Dragon Combo Stun chance: (1 + Skill Level) % ATK [{(Skill Level x 40) + 100} x Caster’s Base Level / 100] % Sky Net Blow Global Skill Delay: 0.5 second AoE: 5x5 Knockback: 3 cells ATK [{(Skill Level x 80) + (Caster’s AGI)} x Caster’s Base Level / 100] % If used after Dragon Combo, = ATK [{(Skill Level x 100) + (Caster’s AGI) + 150} x Caster’s Base Level / 100] % Earthshaker Skill re-use Delay: 3 seconds AoE: Level 1: 3x3 Level 2: 5x5 Level 3: 7x7 Level 4: 9x9 Level 5: 11x11 Stun chance: (25 + 5 * Skill Level) % Stun duration: 1 second [(Skill Level x 50) x (Caster’s Base Level / 100) + (Caster’s INT x 2)] % On hidden targets, [(Skill Level x 150) x (Caster’s Base Level / 100) + (Caster’s INT x 3)] % Rampage Blaster Skill re-use Delay: 10 seconds Global Skill Delay: 1 second AoE: 7x7 ATK [{(Skill Level x 20) x Number of Spirit Spheres} x Base Level / 150] % If in Fury state, ATK [{(Fury Skill Level x 20) + (Rampage Blaster Skill Level x 20)} x Number of Spirit Spheres x Caster’s Base Level / 120] % Knuckle Arrow Global Skill Delay: 1 second Knockback: (1 + 1 * Skill Level) cells ATK [(Skill Level x 100 + 500) x Caster’s Base Level / 100] % Knockback bonus: ATK [(Skill Level x 150) + (1000 x Target’s current weight / Maximum weight) + (Target’s Base Level x 5) x (Caster’s Base Level / 150)] % Fallen Empire ATK [(Skill Level x 150 + 100) x Caster’s Base Level / 150] % + [(Target’s Size value + Skill Level - 1) x Caster’s STR] + [(Target’s current weight x Caster’s DEX / 120)] Where, Small = 2 / Medium = 4 / Large = 6 On monsters, weight portion is changed to (Monster Level x 50) Tiger Cannon Variable Cast Time: (1 + 0.1 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 1 second HP Cost: (10 + 2 * Skill Level) % SP Cost: (5 + 1 * Skill Level) % AoE: Level 1 ~ 5: 3x3 Level 6 ~ 10: 5x5 ATK [((Caster’s consumed HP + SP) / 4) x Caster’s Base Level / 100] % + (Tiger Cannon skill level x 240) + (Target’s Base Level x 40) If used as a combo skill after Fallen Empire, ATK [((Caster’s consumed HP + SP) / 2) x Caster’s Base Level / 100] % + (Tiger Cannon skill level x 500) + (Target’s Base Level x 40) SP Drain: 10% of damage taken Gate of Hell Variable Cast Time: (0.8 + 0.2 * Skill Level) seconds Global Skill Delay: (0.1 * Skill Level) seconds SP Cost: (10 + 1 * Skill Level) % SP Damage modifier: (1 + 0.2 * Skill Level) ATK [(Skill Level x 500) x Caster’s Base Level / 100] % + (Caster’s Max HP - Caster’s Current HP) + (Caster’s SP x Damage modifier) + (Caster’s Base Level x 10) If used as a combo skill, ATK [(Skill Level x 800) x Caster’s Base Level / 100] % + (Caster’s Max HP - Caster’s Current HP) + (Caster’s Max SP x Damage Modifier) + (Caster’s Base Level x 40) Crescent Elbow Skill re-use Delay: 5 seconds Global Skill Delay: 1 second Duration: (2 + 1 * Skill Level) seconds Activation chance: [(Job Level / 2) + (50 + 5 * Skill Level)] % ATK [{(Target’s HP / 100) x Skill Level} x Caster’s Base Level / 125] % + [Received damage x {1 + (Skill Level x 0.2)}] (Maximum of 5000% ATK) Caster receives 10% of the damage Windmill Variable Cast Time: 1 second Skill re-use Delay: 3 seconds Global Skill Delay: 0.5 second AoE: 5x5 ATK [(Caster’s Base Level + Caster’s DEX) x Caster’s Base Level / 100] % Cursed Circle Skill re-use Delay: 10 seconds Global Skill Delay: 1 second HP Cost: (Skill Level) % AoE: Level 1 ~ 2: 3x3 Level 3 ~ 4: 5x5 Level 5: 7x7 Duration: (2 + 1 * Skill Level) seconds Lightning Walk Variable Cast Time: (2.5 - 0.5 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 1 second Activation Chance: [(Job Level / 2) + (40 + 5 * Skill Level)] % Duration: (4 + 1 * Skill Level) seconds Lightning Walk does not work on all magic skills Rising Dragon Skill re-use Delay: 30 seconds Global Skill Delay: 1 second Number of Spirit Spheres: (5 + 1 * Skill Level) Max HP/SP increase: (2 + 1 * Skill Level) % Duration: (15 + 15 * Skill Level) seconds Howling of Lion Fixed Cast Time: 0.5 second Variable Cast Time: 1 second Skill re-use Delay: 10 seconds AoE: Level 1: 7x7 Level 2: 9x9 Level 3: 11x11 Level 4: 13x13 Level 5: 15x15 Fear chance: (5 + 5 * Skill Level) % Duration: (10 + 2 * Skill Level) seconds Removes Maestro and Wanderer class skills from all targets ATK [(Skill Level x 300) x Caster’s Base Level / 150] % Lightning Ride Variable Cast Time: (Skill Level) seconds Skill re-use Delay: 1 second AoE: Level 1 ~ 2: 3x3 Level 3 ~ 4: 5x5 Level 5: 7x7 ATK [{(Skill Level x 200) + Additional Damage} x Caster’s Base Level / 100] % Additional damage (if using Wind Element weapon), (50 * Skill Level), else 0. Gentle Touch: Silence Skill re-use Delay: (0.5 + 0.5 * Skill Level) seconds Silence duration: (3 + 2 * Skill Level) seconds Success chance: [(Skill Level x 5) + (Caster’s DEX + Caster’s Base Level) / 10] % Damage: ATK [(Skill Level x 100 + Caster’s DEX) x (Caster’s Base Level / 100)] % Gentle Touch: Cure Skill re-use Delay: (0.5 + 0.5 * Skill Level) seconds Global Skill Delay: 1 second HP recovery: Target’s Max HP [Skill Level] % + (Skill Level x 120) Removes: Petrification / Frozen / Stun / Poison / Silence / Blind / Hallucination Status effect removal chance: [(Skill Level x 5) + (Caster’s DEX + Caster’s Base Level) / 4] - (Random Number between 1 ~ 10) % Gentle Touch: Energy Fixed Cast Time: (0.5 + 0.5 * Skill Level) seconds Variable Cast Time: 1 second Global Skill Delay: 1 second Duration: 240 seconds Chance to gain Spirit Spheres: (10 + 5 * Skill Level) % Gentle Touch: Change Fixed Cast Time: 1 second Variable Cast Time: 1 second Skill re-use Delay: (220 - 20 * Skill Level) seconds Global Skill Delay: 1 second Duration: 240 seconds ATK increase: ATK [{(Caster’s DEX / 4) + (Caster’s STR / 2)} x Skill Level / 5] ASPD increase: [(Target’s AGI x Skill Level) / 60] % MDEF decrease: MDEF [(200 / Caster’s INT) x Skill Level] Max HP decrease: [Skill Level x 4] % Gentle Touch: Revitalize Fixed Cast Time: 1 second Variable Cast Time: 1 second Skill re-use Delay: (220 - 20 * Skill Level) seconds Global Skill Delay: 1 second Duration: 240 seconds Max HP increase: [Skill Level x 2] % STAT DEF increase: [(Caster’s VIT / 4) x Skill Level] Natural HP recovery increase: [(Skill Level x 30) + 50] % Power Absorption Skill re-use Delay: 5 seconds Global Skill Delay: 1 second AoE: 5x5 SP recovery: Max SP (# of spirit spheres absorbed) % Power Transfer Fixed Cast Time: 0.5 second Variable Cast Time: 1.5 second