static int clif_setlevel(struct block_list* bl) { int lv = 0; switch( bl->type ) { case BL_NPC: case BL_PET: // npcs and pets do not have level return 0; default: lv = status_get_lv(bl); if( battle_config.client_limit_unit_lv&bl->type ) return clif_setlevel_sub(lv); } return lv; }