Program received signal SIGSEGV, Segmentation fault. battle_calc_skillratio (attack_type=1, src=0xb44ce41c, target=0x9a16468, skill_id=5, skill_lv=, skillratio=400, flag=0) at battle.c:1742 1742 if( sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_SUPERNOVICE ) (gdb) ^CQuit (gdb) bt full #0 battle_calc_skillratio (attack_type=1, src=0xb44ce41c, target=0x9a16468, skill_id=5, skill_lv=, skillratio=400, flag=0) at battle.c:1742 i = sc = 0xb44ce65c tsc = 0x9a16708 sd = 0x0 tsd = 0x9a16468 st = 0xb44ce608 tst = __FUNCTION__ = "battle_calc_skillratio" #1 0x080b0003 in battle_calc_weapon_attack (src=0xb44ce41c, target=0x9a16468, skill_id=5, skill_lv=10, wflag=0) at battle.c:4603 temp = s_ele = s_ele_ = i = nk = 0 n_ele = sd = 0x0 tsd = 0x9a16468 wd = {damage = 9575, damage2 = 0, type = 0, div_ = 1, amotion = 600, dmotion = 400, blewcount = 0, flag = 273, dmg_lv = ATK_DEF} ---Type to continue, or q to quit--- sc = 0xb44ce65c tsc = 0x9a16708 sstatus = 0xb44ce608 tstatus = 0x9a166b8 flag = {hit = 1, cri = 0, idef = 0, idef2 = 0, pdef = 0, pdef2 = 0, infdef = 0, arrow = 0, rh = 1, lh = 0, weapon = 1} __FUNCTION__ = "battle_calc_weapon_attack" #2 0x080a1676 in battle_calc_attack (attack_type=1, bl=0xb44ce41c, target=0x9a16468, skill_id=25704, skill_lv=10, count=0) at battle.c:5122 d = {damage = 105553116266677, damage2 = -5449695383948375768, type = 701, div_ = 136732763, amotion = 162019304, dmotion = -1269451844, blewcount = 10, flag = -1073745496, dmg_lv = 136340586} #3 0x081d55e1 in skill_attack (attack_type=1, src=0xb44ce41c, dsrc=0xb44ce41c, bl=0x9a16468, skill_id=5, skill_lv=10, tick=5627414, flag=0) at skill.c:2154 dmg = {damage = -4611700686814448988, damage2 = 587207619607815274, type = 5, div_ = -1073745208, amotion = 135955342, dmotion = -1073745220, blewcount = 161571944, flag = -1073745208, dmg_lv = 136340586} sstatus = 0xb44ce608 tstatus = 0x9a166b8 sc = ---Type to continue, or q to quit--- sd = 0x0 tsd = 0x9a16468 type = damage = rmdamage = 0 '\000' additional_effects = __FUNCTION__ = "skill_attack" #4 0x081cebae in skill_castend_damage_id (src=0xb44ce41c, bl=0x9a16468, skill_id=, skill_lv=, tick=5627414, flag=0) at skill.c:3478 sd = 0x0 tstatus = sc = 0xb44ce65c __FUNCTION__ = "skill_castend_damage_id" #5 0x081db0a3 in skill_castend_id (tid=-1, tick=5627414, id=110012629, data=0) at skill.c:4777 target = src = 0xb44ce41c sd = 0x0 md = 0xb44ce41c ud = 0xb44ce434 sc = inf = ---Type to continue, or q to quit--- inf2 = flag = 0 #6 0x0821f726 in unit_skilluse_id2 (src=0xb44ce41c, target_id=2000006, skill_id=5, skill_lv=10, casttime=0, castcancel=1) at unit.c:1420 ud = 0xb44ce434 tstatus = 0x9a166b8 sc = 0xb44ce65c sd = 0x0 target = 0x9a16468 tick = 5627414 temp = 0 range = __FUNCTION__ = "unit_skilluse_id2" #7 0x081401c2 in mobskill_use (md=0xb44ce41c, tick=5627368, event=-1) at mob.c:3220 c2 = flag = fbl = 0x0 bl = fmd = 0x0 i = j = n = 8 ---Type to continue, or q to quit--- __FUNCTION__ = "mobskill_use" #8 0x08222a9b in unit_attack_timer_sub (src=0xb44ce41c, tid=62, tick=5627368) at unit.c:1887 target = 0x9a16468 ud = 0xb44ce434 sstatus = 0xb44ce608 sd = 0x0 md = 0xb44ce41c range = #9 0x0821cb0a in unit_attack_timer (tid=62, tick=5627368, id=110012629, data=0) at unit.c:1929 bl = #10 0x08238f2f in do_timer (tick=5627414) at timer.c:355 tid = 62 diff = -46 __FUNCTION__ = "do_timer" #11 0x0822f648 in main (argc=1, argv=0xbffff854) at core.c:344 next =