/*========================================== * Estimates walk delay based on the damage criteria. [Skotlex] *------------------------------------------*/ static int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int damage, int div_) { if (type == 4 || type == 9 || damage <=0) return 0; if( bl->type == BL_PC ) { if( battle_config.pc_walk_delay_rate != 100 ) delay = delay * battle_config.pc_walk_delay_rate / 100; } else if( bl->type == BL_MOB && status_get_mode(bl)&MD_BOSS ) { if( battle_config.walk_delay_rate_boss != 100 ) delay = delay * battle_config.walk_delay_rate_boss / 100; } else if( battle_config.walk_delay_rate != 100 ) delay = delay * battle_config.walk_delay_rate / 100; if (div_ > 1) //Multi-hit skills mean higher delays. delay += battle_config.multihit_delay*(div_-1); return delay>0?delay:1; //Return 1 to specify there should be no noticeable delay, but you should stop walking. }