if ( !'PlayType ) { while( getareausers ( instance_mapname("1@haunt"), 144, 144, 159, 194 ) < getmapusers ( instance_mapname("1@haunt"))) { instance_announce -1,"Users: "+getareausers ( instance_mapname("1@haunt"), 144, 144, 159, 194 )+", Required: "+getmapusers ( instance_mapname("1@haunt")),bc_map; sleep 1000; } /* instance_announce -1,$@dlabel$+" [HINT] :: Approach the fountain!",bc_map; while( getareausers ( instance_mapname("1@haunt"), 144, 144, 159, 194 ) < getmapusers ( instance_mapname("1@haunt"))) sleep 25; debugmes "Waiting..."; enablenpc instance_npcname("Witch Statue#DracIns"); donpcevent instance_npcname("Witch Statue#DracIns")+"::OnEnableEffect"; */ } if ( 'PlayType ) { while( getareausers ( instance_mapname("1@haunt"), 144, 144, 159, 194 ) < getmapusers ( instance_mapname("1@haunt"))) { instance_announce -1,"Users: "+getareausers ( instance_mapname("1@haunt"), 144, 144, 159, 194 )+", Required: "+getmapusers ( instance_mapname("1@haunt")),bc_map; sleep 1000; } } /* instance_announce -1,$@dlabel$+" [HINT] :: Gather around the fountain party!",bc_map; while( getareausers ( instance_mapname("1@haunt"), 144, 144, 159, 194 ) < getmapusers ( instance_mapname("1@haunt"))) sleep 25; enablenpc instance_npcname("Witch Statue#DracIns"); donpcevent instance_npcname("Witch Statue#DracIns")+"::OnEnableEffect"; }*/ end;