC_ARMSCANNON] = { "NC_ARMSCANNON"; SkillName = "Arms Cannon", MaxLv = 3, SpAmount = { 30, 45, 60 }, _NeedSkillList = { { SKID.NC_FLAMELAUNCHER,2 }, { SKID.NC_COLDSLOWER,2 } } }, [SKID.NC_ACCELERATION] = { "NC_ACCELERATION"; SkillName = "Acceleration", MaxLv = 3, SpAmount = { 20, 40, 60 }, _NeedSkillList = { { SKID.NC_MADOLICENCE,1 } } }, [SKID.NC_HOVERING] = { "NC_HOVERING"; SkillName = "Hovering", MaxLv = 1, _NeedSkillList = { { SKID.NC_ACCELERATION,1 } } }, [SKID.NC_F_SIDESLIDE] = { "NC_F_SIDESLIDE"; SkillName = "Front Side Slide", MaxLv = 1, _NeedSkillList = { { SKID.NC_HOVERING,1 } } }, [SKID.NC_B_SIDESLIDE] = { "NC_B_SIDESLIDE"; SkillName = "Back Side Slide", MaxLv = 1, _NeedSkillList = { { SKID.NC_HOVERING,1 } } }, [SKID.NC_MAINFRAME] = { "NC_MAINFRAME"; SkillName = "Mainframe Restructure", MaxLv = 4, _NeedSkillList = { { SKID.NC_MADOLICENCE,4 } } }, [SKID.NC_SELFDESTRUCTION] = { "NC_SELFDESTRUCTION"; SkillName = "Self Destruction", MaxLv = 3, SpAmount = { 200, 200, 200 }, _NeedSkillList = { { SKID.NC_MAINFRAME,2 } } }, [SKID.NC_SHAPESHIFT] = { "NC_SHAPESHIFT"; SkillName = "Shape Shift", MaxLv = 4, SpAmount = { 100, 100, 100, 100 }, _NeedSkillList = { { SKID.NC_MAINFRAME,2 } } }, [SKID.NC_EMERGENCYCOOL] = { "NC_EMERGENCYCOOL"; SkillName = "Emergency Cool", MaxLv = 1, _NeedSkillList = { { SKID.NC_SELFDESTRUCTION,2 } } }, [SKID.NC_INFRAREDSCAN] = { "NC_INFRAREDSCAN"; SkillName = "Infrared Scan", MaxLv = 1, _NeedSkillList = { { SKID.NC_SHAPESHIFT,2 } } }, [SKID.NC_ANALYZE] = { "NC_ANALYZE"; SkillName = "Analyze", MaxLv = 3, _NeedSkillList = { { SKID.NC_INFRAREDSCAN,1 } } }, [SKID.NC_MAGNETICFIELD] = { "NC_MAGNETICFIELD"; SkillName = "Magnetic Field", MaxLv = 3, SpAmount = { 90, 90, 90 }, _NeedSkillList = { { SKID.NC_EMERGENCYCOOL,1 } } }, [SKID.NC_NEUTRALBARRIER] = { "NC_NEUTRALBARRIER"; SkillName = "Neutral Barrier", MaxLv = 3, SpAmount = { 90, 90, 90 }, _NeedSkillList = { { SKID.NC_MAGNETICFIELD,2 } } }, [SKID.NC_STEALTHFIELD] = { "NC_STEALTHFIELD"; SkillName = "Stealth Field", MaxLv = 3, SpAmount = { 100, 150, 200 }, _NeedSkillList = { { SKID.NC_ANALYZE,3 }, { SKID.NC_NEUTRALBARRIER,2 } } }, [SKID.NC_REPAIR] = { "NC_REPAIR"; SkillName = "Repair", MaxLv = 5, SpAmount = { 25, 30, 35, 40, 45 }, _NeedSkillList = { { SKID.NC_MADOLICENCE,2 } } }, [SKID.NC_TRAININGAXE] = { "NC_TRAININGAXE"; SkillName = "Axe Training", MaxLv = 10, }, [SKID.NC_RESEARCHFE] = { "NC_RESEARCHFE"; SkillName = "Research Fire / Earth", MaxLv = 5, }, [SKID.NC_AXEBOOMERANG] = { "NC_AXEBOOMERANG"; SkillName = "Axe Boomerang", MaxLv = 5, SpAmount = { 20, 22, 24, 26, 28 }, _NeedSkillList = { { SKID.NC_TRAININGAXE,1 } } }, [SKID.NC_POWERSWING] = { "NC_POWERSWING"; SkillName = "Power Swing", MaxLv = 5, SpAmount = { 10, 12, 14, 16, 18 }, _NeedSkillList = { { SKID.NC_AXEBOOMERANG,3 } } }, [SKID.NC_AXETORNADO] = { "NC_AXETORNADO"; SkillName = "Axe Tornado", MaxLv = 5, SpAmount = { 18, 20, 22, 24, 26 }, _NeedSkillList = { { SKID.NC_TRAININGAXE,1 } } }, [SKID.NC_SILVERSNIPER] = { "NC_SILVERSNIPER"; SkillName = "FAW - Silver Sniper", MaxLv = 5, SpAmount = { 25, 30, 35, 40, 45 }, _NeedSkillList = { { SKID.NC_RESEARCHFE,2 } } }, [SKID.NC_MAGICDECOY] = { "NC_MAGICDECOY"; SkillName = "FAW - Magic Decoy", MaxLv = 5, SpAmount = { 40, 45, 50, 55, 60 }, _NeedSkillList = { { SKID.NC_SILVERSNIPER,2 } } }, [SKID.NC_DISJOINT] = { "NC_DISJOINT"; SkillName = "FAW - Removal", MaxLv = 1, _NeedSkillList = { { SKID.NC_SILVERSNIPER,1 } } }, [SKID.SC_FATALMENACE] = { "SC_FATALMENACE"; SkillName = "Fatal Menace", MaxLv = 5, SpAmount = { 40, 45, 50, 55, 60 }, _NeedSkillList = { { SKID.RG_INTIMIDATE,5 } } }, [SKID.SC_REPRODUCE] = { "SC_REPRODUCE"; SkillName = "Reproduce", MaxLv = 10, SpAmount = { 40, 45, 50, 55, 60, 65, 70, 75, 80, 85 }, _NeedSkillList = { { SKID.RG_PLAGIARISM,5 } } }, [SKID.SC_AUTOSHADOWSPELL] = { "SC_AUTOSHADOWSPELL"; SkillName = "Auto Shadow Spell", MaxLv = 10, SpAmount = { 40, 45, 50, 55, 60, 65, 70, 75, 80, 85 }, _NeedSkillList = { { SKID.SC_REPRODUCE,5 } } }, [SKID.SC_SHADOWFORM] = { "SC_SHADOWFORM"; SkillName = "Shadow Form", MaxLv = 5, SpAmount = { 40, 50, 60, 70, 80 }, _NeedSkillList = { { SKID.RG_TUNNELDRIVE,3 } } }, [SKID.SC_TRIANGLESHOT] = { "SC_TRIANGLESHOT"; SkillName = "Triangle Shot", MaxLv = 10, SpAmount = { 22, 24, 26, 28, 30, 32, 34, 36, 38, 40 }, _NeedSkillList = { { SKID.AC_DOUBLE,7 } } }, [SKID.SC_BODYPAINT] = { "SC_BODYPAINT"; SkillName = "Body Painting", MaxLv = 5, SpAmount = { 10, 15, 20, 25, 30 } }, [SKID.SC_INVISIBILITY] = { "SC_INVISIBILITY"; SkillName = "Invisibility", MaxLv = 5, SpAmount = { 100, 100, 100, 100, 100 }, _NeedSkillList = { { SKID.SC_UNLUCKY,3 }, { SKID.SC_AUTOSHADOWSPELL,7 }, { SKID.SC_DEADLYINFECT,5 } } }, [SKID.SC_DEADLYINFECT] = { "SC_DEADLYINFECT"; SkillName = "Deadly Infect", MaxLv = 5, SpAmount = { 40, 44, 48, 52, 56 }, _NeedSkillList = { { SKID.SC_SHADOWFORM,3 }, { SKID.SC_AUTOSHADOWSPELL,5 } } }, [SKID.SC_ENERVATION] = { "SC_ENERVATION"; SkillName = "Masquerade - Enervation", MaxLv = 3, SpAmount = { 30, 40, 50 }, _NeedSkillList = { { SKID.SC_BODYPAINT,1 } } }, [SKID.SC_GROOMY] = { "SC_GROOMY"; SkillName = "Masquerade - Groomy", MaxLv = 3, SpAmount = { 30, 40, 50 }, _NeedSkillList = { { SKID.SC_BODYPAINT,1 } } }, [SKID.SC_IGNORANCE] = { "SC_IGNORANCE"; SkillName = "Masquerade - Ignorance", MaxLv = 3, SpAmount = { 30, 40, 50 }, _NeedSkillList = { { SKID.SC_BODYPAINT,1 } } }, [SKID.SC_LAZINESS] = { "SC_LAZINESS"; SkillName = "Masquerade - Lazieness", MaxLv = 3, SpAmount = { 30, 40, 50 }, _NeedSkillList = { { SKID.SC_ENERVATION,1 }, { SKID.SC_GROOMY,1 }, { SKID.SC_IGNORANCE,1 } } }, [SKID.SC_UNLUCKY] = { "SC_UNLUCKY"; SkillName = "Masquerade - Unlucky", MaxLv = 3, SpAmount = { 30, 40, 50 }, _NeedSkillList = { { SKID.SC_LAZINESS,1 }, { SKID.SC_WEAKNESS,1 } } }, [SKID.SC_WEAKNESS] = { "SC_WEAKNESS"; SkillName = "Masquerade - Weakness", MaxLv = 3, SpAmount = { 30, 40, 50 }, _NeedSkillList = { { SKID.SC_ENERVATION,1 }, { SKID.SC_GROOMY,1 }, { SKID.SC_IGNORANCE,1 } } }, [SKID.SC_STRIPACCESSARY] = { "SC_STRIPACCESSARY"; SkillName = "Strip Accessory", MaxLv = 5, SpAmount = { 15, 18, 21, 24, 27 }, _NeedSkillList = { { SKID.RG_STRIPWEAPON,1 } } }, [SKID.SC_MANHOLE] = { "SC_MANHOLE"; SkillName = "Manhole", MaxLv = 3, SpAmount = { 20, 25, 30 }, _NeedSkillList = { { SKID.RG_FLAGGRAFFITI,1 } } }, [SKID.SC_DIMENSIONDOOR] = { "SC_DIMENSIONDOOR"; SkillName = "Dimension Door", MaxLv = 3, SpAmount = { 30, 36, 42 }, _NeedSkillList = { { SKID.SC_MANHOLE,1 } } }, [SKID.SC_CHAOSPANIC] = { "SC_CHAOSPANIC"; SkillName = "Chaos Panic", MaxLv = 3, SpAmount = { 30, 36, 42 }, _NeedSkillList = { { SKID.SC_MANHOLE,1 } } }, [SKID.SC_MAELSTROM] = { "SC_MAELSTROM"; SkillName = "Maelstrom", MaxLv = 3, SpAmount = { 50, 55, 60 }, _NeedSkillList = { { SKID.SC_CHAOSPANIC,3 }, { SKID.SC_UNLUCKY,3 } } }, [SKID.SC_BLOODYLUST] = { "SC_BLOODYLUST"; SkillName = "Bloody Lust", MaxLv = 3, SpAmount = { 60, 70, 80 }, _NeedSkillList = { { SKID.SC_DIMENSIONDOOR,3 } } }, [SKID.SC_FEINTBOMB] = { "SC_FEINTBOMB"; SkillName = "Feint Bomb", MaxLv = 3, SpAmount = { 24, 28, 32 }, _NeedSkillList = { { SKID.SC_DIMENSIONDOOR,3 } } }, [SKID.LG_CANNONSPEAR] = { "LG_CANNONSPEAR"; SkillName = "Cannon Spear", MaxLv = 5, SpAmount = { 12, 16, 20, 24, 28 }, _NeedSkillList = { { SKID.LG_PINPOINTATTACK,1 } } }, [SKID.LG_BANISHINGPOINT] = { "LG_BANISHINGPOINT"; SkillName = "Banishing Point", MaxLv = 10, SpAmount = { 20, 20, 20, 20, 20, 25, 25, 25, 25, 25 }, _NeedSkillList = { { SKID.KN_SPEARMASTERY,1 } } }, [SKID.LG_TRAMPLE] = { "LG_TRAMPLE"; SkillName = "Trample", MaxLv = 3, SpAmount = { 30, 45, 60 } }, [SKID.LG_SHIELDPRESS] = { "LG_SHIELDPRESS"; SkillName = "Shield Press", MaxLv = 5, SpAmount = { 10, 12, 14, 16, 18 }, _NeedSkillList = { { SKID.CR_SHIELDCHARGE,3 } } }, [SKID.LG_REFLECTDAMAGE] = { "LG_REFLECTDAMAGE"; SkillName = "Reflect Damage", MaxLv = 5, SpAmount = { 40, 50, 60, 70, 80 }, _NeedSkillList = { { SKID.CR_REFLECTSHIELD,5 } } }, [SKID.LG_PINPOINTATTACK] = { "LG_PINPOINTATTACK"; SkillName = "Pinpoint Attack", MaxLv = 5, SpAmount = { 30, 30, 30, 30, 30 }, _NeedSkillList = { { SKID.LG_BANISHINGPOINT,5 } } }, [SKID.LG_FORCEOFVANGUARD] = { "LG_FORCEOFVANGUARD"; SkillName = "Force of Vanguard", MaxLv = 5, SpAmount = { 30, 30, 30, 30, 30 } }, [SKID.LG_RAGEBURST] = { "LG_RAGEBURST"; SkillName = "Rage Burst", MaxLv = 1, _NeedSkillList = { { SKID.LG_FORCEOFVANGUARD,1 } } }, [SKID.LG_SHIELDSPELL] = { "LG_SHIELDSPELL"; SkillName = "Shield Spell", MaxLv = 3, SpAmount = { 50, 50, 50 }, _NeedSkillList = { { SKID.LG_SHIELDPRESS,3 }, { SKID.LG_EARTHDRIVE,2 } } }, [SKID.LG_EXEEDBREAK] = { "LG_EXEEDBREAK"; SkillName = "Exceed Break", MaxLv = 5, SpAmount = { 24, 28, 32, 36, 40 }, _NeedSkillList = { { SKID.LG_BANISHINGPOINT,3 } } }, [SKID.LG_OVERBRAND] = { "LG_OVERBRAND"; SkillName = "Overbrand", MaxLv = 5, SpAmount = { 42, 44, 46, 48, 50 }, _NeedSkillList = { { SKID.LG_MOONSLASHER,3 }, { SKID.LG_PINPOINTATTACK,1 } } }, [SKID.LG_PRESTIGE] = { "LG_PRESTIGE"; SkillName = "Prestige", MaxLv = 5, SpAmount = { 75, 80, 85, 90, 95 }, _NeedSkillList = { { SKID.LG_TRAMPLE,3 } } }, [SKID.LG_BANDING] = { "LG_BANDING"; SkillName = "Banding", MaxLv = 5, SpAmount = { 30, 36, 42, 48, 54 }, _NeedSkillList = { { SKID.LG_PINPOINTATTACK,3 }, { SKID.LG_RAGEBURST,1 } } }, [SKID.LG_MOONSLASHER] = { "LG_MOONSLASHER"; SkillName = "Moon Slasher", MaxLv = 5, SpAmount = { 20, 24, 28, 32, 36 }, _NeedSkillList = { { SKID.KN_SPEARMASTERY,1 } } }, [SKID.LG_RAYOFGENESIS] = { "LG_RAYOFGENESIS"; SkillName = "Ray of Genesis", MaxLv = 5, SpAmount = { 60, 60, 60, 60, 60 }, _NeedSkillList = { { SKID.CR_GRANDCROSS,5 } } }, [SKID.LG_PIETY] = { "LG_PIETY"; SkillName = "Piety", MaxLv = 5, SpAmount = { 40, 45, 50, 55, 60 }, _NeedSkillList = { { SKID.CR_TRUST,3 } } }, [SKID.LG_EARTHDRIVE] = { "LG_EARTHDRIVE"; SkillName = "Earth Drive", MaxLv = 5, SpAmount = { 52, 60, 68, 76, 84 }, _NeedSkillList = { { SKID.LG_REFLECTDAMAGE,3 } } }, [SKID.LG_HESPERUSLIT] = { "LG_HESPERUSLIT"; SkillName = "Hesperuslit", MaxLv = 5, SpAmount = { 80, 90, 10, 10, 120 }, -- im sure those 10s should be 100. _NeedSkillList = { { SKID.LG_PRESTIGE,3 }, { SKID.LG_BANDING,3 } } }, [SKID.LG_INSPIRATION] = { "LG_INSPIRATION"; SkillName = "Inspiration", MaxLv = 5, SpAmount = { 100, 100, 100, 100, 100 }, _NeedSkillList = { { SKID.LG_PIETY,5 }, { SKID.LG_RAYOFGENESIS,4 }, { SKID.LG_SHIELDSPELL,3 } } }, [SKID.SR_DRAGONCOMBO] = { "SR_DRAGONCOMBO"; SkillName = "Dragon Combo", MaxLv = 10, SpAmount = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }, _NeedSkillList = { { SKID.MO_TRIPLEATTACK,5 } } }, [SKID.SR_SKYNETBLOW] = { "SR_SKYNETBLOW"; SkillName = "Skynet Blow", MaxLv = 5, SpAmount = { 8, 9, 10, 11, 12 }, _NeedSkillList = { { SKID.SR_DRAGONCOMBO,3 } } }, [SKID.SR_EARTHSHAKER] = { "SR_EARTHSHAKER"; SkillName = "Earth Shaker", MaxLv = 5, SpAmount = { 20, 25, 30, 35, 40, 0, 10, 15, 20, 25, 30 }, _NeedSkillList = { { SKID.SR_DRAGONCOMBO,1 }, { SKID.SR_CURSEDCIRCLE,1 } } }, [SKID.SR_FALLENEMPIRE] = { "SR_FALLENEMPIRE"; SkillName = "Fallen Empire", MaxLv = 5, _NeedSkillList = { { SKID.SR_DRAGONCOMBO,1 } } }, [SKID.SR_TIGERCANNON] = { "SR_TIGERCANNON"; SkillName = "Tiger Cannon", MaxLv = 10, SpAmount = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }, _NeedSkillList = { { SKID.SR_FALLENEMPIRE,3 } } }, [SKID.SR_RAMPAGEBLASTER] = { "SR_RAMPAGEBLASTER"; SkillName = "Rampage Blaster", MaxLv = 5, _NeedSkillList = { { SKID.SR_EARTHSHAKER,2 } } }, [SKID.SR_CRESCENTELBOW] = { "SR_CRESCENTELBOW"; SkillName = "Crescent Elbow", MaxLv = 5, _NeedSkillList = { { SKID.SR_SKYNETBLOW,1 } } }, [SKID.SR_CURSEDCIRCLE] = { "SR_CURSEDCIRCLE"; SkillName = "Cursed Circle", MaxLv = 5, _NeedSkillList = { { SKID.MO_SPIRITSRECOVERY,2 }, { SKID.SR_GENTLETOUCH_QUIET,2 } } }, [SKID.SR_LIGHTNINGWALK] = { "SR_LIGHTNINGWALK"; SkillName = "Lightning Walk", MaxLv = 5, SpAmount = { 40, 40, 40, 40, 40}, _NeedSkillList = { { SKID.SR_WINDMILL,1 } } }, [SKID.SR_KNUCKLEARROW] = { "SR_KNUCKLEARROW"; SkillName = "Knuckle Arrow", MaxLv = 5, _NeedSkillList = { { SKID.SR_LIGHTNINGWALK,3 }, { SKID.SR_RAMPAGEBLASTER,3 } } }, [SKID.SR_WINDMILL] = { "SR_WINDMILL"; SkillName = "Windmill", MaxLv = 1, _NeedSkillList = { { SKID.SR_CURSEDCIRCLE,1 } } }, [SKID.SR_RAISINGDRAGON] = { "SR_RAISINGDRAGON"; SkillName = "Raising Dragon", MaxLv = 10, SpAmount = { 120, 120, 120, 120, 120, 120, 120, 120, 120, 120 }, _NeedSkillList = { { SKID.SR_RAMPAGEBLASTER,3 }, { SKID.SR_GENTLETOUCH_ENERGYGAIN,3 } } }, [SKID.SR_ASSIMILATEPOWER] = { "SR_ASSIMILATEPOWER"; SkillName = "Assimilate Power", MaxLv = 1, _NeedSkillList = { { SKID.MO_ABSORBSPIRITS,1 }, { SKID.SR_POWERVELOCITY,1 } } }, [SKID.SR_POWERVELOCITY] = { "SR_POWERVELOCITY"; SkillName = "Power Velocity", MaxLv = 1, _NeedSkillList = { { SKID.MO_CALLSPIRITS,5 } } }, [SKID.SR_GATEOFHELL] = { "SR_GATEOFHELL"; SkillName = "Gate of Hell", MaxLv = 10, SpAmount = { 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 }, _NeedSkillList = { { SKID.SR_TIGERCANNON,5 }, { SKID.SR_RAISINGDRAGON,5 } } }, [SKID.SR_GENTLETOUCH_QUIET] = { "SR_GENTLETOUCH_QUIET"; SkillName = "Gentle Touch (Quiet)", MaxLv = 5, SpAmount = { 20, 25, 30, 35, 40, 0, 20, 25, 30, 35, 40 }, _NeedSkillList = { { SKID.SR_POWERVELOCITY,1 } } }, [SKID.SR_GENTLETOUCH_CURE] = { "SR_GENTLETOUCH_CURE"; SkillName = "Gentle Touch (Cure)", MaxLv = 5, _NeedSkillList = { { SKID.SR_POWERVELOCITY,1 } } }, [SKID.SR_GENTLETOUCH_ENERGYGAIN] = { "SR_GENTLETOUCH_ENERGYGAIN"; SkillName = "Gentle Touch - Energy Gain", MaxLv = 5, SpAmount = { 40, 50, 60, 70, 80 }, _NeedSkillList = { { SKID.SR_GENTLETOUCH_QUIET,3 } } }, [SKID.SR_GENTLETOUCH_CHANGE] = { "SR_GENTLETOUCH_CHANGE"; SkillName = "Gentle Touch (Change)", MaxLv = 5, SpAmount = { 40, 50, 60, 70, 80 }, _NeedSkillList = { { SKID.SR_GENTLETOUCH_CURE,4 } } }, [SKID.SR_GENTLETOUCH_REVITALIZE] = { "SR_GENTLETOUCH_REVITALIZE"; SkillName = "Gentle Touch (Revitalize)", MaxLv = 5, SpAmount = { 40, 50, 60, 70, 80 }, _NeedSkillList = { { SKID.SR_GENTLETOUCH_CHANGE,5 } } }, [SKID.WA_SWING_DANCE] = { "WA_SWING_DANCE"; SkillName = "Swing Dance", MaxLv = 5, SpAmount = { 96, 112, 128, 144, 160 }, _NeedSkillList = { { SKID.WM_LULLABY_DEEPSLEEP,1 } } }, [SKID.WA_SYMPHONY_OF_LOVER] = { "WA_SYMPHONY_OF_LOVER"; SkillName = "Symphony of Lovers", MaxLv = 5, SpAmount = { 60, 69, 78, 87, 96 }, _NeedSkillList = { { SKID.WM_LULLABY_DEEPSLEEP,1 } } }, [SKID.WA_MOONLIT_SERENADE] = { "WA_MOONLIT_SERENADE"; SkillName = "Moonlight Serenade", MaxLv = 5, SpAmount = { 84, 96, 108, 120, 134 }, _NeedSkillList = { { SKID.WM_LULLABY_DEEPSLEEP,1 } } }, [SKID.MI_RUSH_WINDMILL] = { "MI_RUSH_WINDMILL"; SkillName = "Windmill Swing Attack", MaxLv = 5, SpAmount = { 82, 88, 94, 100, 106 }, _NeedSkillList = { { SKID.WM_LULLABY_DEEPSLEEP,1 } } }, [SKID.MI_ECHOSONG] = { "MI_ECHOSONG"; SkillName = "Echo Song", MaxLv = 5, SpAmount = { 86, 92, 98, 104, 110 }, _NeedSkillList = { { SKID.WM_LULLABY_DEEPSLEEP,1 } } }, [SKID.MI_HARMONIZE] = { "MI_HARMONIZE"; SkillName = "Harmonize", MaxLv = 5, SpAmount = { 70, 75, 80, 85, 90 }, _NeedSkillList = { { SKID.WM_LULLABY_DEEPSLEEP,1 } } }, [SKID.WM_LESSON] = { "WM_LESSON"; SkillName = "Lesson", MaxLv = 10, }, [SKID.WM_METALICSOUND] = { "WM_METALICSOUND"; SkillName = "Metalic Sound", MaxLv = 5, SpAmount = { 64, 68, 72, 76, 80 }, _NeedSkillList = { { SKID.WM_DOMINION_IMPULSE,1 } } }, [SKID.WM_REVERBERATION] = { "WM_REVERBERATION"; SkillName = "Reverberation", MaxLv = 5, SpAmount = { 28, 32, 38, 42, 48 }, NeedSkillList = { [JOBID.JT_MINSTREL] = { { SKID.BA_DISSONANCE,5 } }, [JOBID.JT_WANDERER] = { { SKID.DC_UGLYDANCE,5 } } } }, [SKID.WM_DOMINION_IMPULSE] = { "WM_DOMINION_IMPULSE"; SkillName = "Dominion Impulse", MaxLv = 1, _NeedSkillList = { { SKID.WM_REVERBERATION,1 } } }, [SKID.WM_SEVERE_RAINSTORM] = { "WM_SEVERE_RAINSTORM"; SkillName = "Severe Rainstorm", MaxLv = 5, SpAmount = { 80, 90, 100, 110, 120 }, NeedSkillList = { [JOBID.JT_MINSTREL] = { { SKID.BA_MUSICALSTRIKE,5 } }, [JOBID.JT_WANDERER] = { { SKID.DC_THROWARROW,5 } } } }, [SKID.WM_POEMOFNETHERWORLD] = { "WM_POEMOFNETHERWORLD"; SkillName = "Poem of the Netherworld", MaxLv = 5, SpAmount = { 12, 16, 20, 24, 28 }, _NeedSkillList = { { SKID.WM_LESSON,1 } } }, [SKID.WM_VOICEOFSIREN] = { "WM_VOICEOFSIREN"; SkillName = "Siren's Voice", MaxLv = 5, SpAmount = { 48, 56, 64, 72, 80 }, _NeedSkillList = { { SKID.WM_POEMOFNETHERWORLD,3 } } }, [SKID.WM_DEADHILLHERE] = { "WM_DEADHILLHERE"; SkillName = "Valley of Death", MaxLv = 5, SpAmount = { 50, 53, 56, 59, 62 }, _NeedSkillList = { { SKID.WM_SIRCLEOFNATURE,3 } } }, [SKID.WM_LULLABY_DEEPSLEEP] = { "WM_LULLABY_DEEPSLEEP"; SkillName = "Deep Sleep Lullaby", MaxLv = 5, SpAmount = { 80, 90, 100, 110, 120 }, _NeedSkillList = { { SKID.WM_LESSON,1 } } }, [SKID.WM_SIRCLEOFNATURE] = { "WM_SIRCLEOFNATURE"; SkillName = "Circle of Life's Melody", MaxLv = 5, SpAmount = { 42, 46, 50, 54, 58 }, _NeedSkillList = { { SKID.WM_LESSON,1 } } }, [SKID.WM_RANDOMIZESPELL] = { "WM_RANDOMIZESPELL"; SkillName = "Randomize Spell", MaxLv = 5, SpAmount = { 40, 45, 50, 55, 60 }, _NeedSkillList = { { SKID.WM_POEMOFNETHERWORLD,1 } } }, [SKID.WM_GLOOMYDAY] = { "WM_GLOOMYDAY"; SkillName = "Gloomy Day", MaxLv = 5, SpAmount = { 60, 60, 60, 60, 60 }, _NeedSkillList = { { SKID.WM_RANDOMIZESPELL,1 } } }, [SKID.WM_GREAT_ECHO] = { "WM_GREAT_ECHO"; SkillName = "Great Echo", MaxLv = 5, SpAmount = { 80, 90, 100, 110, 120 }, _NeedSkillList = { { SKID.WM_METALICSOUND,1 } } }, [SKID.WM_SONG_OF_MANA] = { "WM_SONG_OF_MANA"; SkillName = "Song of Mana", MaxLv = 5, SpAmount = { 120, 140, 160, 180, 200 }, NeedSkillList = { [JOBID.JT_MINSTREL] = { { SKID.MI_HARMONIZE,1 }, { SKID.MI_RUSH_WINDMILL,1 }, { SKID.MI_ECHOSONG,1 } }, [JOBID.JT_WANDERER] = { { SKID.WA_SWING_DANCE,1 }, { SKID.WA_SYMPHONY_OF_LOVER,1 }, { SKID.WA_MOONLIT_SERENADE,1 } } } }, [SKID.WM_DANCE_WITH_WUG] = { "WM_DANCE_WITH_WUG"; SkillName = "Dance with a Warg", MaxLv = 5, SpAmount = { 120, 140, 160, 180, 200 }, NeedSkillList = { [JOBID.JT_MINSTREL] = { { SKID.MI_HARMONIZE,1 }, { SKID.MI_RUSH_WINDMILL,1 }, { SKID.MI_ECHOSONG,1 } }, [JOBID.JT_WANDERER] = { { SKID.WA_SWING_DANCE,1 }, { SKID.WA_SYMPHONY_OF_LOVER,1 }, { SKID.WA_MOONLIT_SERENADE,1 } } } }, [SKID.WM_SOUND_OF_DESTRUCTION] = { "WM_SOUND_OF_DESTRUCTION"; SkillName = "Sound of Destruction", MaxLv = 5, SpAmount = { 50, 60, 70, 80, 90 }, _NeedSkillList = { { SKID.WM_SATURDAY_NIGHT_FEVER,3 }, { SKID.WM_MELODYOFSINK,3 } } }, [SKID.WM_SATURDAY_NIGHT_FEVER] = { "WM_SATURDAY_NIGHT_FEVER"; SkillName = "Saturday Night Fever", MaxLv = 5, SpAmount = { 150, 160, 170, 180, 190 }, _NeedSkillList = { { SKID.WM_DANCE_WITH_WUG,1 } } }, [SKID.WM_LERADS_DEW] = { "WM_LERADS_DEW"; SkillName = "Lerad's Dew", MaxLv = 5, SpAmount = { 120, 130, 140, 150, 160 }, NeedSkillList = { [JOBID.JT_MINSTREL] = { { SKID.MI_HARMONIZE,1 }, { SKID.MI_RUSH_WINDMILL,1 }, { SKID.MI_ECHOSONG,1 } }, [JOBID.JT_WANDERER] = { { SKID.WA_SWING_DANCE,1 }, { SKID.WA_SYMPHONY_OF_LOVER,1 }, { SKID.WA_MOONLIT_SERENADE,1 } } } }, [SKID.WM_MELODYOFSINK] = { "WM_MELODYOFSINK"; SkillName = "Melody of Sink", MaxLv = 5, SpAmount = { 120, 130, 140, 150, 160 }, _NeedSkillList = { { SKID.WM_SONG_OF_MANA,1 } } }, [SKID.WM_BEYOND_OF_WARCRY] = { "WM_BEYOND_OF_WARCRY"; SkillName = "Warcry of Beyond", MaxLv = 5, SpAmount = { 120, 130, 140, 150, 160 }, _NeedSkillList = { { SKID.WM_LERADS_DEW,1 } } }, [SKID.WM_UNLIMITED_HUMMING_VOICE] = { "WM_UNLIMITED_HUMMING_VOICE"; SkillName = "Unlimited Humming Voice", MaxLv = 5, SpAmount = { 120, 130, 140, 150, 160 }, _NeedSkillList = { { SKID.WM_BEYOND_OF_WARCRY,1 }, { SKID.WM_SOUND_OF_DESTRUCTION,1 } } }, [SKID.SO_FIREWALK] = { "SO_FIREWALK"; SkillName = "Fire Walk", MaxLv = 5, SpAmount = { 30, 34, 38, 42, 46 }, _NeedSkillList = { { SKID.SA_VOLCANO,1 } } }, [SKID.SO_ELECTRICWALK] = { "SO_ELECTRICWALK"; SkillName = "Electric Walk", MaxLv = 5, SpAmount = { 30, 34, 38, 42, 46 }, _NeedSkillList = { { SKID.SA_VIOLENTGALE,1 } } }, [SKID.SO_SPELLFIST] = { "SO_SPELLFIST"; SkillName = "Spell Fist", MaxLv = 5, SpAmount = { 40, 44, 48, 52, 56 }, _NeedSkillList = { { SKID.SA_AUTOSPELL,4 } } }, [SKID.SO_EARTHGRAVE] = { "SO_EARTHGRAVE"; SkillName = "Earth Grave", MaxLv = 5, SpAmount = { 62, 70, 78, 86, 94 }, _NeedSkillList = { { SKID.WZ_EARTHSPIKE,5 } } }, [SKID.SO_DIAMONDDUST] = { "SO_DIAMONDDUST"; SkillName = "Diamond Dust", MaxLv = 5, _NeedSkillList = { { SKID.SA_DELUGE,3 } } }, [SKID.SO_POISON_BUSTER] = { "SO_POISON_BUSTER"; SkillName = "Poison Buster", MaxLv = 5, SpAmount = { 70, 90, 110, 130, 150 }, _NeedSkillList = { { SKID.SO_CLOUD_KILL,2 } } }, [SKID.SO_PSYCHIC_WAVE] = { "SO_PSYCHIC_WAVE"; SkillName = "Psychic Wave", MaxLv = 5, SpAmount = { 48, 56, 64, 70, 78 }, _NeedSkillList = { { SKID.SA_DISPELL,1 } } }, [SKID.SO_CLOUD_KILL] = { "SO_CLOUD_KILL"; SkillName = "Cloud Kill", MaxLv = 5, SpAmount = { 48, 56, 64, 70, 78 }, _NeedSkillList = { { SKID.WZ_HEAVENDRIVE,1 } } }, [SKID.SO_STRIKING] = { "SO_STRIKING"; SkillName = "Striking", MaxLv = 5, _NeedSkillList = { { SKID.SA_FLAMELAUNCHER,1 }, { SKID.SA_FROSTWEAPON,1 }, { SKID.SA_LIGHTNINGLOADER,1 }, { SKID.SA_SEISMICWEAPON,1 } } }, [SKID.SO_WARMER] = { "SO_WARMER"; SkillName = "Warmer", MaxLv = 5, SpAmount = { 40, 52, 64, 76, 88 }, _NeedSkillList = { { SKID.SA_VOLCANO,1 }, { SKID.SA_VIOLENTGALE,1 } } }, [SKID.SO_VACUUM_EXTREME] = { "SO_VACUUM_EXTREME"; SkillName = "Vacuum Extreme", MaxLv = 5, SpAmount = { 34, 42, 50, 58, 66 }, _NeedSkillList = { { SKID.SA_LANDPROTECTOR,2 } } }, [SKID.SO_VARETYR_SPEAR] = { "SO_VARETYR_SPEAR"; SkillName = "Varetyr Spear", MaxLv = 5, _NeedSkillList = { { SKID.SA_SEISMICWEAPON,1 }, { SKID.SA_VIOLENTGALE,4 } } }, [SKID.SO_ARRULLO] = { "SO_ARRULLO"; SkillName = "Arrullo", MaxLv = 5, SpAmount = { 30, 35, 40, 45, 50 }, _NeedSkillList = { { SKID.SO_WARMER,2 } } }, [SKID.SO_EL_CONTROL] = { "SO_EL_CONTROL"; SkillName = "Spirit Control", MaxLv = 4, SpAmount = { 10, 10, 10, 10 }, _NeedSkillList = { { SKID.SO_EL_ANALYSIS,1 } } }, [SKID.SO_EL_ANALYSIS] = { "SO_EL_ANALYSIS"; SkillName = "Four Spirity Analysis", MaxLv = 2, SpAmount = { 10, 20 }, _NeedSkillList = { { SKID.SA_FLAMELAUNCHER,1 }, { SKID.SA_FROSTWEAPON,1 }, { SKID.SA_LIGHTNINGLOADER,1 }, { SKID.SA_SEISMICWEAPON,1 } } }, [SKID.SO_EL_SYMPATHY] = { "SO_EL_SYMPATHY"; SkillName = "Spirit Sympathy", MaxLv = 5, _NeedSkillList = { { SKID.SO_EL_CONTROL,3 } } }, [SKID.SO_SUMMON_VENTUS] = { "SO_SUMMON_VENTUS"; SkillName = "Summon Ventus", MaxLv = 3, SpAmount = { 100, 150, 200 }, _NeedSkillList = { { SKID.SO_EL_CONTROL,1 }, { SKID.SO_VARETYR_SPEAR,3 } } }, [SKID.SO_SUMMON_TERA] = { "SO_SUMMON_TERA"; SkillName = "Summon Tera", MaxLv = 3, SpAmount = { 100, 150, 200 }, _NeedSkillList = { { SKID.SO_EL_CONTROL,1 }, { SKID.SO_EARTHGRAVE,3 }, } }, [SKID.SO_SUMMON_AQUA] = { "SO_SUMMON_AQUA"; SkillName = "Summon Aqua", MaxLv = 3, SpAmount = { 100, 150, 200 }, _NeedSkillList = { { SKID.SO_EL_CONTROL,1 }, { SKID.SO_DIAMONDDUST,3 } } }, [SKID.SO_SUMMON_AGNI] = { "SO_SUMMON_AGNI"; SkillName = "Summon Agni", MaxLv = 3, SpAmount = { 100, 150, 200 }, _NeedSkillList = { { SKID.SO_EL_CONTROL,1 }, { SKID.SO_WARMER,3 } } }, [SKID.SO_FIRE_INSIGNIA] = { "SO_FIRE_INSIGNIA"; SkillName = "Fire Insignia", MaxLv = 3, SpAmount = { 22, 30, 38 }, _NeedSkillList = { { SKID.SO_SUMMON_AGNI,3 } } }, [SKID.SO_WIND_INSIGNIA] = { "SO_WIND_INSIGNIA"; SkillName = "Wind Insignia", MaxLv = 3, SpAmount = { 22, 30, 38 }, _NeedSkillList = { { SKID.SO_SUMMON_VENTUS,3 } } }, [SKID.SO_WATER_INSIGNIA] = { "SO_WATER_INSIGNIA"; SkillName = "Water Insignia", MaxLv = 3, SpAmount = { 22, 30, 38 }, _NeedSkillList = { { SKID.SO_SUMMON_AQUA,3 } } }, [SKID.SO_EARTH_INSIGNIA] = { "SO_EARTH_INSIGNIA"; SkillName = "Earth Insignia", MaxLv = 3, SpAmount = { 22, 30, 38 }, _NeedSkillList = { { SKID.SO_SUMMON_TERA,3 } } }, [SKID.SO_EL_CURE] = { "SO_EL_CURE"; SkillName = "Spirit Recovery", MaxLv = 1, _NeedSkillList = { { SKID.SO_EL_SYMPATHY,1 } } }, [SKID.SO_EL_ACTION] = { "SO_EL_ACTION"; SkillName = "Elemental Action", MaxLv = 1, _NeedSkillList = { { SKID.SO_EL_CONTROL,3 } } }, [SKID.EL_AQUAPLAY] = { "EL_AQUAPLAY"; SkillName = "Aqua Play", }, [SKID.EL_CIRCLE_OF_FIRE] = { "EL_CIRCLE_OF_FIRE"; SkillName = "Circle of Fire", }, [SKID.EL_FIRE_CLOAK] = { "EL_FIRE_CLOAK"; SkillName = "Fire Cloak", }, [SKID.EL_FIRE_MANTLE] = { "EL_FIRE_MANTLE"; SkillName = "Fire Mantle", }, [SKID.EL_WATER_SCREEN] = { "EL_WATER_SCREEN"; SkillName = "Water Screen", }, [SKID.EL_WATER_DROP] = { "EL_WATER_DROP"; SkillName = "Water Drop", }, [SKID.EL_WATER_BARRIER] = { "EL_WATER_BARRIER"; SkillName = "Water Barrier", }, [SKID.EL_WIND_CURTAIN] = { "EL_WIND_CURTAIN"; SkillName = "Wind Curtain", }, [SKID.EL_WIND_STEP] = { "EL_WIND_STEP"; SkillName = "Wind Step", }, [SKID.EL_ZEPHYR] = { "EL_ZEPHYR"; SkillName = "Zephyr", }, [SKID.EL_SOLID_SKIN] = { "EL_SOLID_SKIN"; SkillName = "Solid Skin", }, [SKID.EL_STONE_SHIELD] = { "EL_STONE_SHIELD"; SkillName = "Stone Shield", }, [SKID.EL_POWER_OF_GAIA] = { "EL_POWER_OF_GAIA"; SkillName = "Power of Gaia", }, [SKID.EL_PYROTECHNIC] = { "EL_PYROTECHNIC"; SkillName = "Pyrotechnic", }, [SKID.EL_HEATER] = { "EL_HEATER"; SkillName = "Heater", }, [SKID.EL_TROPIC] = { "EL_TROPIC"; SkillName = "Tropic", }, [SKID.EL_COOLER] = { "EL_COOLER"; SkillName = "Cooler", }, [SKID.EL_CHILLY_AIR] = { "EL_CHILLY_AIR"; SkillName = "Cool Air", }, [SKID.EL_GUST] = { "EL_GUST"; SkillName = "Gust", }, [SKID.EL_BLAST] = { "EL_BLAST"; SkillName = "Blast", }, [SKID.EL_PETROLOGY] = { "EL_PETROLOGY"; SkillName = " Petrology", }, [SKID.EL_WILD_STORM] = { "EL_WILD_STORM"; SkillName = "Wild Storm", }, [SKID.EL_CURSED_SOIL] = { "EL_CURSED_SOIL"; SkillName = "Cursed Soil", }, [SKID.EL_UPHEAVAL] = { "EL_UPHEAVAL"; SkillName = "Upheaval", }, [SKID.EL_FIRE_ARROW] = { "EL_FIRE_ARROW"; SkillName = "Fire Arrow", }, [SKID.EL_FIRE_BOMB] = { "EL_FIRE_BOMB"; SkillName = "Fire Bomb", }, [SKID.EL_FIRE_BOMB_ATK] = { "EL_FIRE_BOMB_ATK"; SkillName = "Fire Bomb", }, [SKID.EL_FIRE_WAVE] = { "EL_FIRE_WAVE"; SkillName = "Fire Wave", }, [SKID.EL_FIRE_WAVE_ATK] = { "EL_FIRE_WAVE_ATK"; SkillName = "Fire Wave", }, [SKID.EL_ICE_NEEDLE] = { "EL_ICE_NEEDLE"; SkillName = "Ice Needle", }, [SKID.EL_WATER_SCREW] = { "EL_WATER_SCREW"; SkillName = "Water Screw", }, [SKID.EL_WATER_SCREW_ATK] = { "EL_WATER_SCREW_ATK"; SkillName = "Water Screw", }, [SKID.EL_TIDAL_WEAPON] = { "EL_TIDAL_WEAPON"; SkillName = "Tidal Weapon", }, [SKID.EL_WIND_SLASH] = { "EL_WIND_SLASH"; SkillName = "Wind Slash", }, [SKID.EL_HURRICANE] = { "EL_HURRICANE"; SkillName = "Hurricane", }, [SKID.EL_HURRICANE_ATK] = { "EL_HURRICANE_ATK"; SkillName = "Hurricane", }, [SKID.EL_TYPOON_MIS] = { "EL_TYPOON_MIS"; SkillName = "Typhoon Missile", }, [SKID.EL_TYPOON_MIS_ATK] = { "EL_TYPOON_MIS_ATK"; SkillName = "Typhoon Missile", }, [SKID.EL_STONE_HAMMER] = { "EL_STONE_HAMMER"; SkillName = "Stone Hammer", }, [SKID.EL_ROCK_CRUSHER] = { "EL_ROCK_CRUSHER"; SkillName = "Rock Crusher", }, [SKID.EL_ROCK_CRUSHER_ATK] = { "EL_ROCK_CRUSHER_ATK"; SkillName = "Rock Crusher", }, [SKID.EL_STONE_RAIN] = { "EL_STONE_RAIN"; SkillName = "Stone Rain", }, [SKID.GN_TRAINING_SWORD] = { "GN_TRAINING_SWORD"; SkillName = "Sword Training", MaxLv = 5, }, [SKID.GN_REMODELING_CART] = { "GN_REMODELING_CART"; SkillName = "Cart Remodeling", MaxLv = 5, }, [SKID.GN_CART_TORNADO] = { "GN_CART_TORNADO"; SkillName = "Cart Tornado", MaxLv = 5, SpAmount = { 30, 30, 30, 30, 30 }, _NeedSkillList = { { SKID.GN_REMODELING_CART,1 } } }, [SKID.GN_CARTCANNON] = { "GN_CARTCANNON"; SkillName = "Cart Cannon", MaxLv = 5, SpAmount = { 40, 42, 46, 48, 50 }, _NeedSkillList = { { SKID.GN_REMODELING_CART,2 } } }, [SKID.GN_CARTBOOST] = { "GN_CARTBOOST"; SkillName = "Cart Boost", MaxLv = 5, SpAmount = { 20, 24, 28, 32, 36 }, _NeedSkillList = { { SKID.GN_REMODELING_CART,5 } } }, [SKID.GN_THORNS_TRAP] = { "GN_THORNS_TRAP"; SkillName = "Thorn Trap", MaxLv = 5, SpAmount = { 22, 26, 30, 34, 38 }, _NeedSkillList = { { SKID.GN_S_PHARMACY,2 } } }, [SKID.GN_BLOOD_SUCKER] = { "GN_BLOOD_SUCKER"; SkillName = "Blood Sucker", MaxLv = 5, SpAmount = { 30, 35, 40, 45, 50 }, _NeedSkillList = { { SKID.GN_S_PHARMACY,3 } } }, [SKID.GN_SPORE_EXPLOSION] = { "GN_SPORE_EXPLOSION"; SkillName = "Spore Explosion", MaxLv = 5, SpAmount = { 55, 60, 65, 70, 75 }, _NeedSkillList = { { SKID.GN_S_PHARMACY,4 } } }, [SKID.GN_WALLOFTHORN] = { "GN_WALLOFTHORN"; SkillName = "Wall of Thorns", MaxLv = 5, SpAmount = { 40, 50, 60, 70, 80 }, _NeedSkillList = { { SKID.GN_THORNS_TRAP,3 } } }, [SKID.GN_CRAZYWEED] = { "GN_CRAZYWEED"; SkillName = "Crazy Weed", MaxLv = 10, SpAmount = { 24, 28, 32, 36, 40, 44, 48, 52, 56, 60 }, _NeedSkillList = { { SKID.GN_WALLOFTHORN,3 } } }, [SKID.GN_DEMONIC_FIRE] = { "GN_DEMONIC_FIRE"; SkillName = "Demonic Fire", MaxLv = 5, SpAmount = { 24, 28, 32, 36, 40 }, _NeedSkillList = { { SKID.GN_SPORE_EXPLOSION,3 } } }, [SKID.GN_FIRE_EXPANSION] = { "GN_FIRE_EXPANSION"; SkillName = "Fire Expansion", MaxLv = 5, SpAmount = { 30, 35, 40, 45, 50 }, _NeedSkillList = { { SKID.GN_DEMONIC_FIRE,3 } } }, [SKID.GN_HELLS_PLANT] = { "GN_HELLS_PLANT"; SkillName = "Hell's Plant", MaxLv = 5, SpAmount = { 40, 45, 50, 55, 60 }, _NeedSkillList = { { SKID.GN_BLOOD_SUCKER,3 } } }, [SKID.GN_MANDRAGORA] = { "GN_MANDRAGORA"; SkillName = "Howling of Mandragora", MaxLv = 5, SpAmount = { 40, 45, 50, 55, 60 }, _NeedSkillList = { { SKID.GN_HELLS_PLANT,3 } } }, [SKID.GN_SLINGITEM] = { "GN_SLINGITEM"; SkillName = "Sling Item", MaxLv = 1, _NeedSkillList = { { SKID.GN_CHANGEMATERIAL,1 } } }, [SKID.GN_CHANGEMATERIAL] = { "GN_CHANGEMATERIAL"; SkillName = "Change Material", MaxLv = 1, }, [SKID.GN_MIX_COOKING] = { "GN_MIX_COOKING"; SkillName = "Mix Cooking", MaxLv = 2, SpAmount = { 5, 40 }, _NeedSkillList = { { SKID.GN_S_PHARMACY,1 } } }, [SKID.GN_MAKEBOMB] = { "GN_MAKEBOMB"; SkillName = "Create Bomb", MaxLv = 2, SpAmount = { 5, 40 }, _NeedSkillList = { { SKID.GN_MIX_COOKING,1 } } }, [SKID.GN_S_PHARMACY] = { "GN_S_PHARMACY"; SkillName = "Special Pharmacy", MaxLv = 10, SpAmount = { 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 } }, [SKID.AB_SECRAMENT] = { "AB_SECRAMENT"; SkillName = "Sacrament", MaxLv = 5, SpAmount = { 100, 120, 140, 160, 180 }, _NeedSkillList = { { SKID.AB_EXPIATIO,1 }, { SKID.AB_EPICLESIS,1 } } }, [SKID.SR_HOWLINGOFLION] = { "SR_HOWLINGOFLION"; SkillName = "Howling of Lion", MaxLv = 5, SpAmount = { 40, 50, 60, 70, 80 }, _NeedSkillList = { { SKID.SR_RIDEINLIGHTNING,3 }, { SKID.SR_ASSIMILATEPOWER,1 } } }, [SKID.SR_RIDEINLIGHTNING] = { "SR_RIDEINLIGHTNING"; SkillName = "Ride in Lightning", MaxLv = 5, SpAmount = { 40, 50, 60, 70, 80 }, _NeedSkillList = { { SKID.MO_FINGEROFFENSIVE,3 } } }, [SKID.ALL_ODINS_RECALL] = { "ALL_ODINS_RECALL"; SkillName = "Odin's Recall", }, [SKID.RETURN_TO_ELDICASTES] = { "RETURN_TO_ELDICASTES"; SkillName = "Return to Eldicastes", }, [SKID.ALL_GUARDIAN_RECALL] = { "ALL_GUARDIAN_RECALL"; SkillName = "Guardian Recall", }, [SKID.ALL_ODINS_POWER] = { "ALL_ODINS_POWER"; SkillName = "Odin's Power", }, [SKID.HLIF_HEAL] = { "HLIF_HEAL"; SkillName = "Touch of Heal", SpAmount = { 13, 16, 19, 22, 25 } }, [SKID.HLIF_AVOID] = { "HLIF_AVOID"; SkillName = "Emergency Avoid", SpAmount = { 20, 25, 30, 35, 40 } }, [SKID.HLIF_BRAIN] = { "HLIF_BRAIN"; SkillName = "Brain Surgery", }, [SKID.HLIF_CHANGE] = { "HLIF_CHANGE"; SkillName = "Mental Change", }, [SKID.HAMI_CASTLE] = { "HAMI_CASTLE"; SkillName = "Castling", SpAmount = { 10, 10, 10, 10, 10 } }, [SKID.HAMI_DEFENCE] = { "HAMI_DEFENCE"; SkillName = "Defense", SpAmount = { 20, 25, 30, 35, 40 } }, [SKID.HAMI_SKIN] = { "HAMI_SKIN"; SkillName = "Adamantium Skin", }, [SKID.HAMI_BLOODLUST] = { "HAMI_BLOODLUST"; SkillName = "Blood Lust", SpAmount = { 120, 120, 120 } }, [SKID.HFLI_MOON] = { "HFLI_MOON"; SkillName = "Moonlight", SpAmount = { 4, 8, 12, 16, 20 } }, [SKID.HFLI_FLEET] = { "HFLI_FLEET"; SkillName = "Fleet Move", SpAmount = { 30, 40, 50, 60, 70 } }, [SKID.HFLI_SPEED] = { "HFLI_SPEED"; SkillName = "Over Speed", SpAmount = { 30, 40, 50, 60, 70 } }, [SKID.HFLI_SBR44] = { "HFLI_SBR44"; SkillName = "S.B.R.44", SpAmount = { 1, 1, 1 } }, [SKID.HVAN_CAPRICE] = { "HVAN_CAPRICE"; SkillName = "Caprice", SpAmount = { 22, 24, 26, 28, 30 } }, [SKID.HVAN_CHAOTIC] = { "HVAN_CHAOTIC"; SkillName = "Chaotic Benediction", SpAmount = { 40, 40, 40, 40, 40 } }, [SKID.HVAN_INSTRUCT] = { "HVAN_INSTRUCT"; SkillName = "Change Instruction", }, [SKID.HVAN_EXPLOSION] = { "HVAN_EXPLOSION"; SkillName = "Bio Explosion", SpAmount = { 1, 1, 1 } }, [SKID.MH_SUMMON_LEGION] = { "MH_SUMMON_LEGION"; SkillName = "Summon Legion", }, [SKID.MH_NEEDLE_OF_PARALYZE] = { "MH_NEEDLE_OF_PARALYZE"; SkillName = "Paralyze Needle", }, [SKID.MH_POISON_MIST] = { "MH_POISON_MIST"; SkillName = "Poison Mist", }, [SKID.MH_PAIN_KILLER] = { "MH_PAIN_KILLER"; SkillName = "Pain Killer", }, [SKID.MH_LIGHT_OF_REGENE] = { "MH_LIGHT_OF_REGENE"; SkillName = "Light of Regene", }, [SKID.MH_OVERED_BOOST] = { "MH_OVERED_BOOST"; SkillName = "Overed Boost", }, [SKID.MH_ERASER_CUTTER] = { "MH_ERASER_CUTTER"; SkillName = "Eraser Cutter", }, [SKID.MH_XENO_SLASHER] = { "MH_XENO_SLASHER"; SkillName = "Xeno Slasher", }, [SKID.MH_SILENT_BREEZE] = { "MH_SILENT_BREEZE"; SkillName = "Silent Breeze", }, [SKID.MS_BASH] = { "MS_BASH"; SkillName = "Bash", }, [SKID.MS_MAGNUM] = { "MS_MAGNUM"; SkillName = "Magnum Break", }, [SKID.MS_BOWLINGBASH] = { "MS_BOWLINGBASH"; SkillName = "Bowling Bash", }, [SKID.MS_PARRYING] = { "MS_PARRYING"; SkillName = "Parrying", }, [SKID.MS_REFLECTSHIELD] = { "MS_REFLECTSHIELD"; SkillName = "Reflect Shield", }, [SKID.MS_BERSERK] = { "MS_BERSERK"; SkillName = "Berserk", }, [SKID.MA_DOUBLE] = { "MA_DOUBLE"; SkillName = "Double Strafing", }, [SKID.MA_SHOWER] = { "MA_SHOWER"; SkillName = "Arrow Shower", }, [SKID.MA_SKIDTRAP] = { "MA_SKIDTRAP"; SkillName = "Skid Trap", }, [SKID.MA_LANDMINE] = { "MA_LANDMINE"; SkillName = "Land Mine", }, [SKID.MA_SANDMAN] = { "MA_SANDMAN"; SkillName = "Sandman", }, [SKID.MA_FREEZINGTRAP] = { "MA_FREEZINGTRAP"; SkillName = "Freezing Trap", }, [SKID.MA_REMOVETRAP] = { "MA_REMOVETRAP"; SkillName = "Remove Trap", }, [SKID.MA_CHARGEARROW] = { "MA_CHARGEARROW"; SkillName = "Charge Arrow", }, [SKID.MA_SHARPSHOOTING] = { "MA_SHARPSHOOTING"; SkillName = "Sharp Shooting", }, [SKID.ML_PIERCE] = { "ML_PIERCE"; SkillName = "Pierce", }, [SKID.ML_BRANDISH] = { "ML_BRANDISH"; SkillName = "Brandish Spear", }, [SKID.ML_SPIRALPIERCE] = { "ML_SPIRALPIERCE"; SkillName = "Spiral Pierce", }, [SKID.ML_DEFENDER] = { "ML_DEFENDER"; SkillName = "Defender", }, [SKID.ML_AUTOGUARD] = { "ML_AUTOGUARD"; SkillName = "Auto Guard", }, [SKID.ML_DEVOTION] = { "ML_DEVOTION"; SkillName = "Devotion", }, [SKID.MER_MAGNIFICAT] = { "MER_MAGNIFICAT"; SkillName = "Magnificat", }, [SKID.MER_QUICKEN] = { "MER_QUICKEN"; SkillName = "Two-Hand Quicken", }, [SKID.MER_SIGHT] = { "MER_SIGHT"; SkillName = "Sight", }, [SKID.MER_CRASH] = { "MER_CRASH"; SkillName = "Crash", }, [SKID.MER_REGAIN] = { "MER_REGAIN"; SkillName = "Regain", }, [SKID.MER_TENDER] = { "MER_TENDER"; SkillName = "Tender", }, [SKID.MER_BENEDICTION] = { "MER_BENEDICTION"; SkillName = "Benediction", }, [SKID.MER_RECUPERATE] = { "MER_RECUPERATE"; SkillName = "Recuperate", }, [SKID.MER_MENTALCURE] = { "MER_MENTALCURE"; SkillName = "Mental Cure", }, [SKID.MER_COMPRESS] = { "MER_COMPRESS"; SkillName = "Compress", }, [SKID.MER_PROVOKE] = { "MER_PROVOKE"; SkillName = "Provoke", }, [SKID.MER_AUTOBERSERK] = { "MER_AUTOBERSERK"; SkillName = "Auto Berserk", }, [SKID.MER_DECAGI] = { "MER_DECAGI"; SkillName = "Decrease Agility", }, [SKID.MER_SCAPEGOAT] = { "MER_SCAPEGOAT"; SkillName = "Scapegoat", }, [SKID.MER_LEXDIVINA] = { "MER_LEXDIVINA"; SkillName = "Lex Divina", }, [SKID.MER_ESTIMATION] = { "MER_ESTIMATION"; SkillName = "Monster Property", }, [SKID.MER_KYRIE] = { "MER_KYRIE"; SkillName = "Kyrie Eleison", }, [SKID.MER_BLESSING] = { "MER_BLESSING"; SkillName = "Blessing", }, [SKID.MER_INCAGI] = { "MER_INCAGI"; SkillName = "Increase Agility", }, [SKID.GD_APPROVAL] = { "GD_APPROVAL"; SkillName = "Approval", }, [SKID.GD_KAFRACONTRACT] = { "GD_KAFRACONTRACT"; SkillName = "Kafra Contract", }, [SKID.GD_GUARDRESEARCH] = { "GD_GUARDRESEARCH"; SkillName = "Guardian Research", }, [SKID.GD_GUARDUP] = { "GD_GUARDUP"; SkillName = "Build up the Guardian", }, [SKID.GD_EXTENSION] = { "GD_EXTENSION"; SkillName = "Guild Extension", }, [SKID.GD_GLORYGUILD] = { "GD_GLORYGUILD"; SkillName = "Guild's Glory", }, [SKID.GD_LEADERSHIP] = { "GD_LEADERSHIP"; SkillName = "Great Leadership", }, [SKID.GD_GLORYWOUNDS] = { "GD_GLORYWOUNDS"; SkillName = "Wounds of Glory", }, [SKID.GD_SOULCOLD] = { "GD_SOULCOLD"; SkillName = "Soul of Cold", }, [SKID.GD_HAWKEYES] = { "GD_HAWKEYES"; SkillName = "Sharp Hawk Eyes", }, [SKID.GD_BATTLEORDER] = { "GD_BATTLEORDER"; SkillName = "@@@@@@@ BATTLE ORDERS!!!!! @@@@@@@@", }, [SKID.GD_REGENERATION] = { "GD_REGENERATION"; SkillName = "Regeneration", }, [SKID.GD_RESTORE] = { "GD_RESTORE"; SkillName = "Restore", }, [SKID.GD_EMERGENCYCALL] = { "GD_EMERGENCYCALL"; SkillName = "@@@@@@@ ECALLER!!!!! @@@@@@@@", }, [SKID.GD_DEVELOPMENT] = { "GD_DEVELOPMENT"; SkillName = "Emsolute Develop", }, [SKID.GD_ITEMEMERGENCYCALL] = { "GD_ITEMEMERGENCYCALL"; SkillName = "Item Emergency Call", } }