// -- 13.3: El Dicastes Offical Script // -- Quests: // -- Sapha's Visit, Doha's Secrect Order, Frede's Request // -- Department Quests, Document Quests, Chesire's Call, Cat Hands Enchantment // -- Quest NPC: Warp && Quest Side NPC dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 449,{ if( isequipped(2782) == 1 ) { mes "[ Curious Sapha ]"; mes "Hello?"; next; switch( select("What are you doing here?","Buy research items.","Hello","Iwant to help your research.") ) { case 1: mes "[ Curious Sapha ]"; mes "Do you see that dirty vigilante over there?"; next; mes "[ Curious Sapha ]"; mes "He was attacked by Scarabas after falling into Scaraba Hall."; mes "And he was the only one attacked even with others around him."; next; mes "[ Curious Sapha ]"; mes "I think he slipped and fell on some secretion of the Queen Scaraba. I thought it was an accident was looking into it."; next; mes "[ Curious Sapha ]"; mes "If the research results are correct, the Scarabas are very sensitive to the smell."; mes "Or else say they go crazy over it. Almost as if they were losing it..."; next; mes "[ Curious Sapha ]"; mes "I came to research the relationship between the Queen secretion component and the Scarabas."; mes "So I created this into a perfume to carry it easily."; next; mes "[ Curious Sapha ]"; mes "I might be able to use this perfume's reaction to Scarabas and make progress in research."; close; case 2: mes "[ Curious Sapha ]"; mes "You want to buy the Scaraba"; mes "Perfume? A gift for home?"; mes "Well, it has become a rare perfume."; next; mes "[ Curious Sapha ]"; mes "I'll give you a deal and sell it by 500 Zeny each. But, try not to carry it with you into Scaraba Hall."; mes "How many do you want? You can buy up to 100."; next; input .@deal; if( .@deal == 0 ) { mes "[ Curious Sapha ]"; mes "You changed your mind?"; close; } if( Zeny < .@deal * 500 ) { mes "[ Curious Sapha ]"; mes "You don't have enough money."; close; } mes "[ Curious Sapha ]"; mes "Will you buy "+.@deal+"?"; next; if( select("Yes", "No") != 1 ) close; mes "[ Curious Sapha ]"; mes "Here you go. Scaraba migh flock"; mes "around you so don't use it near Scaraba Hall."; getitem 6437,.@deal; set Zeny,Zeny - .@deal * 500; close; case 3: mes "[ Curious Sapha ]"; mes "Hello?"; close; case 4: mes "[ Curious Sapha ]"; mes "Do you have any useful information?"; mes "Please let me know!"; next; input .@talksap$; mes "[ Curious Sapha ]"; mes "It says ^0000FF"+.@talksap$+"^000000."; next; set .@curiousrand,rand(1,4); // -- May i think i need some information or times to test with him.. if( .@curiousrand == 1 ) { mes "[ Curious Sapha ]"; mes "That is great information!"; mes "I must start on the research."; close; } else if( .@curiousrand == 2 ) { mes "[ Curious Sapha ]"; mes "I already know about that information but I'm really grateful for you to come all the way here to tell me."; close; } else if( .@curiousrand == 3 ) { mes "[ Curious Sapha ]"; mes "Hmm... do you think so?"; mes "I have some doubts about your information. I'll think it over."; close; } } } mes "[ Curious Sapha ]"; mes "°ˆ°Ò°– °Ú °ı?"; next; mes "- Cannot understand a word."; close; } dic_dun01,284,102,5 script Dirty Vigilante#ep13_3_ 450,{ if( isequipped(2782) == 1 ) { if( ep13_3_secret >= 4 ) { if( countitem(6437) > 0 ) { mes "[ Vigilante ]"; mes "Do you need something from the cave?"; next; if( select("Yes", "No") != 1 ) { mes "[ Vigilante ]"; mes "Please step aside because it is dangerous."; mes "You won't know when those Scarabas will start to rampage."; close; } mes "[ Vigilante ]"; mes "Ewwww, what's this smell?"; mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas."; next; if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 ) { mes "[ Vigilante ]"; mes "Please step aside because it is dangerous."; mes "You won't know when those Scarabas will start to rampage."; close; } mes "[ Vigilante ]"; mes "Okey. Then good luck to you. Be careful."; close2; warp "dic_dun02",101,142; end; } mes "[ Vigilante ]"; mes "Phew, what happened?! Why are they all over me?"; next; mes "[ Vigilante ]"; mes "I already had bad luck in falling into Scaraba Hall and being"; mes "drenched with this awful ^E77471stench^000000 my"; mes "head is starting to ache!"; next; mes "- The vigilante complained while brushing off the traces of the Scarabas. -"; close; } mes "[ Vigilante ]"; mes "Hey! This is no place for a rookie like you."; mes "Those Scaraba can snatch you away!"; close; } mes "[ Vigilante ]"; mes "°Ù°Û°ˆ °˜ °˛°˘°Û¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚."; mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!"; next; mes "- Cannot understand a word. -"; close; } dic_dun01,294,106,4 script Vigilante#ep13_3_23 492,{ if( isequipped(2782) == 1 ) { if( ep13_3_secret >= 4 ) { if( countitem(6437) > 0 ) { mes "[ Vigilante ]"; mes "Do you need something from the cave?"; next; if( select("Yes", "No") != 1 ) { mes "[ Vigilante ]"; mes "Please step aside because it is dangerous."; mes "You won't know when those Scarabas will start to rampage."; close; } mes "[ Vigilante ]"; mes "Ewwww, what's this smell?"; mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas."; next; if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 ) { mes "[ Vigilante ]"; mes "Please step aside because it is dangerous."; mes "You won't know when those Scarabas will start to rampage."; close; } mes "[ Vigilante ]"; mes "Okey. Then good luck to you. Be careful."; close2; warp "dic_dun02",101,142; end; } mes "[ Vigilante ]"; mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas."; next; mes "[ Vigilante ]"; mes "If you need something from the cave!"; mes "Please get some ^E77471Scaraba Perfume^000000 before you go."; close; } mes "[ Vigilante ]"; mes "The area below is restricted because it is dangerous."; mes "I cannot let you pass because you are here as a guest."; mes "Please follow the tunnel to get to the capital city."; close; } mes "[ Vigilante ]"; mes "°Ù°Û°ˆ °˜ °˛°˘°Û?"; mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚..."; mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!"; next; mes "- Cannot communicate with him. -"; close; } dic_dun01,286,104,5 script Vigilante#ep13_3_24 450,{ if( isequipped(2782) == 1 ) { if( ep13_3_secret >= 4 ) { if( countitem(6437) > 0 ) { mes "[ Vigilante ]"; mes "Do you need something from the cave?"; next; if( select("Yes", "No") != 1 ) { mes "[ Vigilante ]"; mes "Please step aside because it is dangerous."; mes "You won't know when those Scarabas will start to rampage."; close; } mes "[ Vigilante ]"; mes "Ewwww, what's this smell?"; mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas."; next; if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 ) { mes "[ Vigilante ]"; mes "Please step aside because it is dangerous."; mes "You won't know when those Scarabas will start to rampage."; close; } mes "[ Vigilante ]"; mes "Okey. Then good luck to you. Be careful."; close2; warp "dic_dun02",101,142; end; } mes "[ Vigilante ]"; mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas."; next; mes "[ Vigilante ]"; mes "If you need something from the cave!"; mes "Please get some ^E77471Scaraba Perfume^000000 before you go."; close; } mes "[ Vigilante ]"; mes "The area below is restricted because it is dangerous."; mes "I cannot let you pass because you are here as a guest."; mes "Please follow the tunnel to get to the capital city."; close; } mes "[ Vigilante ]"; mes "°Ù°Û°ˆ °˜ °˛°˘°Û?"; mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚..."; mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!"; next; mes "- Cannot communicate with him. -"; close; } dic_dun01,28,212,0 script Vigilante#ep13_3_26 45,1,1,{ if( isequipped(2782) == 1 ) { mes "[ Vigilante ]"; mes "Manuk is just before us."; mes "Are you heading to Manuk?"; next; if( select("Yes", "No") != 1 ) { mes "[ Vigilante ]"; mes "Good luck."; close; } mes "[ Vigilante ]"; mes "I will send you back to Manuk."; close2; warp "manuk",326,180; end; } mes "[ Vigilante ]"; mes "°Ù°Û°ˆ °˜ °˛°˘°Û?"; mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚..."; next; mes "- The Vigilante says something and then shakes his head."; mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him. -"; close; } dicastes01,194,159,5 script Excited Galten#a 492,{ if( isequipped(2782) == 1 ) { mes "[ Excited Galten ]"; mes "I can't get beautiful"; mes "Ahat's image out of my head."; // -- [dist=3] Excited Galten#a (0): *Heart* emotion e_lv; mes "As long as we have him,"; mes "it will only be a matter of time before Sapha"; mes "will rule this land."; close; } mes "[ Excited Galten ]"; mes "°¯¢≤¢£ °– °Ú°°"; mes "°˜°¯°Ò °¸ °¸"; mes "°˘¢≤¢≥ ¢≤"; mes "°Û°ı°Ù ¢£ °–°˚°¸ °Ú °°ˆ¢£"; mes "¢§°ı°˛ °˜ °Ò"; close; } dicastes01,201,86,4 script Sentinel#a 492,{ if( isequipped(2782) == 1 ) { mes "[ Sentinel ]"; mes "El Dicastes, the"; mes "capital city of Sapha."; mes "The land is pretty"; mes "rough so many outsiders can't get in. Ha ha"; next; mes "[ Sentinel ]"; mes "..."; next; mes "[ Sentinel ]"; mes "Hey, you are an outsider!"; close; } mes "[ Sentinel ]"; mes "°Ù¢±¢± °˚ °Û°–°Ò ¢£ ¢§°˙"; mes "°¯°Û¢≤ ¢§ "; mes "°ı°Û°– ¢≥ °–°ı¢£ °˚ °˙°Ô"; next; mes "[ Sentinel ]"; mes "°˘"; next; mes "[ Sentinel ]"; mes "°Ò°ˆ°Ô °˙ °Û¢≥°Ù"; close; } dicastes01,194,95,5 script Sentinel#b 450,{ if( isequipped(2782) == 1 ) { mes "[ Sentinel ]"; mes "I permit your entry."; mes "But if you dare to cause trouble"; mes "you won't know what hit you. Beware!"; close; } mes "[ Sentinel ]"; mes "°¯°Ù°¸ °¯ °Û"; mes "°¯°Ô°˚ °Û °˚¢§¢≤ °˜ ¢£"; mes "¢§°Ù°¯ ¢≥ °˜°˚°ˆ °ı °¯"; close; } dicastes01,252,133,1 script Training Galten#a 450,{ if( isequipped(2782) == 1 ) { mes "[ Training Galten ]"; mes "I am a Sapha warrior."; mes "I am never lazy with my training."; next; mes "[ Training Galten ]"; mes "Hahaha~"; mes "Just joking. I can't fight a guest to our land."; close; } mes "[ Training Galten ]"; mes "¯°Ù°¸ °°¯°Ù°¸ °¯"; mes "Ù °¯"; next; mes "- I can't understand what he's trying to say. -"; close; } dicastes01,272,166,0 script Training Galten#b 450,{ if( isequipped(2782) == 1 ) { mes "[ Training Galten ]"; mes "You seem to be an experienced adventurer."; mes "I would like to try testing your streng."; next; mes "[ Training Galten ]"; mes "Hahaha~"; mes "Just joking. I can't fight a guest to our land."; close; } mes "[ Training Galten ]"; mes "°¯°Ù°¸ °¯"; mes "°¯°Ù°¸ °¯ °¯°Ù°¸ °¯ °¯°Ù°¸ °¯"; next; mes "- I can't understand what he's trying to say. -"; close; } dicastes01,244,166,0 script Training Galten#c 450,{ if( isequipped(2782) == 1 ) { mes "[ Training Galten ]"; mes "I wonder if Ahat knows how"; mes "hard I am training."; close; } mes "[ Training Galten ]"; mes "°¯°Ù°¸ °¯ °¯°Ù°¸ °¯"; mes "°¯°Ù°¸ °¯"; next; mes "- I can't understand what he's trying to say. -"; close; } dicastes01,234,158,0 script Training Galten#d 450,{ if( isequipped(2782) == 1 ) { mes "[ Training Galten ]"; mes "I'll be ready for anything."; mes "If I keep up with my training every day."; close; } mes "[ Training Galten ]"; mes "°¯°Ù°¸ °¯ °¯°Ù°¸"; mes "°¯°Ù°¸ °¯° ¯°Ù°¸ °¯"; next; mes "- I can't understand what he's trying to say. -"; close; } dic_fild01,153,281,4 script Capital City Guard 492,{ if( isequipped(2782) == 1 ) { mes "[ Capital City Guard ]"; mes "Access to the city is restricted from other races without permits."; mes "Please go back."; next; mes "[ Capital City Guard ]"; mes "Hmmm? You are human."; mes "If you went through that tunnel, you are here by Ravail's invitation?"; next; select("Yes."); mes "[ Capital City Guard ]"; mes "No wonder Vyhannus approved you."; mes "Understood."; mes "I approve your entrance and will guide you on what you should first do in El Dicastes."; next; mes "[ Capital City Guard ]"; mes "First enter the fortress,"; mes "and register yourself at Dicastes Diel located at the highest location in the north."; mes "You must first register to be able to move freely."; next; mes "[ Capital City Guard ]"; mes "You'll see Diel if you follow here towards the north."; mes "You won't get lost."; mes "You need to find the register window at the Diel public service center."; close2; warp "dicastes01",199,41; end; } mes "[ Capital City Guard ]"; mes "°Ù°Û°ˆ °˜ °˛°˘°Û?"; mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!"; next; mes "- Cannot communicate with him. -"; close; } dic_in01,349,282,4 script Waiting Galten#in_1 492,{ if( isequipped(2782) == 1 ) { mes "[ Waiting Galten ]"; mes "Here is the Battle Station."; mes "We are all tensed up to be ready for action."; close; } mes "[ Waiting Galten ]"; mes "°Ò°ı°¸ ¢£ °Û"; mes "¢§°Û°ı ¢£ ¢£°Ú°Ù °ˆ °˙¢§°˙ ¢§ °Ú°ˆ°ı ¢§"; close; } dic_in01,370,261,1 script Waiting Galten#in_2 492,{ if( isequipped(2782) == 1 ) { mes "[ Waiting Galten ]"; mes "Boring."; close; } mes "[ Waiting Galten ]"; mes "°˘¢§¢±"; close; } dic_in01,381,261,1 script Waiting Galten#in_3 492,{ if( isequipped(2782) == 1 ) { mes "[ Waiting Galten ]"; mes "Zzzzz..."; close; } mes "[ Waiting Galten ]"; mes "°˙°Ù"; close; } dic_in01,370,282,4 script Waiting Galten#in_4 492,{ if( isequipped(2782) == 1 ) { mes "[ Waiting Galten ]"; mes "El Dicastes is the most peaceful place in this world as long as I am here."; close; } mes "[ Waiting Galten ]"; mes "°Ô°Ô¢≥ °˛ °ˆ¢≥¢£ ¢± ¢≥°˚°ı °¯ °˛°Ô°Ô °¯ °˚"; close; } dic_in01,354,219,4 script Resting Galten#in_5 492,{ if( isequipped(2782) == 1 ) { mes "[ Resting Galten ]"; mes "Resting is always so sweet."; close; } mes "[ Resting Galten ]"; mes "°Ô°ı°˘ °ˆ °Ú°¢≤ ¢≥ °ˆ"; close; } dic_in01,365,197,1 script Resting Galten#in_6 492,{ if( isequipped(2782) == 1 ) { mes "[ Resting Galten ]"; mes "Galten can also rest while standing up like this."; next; mes "[ Resting Galten ]"; mes "You say I don't look like I'm resting? But I'm already used to this."; close; } mes "[ Resting Galten ]"; mes "°Ù°Ô¢§ °ˆ °˘°°Ò °¸ °Û°˚°˚"; mes "°Ô¢£°Û °˘ ¢≥°Ù° ¢£ °–°˚°Ù °Ù °–°˙°˘ °Ù °Û"; close; } dic_in01,29,119,4 script Resting Piom#04 489,{ if( isequipped(2782) == 1 ) { mes "[ Resting Piom ]"; mes "Why is it so noisy when I'm trying to get rest?"; close; } mes "[ Resting Piom ]"; mes "°¸¢≤° °– °Ú°¯¢≤ °Ù ¢≤°ı"; close; } dic_in01,91,113,5 script Suspicious Piom#a 489,{ if( isequipped(2782) == 1 ) { mes "[ Suspicious Piom ]"; mes "Have you heard of the"; mes "rumor about Ahat?"; next; if( select("Nope!", "You first.") != 1 ) { mes "[ Suspicious Piom ]"; mes "Never mind."; close; } mes "[ Suspicious Piom ]"; mes "Oh, you do seem to know?"; mes "I need to collect information."; mes "You first."; mes "You heard of the rumor, right?"; next; if( select("Something is fishy?", "If you're not going to spill it, me neither!") != 1 ) { mes "[ Suspicious Piom ]"; mes "I'm only a very curious"; mes "ordinary Piom."; close; } mes "[ Suspicious Piom ]"; mes "I am not going to say anything, either!"; close; } mes "[ Suspicious Piom ]"; mes "°Û¢≥°Û °Û °Û°˛°ˆ"; mes "°ı ¢≥¢≤°˜ °Û°Û"; next; if( select("Can't tell what it means", "Is it a curse??") != 1 ) { mes "[ Suspicious Piom ]"; mes "°Û °Û °Û°˛°ˆ."; close; } mes "[ Suspicious Piom ]"; mes "Go human!"; close; } dic_in01,168,116,5 script Tired Piom#c 491,{ if( isequipped(2782) == 1 ) { mes "[ Tired Piom ]"; mes "If you need any"; mes "information, you'd better try your"; mes "luck with the Cat Merchant than wandering around here."; mes "But of course you'll have to pay the price."; close; } mes "[ Tired Piom ]"; mes "°˛°ı° ¢≥ ¢≥°˛"; mes "°˛°¯° °ˆ °Ò°˙° °Ú"; mes "°Ô°Ò°˙ °Ù °ˆ°ˆ°Ú °˚ °Û¢§°¯ °¯ ¢≤ °¯"; mes "¢§¢≤°¯ °Ú °˙°Û¢±"; close; } dic_in01,149,104,5 script Tired Piom#b 455,{ if( isequipped(2782) == 1 ) { mes "[ Tired Piom ]"; mes "I feel so stiff,"; mes "I will need another dose of Bradium."; mes "I think the effects are weaker then before,"; mes "or is it just me?"; // -- [dist=6.7] Tired Piom#b (1): *?* emotion e_what; close; } mes "[ Tired Piom ]"; mes "°°–°˙ °¯ ¢≤"; mes "°ˆ°ı°Û ¢§ °Ú°Ú¢≥ °Ù °Ù°Û°Ò"; mes "¢£°Ò°˛ °¸ ¢≤°˚°Û °Ú °°˛"; mes "°ˆ°˙°Ò ¢≥"; // -- [dist=6.7] Tired Piom#b (1): *?* emotion e_what; close; } dic_in01,254,119,0 script Item Storage#01 844,{ mes "This is the item storage."; mes "There is some writing on the paper."; next; mes "+ Shay's precious safe +"; mes "For those you want to use this safe!"; mes "1.Is my cooking delicious?"; mes "2.You have enough basic skills, right?"; mes "3.It will be ^0000FF500 Zeny^000000, please!"; next; mes "You'll have to put in some coins to use it."; mes "Insert Coins: Will you"; mes "put in 500 Zeny?"; next; if( select("Use safe", "No way.") != 1 ) { mes "[ "+strcharinfo(0)+" ]"; mes "I will use it later."; close; } close2; openstorage; end; } dic_in01,252,103,3 script Eating Adventurer#tre 711,{ mes "[ Eating Adventurer ]"; mes "Hey, do you have any emergency rations on you from Midgard?"; next; mes "[ Eating Adventurer ]"; mes "I came all the way here with a hungry stomach because"; mes "I heard there was a Midgard pub but"; mes "I've never tasted this food"; mes "anywhere in Midgard."; next; mes "[ Eating Adventurer ]"; mes "No, I'm sure nobody in Midgard would want to try this."; next; mes "[ Eating Adventurer ]"; mes "I really would like a nice hot meal."; mes "I go to this great little restaurant in Geffen often and I really miss that place now."; close; } dic_in01,32,54,5 script Venknick#el_01 449,{ if( isequipped(2782) == 1 ) { mes "[ Venknick ]"; mes "Oh feels so refreshed."; mes "The refined Bradium was the best ever. Do you want to try some?"; close; } mes "[ Venknick ]"; mes "°˘°Û¢§ ¢± ¢£"; mes "°ı°˛°Ô ¢£ °˜°˜¢§ °˙ °Û°Ò°ˆ ¢≤ °˛¢≤¢§ ¢≤ ¢£?"; close; } dic_in01,372,116,3 script Thrilled Piom#a 490,{ if( isequipped(2782) == 1 ) { mes "[ Thrilled Piom ]"; mes "Ahat is the one"; mes "and only Sapha pride."; mes "We have plenty of Bradium"; mes "because of him!"; next; mes "[ Thrilled Piom ]"; mes "..."; next; mes "[ Thrilled Piom ]"; mes "You don't feel his"; mes "blessing?"; close; } mes "[ Thrilled Piom ]"; mes "°Ú°ı¢≥ °ı °Ù"; mes "¢£°Û°¯ ¢≤ °Ù°˜"; mes "°Ú°Ù¢≥ °˘ ¢±°Û¢± °ı"; mes "°Û°¸°– °¯ ¢≤°¸°– °ı °Ô"; next; mes "[ Thrilled Piom ]"; mes "¢£"; next; mes "[ Thrilled Piom ]"; mes "°–¢§°˘ ¢£ °Û°Û"; mes "°˘°Û°˜ °˚ °˛°Ù"; close; } dic_in01,360,125,5 script Serious Venknicka 449,{ if( isequipped(2782) == 1 ) { mes "[ Serious Venknick ]"; mes "A sudden increase in Bradium production."; mes "Why?"; mes "I will have to get more factory lines running."; close; } mes "[ Serious Venknick ]"; mes "°˚°ı°Ò ¢≤ ¢≤¢§°– ¢≤ °¸°Ò°ı"; mes "°˛°Û°ˆ ¢≤"; mes "°ˆ°˜°˚ °˙ °˜°–¢≥ ¢≥"; close; } dic_in01,341,113,3 script Tired Piom#a 491,{ if( isequipped(2782) == 1 ) { mes "[ Tired Piom ]"; mes "I think I look better in"; mes "robes than in leather."; mes "I may have to change to knitting."; mes "But mining does seem to suit me."; next; mes "[ Tired Piom ]"; mes "..."; next; // -- [dist=2.2] Tired Piom#a (1): *Sweat* emotion e_swt; mes "[ Tired Piom ]"; mes "I'll be rejected again, right?"; close; } mes "[ Tired Piom ]"; mes "°˜°Ú°˚ °Û °Û°–¢±"; mes "°Û°ı°˘ °˛ °Ú¢±°Ò °ı ¢£"; mes "°¸°¢§ °˘ °Ú°Ù°ı °Ú °Ò"; mes "¢≥°˙¢≥ °– °Ò°ı°˘ °˜ °˜¢±"; next; mes "[ Tired Piom ]"; mes "°˛"; next; // -- [dist=2.2] Tired Piom#a (1): *Sweat* emotion e_swt; mes "[ Tired Piom ]"; mes "°¯°˙°¯ ¢± °ˆ°Ú"; close; } // -- El Dicastes: Civil Services dic_in01,42,250,5 script Guide#diel_1 489,{ if( ep13_3_invite == 5 ) { if( isequipped(2782) == 1 ) { mes "[ Guide ]"; mes "I'm Dior, your kind guide for Dicastes Diel."; mes "How can I help you?"; next; mes "[ Guide ]"; mes "You may submit your civil complaints here."; mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs."; next; mes "[ Guide ]"; mes "The Administrative Office is located on the top floor and handles very important matters."; mes "The Archive Room is in the lower level where you can obtain a vast amount of information."; next; mes "[ Guide ]"; mes "By the way, you may use the elevator in the back to go to the other floors."; next; mes "[ Guide ]"; mes "Oh, you didn't ask?"; mes "But since I'm Dior, the kind guide. He he."; close; } mes "[ Guide ]"; mes "°ı¢£°Û °– °ı°Ò°Ú ¢§ °¯°¯¢£ ¢± ¢≤¢≥°˜ ¢±"; mes "°ˆ°Ú° °Û °Ù°Ù?"; next; mes "[ Guide ]"; mes "°–°˘°Û °˘ °¸¢≤°– ¢± °˜°ˆ°˛"; mes "°Ò°˛¢≤ °¯ °Û°Ô°Ô °˘ °°Ò°– °˘ ¢≥°Ú°˛ °˘ °¯°°ı °ı ¢§"; next; mes "[ Guide ]"; mes "°˚°˘°Ù °¯ °°˛°˜ ¢≥ °˛°˘°Ò °˙ °¸¢§°Ú °˙ °Ù¢£"; mes "°˜°Ú¢§ °¯ °˚¢≥"; next; mes "[ Guide ]"; mes "°Ù°°Ò ¢§ °Û°˜¢≥ °˛ °Û°ı°˜ °ˆ °Û °ˆ"; next; mes "[ Guide ]"; mes "°Ú°Ù°¯ °˜ °ı°¯° °Û ¢§°–°Ù °¯ °Ò°Ò°Ò °¯ °˙°ˆ°¯ °¸"; mes "°Ô¢≥° ¢§ °°ˆ¢£ ¢± °Ù°¯"; close; } mes "- The guide looks at you with an alert expression. -"; close; } dic_in01,48,263,5 script Hunting Dept. 1 Manager 449,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( checkquest(12159) == -1 ) { mes "[ Hunting Dept. 1 Manager ]"; mes "So you didn't get any requests yet."; mes "Laponte will have piles of requests and might give you one."; next; mes "[ Hunting Dept. 1 Manager ]"; mes "Try meeting him near the center of El Dicastes."; close; } else if( checkquest(12159,PLAYTIME) == 2 ) { mes "[ Hunting Dept. 1 Manager ]"; mes "Time limit has expired for the existing request."; next; mes "[ Hunting Dept. 1 Manager ]"; mes "If any incomplete request is found, it will be consider that you failed it and the request will be deleted."; next; mes "[ Hunting Dept. 1 Manager ]"; mes "You can get a new request after the existing request record being removed, go to see Laponte."; if( checkquest(12099) >= 0 ) erasequest 12099; else if( checkquest(12100) >= 0 ) erasequest 12100; else if( checkquest(12101) >= 0 ) erasequest 12101; else if( checkquest(12102) >= 0 ) erasequest 12102; else if( checkquest(12103) >= 0 ) erasequest 12103; else if( checkquest(12104) >= 0 ) erasequest 12104; else if( checkquest(12105) >= 0 ) erasequest 12105; // -- Quest: 12159 has been deleted. erasequest 12159; close; } mes "[ Hunting Dept. 1 Manager ]"; mes "Welcome."; mes "How can I help you?"; next; select("I completed the request."); mes "[ Hunting Dept. 1 Manager ]"; mes "Ah..."; mes "You are done with the request?"; mes "Let me check your records first."; next; if( checkquest(12099,HUNTING) == 2 ) { mes "[ Hunting Dept. 1 Manager ]"; mes "Oh, you completed all your requests. Confirmation complete."; getexp 4000,0; // -- Quest: 12099 has been deleted. erasequest 12009; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; close; } else if( checkquest(12100,HUNTING) == 2 ) { mes "[ Hunting Dept. 1 Manager ]"; mes "Oh, you completed all your requests. Confirmation complete."; getexp 49000,0; // -- Quest: 12100 has been deleted. erasequest 12100; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; close; } else if( checkquest(12101,HUNTING) == 2 ) { mes "[ Hunting Dept. 1 Manager ]"; mes "Oh, you completed all your requests. Confirmation complete."; getexp 18000,0; // -- Quest: 12101 has been deleted. erasequest 12101; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; close; } else if( checkquest(12102,HUNTING) == 2 ) { mes "[ Hunting Dept. 1 Manager ]"; mes "Oh, you completed all your requests. Confirmation complete."; getexp 45000,0; // -- Quest: 12102 has been deleted. erasequest 12102; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; close; } else if( checkquest(12103,HUNTING) == 2 ) { mes "[ Hunting Dept. 1 Manager ]"; mes "Oh, you completed all your requests. Confirmation complete."; getexp 4000,0; // -- Quest: 12103 has been deleted. erasequest 12103; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; close; } else if( checkquest(12104,HUNTING) == 2 ) { mes "[ Hunting Dept. 1 Manager ]"; mes "Oh, you completed all your requests. Confirmation complete."; getexp 73000,0; // -- Quest: 12104 has been deleted. erasequest 12104; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; close; } else if( checkquest(12105,HUNTING) == 2 ) { mes "[ Hunting Dept. 1 Manager ]"; mes "Oh, you completed all your requests. Confirmation complete."; getexp 59000,0; // -- Quest: 12105 has been deleted. erasequest 12105; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; close; } else if( ( checkquest(12099) == -1 || checkquest(12100) == -1 || checkquest(12101) == -1 || checkquest(12102) == -1 || checkquest(12103) == -1 || checkquest(12104) == -1 || checkquest(12105) == -1 ) && checkquest(12159) >= 0 ) { mes "[ Hunting Dept. 1 Manager ]"; mes "Um....."+strcharinfo(0)+""; mes "You will be in trouble if you lie about the request..."; close; } mes "[ Hunting Dept. 1 Manager ]"; mes "Um... "+strcharinfo(0)+""; mes "You will be in trouble if you lie about the request..."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "°ı¢£°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- I don't understand him. -"; close; } dic_in01,51,266,6 script Hunting Dept. 2 Manager 449,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( checkquest(12160) == -1 ) { mes "[ Hunting Dept. 2 Manager ]"; mes "So you didn't get any requests yet."; mes "Kalipo will have piles of requests and might give you one. Try to find him."; close; } else if( checkquest(12160,PLAYTIME) == 2 ) { mes "[ Hunting Dept. 2 Manager ]"; mes "Kalipo seems to have another request for you."; next; mes "[ Hunting Dept. 2 Manager ]"; mes "I will erase any other records including previous requests from Kalipo that you haven't completed yet."; next; mes "[ Hunting Dept. 2 Manager ]"; mes "Your request history is cleared now. Please visit Kalipo."; if( checkquest(12106) >= 0 ) erasequest 12106; else if( checkquest(12107) >= 0 ) erasequest 12107; else if( checkquest(12108) >= 0 ) erasequest 12108; else if( checkquest(12109) >= 0 ) erasequest 12109; else if( checkquest(12110) >= 0 ) erasequest 12110; else if( checkquest(12111) >= 0 ) erasequest 12111; // -- Quest: 12160 has been deleted. erasequest 12160; close; } mes "[ Hunting Dept. 2 Manager ]"; mes "Welcome."; mes "How can I help you?"; next; select("I completed the request."); mes "[ Hunting Dept. 2 Manager ]"; mes "Ah..."; mes "You are done with the request?"; mes "Let me check your records first."; next; if( checkquest(12106,HUNTING) == 2 ) { mes "[ Hunting Dept. 2 Manager ]"; mes "Oh, you completed all your requests. Confirmation complete."; getexp 77000,0; // -- Quest: 12106 has been deleted. erasequest 12106; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; close; } else if( checkquest(12107,HUNTING) == 2 ) { mes "[ Hunting Dept. 2 Manager ]"; mes "Oh, you completed all your requests. Confirmation complete."; getexp 47000,0; // -- Quest: 12107 has been deleted. erasequest 12107; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; close; } else if( checkquest(12108,HUNTING) == 2 ) { mes "[ Hunting Dept. 2 Manager ]"; mes "Oh, you completed all your requests. Confirmation complete."; getexp 50000,0; // -- Quest: 12108 has been deleted. erasequest 12108; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; close; } else if( checkquest(12109,HUNTING) == 2 ) { mes "[ Hunting Dept. 2 Manager ]"; mes "Oh, you completed all your requests. Confirmation complete."; getexp 53000,0; // -- Quest: 12109 has been deleted. erasequest 12109; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; close; } else if( checkquest(12110,HUNTING) == 2 ) { mes "[ Hunting Dept. 2 Manager ]"; mes "Oh, you completed all your requests. Confirmation complete."; getexp 30000,0; // -- Quest: 12110 has been deleted. erasequest 12110; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; close; } else if( checkquest(12111,HUNTING) == 2 ) { mes "[ Hunting Dept. 2 Manager ]"; mes "Oh, you completed all your requests. Confirmation complete."; getexp 42000,0; // -- Quest: 12111 has been deleted. erasequest 12111; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; close; } else if( ( checkquest(12106) == -1 || checkquest(12107) == -1 || checkquest(12108) == -1 || checkquest(12109) == -1 || checkquest(12110) == -1 || checkquest(12111) == -1 ) && checkquest(12160) >= 0 ) { mes "[ Hunting Dept. 2 Manager ]"; mes "Um... "+strcharinfo(0)+""; mes "Please check your request history again. There is a discrepancy with our documents."; close; } mes "[ Hunting Dept. 2 Manager ]"; mes "Um... "+strcharinfo(0)+""; mes "Please check your request history again. There is a discrepancy with our documents."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "°ı¢£°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- I don't understand him. -"; close; } dic_in01,51,270,6 script Supply Dept. 1 Manager# 449,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( checkquest(12161) == -1 ) { mes "[ Supply Dept. 1 Manager ]"; mes "So you didn't get any requests yet. Pura will have piles of requests and might give you one. Try meeting him."; close; } else if( checkquest(12163,PLAYTIME) == 2 ) { mes "[ Supply Dept. 1 Manager ]"; mes "I erased all records related with the previous request. Go to meet Pura."; if( checkquest(12117) >= 0 ) erasequest 12117; else if( checkquest(12118) >= 0 ) erasequest 12118; else if( checkquest(12119) >= 0 ) erasequest 12119; else if( checkquest(12120) >= 0 ) erasequest 12120; else if( checkquest(12121) >= 0 ) erasequest 12121; else if( checkquest(12122) >= 0 ) erasequest 12122; else if( checkquest(12123) >= 0 ) erasequest 12123; else if( checkquest(12124) >= 0 ) erasequest 12124; else if( checkquest(12125) >= 0 ) erasequest 12125; else if( checkquest(12126) >= 0 ) erasequest 12126; // -- Quest: 12161 has been deleted. erasequest 12161; close; } mes "[ Supply Dept. 1 Manager ]"; mes "Welcome."; mes "How can I help you?"; next; select("I completed the request."); mes "[ Supply Dept. 1 Manager ]"; mes "Ah..."; mes "You are done with the request?"; mes "Let me check your records first."; next; if( checkquest(12117) >= 0 ) { if( countitem(6086) > 5 ) { mes "[ Supply Dept. 1 Manager ]"; mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; getexp 26300,0; // -- Inventory Item Removed: Withered Flowers (60) x 6 delitem 6086,6; // -- Quest: 12117 has been deleted. erasequest 12117; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12118) >= 0 ) { if( countitem(6090) > 2 ) { mes "[ Supply Dept. 1 Manager ]"; mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; getexp 25600,0; // -- Inventory Item Removed: Refined Bradium (60) x 3 delitem 6090,3; // -- Quest: 12118 has been deleted. erasequest 12118; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12119) >= 0 ) { if( countitem(6073) > 15 ) { mes "[ Supply Dept. 1 Manager ]"; mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; getexp 51100,0; // -- Inventory Item Removed: Dragon's Mane (60) x 16 delitem 6073,16; // -- Quest: 12119 has been deleted. erasequest 12119; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12120) >= 0 ) { if( countitem(1037) > 5 ) { mes "[ Supply Dept. 1 Manager ]"; mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; getexp 26300,0; // -- Inventory Item Removed: Dragon Tails (60) x 6 delitem 1037,6; // -- Quest: 12120 has been deleted. erasequest 12120; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12121) >= 0 ) { if( countitem(7032) > 25 ) { mes "[ Supply Dept. 1 Manager ]"; mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; getexp 79900,0; // -- Inventory Item Removed: Piece of Egg Shell (60) x 26 delitem 7032,26; // -- Quest: 12121 has been deleted. erasequest 12121; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12122) >= 0 ) { if( countitem(6075) > 5 ) { mes "[ Supply Dept. 1 Manager ]"; mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; getexp 26300,0; // -- Inventory Item Removed: Crystalized Teardrop (60) x 6 delitem 6075,6; // -- Quest: 12122 has been deleted. erasequest 12122; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12123) >= 0 ) { if( countitem(7326) > 25 ) { mes "[ Supply Dept. 1 Manager ]"; mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; getexp 79900,0; // -- Inventory Item Removed: Fluorescent Liquid (60) x 26 delitem 7326,26; // -- Quest: 12123 has been deleted. erasequest 12123; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12124) >= 0 ) { if( countitem(12353) > 0 ) { mes "[ Supply Dept. 1 Manager ]"; mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; getexp 53000,0; // -- Inventory Item Removed: Small Bottle (60) x 1 delitem 12353,1; // -- Quest: 12124 has been deleted. erasequest 12124; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12125) >= 0 ) { if( countitem(936) > 17 ) { mes "[ Supply Dept. 1 Manager ]"; mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; getexp 56700,0; // -- Inventory Item Removed: Scale Shell (60) x 18 delitem 936,18; // -- Quest: 12125 has been deleted. erasequest 12125; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12126) >= 0 ) { if( countitem(954) > 10 ) { mes "[ Supply Dept. 1 Manager ]"; mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; getexp 37500,0; // -- Inventory Item Removed: Shining Scale (60) x 11 delitem 954,11; // -- Quest: 12126 has been deleted. erasequest 12126; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( ( checkquest(12117) == -1 || checkquest(12118) == -1 || checkquest(12119) == -1 || checkquest(12120) == -1 || checkquest(12121) == -1 || checkquest(12122) == -1 || checkquest(12123) == -1 || checkquest(12124) == -1 || checkquest(12125) == -1 || checkquest(12126) == -1 ) && checkquest(12161) >= 0 ) { mes "[ Supply Dept. 1 Manager ]"; mes "Cannot find any record..."; mes "Nothing... There is nothing that I can say ^E77471Request completed!^000000."; close; } mes "[ Supply Dept. 1 Manager ]"; mes "It looks like you are short on the amount."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "°ı¢£°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- I don't understand him. -"; close; } dic_in01,48,273,1 script Supply Dept. 2 Manager# 449,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( checkquest(12162) == -1 ) { mes "[ Supply Dept. 2 Manager ]"; mes "So you didn't get any requests yet."; mes "Tragis will have piles of requests and might give you one. Try meeting him."; close; } else if( checkquest(12162,PLAYTIME) == 2 ) { mes "[ Supply Dept. 2 Manager ]"; mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him."; if( checkquest(12127) >= 0 ) erasequest 12127; else if( checkquest(12128) >= 0 ) erasequest 12128; else if( checkquest(12129) >= 0 ) erasequest 12129; else if( checkquest(12130) >= 0 ) erasequest 12130; else if( checkquest(12131) >= 0 ) erasequest 12131; else if( checkquest(12132) >= 0 ) erasequest 12132; else if( checkquest(12133) >= 0 ) erasequest 12133; else if( checkquest(12134) >= 0 ) erasequest 12134; else if( checkquest(12135) >= 0 ) erasequest 12135; else if( checkquest(12136) >= 0 ) erasequest 12136; // -- Quest: 12162 has been deleted. erasequest 12162; close; } mes "[ Supply Dept. 2 Manager ]"; mes "Welcome."; mes "How can I help you?"; next; select("I completed the request."); mes "[ Supply Dept. 2 Manager ]"; mes "Ah..."; mes "You are done with the request?"; mes "Let me check your records first."; next; if( checkquest(12127) >= 0 ) { if( countitem(6023) > 4 ) { mes "[ Supply Dept. 2 Manager ]"; mes ""+strcharinfo(0)+", you handle your requests quite well."; mes "You are not like the pub owner who just sends requests here every day."; getexp 65300,0; // -- Inventory Item Removed: Mystic Horn (60) x 5 delitem 6023,5; // -- Quest: 12127 has been deleted. erasequest 12127; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12128) >= 0 ) { if( countitem(6020) > 20 ) { mes "[ Supply Dept. 2 Manager ]"; mes ""+strcharinfo(0)+", you handle your requests quite well."; mes "You are not like the pub owner who just sends requests here every day."; getexp 65300,0; // -- Inventory Item Removed: Fur (60) x 21 delitem 6020,21; // -- Quest: 12128 has been deleted. erasequest 12128; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12129) >= 0 ) { if( countitem(1042) > 26 ) { mes "[ Supply Dept. 2 Manager ]"; mes ""+strcharinfo(0)+", you handle your requests quite well."; mes "You are not like the pub owner who just sends requests here every day."; getexp 82800,0; // -- Inventory Item Removed: Bug Leg (60) x 27 delitem 1042,27; // -- Quest: 12129 has been deleted. erasequest 12129; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12130) >= 0 ) { if( countitem(912) > 25 ) { mes "[ Supply Dept. 2 Manager ]"; mes ""+strcharinfo(0)+", you handle your requests quite well."; mes "You are not like the pub owner who just sends requests here every day."; getexp 79900,0; // -- Inventory Item Removed: Zargon (60) x 26 delitem 912,26; // -- Quest: 12130 has been deleted. erasequest 12130; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12131) >= 0 ) { if( countitem(943) > 12 ) { mes "[ Supply Dept. 2 Manager ]"; mes ""+strcharinfo(0)+", you handle your requests quite well."; mes "You are not like the pub owner who just sends requests here every day."; getexp 42800,0; // -- Inventory Item Removed: Solid Shell (60) x 13 delitem 943,13; // -- Quest: 12131 has been deleted. erasequest 12131; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12132) >= 0 ) { if( countitem(6041) > 15 ) { mes "[ Supply Dept. 2 Manager ]"; mes ""+strcharinfo(0)+", you handle your requests quite well."; mes "You are not like the pub owner who just sends requests here every day."; getexp 51100,0; // -- Inventory Item Removed: Strong Vine (60) x 16 delitem 6041,16; // -- Quest: 12132 has been deleted. erasequest 12132; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12133) >= 0 ) { if( countitem(7100) > 25 ) { mes "[ Supply Dept. 2 Manager ]"; mes ""+strcharinfo(0)+", you handle your requests quite well."; mes "You are not like the pub owner who just sends requests here every day."; getexp 79900,0; // -- Inventory Item Removed: Sharp Leaf (60) x 26 delitem 7100,26; // -- Quest: 12133 has been deleted. erasequest 12133; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12134) >= 0 ) { if( countitem(7198) > 10 ) { mes "[ Supply Dept. 2 Manager ]"; mes ""+strcharinfo(0)+", you handle your requests quite well."; mes "You are not like the pub owner who just sends requests here every day."; getexp 37500,0; // -- Inventory Item Removed: Huge Leaf (60) x 11 delitem 7198,11; // -- Quest: 12134 has been deleted. erasequest 12134; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12135) >= 0 ) { if( countitem(7188) > 15 ) { mes "[ Supply Dept. 2 Manager ]"; mes ""+strcharinfo(0)+", you handle your requests quite well."; mes "You are not like the pub owner who just sends requests here every day."; getexp 51100,0; // -- Inventory Item Removed: Brown Root (60) x 16 delitem 7188,16; // -- Quest: 12135 has been deleted. erasequest 12135; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12136) >= 0 ) { if( countitem(518) > 1 ) { mes "[ Supply Dept. 2 Manager ]"; mes ""+strcharinfo(0)+", you handle your requests quite well."; mes "You are not like the pub owner who just sends requests here every day."; getexp 31000,0; // -- Inventory Item Removed: Honey (60) x 2 delitem 518,2; // -- Quest: 12136 has been deleted. erasequest 12136; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (61) x 1 - Event getitem 6304,1; close; } } else if( ( checkquest(12127) == -1 || checkquest(12128) == -1 || checkquest(12129) == -1 || checkquest(12130) == -1 || checkquest(12131) == -1 || checkquest(12132) == -1 || checkquest(12133) == -1 || checkquest(12134) == -1 || checkquest(12135) == -1 || checkquest(12136) == -1 ) && checkquest(12162) >= 0 ) { mes "[ Supply Dept. 2 Manager ]"; mes " I would like to complete a request for you but you have none going on now."; close; } mes "[ Supply Dept. 2 Manager ]"; mes "It looks like you are short on the amount."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "°ı¢£°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- I don't understand him. -"; close; } dic_in01,43,273,1 script Transport Dept. 1 Mgr.# 449,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( checkquest(12163) == -1 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "So you didn't get any requests yet."; mes "Calyon will have piles of requests and might give you one. Try meeting him."; close; } else if( checkquest(12163,PLAYTIME) == 2 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him."; if( checkquest(12137) >= 0 ) erasequest 12137; else if( checkquest(12138) >= 0 ) erasequest 12138; else if( checkquest(12139) >= 0 ) erasequest 12139; else if( checkquest(12140) >= 0 ) erasequest 12140; else if( checkquest(12141) >= 0 ) erasequest 12141; else if( checkquest(12142) >= 0 ) erasequest 12142; else if( checkquest(12143) >= 0 ) erasequest 12143; else if( checkquest(12144) >= 0 ) erasequest 12144; else if( checkquest(12145) >= 0 ) erasequest 12145; else if( checkquest(12146) >= 0 ) erasequest 12146; else if( checkquest(12147) >= 0 ) erasequest 12147; // -- Quest: 12163 has been deleted. erasequest 12163; close; } mes "[ Transport Dept. 1 Mgr. ]"; mes "Welcome."; mes "How can I help you?"; next; select("I completed the request."); mes "[ Transport Dept. 1 Mgr. ]"; mes "Ah..."; mes "You are done with the request?"; mes "Let me check your records first."; next; if( checkquest(12137) >= 0 ) { if( countitem(7143) > 3 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "Quantity check finished. Ahhh, you going to rest?"; mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; getexp 30000,0; // -- Inventory Item Removed: Glass Tubes (62) x 4 delitem 7143,4; // -- Quest: 12137 has been deleted. erasequest 12137; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12138) >= 0 ) { if( countitem(744) > 4 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "Quantity check finished. Ahhh, you going to rest?"; mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; getexp 25000,0; // -- Inventory Item Removed: Bouquet (62) x 5 delitem 744,5; // -- Quest: 12138 has been deleted. erasequest 12138; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12139) >= 0 ) { if( countitem(748) > 0 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "Quantity check finished. Ahhh, you going to rest?"; mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; getexp 47500,0; // -- Inventory Item Removed: Witherless Rose (62) x 1 delitem 748,1; // -- Quest: 12139 has been deleted. erasequest 12139; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12140) >= 0 ) { if( countitem(736) > 14 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "Quantity check finished. Ahhh, you going to rest?"; mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; getexp 27500,0; // -- Inventory Item Removed: China (62) x 15 delitem 736,15; // -- Quest: 12140 has been deleted. erasequest 12140; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12141) >= 0 ) { if( countitem(746) > 9 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "Quantity check finished. Ahhh, you going to rest?"; mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; getexp 27000,0; // -- Inventory Item Removed: Glass Bead (62) x 10 delitem 746,10; // -- Quest: 12141 has been deleted. erasequest 12141; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12142) >= 0 ) { if( countitem(740) > 14 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "Quantity check finished. Ahhh, you going to rest?"; mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; getexp 27500,0; // -- Inventory Item Removed: Puppet (62) x 15 delitem 740,15; // -- Quest: 12142 has been deleted. erasequest 12142; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12143) >= 0 ) { if( countitem(925) > 49 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "Quantity check finished. Ahhh, you going to rest?"; mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; getexp 21600,0; // -- Inventory Item Removed: Bill of Birds (62) x 50 delitem 925,50; // -- Quest: 12143 has been deleted. erasequest 12143; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12144) >= 0 ) { if( countitem(965) > 49 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "Quantity check finished. Ahhh, you going to rest?"; mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; getexp 21400,0; // -- Inventory Item Removed: Clam Shells (62) x 50 delitem 965,50; // -- Quest: 12144 has been deleted. erasequest 12144; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12145) >= 0 ) { if( countitem(964) > 19 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "Quantity check finished. Ahhh, you going to rest?"; mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; getexp 20900,0; // -- Inventory Item Removed: Crab Shell (62) x 20 delitem 964,20; // -- Quest: 12145 has been deleted. erasequest 12145; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12146) >= 0 ) { if( countitem(911) > 29 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "Quantity check finished. Ahhh, you going to rest?"; mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; getexp 22400,0; // -- Inventory Item Removed: Scells (62) x 30 delitem 911,30; // -- Quest: 12146 has been deleted. erasequest 12146; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12147) >= 0 ) { if( countitem(910) > 39 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "Quantity check finished. Ahhh, you going to rest?"; mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; getexp 22400,0; // -- Inventory Item Removed: Garlet (62) x 40 delitem 910,40; // -- Quest: 12147 has been deleted. erasequest 12147; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( ( checkquest(12137) == -1 || checkquest(12138) == -1 || checkquest(12139) == -1 || checkquest(12140) == -1 || checkquest(12141) == -1 || checkquest(12142) == -1 || checkquest(12143) == -1 || checkquest(12144) == -1 || checkquest(12145) == -1 || checkquest(12146) == -1 || checkquest(12147) == -1 ) && checkquest(12163) >= 0 ) { mes "[ Transport Dept. 1 Mgr. ]"; mes "Um......What do you want me to do?"; next; mes "[ Transport Dept. 1 Mgr. ]"; mes "...."; next; mes "[ Transport Dept. 1 Mgr. ]"; mes "You've got nothing that I can handle..."; close; } mes "[ Transport Dept. 1 Mgr. ]"; mes "It looks like you are short on the amount."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "°ı¢£°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- I don't understand him. -"; close; } dic_in01,40,270,3 script Transport Dept. 2 Mgr.# 449,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( checkquest(12164) == -1 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "So you didn't get any requests yet."; mes "Moltuka will have piles of requests and might give you one. Try meeting him."; close; } else if( checkquest(12164,PLAYTIME) == 2 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him."; if( checkquest(12148) >= 0 ) erasequest 12148; else if( checkquest(12149) >= 0 ) erasequest 12149; else if( checkquest(12150) >= 0 ) erasequest 12150; else if( checkquest(12151) >= 0 ) erasequest 12151; else if( checkquest(12152) >= 0 ) erasequest 12152; else if( checkquest(12153) >= 0 ) erasequest 12153; else if( checkquest(12154) >= 0 ) erasequest 12154; else if( checkquest(12155) >= 0 ) erasequest 12155; else if( checkquest(12156) >= 0 ) erasequest 12156; else if( checkquest(12157) >= 0 ) erasequest 12157; else if( checkquest(12158) >= 0 ) erasequest 12158; // -- Quest: 12164 has been deleted. erasequest 12164; close; } mes "[ Transport Dept. 2 Mgr. ]"; mes "Welcome."; mes "How can I help you?"; next; select("I completed the request."); mes "[ Transport Dept. 2 Mgr. ]"; mes "Ah..."; mes "You are done with the request?"; mes "Let me check your records first."; next; if( checkquest(12148) >= 0 ) { if( countitem(528) > 99 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "Well received. One less thing to worry about now."; getexp 23000,0; // -- Inventory Item Removed: Monster's Feed (62) x 100 delitem 528,100; // -- Quest: 12148 has been deleted. erasequest 12148; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12149) >= 0 ) { if( countitem(512) > 99 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "Well received. One less thing to worry about now."; getexp 20750,0; // -- Inventory Item Removed: Apples (29) x 100 delitem 512,100; // -- Quest: 12149 has been deleted. erasequest 12149; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12150) >= 0 ) { if( countitem(515) > 99 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "Well received. One less thing to worry about now."; getexp 20750,0; // -- Inventory Item Removed: Carrots (29) x 100 delitem 515,100; // -- Quest: 12150 has been deleted. erasequest 12150; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12151) >= 0 ) { if( countitem(535) > 99 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "Well received. One less thing to worry about now."; getexp 20750,0; // -- Inventory Item Removed: Pumpkins (29) x 100 delitem 535,100; // -- Quest: 12151 has been deleted. erasequest 12151; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12152) >= 0 ) { if( countitem(516) > 49 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "Well received. One less thing to worry about now."; getexp 24500,0; // -- Inventory Item Removed: Potatos (29) x 50 delitem 516,50; // -- Quest: 12152 has been deleted. erasequest 12152; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12153) >= 0 ) { if( countitem(513) > 99 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "Well received. One less thing to worry about now."; getexp 20750,0; // -- Inventory Item Removed: Bananas (29) x 100 delitem 513,100; // -- Quest: 12153 has been deleted. erasequest 12153; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12154) >= 0 ) { if( countitem(517) > 49 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "Well received. One less thing to worry about now."; getexp 21250,0; // -- Inventory Item Removed: Meat (29) x 50 delitem 517,50; // -- Quest: 12154 has been deleted. erasequest 12154; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12155) >= 0 ) { if( countitem(737) > 19 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "Well received. One less thing to worry about now."; getexp 24000,0; // -- Inventory Item Removed: Black Ladles (29) x 20 delitem 737,20; // -- Quest: 12155 has been deleted. erasequest 12155; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12156) >= 0 ) { if( countitem(747) > 4 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "Well received. One less thing to worry about now."; getexp 20037,0; // -- Inventory Item Removed: Crystal Mirrors (29) x 5 delitem 747,5; // -- Quest: 12156 has been deleted. erasequest 12156; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12157) >= 0 ) { if( countitem(6265) > 1 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "Well received. One less thing to worry about now."; getexp 23000,0; // -- Inventory Item Removed: Pineapple (29) x 2 delitem 6265,2; // -- Quest: 12157 has been deleted. erasequest 12157; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( checkquest(12158) >= 0 ) { if( countitem(6264) > 1 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "Well received. One less thing to worry about now."; getexp 23000,0; // -- Inventory Item Removed: Melon (29) x 2 delitem 6264,2; // -- Quest: 12158 has been deleted. erasequest 12158; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Sapha Certification (62) x 1 - Event getitem 6304,1; close; } } else if( ( checkquest(12148) == -1 || checkquest(12149) == -1 || checkquest(12150) == -1 || checkquest(12151) == -1 || checkquest(12152) == -1 || checkquest(12153) == -1 || checkquest(12154) == -1 || checkquest(12155) == -1 || checkquest(12156) == -1 || checkquest(12157) == -1 || checkquest(12158) == -1 ) && checkquest(12164) >= 0 ) { mes "[ Transport Dept. 2 Mgr. ]"; mes "This is the first time in my 200 years of working at this department that a person comes back to complete a request without starting any."; close; } mes "[ Transport Dept. 2 Mgr. ]"; mes "It looks like you are short on the amount."; close; } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "°ı¢£°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- I don't understand him. -"; close; } dic_in01,40,193,0 script Papyrus#0001 453,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { mes "[ Papyrus ]"; set .@papyrustalk,rand(1,4); if( .@papyrustalk == 1 ) mes "The number of adventurers visiting the Archive room has increased"; else if( .@papyrustalk == 2 ) mes "This is the very place where Ancient Sapha forefathers created history"; else if( .@papyrustalk == 3 ) mes "The Archive room holds transcendent knowledge beyond that of Midgard and Asgard"; else if( .@papyrustalk == 4 ) mes "Welcome, I am Papyrus, the manager of the Archive room here."; next; if( countitem(6308) > 2 && countitem(6308) < 30 ) { mes "[ Papyrus ]"; mes "Wow~"; mes "You've found an Unknown Relic."; mes "Do you want to exchange it with for 1 Sapha Certification?"; next; if( select("Next time", "Exchange now") != 2 ) { mes "[ Papyrus ]"; mes "Ok, have it your way. I'm here if you change your mind"; close; } mes "[ Papyrus ]"; mes "Ok here's your 1 Sapha Certifications."; // -- Inventory Item Removed: Unknown Relic (29) x 3 delitem 6308,3; // -- Item added to inventory: Sapha Certification (29) x 1 - Event getitem 6304,1; close; } else if( countitem(6308) > 29 ) { mes "[ Papyrus ]"; mes "Oh... You've brought back plenty of unknown relics"; mes "We exchange 11 Sapha Certifications for 30 Unknown Relics. Do you want to exchange?"; next; if( select("Next time", "Exchange now") != 2 ) { mes "[ Papyrus ]"; mes "Ok, have it your way. I'm here if you change your mind"; close; } mes "[ Papyrus ]"; mes "Ok here's your 11 Sapha Certifications."; // -- Inventory Item Removed: Unknown Relic (29) x 3 delitem 6308,30; // -- Item added to inventory: Sapha Certification (29) x 11 - Event getitem 6304,11; close; } mes "[ Papyrus ]"; mes "How can I help you? "; next; switch( select("What is this place for?","How do I view documents?","What is an Unknown Relic?") ) { case 1: mes "[ Papyrus ]"; mes "This is an important place where data of various relics collected, since our ancient forefathers, are kept."; next; mes "[ Papyrus ]"; mes "You can say it's something similar to the human's museum. Take your time to look through our ancient records."; next; mes "[ Papyrus ]"; mes "You'll never know if you'll find something that catches your adventurous eye."; close; case 2: mes "[ Papyrus ]"; mes "Some documents are written in Ancient Sapha Language so humans have trouble viewing all of the documents."; next; mes "[ Papyrus ]"; mes "You can find recent documents on the left where I am standing."; mes "You can also take notes on documents you found interesting."; next; mes "[ Papyrus ]"; mes "I would appreciate it if you bring back any Unknown Relics you happen to find while exploring using your notes from here to me."; close; case 3: mes "[ Papyrus ]"; mes "Unknown Relics are relics that have not yet been verified and they are valuable research material for us."; next; mes "[ Papyrus ]"; mes "Many of us researchers are studying life and death, the birth and extinction of the universe through the ancient relics"; next; mes "[ Papyrus ]"; mes "If you find and bring an Unknown Relics to me,"; mes "in exchange I will give you ^8000801 Sapha Certifications^000000 for every ^8000803 Unknown Relics^000000 you bring."; next; mes "[ Papyrus ]"; mes "If you bring ^80008030 Relics^000000, I will exchange it for ^80008011 Sapha Certifications^000000."; close; } } mes "- Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go... -"; close; } mes "°ı°˙°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- I don't feel confident in talking since you wouldn't understand anything. -"; close; } dic_in01,31,192,0 script Document Package#0001 844,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( checkquest(12165,PLAYTIME) == 2 ) { mes "Feeling a bit better."; // -- Quest: 12165 has been deleted. erasequest 12165; close; } else if( checkquest(12165,PLAYTIME) != -1 ) { mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down."; close; } set .@documentquest,rand(1,70); if( .@documentquest > 50 && .@documentquest <= 60 ) { specialeffect2 235; progressbar "ffff00",4; mes "No documents look out of the ordinary."; close; } else if( .@documentquest > 60 && .@documentquest <= 70 ) { specialeffect2 235; progressbar "ffff00",4; mes "You suddenly feel nauseated. You feel like this won't go away any time soon. Finding the documents will have to wait."; // -- Quest: 12165 has been added. setquest 12165; close; } else if( .@documentquest == 1 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12209) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Hard wedge-like horn from some insects. Doesn't have much practical use."; next; mes "You've found a document about ^800080Horn^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12209 has been added. setquest 12209; close; } } else if( .@documentquest == 2 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12195) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Tooth from a dead body."; mes "Important material for research on time of death and health conditions. Useful in discovering human ecology."; next; mes "You've found a document about ^800080Horrendous Mouth^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12195 has been added. setquest 12195; close; } } else if( .@documentquest == 3 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12186) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Green skinned monster living in the woods. The creature is humanlike but is very hostile to humans."; mes "Known to have a friendly relationship between the two races long ago."; next; mes "You've found a document about ^800080Orc's Fangs^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12186 has been added. setquest 12186; close; } } else if( .@documentquest == 4 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12172) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "An egg from an amphibian living in warm areas. Unknown if this egg can hatch in Manuk's cold regions."; next; mes "You've found a document about ^800080Frog Eggs^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12172 has been added. setquest 12172; close; } } else if( .@documentquest == 5 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12208) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Hard Carapace that protects the body of a huge snail. Creature fun to research out of pure curiousity."; next; mes "You've found a document about ^800080Snail's Shells^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12208 has been added. setquest 12208; close; } } else if( .@documentquest == 6 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12188) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Powder from the winged insects from Midgard. Some humans use it for makeup or medicine."; next; mes "You've found a document about ^800080Powder of Butterfly^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12188 has been added. setquest 12188; close; } } else if( .@documentquest == 7 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12167) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Tongue of a monster living in the desert terrain of Midgard. Often used as medicine after drying."; next; mes "You've found a document about ^800080Reptile Tongue^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12167 has been added. setquest 12167; close; } } else if( .@documentquest == 8 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12168) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Poisonous reptile tail from a creature living in the deserts."; mes "Records say that humans can lose their life when attacked."; next; mes "You've found a document about ^800080Scorpion Tail^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12168 has been added. setquest 12168; close; } } else if( .@documentquest == 9 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12173) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Unknown substance in Manuk regions but found throughout Midgard."; mes "Research required to see possibilities on using it for construction material."; next; mes "You've found a document about ^800080Jellopy^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12173 has been added. setquest 12173; close; } } else if( .@documentquest == 10 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12166) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Humans are using this for firewood or construction material. Found commonly in the woods of Midgard."; next; mes "You've found a document about ^800080Tree Root^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12166 has been added. setquest 12166; close; } } else if( .@documentquest == 11 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12169) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "There is nothing like Midgard plants in Manuk."; mes "These plants are used for food and medicine and some are even poisonous."; next; mes "You've found a document about ^800080Stem^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12169 has been added. setquest 12169; close; } } else if( .@documentquest == 12 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12170) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Stem from a bumpy life form. Research required as the usage is unknown."; next; mes "You've found a document about ^800080Pointed Scale^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12170 has been added. setquest 12170; close; } } else if( .@documentquest == 13 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12171) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Sap from an old tree collected and solidified. Very valuable in the human world."; next; mes "You've found a document about ^800080Resin^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12171 has been added. setquest 12171; close; } } else if( .@documentquest == 14 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12174) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Humans eat meat called fish."; mes "Can be used as important food supply for foreign adventurers visiting in the city."; next; mes "You've found a document about ^800080Fish Tail^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12174 has been added. setquest 12174; close; } } else if( .@documentquest == 15 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12175) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "They say some Worm Peeling are valuable."; mes "But this is based on the human's standard of value. Research required."; next; mes "You've found a document about ^800080Worm Peeling^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12175 has been added. setquest 12175; close; } } else if( .@documentquest == 16 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12176) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "There are Midgard creatures that live in the sea and breathe through gills."; mes "Further research on their ecology will be useful."; next; mes "You've found a document about ^800080Gill^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12176 has been added. setquest 12176; close; } } else if( .@documentquest == 17 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12177) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth."; next; mes "You've found a document about ^800080Tooth of Bat^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12177 has been added. setquest 12177; close; } } else if( .@documentquest == 18 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12178) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Many of Midgard creatures are covered with soft hair."; mes "Hair can be used as great cold protection. Further research required."; next; mes "You've found a document about ^800080Fluff^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12178 has been added. setquest 12178; close; } } else if( .@documentquest == 19 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12179) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Large insect sack that is alive and contains who knows what."; mes "Not active at all but the life structure within it is very unique and worth researching."; next; mes "You've found a document about ^800080Chrysalis^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12179 has been added. setquest 12179; close; } } else if( .@documentquest == 20 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12180) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Bird feather located throughout Midgard."; mes "The feathers aren't great for cold protection but can be used as decorative accessories or tools for writing."; next; mes "You've found a document about ^800080Feather of Birds^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12180 has been added. setquest 12180; close; } } else if( .@documentquest == 21 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12181) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Pointy talon convenient for making holes or simple accessories."; mes "Very useful with the nails from large creatures from Manuk."; next; mes "You've found a document about ^800080Talon^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12181 has been added. setquest 12181; close; } } else if( .@documentquest == 22 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12182) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Strange body structure found from Midgard amphibians. Evolved to better adapt to ocean life."; next; mes "You've found a document about ^800080Sticky Webfoot^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12182 has been added. setquest 12182; close; } } else if( .@documentquest == 23 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12183) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Leather from a mammal."; mes "Very warm and soft and can be used in various ways. Processed in Midgard and valuable."; next; mes "You've found a document about ^800080Animal Skin^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12183 has been added. setquest 12183; close; } } else if( .@documentquest == 24 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12184) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Claw from a creature called wolf."; mes "Usage is unknown but many curious Saphas are taking an interest in it."; next; mes "You've found a document about ^800080Wolf Claw^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12184 has been added. setquest 12184; close; } } else if( .@documentquest == 25 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12185) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Spores from a mushroom found throughout Midgard."; mes "Looks like it can be cultivated here with a little research."; next; mes "You've found a document about ^800080Mushroom Spore^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12185 has been added. setquest 12185; close; } } else if( .@documentquest == 26 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12187) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Item made from Evil Horns that appear in areas that aren't holy."; mes "Sold at a high price but doesn't seem to be practical."; next; mes "You've found a document about ^800080Evil Horn^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12187 has been added. setquest 12187; close; } } else if( .@documentquest == 27 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12214) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Surface of a plant that survives in deserts with almost no moisture."; next; mes "You've found a document about ^800080Cactus Needle^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12214 has been added. setquest 12214; close; } } else if( .@documentquest == 28 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12189) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Pointy bill convenient for making holes or simple accessories. Looks similar to bird claws."; next; mes "You've found a document about ^800080Bill of Birds^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12189 has been added. setquest 12189; close; } } else if( .@documentquest == 29 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12190) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Scales from a reptile that moves without legs."; mes "Scales are shed from the creature and are used for simple craftwork."; next; mes "You've found a document about ^800080Snake Scale^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12190 has been added. setquest 12190; close; } } else if( .@documentquest == 30 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12191) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Bug feeler from an insect with keen nerves."; mes "Research subject for its unique structure different from Manuk creatures."; next; mes "You've found a document about ^800080Insect Feeler^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12191 has been added. setquest 12191; close; } } else if( .@documentquest == 31 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12192) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Heart that never stops beating. Obtained from mystical creatures called mermaids."; mes "The driving force of the heart is still unknown and worth researching."; next; mes "You've found a document about ^800080Immortal Heart^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12192 has been added. setquest 12192; close; } } else if( .@documentquest == 32 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12193) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Bandage used for dead bodies. Looks like humans believed in the dead coming back for their bodies."; next; mes "You've found a document about ^800080Rotten Bandage^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12193 has been added. setquest 12193; close; } } else if( .@documentquest == 33 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12194) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Nail from a dead body. Important material for research on time of death and health conditions."; mes "Useful in discovering human ecology."; next; mes "You've found a document about ^800080Decayed Nail^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12194 has been added. setquest 12194; close; } } else if( .@documentquest == 34 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12195) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "They say a huge stone in a dead area in Midgard moves by itself."; mes "The heart of the huge stone would be a rare research subject."; next; mes "You've found a document about ^800080Stone Heart^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12195 has been added. setquest 12195; close; } } else if( .@documentquest == 35 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12196) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Feeler from ocean creatures. Unlike those from insects, these show active movement."; next; mes "You've found a document about ^800080Tentacle^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12196 has been added. setquest 12196; close; } } else if( .@documentquest == 36 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12197) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Shell protecting insects or crustacean creatures."; mes "These creatures have a shell surrounding their skin and are very flexible in movement. Worth researching."; next; mes "You've found a document about ^800080Shell^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12197 has been added. setquest 12197; close; } } else if( .@documentquest == 37 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12198) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Shiny scales found from some reptiles."; mes "The fluorescent substance contained on the surface can be used in various places."; next; mes "You've found a document about ^800080Scale Shell^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12198 has been added. setquest 12198; close; } } else if( .@documentquest == 38 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12199) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Canine tooth with poison. Humans use this to make weapons for killing."; next; mes "You've found a document about ^800080Venom Canine^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12199 has been added. setquest 12199; close; } } else if( .@documentquest == 39 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12200) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Sticky liquid with a bit of viscosity left."; mes "Can be used as key material for construction and currently is used for some Manuk architecture style. Commonly found throughout Midgard."; next; mes "You've found a document about ^800080Sticky Mucus^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12200 has been added. setquest 12200; close; } } else if( .@documentquest == 40 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12201) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Stinger taken from a living insect."; mes "Some humans use it for medical treatment for its medicinal effect."; next; mes "You've found a document about ^800080Bee Sting^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12201 has been added. setquest 12201; close; } } else if( .@documentquest == 41 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12202) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Back legs of an insect that can leap far. Fun to research its structure."; next; mes "You've found a document about ^800080Grasshopper's Leg^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12202 has been added. setquest 12202; close; } } else if( .@documentquest == 42 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12203) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "A kind of wonder drug collected from a queen bee."; mes "Humans love this but no efficacy found for Manuk."; next; mes "You've found a document about ^800080Royal Jelly^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12203 has been added. setquest 12203; close; } } else if( .@documentquest == 43 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12204) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Tail from a humanlike creature."; mes "Research on why humans do not have this trace on them would be amusing but would hurt current alliance with the humans."; next; mes "You've found a document about ^800080Yoyo Tail^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12204 has been added. setquest 12204; close; } } else if( .@documentquest == 44 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12205) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Shell evolved by some kind of environmental factor."; mes "This can be great material to make various tool or armory."; next; mes "You've found a document about ^800080Solid Shell^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12205 has been added. setquest 12205; close; } } else if( .@documentquest == 45 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12206) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Edible when ripe, yellow food."; mes "Humans like this very much. Haven't tried it yet but smells like ripe sweet Potatoes."; next; mes "You've found a document about ^800080Yam^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12206 has been added. setquest 12206; close; } } else if( .@documentquest == 46 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12207) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "They say there is an animal that can change its form with this pasted on it."; mes "Worth research to validate if this rumor is true."; next; mes "You've found a document about ^800080Raccoon Leaf^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12207 has been added. setquest 12207; close; } } else if( .@documentquest == 47 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12210) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Humans collect hunted bear paws."; mes "Usage is unknown. The humans that collect the paws are subjects for research."; next; mes "You've found a document about ^800080Bear's Footskin^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12210 has been added. setquest 12210; close; } } else if( .@documentquest == 48 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12211) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Warm hair as soft as downy hair."; mes "Must be used for cold protection. Collectable throughout Midgard."; next; mes "You've found a document about ^800080Feather^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12211 has been added. setquest 12211; close; } } else if( .@documentquest == 49 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12212) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Kind of medicinal red plant."; mes "Humans use this to make recovery medicine. Plant worth researching."; next; mes "You've found a document about ^800080Red Herb^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12212 has been added. setquest 12212; close; } } else if( .@documentquest == 50 ) { // -- You use effect: Unknown #235 specialeffect2 235; // -- Progress bar loading (time: 4). // -- Progress bar finished. progressbar "ffff00",4; if( checkquest(12213) >= 0 ) { mes "You've found a document you already have."; close; } else { mes "Red colored plant. Pub owner requests it all the time. Worth research."; next; mes "You've found a document about ^800080Carrot^000000. Check for details in the ^800080Quest Window^000000."; // -- You use effect: Unknown #18 specialeffect2 18; // -- Quest: 12213 has been added. setquest 12213; close; } } } mes "- When you try to open and read a document,"; mes "a Sapha manager motions to call Guard Galten. Let's get out of here quickly. -"; close; } mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; close; } // -- Duplicate Document Package dic_in01,31,187,0 duplicate(Document Package#0001) Document Package#0002 844 dic_in01,25,192,0 duplicate(Document Package#0001) Document Package#0003 844 dic_in01,25,187,0 duplicate(Document Package#0001) Document Package#0004 844 // -- Document Quests: Location cmd_fild08,324,163,0 script Stone Heart?#33 844,{ if( checkquest(12215) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12215 has been deleted. erasequest 12215; mes "You were able to find information on the Stone Heart."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 953,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } moc_fild01,169,62,0 script Cactus Needle?#33 844,{ if( checkquest(12214) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12214 has been deleted. erasequest 12214; mes "You were able to find information on the Cactus Needle."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 952,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild02,280,328,0 script Carrot?#33 844,{ if( checkquest(12213) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12213 has been deleted. erasequest 12213; mes "You were able to find information on the Carrot."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 515,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild02,97,209,0 script Red Herb?#33 844,{ if( checkquest(12212) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12212 has been deleted. erasequest 12212; mes "You were able to find information on the Red Herb."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 507,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild02,142,116,0 script Feather?#33 844,{ if( checkquest(12211) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12211 has been deleted. erasequest 12211; mes "You were able to find information on the Feather."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 949,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } pay_fild07,269,164,0 script Bear's Footskin?#33 844,{ if( checkquest(12210) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12210 has been deleted. erasequest 12210; mes "You were able to find information on the Bear's Footskin."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 948,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild03,284,190,0 script Raccoon Leaf?#33 844,{ if( checkquest(12207) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12207 has been deleted. erasequest 12207; mes "You were able to find information on the Raccoon Leaf."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 945,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild03,262,201,0 script Yam?#33 844,{ if( checkquest(12206) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12206 has been deleted. erasequest 12206; mes "You were able to find information on the Yam."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 549,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild03,226,170,0 script Solid Shell?#33 844,{ if( checkquest(12205) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12205 has been deleted. erasequest 12205; mes "You were able to find information on the Solid Shell."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 943,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild03,180,163,0 script Yoyo Tail?#33 844,{ if( checkquest(12204) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12204 has been deleted. erasequest 12204; mes "You were able to find information on the Yoyo Tail."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 942,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild03,64,35,0 script Royal Jelly?#33 844,{ if( checkquest(12203) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12203 has been deleted. erasequest 12203; mes "You were able to find information on the Royal Jelly."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 526,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild07,76,122,0 script Grasshopper's Leg?#33 844,{ if( checkquest(12202) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12202 has been deleted. erasequest 12202; mes "You were able to find information on the Grasshopper's Leg."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 940,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } mjolnir_09,99,100,0 script Bee Sting?#33 844,{ if( checkquest(12201) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12201 has been deleted. erasequest 12201; mes "You were able to find information on the Bee Sting."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 939,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild02,102,97,0 script Sticky Mucus?#33 844,{ if( checkquest(12200) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12200 has been deleted. erasequest 12200; mes "You were able to find information on the Sticky Mucus."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 938,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } mjolnir_04,162,168,0 script Venom Canine?#33 844,{ if( checkquest(12199) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12199 has been deleted. erasequest 12199; mes "You were able to find information on the Venom Canine."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 937,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } mjolnir_04,191,154,0 script Scale Shell?#33 844,{ if( checkquest(12198) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12198 has been deleted. erasequest 12198; mes "You were able to find information on the Scale Shell."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 936,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } iz_dun01,191,92,0 script Shell?#33 844,{ if( checkquest(12197) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12197 has been deleted. erasequest 12197; mes "You were able to find information on the Shell."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 935,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } iz_dun01,210,77,0 script Tentacle?#33 844,{ if( checkquest(12196) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12196 has been deleted. erasequest 12196; mes "You were able to find information on the Tentacle."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 962,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } moc_pryd02,36,75,0 script Decayed Nail?#33 844,{ if( checkquest(12194) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12194 has been deleted. erasequest 12194; mes "You were able to find information on the Decayed Nail."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 957,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } moc_pryd02,134,112,0 script Rotten Bandage?#33 844,{ if( checkquest(12193) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12193 has been deleted. erasequest 12193; mes "You were able to find information on the Rotten Bandage."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 930,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } iz_dun02,112,96,0 script Immortal Heart?#33 844,{ if( checkquest(12192) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12192 has been deleted. erasequest 12192; mes "You were able to find information on the Immortal Heart."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 929,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } pay_fild07,126,49,0 script Insect Feeler?#33 844,{ if( checkquest(12191) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12191 has been deleted. erasequest 12191; mes "You were able to find information on the Insect Feeler."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 928,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } pay_fild06,306,233,0 script Snake Scale?#33 844,{ if( checkquest(12190) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12190 has been deleted. erasequest 12190; mes "You were able to find information on the Snake Scale."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 926,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } moc_fild11,237,273,0 script Bill of Birds?#33 844,{ if( checkquest(12189) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12189 has been deleted. erasequest 12189; mes "You were able to find information on the Bill of Birds."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 925,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } c_tower2,170,9,0 script Evil Horn?#33 844,{ if( checkquest(12187) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12187 has been deleted. erasequest 12187; mes "You were able to find information on the Evil Horn."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 923,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } pay_fild08,188,153,0 script Mushroom Spore?#33 844,{ if( checkquest(12185) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12185 has been deleted. erasequest 12185; mes "You were able to find information on the Mushroom Spore."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 921,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } moc_fild03,175,201,0 script Wolf Claw?#33 844,{ if( checkquest(12184) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12184 has been deleted. erasequest 12184; mes "You were able to find information on the Wolf Claw."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 920,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } mjolnir_08,108,99,0 script Animal Skin?#33 844,{ if( checkquest(12183) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12183 has been deleted. erasequest 12183; mes "You were able to find information on the Animal Skin."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 919,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild04,315,245,0 script Sticky Webfoot?#33 844,{ if( checkquest(12182) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12182 has been deleted. erasequest 12182; mes "You were able to find information on the Sticky Webfoot."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 918,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } moc_fild12,116,122,0 script Talon?#33 844,{ if( checkquest(12181) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12181 has been deleted. erasequest 12181; mes "You were able to find information on the Talon."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 917,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } moc_fild07,201,360,0 script Feather of Birds?#33 844,{ if( checkquest(12180) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12180 has been deleted. erasequest 12180; mes "You were able to find information on the Feather of Birds."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 916,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild06,127,85,0 script Chrysalis?#33 844,{ if( checkquest(12179) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12179 has been deleted. erasequest 12179; mes "You were able to find information on the Chrysalis."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 915,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild06,182,290,0 script Fluff?#33 844,{ if( checkquest(12178) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12178 has been deleted. erasequest 12178; mes "You were able to find information on the Fluff."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 914,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } mjo_dun01,222,226,0 script Tooth of Bat?#33 844,{ if( checkquest(12177) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12177 has been deleted. erasequest 12177; mes "You were able to find information on the Tooth of Bat."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 913,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } iz_dun03,155,165,0 script Gill?#33 844,{ if( checkquest(12176) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12176 has been deleted. erasequest 12176; mes "You were able to find information on the Gill."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 956,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild05,303,169,0 script Worm Peeling?#33 844,{ if( checkquest(12175) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12175 has been deleted. erasequest 12175; mes "You were able to find information on the Worm Peeling."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 955,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } izlude,132,136,0 script Fish Tail?#33 844,{ if( checkquest(12174) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12174 has been deleted. erasequest 12174; mes "You were able to find information on the Fish Tail."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 1023,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } pay_fild01,152,171,0 script Resin?#33 844,{ if( checkquest(12171) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12171 has been deleted. erasequest 12171; mes "You were able to find information on the Resin."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 907,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } pay_fild02,105,113,0 script Pointed Scale?#33 844,{ if( checkquest(12170) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12170 has been deleted. erasequest 12170; mes "You were able to find information on the Pointed Scale."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 906,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } pay_fild02,177,108,0 script Stem?#33 844,{ if( checkquest(12169) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12169 has been deleted. erasequest 12169; mes "You were able to find information on the Stem."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 905,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } pay_fild03,144,95,0 script Tree Root?#33 844,{ if( checkquest(12166) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12166 has been deleted. erasequest 12166; mes "You were able to find information on the Tree Root."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 902,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild08,299,332,0 script Jellopy?#33 844,{ if( checkquest(12173) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12173 has been deleted. erasequest 12173; mes "You were able to find information on the Jellopy."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 909,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild09,352,241,0 script Scorpion Tail?#33 844,{ if( checkquest(12168) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12168 has been deleted. erasequest 12168; mes "You were able to find information on the Scorpion Tail."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 904,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild09,371,255,0 script Reptile Tongue?#33 844,{ if( checkquest(12167) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12167 has been deleted. erasequest 12167; mes "You were able to find information on the Reptile Tongue."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 903,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } prt_fild03,366,237,0 script Horn?#33 844,{ if( checkquest(12209) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12209 has been deleted. erasequest 12209; mes "You were able to find information on the Horn."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 947,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } moc_pryd02,148,184,0 script Horrendous Mouths?#33 844,{ if( checkquest(12195) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12195 has been deleted. erasequest 12195; mes "You were able to find information on the Horrendous Mouth."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 958,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } gef_fild03,251,109,0 script Orc's Fangs?#33 844,{ if( checkquest(12186) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12186 has been deleted. erasequest 12186; mes "You were able to find information on the Orc's Fang."; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 922,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } gef_fild01,104,111,0 script Spawn?#33 844,{ if( checkquest(12172) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12172 has been deleted. erasequest 12172; mes "You were able to find information on the Spawn"; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 908,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } gef_fild09,67,46,0 script Snail's Shell#33 844,{ if( checkquest(12208) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12208 has been deleted. erasequest 12208; mes "You were able to find information on the Snail's Shell"; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 946,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } gef_fild05,111,96,0 script Powder of Butterfly?#33 844,{ if( checkquest(12188) >= 0 ) { // -- You use effect: Unknown #310 // -- You use effect: Unknown #12 specialeffect2 310; specialeffect2 12; // -- Progress bar loading (time: 4). progressbar "ffff00",4; // -- Progress bar finished. // -- Quest: 12188 has been deleted. erasequest 12188; mes "You were able to find information on the Powder of Butterfly"; // -- You use effect: Unknown #18 specialeffect2 18; set .@items_,rand(1,3); getitem 924,.@items_; set .@unknownrelic,rand(1,2); if( .@unknownrelic == 1 ) close; else if( .@unknownrelic == 2 ) { next; mes "In addition, you've obtained an Unknown Relic to report back to the Saphas"; // -- You use effect: Unknown #18 specialeffect2 18; // -- Item added to inventory: Unknown Relic (45) x 1 - Event getitem 6308,1; close; } } mes "- You see some traces of digging. -"; close; } dic_in01,25,190,0 script Mysterious Documents#00 844,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( checkquest(12165,PLAYTIME) == 2 ) { mes "You don't feel as nauseous anymore. It should be safe to proceed now."; // -- Quest: 12165 has been deleted. erasequest 12165; close; } else if( checkquest(12165,PLAYTIME) != -1 ) { mes "The documents are making you feel nauseous. You should come back later after your stomach settles."; close; } mes "The documents in this container aren't legible. It's not use trying to read them."; close; } mes "- When you approach the documents,"; mes "an Evil Giant that looks like the archive manager tries to call Guard Galton. You should get out of here quickly. -"; close; } mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; close; } dic_in01,137,225,5 script Diel Guard#ep133_19 450,{ if( isequipped(2782) == 1 ) { if( ep13_3_secret > 6 && ep13_3_secret < 11 ) { mes "[ Diel Guard ]"; mes "Please stop."; mes "Only those with permission"; mes "are allowed to enter."; next; if( select("I have permission.", "Go back.") != 1 ) { mes "[ Diel Guard ]"; mes "Sigh..."; mes "Please understand."; mes "There are many that try to meet the minister."; mes "That is why security is heavy."; close; } mes "[ Diel Guard ]"; mes "Wait..."; mes ""+strcharinfo(0)+"......ah..."; mes "I see your name on the list."; mes "I'm sorry."; mes "Please go through."; close2; warp "dic_in01",241,177; end; } else if( ep13_3_secret > 10 ) { mes "[ Diel Guard ]"; mes "Ah, you are "+strcharinfo(0)+".."; mes "I received an order from Ahat to let you through anytime."; mes "Please go up."; close2; warp "dic_in01",241,177; end; } mes "[ Diel Guard ]"; mes "You can't go further."; mes "This is the highest minister's office."; mes "Only those with permission are allowed in."; mes "Please go back."; close; } mes "[ Diel Guard ]"; mes "°Ù°Û°ˆ °˜ °˛°˘°Û?"; mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚..."; mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!"; next; mes "- Cannot communicate with him. -"; close; } dic_in01,242,182,0 script Elevator#5f_to_4f 844,{ select("Administrative Office"); warp "dic_in01",138,221; end; } dic_in01,263,193,3 script Diel Guard#ep133_20 450,{ if( ep13_3_secret > 10 ) { if( checkquest(7201) >= 0 ) { mes "[ Diel Guard ]"; mes "You just came back from Ahat's errand?"; mes "He is waiting inside."; mes "Please go in."; close2; warp "dic_in01",299,251; end; } else if( countitem(6304) > 1 ) { delitem 6304,1; } else { mes "[ Diel Guard ]"; mes "You need 1 Sapha Certification to meet Ahat."; mes "At least you're getting special treatment."; close; } } mes "[ Diel Guard ]"; mes "Are you here to meet Ahat?"; mes "You are on the list."; close2; warp "dic_in01",299,251; end; } dic_in01,299,268,0 script #ep133_event01 111,5,5,{ OnTouch: if( checkquest(7198) >= 0 && ep13_3_secret == 7 ) { mes "- As soon as you try to approach Ahat, someone pushes your head down to force you to bow. -"; next; // -- You are now: ailment: Blind sc_start SC_Blind,10000,0; mes "[ Ringing Voice ]"; mes "That is fine, Cheshire."; mes "Are you here to see me?"; next; cutin "ep13_ahat_f",2; mes "[ Ringing Voice ]"; mes "Hold up your head and come closer."; mes "Conversations are meant to be eye to eye."; next; mes "You hold up your head at the sound of Ahat's voice"; mes "But you see a human in high-ranking Sapha clothing in front of you."; // -- You are no longer: ailment: Blind emotion e_omg,1; // -- Quest: 7198 has been deleted. erasequest 7198; close2; cutin "",255; end; } end; } dic_in01,294,276,5 script Secret Adjutant#ep133_2 498,{ cutin "ep13_cheshire_h",2; if( ep13_3_secret == 9 ) { if( checkquest(7199) >= 0 ) { if( countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10 ) { mes "[ Cheshire ]"; mes "You are useful, aren't you?"; mes "That will be all for today."; mes "We will need to work little by little so we don't draw attention."; set ep13_3_secret,10; // -- Inventory Item Removed: Clotted Bloodstain (15) x 10 delitem 6305,10; // -- Inventory Item Removed: Frozen Piece of Skin (16) x 10 delitem 6306,10; // -- Inventory Item Removed: Strange Magic Stone (17) x 10 delitem 6307,10; // -- Quest: 7199 has been deleted. erasequest 7199; // -- Quest: 7200 has been added. setquest 7200; close2; cutin "",255; end; } mes "[ Cheshire ]"; mes "Erase the various traces near the crack."; mes "Your job is to collect and bring back ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; next; mes "[ Cheshire ]"; mes "This cannot be done in a day so please bring back at least 10 of each."; mes "Got it?"; close2; cutin "",255; end; } mes "- Cheshire stands quietly next to Ahat with his head and face covered with a bandana."; mes "You see a tail behind Cheshire's hip for a split second. -"; next; select("Tail?"); mes "[ Cheshire ]"; mes "What are you looking at?!"; mes "What tail are you talking about?"; next; select("Have you ever been near the triangle?"); mes "[ Cheshire ]"; mes "Hey, what are you talking about?"; mes "What do you want to say?"; next; cutin "",255; cutin "ep13_cheshire_h",2; mes "[ Ahat ]"; mes ""+strcharinfo(0)+"...."; mes "All you need to do is follow Cheshire's orders."; mes "Don't ask stupid questions."; mes "This is an order."; mes "Cheshire, continue."; next; cutin "",255; cutin "ep13_cheshire_h",2; mes "[ Cheshire ]"; mes "Hmm... here is what you need to do."; mes "There is a huge crack south from the city."; mes "There are many accidents happening near it."; next; mes "[ Cheshire ]"; mes "I need you to go and clear out any traces."; mes "You'll find ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; next; mes "[ Cheshire ]"; mes "Clear them out without anyone knowing."; mes "Bring them here instead of throwing them away somewhere."; mes "Bring back at least 10 of each."; next; mes "[ Cheshire ]"; mes "You mustn't be seen by anyone."; mes "You mustn't tell the Saphas. Work in asbolute secrecly!"; setquest 7199; close2; cutin "",255; end; } else if( ep13_3_secret == 10 ) { mes "[ Cheshire ]"; mes "Your work is done with me."; mes "Do you have something for Ahat?"; close2; cutin "",255; end; } else if( checkquest(7200,PLAYTIME) == 2 ) { mes "[ Cheshire ]"; mes "Back to work today."; mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; mes "Bring them back quietly."; next; mes "[ Cheshire ]"; mes "Collect 10 of each as always."; mes "Got it?"; // -- Quest: 7200 has been deleted. // -- Quest: 7201 has been added. changequest 7200,7201; next; mes "- You've received a request from Cheshire to clean up the crack area."; mes "Ahat and Cheshire still have no clue. -"; close2; cutin "",255; end; } else if( checkquest(7200,PLAYTIME) != -1 ) { mes "[ Cheshire ]"; mes "Not just yet."; mes "We must plan the cleanup near the dimensional crack carefully."; mes "Come back later."; close2; cutin "",255; end; } else if( checkquest(7201) >= 0 ) { if( countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10 ) { mes "[ Cheshire ]"; mes "We will do this again tomorrow."; mes "Ahat seems to trust you very much."; mes "Let's do our best."; // -- Item added to inventory: Sapha Certification (25) x 1 - Event getitem 6304,1; // -- Inventory Item Removed: Clotted Bloodstain (15) x 10 delitem 6305,10; // -- Inventory Item Removed: Frozen Piece of Skin (16) x 10 delitem 6306,10; // -- Inventory Item Removed: Strange Magic Stone (17) x 10 delitem 6307,10; // -- Quest: 7201 has been deleted. erasequest 7201; // -- Quest: 7200 has been added. // -- You have gained 70000/30000 (0.54%/0.27%) Exp setquest 7200; getexp 70000,30000; close2; cutin "",255; end; } mes "[ Cheshire ]"; mes "As always, go and collect traces near the crack north from here."; mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; mes "10 of each."; close2; cutin "",255; end; } mes "[ Cheshire ]"; mes "........"; mes "........Humph."; close2; cutin "",255; end; } dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{ cutin "ep13_ahat_f",2; if( ep13_3_secret == 8 ) { mes "[ Ahat ]"; mes "My loyal evil servant."; mes "Come closer."; next; if( select("Wait! I'm nobody's servant!", "Your wish is my command.") != 1 ) { mes "[ Ahat ]"; mes "Good. You are now allowed to come and go freely."; mes "You will work for me starting now."; next; ahatsuccess: mes "[ Ahat ]"; mes "Here is your first mission."; mes "A dimensional crack has opened south of El Dicastes."; mes "Do you know about it?"; next; mes "[ Ahat ]"; mes "There are many traces around the crack."; mes "You're mission is to go find these tracks and erase them."; next; mes "[ Ahat ]"; mes "Cheshire, will tell you the details of this mission."; mes "^0000FFI'm very tired from casting a spell because I'm not fully awake.^000000"; next; mes "[ Ahat ]"; mes "You will now talk about us meeting to the Naga people."; mes "Tell them that I look like a Sapha and always work alone in my office."; next; mes "[ Ahat ]"; mes "Never talk about Cheshire."; mes "Cheshire is never here."; mes "You must follow Cheshire's order from now on."; mes "Go now."; next; mes "- Ahat doesn't suspect a thing yet."; mes "He seems to believe that his spell actually works. -"; set ep13_3_secret,9; close2; cutin "",255; end; } mes "[ Ahat ]"; mes "Aren't you stubborn."; mes "My spell doesn't work on you?"; mes "Or it was broken."; mes "Or because you don't have your strength back."; next; mes "- Ahat casts another powerful spell. -"; next; mes "[ Ahat ]"; mes "Who is your master?"; next; select("My master is Ahat."); goto ahatsuccess; } else if( ep13_3_secret == 9 ) { if( checkquest(7199) >= 0 ) { mes "[ Ahat ]"; mes "Cheshire's orders are"; mes "important for future plans."; mes "Make no mistakes and never leave traces that may lead to me."; mes "This is your master's orders."; close2; cutin "",255; end; } mes "[ Ahat ]"; mes "You must follow Cheshire's order from now on."; mes "Go now."; next; mes "- Ahat doesn't suspect a thing yet."; mes "He seems to believe that his spell actually works. -"; close2; cutin "",255; end; } else if( ep13_3_secret == 10 ) { mes "[ Ahat ]"; mes "Do you have something to say?"; mes "You've done well in the crack area."; next; select("What are those?"); mes "[ Ahat ]"; mes "Well..."; mes "You don't need to know now."; mes "Or probably never need to know. Ho ho."; next; mes "[ Ahat ]"; mes "Where will your sword point at... the day you get to know.."; mes "Now leave me since I'm tired."; next; mes "[ Ahat ]"; mes "I'm still the Minister of El Dicastes and have piles of work to do."; mes "Because it is difficult to satisfy everyone with only one loaf of bread."; next; mes "[ Ahat ]"; mes "And this is something to reward you for your deeds."; mes "Nothing much but I hope you like it."; getitem 2790,1; set ep13_3_secret,11; close2; cutin "",255; end; } else if( ep13_3_secret > 10 ) { mes "[ Ahat ]"; mes "Follow Cheshire's orders for the time being and clear the are near the crack."; next; mes "- Ahat still thinks you are under her spell."; mes "Let's follow along with Cheshire's orders and act normal. -"; close2; cutin "",255; end; } mes "[ Ahat ]"; mes "Supprised?"; mes "Because I look like a human just like you?"; next; switch( select("You aren't a Sapha?","Human?!!!!!","Pretty!","So handsome!") ) { case 1: case 2: case 3: goto ahatalien; case 4: ahatalien: mes "[ Ahat ]"; mes "Hahaha... that's fine."; mes "I understand you can't help being supprised at my appearance."; mes "How do I look to you?"; next; mes "[ Ahat ]"; mes "A perfect male?"; mes "A perfect female?"; mes "Doesn't matter."; next; mes "[ Ahat ]"; mes "Who you see in front of you is not me."; mes "Lie to a lie."; mes "A vision in a wavering reflection."; next; mes "[ Ahat ]"; mes "Just an image from a memory in your fixed concept..."; mes "Look deep into your past."; next; mes "- Ahat's voice rings pleasantly in your ears."; mes "Each syllable he says takes effect on your body. -"; next; mes "- You see someone smilling peacefully at your from afar... -"; next; mes "[ Soft Voice ]"; mes "Who is the master?"; next; mes "- Ahat seems to be casting a powerful spell."; mes "This might be his real ability. -"; next; if( select("Stop that!", "Demon go away!") != 1 ) { ahatjoke: mes "[ Ahat ]"; mes "It's useless to resist..."; mes "But this is fun from time to time."; mes "I can always cast a spell on you again."; next; mes "[ Ahat ]"; mes "Now... hold up your head and look into my eyes....."; next; mes "- Ahat tries to hypnotize you again."; mes "He must have hypnotize himself by doing this over and over again. -"; next; select("You close your eyes."); mes "[ Ahat ]"; mes "No, no.. you mustn't close them. Cheshire."; next; mes "- As soon as the order was made Ahat's aide comes to make you stare at Ahat. -"; next; mes "- Ahat tries to hypnotize you again."; mes "He must have hypnotize himself by doing this over and over again. -"; next; select("Try to sing a song."); mes "[ Ahat ]"; mes "Humans are funny."; mes "But you need to listen to me so I will make you quiet for awhile."; next; mes "[ Ahat ]"; mes "No use on resisting."; mes "Just leave everything to me."; next; mes "- Ahat tries to hypnotize you again."; mes "He must have hypnotize himself by doing this over and over again. -"; next; select("Try to twist your body."); mes "[ Ahat ]"; mes "Amusing."; mes "Don't you think, Cheshire?"; mes "Hahaha. Playing hard to get.. this will be fun.."; next; mes "[ Ahat ]"; mes "Stop that! You look pathetic. Just relax..."; next; mes "- Ahat tries to hypnotize you again."; mes "He must have hypnotize himself by doing this over and over again. -"; next; select("Try to twist your body."); mes "[ Ahat ]"; mes "Amusing."; mes "Don't you think, Cheshire?"; mes "Hahaha. Playing hard to get.. this will be fun.."; next; mes "[ Ahat ]"; mes "Stop that! You look pathetic. Just relax..."; next; mes "[ Ahat ]"; mes "You are resisting."; mes "So you didn't just come here."; mes "Let's see how much you can stand."; next; mes "[ Ahat ]"; mes "Who is your master?"; next; if( select("Pretend to be under the spell.", "Well, you tell me") != 1 ) { mes "[ "+strcharinfo(0)+" ]"; mes "You!!!"; mes "I'm in love!"; mes "I will die for you!"; next; mes "- You start acting like you are hypnotized. Ahat looks satisfied. -"; next; mes "[ Ahat ]"; mes "........ah, no."; mes "No need to kill yourself"; mes "Now you are under my spell....."; next; mes "[ Ahat ]"; mes "Who are you to me?"; next; goto ahatfool; } mes "- You start acting like you are hypnotized. Ahat looks satisfied. -"; next; mes "[ Ahat ]"; mes "Who are you to me?"; next; ahatfool: if( select("A foot stool!", "Loyal servant.") != 1 ) { mes "[ Ahat ]"; mes "I see... you are my servant... my legs.. and my hands..."; set ep13_3_secret,8; close2; cutin "",255; end; } mes "[ Ahat ]"; mes "I don't need a foot stool. Let's talk after a minute."; set ep13_3_secret,8; close2; cutin "",255; end; } goto ahatjoke; } } dic_in01,138,188,0 script #ep133_event02 111,5,5,{ OnTouch: if( ep13_3_secret > 10 && ep13_3_secret < 14 ) { mes "[ Quiet Voice ]"; mes "Sorry."; mes "Just a moment."; close2; warp "dic_in01",155,188; end; } end; } dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{ if( isequipped(2782) == 1 ) { cutin "ep13_heslanta",2; if( ep13_3_secret == 11 || ep13_3_secret == 12 ) { if( ep13_3_secret == 12 ) { mes "[ HesLanta ]"; mes "Ah, sorry."; mes "You can't get out?"; mes "It was designed that way."; mes "I will send you out"; next; select("I was joking before."); mes "[ "+strcharinfo(0)+" ]"; mes "I want to know about Ahat too."; mes "I want to talk about him with you."; mes "But aren't you too defenseless while I'm talking like this?"; next; mes "[ HesLanta ]"; mes "Well. Are you Ahat's servant?"; mes "Then that is strange too."; mes "Why would Ahat use a non-Sapha as a servant?"; mes "Why are you serving Ahat?"; next; goto heslantaq; } mes "[ HesLanta ]"; mes "I'm sorry to bring you here suddenly."; mes "But I wanted to check someone."; next; mes "[ HesLanta ]"; mes "Jarute... what did Ahat look like to you?"; next; if( select("I don't understand your question.", "My master.") != 1 ) { mes "[ HesLanta ]"; mes "....huh....?"; mes "Is he?"; mes "Sorry."; next; mes "- HesLanta is upset with my reply."; mes "His expression is complex and dark. -"; set ep13_3_secret,12; close2; cutin "",255; end; } mes "[ HesLanta ]"; mes "I'll rephrase my question."; mes "Did you find anything strange about Ahat?"; next; select("Why are you asking?"); mes "[ HesLanta ]"; mes "Well, because I don't trust Ahat."; mes "There are too many odd things about Ahat."; next; select("Are you allowed to say that?"); mes "[ HesLanta ]"; mes "Are you Ahat's servant?"; mes "Then that is strange too."; mes "Why would Ahat use a non-Sapha as a servant?"; mes "Why are you serving Ahat?"; next; heslantaq: select("What if I hurt you?"); mes "[ HesLanta ]"; mes "Try it if you can."; mes "My office is special and you won't be able to leave here."; mes "And nobody can come in to help you either."; next; mes "[ HesLanta ]"; mes "But this room is open to anyone."; mes "If you have any bad intentions in hurting me then brave Galtens will come and teach you a lesson."; next; mes "[ HesLanta ]"; mes "If things flow like that then you and Ahat won't stand a chance."; next; mes "[ HesLanta ]"; mes "I'm now risking my life"; mes "to unveil Ahat's identity."; mes "Sapha's don't fear death."; next; mes "[ HesLanta ]"; mes "If I were to die at your hands"; mes "I will have no regrets as long as I reveal the truth."; next; select("Okay. Stop it."); mes "[ HesLanta ]"; mes "Now you understand."; mes "I'll ask you again."; mes "Have you found anything suspicious about Ahat?"; next; mes "[ HesLanta ]"; mes "Ahat almost never meets anyone else except for Ravail."; mes "But he allowed you to visit him means there is something going on."; next; select("He cast a spell on me."); mes "[ HesLanta ]"; mes "Hypnotize? Why would he?"; mes "Wait, that means you are under Ahat's spell...!!"; mes "Oh no!"; next; if( select("No!", "That's not it!") != 1 ) { mes "[ "+strcharinfo(0)+" ]"; mes "I'm not under a spell!"; mes "I only pretended that I am. I'm also investigating Ahat!"; next; mes "[ HesLanta ]"; mes "Huh? What does that mean?"; mes "Are you acting right now?"; next; mes "You take out the traces you've found near the crack."; mes "And start to explain what Ahat ordered you to do."; next; mes "[ HesLanta ]"; mes "... you went through that.."; mes "He is strange."; mes "I only thought he was a Sapha colleague that avoided the curse."; mes "So everything started from the crack."; next; goto heslantaq1; } mes "[ "+strcharinfo(0)+" ]"; mes "I'm not under the spell!"; mes "I only pretended that I am. I'm also investigating Ahat!"; next; mes "[ HesLanta ]"; mes "Huh? What does that mean?"; mes "Are you acting right now?"; next; mes "- You take out the traces you've found near the crack."; mes "And start to explain what Ahat ordered you to do. -"; next; mes "[ HesLanta ]"; mes "... you went through that.."; mes "He is strange."; mes "I only thought he was a Sapha colleague that avoided the curse."; mes "So everything started from the crack."; next; heslantaq1: select("He is human."); mes "[ "+strcharinfo(0)+" ]"; mes "El Dicastes only recently allowed humans to visit."; mes "Why would a human take the place of a Sapha Jarute?"; next; mes "[ HesLanta ]"; mes "Human?"; mes "He is a Sapha. And a very beautiful and noble one."; mes "When we first found him at the crack. We all thought the same thing."; next; mes "[ HesLanta ]"; mes "The only Sapha that avoided the curse."; mes "Because Ahat doesn't use Bradium."; mes "Our race will get stiff and die by this curse"; mes "but he is delicate, elegant and beautiful."; next; mes "[ HesLanta ]"; mes "There was a bright light when the ground split with a huge roaring sound north from here."; mes "And this beautiful Sapha was found next to the crack."; next; mes "[ HesLanta ]"; mes "He was not a Sapha from Dicastes."; mes "We took him to Ravail and wise Ravail concluded."; next; mes "[ HesLanta ]"; mes "When we came here to avoid the god's curse,"; mes "we found a friend that was lucky enough to not be cursed."; next; mes "[ HesLanta ]"; mes "Ahat climbed the ladder up to where he is now after gaining Ravail's trust."; mes "His working abilities are amazing."; mes "He is the perfect Sapha."; next; mes "- HesLanta starts to think deeply after saying this. -"; set ep13_3_secret,13; close2; cutin "",255; end; } else if( ep13_3_secret == 13 ) { mes "[ HesLanta ]"; mes "Ah, sorry."; mes "I was thinking."; mes "The Crack.. hypnotism.. and the evidence you showed me."; next; mes "[ HesLanta ]"; mes "I don't know why you think Ahat is human but that can also be part of his spell."; next; mes "[ HesLanta ]"; mes "The reason he cast a spell"; mes "was to clean up the traces near the crack."; mes "and he chose a non-Sapha, you.."; next; mes "[ HesLanta ]"; mes "Because we Saphas mustn't know about the crack traces."; mes "That means, Ahat is.."; mes "^0000FFcleaning up his traces that started from the crack^000000."; next; mes "[ HesLanta ]"; mes "Yes."; mes "He is trying to cover up something related to the crack."; mes "But what is it?"; next; mes "[ HesLanta ]"; mes "When Ahat was first found near the crack, ^0000FFhe had no memory^000000."; mes "Isn't that strange?"; next; mes "[ HesLanta ]"; mes "I only get suspicious more and more when I hear your story."; mes "But the reason I can't agree with this story is..."; next; mes "[ HesLanta ]"; mes "Ahat is pure."; mes "He is truly working for Sapha and Dicastes."; next; select("Then why are you investigating Ahat?"); mes "[ HesLanta ]"; mes "Ahat is loyal and is working wonders for the Sapha community but."; next; mes "[ HesLanta ]"; mes "Ravail's trust and popularity from other Saphas"; mes "is concentrating Dicastes's power to one place."; next; mes "[ HesLanta ]"; mes "The power is focused on Ahat."; mes "When power should be spread out evenly throughout departments."; next; mes "[ HesLanta ]"; mes "That is how everyone can monitor and check each other..."; mes "and try their best and not stray to the wrong side of the road"; mes "that is how we can live together."; next; mes "[ HesLanta ]"; mes "But if power is concentrated to one place and abused?"; mes "If all decisions are made by Ahat. Then what can he do with just a nod or shake of his head?"; next; mes "[ HesLanta ]"; mes "I'm scared of that."; mes "He is beautiful. But beauty comes with thorns."; next; mes "[ HesLanta ]"; mes "Ahat has slowly become the center."; mes "If what he was holding in his was not bread but a sword.."; mes "......."; next; mes "[ HesLanta ]"; mes "I've gone too emotional."; mes "Sorry."; mes "My mind is so complicated now after hearing your story."; next; select("Do you know about Cheshire?"); mes "[ HesLanta ]"; mes "You mean the aide?"; mes "Yes I do but most Sapha's don't."; mes "Everyone near Ahat knows Cheshire."; next; mes "[ HesLanta ]"; mes "^0000FFCheshire is a feline Ahat brought with him^000000."; mes "Ahat took care of injured Cheshire and brought him with him."; mes "We have cats around so we didn't think much of him."; next; mes "[ HesLanta ]"; mes "Because this land is their second homeland."; mes "There may be other felines living elsewhere."; mes "But he always covers his face with a bandana because he looks different from Saphas."; next; mes "[ HesLanta ]"; mes "But why are you asking?"; next; mes "[ "+strcharinfo(0)+" ]"; mes "Nothing."; mes "I was only curious personally."; mes "What are you going to do now?"; next; mes "[ HesLanta ]"; mes "I will continue to keep an eye on Ahat."; mes "Until I know the truth that is."; next; mes "- You try to summarize what you talked about with HesLanta while he thinks things through. -"; next; mes "[ "+strcharinfo(0)+" ]"; mes "First the report culprit was.."; next; recalltalk: switch( select("Cheshire","Ahat","BK") ) { case 1: mes "[ "+strcharinfo(0)+" ]"; mes "It was Cheshire"; mes "Cheshire is a cat."; mes "and the bandana was to hid his ears."; next; mes "[ "+strcharinfo(0)+" ]"; mes "Why would Cheshire try to steal the report?"; next; if( select("No idea.", "To make the conflict between 3 countries worse") != 1 ) { mes "[ "+strcharinfo(0)+" ]"; mes "To bring conflict between the three countries?"; mes "What will Cheshire gain out of this?"; next; mes "[ "+strcharinfo(0)+" ]"; mes "Cheshire's master is Ahat."; mes "So all his actions are to.."; next; goto cheshirefail; } mes "[ "+strcharinfo(0)+" ]"; mes "We don't know the actual reason at this point."; mes "But what will Cheshire gain out of this?"; next; mes "[ "+strcharinfo(0)+" ]"; mes "Cheshire's master is Ahat."; mes "So all his actions are to.."; next; cheshirefail: if( select("Cheshire is plotting on his own.", "Ahat must be ordering him.") != 1 ) { mes "[ "+strcharinfo(0)+" ]"; mes "Yes. Ahat must have ordered him."; mes "But why would Ahat do that?"; mes "Conflict between three countries? Or the report content?"; next; mes "[ "+strcharinfo(0)+" ]"; mes "Let's think Ahat over."; mes "Ahat came from the crack."; mes "and has no records before that."; next; mes "[ "+strcharinfo(0)+" ]"; mes "And tries to erase all traces found near the crack."; mes "And Ahat wants to eliminate..."; next; if( select("Himself.", "Morroc because of the crack?") != 1 ) { mes "[ "+strcharinfo(0)+" ]"; mes "A bit dramatic but we cannot rule out Satan Morocc."; mes "Because the crack was created by him."; next; mes "[ "+strcharinfo(0)+" ]"; mes "Ahat and the crack and then Morocc..."; mes "I can tell there is a relationship between them but I can't pinpoint it."; mes "And in the expedition's report was content of..."; next; cheshire_: if( select("conflict between the 3 countries..", "Satan Morocc...") != 1 ) { mes "[ "+strcharinfo(0)+" ]"; mes "Yes. There is a report from the tracking team led by Echinacea."; mes "It was about Satan Morocc."; next; mes "[ "+strcharinfo(0)+" ]"; mes "To summarize."; mes "The report robber is Cheshire."; mes "Cheshire is Ahat's servant and they are related to the crack."; mes "They are trying to hide something or someone at the crack"; mes "and the crack was created by Satan Morocc!"; next; mes "[ "+strcharinfo(0)+" ]"; mes "Ahat is Satan Morocc?"; mes "No..."; mes "This is unbelievable."; next; mes "[ "+strcharinfo(0)+" ]"; mes "I must go back to the expedition camp to report to Doha!"; // -- Quest: 7203 has been added. set ep13_3_secret,14; setquest 7203; close2; cutin "",255; end; } mes "[ "+strcharinfo(0)+" ]"; mes "There was something about the conflict between three countries.."; mes "But.. I don't think it all adds up?"; mes "Let's think it over."; next; mes "[ "+strcharinfo(0)+" ]"; mes "Ahat and the crack and then Morocc..."; mes "I can tell there is a relationship between them but I can't pinpoint it."; mes "And in the expedition's report was content of..."; next; goto cheshire_; } mes "[ "+strcharinfo(0)+" ]"; mes "Yes, Ahat might just be a shell..."; mes "Saphas want to hide something that is why they hired me."; next; mes "[ "+strcharinfo(0)+" ]"; mes "Ahat and the crack and then Morocc..."; mes "I can tell there is a relationship between them but I can't pinpoint it."; mes "And in the expedition's report was content of..."; next; goto cheshire_; } mes "[ "+strcharinfo(0)+" ]"; mes "Cheshire is the mastermind?"; mes "Are you sure?"; next; mes "[ "+strcharinfo(0)+" ]"; mes "Cheshire's master is Ahat."; mes "So all his actions are to.."; next; goto cheshirefail; case 2: mes "[ "+strcharinfo(0)+" ]"; mes "Ahat?"; mes "Ahat doesn't fit the witness information."; mes "Let's rethink this."; next; mes "[ "+strcharinfo(0)+" ]"; mes "First the report culprit was.."; next; goto recalltalk; case 3: mes "[ "+strcharinfo(0)+" ]"; mes "BK?"; mes "Nonsense"; mes "Let's rethink this."; next; mes "[ "+strcharinfo(0)+" ]"; mes "First the report culprit was.."; next; goto recalltalk; } } else if( ep13_3_secret == 14 ) { mes "[ HesLanta ]"; mes "You made a decision."; mes "What are you going to do now?"; mes "If possible, please help Ahat and keep a close eye on him."; next; mes "[ HesLanta ]"; mes "I will prepare myself to confront him if he ever becomes a threat."; mes "This is the best I can do now."; next; mes "[ HesLanta ]"; mes "I only hope nothing sad will happen."; mes "........"; next; mes "[ HesLanta ]"; mes "I'm sorry to take your time. I will send you out now."; mes "It was great to talk with you today."; next; select("Me too."); mes "[ HesLanta ]"; mes "Let's keep our meeting a secret, alright?"; mes "Hahaha."; close2; cutin "",255; warp "dic_in01",144,188; end; } else if( ep13_3_secret == 15 ) { mes "[ HesLanta ]"; mes "Ahat takes a walk with Cheshire sometimes."; mes "They don't go far but they often go to the Jorhi Forest around dawn."; next; mes "[ HesLanta ]"; mes "You get to see him walking if you are lucky."; mes "Cheshire wears convenient clothes when walking, if that satisfies your curiosity."; close2; cutin "",255; end; } mes "[ HesLanta ]"; mes "You are from the Midgard expedition."; mes "I heard many stories of you being active around here."; next; mes "[ HesLanta ]"; mes "Ah, it is a bit far, isn't it?"; mes "There is an invisible wall between this room and the corridor."; mes "But of course I can move around freely."; next; mes "[ HesLanta ]"; mes "There is nothing threatening Diel but we've put this wall up just in case."; mes "This isn't magical, it is made by a magnetic field."; next; mes "[ HesLanta ]"; mes "Oh no, I'm talking too much."; mes "Sorry. There aren't many people that come here. I got excited."; next; mes "[ HesLanta ]"; mes "You've come to help Ahat?"; mes "Haha.. good luck."; close2; cutin "",255; end; } cutin "ep13_heslanta",2; mes "[ Jarute HesLanta ]"; mes "°Ù°Û°ˆ °˜ °˛°˘°Û?"; mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚..."; mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!"; next; mes "- Cannot communicate with him. -"; mes "The Sapha minister looking hopeless gestures with an expression of abandonment."; next; if( select("Is he asking me to leave?", "Is he trying to tell me something?") != 1 ) { mes "- The minister sighs and nods. -"; close2; cutin "",255; end; } mes "The minister sighs and nods. -"; close2; cutin "",255; end; } dic_in01,326,37,0 script Talkative Piom#a 454,{ if( isequipped(2782) == 1 ) { mes "[ Talkative Piom ]"; mes "At my factory"; mes "we not only refine Bradium"; mes "but we also produce various"; mes "tools for daily use."; next; mes "[ Talkative Piom ]"; mes "We also manufacture war supplies"; mes "here too."; close; } mes "[ Talkative Piom ]"; mes "°¸°˘¢± ¢≥"; mes "°˜°¯°Ô °˛ °Û°Û"; mes "°Ò°ı°Ú °Û °˜°¸°˘ °ˆ"; mes "°Ò°¯°¸ °˙ °Ù"; mes "°˛°˙°Ú ¢± °˚°Ú°Ú °˘ °˜"; mes "¢≥°Ú°Ú °˘ ¢±¢£°Ú"; close; } dic_in01,351,35,7 script Manuk Piom#a 454,{ if( isequipped(2782) == 1 ) { mes "[ Manuk Piom ]"; mes "You, we met in Manuk, didn't we?"; mes "I've come to pick up the weapon I ordered."; close; } mes "[ Manuk Piom ]"; mes "°¸°Û°˛ °Û °Ô°¢§ °¸ °¢±"; mes "°˘°Ù°Ô °˙ °Ò°˘¢≥ °Û °Ú°ˆ°Û °Ù°Ù"; close; } dicastes01,282,210,4 script Free Knit#a 453,{ if( isequipped(2782) == 1 ) { mes "[ Free Knit ]"; mes "As long as we have a steady"; mes "supply of Bradium"; mes "Saphas can live forever."; mes "Our childhood lasts 10 years"; mes "which is short."; close; } mes "[ Free Knit ]"; mes "°Ò°˛° °Û °¸°Ú°ˆ °˜"; mes "¢≥°°Ô ¢£ °˘°Ù°Ú °Ù °Û°˛°Ò ¢≤ °Ò°˚¢£ ¢≤"; mes "°Ù°Û° °˛ ¢£°¢§ °ı °˚¢≥°¸"; mes "°Û¢≥°Ú ¢± °Ù¢£¢≤ °˜ °˜°Ò"; mes "°Ú¢≤°Ô ¢£ °ˆ°ˆ"; close; } dicastes01,246,210,4 script Free Venknick#a 449,{ if( isequipped(2782) == 1 ) { mes "[ Free Venknick ]"; mes "At least we have plenty of Bradium."; mes "Look,"; mes "You can see Bradium"; mes "everywhere you go."; next; mes "[ Free Venknick ]"; mes "?"; next; mes "[ Free Venknick ]"; mes "The thing rolling around is a gem but"; mes "why are you interested in it?"; close; } mes "[ Free Venknick ]"; mes "°Ù°Ô¢£ ¢§ °˜°ı¢± °¸ °Ò°ı"; mes "°¸¢≥"; mes "°ˆ°˘¢§ ¢≤ °˘°Û°Ù"; mes "°¸¢£¢≥ °¯ °˚°°¸ °ı"; next; mes "[ Free Venknick ]"; mes "°˘"; next; mes "[ Free Venknick ]"; mes "°˛¢§¢£ ¢± °Û°Ú¢≥ °¸ °Ò°"; mes "¢±°˚¢£ °ˆ °¸°Ú°˜ °˚ °ı°Ú°˜ ¢≤¢≤"; close; } dicastes01,235,245,4 script Excited Piom#a 490,{ if( isequipped(2782) == 1 ) { mes "[ Excited Piom ]"; mes "Have you seen Ahat?"; // -- [dist=10.2] Excited Piom#a (0): *Whistling* emotion e_ho; mes "His popularity here in El Discastes is phenomenal!"; close; } mes "[ Excited Piom ]"; mes "°˙°˛°Û ¢≥ °¸¢≤°Ò ¢±"; // -- [dist=10.2] Excited Piom#a (0): *Whistling* emotion e_ho; mes "¢≥°Û°Ò °ı °°Ù°˛ °˜ °˙°Ú°ı °¯ ¢≤ °¯"; close; } dicastes01,284,262,4 script Favorable Knit#a 453,{ if( isequipped(2782) == 1 ) { mes "[ Favorable Knit ]"; mes "Unlike the Laphine, we Saphas"; mes "are a very close community."; mes "We start by living together in common facilities after we are born."; next; mes "[ Favorable Knit ]"; mes "That is why all Saphas are like family."; mes "We never have any quarrels between classes."; close; } mes "[ Favorable Knit ]"; mes "°Ù¢±°Û °ı °˙°˜°– °ı"; mes "°¸°Ô°– °ı °Ù°Û°¸ °Û ¢≥"; mes "°Ò°Ù°¸ °˛ ¢§°Ò¢§ °Ù °˚°Ô°˘"; mes "°˙°ˆ°Ù °Û ¢£°˙°˛ °¯ °¯°Ú"; mes "¢≤¢≥°˚ ¢§ °˙°Ò°˘ °˚ ¢≥°Ú°¯ °ı°ı"; close; } dicastes01,164,180,4 script Limpy Piom#a 489,{ if( isequipped(2782) == 1 ) { mes "[ Limpy Piom ]"; mes "They say there is a war"; mes "going on with the Laphine."; mes "I hope everything goes well."; mes "I hope it doesn't come all"; mes "the way to the capital."; // -- [dist=3.6] Limpy Piom#a (0): *...* emotion e_dots; close; } mes "[ Limpy Piom ]"; mes "¢≤°Ù°˛ °˘ °ı°–"; mes "¢≥°Ù°˚ °˙ °¯"; mes "¢≥°˛¢§ °Û °ı°˜°–"; mes "°Ò°Ú°¸ °¸ °˘°˛¢±"; mes "¢§°Ú°˛ ¢§ ¢£°Ò ¢§ ¢£°Ò"; // -- [dist=3.6] Limpy Piom#a (0): *...* emotion e_dots; close; } dicastes01,223,190,1 script Calyon#pa8029 453,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( BaseLevel < 80 ) { mes "[ Calyon ]"; mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; close; } if( checkquest(12163,PLAYTIME) == 2 ) { mes "[ Calyon ]"; mes "Calculate your request activities with the ^800080Transport Dept. 1 Manager^000000 at Operations and then come back."; close; } else if( checkquest(12163,PLAYTIME) != -1 ) { mes "[ Calyon ]"; mes "We're done for the day. You can report back to the ^800080Transport Dept. 1 Manager^000000 at Operations. Good luck."; close; } mes "[ Calyon ]"; mes "Welcome."; mes "What brings you here?"; next; if( select("Please explain the request to me.", "Please give me a request.") != 2 ) { mes "[ Calyon ]"; mes "The Transport Dept. 1 and 2 brings in rare items that are not available here."; next; mes "[ Calyon ]"; mes "It is one of the key departments that obtains the rich supplies mostly from the Midgard Continent."; next; mes "[ Calyon ]"; mes "Please see me any time once you are ready."; close; } set .@calyonrequest,rand(1,11); if( .@calyonrequest == 1 ) { mes "[ Calyon ]"; mes "Finally, I have a request for you. It is an important one so I need you to be focused."; next; // -- Quest: 12139 has been added. // -- Quest: 12163 has been added. setquest 12139; setquest 12163; mes "[ Calyon ]"; mes "The high minister is looking for the Midgard product, Witherless Roses these days."; mes "Not sure if it's a good gift but some have seen him with it on his head and showing it off."; next; mes "[ Calyon ]"; mes "So... I know this is difficult to ask for but please bring me 1 Witherless Rose. This is just between you and me."; next; mes "You have received a request named ^800080Respect for Taste^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@calyonrequest == 2 ) { mes "[ Calyon ]"; mes "Finally, I have a request for you. It is an important one so I need you to be focused."; next; // -- Quest: 12137 has been added. // -- Quest: 12163 has been added. setquest 12137; setquest 12163; mes "[ Calyon ]"; mes "The industrial research center researches ways of refining Bradium efficiently but they are always short on test materials."; next; mes "[ Calyon ]"; mes "I heard there is a merchant in the adventurer's city who sells Glass Tubes. I will need 4 of them."; next; mes "You have received a request named ^800080Tools for Experiment^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@calyonrequest == 3 ) { mes "[ Calyon ]"; mes "Finally, I have a request for you. It is an important one so I need you to be focused."; next; // -- Quest: 12138 has been added. // -- Quest: 12163 has been added. setquest 12138; setquest 12163; mes "[ Calyon ]"; mes "The pub owner said he wants to give a gift to all his regular Sapha customers."; next; mes "[ Calyon ]"; mes "But doesn't know what to give. If you see any interesting gifts in Midgard, can bring back 5 of them?"; next; mes "You have received a request named ^800080Fine Gift Samples^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@calyonrequest == 4 ) { mes "[ Calyon ]"; mes "Finally, I have a request for you. It is an important one so I need you to be focused."; next; // -- Quest: 12140 has been added. // -- Quest: 12163 has been added. setquest 12140; setquest 12163; mes "[ Calyon ]"; mes "A request from the pub owner. He says he can't use disposable leaf plates for regular customers."; next; mes "[ Calyon ]"; mes "He is asking for 15 solid, white chinas from Midgard."; next; mes "You have received a request named ^800080Courtesy for Regular^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@calyonrequest == 5 ) { mes "[ Calyon ]"; mes "Finally, I have a request for you. It is an important one so I need you to be focused."; next; // -- Quest: 12141 has been added. // -- Quest: 12163 has been added. setquest 12141; setquest 12163; mes "[ Calyon ]"; mes "I have a personal request. I heard there is a round transparent handicraft in Midgard."; mes "I think they are called Glass Beads."; next; mes "[ Calyon ]"; mes "We have similar manufactured items here but nothing compared to the elaborate sphere there."; mes "Please get me 10 of them."; next; mes "You have received a request named ^800080Special Package^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@calyonrequest == 6 ) { mes "[ Calyon ]"; mes "Finally, I have a request for you. It is an important one so I need you to be focused."; next; // -- Quest: 12142 has been added. // -- Quest: 12163 has been added. setquest 12142; setquest 12163; mes "[ Calyon ]"; mes "Hmm... I don't know how to start. The high minister is requesting for puppets from Midgard."; mes "I don't know what it is but since the high minister is asking for it, it must be used for a very important purpose."; next; mes "[ Calyon ]"; mes "Please bring 15 of them."; next; mes "You have received a request named ^800080Dangerous Request^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@calyonrequest == 7 ) { mes "[ Calyon ]"; mes "Finally, I have a request for you. It is an important one so I need you to be focused."; next; // -- Quest: 12143 has been added. // -- Quest: 12163 has been added. setquest 12143; setquest 12163; mes "[ Calyon ]"; mes "I heard there is a trend among many of my colleagues here about a musical accessory made from a Bill of Birds from Midgard."; next; mes "[ Calyon ]"; mes "I'm thinking of distributing them within the Operations building."; mes "Can you buy and bring back 50 of them?"; next; mes "You have received a request named ^800080Strange Trend^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@calyonrequest == 8 ) { mes "[ Calyon ]"; mes "Finally, I have a request for you. It is an important one so I need you to be focused."; next; // -- Quest: 12144 has been added. // -- Quest: 12163 has been added. setquest 12144; setquest 12163; mes "[ Calyon ]"; mes "The pub owner said he wanted to decorate the pub with something called Clam Shells."; mes "Please bring back about 50 of them."; next; mes "[ Calyon ]"; mes "I have no idea how he will use them but I think he has a very unique taste after being acquainted with many adventurers."; next; mes "You have received a request named ^800080Unknown Usage^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@calyonrequest == 9 ) { mes "[ Calyon ]"; mes "Finally, I have a request for you. It is an important one so I need you to be focused."; next; // -- Quest: 12145 has been added. // -- Quest: 12163 has been added. setquest 12145; setquest 12163; mes "[ Calyon ]"; mes "We don't have cuisine for ourselves but many adventurers seem to enjoy the art of eating."; mes "So the pub owner needs a plate for his new cuisine."; next; mes "[ Calyon ]"; mes "He asked for 20 Crab Shells."; mes "I have no idea where you can get them but... good luck."; next; mes "You have received a request named ^800080Other World Cuisine^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@calyonrequest == 10 ) { mes "[ Calyon ]"; mes "Finally, I have a request for you. It is an important one so I need you to be focused."; next; // -- Quest: 12146 has been added. // -- Quest: 12163 has been added. setquest 12146; setquest 12163; mes "[ Calyon ]"; mes "I think the most useful Midgard item is Scells."; next; mes "[ Calyon ]"; mes "Use Scells to fill any crack or holes in a building and then mix and plaster grinded Garlet to it and the building is maintained quick and simple."; mes "Can you bring back 30 of them?"; next; mes "You have received a request named ^800080Filling in Cracks^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@calyonrequest == 11 ) { mes "[ Calyon ]"; mes "Finally, I have a request for you. It is an important one so I need you to be focused."; next; // -- Quest: 12147 has been added. // -- Quest: 12163 has been added. setquest 12147; setquest 12163; mes "[ Calyon ]"; mes "Garlets are an element in building maintenance."; mes "It is one of the most important materials in buildings."; next; mes "[ Calyon ]"; mes "Before Garlets were available, we crushed and used Zargons but they have become difficult to come by."; mes "Please bring back 40 of them."; next; mes "You have received a request named ^800080Adhesive Material^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "°ı¢£°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- I can't understand him... -"; close; } dicastes01,211,178,1 script Moltuka#pa8029 453,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( BaseLevel < 80 ) { mes "[ Moltuka ]"; mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; close; } if( checkquest(12164,PLAYTIME) == 2 ) { mes "[ Moltuka ]"; mes "Have you met the ^800080Transport Dept. 2 Manager^000000 at Operations? I will give you a new request after you clear your request history."; close; } else if( checkquest(12164,PLAYTIME) != -1 ) { mes "[ Moltuka ]"; mes "I don't have any requests for you now."; mes "Report back to the ^800080Transport Dept. 2 Manager^000000 at Operations after you complete all requests."; close; } mes "[ Moltuka ]"; mes "Welcome."; mes "What brings you here?"; next; if( select("Please explain the request to me.", "Please give me a request.") != 2 ) { mes "[ Moltuka ]"; mes "You'd rather go to see Calyon for him to explain you about Transport 1,2 Department."; next; mes "[ Moltuka ]"; mes "Since I am not good at speaking."; close; } set .@moltukarequest,rand(1,11); if( .@moltukarequest == 1 ) { mes "[ Moltuka ]"; mes "Request...Yeah, there is some. Wait a second."; next; mes "[ Moltuka ]"; mes "........ (rummaging)"; next; mes "[ Moltuka ]"; mes "..............(rustling sound)"; next; // -- Quest: 12156 has been added. // -- Quest: 12164 has been added. setquest 12156; setquest 12164; mes "[ Moltuka ]"; mes "The high minister wanted mirrors made from Midgard crystal. There are many Manukan mirrors but he seems to prefer the Midgard ones."; next; mes "[ Moltuka ]"; mes "I am actually a bit worried but there must be a reason for our 'wise' high minister."; next; mes "You have received a request named ^800080Respect personal appetite!^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@moltukarequest == 2 ) { mes "[ Moltuka ]"; mes "Request...Yeah, there is some. Wait a second."; next; mes "[ Moltuka ]"; mes "........ (rummaging)"; next; mes "[ Moltuka ]"; mes "..............(rustling sound)"; next; // -- Quest: 12148 has been added. // -- Quest: 12164 has been added. setquest 12148; setquest 12164; mes "[ Moltuka ]"; mes "Those Tatachos are so quick if we want to catch them which is pretty hard. So the galtens here lure them with Monster's Feed."; next; mes "[ Moltuka ]"; mes "It's said that there is an expert who does that job, please get 100 Monster's Feed."; next; mes "You have received a request named ^800080Bait for Tatacho Hunting^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@moltukarequest == 3 ) { mes "[ Moltuka ]"; mes "Request...Yeah, there is some. Wait a second."; next; mes "[ Moltuka ]"; mes "........ (rummaging)"; next; mes "[ Moltuka ]"; mes "..............(rustling sound)"; next; // -- Quest: 12149 has been added. // -- Quest: 12164 has been added. setquest 12149; setquest 12164; mes "[ Moltuka ]"; mes "The pub owner wants some apple to learn how to cook well. But I never heard of any adventurers from Midgard who were fond of his food."; next; mes "[ Moltuka ]"; mes "Anyway he says that he will try, so get 100 Apples for him."; next; mes "You have received a request named ^800080Swordmanship Practice^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@moltukarequest == 4 ) { mes "[ Moltuka ]"; mes "Request...Yeah, there is some. Wait a second."; next; mes "[ Moltuka ]"; mes "........ (rummaging)"; next; mes "[ Moltuka ]"; mes "..............(rustling sound)"; next; // -- Quest: 12150 has been added. // -- Quest: 12164 has been added. setquest 12150; setquest 12164; mes "[ Moltuka ]"; mes "This is a request from the pub owner. He wants some vegetable in order to have a colorful dish."; next; mes "[ Moltuka ]"; mes "Well... Carrot, is it? Anyway it's being called that in your land... I just was talking myself before. Please bring 100 of them."; next; mes "You have received a request named ^800080Pretty reddish vegetable^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@moltukarequest == 5 ) { mes "[ Moltuka ]"; mes "Request...Yeah, there is some. Wait a second."; next; mes "[ Moltuka ]"; mes "........ (rummaging)"; next; mes "[ Moltuka ]"; mes "..............(rustling sound)"; next; // -- Quest: 12151 has been added. // -- Quest: 12164 has been added. setquest 12151; setquest 12164; mes "[ Moltuka ]"; mes "It's said that there had been an explosion in the pub. People say it was because of some vegetable named Pumpkin which was being roasted on the fire."; next; mes "[ Moltuka ]"; mes "Bring 100 Pumpkins because they're all gone."; next; mes "You have received a request named ^800080Tenacity of the pub owner^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@moltukarequest == 6 ) { mes "[ Moltuka ]"; mes "Request...Yeah, there is some. Wait a second."; next; mes "[ Moltuka ]"; mes "........ (rummaging)"; next; mes "[ Moltuka ]"; mes "..............(rustling sound)"; next; // -- Quest: 12152 has been added. // -- Quest: 12164 has been added. setquest 12152; setquest 12164; mes "[ Moltuka ]"; mes "The pub owner has another request... He misses Potatos which he used to eat when he was young."; next; mes "[ Moltuka ]"; mes "He wants 50 Potatos. By chance if you visit Midgard, please try to get them."; next; mes "You have received a request named ^800080Tastes like home cooking^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@moltukarequest == 7 ) { mes "[ Moltuka ]"; mes "Request...Yeah, there is some. Wait a second."; next; mes "[ Moltuka ]"; mes "........ (rummaging)"; next; mes "[ Moltuka ]"; mes "..............(rustling sound)"; next; // -- Quest: 12153 has been added. // -- Quest: 12164 has been added. setquest 12153; setquest 12164; mes "[ Moltuka ]"; mes "The pub owner wants to cook something strange. He said it will be Roasted Banana but I figure he's cooked something similar before..."; next; mes "[ Moltuka ]"; mes "Well, I can't remember much. Anyway... you need to get 100 Bananas."; next; mes "You have received a request named ^800080Hazardous plant when burnt^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@moltukarequest == 8 ) { mes "[ Moltuka ]"; mes "Request...Yeah, there is some. Wait a second."; next; mes "[ Moltuka ]"; mes "........ (rummaging)"; next; mes "[ Moltuka ]"; mes "..............(rustling sound)"; next; // -- Quest: 12154 has been added. // -- Quest: 12164 has been added. setquest 12154; setquest 12164; mes "[ Moltuka ]"; mes "This request is from....the pub owner. He wants some meat. Nothing else in his request direction."; next; mes "[ Moltuka ]"; mes "It will be enough with 50 chunks. I wonder if he really is running his business..."; next; mes "You have received a request named ^800080Unexpectedly Normal^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@moltukarequest == 9 ) { mes "[ Moltuka ]"; mes "Request...Yeah, there is some. Wait a second."; next; mes "[ Moltuka ]"; mes "........ (rummaging)"; next; mes "[ Moltuka ]"; mes "..............(rustling sound)"; next; // -- Quest: 12155 has been added. // -- Quest: 12164 has been added. setquest 12155; setquest 12164; mes "[ Moltuka ]"; mes "Few days ago, I saw the pub owner frustrated with all broken ladles..."; next; mes "[ Moltuka ]"; mes "I felt sorry for him so I want you to get 20 Black Ladles which can be purchased in Midgard."; next; mes "You have received a request named ^800080Gift with heart^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@moltukarequest == 10 ) { mes "[ Moltuka ]"; mes "Request...Yeah, there is some. Wait a second."; next; mes "[ Moltuka ]"; mes "........ (rummaging)"; next; mes "[ Moltuka ]"; mes "..............(rustling sound)"; next; // -- Quest: 12157 has been added. // -- Quest: 12164 has been added. setquest 12157; setquest 12164; mes "[ Moltuka ]"; mes "The pub owner wants to try to make a special cocktail since he was so good at making poisons back in his assassin days."; next; mes "You have received a request named ^800080Resolution of the pub owner^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@moltukarequest == 11 ) { mes "[ Moltuka ]"; mes "Request...Yeah, there is some. Wait a second."; next; mes "[ Moltuka ]"; mes "........ (rummaging)"; next; mes "[ Moltuka ]"; mes "..............(rustling sound)"; next; // -- Quest: 12158 has been added. // -- Quest: 12164 has been added. setquest 12158; setquest 12164; mes "[ Moltuka ]"; mes "Find 2 Melons for the pub owner in El Dicastes. You can get these by hunting Galapagos or Green Iguanas."; next; mes "You have received a request named ^800080Rage of the pub owner^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "°ı¢£°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- I can't understand him... -"; close; } dicastes01,175,217,5 script Kalipo#pa8029 453,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( BaseLevel < 100 ) { mes "[ Kalipo ]"; mes "Sorry, a minimum base level of 100 or higher is required to obtain my request."; close; } if( checkquest(12160,PLAYTIME) == 2 ) { mes "[ Kalipo ]"; mes "Please come back after checking previous requests with the ^800080Hunting Dept. 2 Manager^000000."; close; } else if( checkquest(12160,PLAYTIME) != -1 ) { mes "[ Kalipo ]"; mes "I do not have any additional requests."; mes "Please report to the ^800080Hunting Dept. 2 Manager^000000 at Operations to report request completion."; close; } mes "[ Kalipo ]"; mes "Welcome."; mes "Are you here for a request?"; next; if( select("Please explain the request to me.", "Please give me a request.") != 2 ) { mes "[ Kalipo ]"; mes "As you know better and Laponte explained to you already I just can offer you one single request a day."; next; mes "[ Kalipo ]"; mes "You will get more interesting requests after you raise your levels don't feel bad with the simple requests at first."; close; } set .@kaliporequest,rand(1,6); if( .@kaliporequest == 1 ) { mes "[ Kalipo ]"; mes "I will check the list of requests that came in today."; next; mes "[ Kalipo ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12106 has been added. // -- Quest: 12160 has been added. setquest 12106; setquest 12160; mes "[ Kalipo ]"; mes "Our scout, who went to Splendide, is being attacked by cute child looking monsters."; next; mes "[ Kalipo ]"; mes "So we need to hunt them inevitably, and you are the one for hunting them since you are not from Splendide."; next; mes "You have received a request named ^800080A child on a flower^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@kaliporequest == 2 ) { mes "[ Kalipo ]"; mes "I will check the list of requests that came in today."; next; mes "[ Kalipo ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12107 has been added. // -- Quest: 12160 has been added. setquest 12107; setquest 12160; mes "[ Kalipo ]"; mes "Are you aware of the child looking flower, Pinguicula? People say there has been a mutation of that flower."; next; mes "[ Kalipo ]"; mes "They are very violent and aggressive. Please go to check up and treat it before they are spread all over the area."; next; mes "You have received a request named ^800080Twisted Love^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@kaliporequest == 3 ) { mes "[ Kalipo ]"; mes "I will check the list of requests that came in today."; next; mes "[ Kalipo ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12108 has been added. // -- Quest: 12160 has been added. setquest 12108; setquest 12160; mes "[ Kalipo ]"; mes "Some mineral collectors are missing, and it seems to be done by nepenthes for sure. Nepenthes is similar to Mandragora."; next; mes "[ Kalipo ]"; mes "We gotta do something in order to protect people from more damage."; next; mes "You have received a request named ^800080Dangerous Plant Removal^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@kaliporequest == 4 ) { mes "[ Kalipo ]"; mes "I will check the list of requests that came in today."; next; mes "[ Kalipo ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12109 has been added. // -- Quest: 12160 has been added. setquest 12109; setquest 12160; mes "[ Kalipo ]"; mes "They've discovered the Centipede Larva habitat. We can remove them now so there will be less centipedes."; next; mes "[ Kalipo ]"; mes "Would you find them and kill them? You will have to be careful with the centipedes around them."; next; mes "You have received a request named ^800080Larva Extermination^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@kaliporequest == 5 ) { mes "[ Kalipo ]"; mes "I will check the list of requests that came in today."; next; mes "[ Kalipo ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12110 has been added. // -- Quest: 12160 has been added. setquest 12110; setquest 12160; mes "[ Kalipo ]"; mes "Miners heading to Nidhoggur's nest reported being attacked by a strange water creature."; next; mes "[ Kalipo ]"; mes "It's said that it was human-looking water creature. Perhaps the Nidhoggur Dungeon is the origin so please visit there to check up."; next; mes "You have received a request named ^800080Demon of Water^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@kaliporequest == 6 ) { mes "[ Kalipo ]"; mes "I will check the list of requests that came in today."; next; mes "[ Kalipo ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12111 has been added. // -- Quest: 12160 has been added. setquest 12111; setquest 12160; mes "[ Kalipo ]"; mes "Tatachos were originally beautiful birds, and they could fly."; mes "But since they settled here where there is no natural enemy, they started to be fat and lazy."; next; mes "[ Kalipo ]"; mes "Eventually they became like now, such ugly birds. You will be a good natural enemy for them."; next; mes "You have received a request named ^800080Bird with ugly face^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "°ı¢£°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- I can't understand him... -"; close; } dicastes01,187,230,5 script Laponte#pa8029 453,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( BaseLevel < 95 ) { mes "[ Laponte ]"; mes "Sorry, a minimum base level of 95 or higher is required to obtain my request."; close; } if( checkquest(12159,PLAYTIME) == 2 ) { mes "[ Laponte ]"; mes "Please come back after checking previous requests with the ^800080Hunting Dept. 1 Manager^000000."; close; } else if( checkquest(12159,PLAYTIME) != -1 ) { mes "[ Laponte ]"; mes "I do not have any additional requests."; mes "Please report to the ^800080Hunting Dept. 1 Manager^000000 at Operations to report request completion."; close; } mes "[ Laponte ]"; mes "Welcome."; mes "Are you here for a request?"; next; if( select("Please explain the request to me.", "Please give me a request.") != 2 ) { mes "[ Laponte ]"; mes "I'm responsible for allocating requests from other departments related to hunting monsters to adventurers."; next; mes "[ Laponte ]"; mes "Each adventurer is randomly assigned to one request each day and the range of the request assigned is limited to the adventurer's training level."; next; mes "[ Laponte ]"; mes "Advanced jobs are assigned to adventurers who advance in their battle skills so no need to be upset if your first few requests are small."; close; } set .@laponterequest,rand(1,7); if( .@laponterequest == 1 ) { mes "[ Laponte ]"; mes "I will check the list of requests that came in today."; next; mes "[ Laponte ]"; mes "Hmm..."; mes "I actually have something just right for you."; next; // -- Quest: 12099 has been added. // -- Quest: 12159 has been added. setquest 12099; setquest 12159; mes "[ Laponte ]"; mes "This is a very small request. Baby dragons near the Yggdrasilberry roots are reportedly hatching."; next; mes "[ Laponte ]"; mes "Eliminating the baby dragon is important because those baby dragons will eventually grow to be mean adults so we have to take them out while they're young."; next; mes "You have received a request named ^800080Remove Root Cause^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@laponterequest == 2 ) { mes "[ Laponte ]"; mes "I will check the list of requests that came in today."; next; mes "[ Laponte ]"; mes "Hmm..."; mes "I actually have something just right for you."; next; // -- Quest: 12100 has been added. // -- Quest: 12159 has been added. setquest 12100; setquest 12159; mes "[ Laponte ]"; mes "Received reports of sightings of an unknown huge winged insect near the Laphine camp recently."; next; mes "[ Laponte ]"; mes "We don't know how far the infestation of this insect may spread so please exterminate as many as you spot."; next; mes "You have received a request named ^800080Violent Winged Insect^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@laponterequest == 3 ) { mes "[ Laponte ]"; mes "I will check the list of requests that came in today."; next; mes "[ Laponte ]"; mes "Hmm..."; mes "I actually have something just right for you."; next; // -- Quest: 12101 has been added. // -- Quest: 12159 has been added. setquest 12101; setquest 12159; mes "[ Laponte ]"; mes "This just came in from colleagues working in the mine. The baby dragons living near Yggdrasilberry roots are destroying the grounds near the mines."; next; mes "[ Laponte ]"; mes "It will get dangerous if we don't take care of it. Please wipe out the baby dragons near Yggdrasilberry."; next; mes "You have received a request named ^800080Work Interference^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@laponterequest == 4 ) { mes "[ Laponte ]"; mes "I will check the list of requests that came in today."; next; mes "[ Laponte ]"; mes "Hmm..."; mes "I actually have something just right for you."; next; // -- Quest: 12102 has been added. // -- Quest: 12159 has been added. setquest 12102; setquest 12159; mes "[ Laponte ]"; mes "A new race called Naga was found at the swamp near the Laphine camp."; mes "The problem is that they are primitive intellectuals and are violent."; next; mes "[ Laponte ]"; mes "We will have many conflicts with them in the future if they expand their colony. Please eliminate the adult Nagas."; next; mes "You have received a request named ^800080Intelligent Snakes^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@laponterequest == 5 ) { mes "[ Laponte ]"; mes "I will check the list of requests that came in today."; next; mes "[ Laponte ]"; mes "Hmm..."; mes "I actually have something just right for you."; next; // -- Quest: 12103 has been added. // -- Quest: 12159 has been added. setquest 12103; setquest 12159; mes "[ Laponte ]"; mes "We get continuous reports of sightings of a legendary winged white horse near by the Laphine base."; next; mes "[ Laponte ]"; mes "Can you go there and take a look?"; mes "It could be a hallucination so please make sure to touch it with your bare hand to make sure it is a living creature."; next; mes "You have received a request named ^800080Legendary Creature^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@laponterequest == 6 ) { mes "[ Laponte ]"; mes "I will check the list of requests that came in today."; next; mes "[ Laponte ]"; mes "Hmm..."; mes "I actually have something just right for you."; next; // -- Quest: 12104 has been added. // -- Quest: 12159 has been added. setquest 12104; setquest 12159; mes "[ Laponte ]"; mes "Centipede's reproduction is another problem but their appetite is also threatening our survival."; mes "They absorb Bradium minerals and damage our mining grounds."; next; mes "[ Laponte ]"; mes "Many of our Sapha colleagues have lost their lives to the Centipedes. Please exterminate them."; next; mes "You have received a request named ^800080Insects with an Appetite^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@laponterequest == 7 ) { mes "[ Laponte ]"; mes "I will check the list of requests that came in today."; next; mes "[ Laponte ]"; mes "Hmm..."; mes "I actually have something just right for you."; next; // -- Quest: 12105 has been added. // -- Quest: 12159 has been added. setquest 12105; setquest 12159; mes "[ Laponte ]"; mes "Got a report that Bradium raw minerals in the mines are alive."; next; mes "[ Laponte ]"; mes "Looks like Bradium raw minerals were turned into Golems by an ancient spell and now we may need to close down our mines because of them."; mes "Can you please go and eliminate them?"; next; mes "You have received a request named ^800080Moving Rocks^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "°ı¢£°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- I can't understand him... -"; close; } dicastes01,181,224,5 script Pura#pa8029 453,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( BaseLevel < 80 ) { mes "[ Pura ]"; mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; close; } if( checkquest(12161,PLAYTIME) == 2 ) { mes "[ Pura ]"; mes "Have you already met the ^800080Supply Dept. 1 Manager^000000 at Operations? I will give you a new request after you clear your request history."; close; } else if( checkquest(12161,PLAYTIME) != -1 ) { mes "[ Pura ]"; mes "I don't have any requests for you now"; mes "Report back to the ^800080Supply Dept. 1 Manager^000000 at Operations after you complete all requests."; close; } mes "[ Pura ]"; mes "Welcome."; mes "What brings you here?"; next; if( select("Please explain the request to me.", "Please give me a request.") != 2 ) { mes "[ Pura ]"; mes "Adventurers help me deliver various items produced here to other parts of the area."; next; mes "[ Pura ]"; mes "There is no restrictions to the job but some jobs are more difficult than others."; next; mes "[ Pura ]"; mes "Please see me any time once you are ready."; close; } set .@purarequest,rand(1,10); if( .@purarequest == 1 ) { mes "[ Pura ]"; mes "I will check the list of requests that came in today."; next; mes "[ Pura ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12117 has been added. // -- Quest: 12161 has been added. setquest 12117; setquest 12161; mes "[ Pura ]"; mes "This area was a wetland long ago. But for some reason the environment has changed over the years."; next; mes "[ Pura ]"; mes "There is a preserved of land nearby the Laphine camp."; mes "Can you bring me a Withered Flower sample? It will be to research on environmental changes."; next; mes "You have received a request named ^800080Withered Flower^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@purarequest == 2 ) { mes "[ Pura ]"; mes "I will check the list of requests that came in today."; next; mes "[ Pura ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12118 has been added. // -- Quest: 12161 has been added. setquest 12118; setquest 12161; mes "[ Pura ]"; mes "The Bradium refine machinery is broken and now we are short supplying refined Bradium to our colleagues working at the mine."; next; mes "[ Pura ]"; mes "So we are using all our adventurers to help collect refined Bradium."; mes "Please bring back 3 Refined Bradiums from the Bradium Golem."; next; mes "You have received a request named ^800080Welcomed Mineral^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@purarequest == 3 ) { mes "[ Pura ]"; mes "I will check the list of requests that came in today."; next; mes "[ Pura ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12119 has been added. // -- Quest: 12161 has been added. setquest 12119; setquest 12161; mes "[ Pura ]"; mes "I have a request to bring in 16 Dragon's Manes."; next; mes "[ Pura ]"; mes "Dragon's Mane is only dropped in small volumes by the Dracos and is very valuable."; mes "It is used in our indigenous designs in our flags, clothes and field equipment."; next; mes "You have received a request named ^800080Valuable Textile^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@purarequest == 4 ) { mes "[ Pura ]"; mes "I will check the list of requests that came in today."; next; mes "[ Pura ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12120 has been added. // -- Quest: 12161 has been added. setquest 12120; setquest 12161; mes "[ Pura ]"; mes "This is a request from the pub for the food of people from other worlds."; next; mes "[ Pura ]"; mes "They want Dragon Tails to use as a cooking ingredient for field food that can be stored extensively."; mes "So humans like this. Please bring back 6 of them."; next; mes "You have received a request named ^800080Curious Meat^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@purarequest == 5 ) { mes "[ Pura ]"; mes "I will check the list of requests that came in today."; next; mes "[ Pura ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12121 has been added. // -- Quest: 12161 has been added. setquest 12121; setquest 12161; mes "[ Pura ]"; mes "The path that goes out of the city is now a hazardous icy road because of the snow we've been getting."; next; mes "[ Pura ]"; mes "Spreading Pieces of Egg Shells will help and we need a lot of them. Around 26 or so will do."; next; mes "You have received a request named ^800080Materials to Clear Snow^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@purarequest == 6 ) { mes "[ Pura ]"; mes "I will check the list of requests that came in today."; next; mes "[ Pura ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12122 has been added. // -- Quest: 12161 has been added. setquest 12122; setquest 12161; mes "[ Pura ]"; mes "The Bradium Processing Machinery emits tremendous heat when used and cannot be stabilized with any kind of water."; next; mes "[ Pura ]"; mes "So we mix Crystalized Teardrops obtained from Aqua Elementals from melted snow. we need daily so please bring back 6 of them."; next; mes "You have received a request named ^800080Best Cooler Material^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@purarequest == 7 ) { mes "[ Pura ]"; mes "I will check the list of requests that came in today."; next; mes "[ Pura ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12123 has been added. // -- Quest: 12161 has been added. setquest 12123; setquest 12161; mes "[ Pura ]"; mes "The Supply Manager has urgently requested paint to use on building maintenance throughout the city."; next; mes "[ Pura ]"; mes "He can make enough paint by using the Fluorescent Liquid obtained from Aqua Elementals. Please bring back 26 containers of it."; next; mes "You have received a request named ^800080Best Paint^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@purarequest == 8 ) { mes "[ Pura ]"; mes "I will check the list of requests that came in today."; next; mes "[ Pura ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12124 has been added. // -- Quest: 12161 has been added. setquest 12124; setquest 12161; mes "[ Pura ]"; mes "The valuable interior water bottle in the minister's room is broken."; next; mes "[ Pura ]"; mes "They won't be able to find who did it because there are so many visitors every day."; mes "Can you please bring me this valuable item from Aqua Elemental? I only need 1."; next; mes "You have received a request named ^800080Rare Valuable^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@purarequest == 9 ) { mes "[ Pura ]"; mes "I will check the list of requests that came in today."; next; mes "[ Pura ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12125 has been added. // -- Quest: 12161 has been added. setquest 12125; setquest 12161; mes "[ Pura ]"; mes "Lining supplies for armor for the Guards are all out."; mes "The Scale Shell from Naga are perfect lining material. Please bring back 18 of them."; next; mes "You have received a request named ^800080Armory Material^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@purarequest == 10 ) { mes "[ Pura ]"; mes "I will check the list of requests that came in today."; next; mes "[ Pura ]"; mes "Hmm.."; mes "I actually have something just right for you."; next; // -- Quest: 12126 has been added. // -- Quest: 12161 has been added. setquest 12126; setquest 12161; mes "[ Pura ]"; mes "I got you a request named lining material for armor supplied to the guard commanders."; next; mes "[ Pura ]"; mes "They are different from ordinary lining. Please bring me 11 shining scales of Naga. I don't think it will be much trouble for you."; next; mes "You have received a request named ^800080Advanced Armory Material^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "°ı¢£°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- I can't understand him... -"; close; } dicastes01,217,184,1 script Tragis#pa8029 453,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 5 ) { if( BaseLevel < 80 ) { mes "[ Tragis ]"; mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; close; } if( checkquest(12162,PLAYTIME) == 2 ) { mes "[ Tragis ]"; mes "Calculate your request activities with the ^800080Supply Dept. 2 Manager^000000 at Operations and then come back."; close; } else if( checkquest(12162,PLAYTIME) != -1 ) { mes "[ Tragis ]"; mes "I don't have any requests for you now"; mes "Report back to the ^800080Supply Dept. 2 Manager^000000 at Operations after you complete all requests."; close; } mes "[ Tragis ]"; mes "Welcome."; mes "What brings you here?"; next; if( select("Please explain the request to me.", "Please give me a request.") != 2 ) { mes "[ Tragis ]"; mes "Pura will explain the detail about the supply job. I'm soooo busy as you can see."; close; } set .@tragisrequest,rand(1,10); if( .@tragisrequest == 1 ) { mes "[ Tragis ]"; mes "I just got a request. It's good that none of us wasted time."; next; // -- Quest: 12130 has been added. // -- Quest: 12162 has been added. setquest 12130; setquest 12162; mes "[ Tragis ]"; mes "Zargon is very popular among the residents here."; mes "It's a beautiful, round shaped ball and can be used as an adhesive when its powder is mixed with water."; next; mes "[ Tragis ]"; mes "Heard that it's very common material from the adventurers' land. Would you get some? It will be enough with 26 Zargons."; next; mes "You have received a request named ^800080Useful Material^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@tragisrequest == 2 ) { mes "[ Tragis ]"; mes "I just got a request. It's good that none of us wasted time."; next; // -- Quest: 12129 has been added. // -- Quest: 12162 has been added. setquest 12129; setquest 12162; mes "[ Tragis ]"; mes "There was a request from the pub to collect 27 Bug Legs."; mes "They don't wanna reveal the reason why they need them. Anyway, thank you."; next; mes "You have received a request named ^800080Suspicious Food^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@tragisrequest == 3 ) { mes "[ Tragis ]"; mes "I just got a request. It's good that none of us wasted time."; next; // -- Quest: 12128 has been added. // -- Quest: 12162 has been added. setquest 12128; setquest 12162; mes "[ Tragis ]"; mes "It seems that there isn't enough amount of fur which is for the adventurers."; mes "It will be necessary to get some Fur from Tatacho. 21 lumps will be enough."; next; mes "You have received a request named ^800080Preparation for Heating^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@tragisrequest == 4 ) { mes "[ Tragis ]"; mes "I just got a request. It's good that none of us wasted time."; next; // -- Quest: 12127 has been added. // -- Quest: 12162 has been added. setquest 12127; setquest 12162; mes "[ Tragis ]"; mes "It's time to repair the trumpets for Mine supervisors."; mes "Because those trumpets are necessary to control the miners."; next; mes "[ Tragis ]"; mes "The Mystic Horn from Cornus is the perfect trumpet material, please get 5 pieces of them."; next; mes "You have received a request named ^800080Supervisor's Tool^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@tragisrequest == 5 ) { mes "[ Tragis ]"; mes "I just got a request. It's good that none of us wasted time."; next; // -- Quest: 12131 has been added. // -- Quest: 12162 has been added. setquest 12131; setquest 12162; mes "[ Tragis ]"; mes "There is a request which is to find a material to be used for every quarter's building repair work."; mes "Please get 13 Solid Shells which can be obtained from Centipede and Centipede Larva."; next; mes "[ Tragis ]"; mes "It will be very useful for the repair work."; next; mes "You have received a request named ^800080Essential Material for Construction^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@tragisrequest == 6 ) { mes "[ Tragis ]"; mes "I just got a request. It's good that none of us wasted time."; next; // -- Quest: 12132 has been added. // -- Quest: 12162 has been added. setquest 12132; setquest 12162; mes "[ Tragis ]"; mes "There is a request which is to find a material to be used for every quarter's building repair work."; mes "You need to get 16 Strong Vines which can be got from nepenthes."; next; mes "[ Tragis ]"; mes "It's a vital material for building repair work."; next; mes "You have received a request named ^800080Essential Material for Construction 2^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@tragisrequest == 7 ) { mes "[ Tragis ]"; mes "I just got a request. It's good that none of us wasted time."; next; // -- Quest: 12133 has been added. // -- Quest: 12162 has been added. setquest 12133; setquest 12162; mes "[ Tragis ]"; mes "The guard need many sharp leaves for a decoration reason."; mes "Some other adventurers started searching them."; next; mes "[ Tragis ]"; mes "They need pretty many quantity of the leaves so they want 26 Sharp Leaves from you. I know it's hard. Wish you good luck!"; next; mes "You have received a request named ^800080Decoration arrangement^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@tragisrequest == 8 ) { mes "[ Tragis ]"; mes "I just got a request. It's good that none of us wasted time."; next; // -- Quest: 12134 has been added. // -- Quest: 12162 has been added. setquest 12134; setquest 12162; mes "[ Tragis ]"; mes "The pub owner is in trouble due to many adventurers from outside."; mes "He wishes to have an utensil which can be used simply and instantly... Something like a wide leaf."; next; mes "You have received a request named ^800080Instant Receptacle^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@tragisrequest == 9 ) { mes "[ Tragis ]"; mes "I just got a request. It's good that none of us wasted time."; next; // -- Quest: 12135 has been added. // -- Quest: 12162 has been added. setquest 12135; setquest 12162; mes "[ Tragis ]"; mes "There have been couple of attacks in mine. It must be those Nepenthes that were trying to attack miners."; next; mes "[ Tragis ]"; mes "In order to make the medicine, we need 16 Brown Roots. Find and bring them."; next; mes "You have received a request named ^800080Not enough medicine^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } else if( .@tragisrequest == 10 ) { mes "[ Tragis ]"; mes "I just got a request. It's good that none of us wasted time."; next; // -- Quest: 12136 has been added. // -- Quest: 12162 has been added. setquest 12136; setquest 12162; mes "[ Tragis ]"; mes "The pub owner came by and blamed and blamed about the big appetite of you guys."; next; mes "[ Tragis ]"; mes "He said he has no more stock of Honey and fruits. 2 jugs of Honey will be enough to soothe him."; next; mes "You have received a request named ^800080Honey robber^000000."; mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; mes "You have 23 hours to complete this mission."; close; } } mes "- The Sapha keeps a distance from you even when you try to talk."; mes "It looks like he is calling for a Galten. Time to go. -"; close; } mes "°ı¢£°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- I can't understand him... -"; close; } dicastes01,191,202,4 script Complaining Galten#fihs 450,{ if( isequipped(2782) == 1 ) { mes "[ Complaining Galten ]"; mes "That crazy Vanknick always"; mes "talks about the legend of that statue."; next; mes "[ Complaining Galten ]"; mes "Have you ever talked"; mes "to him?"; next; if( select("No", "Yes") != 2 ) { mes "[ Complaining Galten ]"; mes "Then you don't know about the legend behind the statue?"; mes "Then, I don't know what to talk about with you."; close; } mes "[ Complaining Galten ]"; mes "You also fell for that crazy man."; next; select("Yes"); emotion e_sob,1; next; mes "[ Complaining Galten ]"; mes "Just forget about it quickly for your own good."; close; } mes "[ Complaining Galten ]"; mes "°ı°Ú°˚ °Ú ¢£°˚°˜ °˜ "; mes "°˚°˘°˚ °˜ °¸°˛°˚ ¢≥ °Û"; next; mes "[ Complaining Galten ]"; mes "°¢±°¸ °˚ °ı°˜¢§"; mes "¢§°˛°¯ ¢≤ °˜"; next; mes "- I can't understand what he's trying to say. -"; close; } dicastes01,181,198,5 script Traveler Ichack#info 481,{ mes "[ Traveler Ichack ]"; mes "Oh! You are a stranger!"; mes "I'm Traveler Ichack the first person to arrive in El Dicastes."; next; mes "[ Traveler Ichack ]"; mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!"; next; mes "[ Traveler Ichack ]"; mes "I'm here to guide new visitors from Rune Midgard."; mes "Do you want to know more about some places here?"; next; switch( select("Dicastes Diel","Residence","Training Room","Factory","Pub","Cat Guild") ) { case 1: mes "[ Traveler Ichack ]"; mes "Ah~ what a beautiful building."; mes "I heard that they treat very important things."; next; mes "[ Traveler Ichack ]"; mes "If you don't register in Diel, you will be in trouble so you should stop by there."; mes "Head north and you'll get there."; close2; viewpoint 1,198,351,1,0x00FF00; end; case 2: mes "[ Traveler Ichack ]"; mes "The Safa tribe is really strange. How can they can sleep in there?"; next; mes "[ Traveler Ichack ]"; mes "Can't you understand?"; mes "Just see for yourself and it will be better!"; next; mes "[ Traveler Ichack ]"; mes "The residence is separated into two places. The lower class and the upper class."; mes "The lower class is south and the upper class is up north."; close2; viewpoint 1,280,283,2,0x00FF00; viewpoint 1,136,106,3,0x3355FF; end; case 3: mes "[ Traveler Ichack ]"; mes "It is too dangerous here so we need a security system."; mes "Did you go to the training room? I don't think they ever sleep there."; close2; viewpoint 1,255,172,4,0xFBBBB9; end; case 4: mes "[ Traveler Ichack ]"; mes "The factory is the most important place here for the Safa livelihood."; mes "You can see the Bradium that the Safa make there."; close2; viewpoint 1,97,256,5,0x3355FF; end; case 5: mes "[ Traveler Ichack ]"; mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first."; mes "The pub of Bumen Florine is located underground of the lower residence."; close2; viewpoint 1,136,106,6,0xE77471; end; case 6: mes "[ Traveler Ichack ]"; mes "The cats don't seem to have a good relationship with the Safa either."; mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there."; // -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255] close2; viewpoint 1,199,39,7,0x800080; end; } } dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{ if( isequipped(2782) == 1 ) { mes "[ Crazy Venknick ]"; mes "At only 5000 Zeny"; mes "I will tell you the sad legend behind that statue."; next; if( select("Give 5000 Zeny.", "Don't give 5000 Zeny.") != 1 ) { mes "[ Crazy Venknick ]"; mes "Don't come back with regret."; close; } if( Zeny < 5000 ) { mes "[ Crazy Venknick ]"; mes "Don't come back here if you don't have Zeny."; close; } set Zeny,Zeny-5000; mes "[ Crazy Venknick ]"; mes "Thanks"; // -- [dist=12.0] Complaining Galten#fihs (2): *Good Game* emotion e_gg,0,"Complaining Galten#fihs"; next; select("What is the sad legend?"); // -- [dist=3.6] Crazy Venknick#fihsing1 (1): *...* emotion e_dots; select("I asked what the sad legend is about?"); next; mes "[ Crazy Venknick ]"; mes "I don't believe in legends."; next; emotion e_dots,1; select("Was I tricked?"); next; // -- You are now: ailment: Blind sc_start SC_Blind,10000,0; mes ""+strcharinfo(0)+"?"; mes "You feel outraged at being tricked..."; close; } mes "[ Crazy Venknick ]"; mes "¢≤°˚°Û °Û °˘¢§°¯"; mes "¢§°¢≤ ¢± °Ò°ˆ¢≤ °¯ °Ô°ˆ°¸"; next; mes "- I can't understand what he's trying to say. -"; close; } // -- Doha's Secret Orders mid_campin,168,170,3 script Inspector Doha#ep13_3_ 59,{ if( checkquest(7185) >= 0 ) { if( ep13_3_secret == 1 ) { mes "[ Doha ]"; mes "Wow.... they say this is the water melted from the snow from the snowy fields."; mes "Very refreshing, don't you agree?"; mes "...."; next; mes "[ Doha ]"; mes "Then back to the story."; mes "So I asked why the cat thought it was his own kind."; next; mes "[ Doha ]"; mes "He said the attacker had a wonderful tail and attractive ears. Hard to believe."; next; select("It was a cat?"); mes "[ Doha ]"; mes "No. I asked the same question."; mes "And he said the attacker looked more like me."; mes "Meaning humanlike to be precise."; next; mes "[ Doha ]"; mes "Yes. A human male."; mes "He said ^0000FFthe attacker had attractive ears and a sleek and glossy tail^000000!"; next; select("Could it be a headgear?"); mes "[ Doha ]"; mes "Are you talking about the Kitty Band that was popular in Prontera?"; mes "If a full grown male was wearing one of those... and also a tail?"; next; if( select("Was he in disguise?", "To each their own...") != 1 ) { mes "[ Doha ]"; mes "...................."; mes "............Of course"; mes "different tastes should be respected."; next; mes "[ Doha ]"; mes "....Ahem."; mes "My conclusion is"; mes "Someone disguised themselves ridiculously in order to hide where they came from!"; next; mes "[ Doha ]"; mes "So what we need to do now"; mes "is find a guy with cat ears."; mes "But I'm not so sure he will"; mes "have them on him now."; next; mes "[ Doha ]"; mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might"; mes "be from a third party."; mes "Then what could his motives be?"; next; mes "[ Doha ]"; mes "Let's start simple before"; mes "it gets too complicated."; mes "I heard you are visiting"; mes "the capital city of Sapha."; next; mes "[ Doha ]"; mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears."; next; mes "[ Doha ]"; mes "I will continue on searching and investigating Manuk and Splendide from here."; mes "I need you to investigate during your journey."; next; mes "[ Doha ]"; mes "This is a very important mission."; mes "There is a delicate conflict between the three countries"; mes "and there might be a possibility of an unknown third party."; next; mes "[ Doha ]"; mes "And why did the attacker only interfere instead of stealing the whole report."; mes "We need to find out his motives."; next; mes "[ Doha ]"; mes "Please bring back some clues if you find anything during your journey."; mes "Please report back to me"; mes "if you find any leads."; // -- Quest: 7185 has been deleted. // -- Quest: 7186 has been added. changequest 7185,7186; close; } mes "[ Doha ]"; mes "He had to be..."; mes "I think one of the countries is behind this."; mes "I honestly think both the Sapha and Laphine won't get anything out of this."; next; mes "[ Doha ]"; mes "I guess the only way to hide where you're from is with a disguise right?"; mes "Disguised as a cat, that is!"; next; mes "[ Doha ]"; mes "So what we need to do now"; mes "is find a guy with cat ears."; mes "But I'm not so sure he will"; mes "have them on him now."; next; mes "[ Doha ]"; mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might"; mes "be from a third party."; mes "Then what could his motives be?"; next; mes "[ Doha ]"; mes "Let's start simple before"; mes "it gets too complicated."; mes "I heard you are visiting"; mes "the capital city of Sapha."; next; mes "[ Doha ]"; mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears."; next; mes "[ Doha ]"; mes "I will continue on searching and investigating Manuk and Splendide from here."; mes "I need you to investigate during your journey."; next; mes "[ Doha ]"; mes "This is a very important mission."; mes "There is a delicate conflict between the three countries"; mes "and there might be a possibility of an unknown third party."; next; mes "[ Doha ]"; mes "And why did the attacker only interfere instead of stealing the whole report."; mes "We need to find out his motives."; next; mes "[ Doha ]"; mes "Please bring back some clues if you find anything during your journey."; mes "Please report back to me"; mes "if you find any leads."; // -- Quest: 7185 has been deleted. // -- Quest: 7186 has been added. changequest 7185,7186; close; } mes "[ Doha ]"; mes "Who're you?"; mes "If you are in the wrong room, please leave now."; next; if( select("I came to meet the inspector.", "Sorry, I have the wrong room.") != 1 ) { mes "[ Doha ]"; mes "Thank you."; mes "I'm a little tired now."; mes "I hope to see you next time."; close; } mes "[ Doha ]"; mes "Me?"; mes "Are you the person the captain was talkin' about?"; mes "What was the name...?"; next; mes "[ Doha ]"; mes "Hmm.. I don't know why you were chosen but I guess they trusted you enough."; mes "So you were chosen to visit El Dicastes?"; next; mes "[ Doha ]"; mes "I have a secret mission"; mes "regarding this visit."; mes "More like an order."; next; mes "[ Doha ]"; mes "I'm the inspector dispatched from home because of a certain case."; mes "We are working on investigating the truth behind the reported case."; next; select("Reported case?"); mes "[ Doha ]"; mes "You haven't heard of it?"; mes "I thought you already knew..."; mes "So you're not the one that collected the report back then?"; next; mes "[ Doha ]"; mes "When the expedition was first dispatched there was a general report on our research results and the messenger,"; mes "that was carrying this report back home, was attacked."; next; mes "[ Doha ]"; mes "Luckily the report wasn't stolen completely and we did get the report after painstakingly restoring it."; mes "The important thing is who did this."; next; mes "[ Doha ]"; mes "The expedition here is an alliance of 3 countries."; mes "And we weren't all on good terms."; mes "That is why Hibba Agip was put in charge because he isn't attached to any of the countries."; next; mes "[ Doha ]"; mes "But the important thing is which country was behind this and why would they do such a thing when we must promote peace and cooperation."; next; mes "[ Doha ]"; mes "That is why I was dispatched here."; mes "To investigate the situation."; mes "I've come across an unexpected bit of information during my investigation."; next; mes "[ Doha ]"; mes "Do you know the"; mes "Cat Hand Merchants?"; mes "They are also doing"; mes "business nearby."; mes "One of them leaked this"; mes "information to me."; next; mes "[ Doha ]"; mes "I was investigating at the location assumed to be where the attack took place when I met a cat."; mes "Well... I don't know what else I'm supposed to call them."; next; mes "[ Doha ]"; mes "But it turns out, I was lucky to meet this cat."; mes "Because he turned out to be a witness to the case."; next; if( select("Witness!", "Who did it?") != 1 ) { samehere: mes "[ Doha ]"; mes "Sigh..."; mes "He did witness the case but the description I got was..."; mes "suspicious at best."; next; mes "[ Doha ]"; mes "Well... the cat said in his own words, 'the guy you're looking for might be one of us because he was very agile and quick.'"; next; select("Same race? A cat?"); mes "[ Doha ]"; mes "Yes."; mes "I heard the cat say that with my own ears."; mes "He said he went back to the place to see if it was a lost friend of his."; next; mes "[ Doha ]"; mes "Hmm... my throat is sore from talking too much."; mes "Let's continue later after I get some rest."; mes "I think I need a cup of water."; set ep13_3_secret,1; close; } goto samehere; } else if( checkquest(7186) > 0 ) { mes "[ Doha ]"; mes "I will investigate Manuk and Splendide."; mes "So you will have to look for clues in El Dicastes."; next; mes "[ Doha ]"; mes "About the guy with animal ears."; mes "It will be a tough mission but I know you will do well."; close; } if( ep13_3_secret > 1 && ep13_3_secret < 15 ) { if( checkquest(7202) >= 0 && checkquest(7203) >= 0 ) { mes "[ Doha ]"; mes "How is the investigation going?"; mes "Do you have any significant status?"; next; mes "- You share the details regarding Diel, Cheshire, Ahat and the dimensional crack."; mes "You give him Clotted Bloodstain, Frozen Piece of Skin and a Strange Magic Stone as evidence. -"; next; mes "[ Doha ]"; mes "Hmm.."; mes "I actually gave the same mission to all the other people heading for El Dicastes."; next; mes "[ Doha ]"; mes "They have all brought information based on assumptions."; mes "Meaning your evidence is not much different from the others."; next; mes "[ Doha ]"; mes "At least we found out one thing."; mes "At least we now know that the attacker is not from the three countries of Midgard."; mes "But this is only an assumption."; next; mes "[ Doha ]"; mes "Details of the report will be verified by a superior authority and a schedule for the next step will be given."; mes "Thank you."; next; mes "[ Doha ]"; mes "Please have this."; mes "This is a reward for your services up to now."; mes "You deserve this for the hardship you are going through."; set ep13_3_secret,15; // -- Inventory Item Removed: Clotted Bloodstain (23) x 1 delitem 6306,1; // -- Inventory Item Removed: Frozen Piece of Skin (22) x 1 delitem 6305,1; // -- Inventory Item Removed: Strange Magic Stone (18) x 1 delitem 6307,1; // -- Item added to inventory: Dragon Manteau (18) x 1 - Weapon getitem 2553,1; // -- Quest: 7202 has been deleted. erasequest 7202; // -- Quest: 7203 has been deleted. erasequest 7203; next; mes "[ Doha ]"; mes "...."; mes "Sapha and Laphine, which ever."; mes "I have something more urgent."; next; select("Can you repeat that?"); mes "[ Doha ]"; mes "..?"; mes "I didn't say a thing."; mes "I guess you heard wrong."; mes "Will you leave now? Because I have to organize a report."; close; } mes "[ Doha ]"; mes "How is the investigation going?"; mes "Please try your best."; mes "Don't mess up the relationship between countries."; close; } else if( ep13_3_secret == 15 ) { mes "[ Doha ]"; mes "There won't be any changes to the current policy."; mes "Home land will continue to review the contents of your reports."; next; mes "[ Doha ]"; mes "All we can do for now is"; mes "do our best, right?"; next; mes "- He says this kindly but his eyes have a get out and do your work kind of look. -"; close; } mes "[ Doha ]"; mes "What is it?"; mes "You don't look like you have any business with me."; mes "If you don't, please leave now."; close; } dic_in01,245,119,4 script Shay#ep133_13 884,{ cutin "ep13_shy",2; set .@ep13_shy,rand(1,5); if( .@ep13_shy == 1 ) { mes "[ Shay ]"; mes "Another failure?."; mes "I'm talking to myself. Don't bother."; mes "What do you want?"; } else if( .@ep13_shy == 2 ) { mes "[ Shay ]"; mes "Boring, What is it?"; } else if( .@ep13_shy == 3 ) { mes "[ Shay ]"; mes "Welcome to Burman Flone..."; } else if( .@ep13_shy == 4 ) { mes "[ Shay ]"; mes "Whatcha want?"; } else if( .@ep13_shy == 5 ) { mes "[ Shay ]"; mes "Sigh... Ready to order?"; } next; switch( select("Order.","Talk","Nevermind.") ) { case 1: mes "[ Shay ]"; mes "What will it be?"; mes "I have Tropical Sograt and"; mes "Vermilion on the Beach flown in from Morroc."; mes "A bit on the expensive side though."; next; switch( select("Tropical Sograt","Vermilion on the Beach","Anything else?") ) { case 1: if( Zeny < 2000 ) { mes "[ Shay ]"; mes "Hey, do you have money?"; close2; cutin "",255; end; } mes "[ Shay ]"; mes "Here is your Tropical Sorgrat."; getitem 12112,1; set Zeny,Zeny-2000; close2; cutin "",255; end; case 2: if( Zeny < 2000 ) { mes "[ Shay ]"; mes "Hey, do you have money?"; close2; cutin "",255; end; } mes "[ Shay ]"; mes "Here is your Vermilion on the Beach."; getitem 12113,1; set Zeny,Zeny-2000; close2; cutin "",255; end; case 3: mes "[ Shay ]"; mes "Here.."; mes "......Hmmm..."; mes "Nah."; close2; cutin "",255; end; } case 2: if( ep13_3_invite == 5 ) { if( checkquest(7186) >= 0 ) { mes "[ Shay ]"; mes "I don't want to talk about personal stuff."; mes "But do you have any questions?"; next; switch( select("Tell me about yourself","About Sapha","About other races","....Hmm..") ) { case 1: shayabout: mes "[ Shay ]"; mes "Me?"; mes "If you are asking about my name, it is written on my badge here."; mes "It's Shay."; next; select("Not that"); mes "[ Shay ]"; mes "Hmm. Then should I tell you the story on how I settled here?"; mes "The first to apply to expedite here"; mes "where the Assassins."; next; mes "[ Shay ]"; mes "I was one of them."; mes "That is how I got to reach this place before anyone else did"; mes "And that is how the base of the expedition camp was built."; next; mes "[ Shay ]"; mes "But you know."; mes "I thought I'd return to my hometown and retire."; mes "But El Dicastes contacted me."; next; mes "[ Shay ]"; mes "They requested if I could open a place for us outsiders to feel comfortable with."; mes "They also were considerate enough to build it in Midgard style."; next; mes "[ Shay ]"; mes "So the framework and style,"; mes "architect was brought in.."; mes "and then I found myself managing the whole project?"; next; mes "[ Shay ]"; mes "And..."; mes "that is how I got here."; mes "I've been here ever since!"; next; mes "[ Shay ]"; mes "I don't remember what my original job was."; mes "Little rusty on the Katar, I guess..."; next; mes "Shay suddenly has a lonely expression and sighs deeply about his situation."; mes "Looks very tired."; close2; cutin "",255; end; case 2: mes "[ Shay ]"; mes "Sapha?"; mes "You are surrounded by Saphas."; mes "......"; next; mes "[ Shay ]"; mes "What are you asking me?"; mes "Just ask any Sapha passing by."; mes "Ask 'what are you'."; close2; cutin "",255; end; case 3: mes "[ Shay ]"; mes "Other races?"; mes "Talking about Sapha?"; next; switch( select("With cat ears.","With butterfly wings.") ) { case 1: mes "[ Shay ]"; mes "Cat?"; mes "Are you talking about the Cat Merchant?"; mes "They are camped outside of the capital gate."; next; mes "[ Shay ]"; mes "They even mined and fished near the expedition camp."; mes "They are currently trying to expand their business."; next; mes "[ Shay ]"; mes "Well... bigger than them?"; mes "Not sure. Haven't heard of it."; mes "Why don't you ask the"; mes "^0000FFSapha around here?^000000"; // -- Quest: 7186 has been deleted. // -- Quest: 7187 has been added. set ep13_3_secret,2; changequest 7186,7187; close2; cutin "",255; end; case 2: mes "[ Shay ]"; mes "Butterfly wings? Are you talking about Laphine?"; mes "Don't know them?"; mes "You really know nothing."; next; mes "[ Shay ]"; mes "If you want to know about Laphine, go to Splendide."; mes "They are rough and tough."; close2; cutin "",255; end; } case 4: mes "[ Shay ]"; mes "What..."; mes "I'm not that busy but don't bother me too much."; close2; cutin "",255; end; } } else if( checkquest(7187) >= 0 ) { mes "[ Shay ]"; mes "What is it now?"; mes "Any luck?"; next; if( checkquest(7188) >= 0 && checkquest(7189) >= 0 && checkquest(7190) >= 0 ) { mes "[ "+strcharinfo(0)+" ]"; mes "I'm trying to organize the information I've collected."; mes "The Knits at the square are interested in Ahat."; mes "I heard from Pioms that most of the Saphas are interested in the minister."; mes "Galtens are interested in the Cat Merchant for their cat ears."; next; mes "[ "+strcharinfo(0)+" ]"; mes "Everybody is talking about the minister these days!"; mes "What is with this Ahat anyway?"; next; mes "[ Shay ]"; mes "I haven't even seen the minister."; mes "I heard many say that he is beautiful."; next; mes "[ Shay ]"; mes "Anyway..."; mes "Try this."; mes "I've been working on this for some time and hope that this can go on the menu."; next; mes "- Shay places a baked pie with the base made out of carrots."; mes "Topped with something that looks like apples or bananas."; mes "You immediately think it is too risky to try."; next; select("The minced ingredient is..."); mes "[ Shay ]"; mes "An apple pie."; mes "I garnished it with bananas."; mes "Doesn't look like it but this is an apple pie."; next; mes "[ "+strcharinfo(0)+" ]"; mes "But why is there a carrot in a pie."; mes "And there is no hint of apples."; next; mes "[ Shay ]"; mes "Stop!!!!!!!!!!!!!"; // -- You use effect: Unknown #0 // -- You use effect: Unknown #1 specialeffect2 EF_HIT1; specialeffect2 EF_HIT2; percentheal -20,0; next; mes "-Shay got all upset and threw something sticky and smelly."; mes "The pie left Shay's palm and landed square in your face. -"; next; mes "[ Shay ]"; mes "Oops.. umph.. hmph..."; mes "Phew... sigh..."; mes "..........."; next; mes "[ Shay ]"; mes "S...Sorry. Aello told me to help you but.."; mes "......."; mes "I couldn't help myself."; next; mes "[ Shay ]"; mes "Ha.. there is a cat named BK among the Cat Merchants."; mes "He might have the information you want."; mes "... Go.. meet BK."; next; mes "[ Shay ]"; mes "And if he ignores you, tell him that ^E77471Shay's special drink will be delivered^000000."; erasequest 7188; erasequest 7189; erasequest 7190; erasequest 7187; setquest 7191; set ep13_3_secret,3; close2; cutin "",255; end; } mes "[ "+strcharinfo(0)+" ]"; mes "I'm trying to organize the information I've collected."; mes "But what should I do with the collected information?"; next; mes "[ "+strcharinfo(0)+" ]"; mes "Moan..."; next; mes "[ Shay ]"; mes "You look lost as if nothing makes sense anymore."; mes "The solution is simply to ask around."; next; mes "[ Shay ]"; mes "There are many Saphas working at the factory, drill hall, square and anywhere else."; mes "There are the Cat Merchants outside of the castle, too."; close2; cutin "",255; end; } else if( checkquest(7191) >= 0 ) { mes "[ Shay ]"; mes "You can find the Cat Merchants outside of the gate."; mes "They seem like a small group of wanderers."; mes "You'll see their tent southeast from the gate."; next; mes "[ Shay ]"; mes "BK is the one that holds information around there."; mes "He will be able to help you."; close2; cutin "",255; end; } else if( checkquest(7192) >= 0 ) { mes "[ Shay ]"; mes "You say BK said that?"; mes "Is that so?"; mes "I did think Ahat was more"; mes "beautiful than normal."; next; mes "[ Shay ]"; mes "But according to the Sapha's stories, I hear in this pub, they all see a different version of Ahat."; next; mes "[ Shay ]"; mes "But BK said Ahat isn't a Sapha?"; mes "That only means that its not the looks that is different but he may be a completely different race."; next; mes "[ Shay ]"; mes "We can only investigate."; mes "They say he came from the dimensional crack so let's investigate there."; next; mes "[ Shay ]"; mes "I guess it makes sense that there's a dimensional crack here too..."; mes "Sounds like what happened at Morocc."; set ep13_3_secret,6; // -- Quest: 7192 has been deleted. // -- Quest: 7193 has been added. changequest 7192,7193; close2; cutin "",255; end; } else if( checkquest(7193) >= 0 ) { mes "[ Shay ]"; mes "It is always better to go to the site."; mes "Because it is difficult to meet the minister."; next; mes "[ Shay ]"; mes "The crack here must have been created when the crack in Morroc appeared."; mes "If he did it."; next; mes "[ Shay ]"; mes "You'll find the dimensional crack northeast from El Dicastes."; mes "Try investigating there."; close2; cutin "",255; end; } else if( checkquest(7194) >= 0 || checkquest(7195) >= 0 || checkquest(7196) >= 0 ) { mes "[ Shay ]"; mes "Any luck?"; next; if( checkquest(7196) >= 0 ) mes "- You show the strange magical stone fragment you collected from near the crack. -"; else if( checkquest(7194) >= 0 ) mes "- You show the bloodstain you collected from near the crack. -"; else if( checkquest(7195) >= 0 ) mes "- You show the frozen piece of skin collected near the crack. -"; next; mes "[ Shay ]"; mes "I didn't expect this."; mes "Then who is Ahat...?"; mes "...I smell something fishy."; next; mes "[ Shay ]"; mes "I don't know since I haven't"; mes "seen Ahat in person but"; mes "we must find out what"; mes "all this means."; next; select("Do you trust BK?"); mes "[ Shay ]"; mes "At least BK doesn't lie."; mes "The BK I know never lies."; mes "Why are these found near the crack?"; mes "Why was Ahat found there...?"; next; select("Do you want to meet in person?"); mes "[ Shay ]"; mes "You can't just waltz in on him."; mes "It's even harder for outsiders"; mes "like us to meet him."; mes "Hm..."; next; mes "[ Shay ]"; mes "We can try collecting"; mes "Sapha Certifications."; mes "Those who did great deeds get the opportunity to meet the minister."; next; mes "[ Shay ]"; mes "The Cat Merchants are also collecting Sapha Certifications. They want to meet the minister in person so they can negotiate business."; next; mes "[ Shay ]"; mes "You can receive Sapha Certifications from handling requests throughout the city."; mes "Get enough so you can meet with minister Ahat."; next; mes "[ Shay ]"; mes "You'll need at least"; mes "^0000FF3 Sapha Certifications^000000."; mes "Go ^0000FFask around in Dicastes Diel^000000 for more information."; next; mes "[ Shay ]"; mes "There's a Sapha that registers adventurers there."; mes "His name is ^0000FFRhawyne^000000? Ask him."; next; select("Don't you have any Sapha Certifications?"); mes "[ Shay ]"; mes "................"; mes "Do you think I'm that free?"; mes "I'm not the one receiving requests, I'm the one that makes the requests!"; next; mes "[ Shay ]"; mes "Think of what you have to do."; mes "Meet Ahat by collecting"; mes "Sapha Certifications."; mes "Then find doubt about his relationship between him and the crack."; // -- Quest: 7197 has been added. setquest 7197; if( checkquest(7196) >= 0 ) erasequest 7196; else if( checkquest(7194) >= 0 ) erasequest 7194; else if( checkquest(7195) >= 0 ) erasequest 7195; close2; cutin "",255; end; } else if( checkquest(7197) >= 0 ) { mes "[ Shay ]"; mes "Start with collecting"; mes "Sapha Certifications."; mes "You'll need at least 3 certifications to meet the minister."; next; mes "[ Shay ]"; mes "Once you have your certifications, go make a request to meet the minister at the Adventurer's reception desk in Diel."; mes "Rhawyne will help you."; close2; cutin "",255; end; } else if( ep13_3_secret > 6 && ep13_3_secret < 11 ) { if( checkquest(7199) >= 0 ) { mes "[ Shay ]"; mes "Hmm..."; mes "Clearing the area?"; mes "Sounds weird."; mes "Something smells fishy."; next; mes "[ Shay ]"; mes "Don't forget to bring back evidence."; mes "And to pretend you are hypnotized."; mes "Good. This is our secret."; next; mes "[ Shay ]"; mes "Funny how things come about."; mes "But you really are talkative."; mes "You are telling me everything. Tsk."; close2; cutin "",255; end; } mes "[ Shay ]"; mes "So... you got permitted?"; mes "I'm also curious who this Ahat character is."; next; mes "[ Shay ]"; mes "Good. I'll prepare some food until you come back."; mes "I just found this amazing chocolate recipe a few days ago."; next; select("Oh..no.."); mes "[ Shay ]"; mes "When I was in Morroc."; mes "A colleague from the guild used to make chocolate stuff you see?"; mes "I thought it would be simple since he was making it."; next; select("So....."); mes "[ Shay ]"; mes "Wait till you taste it."; mes "Now, get going."; close2; cutin "",255; end; } else if( ep13_3_secret > 10 && ep13_3_secret < 14 ) { mes "[ Shay ]"; mes "Did you know?"; mes "There is another skillful Jarute."; mes "Name is HesLanta."; next; mes "[ Shay ]"; mes "He sometimes comes back and shares his stories."; mes "But I think he also has a story to tell."; next; mes "[ Shay ]"; mes "It's only a thought but it might be good to talk to those near Ahat too."; next; mes "[ Shay ]"; mes "How about talking to the Jarute named HesLanta?"; mes "You don't have anything to lose, anyway."; close2; cutin "",255; end; } else if( ep13_3_secret == 13 ) { mes "[ Shay ]"; mes "Why are you here again?"; mes "Are you working?"; next; if( select("Mission completed!", "I came to thank you.") != 1 ) { mes "[ Shay ]"; mes "If you are that grateful, all my new cuisines till the last bite."; next; select("Ah, that is um..."); mes "[ Shay ]"; mes "Huh?"; mes "Ungrateful...."; close2; cutin "",255; end; } mes "[ Shay ]"; mes "Really?"; mes "Good for you."; mes "....."; mes "Mission. Haven't heard that word for ages."; next; mes "[ Shay ]"; mes "Now go."; mes "I'm busy."; mes "New ingredients are coming in today."; mes "Go now."; close2; cutin "",255; end; } else if( ep13_3_secret == 14 ) { mes "[ Shay ]"; mes "What did you bring here now?"; mes "........."; mes "What? No?"; next; mes "[ Shay ]"; mes "Tsk.... boring."; close2; cutin "",255; end; } mes "[ Shay ]"; mes "I don't want to talk about personal stuff."; mes "But do you have any questions?"; next; switch( select("Tell me about yourself","About Sapha","....Hmm..") ) { case 1: goto shayabout; case 2: mes "[ Shay ]"; mes "Sapha?"; mes "You are surrounded by Saphas."; mes "......"; next; mes "[ Shay ]"; mes "What are you asking me?"; mes "Just ask any Sapha passing by."; mes "Ask 'what are you'."; close2; cutin "",255; end; case 3: mes "[ Shay ]"; mes "What..."; mes "I'm not that busy but don't bother me too much."; close2; cutin "",255; end; } } mes "[ Shay ]"; mes "If you haven't registered at Diel yet, you better do it soon."; mes "That is the only way to start receiving requests and guarantee your safety here."; next; mes "[ Shay ]"; mes "To avoid conflicts apart from diplomatic trouble"; mes "it is always better to respect each sides agreement."; mes "Don't you agree?"; close2; cutin "",255; end; case 3: mes "[ Shay ]"; mes "Suit yourself."; close2; cutin "",255; end; } } dicastes01,207,210,5 script Walking Knit#ep13_3_15 449,{ if( isequipped(2782) == 1 ) { if( ep13_3_secret == 2 ) { mes "[ Knit ]"; mes "Welcome, human."; mes "I'm finally used to meeting other races like you."; next; switch( select("Are there races other than humans?","What are you doing?") ) { case 1: if( checkquest(7188) >= 0 ) { mes "[ Knit ]"; mes "There were Laphine"; mes "before you came."; mes "And of course there are still."; mes "But they are over the Kamidal mountains."; next; mes "[ Knit ]"; mes "And then the cats.."; mes "Ah, did you see the group of cats in front of the castle?"; mes "They are really soft and cuddly unlike us."; next; mes "[ Knit ]"; mes "They are really lovely."; mes "Those cute cats.."; next; mes "[ Knit ]"; mes "But Ahat is also loveable even for a Sapha."; mes "....if my hair is like a dry winter tree.."; mes "Ahat's hair is like new sprouts in early spring....."; next; mes "[ Knit ]"; mes "Ah.. I'm so jealous, envious.."; close; } mes "[ Knit ]"; mes "There were Laphine"; mes "before you came."; mes "And of course there are still."; mes "But they are over the Kamidal mountains."; next; mes "[ Knit ]"; mes "And then the cats.."; mes "Ah, did you see the group of cats in front of the castle?"; mes "They are really soft and cuddly unlike us."; next; mes "[ Knit ]"; mes "And especially their ears and tail!!"; next; select("Have you seen a man with cat ears?"); mes "[ Knit ]"; mes "Eh?"; mes "Man? Human male?"; mes "A human male with cat ears?"; mes "Never heard such a thing."; next; mes "[ Knit ]"; mes "Humans are amazing!"; mes "Didn't even think of that...!"; mes "....."; next; mes "[ Knit ]"; mes "But they are really lovely."; mes "Those cute cats.."; next; mes "[ Knit ]"; mes "But Ahat is also loveable even for a Sapha."; mes "....if my hair is like a dry winter tree.."; mes "Ahat's hair is like new sprouts in early spring....."; next; mes "[ Knit ]"; mes "I can't believe how he does his work for Dicastes and still maintains such great hair."; mes "I can almost see a glow."; next; mes "[ Knit ]"; mes "Ah.....his skin is divine."; mes "But he never comes out from his office high up in Dicastes Diel."; next; mes "[ Knit ]"; mes "But I guess it would be better for Ahat's complexion..."; mes "to stay warm and safe like a crystal bird in Diel instead of being out in the winter weather!"; next; mes "- Continues to talk about Ahat."; mes "Don't think I'll get any more information. -"; // -- Quest: 7188 has been added. setquest 7188; close; case 2: mes "[ Knit ]"; mes "As you can see, I'm taking a walk."; mes "I should walk from time to time to prevent myself from getting stiff."; mes "I really don't like to get stiff."; close; } } mes "[ Knit ]"; mes "Don't you think cats are amazing."; mes "I heard from where you came from, you have pets.."; next; mes "[ Knit ]"; mes "Is it okay to raise other creatures?"; mes "Do they want that?"; mes "It's a difficult issue.."; close; } mes "[ Moltuka ]"; mes "°ı¢£°Ù"; mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£"; next; mes "- Cannot communicate with him. -"; close; } // -- Mobs Spawn dic_fild01,0,0,0,0 monster Centipede 1987,60,0,0,0 dic_fild01,0,0,0,0 monster Centipede Larva 1999,30,0,0,0 dic_fild01,0,0,0,0 monster Tatacho 1986,25,0,0,0 dic_fild01,0,0,0,0 monster Dolomedes 2092,20,0,0,0 dic_fild02,0,0,0,0 monster Centipede 1987,35,0,0,0 dic_fild02,0,0,0,0 monster Centipede Larva 1999,10,0,0,0 dic_fild02,0,0,0,0 monster Tatacho 1986,25,0,0,0 dic_fild02,0,0,0,0 monster Dolomedes 2092,80,0,0,0 dic_fild02,0,0,0,0 monster Bradium Golem 2024,3,0,0,0 dic_dun01,0,0,0,0 monster Uni-horn Scaraba 2083,50,0,0,0 dic_dun01,0,0,0,0 monster Horn Scaraba 2084,45,0,0,0 dic_dun01,0,0,0,0 monster Uni-Horn Scaraba Egg 2088,15,0,0,0 dic_dun01,0,0,0,0 monster Horn Scaraba Egg 2089,15,0,0,0 dic_dun02,0,0,0,0 monster Antler Scaraba 2085,50,0,0,0 dic_dun02,0,0,0,0 monster Rake Horn Scaraba 2086,45,0,0,0 dic_dun02,0,0,0,0 monster Antler Scaraba Egg 2090,15,0,0,0 dic_dun02,0,0,0,0 monster Rake Scaraba Egg 2091,15,0,0,0 dic_dun02,0,0,0,0 boss_monster Queen Scaraba 2087,1,7200000,600000,1 dicastes01,112,248,5 script Resting Piom#ep133_16 491,{ if( isequipped(2782) == 1 ) { if( ep13_3_secret == 2 ) { if( checkquest(7189) >= 0 ) { mes "[ Piom ]"; mes "Phew.. I need to rest."; mes "Huh?"; mes "Why are you here?"; next; mes "[ Piom ]"; mes "Don't follow cats around"; mes "Go and meet Ahat."; mes "He is really beautiful."; close; } mes "[ Piom ]"; mes "Phew.. I need to rest."; mes "Huh?"; mes "Why are you here?"; next; select("Ask about human with cat ears."); mes "[ Piom ]"; mes "HAHAHAHA!!!"; mes "There are so many asking"; mes "about that recently."; mes "Is there any conflict with the Cat Hand Merchants?"; next; mes "[ Piom ]"; mes "Haha.. ... funny."; mes "Human with cat ears?"; mes "Never heard of such thing."; mes "But you seem to be new around here."; next; mes "[ Piom ]"; mes "Don't waste your time on something ridiculous as that."; mes "That's it! I think you are the right person."; next; mes "[ Piom ]"; mes "The minister stays at the top of Diel."; mes "Try meeting the minister."; mes "He is a wonderful person."; mes "A role model to all Saphas!"; next; mes "[ Piom ]"; mes "You need to know about Saphas if you are staying in El Dicastes, right?"; mes "Don't spend time with a dusty Piom like me, and go meet Ahat."; mes "You will love him."; next; mes "- Continues to talk about Ahat."; mes "Don't think I'll get any more information. -"; // -- Quest: 7189 has been added. setquest 7189; close; } mes "[ Piom ]"; mes "As you can see, I'm resting."; mes "I like my job but it is so tiring."; mes "But I'm happier than when I was a Knit."; next; mes "[ Piom ]"; mes "I can't think straight."; mes "I didn't like working through documents the Knits do."; mes "But then Galtens have to carry heavy weapons."; next; mes "[ Piom ]"; mes "The last thing I did was mine and refine Bradium and I loved it!"; mes "And to think that my work keeps everyone healthy is rewarding."; close; } mes "[ Piom ]"; mes "°Ò°˜¢§ °ˆ ¢±°Ò°˙?"; mes "°Ú¢≥~!"; mes "°–¢≤¢§ ¢± °¸°Ò°ı ¢≥ ° !!!"; next; mes "- Cannot communicate with him. -"; close; } dicastes01,252,144,0 script Training Galten#e 450,{ if( isequipped(2782) == 1 ) { if( ep13_3_secret == 2 ) { if( checkquest(7190) >= 0 ) { mes "[ Training Galten ]"; mes "Hmm...another peaceful day."; mes "Hmm? Aren't you the outsider that came here a while ago?"; mes "Have you come to see the training grounds?"; next; mes "[ Training Galten ]"; mes "Ahat..."; mes "He is a strong Sapha."; mes "He may be a minister working through piles of documents but he must be hiding his power!"; next; mes "[ Training Galten ]"; mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!"; mes "I've never seen a stronger Sapha before."; mes "I don't quite understand why he didn't become a Galten..."; next; mes "[ Training Galten ]"; mes "Maybe he is physically strong but has a warm heart.."; mes "but you never know..."; close; } mes "[ Training Galten ]"; mes "Hmm...another peaceful day."; mes "Hmm? Aren't you the outsider that came here a while ago?"; mes "Have you come to see the training grounds?"; next; select("About a human with cat ears.."); mes "[ Training Galten ]"; mes "Cat ears?"; mes "Is there someone like that?"; mes "Humans are like that?"; next; mes "[ Training Galten ]"; mes "What? No?"; mes "Then why are you looking him.."; mes "Why don't you go meet Ahat instead of wasting your time."; next; mes "[ Training Galten ]"; mes "Anyone that wants to be strong"; mes "should meet Ahat."; mes "He is a very strong Sapha."; next; mes "[ Training Galten ]"; mes "He may be a minister working through piles of documents but he must be hiding his power!"; next; mes "[ Training Galten ]"; mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!"; mes "I've never seen a stronger Sapha before."; mes "I don't quite understand why he didn't become a Galten..."; next; mes "- Continues to talk about Ahat."; mes "I don't think I'll get any more information. -"; // -- Quest: 7190 has been added. setquest 7190; close; } mes "[ Training Galten ]"; mes "I will get great results"; mes "If I do my best, right?"; close; } mes "[ Training Galten ]"; mes "°¯°Ù°¸ °¯ °¯°Ù°¸"; mes "°¯°Ù°¸"; next; mes "- I can't understand what he's trying to say. -"; close; } dic_fild01,231,174,4 script BK#ep133_18 496,{ if( checkquest(7191) >= 0 ) { if( ep13_3_secret == 4 ) { mes "[ BK ]"; mes "... So what do you want to know?"; next; select("About other feline races"); mes "[ BK ]"; mes "Feline? Are you asking about us cats?"; mes "Well~"; mes "Don't know about races... unless..."; next; mes "- BK asks for a Sapha Certification. -"; next; if( select("No way.", "Give.") != 2 ) { mes "[ BK ]"; mes "Humph"; mes "We made a deal."; mes "Give me a Sapha Certification."; close; } if( countitem(6304) > 1 ) { mes "[ BK ]"; mes "Haha.. good, good."; mes "I don't know anything outside of our race but I did see someone with cute ears that has been visiting Dicastes Diel."; next; mes "[ BK ]"; mes "I even saw him meet the new minister alone."; mes "Hu hu..."; mes "Satisfied?"; // -- Inventory Item Removed: Sapha Certification (13) x 1 delitem 6304,1; next; mes "- BK says this and takes the Sapha Certification out of your hand."; mes "Information on the person with animal ears Doha mentioned! -"; set ep13_3_secret,5; close; } mes "[ BK ]"; mes "I will give you information"; mes "and you give me a Sapha Certification"; mes "great teamwork, don't you agree?"; next; mes "[ BK ]"; mes "If you want to know my information, you have to give me a Sapha Certification."; close; } else if( ep13_3_secret == 5 ) { mes "[ BK ]"; mes "...Didn't I just tell you about"; mes "the man with cat ears?"; mes "I've seen him with the"; mes "minister in Dicastes Diel."; next; switch( select("About Ravail?","Who is the minister?") ) { case 1: mes "[ BK ]"; mes "Ravail is the high minister."; mes "Something like a Chief."; mes "They also call him elder."; mes "We would call him leader?"; next; mes "[ BK ]"; mes ".......ah........."; mes "I should have gotten a Sapha Certification before answering."; close; case 2: mes "[ BK ]"; mes "The infamous Ahat."; mes "The new minister..."; mes "(BK rubs his front paws"; mes "together and winks)"; next; if( select("Give him a Sapha Certification.", "No way.") != 1 ) { mes "[ BK ]"; mes "No, no, contract violation."; mes "I have nothing to say if you don't give me a Sapha Certification."; close; } mes "[ BK ]"; mes "The new minister is"; mes "not from around here."; mes "There is a huge crack down there."; next; mes "[ BK ]"; mes "The new minister was picked"; mes "up near the crack."; mes "He must be an alien!"; // -- Inventory Item Removed: Sapha Certification (13) x 1 delitem 6304,1; next; select("An alien! You must be nuts!"); mes "[ BK ]"; mes "Because he isn't a Sapha!"; next; select("He isn't a Sapha?"); mes "[ BK ]"; mes "Yes."; mes "But, isn't it strange?"; mes "All the Saphas here think"; mes "he is a beautiful Sapha..."; mes "But I've seen him from a"; mes "distance and he wasn't."; next; mes "[ BK ]"; mes "To me, he is a feline."; mes "He might even be a"; mes "lost friend of mine."; next; mes "[ BK ]"; mes "Well, I don't understand why because all Saphas are beautiful."; // -- Inventory Item Removed: Sapha Certification (13) x 1 delitem 6304,1; // -- Quest: 7191 has been deleted. // -- Quest: 7192 has been added. changequest 7191,7192; next; mes "- BK says this and takes the Sapha Certification out of your hand."; mes "Shocking information that the Sapha minister Ahat is not a Sapha!-"; next; mes "[ "+strcharinfo(0)+" ]"; mes "...I must find out."; mes ".. Near the crack he said..."; mes "Should I talk to Shay?"; close; } } mes "[ BK ]"; mes "Ha. I'm the information collector of the Cat Merchants."; mes ".............."; mes "I don't give out information just to anyone."; mes "Meow..."; next; mes "- BK of the Cat Merchant group is being difficult."; mes "What did Shay tell you to do?-"; next; input .@shaytalk$; if( .@shaytalk$ != "Shay's special drink will be delivered" ) { mes "[ "+strcharinfo(0)+" ]"; mes ""+.@shaytalk$+".....?"; mes "Hmm.. I think you are wrong?"; mes "What was it.."; next; mes "[ BK ]"; mes "What. Are you threatening me with that?"; mes "Meow.. You don't know my well enough~!!"; close; } mes "[ "+strcharinfo(0)+" ]"; mes "Hmm. If you don't cooperate,"; mes "Shay's special drink will be delivered."; mes "By Shay himself!"; next; mes "[ BK ]"; mes "What?!"; mes "What do you want."; mes "Why are you harassing me?"; mes "Bully... sob"; // -- [dist=2.2] BK#ep133_18 (1): *Sob* emotion e_sob; next; mes "[ BK ]"; mes "Okay. I will cooperate."; mes "But with some conditions."; mes "First, you must tell Shay that I cooperated with you."; next; mes "[ BK ]"; mes "Second, we must meet the minister to expand our business."; mes "But you need Sapha Certifications to meet him."; next; mes "[ BK ]"; mes "So I'll sell my information for Sapha Certifications."; mes "Tell me when you are ready."; set ep13_3_secret,4; close; } else if( checkquest(7192) >= 0 ) { mes "[ BK ]"; mes "Why are you always coming back?"; mes "Why don't you go to the crack yourself if you are curious about the new minister?"; mes "You'll find something there since he was from there. Meow"; close; } else if( ep13_3_secret > 5 ) { mes "[ BK ]"; mes "MEOW~"; mes "I thought you brought Shay's food here as a reward."; mes "(BK shivers at the thought)"; next; mes "[ BK ]"; mes "Eeeew..."; mes "I can't even imagine it."; mes "...........Ha! Don't tell Shay this!"; close; } mes "[ BK ]"; mes "Ha. I'm the information collector of the Cat Hand Merchants."; mes "Ask me anything...but.."; mes "Meow.. I'm not an easy cat you see."; next; mes "[ BK ]"; mes "Go away, Ha"; close; } - script Rock Pile#ep133_ -1,{ if( checkquest(7193) >= 0 ) { mes "There are many piles of rock around because of the unstable crust movements."; mes "This rock pile is also one of them."; mes "Don't see anything suspicious."; next; if( select("Try to knock down the rock pile.", "Study the pile closely.") != 2 ) { mes "- Knock down the pebbles that make up the pile of rocks and spread them out. -"; close; } mes "You feel an evil energy from the small stone fragments."; mes "Doesn't look natural but more like remnants from a powerful magic spell nearby."; next; mes "You feel evil energy. Does this have anything to do with Ahat?"; mes "You collected a stone that emits strange energy."; // -- Item added to inventory: Strange Magic Stone (55) x 1 - Event getitem 6307,1; // -- Quest: 7196 has been added. // -- Quest: 7193 has been deleted. changequest 7193,7196; next; mes "[ "+strcharinfo(0)+" ]"; mes "Hmm.. I may need to discuss these with Shay."; close; } else if( checkquest(7196) >= 0 ) { mes "[ "+strcharinfo(0)+" ]"; mes "This is where you picked up the strange magical stone."; mes "Also feel a strange energy around."; mes "Let's go back to the pub and talk with Shay."; close; } else if( checkquest(7199) >= 0 ) { if( countitem(6307) == 10 ) { mes "Need more stone fragments to report back to Doha at the expedition camp."; mes "You collect another stone fragment that emits a strange magical force."; // -- Item added to inventory: Strange Magic Stone (18) x 1 - Event getitem 6307,1; if( checkquest(7202) == -1 ) setquest 7202; close2; initnpctimer; disablenpc "Rock Pile#"+strnpcinfo(2); end; } else if( countitem(6307) < 11 ) { mes "There are many piles of rock around because of the unstable crust movements."; mes "This is one of them."; mes "You feel an evil energy from the small stone fragments."; // -- Item added to inventory: Strange Magic Stone (18) x 1 - Event getitem 6307,1; next; mes "You collect stone fragments."; mes "Not enough was collected to fill Cheshire's request."; close2; initnpctimer; disablenpc "Rock Pile#"+strnpcinfo(2); end; } else { mes "No need to collect more."; close; } } else if( checkquest(7201) >= 0 ) { if( countitem(6307) < 10 ) { mes "There are many piles of rock around because of the unstable crust movements."; mes "This is one of them."; mes "You feel an evil energy from the small stone fragments."; // -- Item added to inventory: Strange Magic Stone (18) x 1 - Event getitem 6307,1; next; mes "You collect stone fragments."; mes "Not enough was collected to fill Cheshire's request."; close2; initnpctimer; disablenpc "Rock Pile#"+strnpcinfo(2); end; } else { mes "No need to collect more."; close; } } else { mes "- You found traces of something. -"; close; } OnTimer120000: enablenpc "Rock Pile#"+strnpcinfo(2); stopnpctimer; end; } dic_fild02,269,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef1 844 dic_fild02,236,29,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef2 844 dic_fild02,220,34,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef3 844 dic_fild02,228,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef4 844 dic_fild02,228,63,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef5 844 dic_fild02,210,75,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef6 844 dic_fild02,213,35,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef7 844 dic_fild02,171,49,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef8 844 dic_fild02,266,44,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef9 844 dic_fild02,174,79,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef10 844 - script Dirt Pile#ep133_ -1,{ if( checkquest(7193) >= 0 ) { mes "There a several dirt piles near the crack."; mes "This is one of them."; mes "Don't see anything suspicious."; next; if( select("Stomp on it with your feet.", "Poke around in the dirt pile.") != 2 ) { mes "- You step on the dug up dirt pile and make the ground flat. -"; close; } mes "You poke around the dirt pile to find blood clotted in the dirt."; mes "You feel evil energy. Does this have anything to do with Ahat?"; next; mes "You collect the Clotted Bloodstains."; // -- Item added to inventory: Clotted Bloodstain (32) x 1 - Event getitem 6306,1; // -- Quest: 7194 has been added. // -- Quest: 7193 has been deleted. changequest 7193,7194; next; mes "[ "+strcharinfo(0)+" ]"; mes "Hmm.. I may need to discuss these with Shay."; close; } else if( checkquest(7194) >= 0 ) { mes "[ "+strcharinfo(0)+" ]"; mes "Collected Clotted Bloodstains from the dirt pile here."; mes "Also feel a strange energy around."; mes "Let's go back to the pub and talk with Shay."; close; } else if( checkquest(7199) >= 0 ) { if( countitem(6306) == 10 ) { mes "Need more bloodstains to report back to Doha at the expedition camp."; mes "You collect another Clotted Bloodstain from the dirt pile."; // -- Item added to inventory: Clotted Bloodstain (32) x 1 - Event getitem 6306,1; if( checkquest(7202) == -1 ) setquest 7202; close2; initnpctimer; disablenpc "Dirt Pile#"+strnpcinfo(2); end; } else if( countitem(6306) < 11 ) { mes "There a several dirt piles near the crack."; mes "This is one of them."; mes "You find a Clotted Bloodstain beneath the dirt pile."; // -- Item added to inventory: Clotted Bloodstain (32) x 1 - Event getitem 6306,1; next; mes "Collect bloodstains."; mes "Not enough was collected to fill Cheshire's request."; close2; initnpctimer; disablenpc "Dirt Pile#"+strnpcinfo(2); end; } else { mes "No need to collect more."; close; } } else if( checkquest(7201) >= 0 ) { if( countitem(6306) < 10 ) { mes "There a several dirt piles near the crack."; mes "This is one of them."; mes "You find a Clotted Bloodstain beneath the dirt pile."; // -- Item added to inventory: Clotted Bloodstain (32) x 1 - Event getitem 6306,1; next; mes "Collect bloodstains."; mes "Not enough was collected to fill Cheshire's request."; close2; initnpctimer; disablenpc "Dirt Pile#"+strnpcinfo(2); end; } else { mes "No need to collect more."; close; } } else { mes "- You found traces of something. -"; close; } OnTimer120000: enablenpc "Dirt Pile#"+strnpcinfo(2); stopnpctimer; end; } dic_fild02,215,85,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef1 844 dic_fild02,207,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef2 844 dic_fild02,232,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef3 844 dic_fild02,245,68,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef4 844 dic_fild02,184,63,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef5 844 dic_fild02,207,94,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef6 844 dic_fild02,230,71,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef7 844 dic_fild02,188,50,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef8 844 dic_fild02,206,115,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef10 844 dic_fild02,248,36,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef9 844 - script Split Ground#ep133_ -1,{ if( checkquest(7193) >= 0 ) { mes "Surface of the ground is split by the shock from the dimensional crack."; mes "The split ground is solid and icy making it look like sharp blades."; mes "Don't see anything suspicious."; next; if( select("Stomp on it with your feet.", "Poke around in the dirt pile.") != 2 ) { mes "- You step on the dry, split surface and make the ground flat. -"; close; } /* mes "There is something stuck by the frost on the sharp, cracked surface."; mes "You take a closer look and see it looks like the skin of a creature that crawls on the ground."; next; mes "You feel evil energy. Does this have anything to do with Ahat?"; mes "You collect the Frozen Piece of Skin."; // -- Item added to inventory: Frozen Piece of Skin (22) x 1 - Event getitem 6305,1; // -- Quest: 7195 has been added. // -- Quest: 7193 has been deleted. changequest 7193,7195; next; mes "[ "+strcharinfo(0)+" ]"; mes "Hmm.. I may need to discuss these with Shay."; close; */ } else if( checkquest(7195) >= 0 ) { mes "[ "+strcharinfo(0)+" ]"; mes "It is the place where the frozen skin was found."; mes "Also feel a strange energy around."; mes "Let's go back to the pub and talk with Shay."; close; } else if( checkquest(7199) >= 0 ) { if( countitem(6305) == 10 ) { mes "Need more pieces of skin to report back to Doha at the expedition camp."; mes "You collect another Frozen Piece of Skin in the frost in the crack of the split ground."; // -- Item added to inventory: Frozen Piece of Skin (22) x 1 - Event getitem 6305,1; if( checkquest(7202) == -1 ) setquest 7202; close2; initnpctimer; disablenpc "Split Ground#"+strnpcinfo(2); end; } else if( countitem(6305) < 11 ) { mes "Surface of the ground near the dimensional crack is split by some kind of impact."; mes "This is one of them."; mes "There is something stuck by the frost on the sharp, cracked surface."; // -- Item added to inventory: Frozen Piece of Skin (22) x 1 - Event getitem 6305,1; next; mes "Collect a piece of skin."; mes "Not enough was collected to fill Cheshire's request."; close2; initnpctimer; disablenpc "Split Ground#"+strnpcinfo(2); end; } else { mes "No need to collect more."; close; } } else if( checkquest(7201) >= 0 ) { if( countitem(6305) < 10 ) { mes "Surface of the ground near the dimensional crack is split by some kind of impact."; mes "This is one of them."; mes "There is something stuck by the frost on the sharp, cracked surface."; // -- Item added to inventory: Frozen Piece of Skin (22) x 1 - Event getitem 6305,1; next; mes "Collect a piece of skin."; mes "Not enough was collected to fill Cheshire's request."; close2; initnpctimer; disablenpc "Split Ground#"+strnpcinfo(2); end; } else { mes "No need to collect more."; close; } } else { mes "- You found traces of something. -"; close; } OnTimer120000: enablenpc "Split Ground#"+strnpcinfo(2); stopnpctimer; end; } dic_fild02,194,86,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef1 844 dic_fild02,240,51,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef2 844 dic_fild02,176,65,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef3 844 dic_fild02,254,45,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef4 844 dic_fild02,178,119,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef5 844 dic_fild02,200,81,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef6 844 dic_fild02,205,54,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef7 844 dic_fild02,224,74,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef8 844 dic_fild02,244,59,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef9 844 dic_fild02,249,43,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef10 844 // -- Frede's Request dicastes01,117,262,0 script Frede#ep133_ 491,{ if( isequipped(2782) == 1 ) { if( ep13_3_bra == 1 ) { mes "[ Frede ]"; mes "I'm getting tired, can we continue talking inside."; close2; warp "dic_in01",165,101; end; } else if( ep13_3_bra == 3 ) { mes "[ Frede ]"; mes "How is little favor going?"; mes "We can have a chat after you are done with it."; close; } else if( ep13_3_bra == 6 ) { mes "[ Frede ]"; mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime."; mes "Make sure you clear your schedule."; close; } mes "[ Frede ]"; mes "Moan... moan..."; if( ep13_3_invite == 5 ) { next; mes "[ "+strcharinfo(0)+" ]"; mes "Are you alright?"; mes "You don't look well. Do you need help?"; next; mes "[ Frede ]"; mes "Ah.. Thank you."; mes "My leg is injured..."; next; mes "[ Frede ]"; mes "Do you mind helping me get to the building over there?"; mes "I will feel better if I rest a little."; set ep13_3_bra,1; close2; warp "dic_in01",165,101; end; } close; } mes "[ Frede ]"; mes "¢£°Ù°Ò °˚"; mes "°˙°ˆ°¯ ¢£ °Ù"; close; } dic_in01,165,104,1 script Frede#13_3_in 454,{ if( isequipped(2782) == 1 ) { if( ep13_3_bra >= 1 ) { if( checkquest(11171) == 1 ) { if( ep13_3_bra == 2 ) { mes "[ Frede ]"; mes "Oh.. what should I do...?"; mes "I would run there myself if only my legs would move normally."; next; mes "[ Frede ]"; mes "Would you mind visiting the cave to see if my friends are alright?"; goto fredestill; } mes "[ "+strcharinfo(0)+" ]"; mes "But the injury on your leg doesn't look new. Why did you come out with a wounded leg?"; next; mes "[ Frede ]"; mes "I can still move around with this leg and I wanted to help the village."; next; mes "[ "+strcharinfo(0)+" ]"; mes "But you should stay home and recover."; next; mes "[ Frede ]"; mes "The fact is, my leg will never recover."; mes "I can only keep my injury from getting worse."; next; mes "[ Frede ]"; mes "But I'm grateful that I can still move around."; mes "Ha......"; mes "When did we start to be afraid of 'death'?"; next; mes "[ Frede ]"; mes "Saphas have never had any 'sicknesses' and we don't die unless there is a terrible accident."; next; mes "[ Frede ]"; mes "This is also the reason why we Saphas can maintain a perfect community."; mes "We didn't have to be greedy."; next; mes "[ Frede ]"; mes "But suddenly we are hit with this epidemic and many Saphas have lost their loved ones ever since."; next; mes "[ Frede ]"; mes "We weren't prepared for such a disaster."; mes "It was chaos. Nobody knew what to do but watch them die."; next; mes "[ Frede ]"; mes "It was worse for us because we never experienced death from getting old."; mes "I also thought my ^E77471Still Friends^000000 would wake up one day."; next; mes "[ Frede ]"; mes "But after a while, we realized it was a sickness that led to death and started to search for a cure, but the situation was out of control."; next; mes "[ Frede ]"; mes "We are very advanced in science technology but we lack knowledge in the medical field."; next; mes "[ Frede ]"; mes "A medicine was completed only after we lost many lives but it isn't enough to completely cure the sickness."; next; mes "[ Frede ]"; mes "As long as I don't forget to take my Bradium, I can keep from getting any worse."; next; mes "[ Frede ]"; mes "I recently did some ^E77471repair work in the cave next to the village^000000, but I forgot to take Bradium while I was working."; next; mes "[ Frede ]"; mes "I usually carry extra Bradium with me when I go outside of town for work but you can easily lose sense of time in a cave."; next; mes "[ Frede ]"; mes "......umm......"; mes ".............."; next; mes "[ Frede ]"; mes "Oh no!!!!!!!!!!!!!!!!"; mes "Come... to think of it...."; mes "My friends!!!!!!!!!!"; next; mes "[ Frede ]"; mes "I haven't seen my friends who I worked with in the cave."; next; mes "[ Frede ]"; mes "They have to return to the village once every few days to replenish their Bradium."; mes "Maybe......they forgot?"; next; mes "[ Frede ]"; mes "Oh.. what should I do...?"; mes "I would run there myself if only my legs would move normally."; next; mes "[ Frede ]"; mes "Would you mind visiting the cave to see if my friends are alright?"; fredestill: next; switch( select("Will do.","No can do.") ) { case 1: mes "[ Frede ]"; mes "Thank you so much."; mes "My memory is a bit fuzzy since its been a while since I came back to the village,"; mes "but you will find a cave nearby the village with repair work going on."; next; mes "[ Frede ]"; mes "I saw friends leaving the village after returning for more Bradium a few days ago."; mes "I only hope they are all healthy and well."; // -- Quest: 11171 has been deleted. // -- Quest: 11172 has been added. set ep13_3_bra,3; changequest 11171,11172; close; case 2: mes "[ Frede ]"; mes "I guess I can't do anything about it."; mes "But drag myself there."; set ep13_3_bra,2; close; } } else if( checkquest(11172) >= 0 ) { if( checkquest(11159) >= 0 && checkquest(11160) >= 0 && checkquest(11161) >= 0 && checkquest(11162) >= 0 && checkquest(11163) >= 0 && checkquest(11164) >= 0 ) { mes "[ Frede ]"; mes "I knew they were working all along and forgot to return back to the village."; mes "They must have been short on Bradium."; next; mes "[ Frede ]"; mes "Hmmm.."; next; mes "[ Frede ]"; mes "I'm sorry to ask again but can you take some Bradium to my friends?"; next; mes "[ Frede ]"; mes "They may be safe now, but they might forget and fall ill suddenly."; next; mes "[ Frede ]"; mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium."; mes "I can't thank you enough."; set ep13_3_bra,4; // -- Quest: 11172 has been deleted. // -- Quest: 11173 has been added. changequest 11172,11173; erasequest 11159; erasequest 11160; erasequest 11161; erasequest 11162; erasequest 11163; erasequest 11164; close; } mes "[ Frede ]"; mes "Thank you so much."; mes "My memory is a bit fuzzy since its been a while since I came back to the village,"; next; mes "[ Frede ]"; mes "You can find them in the cave nearby the village with repair work going on."; next; mes "[ Frede ]"; mes "I saw friends leaving the village after returning for more Bradium a few days ago."; next; mes "[ Frede ]"; mes "I hope they are all doing well."; mes "Please get back to me once you meet my friends."; close; } else if( checkquest(11173) >= 0 ) { mes "[ Frede ]"; mes "I knew they were working all along and forgot to return back to the village."; mes "They must have been short on Bradium."; next; mes "[ Frede ]"; mes "Hmmm.."; next; mes "[ Frede ]"; mes "I'm sorry to ask again but can you take some Bradium to my friends?"; next; mes "[ Frede ]"; mes "They may be safe now, but they might forget and fall ill suddenly."; next; mes "[ Frede ]"; mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium."; mes "I can't thank you enough."; close; } else if( checkquest(11174) >= 0 || checkquest(11175) >= 0 ) { mes "[ Frede ]"; mes "So they are out of Braidum."; mes "Will they need to wait till other Piom or Galtens return?"; close; } else if( checkquest(11176) >= 0 ) { if( checkquest(11165) >= 0 && checkquest(11166) >= 0 && checkquest(11167) >= 0 && checkquest(11168) >= 0 && checkquest(11169) >= 0 && checkquest(11170) >= 0 ) { mes "[ Frede ]"; mes ""+strcharinfo(0)+" I'm forever in your debt!"; mes "I just came back after meeting my friends!"; mes "Tyler needs some medical treatment but everyone else is safe."; next; mes "[ Frede ]"; mes "I don't even want to imagine what could have happened if you, "+strcharinfo(0)+", weren't here to help."; mes "I don't want to lose any more friends."; next; mes "[ Frede ]"; mes "Please take this as a token of my gratitude and friendship."; mes "It's nothing much but I want you to have it."; mes "We may be from different races but we can be great friends."; set ep13_3_bra,6; // -- Quest: 11176 has been deleted. erasequest 11176; // -- Item added to inventory: Bradium Earring [1] (38) x 1 - Weapon getitem 2788,1; erasequest 11165; erasequest 11166; erasequest 11167; erasequest 11168; erasequest 11169; erasequest 11170; close; } mes "[ Frede ]"; mes "Please give this Bradium to my friends."; mes "They must take this or else they may get sick."; close; } else if( ep13_3_bra == 6 ) { mes "[ Frede ]"; mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime."; mes "Make sure you clear your schedule."; close; } mes "[ Frede ]"; mes "Phew..."; mes "Thank you so much."; mes "I'm glad I got a shot of Bradium before it was too late."; next; mes "[ "+strcharinfo(0)+" ]"; mes "Huff...Huff..."; mes "I'm glad that you feel better."; next; mes "[ Frede ]"; mes "Oh my!! Why are you sweating so much!"; mes "You look a little pale too......"; // -- [dist=3] Frede#13_3_in (0): *Omg* emotion e_omg; next; mes "[ "+strcharinfo(0)+" ]"; mes "No, it's nothing."; mes "I'm only a little tired, that's all."; next; mes "[ Frede ]"; mes "Here, sit and eat this."; mes "The cats outside gave it to me. It doesn't do much good for Saphas but I heard it's suppose to help you humans."; percentheal -10,0; // -- Quest: 11171 has been added. setquest 11171; // -- Item added to inventory: Banana (56) x 1 - Usable Heal getitem 513,1; close; } mes "[ Frede ]"; mes "Zzz...Zzz..."; close; } mes "[ Frede ]"; mes "¢§°Ù°¯ ¢≥ °˜°˚°"; mes "°˚°ˆ °ı"; close; } dic_dun01,205,43,5 script Brian#ep13_3_ 490,{ if( isequipped(2782) == 1 ) { if( ep13_3_bra == 3 ) { if( checkquest(11159) >= 0 ) { mes "[ Brian ]"; mes "Oh... that reminds me, how many days passed since I came here..."; mes "Do you happen to know what day it is today?"; close; } mes "[ Brian ]"; mes "You never know what kind of accident might happen if we don't do a thorough job."; next; mes "[ Brian ]"; mes "Not only is creating things important, but regular maintenance is also very important."; next; mes "[ Brian ]"; mes "Hmm. But what brings an outsider here?"; next; mes "[ Brian ]"; mes "Oh, you are here for Frede?"; mes "How is he doing?"; next; mes "[ Brian ]"; mes "I saw him a few days ago but I'm always worried about my old friend."; next; mes "[ Brian ]"; mes "I hope he is getting used to his new work."; mes "I shouldn't be worried because he is very hardworking but..."; next; mes "[ Brian ]"; mes "He got sick by overworking himself already. But you don't have to tell him I said this."; next; mes "[ Brian ]"; mes "I just hope his condition doesn't get worse."; next; mes "[ Brian ]"; mes "Oh... that reminds me, how many days passed since I came here..."; mes "Do you happen to know what day it is today?"; // -- Quest: 11159 has been added. setquest 11159; close; } else if( ep13_3_bra == 5 ) { if( checkquest(11165) >= 0 ) { mes "[ Brian ]"; mes "I remember you."; mes "What brings you here this time?"; next; select("Give Bradium to Brian."); mes "[ "+strcharinfo(0)+" ]"; mes "Frede asked me to give you this."; next; mes "[ Brian ]"; mes "Come to think of it, I do feel a bit heavy."; mes "I've been standing here all day and I could have stiffened up without knowing it."; next; mes "[ Brian ]"; mes "I'm out of Bradium already."; mes "Frede has been nagging me about this all the time but now I see why."; mes "Ha ha.."; next; mes "[ Brian ]"; mes "Please tell Frede that I will return to the village after I recover."; close; } mes "[ Brian ]"; mes "I remember you."; mes "What brings you here this time?"; next; select("Give Bradium to Brian."); mes "[ "+strcharinfo(0)+" ]"; mes "Frede asked me to give you this."; next; mes "[ Brian ]"; mes "Come to think of it, I do feel a bit heavy."; mes "I've been standing here all day and I could have stiffened up without knowing it."; next; mes "[ Brian ]"; mes "I'm out of Bradium already."; mes "Frede has been nagging me about this all the time but now I see why."; mes "Ha ha.."; next; mes "[ Brian ]"; mes "Please tell Frede that I will return to the village after I recover."; // -- Quest: 11165 has been added. setquest 11165; close; } else if( ep13_3_bra == 6 ) { mes "[ Brian ]"; mes "You saved me from the inevitable."; mes "If I didn't take Bradium then, I would have been frozen and gradually died."; next; mes "[ Brian ]"; mes "I am able to work now after I recovered while I was in the village."; mes "Thank you so much."; close; } mes "[ Brian ]"; mes "You never know what kind of accident might happen if we don't do a thorough job."; next; mes "[ Brian ]"; mes "Not only is creating things important, but regular maintenance is also very important."; close; } mes "[ Brian ]"; mes "°Ù°ı°Û °¯ °¢±°˚ °ˆ °"; mes "°°˛°˛ °˘ °–°Ò°Ô ¢§"; mes "°Ù°Ú¢≤ °¯"; close; } dic_dun01,153,107,4 script Tyler#ep13_3_ 489,{ if( isequipped(2782) == 1 ) { if( ep13_3_bra == 3 ) { if( checkquest(11161) >= 0 ) { mes "[ Tyler ]"; mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry."; close; } mes "[ Tyler ]"; mes "I still see things to fix after fixing all day!"; mes "It's logical to fix things that needs to be fixed!!"; next; mes "[ Tyler ]"; mes "Labor is rewarding at the end!"; mes "Ha ha ha ha ha!!!!!"; next; mes "[ Tyler ]"; mes "Huh?! Who are you?"; mes "Why is an outsider here?"; next; mes "[ Tyler ]"; mes "You came because of Frede?"; next; mes "[ Tyler ]"; mes "I can't believe him."; mes "He should take care of himself."; next; mes "[ Tyler ]"; mes "We two go way back."; mes "He has always been the diligent one."; next; mes "[ Tyler ]"; mes "We used to work together in a snack bar before."; mes "He always said he wanted to do something related to ^E77471stone^000000 or ^E77471heavy metal^000000."; next; mes "[ Tyler ]"; mes "But Pioms are not really good at brainwork so he was looking someplace else."; next; mes "[ Tyler ]"; mes "All of our friends applied for this job because we could do something related with stones and metal by working in a tunnel."; next; mes "[ Tyler ]"; mes "He may be categorizing stones in the village now, but I'm sure he is happy with his work."; next; mes "[ Tyler ]"; mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry."; next; mes "[ Tyler ]"; mes "Do you mind scratching my back?"; mes "I have an itch probably from a bug bite."; mes "But I doubt there is a bug big enough to bite me on the back."; // -- Quest: 11161 has been added. setquest 11161; close; } else if( ep13_3_bra == 5 ) { if( checkquest(11167) >= 0 ) { mes "[ Tyler ]"; mes "We meet again!"; next; mes "[ Tyler ]"; mes "I've been waiting for you!"; mes "Scratch my back please~"; mes "It felt so good the last time you scratched it for me."; next; select("Give Bradium to Tyler."); mes "[ "+strcharinfo(0)+" ]"; mes "Frede asked me to give you this."; next; mes "[ Tyler ]"; mes "Oh!! I was out of Bradium. How did you know!"; mes "Thanks!"; next; mes "[ Tyler ]"; mes "I always end up short even if I bring extra."; mes "I will have to go back to the village after I'm done with this to bring back more."; close; } mes "[ Tyler ]"; mes "We meet again!"; next; mes "[ Tyler ]"; mes "I've been waiting for you!"; mes "Scratch my back please~"; mes "It felt so good the last time you scratched it for me."; next; select("Give Bradium to Tyler."); mes "[ "+strcharinfo(0)+" ]"; mes "Frede asked me to give you this."; next; mes "[ Tyler ]"; mes "Oh!! I was out of Bradium. How did you know!"; mes "Thanks!"; next; mes "[ Tyler ]"; mes "I always end up short even if I bring extra."; mes "I will have to go back to the village after I'm done with this to bring back more."; // -- Quest: 11167 has been added. setquest 11167; close; } else if( ep13_3_bra == 6 ) { mes "[ Tyler ]"; mes "I visited the village afterwards."; mes "But the itch on my back wasn't a bug bite."; next; mes "[ Tyler ]"; mes "Something terrible might have happened if it was too late."; mes "I must visit the village often just so that my friends don't worry."; close; } mes "[ Tyler ]"; mes "I still see things to fix after."; mes "fixing all day!"; mes "It's logical to fix things that needs to be fixed."; next; mes "[ Tyler ]"; mes "Labor is rewarding at the end!"; mes "Hahahahaha!!!!!"; close; } mes "[ Tyler ]"; mes "°Û°¯¢± °˜"; mes "°ˆ°Ò°– °Ú °ı"; close; } dic_dun01,64,107,0 script Bain#ep13_3_ 490,{ if( isequipped(2782) == 1 ) { if( ep13_3_bra == 3 ) { if( checkquest(11163) >= 0 ) { mes "[ Bain ]"; mes "Just tell him I'm doing well."; mes "Simple, isn't it?"; close; } mes "[ Bain ]"; mes "You take sturdy lumber and erect it to make a pillar."; mes "Simple, isn't it?"; next; mes "[ Bain ]"; mes "To fix the erected lumber, you need to use wedges to keep it in place."; mes "Simple, isn't it?"; next; mes "[ Bain ]"; mes "What is it? Do you have any questions?"; next; mes "[ Bain ]"; mes "Frede asked you to come?"; mes "Just tell him I'm doing well."; mes "Simple, isn't it?"; // -- Quest: 11163 has been added. setquest 11163; close; } else if( ep13_3_bra == 5 ) { if( checkquest(11169) >= 0 ) { mes "[ Bain ]"; mes "I found a dark brown stain on my shoulder."; mes "It doesn't come off. I'll have to go back to the village to get treatment."; next; select("Give Bradium."); mes "[ "+strcharinfo(0)+" ]"; mes "Frede asked me to give you this."; next; mes "[ Bain ]"; mes "I found a dark brown stain on my shoulder."; mes "It doesn't come off. I'll have to go back to the village to get treatment."; next; mes "[ Bain ]"; mes "But I will be in trouble if I don't go back to the village for Bradium."; next; mes "[ Bain ]"; mes "Thank you."; mes "Hope to see you again."; close; } mes "[ Bain ]"; mes "I found a dark brown stain on my shoulder."; mes "It doesn't come off. I'll have to go back to the village to get treatment."; next; select("Give Bradium."); mes "[ "+strcharinfo(0)+" ]"; mes "Frede asked me to give you this."; next; mes "[ Bain ]"; mes "I found a dark brown stain on my shoulder."; mes "It doesn't come off. I'll have to go back to the village to get treatment."; next; mes "[ Bain ]"; mes "But I will be in trouble if I don't go back to the village for Bradium."; next; mes "[ Bain ]"; mes "Thank you."; mes "Hope to see you again."; // -- Quest: 11169 has been added. setquest 11169; close; } else if( ep13_3_bra == 6 ) { mes "[ Bain ]"; mes "We meet again."; mes "I wouldn't have had the chance to return to the village if you didn't give me the Bradium before."; next; mes "[ Bain ]"; mes "I am forever grateful."; mes "I'm willing to teach you how to erect a pillar anytime you want."; next; mes "[ Bain ]"; mes "I don't teach these things to just anyone!!"; mes "Ha ha ha!!"; mes "Aren't you excited about it?"; close; } mes "[ Bain ]"; mes "You take sturdy lumber and erect it to make a pillar."; mes "Simple, isn't it?"; next; mes "[ Bain ]"; mes "To fix the erected lumber, you need to use wedges to keep it in place."; mes "Simple, isn't it?"; close; } mes "[ Bain ]"; mes "°Û°¯¢± °˜"; mes "°ˆ°Ò°– °Ú °ı"; close; } dic_dun01,335,187,0 script John#ep13_3_ 454,{ if( isequipped(2782) == 1 ) { if( ep13_3_bra == 5 ) { if( checkquest(11166) >= 0 ) { mes "[ John ]"; mes "......"; next; select("You give Bradium to John."); mes "[ "+strcharinfo(0)+" ]"; mes "Frede asked me to give you this."; next; mes "[ John ]"; mes "......"; mes "Thanks...."; close; } mes "[ John ]"; mes "......"; next; select("You give Bradium to John."); mes "[ "+strcharinfo(0)+" ]"; mes "Frede asked me to give you this."; next; mes "[ John ]"; mes "......"; mes "Thanks...."; // -- Quest: 11166 has been added. setquest 11166; close; } else if( ep13_3_bra == 6 ) { mes "[ John ]"; mes "..."; mes "I'm... okay now..."; mes "Thanks..."; close; } mes "[ John ]"; mes "- *muffling, *rap *rap, *xrunch, *blob, *alide, *thud - "; if( ep13_3_bra == 3 ) { if( checkquest(11160) >= 0 ) { next; mes "[ John ]"; mes "Oh well..."; mes "There... is nothing to worry about."; next; mes "[ John ]"; mes "Don't worry."; close; } next; mes "[ John ]"; mes "Wh..Who is it?"; next; mes "[ John ]"; mes "Oh, are you a friend of Frede's?"; next; mes "[ John ]"; mes "Oh well..."; mes "There... is nothing to worry about."; next; mes "[ John ]"; mes "Don't worry."; next; mes "[ John ]"; mes "- *whiz, *clink -"; // -- Quest: 11160 has been added. setquest 11160; close; } close; } mes "[ John ]"; mes "°˘°ı°– ¢≥ °Û"; mes "°Ô°Ô°Ú °˜ °˛°°ˆ ¢£..."; close; } dic_dun01,61,226,4 script Lash#ep13_3_ 491,{ if( isequipped(2782) == 1 ) { if( ep13_3_bra == 5 ) { if( checkquest(11170) >= 0 ) { mes "[ Lash ]"; mes "Moan..."; mes "Is... this what they call fatigue!"; mes "Never knew I would feel this. Sob."; next; select("You give Bradium to Lash."); mes "[ "+strcharinfo(0)+" ]"; mes "Frede asked me to give you this."; next; mes "[ Lash ]"; mes "Wow!!!!"; mes "You've saved me!"; next; mes "[ Lash ]"; mes "I would have perished into ashes here if it weren't for you!"; close; } mes "[ Lash ]"; mes "Moan..."; mes "Is... this what they call fatigue!"; mes "Never knew I would feel this. Sob."; next; select("You give Bradium to Lash."); mes "[ "+strcharinfo(0)+" ]"; mes "Frede asked me to give you this."; next; mes "[ Lash ]"; mes "Wow!!!!"; mes "You've saved me!"; next; mes "[ Lash ]"; mes "I would have perished into ashes here if it weren't for you!"; // -- Quest: 11170 has been added. setquest 11170; close; } else if( ep13_3_bra == 6 ) { mes "[ Lash ]"; mes "Ha ha ha!!"; mes "You are my savior!"; mes "Our friendship will last forever regardless of race!"; close; } mes "[ Lash ]"; mes "Sigh......"; mes "I'm so tired..."; mes "But fatigue helps me to move forward."; next; mes "[ Lash ]"; mes "The sweat, heavy breathing, and continuous tiredness proves that I'm a true Sapha."; mes "And I actually enjoy it. Ha ha ha ha."; if( ep13_3_bra == 3 ) { if( checkquest(11164) >= 0 ) { next; mes "[ Lash ]"; mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?"; next; mes "[ Lash ]"; mes "Just tell him what you see!"; mes "Ha ha ha ha ha!"; close; } next; mes "[ Lash ]"; mes "But what is your business here?"; mes "You want to share the labor and sweat?"; next; mes "[ Lash ]"; mes "Hm?"; mes "Oh, you are Frede's messenger?"; mes "To bad."; mes "I thought you were like me judging from your forearm."; next; mes "[ Lash ]"; mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?"; next; mes "[ Lash ]"; mes "Just tell him what you see!"; mes "Ha ha ha ha ha!"; // -- Quest: 11164 has been added. setquest 11164; close; } close; } mes "[ Lash ]"; mes "°Ù°ı°Û °¯ °¢±°˚ °ˆ °"; mes "°°˛°˛ °˘ °–°Ò°Ô ¢§"; mes "°Ù°Ú¢≤ °¯"; mes "°˜"; mes "°ı¢≥°Ò °ı °Ò"; close; } dic_dun02,110,127,5 script Rose#13_3 489,{ if( isequipped(2782) == 1 ) { if( ep13_3_bra == 5 ) { if( checkquest(11168) >= 0 ) { mes "[ Rose ]"; mes "Ah~"; mes "So you came back because you missed me?"; next; mes "[ Rose ]"; mes "Don't have to be shy."; mes "If you really have feelings, race differences shouldn't be a problem."; next; select("You give Bradium to Rose."); mes "[ "+strcharinfo(0)+" ]"; mes "You give Bradium to Rose."; next; mes "[ Rose ]"; mes "Aww... you shouldn't have."; mes "My ^E77471heartbeat^000000 skipped."; mes "You are already taking care of me."; mes "He he he"; next; mes "[ Rose ]"; mes "I'll return to the village soon."; mes "We can meet up then~"; close; } mes "[ Rose ]"; mes "Ah~"; mes "So you came back because you missed me?"; next; mes "[ Rose ]"; mes "Don't have to be shy."; mes "If you really have feelings, race differences shouldn't be a problem."; next; select("You give Bradium to Rose."); mes "[ "+strcharinfo(0)+" ]"; mes "You give Bradium to Rose."; next; mes "[ Rose ]"; mes "Aww... you shouldn't have."; mes "My ^E77471heartbeat^000000 skipped."; mes "You are already taking care of me."; mes "He he he"; next; mes "[ Rose ]"; mes "I'll return to the village soon."; mes "We can meet up then~"; // -- Quest: 11168 has been added. setquest 11168; close; } else if( ep13_3_bra == 6 ) { mes "[ Rose ]"; mes "You're here?"; mes "Just in time when I was about to return to the village because I missed you."; next; mes "[ Rose ]"; mes "We must be connected?"; mes "E77471Hahaha^000000"; close; } mes "[ Rose ]"; mes "Lalala~"; mes "Yeah~!"; next; mes "[ Rose ]"; mes "He he he!"; mes "I'm so awesome!"; mes "This is a perfect fix!"; mes "I see no errors in my work!"; if( ep13_3_bra == 3 ) { if( checkquest(11162) >= 0 ) { next; mes "[ Rose ]"; mes "Tell him there is no problem at all except that I am too good at my job."; mes "Because I'm perfect."; close; } next; mes "[ Rose ]"; mes "Who are you!"; mes "You can never hide beauty. Please try not to stare intensely at me. I know I'm beautiful."; next; mes "[ Rose ]"; mes "What? You came on behalf of Frede?"; mes "You mean you're not my admirer?"; mes "Tsk...."; next; mes "[ Rose ]"; mes "Tell him there is no problem at all except that I am too good at my job."; mes "Because I'm perfect."; // -- Quest: 11162 has been added. setquest 11162; close; } close; } mes "[ Rose ]"; mes "°˘°Û° ¢≤ °"; mes "°˚°ˆ°˜ °˘ ¢≥"; mes "¢£°Û¢≤"; close; } dic_in01,349,129,5 script Bouy#13_3 449,{ if( isequipped(2782) == 1 ) { if( checkquest(11173) >= 0 ) { mes "[ Bouy ]"; mes "Outsiders are prohibited here."; mes "If you have come here by mistake, please find your way out now."; next; select("I came on behalf of Frede."); mes "[ Bouy ]"; mes "I didn't know. Excuse me."; mes "What did he ask you to do?"; next; mes "[ "+strcharinfo(0)+" ]"; mes "He asked me to deliver Bradium to his friends working in the cave outside the village."; next; mes "[ Bouy ]"; mes "Oh no. I don't have any portable Bradium because of insufficient supplies."; next; mes "[ Bouy ]"; mes "I will only be able to get the Bradium that is being refined now in a few days."; mes "We let Pioms returning from outside work stay and rest in the village."; next; mes "[ Bouy ]"; mes "But I see they haven't returned yet."; mes "They must be out of Bradium by now."; mes "This isn't good."; next; mes "[ Bouy ]"; mes "Worst case, they wouldn't come back to the village at all."; next; mes "[ "+strcharinfo(0)+" ]"; mes "Is there another way?"; next; mes "[ Bouy ]"; mes "It takes a lot of time to refine a large Bradium mineral but small pieces of Bradium will be quick."; next; mes "[ Bouy ]"; mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low."; next; mes "[ Bouy ]"; mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000."; next; mes "[ Bouy ]"; mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people."; // -- Quest: 11173 has been deleted. // -- Quest: 11174 has been added. changequest 11173,11174; close; } else if( checkquest(11174) >= 0 ) { if( countitem(6319) > 29 ) { mes "[ Bouy ]"; mes "You've brought back the Bradium."; mes "I've been waiting for the Galtens to return because I'm not accustomed to battle since I'm Venknick. Thank you very much."; next; mes "[ Bouy ]"; mes "Handwork is much faster to refine pieces of Bradium instead of using a machine. I will only need an hour to finish."; next; mes "[ Bouy ]"; mes "Please go rest while I get to work."; // -- Inventory Item Removed: Small Bradium (16) x 30 delitem 6319,30; // -- Quest: 11174 has been deleted. // -- Quest: 11175 has been added. changequest 11174,11175; close; } mes "[ Bouy ]"; mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low."; next; mes "[ Bouy ]"; mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000."; next; mes "[ Bouy ]"; mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people."; close; } else if( checkquest(11175,PLAYTIME) == 2 ) { mes "[ Bouy ]"; mes "I did it!"; mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job."; mes "Please take these to them."; // -- Quest: 11175 has been deleted. // -- Quest: 11176 has been added. set ep13_3_bra,5; changequest 11175,11176; close; } else if( checkquest(11175,PLAYTIME) != -1 ) { mes "[ Bouy ]"; mes "I'm still working on it so please rest a little more."; close; } else if( ep13_3_bra >= 5 ) { mes "[ Bouy ]"; mes "Saphas cannot live unless we consume Bradium continuously."; mes "That is why we needed spaces for us to inject Bradium all over the village."; next; mes "[ Bouy ]"; mes "But those working outside of the village cannot return often to refill their Bradium so we provide Bradium that is portable."; next; mes "[ Bouy ]"; mes "But there was a problem with the Bradium mining in the Manuk area recently and we have a shortage of supplies. We don't have enough to give out."; next; mes "[ Bouy ]"; mes "That is why many Pioms working in the outskirts of the village return for more supplies,"; next; mes "[ Bouy ]"; mes "and the time spent on transportation is what is slowing down work."; next; mes "[ Bouy ]"; mes "To tell you the truth, transportation time doesn't make much difference but it adds up in the end."; next; mes "[ Bouy ]"; mes "We call this the ^E77471Creamy Effect^000000."; close; } mes "[ Bouy ]"; mes "Outsiders are prohibited here."; mes "If you have come here by mistake, please find your way out now."; close; } mes "[ Bouy ]"; mes "°¯°ˆ°˛ °˘ °˙°°Ô °¯"; mes "°Ô°˙°ˆ °˘"; mes "°ı°Ô°ı °Ú"; close; } // -- Mapflags dicastes01 mapflag town dicastes01 mapflag restricted 7 dicastes01 mapflag reset dicastes02 mapflag reset dicastes01 mapflag nobranch dic_in01 mapflag nobranch dic_in01 mapflag noteleport dicastes01 mapflag noteleport dicastes02 mapflag noteleport dic_in01 mapflag nopenalty dicastes02 mapflag nobranch dic_in01 mapflag nomemo dicastes02 mapflag nomemo dicastes01 mapflag nomemo dic_dun01 mapflag nomemo dic_dun02 mapflag nomemo dic_dun01 mapflag nobranch dic_dun02 mapflag nobranch dicastes01 mapflag nopenalty dicastes02 mapflag nopenalty dicastes02 mapflag restricted 7 dicastes02 mapflag town dic_fild01 mapflag nobranch dic_fild02 mapflag nobranch dic_fild01 mapflag nomemo dic_fild02 mapflag nomemo // -- Sapha's Visit mid_camp,220,246,5 script Expedition Guard Ben 930,{ if( ep13_3_invite >= 2 ) { mes "[Ben]"; mes "There is nothing strange!"; mes "I'd love to be like you and respected by many people."; next; mes "[Ben]"; mes "I can also visit the Sapha if I work well here, can't I?"; close; } mes "[ Ben ]"; mes "Hmm. Hey, Maha,"; mes "what do you think?"; mes "Why do you think he is here?"; next; mes "[ Maha ]"; mes "Don't know."; mes "Not interested."; next; mes "[ Ben ]"; mes "Don't you find"; mes "that guy strange?"; mes "I've never seen his race before I joined the expedition."; next; mes "[ Maha ]"; mes "Ah. Really?"; mes "Then it's only you."; mes "There must be a reason why he is here."; next; mes "[ Ben ]"; mes "................"; mes "Oh no you don't..."; next; mes "[ Maha ]"; mes "They may make an"; mes "announcement soon."; mes "All we need to do is wait for it and we'll have all our questions answered."; next; if( select("What's the announcement?", "Stay silent and listen.") != 1 ) { mes "[ Ben ]"; mes "Excuse me."; mes "There was no order to restrict or keep it a secret."; mes "Besides, it looks like they are making an official visit."; next; mes "[ Ben ]"; mes "Hmm..."; mes "That can be true but aren't you thinking about it too much?"; next; mes "[ Maha ]"; mes "I don't like to get into trouble."; mes "I only follow orders."; mes "Besides, there is nothing out of the ordinary with those Sapha."; next; mes "[ Maha ]"; mes "From what I can tell, the tree-like giants are a kind race of people."; mes "There won't be any trouble so relax."; next; mes "[ Ben ]"; mes "We might be able to get some information if we go to the command center now."; mes "Try finding ^8D38C9Aello^000000."; close; } mes "[ Ben ]"; mes "Huh? Did you hear us?"; mes "Nothing really or maybe something..."; mes "So..."; next; mes "[ Ben ]"; mes "Research members dispatched to Manuk just came back."; mes "But..."; next; select("But?"); mes "[ Ben ]"; mes "Well.. they came back with a Manuk messenger!"; mes "...some important Sapha from Manuk."; next; select("Where's he?!"); mes "[ Ben ]"; mes "He's in the command"; mes "center right now."; mes "We should go there."; close; } mid_camp,223,246,4 script Expedition Guard Maha 868,{ if( ep13_3_invite >= 2 ) { mes "[Maha]"; mes "But I do think the Sapha race is overly kind, almost unnaturally."; mes "Guess it'll be fine."; close; } mes "[ Ben ]"; mes "Hmm. Hey, Maha,"; mes "what do you think?"; mes "Why do you think he is here?"; next; mes "[ Maha ]"; mes "Don't know."; mes "Not interested."; next; mes "[ Ben ]"; mes "Don't you find"; mes "that guy strange?"; mes "I've never seen his race before I joined the expedition."; next; mes "[ Maha ]"; mes "Ah. Really?"; mes "Then it's only you."; mes "There must be a reason why he is here."; next; mes "[ Ben ]"; mes "................"; mes "Oh no you don't..."; next; mes "[ Maha ]"; mes "They may make an"; mes "announcement soon."; mes "All we need to do is wait for it and we'll have all our questions answered."; next; if( select("What's the announcement?", "Stay silent and listen.") != 1 ) { mes "[ Ben ]"; mes "Excuse me."; mes "There was no order to restrict or keep it a secret."; mes "Besides, it looks like they are making an official visit."; next; mes "[ Ben ]"; mes "Hmm..."; mes "That can be true but aren't you thinking about it too much?"; next; mes "[ Maha ]"; mes "I don't like to get into trouble."; mes "I only follow orders."; mes "Besides, there is nothing out of the ordinary with those Sapha."; next; mes "[ Maha ]"; mes "From what I can tell, the tree-like giants are a kind race of people."; mes "There won't be any trouble so relax."; next; mes "[ Ben ]"; mes "We might be able to get some information if we go to the command center now."; mes "Try finding ^8D38C9Aello^000000."; close; } mes "[ Ben ]"; mes "Huh? Did you hear us?"; mes "Nothing really or maybe something..."; mes "So..."; next; mes "[ Ben ]"; mes "Research members dispatched to Manuk just came back."; mes "But..."; next; select("But?"); mes "[ Ben ]"; mes "Well.. they came back with a Manuk messenger!"; mes "...some important Sapha from Manuk."; next; select("Where's he?!"); mes "[ Ben ]"; mes "He's in the command"; mes "center right now."; mes "We should go there."; close; } mid_campin,93,114,3 script Guard Aello#ep13_3_03 967,{ if( ep13_3_invite >= 2 ) { mes "[ Aello ]"; mes "I knew I could count on you."; mes "You're activities will help us tremendously in expanding our territory."; close; } if( checkquest(7182) >= 0 ) { mes "[ Aello ]"; mes "It's the room at the right on the second floor."; mes "There is a guard in front of the room."; mes "He'll let you pass if you tell him you have authorization."; next; mes "[ Aello ]"; mes "Try not to give unnecessary information"; mes "and avoid any small talk."; close; } mes "[ Aello ]"; mes "Ah, you. Good timing."; mes "I have something urgent to tell you."; next; mes "[ Aello ]"; mes "Do you happen to know that a messenger from Manuk is here?"; mes "Not a big secret but..."; next; mes "[ Aello ]"; mes "The Sapha from Manuk wants to talk to you."; mes "Agip says anyone from the expedition can meet him but.."; mes "I think someone with more experience should go."; next; mes "[ Aello ]"; mes "I know your abilities and trust you."; mes "The delegation is in the room at the right on the second floor."; next; mes "[ Aello ]"; mes "There will be a guard standing in front just tell him you got authorization."; mes "The delegate is interested in humans, so try to be courteous while talking to him."; // -- Quest: 7182 has been added. set ep13_3_invite,1; setquest 7182; close; } mid_campin,111,120,3 script Soldier#ep13_3_04 852,{ if( ep13_3_invite >= 2 ) { mes "[ Soldier ]"; mes "You're back."; mes "Are you acquainted with the Sapha messenger now?"; mes "We have high expectations from you."; goto warpnow; } mes "[ Soldier ]"; mes "Sorry, but this room is currently restricted from visitors."; next; if( select("I have authorization", "Is that so.") != 1 ) { mes "[ Soldier ]"; mes "You can't enter without Aello's permission."; mes "No exceptions."; close; } mes "[ Soldier ]"; mes "You do?"; mes "What is your name?"; if( ep13_3_invite < 1 ) { mes ""+strcharinfo(0)+"?"; mes "I never heard your name before!"; mes "So, please leave."; close; } mes "Thank you."; mes "So you are "+strcharinfo(0)+"?"; next; mes "[ Soldier ]"; mes "You may go in now."; warpnow: close2; warp "mid_campin",165,126; end; } mid_campin,168,125,3 script Hound#ep13_3_06 997,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 2 ) { mes "[ Vyhannus ]"; mes "Your captain is like the wind."; mes "We have someone like that in Manuk, too."; mes "His name is Galten. He is so quick, you won't notice that he's so large."; next; mes "[ Hound ]"; mes "Let's continue.."; mes "Although the details are already settled."; next; mes "[ Vyhannus ]"; mes "Ah, yes."; mes "Where was I?"; mes "El Dicastes!"; mes "The capital city of the Sapha."; next; mes "[ Vyhannus ]"; mes "A city like a sparkling jewel in white snow."; mes "Manuk was originally a village created to mine Bradium."; mes "El Dicastes has now grown to"; mes "be the Sapha home ground."; next; mes "[ Vyhannus ]"; mes "Ravail holds all authority there and makes decisions on reports from Manuk."; next; mes "[ Vyhannus ]"; mes "I know that you're not from this world so we are grateful for your kindness in helping and cooperating with us."; next; mes "[ Vyhannus ]"; mes "Ravail would like to invite humans to El Dicastes"; next; if( select("Invite me?", "What is that suppose to mean, Hound?") != 1 ) { houndtalk: mes "[ Hound ]"; mes "Just as he said."; mes "Our expedition team has helped the Saphas for some time."; mes "Collect Bradium for their survival or eliminate the vicious beasts that threaten them."; next; mes "[ Hound ]"; mes "They have given us an official invitation to visit their capital city in return."; mes "That is why I've been selecting expedition members to send to El Dicastes."; next; select("You mean..."); mes "[ Vyhannus ]"; mes "Yes."; mes "That is what he meant."; mes "Agip also approved before he left."; mes ""+strcharinfo(0)+", you are invited."; next; mes "[ Vyhannus ]"; mes "You are kind, respect others, polite, trustworthy and most of all, a fun person."; next; mes "[ Vyhannus ]"; mes "You are perfect."; mes "Ravail will approve too."; mes "That is why I'm here."; next; mes "[ Vyhannus ]"; mes ""+strcharinfo(0)+""; mes "I invite you to El Dicastes, our capital city."; next; select("I am honored."); mes "[ Hound ]"; mes "Shouldn't you already be used to the unexpected by now?"; mes "Come on... you're not a newbie haha."; next; mes "[ Hound ]"; mes "If you are going to leave, it better be now."; mes "Come back to me once you are ready to leave."; mes "I will let you know your mission."; set ep13_3_invite,3; close; } goto houndtalk; } else if( ep13_3_invite == 3 ) { if( checkquest(7183) >= 0 ) { mes "[ Hound ]"; mes "First thing you need to do when you reach Manuk is to meet"; mes "General Guard Avalanche."; mes "Tell Avalanche that you are"; mes "the one invited by Vyhannus."; next; mes "[ Hound ]"; mes "Then you'll go through a simple process of confirmation and will be permitted to go through the tunnel to the capital city."; mes "Passing through the tunnel is"; mes "easy as long as you are polite."; next; mes "[ Hound ]"; mes "And don't forget what the captain said."; mes "Inspector Doha is in the next room."; close; } mes "[ Vyhannus ]"; mes "First go to Manuk and meet"; mes "General Guard Avalanche."; mes "Avalanche will be heavily armed because he is a Galten."; mes "You can't miss him."; next; mes "[ Vyhannus ]"; mes "Once you tell Avalanche that you are a guest of the city, he will let you pass the path to El Dicastes."; next; mes "[ Vyhannus ]"; mes "You cannot pass without his approval so make sure you get his permission."; mes "He will let you pass with my recommendation."; next; mes "[ Vyhannus ]"; mes "I'm a little excited on what our meeting will bring in the future."; mes "I only hope it won't be like a blizzard in the middle of the night."; // -- Quest: 7182 has been deleted. // -- Quest: 7183 has been added. changequest 7182,7183; close; } else if( ep13_3_invite >= 4 ) { mes "[ Hound ]"; mes "I've just returned from Manuk from a long term dispatch"; mes "and haven't gotten any rest yet."; mes "El Dicastes.. I will find the time to visit once your advance party settles in."; next; mes "[ Hound ]"; mes "I have to take care of Vyhannus here."; mes "We might see the day when Saphas like Vyhannus will be living with us on our continent."; close; } mes "[ Hound ]"; mes "My name is Hound."; mes "Are you here by Aello's request?"; next; select("Yes. He told me to meet the Sapha."); mes "[ Hound ]"; mes "Okay. You should be able to talk to him, right?"; mes "Shall we start with introducing ourselves?"; mes "This is.."; mes ""+strcharinfo(0)+"..."; next; mes "[ Vyhannus ]"; mes "My name is Vyhannus."; mes ""+strcharinfo(0)+"..?"; mes "Glad to meet you."; next; if( select("Same here.", "A tree monster!") != 1 ) { mes "[ Hound ]"; mes "What are you saying?"; mes "That was rude!"; next; mes "[ Vyhannus ]"; mes "Oh. Monster?"; mes "That is something new."; mes "Hound. I'm fine. You humans are amusing."; next; mes "[ Vyhannus ]"; mes "Shall we skip to the point?"; mes "The reason why I am here..."; next; vyhannustalk: enablenpc "Hibba Agip#ep13_3_07"; mes "[ Someone's voice ]"; mes "Excuse me, hold on a second."; next; mes "[ Hound ]"; mes "Captain!"; mes "You've come at such short notice."; mes "Is there a situation?"; next; // -- [dist=3.2] Hound#ep133_is06 (1): *Omg* emotion e_omg; mes "[ Hibba Agip ]"; mes "Huh? Nothing."; mes "You said you wanted to send a trust worthy person, right?"; mes "I wanted to see the person"; mes "Aello chose to send."; next; mes "[ Hibba Agip ]"; mes "Hm... Ah."; mes "Is it you?"; mes "I see, just as Aello explained."; mes "Well, I think we are in good hands if it is you."; next; select("What are you implying?"); mes "[ Vyhannus ]"; mes "So... It's like this."; mes "Both Saphas and humans had many differences in the past."; next; mes "[ Vyhannus ]"; mes "We've worried about becoming enemies with your race after you've suddenly appeared"; mes "and were afraid of your abilities."; next; mes "[ Vyhannus ]"; mes "But you have respected us Saphas"; mes "and helped Manuk with many deeds."; mes "We've come to recognize humans as good people."; next; mes "[ Hibba Agip ]"; mes "Yes, we made efforts."; mes "We also tried to keep a neutral attitude."; mes "Because it is always better to strengthen amnity as a third party then taking sides in a conflict."; next; mes "[ Hound ]"; mes "Well.."; mes "Not totally wrong, I guess..."; next; mes "[ Vyhannus ]"; mes "(Vyhannus smiles)"; mes "We have told Ravail about you humans."; mes "Ravail is the highest elder of glorious El Dicastes."; next; select("El Dicastes?"); mes "[ Hibba Agip ]"; mes "Ah, sorry for interrupting."; mes "I have to go now."; mes "Hound, I approve of this adventurer."; next; mes "[ Hibba Agip ]"; mes "Then it's settled."; mes "And... ah yes, you."; mes "Please go meet the inspector in the next room after this."; mes "Got it?"; next; mes "[ Hibba Agip ]"; mes "I'm leaving now."; mes "I'll come by to see you again Vyhannus."; mes "And you should meet Inspector Doha after talking with Vyhannus."; mes "Then bye everyone."; disablenpc "Hibba Agip#ep13_3_07"; // -- Quest: 7185 has been added. set ep13_3_invite,2; setquest 7185; next; // -- [dist=2] Hound#ep133_is06 (1): *Sweat* emotion e_swt; // -- [dist=3.6] Sapha from Manuk (0): *Sweat* emotion e_swt,0,"Sapha from Manuk"; mes "- Captain Hibba Agip quickly left the room after saying what he wanted to say."; mes "First, let's listen to Vyhannus's story. -"; close; } mes "[ Vyhannus ]"; mes "Amazing."; mes "Like with Hound, that ring you humans made..."; mes "is like a ring of wisdom."; next; goto vyhannustalk; } mes "[ Hound ]"; mes "Where is your interpreter ring?"; mes "I'm not going to be your personal translater."; close; } mid_campin,168,128,3 script Sapha from Manuk 451,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 2 ) { mes "[ Vyhannus ]"; mes "Your captain is like the wind."; mes "We have someone like that in Manuk, too."; mes "His name is Galten. He is so quick, you won't notice that he's so large."; next; mes "[ Hound ]"; mes "Let's continue.."; mes "Although the details are already settled."; next; mes "[ Vyhannus ]"; mes "Ah, yes."; mes "Where was I?"; mes "El Dicastes!"; mes "The capital city of the Sapha."; next; mes "[ Vyhannus ]"; mes "A city like a sparkling jewel in white snow."; mes "Manuk was originally a village created to mine Bradium."; mes "El Dicastes has now grown to"; mes "be the Sapha home ground."; next; mes "[ Vyhannus ]"; mes "Ravail holds all authority there and makes decisions on reports from Manuk."; next; mes "[ Vyhannus ]"; mes "I know that you're not from this world so we are grateful for your kindness in helping and cooperating with us."; next; mes "[ Vyhannus ]"; mes "Ravail would like to invite humans to El Dicastes"; next; if( select("Invite me?", "What is that suppose to mean, Hound?") != 1 ) { houndtalk: mes "[ Hound ]"; mes "Just as he said."; mes "Our expedition team has helped the Saphas for some time."; mes "Collect Bradium for their survival or eliminate the vicious beasts that threaten them."; next; mes "[ Hound ]"; mes "They have given us an official invitation to visit their capital city in return."; mes "That is why I've been selecting expedition members to send to El Dicastes."; next; select("You mean..."); mes "[ Vyhannus ]"; mes "Yes."; mes "That is what he meant."; mes "Agip also approved before he left."; mes ""+strcharinfo(0)+", you are invited."; next; mes "[ Vyhannus ]"; mes "You are kind, respect others, polite, trustworthy and most of all, a fun person."; next; mes "[ Vyhannus ]"; mes "You are perfect."; mes "Ravail will approve too."; mes "That is why I'm here."; next; mes "[ Vyhannus ]"; mes ""+strcharinfo(0)+""; mes "I invite you to El Dicastes, our capital city."; next; select("I am honored."); mes "[ Hound ]"; mes "Shouldn't you already be used to the unexpected by now?"; mes "Come on... you're not a newbie haha."; next; mes "[ Hound ]"; mes "If you are going to leave, it better be now."; mes "Come back to me once you are ready to leave."; mes "I will let you know your mission."; set ep13_3_invite,3; close; } goto houndtalk; } else if( ep13_3_invite == 3 ) { if( checkquest(7183) >= 0 ) { mes "[ Vyhannus ]"; mes "Avalanche will be at the Manuk Operations building."; mes "Once he approves, you can use the tunnel that leads to El Dicastes."; next; mes "[ Vyhannus ]"; mes "The tunnel might"; mes "be a little scary."; mes "But I'm sure you will reach the"; mes "end of it since you are strong."; close; } mes "[ Vyhannus ]"; mes "First go to Manuk and meet"; mes "General Guard Avalanche."; mes "Avalanche will be heavily armed because he is a Galten."; mes "You can't miss him."; next; mes "[ Vyhannus ]"; mes "Once you tell Avalanche that you are a guest of the city, he will let you pass the path to El Dicastes."; next; mes "[ Vyhannus ]"; mes "You cannot pass without his approval so make sure you get his permission."; mes "He will let you pass with my recommendation."; next; mes "[ Vyhannus ]"; mes "I'm a little excited on what our meeting will bring in the future."; mes "I only hope it won't be like a blizzard in the middle of the night."; // -- Quest: 7182 has been deleted. // -- Quest: 7183 has been added. changequest 7182,7183; close; } else if( ep13_3_invite == 4 ) { mes "[ Vyhannus ]"; mes "Oh, the tunnel?"; mes "It was originally a mineral mine."; mes "But we found ourselves on the opposite side while mining away."; next; mes "[ Vyhannus ]"; mes "We found better mines afterwards and that is how Manuk came about."; mes "The tunnel is reorganized with paths between the capital city and Manuk."; next; mes "[ Vyhannus ]"; mes "That is it."; close; } else if( ep13_3_invite == 5 ) { mes "[ Vyhannus ]"; mes "You received the Light of El Dicastes."; mes "With this, you can return to Diel from anywhere, anytime."; mes "Looks like an item made for your convenience."; next; mes "[ Vyhannus ]"; mes "Ravail seems to like you very much."; mes "The Light of El Dicastes is convenient to use instead of moving through long tunnels."; next; mes "[ Vyhannus ]"; mes "Oh, the tunnel?"; mes "It was originally a mineral mine."; mes "But we found ourselves on the opposite side while mining away."; next; mes "[ Vyhannus ]"; mes "We found better mines afterwards and that is how Manuk came about."; mes "The tunnel is reorganized with paths between the capital city and Manuk."; next; mes "[ Vyhannus ]"; mes "That is it."; close; } mes "[ Sapha ]"; mes "- This person look like the Sapha messenger from Manuk. -"; mes "You just stand there without"; mes "knowing what he say so the"; mes "expedition guard next to you starts to talk."; next; mes "[ Hound ]"; mes "My name is Hound."; mes "Are you here by Aello's request?"; next; select("Yes. He told me to meet the Sapha."); mes "[ Hound ]"; mes "Okay. You should be able to talk to him, right?"; mes "Shall we start with introducing ourselves?"; mes "This is.."; mes ""+strcharinfo(0)+"..."; next; mes "[ Vyhannus ]"; mes "My name is Vyhannus."; mes ""+strcharinfo(0)+"..?"; mes "Glad to meet you."; next; if( select("Same here.", "A tree monster!") != 1 ) { mes "[ Hound ]"; mes "What are you saying?"; mes "That was rude!"; next; mes "[ Vyhannus ]"; mes "Oh. Monster?"; mes "That is something new."; mes "Hound. I'm fine. You humans are amusing."; next; mes "[ Vyhannus ]"; mes "Shall we skip to the point?"; mes "The reason why I am here..."; next; vyhannustalk: enablenpc "Hibba Agip#ep13_3_07"; mes "[ Someone's voice ]"; mes "Excuse me, hold on a second."; next; mes "[ Hound ]"; mes "Captain!"; mes "You've come at such short notice."; mes "Is there a situation?"; next; // -- [dist=3.2] Hound#ep133_is06 (1): *Omg* emotion e_omg; mes "[ Hibba Agip ]"; mes "Huh? Nothing."; mes "You said you wanted to send a trust worthy person, right?"; mes "I wanted to see the person"; mes "Aello chose to send."; next; mes "[ Hibba Agip ]"; mes "Hm... Ah."; mes "Is it you?"; mes "I see, just as Aello explained."; mes "Well, I think we are in good hands if it is you."; next; select("What are you implying?"); mes "[ Vyhannus ]"; mes "So... It's like this."; mes "Both Saphas and humans had many differences in the past."; next; mes "[ Vyhannus ]"; mes "We've worried about becoming enemies with your race after you've suddenly appeared"; mes "and were afraid of your abilities."; next; mes "[ Vyhannus ]"; mes "But you have respected us Saphas"; mes "and helped Manuk with many deeds."; mes "We've come to recognize humans as good people."; next; mes "[ Hibba Agip ]"; mes "Yes, we made efforts."; mes "We also tried to keep a neutral attitude."; mes "Because it is always better to strengthen amnity as a third party then taking sides in a conflict."; next; mes "[ Hound ]"; mes "Well.."; mes "Not totally wrong, I guess..."; next; mes "[ Vyhannus ]"; mes "(Vyhannus smiles)"; mes "We have told Ravail about you humans."; mes "Ravail is the highest elder of glorious El Dicastes."; next; select("El Dicastes?"); mes "[ Hibba Agip ]"; mes "Ah, sorry for interrupting."; mes "I have to go now."; mes "Hound, I approve of this adventurer."; next; mes "[ Hibba Agip ]"; mes "Then it's settled."; mes "And... ah yes, you."; mes "Please go meet the inspector in the next room after this."; mes "Got it?"; next; mes "[ Hibba Agip ]"; mes "I'm leaving now."; mes "I'll come by to see you again Vyhannus."; mes "And you should meet Inspector Doha after talking with Vyhannus."; mes "Then bye everyone."; disablenpc "Hibba Agip#ep13_3_07"; // -- Quest: 7185 has been added. set ep13_3_invite,2; setquest 7185; next; // -- [dist=2] Hound#ep133_is06 (1): *Sweat* emotion e_swt; // -- [dist=3.6] Sapha from Manuk (0): *Sweat* emotion e_swt,0,"Sapha from Manuk"; mes "- Captain Hibba Agip quickly left the room after saying what he wanted to say."; mes "First, let's listen to Vyhannus's story. -"; close; } mes "[ Vyhannus ]"; mes "Amazing."; mes "Like with Hound, that ring you humans made..."; mes "is like a ring of wisdom."; next; goto vyhannustalk; } mes "[ Sapha ]"; mes "¢§°°˙? ¢£ °˘°..."; mes "°Ô°Ú°– ¢§ ?"; mes "°Ò°Ô..?"; next; mes "[ Hound ]"; mes "Where is your interpreter ring?"; mes "I'm not going to be your personal translater."; close; } mid_campin,165,127,5 script Hibba Agip#ep13_3_07 459,{ mes "[ Hibba Agip ]"; mes "Ahh.. I think.. I should go now..."; close2; disablenpc "Hibba Agip#ep13_3_07"; end; OnInit: disablenpc "Hibba Agip#ep13_3_07"; end; } man_in01,315,52,3 script Guard Captain Avalanche 450,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite == 4 ) { mes "[ Guard Captain Avalanche ]"; mes "Go out of this building and straight below the mountain"; mes "east from the village."; mes "You will know where it is if you see soldiers guarding the tunnel."; next; mes "[ Guard Captain Avalanche ]"; mes "I hope that the"; mes "Light of El Dicastes"; mes "will show you the way."; close; } if( ep13_3_invite == 5 ) { mes "[ Guard Captain Avalanche ]"; mes "Oh.. You have the Light of El Dicastes."; mes "It would be helpful for your travel."; next; mes "[ Guard Captain Avalanche ]"; mes "The path to the capital city was previously a mine."; mes "So we have reports of wild monsters appearing although the tunnel is well maintained."; next; mes "[ Guard Captain Avalanche ]"; mes "Always take care of yourself at all times."; mes "Haha.. but then you humans are very strong."; close; } mes "[ Guard Captain Avalanche ]"; mes "You are human."; mes "What do you want here?"; next; select("I've come with Vyhannus's invitation."); mes "[ Guard Captain Avalanche ]"; mes "Ah. Jarute Vyhannus."; mes "I though it would be better for"; mes "him to take a guard with him."; next; mes "[ Guard Captain Avalanche ]"; mes "I guess Vyhannus"; mes "trusts you humans."; mes "I'm fine as long as"; mes "Vyhannus approved you."; next; mes "[ Guard Captain Avalanche ]"; mes "I authorize you to pass through to El Dicastes."; mes "There is a tunnel that leads to the city outside of this building which goes down by the east mountain range of this village."; next; mes "[ Guard Captain Avalanche ]"; mes "That tunnel is the only way to the capital city. There is no other route because Kamidal mountain is so huge."; next; mes "[ Guard Captain Avalanche ]"; mes "The tunnel is well maintained. There was a time when part of the tunnel, which connects"; mes "with the lowest cave of the mountain, collapsed and reports of wild monsters was received."; next; mes "[ Guard Captain Avalanche ]"; mes "So I recommend that"; mes "you move in a group."; mes "It is dangerous and"; mes "can be a long journey."; mes "That is all I have to say for now."; next; mes "[ Guard Captain Avalanche ]"; mes "Please let me know any news about the capital city when you come back."; // -- Quest: 7183 has been deleted. // -- Quest: 7184 has been added. changequest 7183,7184; set ep13_3_invite,4; close; } mes "[ Guard Captain Avalanche ]"; mes "¢§°°˙? ¢£ °˘°..."; mes "°Ô°Ú°– ¢§ ?"; mes "°Ò°Ô..?"; close; } dic_in01,42,264,3 script Adventurer Clerk#ep133_ 453,{ if( isequipped(2782) == 1 ) { mes "[ Clerk Rhawyne ]"; mes "How can I help you?"; next; switch( select("Register as an adventurer.","Talk.","Cancel.") ) { case 1: if( checkquest(7184) >= 0 ) { if( ep13_3_invite == 5 ) { mes "[ Clerk Rhawyne ]"; mes "Strange."; mes "Aren't you already registered?"; mes "I see your name in the records."; close; } mes "[ Clerk Rhawyne ]"; mes "Do you want to register"; mes "as an adventurer?"; mes "I will compare with the invitation list from Manuk."; mes "What is your name?"; next; mes "[ "+strcharinfo(0)+" ]"; mes "My name is "+strcharinfo(0)+"."; next; mes "[ Clerk Rhawyne ]"; mes "Yes... "+strcharinfo(0)+"..."; mes "I found it."; mes "Welcome to El Dicastes."; next; mes "[ Clerk Rhawyne ]"; mes "You will be treated the same as other Saphas here. Allowed to do as you wish and can have contracts with official requests from Dicastes."; next; mes "[ Clerk Rhawyne ]"; mes "This is a little souvenir for visiting El Dicastes."; mes "You can use it to return to El Dicastes whenever you wish."; next; // -- Item added to inventory: Light of El Dicastes (44) x 1 - Weapon getitem 2844,1; // -- Quest: 7184 has been deleted. erasequest 7184; set ep13_3_invite,5; mes "[ Clerk Rhawyne ]"; mes "There is a special place for humans located beneath the residential area of Pioms."; mes "It is called in your language..."; mes "a pub. Hope you get to visit there."; close; } mes "[ Clerk Rhawyne ]"; mes "Hmm.. You don't have Ravail's invitation? What are you doing here?"; close; case 2: if( checkquest(7197) >= 0 ) { mes "[ Clerk Rhawyne ]"; mes "I recognize you."; mes "How can I help you?"; next; if( select("I want to meet the minister.", "Nothing particular.") != 1 ) { mes "[ Clerk Rhawyne ]"; mes "What are you curious about today?"; close; } mes "[ Clerk Rhawyne ]"; mes "You want to meet the minister?"; mes "Which minister?"; mes "Ravail cannot be met in person"; mes "even with Sapha Certifications."; next; if( select("Ahat", "Another minister") != 1 ) { mes "[ Clerk Rhawyne ]"; mes "Another minister? Who?"; next; select("Sorry, but I know no one else."); mes "[ Clerk Rhawyne ]"; mes "You are difficult."; mes "Unlike other Saphas, ministers are very busy."; close; } if( countitem(6304) > 2 ) { mes "You've really collected 3 Sapha Certification already."; mes "Alright. I will send a request."; next; mes "[ Clerk Rhawyne ]"; mes "Please take the elevator up to the Administrative Office."; mes "There is another elevator in the corridor next to the Administrative Office."; next; mes "[ Clerk Rhawyne ]"; mes "It is a separate elevator that leads to the high minister's office"; mes "You will be guided in front of the office."; set ep13_3_secret,7; // -- Inventory Item Removed: Sapha Certification (13) x 3 delitem 6304,3; // -- Quest: 7197 has been deleted. // -- Quest: 7198 has been added. changequest 7197,7198; close; } mes "[ Clerk Rhawyne ]"; mes "You need 3 Sapha Certification to meet Ahat."; mes "You know what a Sapha Certification is, right?"; mes "Well, please try to help around El Dicastes to collect them."; close; } else if( checkquest(7198) >= 0 ) { mes "[ Clerk Rhawyne ]"; mes "Ahat is on the same floor as high minister Ravail."; mes "Take the elevator up to the Administrative Office and then you will be guided in front of the separate elevator."; close; } mes "[ Clerk Rhawyne ]"; mes "What are you curious about today?"; next; switch( select("About official requests","About the Adventurer's pub","Ahat?","Sapha Certification?","End conversation.") ) { case 1: mes "[ Clerk Rhawyne ]"; mes "If Diel or ministers need help on operations, in the capital, they post a notice on the public board."; next; mes "[ Clerk Rhawyne ]"; mes "Anyone who can take the job can take up the request."; mes "Adventurers who are officially registered can also take jobs."; next; mes "[ Clerk Rhawyne ]"; mes "After you handle a request"; mes "you are given an Sapha Certification for helping El Dicastes."; next; mes "[ Clerk Rhawyne ]"; mes "It is better to spend spare time on these official requests."; mes "Because you are contributing to the community."; next; mes "[ Clerk Rhawyne ]"; mes "Due to the increase of visitors from other worlds,"; mes "some requests are targeted for you."; mes "You can take your pick."; close; case 2: mes "[ Clerk Rhawyne ]"; mes "The Adventurer's pub is open for the convenience of visitors like you."; mes "It is located in the Piom residential area below the mine and factory zone."; next; mes "[ Clerk Rhawyne ]"; mes "We thought the living environment here would be unfamiliar and inconvenient for you."; mes "So we tried to make a place that is similar to what you have back home with a little help from adventurers."; mes "I hope you like it."; close; case 3: mes "[ Clerk Rhawyne ]"; mes "Ahat is the next minister in line after Ravail."; mes "Why?"; mes "Because we respect him."; next; mes "[ Clerk Rhawyne ]"; mes "What should I say, we would like to protect him."; mes "But I'm not sure how respect is used in your language."; next; mes "[ Clerk Rhawyne ]"; mes "Ahat is popular."; mes "Not many have seen him and he works in his room all the time."; next; mes "[ Clerk Rhawyne ]"; mes "If you want to meet Ahat..well."; mes "He is really good at his work but is very shy of strangers.."; next; mes "[ Clerk Rhawyne ]"; mes "He doesn't like to be in places where a lot of people are gathered."; mes "That is why we barely see him."; close; case 4: mes "[ Clerk Rhawyne ]"; mes "Sapha Certifications are made for outsiders like you."; mes "They are given out as rewards when adventurers help with requests from Saphas throughout the city."; next; mes "[ Clerk Rhawyne ]"; mes "The Sapha Certification is used to meet ministers."; mes "I guess in order to meet busy ministers, you must at least contribute to our society."; close; case 5: mes "[ Clerk Rhawyne ]"; mes "Please feel free to ask questions when you need help."; close; } case 3: mes "[ Clerk Rhawyne ]"; mes "Please feel free to ask questions when you need help."; close; } } mes "[ Clerk Knit ]"; mes "°°Ò°Ù °ı °¸¢±¢≥ °ˆ °Ú...?"; mes "¢§°ˆ°¯ ... ¢≥ °˜¢£°¸ °¯ °–°ı°˚..."; next; mes "- Cannot communicate with him. -"; close; } // -- Warp NPC dic_dun01,371,44,0 warp eldic_field0001 1,1,dic_fild01,28,79 dic_fild01,24,79,0 warp eldic_field0002 1,1,dic_dun01,367,44 dic_fild01,69,23,0 warp eldic_field0003 1,1,dic_fild02,71,371 dic_fild02,71,375,0 warp eldic_field0004 1,1,dic_fild01,69,27 dicastes01,199,34,0 warp eldic_field0005 1,1,dic_fild01,150,277 dic_dun01,88,212,0 warp scarabahole0001 1,1,dic_dun01,168,228 dic_dun01,164,228,0 warp scarabahole0002 1,1,dic_dun01,84,212 dic_dun01,371,228,0 warp scarabahole0003 1,1,dic_dun01,32,156 dic_dun01,28,156,0 warp scarabahole0004 1,1,dic_dun01,367,228 dic_dun01,371,172,0 warp scarabahole0005 1,1,dic_dun01,32,100 dic_dun01,28,100,0 warp scarabahole0006 1,1,dic_dun01,367,172 dic_dun02,102,148,0 warp scarabahole0007 1,1,dic_dun01,290,103 dic_dun01,370,100,0 warp scarabahole0008 1,1,dic_dun01,33,44 dic_dun01,29,44,0 warp scarabahole0009 1,1,dic_dun01,366,100 dicastes01,283,285,0 warp eldicastes0001 1,1,dic_in01,45,31 dic_in01,45,28,0 warp eldicastes0002 1,1,dicastes01,281,283 dicastes01,163,297,0 warp eldicastes0003 1,1,dic_in01,372,102 dic_in01,372,99,0 warp eldicastes0004 1,1,dicastes01,163,294 dicastes01,94,259,0 warp eldicastes0005 1,1,dic_in01,390,52 dic_in01,390,55,0 warp eldicastes0006 1,1,dicastes01,96,257 dicastes01,136,103,0 warp eldicastes0007 1,1,dic_in01,26,99 dic_in01,26,96,0 warp eldicastes0008 1,1,dicastes01,136,106 dicastes01,255,175,0 warp eldicastes0009 1,1,dic_in01,345,271 dic_in01,342,271,0 warp eldicastes0010 1,1,dicastes01,255,172 dicastes01,198,353,0 warp eldicastes0011 1,1,dicastes02,120,81 dicastes02,120,77,0 warp eldicastes0012 1,1,dicastes01,198,349 dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,247 dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,120,234 dic_in01,300,248,0 warp eldicastes0017 1,1,dic_in01,262,191 dic_in01,388,272,0 script Elevator#Royal Guard1 844,{ switch( select("Battle Station","Galten Quarters") ) { case 1: warp "dic_in01",385,272; end; case 2: warp "dic_in01",385,208; end; } } dic_in01,46,288,0 script Elevator#1F 844,{ switch( select("Civil Services","Archive Room","Situation Room","Administrative Office") ) { case 1: warp "dic_in01",45,286; end; case 2: warp "dic_in01",36,212; end; case 3: warp "dic_in01",122,282; end; case 4: warp "dic_in01",121,201; end; } } dic_in01,44,116,0 script Elevator#Lower1 844,{ switch( select("Residential Zone 1","Residential Zone 2","Residential Zone 3","Pub Burman Flone") ) { case 1: warp "dic_in01",42,115; end; case 2: warp "dic_in01",110,108; end; case 3: warp "dic_in01",178,108; end; case 4: warp "dic_in01",260,115; end; } } dic_in01,56,48,0 script Elevator#Upper1 844,{ switch( select("Residential Zone 1","Residential Zone 2","Residential Zone 3") ) { case 1: warp "dic_in01",54,47; end; case 2: warp "dic_in01",136,45; end; case 3: warp "dic_in01",220,45; end; } } // -- Duplicate NPC dic_in01,112,108,0 duplicate(Elevator#Lower1) Elevator#Lower2 844 dic_in01,180,108,0 duplicate(Elevator#Lower1) Elevator#Lower3 844 dic_in01,261,115,0 duplicate(Elevator#Lower1) Elevator#Lower4 844 dic_in01,389,208,0 duplicate(Elevator#Royal Guard1) Elevator#Royal Guard2 844 dic_in01,35,214,0 duplicate(Elevator#1F) Elevator#B2 844 dic_in01,122,284,0 duplicate(Elevator#1F) Elevator#2F 844 dic_in01,121,203,0 duplicate(Elevator#1F) Elevator#3F 844 dic_in01,138,46,0 duplicate(Elevator#Upper1) Elevator#Upper2 844 dic_in01,222,46,0 duplicate(Elevator#Upper1) Elevator#Upper3 844 manuk,321,182,5 script Entrance Manager#ep13_3_ 450,{ if( isequipped(2782) == 1 ) { if( ep13_3_invite >= 4 ) { mes "[ Entrance Manager ]"; mes "Are you visiting the capital city, El Dicastes?"; next; if( select("Yes", "No") != 1 ) { mes "[ Entrance Manager ]"; mes "Then use the tunnel next time."; close; } mes "[ Entrance Manager ]"; mes "Be careful."; close2; warp "dic_dun01",33,212; // -- Note: At this point, You will have access to Scarab Hole Level 1. end; } mes "[ Entrance Manager ]"; mes "Sorry."; mes "I cannot let you pass because you are not a Sapha."; close; } mes "[ Entrance Manager ]"; mes "¢§°°˙? ¢£ °˘°..."; mes "°Ô°Ú°– ¢§ ?"; mes "°Ò°Ô..?"; close; }