OnPCDieEvent: if (!$@MapFlagStatus) end; if (killerrid < 5000000) { // Lower ID's are humans, killerrid = account_id dispbottom "You have been killed by "+rid2name(killerrid)+"."; callfunc "PenaltyBaseExp",2; // 2% } else { // Higher values... monsters callfunc "PenaltyBaseExp",1; // 1% } }