//===== rAthena Script ======================================= //= Disguise Event //===== By: ================================================== //= GmOcean //===== Current Version: ===================================== //= 5.1 //===== Compatible With: ===================================== //Warp to Town! quiz_01,233,273,5 script Prontera Warp 859,{ delwaitingroom "Prontera Warp"; waitingroom "Warp to Prontera!",0; mes "[Warper]"; mes "Want to go back to town? Are you sure?!"; next; menu "Yes.",y_yes,"No.",n_no; y_yes: mes "[Warper]"; mes "Alright lets go!"; next; warp "prontera",156,191; close; n_no: mes "[Warper]"; mes "Alright, enjoy the event!"; close; } //-------------------------------------------------- prontera,156,175,0 warp disevent 2,2,quiz_01,236,271 //-------------------------------------------------- //= rAthena SVN //===== Additional Comments: ================================= //= 5.0 Last update by GmOcean. //= 5.1 Cleaned and standardized, mostly. [Euphy] //============================================================ quiz_01,237,276,4 script Disguise Event 795,{ // Currently set to run every two hours. // To change times, edit the OnClock labels below. set .@GMLevel,60; // GM level required to access NPC. set .@n$,"[^0000FFDisguise NPC^000000]"; if (getgmlevel()>=.@GMLevel) { mes .@n$; mes "Select an option."; next; switch(select("Turn ON/OFF Event:Event Settings")) { case 1: mes .@n$; if ($@EventON) { mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?"; } else { mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?"; } if(select("Yes:No")==2) close; if ($@EventON) { set $@EventON,0; set $@Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close; } set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer; set $@ResetCounter,$@ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; close; case 2: mes .@n$; mes "Pick a setting to modify."; next; switch(select("Monster Display:Number of Rounds:Prize Settings")) { case 1: setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; mes .@n$; mes "Choose a disguise rule."; next; set $Rule, select(implode(.@r$,":")); mes .@n$; mes "The Disguise Rule has been set:"; mes " > ^0055FF"+.@r$[$Rule-1]+"^000000"; close; case 2: mes .@n$; mes "Input the number of rounds you want the event to last."; mes "Current number: [^0000FF"+$Rounds+"^000000]"; next; input .@Rounds; set $Rounds,.@Rounds; mes .@n$; mes "The number of rounds has been changed to "+$Rounds+"."; close; case 3: mes .@n$; mes "Input the Item ID of the prize given each round."; mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")"; next; input .@Prize; mes .@n$; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { mes "That item does not exist. Please try again."; close; } set $Prize,.@Prize; mes "Input the amount to be given."; next; input .@amount; mes .@n$; if (.@amount<=0 || .@amount>=10000) { mes "That amount is invalid. Using default ammount of 1."; set .@amount,1; next; mes .@n$; } set $PrizeAmt,.@amount; mes "The Prize has been changed successfully."; mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]"; close; } } } if ($@EventON) end; mes .@n$; mes "Welcome."; mes "How may I be of assistance?"; if(select("Information:Nothing, just passing through.")==2) close; next; mes .@n$; mes "This event is quite simple."; mes "At the start of the event, I will"; mes "disguise myself as a random"; mes "monster. You have to shout"; mes "that monter's name out loud."; next; mes "If you are correct, you will receive"; mes "a prize. If not, keep trying!"; mes "That's all that there is to this event."; close; OnInit: disablenpc "disevent"; set $@EventON,0; set $@Wait,0; set $@Winner,0; set $@ResetCounter,0; set $Points,$Points; if (!$Rounds) set $Rounds,10; else set $Rounds,$Rounds; if ($Rule) set $Rule,1; else set $Rule,$Rule; setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1183,1184,1187,1210,1217,1218,1220,1221,1222,1223,1224,1225,1226,1227,1228,1229,1230,1231,1232,1233,1234,1236,1237,1238,1239,1240,1241,1284,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1364,1393,1394,1399,1407,1411,1414,1419,1420,1421,1422,1423,1424,1425,1426,1427,1428,1429,1430,1431,1432,1433,1434,1435,1436,1437,1438,1439,1441,1442,1443,1444,1445,1446,1447,1448,1449,1450,1451,1452,1453,1454,1455,1456,1457,1458,1459,1460,1461,1462,1463,1464,1465,1466,1467,1468,1469,1470,1471,1472,1473,1474,1476,1477,1478,1479,1480,1481,1482,1483,1484,1485,1486,1487,1488,1489,1490,1491,1495,1501,1518,1519,1521,1522,1523,1524,1525,1526,1527,1528,1530,1531,1532,1533,1534,1535,1536,1537,1538,1539,1540,1541,1542,1543,1544,1545,1546,1547,1548,1549,1550,1551,1552,1553,1554,1555,1556,1557,1558,1559,1560,1561,1562,1563,1564,1565,1566,1567,1568,1569,1570,1571,1572,1573,1574,1575,1576,1577,1578,1579,1580,1581,1589,1590,1591,1593,1594,1595,1596,1597,1598,1599,1600,1601,1602,1603,1604,1605,1606,1607,1608,1609,1610,1611,1612,1624,1625,1659,1660,1662,1663,1665,1666,1667,1669,1675,1683,1684,1689,1690,1691,1722,1723,1724,1725,1726,1727,1728,1729,1730,1731,1739,1740,1741,1742,1743,1744,1745,1746,1747,1748,1749,1750,1756,1757,1758,1759,1760,1763,1764,1766,1767,1786,1787,1788,1790,1791,1793,1794,1795,1799,1800,1801,1802,1803,1804,1805,1806,1807,1808,1809,1810,1811,1812,1813,1814,1817,1818,1819,1820,1821,1822,1824,1825,1826,1827,1828,1834,1835,1841,1842,1843,1846,1847,1848,1849,1850,1851,1852,1853,1854,1855,1856,1857,1858,1859,1860,1861,1862,1863,1868,1874,1876,1877,1878,1879,1886,1887,1888,1889,1891,1892,1893,1895,1896,1897,1898,1899,1900,1901,1904,1905,1906,1922,1923,1924,1925,1926,1927,1928,1930,1937,1938,1939,1940,1941,1942,1943,1944,1945,1946,1948,1949,1950,1951,1952,1953,1954,1962,1964,1965,1966,1967,1968,1969,1970,1971,1972,1973,1996,1997,1998,2000,2001,2002,2003,2004,2005,2006,2007,2010,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2082,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2027,2110,2111,2112,2113,2114,2115,2116,2117,2118,2226,2144,2145,2152,2153,2154,2155,2157,2186,2187,2188,2189,2190,2194,2222,2223,2224,2229,2231,2233,2236,2238,2240,2309,2310,2225,2234,2241; setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496,1879; end; OnClock0200: OnClock0500: OnClock0800: OnClock1100: OnClock1400: OnClock1700: OnClock2000: OnClock2300: set $@ResetCounter,$@ResetCounter+1; set $@EventON,1; set $@Timer,1; set $@Wait,1; announce "The Disguise Event will begin in 3 minutes, head to the portal in Prontera to begin!",bc_all | bc_blue; enablenpc "disevent"; setnpctimer 0; initnpctimer; end; OnTimer10000: if ($@Timer || $@Change) end; set $@Wait,0; goto iDisguise; end; OnTimer30000: if ($@Timer) end; set $@Change,0; setnpcdisplay "Disguise Event",795; npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; specialeffect 725; set $MonsterName$,""; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if ($@Timer!=1) end; announce "The Disguise Event will begin in 2 minutes. Make your way to the portal in Prontera!",bc_all | bc_blue; end; OnTimer120000: if ($@Timer!=1) end; announce "The Disguise Event will begin 1 minute. Hurry to Prontera and enter the warp!",bc_all | bc_blue; end; OnTimer150000: if ($@Timer!=1) end; announce "The Disguise Event will begin in 20 seconds. Hurry to Prontera and enter the warp!",bc_all | bc_blue; end; OnTimer170000: if ($@Timer!=1) end; announce "The Disguise Event warps are closed! Event will begin in 10 seconds!",bc_all | bc_blue; disablenpc "disevent"; end; OnTimer180000: if ($@Timer!=1) end; announce "The Disguise Event has begun! The next one is in [3] hours!",bc_all | bc_blue; set $@Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; goto iDisguise; end; iDisguise: if ($Rule==1) { set $@Winner,0; set $@Monster,1000+rand(1,995); for(set .@BL,0; .@BL=$Rounds) { setnpcdisplay "Disguise Event",795; set $@RoundCount,0; set $@Change,0; set $@EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; atcommand "@doommap"; end; } setnpcdisplay "Disguise Event",795; set $@Change,0; setnpctimer 0; end; } quiz_01 mapflag nowarp quiz_01 mapflag nowarpto quiz_01 mapflag noteleport quiz_01 mapflag nosave quiz_01 mapflag nomemo quiz_01 mapflag nobranch quiz_01 mapflag noloot quiz_01 mapflag noskill quiz_01 mapflag nopenalty