void mob_reload(void) { int i; #ifndef TXT_ONLY if(db_use_sqldbs) mob_read_sqldb(); else #endif /* TXT_ONLY */ mob_readdb(); mob_readdb_mobavail(); mob_read_randommonster(); //Mob skills need to be cleared before re-reading them. [Skotlex] for (i = 0; i < MAX_MOB_DB; i++) if (mob_db_data[i]) { memset(&mob_db_data[i]->skill,0,sizeof(mob_db_data[i]->skill)); mob_db_data[i]->maxskill=0; } mob_readchatdb(); mob_readskilldb(); mob_readdb_race(); }