case MO_BODYRELOCATION: + if(sd && &sd->sc && sd->sc.data[SC_ANKLE] ){ + clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); + return 0; + } if (unit_movepos(src, x, y, 1, 1)) { clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick); // clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); } break;