Jath's Bard FAQ V. 3.0 3.0 I revamped my guide again ^^ I have been talking to a lot of other bards, and tried out some new builds. I feel confident now I know much more about stuff.... So, time for a revamp. =D ******************************************************************* 2.1 I fixed some typos, and added some of my thoughts and reasoning on skills and stats. ******************************************************************* 2.0 I added the builds, and I eliminated my strategy portion... It was confusing people ;P I also fixed some errors and patched some holes, and added some more to the credits. ******************************************************************* NOTE: Due to the ammount of emails I got on how to become a bard, I would like to say up front that I do NOT play in iRO. I play on (a couple) free servers that do not have the job quests activated. They have job change NPCs. Therefore, I do not know hardly anything about any details involved in becoming a bard through the quests in iRO. I do know someone in iRO who said they would get me some information on it, to put in this guide. I am waiting for that at the moment; as soon as I get it I'll put it in and update this guide. *************************************** Table of Contents *************************************** 1. Intro 2. The Bard Class 3. Build 4. Archer Skills 5. Bard Skills |_ 5.1 Ensemble Skills 6. Credits *************************************** 1. Intro *************************************** Hello! And welcome to my FAQ devoted to the bard class. I had been interested in the bard class even before I started playing RO. I had heard bards were quite an uncommon sight in the game, for the most part. While I was waiting for my account to be activated, I naturally tried to find all the information on RO that I could to expedite my novitiate. Sadly, I found mostly bits and pieces of information on bards from various FAQs around the web, and I found out I had a very slim grasp on them once I got in the game, despite all my effots at research. So, I decided to create my own FAQ for people in the same situation. I hope it is of help to you. If you have any comments or question, please feel free to email me. *************************************** 2. The Bard Class & its Armaments *************************************** The bard is a 2-2 job class that follows Archer. Technically a support class; the bard can learn several songs that can greatly benefit his allies when played. But what a lot of people don't realize is that, although designed for support, a bard is more then capable of holding its own in combat. In fact, they're probably better at fighting then they are supporting. A bard has two main weapons: A bow, and a musical instrument. Both are pretty useful. Basically, I think that a bow is the better of the two.. It has better range, and has uninteruptable cast. However, I never use a bow... Not putting down anyone's choice of weapon, but it is my personal belief that it is cheap* for a bard to use a bow. It seems kinda like they are trying to do some kinda wannabe hunter thing... If ya wanna use a bow, make a hunter =P Instruments have their advantages though. Firstly, Musical Strike uses 2/3 the SP of Double Strafe, which can really make a difference being most bards are not heavily built with int. In fact I have met only one who has a lot of int, and he says it sucks he just has it for an MVP build (he shoots tanked MVPs). Musical strike is also the only attack you can do while playing a song. You also need to have an instrument equiped in order to play a song... So just using it all the time makes things much more convinient, imo. Also the weight issue... Good equips tend to way a lot. Bards have now str... use a bow you to lug around a whole nuther weapon just to play songs... The lightest of which I think are 50 weight, too. Not extactly light. I could go into a small rant why I like instruments, but I will spare you the time it'd take to skip it, so that about wraps up this section. *for anyone foreign, cheap is used here as a derogatory term meaning "sneaky" *************************************** 3. Build *************************************** First, I will give a brief summary of the types of skills you can learn, what they do, and any special significance they might have for a bard. STR (Strength) Determines the attack strength of everyone but archer classes, and allows you to carry more weight. This skill does nothing for a bard. At all. Don't touch it, just leave it at one. AGI (Agility) Determines the speed at which one attacks, as well as their FLEE rating (how often they dodge attacks). This is an important stat for a bard. You definately need a high FLEE rating to be able to fight halfways decent. As well as a decent attack speed. Get this skill in large quantities, if not maxed VIT (Vitality) Determines your max HP and increases your HP regeneration rate. For most archer classes, you want to avoid this skill. But I find, for a bard, that a little VIT can actually come in handy. First, if you lose more then 25% of your life in one blow while playing a song, you will stop playing that song. Helps to beef up a bit. Second, about 20 VIT shaves off around 5 whole minutes of your HP regen time. INT (Intelligence) Determines your max SP and increases your SP regeneration rate. Again, for most archer classes, you don't need any INT. But the bard has lots and lots of magic attacks and songs, most of which take a large amount of SP to play. I recommend investing some status points into INT, unless you want to carry around $#!^loads of Blue Potion. DEX (Dexterity) This stat is vital to any archer class. It takes the place of STR for an archer and determines how hard you hit, as well as how accurate you are. It also decreases the casting time of Musical Strike (MS, as it commonly called). Note: I get asked all the time... So I will just say it. DEX determines the attack power of BOTH bows and instruments. LUK (Luck) Determines the frequency of Lucky Dodge, and the percentage of critical hits you inflict on an enemy. Doesn't really have much use for a bard... Some put a few skill points in it, but I never really saw the point. Ok, as promised, I have tested out several builds, and honestly... I can't remember all the configs I tried. A lot of them sucked, but the one the stood out above them all for me was the following. It is a very solid dex/agi build... Hard to go wrong with this. ^^ Stats: STR: 1 AGI: 90 VIT: 20 INT: 25 DEX: 99 LUK: 1 Unused/extra points: 2 Explanation: 99 Dex will give you a very fast, almost instantaneous cast, and will hit really hard. The Agi will give you decent aspd, and well as decent flee, which will really come in handy when fighting. Sometimes when you get hit in the middle of a cast, you will freeze and have to walk a square to "un-stick" yourself. Agi helps to make sure that you don't get hit and this doesn't happen ^^ The int and vit give you a large boost in regeneration time for your HP and SP. Gears for this build: I recommend a combination of flee boosting and dex boosting gear, which more of a focus on dex... *************************************** 4. Archer Skills *************************************** The skills you get as an archer will affect your abilities as a bard. Some can only be used with a bow, sadly. So, naturally, if you aren't going to carry a bow, you needn't bother getting them. But if you're like me, and have two weapons, I strongly suggest you get all your archer skills. Owl's Eye Max this skill, for sure. It gives you a +10 DEX boost at level ten. Really helps. Vulture's Eye Vulture's Eye really helps as an archer, and also is the only reason I bother having a bow as a bard. It gives you the superior range I talked about earlier. I always max this skill. Double Strafe This skill is crazy useful as an archer, as well as if you're a bard with a bow. Deals out great damage, but can get kinda costly on the SP. Arrow Shower Very good mob control. It's basically a ranged Magnum Break. This is usually the skill I leave at level 9 because I run out of skillpoints, and one more level doesn't really do that much to the skill. Arrow Creation Simply get it. If you don't you'll be kicking yourself hard later when you go broke trying to buy arrows all the time. (get through a quest) Charge Arrow This skill works with an instrument as well as a bow. Extremely useful. It doesn't even cost an skillpoints. You get it through a quest. Make sure to get this one. Improved Concentration (Imp Con) Although takes huge amounts of SP to use, and does pretty crappy detection of hidden players/enemies, worth getting, as it can greatly help you play songs that rely on *your* stats for their effectiveness. Boost them with Imp Con before you start playing. Also adds quite a bit of DEX and AGI to your bonuses if you have those stats high. Absolutely essential. *************************************** 5. Bard Skills *************************************** Bards have a wide range or skills, and you can only learn about half of them. Sadly, all the songs that boost stats do NOT work on yourself. I was pretty bummed when I learned that. Also, when you're playing a song, you can't use any skills (except musical strike), and you move at 1/4 your normal walking speed. And like I said before, if you lose more then 25% of your HP in one hit you lose your song. An important thing to keep in mind when choosing skills, is don't try and be a "Jack of All Trades". In other words, it is much better to have a few skills mastered (or almost mastered) then to know a bunch of skills at low levels. Musical Lesson Type: Passive This skill increases the physical damage of Instrument class weapons and the quality of most of your songs. 1 - ATK +3 2 - ATK +6 3 - ATK +9 4 - ATK +12 5 - ATK +15 6 - ATK +18 7 - ATK +21 8 - ATK +24 9 - ATK +27 10 - ATK +30 It's a good idea to at least get this skill to level five, being it enables you to learn other skills, and it beneifts most of your songs. A good investment, imo. When possible, I prefer to max this skill out. This skill has a trendous affect on your songs (especially Apple of Idun) and your Musical Strike. Musical Strike/Melody Strike Type: Active This skill enables you to shoot arrows with your instrument, and uses the property of the equiped arrow without actually using the arrow (like if you have a poison arrow equiped, the strike will have the poison property, but won't use up an arrow). Uses 8 sp regardless of level. Casting time: 1.5 seconds Level Effect 1 150% Attack 2 175% Attack 3 200% Attack 4 225% Attack 5 250% Attack This skill is a MUST. Master it if you want to have any chance of holding your own in battle. Not only is the damage great, but it's ranged, and is the only type of skill you can use while playing a song. This skill rocks. Dissonance/Unchained Serenade Type: Playing This skill does splash damage to a 9*9 square area for a total of 30 seconds. It pierces any defenses the enemy has. It does damage immediately when casted, and continues to damage every 3 seconds for a total 11 attacks during the skill, consuming 1 SP every 3 seconds the skill is active. Requires: Level 1 Musical Lesson and Level 1 Skill Break Level Effect SP 1 40 Damage 18 2 50 Damage 21 3 60 Damage 24 4 70 Damage 27 5 80 Damage 30 This skill is a pretty crappy one. It does pierce defense, but it deals out so little damage... Some people say it's decent mob control... But I tried to use it in the orc dungeon one time, and almost died. And that's saying a lot, because orcs are weak and slow. It takes forever to kill anything, even at level 5, and being it's a song, it ties up all your other actions except for musical strike. Get it to level 3 so you can gain access to the other skills it unlocks, and then move on. Although I do sometimes wish I had it at level 5 with level 10 Music Lessons. It's really fun to kill things through walls with it. NOTE: This skill will also occur if two bards play songs next to each other. Like, if you play Assassin's Cross next to a bard that's playing, say, Apple of Idun, then the squares where the two songs overlap will turn into Level 1 Dissonance. Adaptation/Amp Type: Active Enables you to stop playing a song after five seconds. Mastered at level 1, and consumes 1 SP. This skill is a must get. Often times, you will hit the wrong hotkey in battle and play something you didn't want, circumstances will change where a song is no longer needed, you have to run, etc. Without this skill, you're stuck at walking at 1/4 speed, unable to do anything, until the song times out. And some of these songs can last quite a while, too. Must get. Encore Type: Active Enables you to re-play your last song at half the initial SP cost. Mastered at level 1, costs 1 SP to use (in addition to the cost of re-playing the song). Also very useful, especially if you're going to be running support for a party. Bards don't have very much SP to begin with, and this skill can really come in handy. And it's only 1 skill point. Recommended. Assassin's Cross of Sunset/Impressive Riff Type: Playing This skill increases the attack speed of players in a 9*9 square area. Has no affect on players who are already using Two-hand Quicken or Adrenaline Rush. The amount of attack speed increased by this skill is affected by the AGI level and Music Lessons skill level of the caster. Lasts 120 seconds, drains 1 SP of the caster every 3 seconds for a skill duration. Requires: Level 3 Dissonance Level Effect SP 1 11% ASPD 38 2 12% ASPD 41 3 13% ASPD 44 4 14% ASPD 47 5 15% ASPD 50 6 16% ASPD 53 7 17% ASPD 56 8 18% ASPD 59 9 19% ASPD 62 10 20% ASPD 65 In my opinion, this is one of the best skills a bard has for supporting a hunting party. Plays cool, Arabian sounding music, too! ^^ Recommended, unless you usually hang out with a bunch of priests and stuff who use magic attacks. In that case, best to focus more on Poem of Bragi, as this skill won't help priests much. This also opens the door to some cool, cheap ensemble skills. I recommend it. Poem of Bragi/Magic Strings Type: Playing This skill is similiar to Assassin's Cross, but geared towards magic users instead of melee fighters. It reduces casting time and the delay of spells and magic, and it also adds casting time reduction on top of Suffragium. Affects a 9*9 square area around the caster. The amount of casting time reduced by this skill is affected by the DEX level and Music Lessons skill level of the caster, and the amount of delay after skill use is affected by the INT level and the Music Lessons skill level of the caster. Lasts 180 seconds, drains 1 SP of the caster every 5 seconds for a skill duration. Requires: Level 3 Dissonance Level Effect SP 1 Casting time -3% and Delay time -3% 40 2 Casting time -6% and Delay time -6% 45 3 Casting time -9% and Delay time -9% 50 4 Casting time -12% and Delay time -12% 55 5 Casting time -15% and Delay time -15% 60 6 Casting time -18% and Delay time -18% 65 7 Casting time -21% and Delay time -21% 70 8 Casting time -24% and Delay time -24% 75 9 Casting time -27% and Delay time -27% 80 10 Casting time -30% and Delay time -50% 85 This skill can be pretty useful for supporting priests, wizards, magi and other casters. A big problem is that it uses massive ammounts of SP. But, if you party with priests, then by all means get it. Very very good skill. NOTE: I recommend if you get this skill you max it. Notice the huge jump in delay time cut between level 9 and 10? A Whistle/Perfect Tablature Type: Playing This skill increases the Flee Rate and Perfect Dodge of all characters in a 9*9 square range. The Flee rate is affected by the AGI level and the Music Lessons skill level of the caster, and the Perfect Dodge rate is affected by the LUK level and the Music Lessons skill level of the caster. Lasts 60 seconds, and drains 1 SP from the caster every 5 seconds for the skill duration. Requires: Level 3 Dissonance Level Effect SP 1 1% Flee and 1% Perfect Dodge 24 2 2% Flee and 1% Perfect Dodge 28 3 3% Flee and 2% Perfect Dodge 32 4 4% Flee and 2% Perfect Dodge 36 5 5% Flee and 3% Perfect Dodge 40 6 6% Flee and 3% Perfect Dodge 44 7 7% Flee and 4% Perfect Dodge 48 8 8% Flee and 4% Perfect Dodge 52 9 9% Flee and 5% Perfect Dodge 56 10 10% Flee and 5% Perfect Dodge 60 This skill is decent, imo. Although I never use it much... =/ The ensembles are fun though ^^ And it really can help agi type characters, like sins and rogues. And can really help agi knights tank. The Apple of Idun/Song of Lutie Type: Playing This skill increases the max HP of all players in a 9*9 square area, and restores a certain amount of HP to them every 6 seconds. The increment of Max HP and HP restoration are affected by the VIT level and Music Lessons skill level of the caster. Lasts 180 seconds, drains 1 SP every 6 seconds for the skill duration. NOTE: This skill does not restore *YOUR* HP. I thought it did, and was dissapointed when I got into the game, so I figured I should make a note of that here. Requires: Level 3 Dissonance Level Effect SP 1 +7% Max HP and +35 HP every 6 seconds 40 2 +9% Max HP and +40 HP every 6 seconds 45 3 +11% Max HP and +45 HP every 6 seconds 50 4 +13% Max HP and +50 HP every 6 seconds 55 5 +15% Max HP and +55 HP every 6 seconds 60 6 +17% Max HP and +60 HP every 6 seconds 65 7 +19% Max HP and +65 HP every 6 seconds 70 8 +21% Max HP and +70 HP every 6 seconds 75 9 +23% Max HP and +75 HP every 6 seconds 80 10 +25% Max HP and +80 HP every 6 seconds 85 This skill is only good if you have massive amounts of VIT. It is also EXTREMELY dependant on musical lessons for its effectiveness, I have found. Much more so then on it's own skill level. But all in all, it's mostly a people-pleaser. Mass healing, although in really low amounts, make people happy for some reason. Don't bother unless you have lots of VIT, or have like.... no friends :p Frost Joke/Unbarring Octave Type: Active Freezes all characters in a range by chance. Casting Time: 3 seconds Requires: Level 1 Encore Level Effect SP 1 20% Chance to freeze 12 2 25% Chance to freeze 14 3 30% Chance to freeze 16 4 35% Chance to freeze 18 5 40% Chance to freeze 20 This skill has a lot of mixed opinions. When I first heard about it, I thought "hey, that sounds like it'd be really cool." Then I asked another Bard if it was any good, and he said "Only for laughing at the people who get frozen by it in PvP." But then others say how it's a great skill. Honestly, I find it very useful. I solo a lot, so I don't have to worry about freezing my party members. Works great for taking care of mobs. Especially alarms. It also changes the property of the frozen enemy to water, so wind really really hurts it. Outside of PVP, it only freezes monsters (besides undead; they don't freeze) and party members. People outside your party cannot be frozen if you're outside of PVP. People will just give you weird looks... Inside PVP, it freezes people both in and out of your party (much more effective then outside of PVP, too, I might add). And its effectiveness seems to vary depending on race as well (or perhaps property?). I know vit is said to have something to do with how easy things freeze. More vit, harder to freeze. Formless are real hard to freeze.. but it can be done. *************************************** 5.1 Ensemble Skills *************************************** Ensemble skills are skills that require you to team up with a dancer to use. A lot of them are really cool, and most only cost 1 point to learn. If you know a dancer, they are well worth getting. Note: While playing ensemble skills, both you and the dancer must be next to each other, in the same party, and neither of you can move while the song is being played. Although you can attack with MS/TA (Throw Arrow, the dancer's version of MS) As with all songs, whoever plays it does not get the affect of it. However, the person who does not initiate the song first (let's say your dancer partner) does get affected by it. Lullaby Type: Playing This skill attempts to put monsters around you (9*9 square) to sleep every 6 seconds for the skills duration (eleven attempts to curse sleep). Chance of putting enemies to sleep is affected by the INT level of the caster. Costs 20 SP to cast, lasts 60 seconds, and drains 1 SP of the caster every 4 seconds for the skill duration. Boss monsters are not affected. Requires: Level 10 A Whistle (Bard) and Level 10 Humming (Dancer) Mastered at Level 1 This skill isn't really that useful. It takes forever to put most stuff to sleep... Into The Abyss/Power Chord Type: Playing This skill enables all party/guildsman (in a 9*9 area) to use skills without the items they require for those skills, such as Gemstones, Traps, etc. It consumes 10 SP to cast, lasts 60 seconds, and drains 1 SP of the caster every 5 seconds for the skills duration. Requires: Level 1 Lullaby (Bard and Dancer) Mastered at Level 1 This skill is pretty cool for supporting, as it basically gives your party unlimited ammo. Also, EVERYONE asks you to play it. It has the coolest song out of all the skills... People have asked me to play it at their weddings... >.> Invulnerable Siegfried/Acoustic Rhythm Type: Playing Increase resistance to the Fire and Water property for all players in a 9x9 cell radius around the caster. Lasts 60 seconds and drains 1 SP of the caster every 3 seconds for the skill duration. Uses 10 SP regardless of level Requires: Level 10 A Poem of Bragi (Bard) and Level 10 Fortune's Kiss (Dancer) Level Effect 1 + 40 Resistance 2 + 50 Resistance 3 + 60 Resistance 4 + 70 Resistance 5 + 80 Resistance Useful in certain circumstances I guess... If your party's fighting fire and water property a lot. Other then that, I can't see any use for this skill, really. Mr. Kim, a Rich Man/Mental Sensing Type: Playing Increases the EXP amount recieved by all players within a 9x9 cell radius of the caster. Consumes 30 SP to cast and drains 1 SP of the caster every 3 seconds for a skill duration (60 seconds). Requires: Level 3 Invulnerable Siegfried (Bard and Dancer) Level Effect 1 136% EXP 2 147% EXP 3 158% EXP 4 169% EXP 5 180% EXP This skill can come in handy for leveling. It has it's place, but imo not really worth the skill points required to unlock it and master it.. It's also a huge pain to use. Loki's Wail/Classical Pluck Type: Playing Block all skills including magic spells of monsters and players in a 9x9 cell radius around the caster. Boss monsters are not affected. Lasts 60 seconds, consumes 15 SP for a cast, and drains 1 SP of the caster every 4 seconds for the skills duration. Requires: Level 10 Assassin Cross of Sunset (Bard) and Level 10 Please Don't Forget Me (Dancer) This skill is not like land protector... People can cast spells and attacks on people in the zone of affect as long as they are standing outside of it. However, it is good for WoE, to guard your emp room door. Put a bard and dancer playing loki right over the portal to the emp room, and have a Wizzy SG nonstop. No one is gettin in =P Eternal Chaos/Down Tempo Type: Playing Reduces all players and monsters defense to 0 in a 9x9 cell radius around the caster. Consumes 30 SP to cast, lasts 60 seconds, and drains 1 SP of the caster every 4 seconds during the skills duration. Mastered at level 1. Requires: Level 1 Loki's Wail This skill is.. interesting. If you can get it to work, it'd be awesome, but it'd be kinda tricky to set up. You have to get real close to the enemy. It only nullifies VIT defense, though... Which kinda sucks. Works great on monster, cause that's all they have is VIT def. The Sound of a Drum on the Battlefield/Battle Theme Type: Playing Increases ATK and DEF of all players in a 9x9 cell radius around the caster. Lasts 60 seconds and drains 1 SP of the caster for the skill duration. Requires: Level 10 Apple of Idun (Bard) and Level 10 Service For You (Dancer) Level Skill SP 1 +50 ATK and +4 DEF 40 2 +75 ATK and +6 DEF 45 3 +100 ATK and +8 DEF 50 4 +125 ATK and +10 DEF 55 5 +150 ATK and +12 DEF 60 This skill is pretty good for supporting a hunting party. The bonuses are decent, but I personally think a mastered Assassin's Cross does a better job. Unless all your comrades are high level. Then AC won't do anything for them. In that case, this (and the next one down) is the only skill that will help them attack better. One of the best ensembles out there, IMO The Ring of Nibelungen/Harmonic Lick Type: Playing Increases ATK power of Level 4 Weapons of all characters in a 9x9 cell radius of the caster. Lasts 60 seconds and drains 1 SP of the caster every 3 seconds. Requires: Level 3 The Sound of a Drum on the Battlefield (Bard/Dancer) Level Effect SP 1 +150 ATK 40 2 +200 ATK 45 3 +250 ATK 50 4 +300 ATK 55 5 +350 ATK 60 The only bad thing about this skill is that most people don't use lvl 4 weapons. And it takes tons of skillpoints to achieve. Although they might want to start using lvl 4 weapons if you regularly hunt with them, and have this skill :p It's got real nice attack bonuses, and could really turn the tide of battle in a guild war. I have also heard that in iRO, and on some server, this skill now works with level 3 AND 4 weapons. So it just got a lot more useful ^^ Now that you've read about all the skills, here are some configurations of them that I have tried out in the game, and it should give you a good idea of where to start when building your bard. Solo-Support Bard: Skills: Adaptation (1) Encore (1) Music Lessons (10) Dissonance (3) Poem of Bragi (10) Assassin's Cross (10) Whistle (10) Apple of Idun (1) Musical Strike (3) Ensemble Support Bard: Skills: Adaptation (1) Dissonance (3) Apple of Idun (10) Battle Theme (5) Poem of Bragi (10) Invunerable Sigfriend (3) Mr. Kim is a Rich Man (5) Assassin's Cross (10) Loki's Wail (1) Eternal Chaos (1) Warrior Bard Skills: Adaptation (1) Encore (1) Dissonance (5) Music Lessons (10) Musical Strike (5) Frost Joke (5) Poem of Bragi (10) Assassin's Cross (10) Loki's Wail (1) Eternal Chaos (1) Jath's Bard This is the current build I am using, and I find it's a pretty good hybrid. Skills: Adaptation: (1) Encore (1) Dissonance (3) Music Lessons (10) Musical Strike (5) Whistle (10) Lullaby (1) Into The Abyss (1) Assassins's Cross (10) Loki's Wail (1) Eternal Chaos (1) Frost Joke (5) Here's why I have what I have. Adaptation and Encore, cause they're just plain useful. Dissonance, cause I'm obligated, and it's fun to kill things slowly through walls =) Music Lessons at ten, becuase it makes the few songs I have very powerful, and gives me +30 attack points Musical Strike because MS roxor. Whistle, because with a doppleganger card on your instrument, and 90 base agi, you give people a FLEE boost of about 1 whisper cards worth, at *least*. Which is pretty friggin good in all honesty. Lullaby, just because it leads to Into The Abyss, which has the COOLEST SONG EVER. Assassin's Cross, that's a good skill for anyone who doesn't have maxed ASPD. The two ensembles, basically cause I just wanted two more ensembles. And they're worth the cost. Only 1 point to master them. And Frost Joke, because that skill's just fun to mess around with. And comes in very handy in WoE. *************************************** 6. Credits *************************************** This FAQ was made for www.gamefaqs.com. You will always find the most up-to-date version there. Feel free to post this on your website, edit, alter, or do whatever with it. You don't even have to give me credit. Just don't sell this FAQ for personal profit, or post it on websites condoning or providing RO hacks, bots, scams, or anything else that degrades the game and/or internet. Feel free to email me with any corrections, comments or questions you might have. My Email is ITCampbell@hotmail.com. And I go by Jath in all my RO servers and stuff. I think I'm the only one, so you'll know if you see me :p Special Thanks To: Mickey, for his expert insight on Bards and RO in general. Go Pro Mickey Thanks to Alex and his GM team for hosting one shibby server, and summoning stuff all the time. Um... there were more people I was gonna thank, but I forgot why :s if I forgot you, shout something at me and I'll put you in :p Thanks to all for reading this FAQ! Hope it helps!!