case SC_ARMOR_ELEMENT: // val1 = water | val2 = earth | val3 = fire | val4 = wind if( sd ) { if (val1 > 0) clif_status_change(&sd->bl,SI_PROPERTY_WATER,1,0,0,0,0); else clif_status_change(&sd->bl,SI_PROPERTY_WATER,0,0,0,0,0); if (val2 > 0) clif_status_change(&sd->bl,SI_PROPERTY_EARTH,1,0,0,0,0); else clif_status_change(&sd->bl,SI_PROPERTY_EARTH,0,0,0,0,0); if (val3 > 0) clif_status_change(&sd->bl,SI_PROPERTY_FIRE,1,0,0,0,0); else clif_status_change(&sd->bl,SI_PROPERTY_FIRE,0,0,0,0,0); if (val4 > 0) clif_status_change(&sd->bl,SI_PROPERTY_WIND,1,0,0,0,0); else clif_status_change(&sd->bl,SI_PROPERTY_WIND,0,0,0,0,0); } case SC_ARMOR_RESIST: