S[1][ Integer Value]: 3 S[1][ Meaningless]: 0 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Element]: ELE_WATER S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 10 S[1][ Level]: " MG_COLDBOLT " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 10 S[1][ Element]: ELE_FIRE S[1][ Level]: " MG_FIREBOLT " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 25 S[1][ Race]: RC_PLANT S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Element]: ELE_FIRE S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: 1 S[1][ Millisecond]: 15 S[1][ Millisecond]: 10000 S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 C[2][ Integer Value]: - 1 S[1][ Element]: ELE_HOLY S[1][ Element]: ELE_DARK S[1][ Integer Percentage]: ELE_GHOST S[1][ Integer Percentage]: 15 S[1][ Level]: " MG_STONECURSE " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: EFF_STONE S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Element]: ELE_DARK S[1][ Millisecond]: 35 S[1][ Millisecond]: 10000 S[1][ Integer Percentage]: RC_NONBOSS C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 2 S[1][ Element]: ELE_GHOST S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 30 C[2][ Integer Value]: - 1 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: IG_JEWEL S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: IG_ORE S[1][ Integer Percentage]: 30 S[1][ Element]: ELE_WIND S[1][ Race]: 544 S[1][ Integer Percentage / 10]: RC_FISH S[1][ Integer Percentage / 10]: 4000 S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 2 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 500 S[1][ Meaningless]: 0 S[1][ Integer Value]: 5 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 5 S[1][ Meaningless]: 0 S[1][ Integer Value]: 30 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 30 C[2][ Integer Value]: - 5 S[1][ Integer Value]: 2 C[2][ Integer Percentage]: - 67 C[2][ Integer Percentage]: - 67 S[1][ Race]: RC_DRAGON S[1][ Integer Percentage]: RC_DRAGON S[1][ Integer Percentage]: 15 S[1][ Element]: ELE_WIND S[1][ Integer Value]: 1 S[1][ Level]: " MG_LIGHTNINGBOLT " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 100 S[1][ Meaningless]: 0 S[1][ Race]: RC_DEMIHUMAN S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_DEMIHUMAN C[2][ Integer Percentage]: - 10 S[1][ Element]: ELE_DARK S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 S[1][ Meaningless]: 0 S[1][ Integer Value]: 30 S[1][ Integer Percentage]: 8 S[1][ Race]: RC_DEMIHUMAN S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_DEMIHUMAN C[2][ Integer Percentage]: - 10 S[1][ Element]: ELE_DARK S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 800 S[1][ Level]: " AL_DECAGI " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 50 S[1][ Element]: ELE_WIND S[1][ Integer Value]: 1 S[1][ Level]: " MG_LIGHTNINGBOLT " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 100 S[1][ Race]: RC_DEMIHUMAN S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_DEMIHUMAN C[2][ Integer Percentage]: - 10 S[1][ Element]: ELE_DARK S[1][ Race]: RC_DRAGON S[1][ Integer Percentage]: RC_DRAGON S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 10 S[1][ Integer Value]: 50 C[2][ Integer Percentage]: - 20 C[2][ Integer Percentage]: - 20 S[1][ Element]: ELE_GHOST S[1][ Integer Value]: 100 S[1][ Integer Value]: 50 S[1][ Integer Value]: 100 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 55 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 55 S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Level]: " WZ_METEOR " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 30 S[1][ Level]: " WZ_FROSTNOVA " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 50 S[1][ Race]: RC_NONBOSS S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 20 S[1][ Level]: " NPC_HELLPOWER " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Level]: " NPC_HELLPOWER " S[1][ Integer Percentage / 10]: 1 S[1][ Cast Self, Enemy]: 10 S[1][ Cast Self, Enemy]: 0 S[1][ Level]: " NPC_VAMPIRE_GIFT " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 20 S[1][ Level]: " NPC_VAMPIRE_GIFT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 70 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 25 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 3 , 1 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Level]: " LK_CONCENTRATION " C[9][ Integer Percentage / 10]: GETSKILLLV ( " LK_CONCENTRATION " ) > 1 ? GETSKILLLV ( " LK_CONCENTRATION " ) : 1 S[1][ Integer Percentage / 10]: 30 S[1][ Level]: " LK_AURABLADE " C[9][ Integer Percentage / 10]: GETSKILLLV ( " LK_AURABLADE " ) > 1 ? GETSKILLLV ( " LK_AURABLADE " ) : 1 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: " SM_BASH " S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: " KN_BOWLINGBASH " S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 40 C[3][ Integer Value]: ( GETREFINE ( ) / 2 ) S[1][ Element]: ELE_DARK S[1][ Element]: ELE_DARK S[1][ Meaningless]: 0 S[1][ Integer Value]: 3 C[2][ Integer Percentage]: - 10 S[1][ Meaningless]: 0 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 50 S[1][ Meaningless]: 0 S[1][ Integer Value]: 5 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: 500 S[1][ Meaningless]: 0 S[1][ Race]: RC_PLANT S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 15 S[1][ Race]: RC_DEMIHUMAN S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMON C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 30 S[1][ Race]: 517 S[1][ Integer Percentage / 10]: RC_BRUTE S[1][ Integer Percentage / 10]: 5000 S[1][ Race]: RC_BOSS S[1][ Race]: RC_NONBOSS S[1][ Element]: ELE_FIRE S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: 2 S[1][ Element]: ELE_DARK S[1][ Race]: RC_DEMON S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 300 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 10 S[1][ Meaningless]: 0 S[1][ Integer Value]: 10 S[1][ Integer Value]: 5 C[2][ Integer Percentage]: - 50 C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: 40 S[1][ Element]: ELE_POISON S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 3000 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 5000 S[1][ Integer Value]: 90 S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 1 S[1][ Element]: ELE_FIRE S[1][ Element]: ELE_EARTH S[1][ Element]: ELE_WATER S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Element]: ELE_WATER S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 500 S[1][ Element]: ELE_EARTH S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 500 S[1][ Element]: ELE_FIRE S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 500 S[1][ Element]: ELE_WIND S[1][ Integer Percentage]: EFF_SLEEP S[1][ Integer Percentage]: 500 S[1][ Element]: ELE_UNDEAD S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 300 S[1][ Element]: ELE_DARK S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 200 C[2][ Integer Value]: - 1 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 10 S[1][ Race]: RC_DEMIHUMAN C[2][ Integer Value]: - 160 C[2][ Integer Value]: - 160 C[2][ Integer Percentage]: - 100 C[2][ Integer Percentage]: - 100 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 70 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 5 S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 100 S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 100 S[1][ Element]: ELE_HOLY S[1][ Level]: " NPC_DRAGONFEAR " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Value]: 30 S[1][ Level]: " ST_FULLSTRIP " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 150 S[1][ Level]: " NPC_WIDEBLEEDING " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 30 S[1][ Level]: " NPC_WIDEBLEEDING " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 50 S[1][ Race]: RC_DEMIHUMAN C[2][ Integer Value]: - 160 C[2][ Integer Value]: - 160 S[1][ Element]: ELE_DARK S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 500 C[2][ Integer Value]: - 1 S[1][ Meaningless]: 0 S[1][ Element]: ELE_WATER S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 500 S[1][ Element]: ELE_EARTH S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 500 S[1][ Element]: ELE_FIRE S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 500 S[1][ Element]: ELE_WIND S[1][ Integer Percentage]: EFF_SLEEP S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 70 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 70 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 5 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 70 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 70 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Value]: RC_DEMIHUMAN S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: " AS_SONICBLOW " S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: " AS_GRIMTOOTH " S[1][ Integer Percentage]: 10 S[1][ Level]: " AS_SONICBLOW " C[2][ Integer Percentage / 10]: GETSKILLLV ( " AS_SONICBLOW " ) S[1][ Integer Percentage / 10]: 5 S[1][ Level]: " AS_SONICBLOW " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 5 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: " ASC_METEORASSAULT " S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 40 C[4][ Integer Value]: READPARAM ( BLUK ) / 2 S[1][ Integer Value]: 2 C[2][ Integer Value]: - 30 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: " GC_CROSSIMPACT " S[1][ Integer Percentage]: 30 C[3][ Integer Value]: ( GETREFINE ( ) * 10 ) C[3][ Integer Percentage]: ( GETREFINE ( ) * 2 ) C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 10 ) S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Race]: 517 S[1][ Integer Percentage / 10]: RC_BRUTE S[1][ Integer Percentage / 10]: 3000 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Element]: ELE_WIND S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 75 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Skill]: " MC_MAMMONITE " S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 200 S[1][ Integer Value]: 20 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: " MC_MAMMONITE " S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 70 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 70 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 70 S[1][ Integer Value]: 2 S[1][ Element]: ELE_WIND S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 25 S[1][ Cell]: " MC_MAMMONITE " S[1][ Cell]: 5 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1500 S[1][ Element]: ELE_DARK S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 50 S[1][ Integer Value]: RC_UNDEAD S[1][ Integer Value]: 50 S[1][ Element]: ELE_HOLY S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 3 S[1][ Element]: ELE_EARTH S[1][ Race]: RC_BRUTE S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 40 S[1][ Element]: ELE_WIND S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 30 S[1][ Integer Value]: RC_DEMIHUMAN S[1][ Integer Value]: 2 S[1][ Integer Value]: RC_DEMIHUMAN S[1][ Integer Value]: 20 C[2][ Integer Percentage]: - 40 S[1][ Integer Percentage]: 100 S[1][ Integer Value]: 340 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 3000 S[1][ Integer Percentage]: 500 C[2][ Integer Percentage]: - 40 S[1][ Integer Percentage]: 100 S[1][ Integer Value]: 340 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 3000 S[1][ Integer Percentage]: 500 S[1][ Element]: ELE_HOLY S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: 5 S[1][ Element]: ELE_WIND S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 13 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 15 C[3][ Integer Value]: 20 + GETREFINE ( ) S[1][ Integer Percentage]: 5 S[1][ Level]: " BS_HAMMERFALL " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: SIZE_MEDIUM C[3][ Integer Percentage]: 10 + GETREFINE ( ) S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Level]: " NPC_PULSESTRIKE " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 5 S[1][ Integer Value]: 20 S[1][ Cell]: " MC_MAMMONITE " S[1][ Cell]: 5 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1500 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 55 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 55 S[1][ Integer Percentage]: 10000 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 70 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 25 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 3 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 100 S[1][ Skill]: " MC_MAMMONITE " S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 200 S[1][ Skill]: " WS_CARTTERMINATION " S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 200 S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 10 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Level]: " AL_BLESSING " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Effect]: " BS_HAMMERFALL " S[1][ Integer Percentage]: EFF_STUN C[5][ Integer Percentage]: 500 + ( 200 * GETREFINE ( ) ) S[1][ Integer Value]: 400 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 3000 C[2][ Integer Percentage]: - 25 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: " WS_CARTTERMINATION " S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 40 S[1][ Element]: ELE_WIND S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 10 S[1][ Element]: ELE_FIRE S[1][ Meaningless]: 0 S[1][ Element]: ELE_WATER S[1][ Meaningless]: 0 C[3][ Integer Value]: ( GETREFINE ( ) * 14 ) C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 10 ) S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: 10 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: " NC_AXEBOOMERANG " S[1][ Integer Percentage]: 80 S[1][ Integer Percentage]: " NC_POWERSWING " S[1][ Integer Percentage]: 80 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 60 S[1][ Element]: ELE_WIND S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 30 S[1][ Element]: ELE_EARTH S[1][ Integer Value]: 800 C[2][ Integer Value]: - 50 S[1][ Race]: RC_NONBOSS S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Element]: ELE_WIND S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 30 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Element]: ELE_HOLY S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 500 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Race]: RC_BRUTE S[1][ Race]: 517 S[1][ Integer Percentage / 10]: RC_BRUTE S[1][ Integer Percentage / 10]: 1000 S[1][ Level]: " LK_JOINTBEAT " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 50 S[1][ Race]: RC_NONBOSS S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 10 S[1][ Skill]: " KN_PIERCE " S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 200 S[1][ Level]: " PA_PRESSURE " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: " SM_MAGNUM " S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 2 S[1][ Element]: ELE_HOLY S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 500 S[1][ Meaningless]: 0 S[1][ Race]: RC_BRUTE S[1][ Race]: 517 S[1][ Integer Percentage / 10]: RC_BRUTE S[1][ Integer Percentage / 10]: 1000 S[1][ Level]: " LK_JOINTBEAT " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 500 S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 70 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 70 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 70 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: " LG_CANNONSPEAR " C[5][ Integer Percentage]: 20 + GETREFINE ( ) / 2 S[1][ Integer Percentage]: " LG_BANISHINGPOINT " C[5][ Integer Percentage]: 20 + GETREFINE ( ) / 2 C[2][ Integer Value]: - 100 S[1][ Integer Percentage]: " LG_CANNONSPEAR " S[1][ Integer Percentage]: 10 C[3][ Integer Value]: ( GETREFINE ( ) / 3 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 60 S[1][ Integer Percentage]: " RK_HUNDREDSPEAR " S[1][ Integer Percentage]: 80 S[1][ Integer Percentage]: " LG_PINPOINTATTACK " S[1][ Integer Percentage]: 80 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 30 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Element]: ELE_WIND S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 200 S[1][ Level]: " MG_THUNDERSTORM " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 100 S[1][ Element]: ELE_DARK S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_ANGEL S[1][ Integer Percentage]: 10 S[1][ Element]: ELE_HOLY S[1][ Level]: " MG_SOULSTRIKE " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Element]: ELE_FIRE S[1][ Level]: " MG_FIREBALL " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 6 S[1][ Integer Value]: 2 S[1][ Race]: RC_DRAGON S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 30 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_CONFUSION S[1][ Integer Percentage]: 1000 S[1][ Integer Value]: 50 S[1][ Race]: RC_NONBOSS S[1][ Race]: RC_BOSS S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Level]: " KN_PIERCE " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_CONFUSION S[1][ Integer Percentage]: 1000 S[1][ Integer Value]: 50 S[1][ Race]: RC_DRAGON S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 10 S[1][ Element]: ELE_WIND S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 200 S[1][ Level]: " MG_THUNDERSTORM " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 25 S[1][ Race]: RC_DEMIHUMAN S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 300 S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 C[2][ Integer Percentage]: - 10 C[3][ Integer Value]: GETREFINE ( ) / 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 70 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 25 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Skill]: " KN_PIERCE " S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 200 S[1][ Level]: " PA_PRESSURE " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 200 S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 50 S[1][ Race]: RC_NONBOSS S[1][ Race]: RC_BOSS S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Level]: " KN_PIERCE " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 30 S[1][ Meaningless]: 0 S[1][ Effect]: " KN_PIERCE " S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 1000 S[1][ Effect]: " LK_SPIRALPIERCE " S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: " LK_SPIRALPIERCE " S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: " LG_INSPIRATION " S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 30 C[2][ Integer Value]: - 10 S[1][ Millisecond]: " LK_SPIRALPIERCE " S[1][ Millisecond]: 4000 S[1][ Millisecond]: " LK_SPIRALPIERCE " S[1][ Millisecond]: 20000 S[1][ Integer Value]: 300 C[3][ Integer Value]: ( GETREFINE ( ) * 12 ) C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 10 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 80 S[1][ Integer Percentage]: " LK_SPIRALPIERCE " S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: " KN_SPEARBOOMERANG " S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1000 S[1][ Integer Value]: 40 C[2][ Integer Percentage]: - 67 C[2][ Integer Percentage]: - 67 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 10 S[1][ Element]: ELE_HOLY S[1][ Level]: " PR_TURNUNDEAD " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: RC_UNDEAD S[1][ Integer Value]: 1 S[1][ Integer Value]: RC_UNDEAD S[1][ Integer Value]: 3 S[1][ Element]: ELE_WIND S[1][ Integer Value]: 50 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: 10 S[1][ Level]: " MG_THUNDERSTORM " S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage / 10]: 100 S[1][ Splash]: 1 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1000 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: 100 S[1][ Integer Value]: 44 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 40 S[1][ Integer Value]: 40 C[2][ Integer Percentage]: - 67 C[2][ Integer Percentage]: - 67 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Meaningless]: 0 S[1][ Element]: ELE_HOLY S[1][ Level]: " PR_TURNUNDEAD " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: RC_UNDEAD S[1][ Integer Value]: 1 S[1][ Integer Value]: RC_UNDEAD S[1][ Integer Value]: 3 S[1][ Element]: ELE_HOLY S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 10 S[1][ Level]: " AL_CRUCIS " C[3][ Integer Percentage / 10]: 1 + GETREFINE ( ) S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: 50 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 75 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 75 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: 4 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1500 S[1][ Race]: 12065 S[1][ Integer Percentage / 10]: RC_PLANT S[1][ Integer Percentage / 10]: 500 S[1][ Race]: 12043 S[1][ Integer Percentage / 10]: RC_BRUTE S[1][ Integer Percentage / 10]: 500 S[1][ Race]: 12069 S[1][ Integer Percentage / 10]: RC_FISH S[1][ Integer Percentage / 10]: 500 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 75 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 2000 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " MC_CARTREVOLUTION " S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 2 C[2][ Integer Percentage]: GETSKILLLV ( " AL_DP " ) C[4][ Integer Value]: GETSKILLLV ( " PR_MACEMASTERY " ) * 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Element]: ELE_WATER S[1][ Element]: ELE_EARTH S[1][ Element]: ELE_FIRE S[1][ Element]: ELE_WIND S[1][ Element]: ELE_DARK S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: 1188 S[1][ Integer Percentage]: 150 S[1][ Integer Value]: 3 S[1][ Race]: RC_DRAGON S[1][ Integer Value]: RC_DRAGON S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Level]: " AL_BLESSING " C[11][ Integer Percentage / 10]: 3 + ( GETSKILLLV ( " AL_BLESSING " ) > 3 ) * ( GETSKILLLV ( " AL_BLESSING " ) - 3 ) S[1][ Integer Percentage / 10]: 20 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 C[8][ Integer Value]: 20 + ( ( READPARAM ( BLUK ) * 2 ) / 10 ) S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 C[2][ Integer Value]: - 20 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Level]: " NPC_HELLJUDGEMENT " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 20 S[1][ Element]: ELE_WATER S[1][ Element]: ELE_EARTH S[1][ Element]: ELE_FIRE S[1][ Element]: ELE_WIND S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 75 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 25 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 80 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 25 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 200 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 80 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 25 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 C[2][ Integer Percentage]: - 5 C[2][ Integer Percentage]: - 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 C[2][ Integer Value]: - 20 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Level]: " NPC_HELLJUDGEMENT " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 C[8][ Integer Value]: 20 + ( ( READPARAM ( BLUK ) * 2 ) / 10 ) S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 40 S[1][ Element]: ELE_WATER S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: " MG_COLDBOLT " C[3][ Integer Percentage]: ( GETREFINE ( ) / 3 ) S[1][ Integer Percentage]: " SO_DIAMONDDUST " C[3][ Integer Percentage]: ( GETREFINE ( ) / 3 ) S[1][ Integer Percentage]: GETREFINE ( ) C[3][ Integer Value]: ( GETREFINE ( ) * 10 ) C[3][ Integer Value]: ( GETREFINE ( ) * 5 ) C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 5 ) C[5][ Integer Percentage]: ( BASELEVEL / 5 ) - 20 S[1][ Integer Percentage]: RC_DEMIHUMAN C[3][ Integer Percentage]: 80 + GETREFINE ( ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 200 S[1][ Integer Value]: 50 S[1][ Integer Value]: 3300 S[1][ Integer Percentage]: 200 S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 200 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 100 C[2][ Integer Percentage]: - 100 C[2][ Integer Percentage]: - 100 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 10 C[2][ Integer Value]: - 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 4 S[1][ Element]: ELE_UNDEAD C[2][ Integer Percentage]: - 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 300 S[1][ Integer Value]: 3 S[1][ Integer Value]: 400 S[1][ Integer Value]: 2 S[1][ Integer Value]: 300 S[1][ Integer Value]: 3 S[1][ Integer Value]: 400 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: 20 C[2][ Integer Value]: - 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Element]: ELE_UNDEAD S[1][ Level]: " NPC_WIDECURSE " S[1][ Integer Percentage / 10]: 5 C[3][ Integer Percentage / 10]: 10 + GETREFINE ( ) S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 300 S[1][ Element]: ELE_HOLY C[5][ Integer Percentage]: ( GETREFINE ( ) * 3 / 2 ) S[1][ Integer Value]: 4 C[3][ Integer Percentage]: 10 + GETREFINE ( ) S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 500 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 5 S[1][ Millisecond]: 100 S[1][ Millisecond]: 2000 S[1][ Millisecond]: 50 S[1][ Millisecond]: 2000 S[1][ Element]: ELE_HOLY S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: " AL_HOLYLIGHT " C[2][ Integer Percentage]: - 25 S[1][ Integer Percentage]: " PR_TURNUNDEAD " C[2][ Integer Percentage]: - 25 S[1][ Integer Percentage]: " PR_MAGNUS " C[2][ Integer Percentage]: - 25 S[1][ Integer Value]: 4 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: EFF_STUN S[1][ Triiger ATF]: 500 S[1][ Triiger ATF]: ATF_SKILL S[1][ Meaningless]: 0 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: EFF_STUN S[1][ Triiger ATF]: 500 S[1][ Triiger ATF]: ATF_SKILL S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: 14 S[1][ Millisecond]: 5 S[1][ Millisecond]: 10000 S[1][ Meaningless]: 0 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 15 C[2][ Integer Percentage]: - 15 S[1][ Millisecond]: 5 S[1][ Millisecond]: 10000 S[1][ Meaningless]: 0 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: GETREFINE ( ) C[6][ Integer Percentage]: - ( GETREFINE ( ) * 3 / 2 ) S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 8 S[1][ Level]: " NPC_WIDESOULDRAIN " S[1][ Integer Percentage / 10]: 3 S[1][ Trigger]: 5 S[1][ Cast Self, Enemy]: BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Level]: " NPC_WIDESOULDRAIN " S[1][ Integer Percentage / 10]: 1 S[1][ Trigger]: 5 S[1][ Cast Self, Enemy]: BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Element]: ELE_HOLY S[1][ Integer Percentage]: 15 C[5][ Integer Percentage]: ( GETREFINE ( ) * 3 / 2 ) S[1][ Integer Percentage]: 16 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_DEMIHUMAN C[9][ Integer Percentage]: 25 + ( ( GETREFINE ( ) > 5 ) ? 5 : 0 ) S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 5 C[2][ Integer Percentage]: - 5 C[2][ Integer Percentage]: - 5 S[1][ Integer Percentage]: 14 C[2][ Integer Percentage]: - 10 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 C[13][ Integer Percentage]: 5 + ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 5 ) * 2 S[1][ Skill]: " AL_HEAL " S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 10 S[1][ Flag Bitfield]: 100 S[1][ Flag Bitfield]: 1 S[1][ Integer Percentage]: 10 C[2][ Integer Percentage]: - 5 S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 2 S[1][ Integer Value]: 4 C[3][ Integer Value]: GETREFINE ( ) - 5 C[2][ Integer Value]: - 200 C[2][ Integer Value]: - 100 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: 15 C[3][ Integer Percentage]: 10 + GETREFINE ( ) S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Element]: ELE_UNDEAD S[1][ Integer Percentage]: 20 S[1][ Level]: " NPC_WIDECURSE " S[1][ Integer Percentage / 10]: 5 C[3][ Integer Percentage / 10]: 10 + GETREFINE ( ) S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 300 S[1][ Integer Value]: 4 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: " WZ_STORMGUST " S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Integer Percentage]: " WZ_STORMGUST " C[2][ Integer Percentage]: - 8 S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 4 S[1][ Skill]: " AL_HEAL " S[1][ Level]: " AL_BLESSING " C[9][ Integer Percentage / 10]: GETSKILLLV ( " AL_BLESSING " ) > 1 ? GETSKILLLV ( " AL_BLESSING " ) : 1 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 C[2][ Integer Percentage]: - 15 S[1][ Integer Value]: 3 C[2][ Integer Percentage]: - GETREFINE ( ) S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Element]: ELE_HOLY S[1][ Integer Percentage]: " SO_PSYCHIC_WAVE " C[5][ Integer Percentage]: ( GETREFINE ( ) - 5 ) * 2 C[6][ Integer Percentage]: - ( GETREFINE ( ) - 5 ) * 2 S[1][ Millisecond]: " SO_PSYCHIC_WAVE " C[2][ Millisecond]: - 3000 S[1][ Integer Value]: " SO_PSYCHIC_WAVE " C[2][ Integer Value]: - 60 S[1][ Integer Value]: 2 S[1][ Element]: ELE_HOLY S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 4 S[1][ Element]: ELE_HOLY S[1][ Meaningless]: 0 C[5][ Integer Percentage]: ( GETREFINE ( ) * 3 / 2 ) C[3][ Integer Percentage]: ( GETREFINE ( ) * 3 ) S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 4 S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 10 S[1][ Integer Value]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 1002 S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: 1113 S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: 1031 S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: 1242 S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_CONFUSION S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 5000 C[13][ Integer Value]: 2 + 3 * ( GETREFINE ( ) > 5 ) + 2 * ( GETREFINE ( ) > 8 ) S[1][ Race]: 1765 S[1][ Integer Percentage / 10]: RC_DRAGON S[1][ Integer Percentage / 10]: 300 S[1][ Race]: RC_DRAGON S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 20 S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 5 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: 1753 S[1][ Integer Percentage]: 200 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 50 S[1][ Level]: " AC_DOUBLE " C[2][ Integer Percentage / 10]: GETSKILLLV ( " AC_DOUBLE " ) S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage]: 7 S[1][ Cell]: " AC_CHARGEARROW " S[1][ Cell]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 55 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 55 S[1][ Meaningless]: 0 S[1][ Skill]: " AC_DOUBLE " S[1][ Level]: " AC_CHARGEARROW " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 20 C[2][ Integer Value]: - 2 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 400 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 55 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 C[3][ Integer Percentage]: GETREFINE ( ) * 2 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " AC_DOUBLE " S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: " AC_DOUBLE " S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: " SN_SHARPSHOOTING " S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " AC_DOUBLE " S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " AC_CHARGEARROW " S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Element]: ELE_HOLY S[1][ Element]: ELE_FIRE S[1][ Element]: ELE_WATER S[1][ Element]: ELE_WIND S[1][ Element]: ELE_EARTH S[1][ Element]: ELE_GHOST S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1000 S[1][ Element]: ELE_WATER S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 1000 S[1][ Element]: ELE_POISON S[1][ Element]: ELE_POISON S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 2000 S[1][ Integer Value]: 20 S[1][ Element]: ELE_HOLY S[1][ Element]: ELE_DARK S[1][ Integer Percentage]: EFF_SLEEP S[1][ Integer Percentage]: 2000 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 1000 S[1][ Element]: ELE_HOLY S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Element]: ELE_WIND S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 12 S[1][ Element]: ELE_DARK C[2][ Integer Percentage]: - 2 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 200 S[1][ Integer Percentage]: 12 S[1][ Element]: ELE_WIND S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 5 S[1][ Level]: " SA_FLAMELAUNCHER " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 10 S[1][ Level]: " SA_FROSTWEAPON " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 10 S[1][ Level]: " SA_LIGHTNINGLOADER " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 10 S[1][ Level]: " SA_SEISMICWEAPON " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage]: " MO_TRIPLEATTACK " S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: " MO_CHAINCOMBO " S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: " MO_COMBOFINISH " S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Level]: " CH_SOULCOLLECT " S[1][ Integer Percentage / 10]: 1 S[1][ Cast Self, Enemy]: 5 S[1][ Cast Self, Enemy]: 0 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: " MO_EXTREMITYFIST " C[2][ Integer Percentage]: - 25 S[1][ Integer Percentage]: " MO_EXTREMITYFIST " C[2][ Integer Percentage]: - 100 S[1][ Meaningless]: 0 S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 100 S[1][ Skill]: " CH_PALMSTRIKE " S[1][ Level]: " MO_INVESTIGATE " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 100 S[1][ Level]: " MO_CALLSPIRITS " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Level]: " MO_INVESTIGATE " S[1][ Integer Percentage / 10]: 5 C[5][ Integer Percentage / 10]: ( GETREFINE ( ) * 10 - 50 ) S[1][ Level]: " AL_DECAGI " S[1][ Integer Percentage / 10]: 1 C[5][ Integer Percentage / 10]: ( GETREFINE ( ) * 10 - 50 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " MO_EXTREMITYFIST " C[2][ Integer Percentage]: - 100 S[1][ Skill]: " MO_EXPLOSIONSPIRITS " S[1][ Level]: " CH_SOULCOLLECT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 1000 C[2][ Integer Percentage]: - 100 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: " MO_FINGEROFFENSIVE " S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: " SR_EARTHSHAKER " S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: " SR_SKYNETBLOW " S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 5 C[6][ Integer Percentage]: - 1 * ( GETREFINE ( ) - 6 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: " MO_EXTREMITYFIST " C[2][ Integer Percentage]: - 100 S[1][ Skill]: " MO_EXPLOSIONSPIRITS " S[1][ Level]: " CH_SOULCOLLECT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10000 S[1][ Millisecond]: 500 S[1][ Millisecond]: 3000 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Level]: " WZ_JUPITEL " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 100 S[1][ Element]: ELE_WIND S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Element]: ELE_FIRE S[1][ Element]: ELE_WATER S[1][ Element]: ELE_EARTH S[1][ Element]: ELE_WIND S[1][ Integer Percentage]: " CG_ARROWVULCAN " S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " BA_MUSICALSTRIKE " S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Level]: " WZ_HEAVENDRIVE " S[1][ Integer Percentage / 10]: 3 S[1][ Cast Self, Enemy]: 30 S[1][ Cast Self, Enemy]: 1 S[1][ Level]: " NPC_WIDECONFUSE " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: 100 C[2][ Integer Percentage]: - 100 S[1][ Millisecond]: 50 S[1][ Millisecond]: 5000 C[3][ Integer Value]: - READPARAM ( BDEX ) S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: " CG_ARROWVULCAN " S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " BA_MUSICALSTRIKE " S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: " CG_ARROWVULCAN " S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Cell]: " BA_MUSICALSTRIKE " S[1][ Cell]: 2 S[1][ Cell]: " CG_ARROWVULCAN " S[1][ Cell]: 3 S[1][ Integer Value]: 2 S[1][ Effect]: " BA_MUSICALSTRIKE " S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 2000 S[1][ Effect]: " BA_MUSICALSTRIKE " S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Skill]: " CG_ARROWVULCAN " S[1][ Level]: " CG_TAROTCARD " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: 100 C[2][ Integer Percentage]: - 100 S[1][ Millisecond]: 50 S[1][ Millisecond]: 5000 C[3][ Integer Value]: - READPARAM ( BDEX ) S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 40 S[1][ Integer Value]: " MI_RUSH_WINDMILL " C[5][ Integer Value]: ( GETREFINE ( ) - 5 ) * 4 S[1][ Integer Value]: " WM_LULLABY_DEEPSLEEP " C[5][ Integer Value]: ( GETREFINE ( ) - 5 ) * 4 S[1][ Millisecond]: " MI_RUSH_WINDMILL " C[2][ Millisecond]: - 2000 S[1][ Millisecond]: " WM_LULLABY_DEEPSLEEP " C[2][ Millisecond]: - 2000 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Element]: ELE_POISON S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 5000 S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Element]: ELE_FIRE S[1][ Element]: ELE_WATER S[1][ Element]: ELE_EARTH S[1][ Integer Value]: 20 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 300 S[1][ Integer Percentage]: " CG_ARROWVULCAN " S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " DC_THROWARROW " S[1][ Integer Percentage]: 10 S[1][ Element]: ELE_WIND S[1][ Element]: ELE_WIND S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Level]: " WZ_JUPITEL " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 20 S[1][ Level]: " CG_ARROWVULCAN " S[1][ Integer Percentage / 10]: GETREFINE ( ) S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: 5 S[1][ Level]: " WZ_FROSTNOVA " S[1][ Integer Percentage / 10]: 3 S[1][ Cast Self, Enemy]: 50 S[1][ Cast Self, Enemy]: 1 S[1][ Level]: " NPC_WIDESILENCE " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 100 S[1][ Level]: " AL_INCAGI " S[1][ Integer Percentage / 10]: GETREFINE ( ) S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: " CG_ARROWVULCAN " S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " DC_THROWARROW " S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: " CG_ARROWVULCAN " S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Effect]: " DC_THROWARROW " S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 2000 S[1][ Effect]: " DC_THROWARROW " S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 1000 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Cell]: " DC_THROWARROW " S[1][ Cell]: 2 S[1][ Cell]: " CG_ARROWVULCAN " S[1][ Cell]: 3 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Skill]: " CG_ARROWVULCAN " S[1][ Level]: " CG_TAROTCARD " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: " DC_THROWARROW " S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 40 S[1][ Integer Value]: " WA_SWING_DANCE " C[5][ Integer Value]: ( GETREFINE ( ) - 5 ) * 4 S[1][ Integer Value]: " WM_LULLABY_DEEPSLEEP " C[5][ Integer Value]: ( GETREFINE ( ) - 5 ) * 4 S[1][ Millisecond]: " WA_SWING_DANCE " C[2][ Millisecond]: - 2000 S[1][ Millisecond]: " WM_LULLABY_DEEPSLEEP " C[2][ Millisecond]: - 2000 S[1][ Integer Value]: 2 C[2][ Integer Value]: - 2 S[1][ Level]: " WM_VOICEOFSIREN " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 20 C[3][ Integer Percentage]: GETREFINE ( ) / 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 10 C[3][ Integer Percentage]: ( GETREFINE ( ) * 2 ) S[1][ Level]: " WZ_JUPITEL " S[1][ Integer Percentage / 10]: 5 C[3][ Integer Percentage / 10]: ( GETREFINE ( ) * 20 ) S[1][ Integer Percentage]: " HW_MAGICPOWER " C[2][ Integer Percentage]: - 50 S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 4 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 25 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[11][ Integer Percentage]: ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 5 ) * 2 S[1][ Integer Percentage]: RC_DEMIHUMAN C[13][ Integer Percentage]: 5 + ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 5 ) * 2 S[1][ Skill]: " WZ_STORMGUST " S[1][ Level]: " MG_SAFETYWALL " S[1][ Integer Percentage / 10]: 10 S[1][ Flag Bitfield]: 200 S[1][ Flag Bitfield]: 1 S[1][ Skill]: " WZ_METEOR " S[1][ Level]: " MG_SAFETYWALL " S[1][ Integer Percentage / 10]: 10 S[1][ Flag Bitfield]: 200 S[1][ Flag Bitfield]: 1 S[1][ Skill]: " WZ_VERMILION " S[1][ Level]: " MG_SAFETYWALL " S[1][ Integer Percentage / 10]: 10 S[1][ Flag Bitfield]: 200 S[1][ Flag Bitfield]: 1 C[3][ Integer Percentage]: GETREFINE ( ) / 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 10 C[3][ Integer Percentage]: ( GETREFINE ( ) * 2 ) S[1][ Level]: " WZ_JUPITEL " S[1][ Integer Percentage / 10]: 5 C[3][ Integer Percentage / 10]: ( GETREFINE ( ) * 20 ) S[1][ Integer Percentage]: " HW_MAGICPOWER " C[2][ Integer Percentage]: - 50 C[5][ Integer Value]: 3 + ( GETREFINE ( ) / 2 ) C[7][ Integer Value]: 300 + ( 50 * GETREFINE ( ) / 2 ) S[1][ Integer Percentage]: 12 S[1][ Integer Percentage]: 20 S[1][ Element]: ELE_HOLY C[3][ Integer Percentage]: GETREFINE ( ) / 2 S[1][ Integer Value]: 6 S[1][ Integer Value]: 2 S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 6 S[1][ Element]: ELE_WIND S[1][ Integer Value]: 3 S[1][ Integer Percentage]: " WZ_JUPITEL " S[1][ Integer Percentage]: 12 S[1][ Element]: ELE_WATER S[1][ Integer Value]: 3 S[1][ Integer Percentage]: " MG_COLDBOLT " S[1][ Integer Percentage]: 12 S[1][ Integer Percentage]: " MG_FROSTDIVER " S[1][ Integer Percentage]: 12 S[1][ Element]: ELE_FIRE S[1][ Integer Value]: 3 S[1][ Integer Percentage]: " MG_FIREBOLT " S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " MG_FIREBALL " S[1][ Integer Percentage]: 10 S[1][ Element]: ELE_EARTH S[1][ Integer Value]: 3 S[1][ Integer Percentage]: " WZ_EARTHSPIKE " S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " WZ_HEAVENDRIVE " S[1][ Integer Percentage]: 10 S[1][ Element]: ELE_WIND S[1][ Integer Value]: 5 S[1][ Integer Percentage]: " WZ_JUPITEL " S[1][ Integer Percentage]: 30 S[1][ Element]: ELE_WATER S[1][ Integer Value]: 5 S[1][ Integer Percentage]: " MG_COLDBOLT " S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: " MG_FROSTDIVER " S[1][ Integer Percentage]: 30 S[1][ Element]: ELE_FIRE S[1][ Integer Value]: 5 S[1][ Integer Percentage]: " MG_FIREBOLT " S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: " MG_FIREBALL " S[1][ Integer Percentage]: 30 S[1][ Element]: ELE_EARTH S[1][ Integer Value]: 5 S[1][ Integer Percentage]: " WZ_EARTHSPIKE " S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: " WZ_HEAVENDRIVE " S[1][ Integer Percentage]: 30 C[3][ Integer Value]: ( GETREFINE ( ) * 10 ) S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Integer Value]: 30 S[1][ Integer Value]: 20 C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 10 ) S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 15 C[2][ Integer Percentage]: - 20 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_POISON S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_GHOST S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Level]: " NPC_MAGICMIRROR " S[1][ Integer Percentage / 10]: 2 S[1][ Trigger]: 150 S[1][ Cast Self, Enemy]: BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: ELE_NEUTRAL C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_FIRE C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_WATER C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_WIND C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_EARTH C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_DARK C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_HOLY C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_GHOST C[2][ Integer Percentage]: - 20 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: " PA_SHIELDCHAIN " S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: " CR_SHIELDBOOMERANG " S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_POISON S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_GHOST S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 1 C[2][ Integer Percentage]: - 5 S[1][ Integer Value]: 3 C[3][ Integer Percentage]: ( GETREFINE ( ) * 3 ) S[1][ Integer Value]: 2 S[1][ Integer Percentage]: ELE_NEUTRAL C[2][ Integer Percentage]: - 10 S[1][ Level]: " PR_KYRIE " S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: " CR_SHIELDBOOMERANG " S[1][ Integer Percentage]: 60 C[2][ Integer Value]: - 1 S[1][ Integer Value]: 500 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 400 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: " LG_SHIELDPRESS " C[7][ Integer Percentage]: 20 + ( ( GETREFINE ( ) - 5 ) * 2 ) S[1][ Integer Percentage]: " LG_SHIELDPRESS " S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Value]: 800 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_NEUTRAL C[3][ Integer Percentage]: GETREFINE ( ) - 4 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_NEUTRAL C[3][ Integer Percentage]: 12 - GETREFINE ( ) S[1][ Integer Percentage]: RC_BOSS C[3][ Integer Percentage]: GETREFINE ( ) / 3 S[1][ Integer Percentage]: RC_BOSS C[3][ Integer Percentage]: GETREFINE ( ) / 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 100 C[2][ Integer Value]: - 50 C[2][ Integer Percentage]: - 2 S[1][ Integer Value]: 50 S[1][ Integer Value]: 99 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: 200 S[1][ Meaningless]: 0 C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: 25 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 1000 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 1500 S[1][ Integer Value]: 3 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 20 S[1][ Integer Value]: 3 S[1][ Integer Value]: 100 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_ANGEL S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 1500 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: ELE_GHOST S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 1000 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 10000 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 300 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 15 C[2][ Integer Percentage]: - 3 S[1][ Integer Value]: 4 S[1][ Element]: ELE_FIRE S[1][ Element]: ELE_FIRE S[1][ Element]: ELE_WATER S[1][ Element]: ELE_WATER S[1][ Element]: ELE_WIND S[1][ Element]: ELE_WIND S[1][ Element]: ELE_EARTH S[1][ Element]: ELE_EARTH S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 20 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 8000 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 5000 S[1][ Integer Value]: 4 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 C[2][ Integer Percentage]: - 3 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 3000 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 3000 S[1][ Integer Percentage]: 15 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_STONE S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_SLEEP S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 5 C[6][ Integer Value]: 6 + ( READPARAM ( BLUK ) / 10 ) C[2][ Integer Percentage]: - 23 S[1][ Integer Value]: 4 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 300 S[1][ Integer Value]: 30 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 150 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 6 C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 150 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_STONE S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 150 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 150 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 150 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 150 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 150 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 150 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 150 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 10 C[3][ Integer Value]: 20 * BASELEVEL C[3][ Integer Value]: 5 * BASELEVEL S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 10 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Integer Value]: 800 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_POISON S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_GHOST S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Integer Percentage]: 20 S[1][ Regen]: 1 S[1][ Regen]: 2 S[1][ Integer Value]: 60 S[1][ Integer Value]: 6 S[1][ Integer Value]: 60 S[1][ Integer Value]: 6 C[3][ Integer Value]: ( BASELEVEL * 7 ) C[3][ Integer Value]: ( BASELEVEL / 2 ) S[1][ Integer Percentage]: 100 S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: " AL_HEAL " S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 20 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 200 S[1][ Level]: " MO_CALLSPIRITS " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 7 S[1][ Integer Value]: 600 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 500 S[1][ Integer Value]: 5 C[6][ Integer Value]: 6 + ( READPARAM ( BLUK ) / 10 ) C[2][ Integer Percentage]: - 23 S[1][ Integer Value]: 3 S[1][ Integer Value]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 25 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: IG_POTION S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 9 S[1][ Integer Percentage]: 9 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 100 S[1][ Meaningless]: 0 C[3][ Integer Value]: ( BASELEVEL * 5 ) C[3][ Integer Value]: ( JOBLEVEL * 2 ) S[1][ Integer Value]: 10 C[3][ Integer Percentage]: 20 - GETREFINE ( ) C[3][ Integer Percentage]: 20 - GETREFINE ( ) C[3][ Integer Value]: GETREFINE ( ) / 2 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 10 S[1][ Level]: " AS_CLOAKING " S[1][ Integer Percentage / 10]: 2 S[1][ Trigger]: 100 S[1][ Cast Self, Enemy]: BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Level]: " AS_CLOAKING " C[2][ Integer Percentage / 10]: GETSKILLLV ( " AS_CLOAKING " ) S[1][ Trigger]: 100 S[1][ Cast Self, Enemy]: BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: 7 S[1][ Integer Value]: 5 C[3][ Integer Value]: ( BASELEVEL * 10 ) S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 100 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 100 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 100 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 17 S[1][ Integer Percentage]: 8 S[1][ Millisecond]: 20 S[1][ Millisecond]: 10000 S[1][ Millisecond]: 3 S[1][ Millisecond]: 10000 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 10 S[1][ Level]: " WZ_QUAGMIRE " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 4 S[1][ Level]: " AL_INCAGI " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 C[3][ Integer Percentage]: 20 - GETREFINE ( ) C[3][ Integer Percentage]: 20 - GETREFINE ( ) C[3][ Integer Value]: GETREFINE ( ) / 2 S[1][ Integer Percentage]: 10 S[1][ Millisecond]: 30 S[1][ Millisecond]: 10000 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: 8 S[1][ Integer Value]: 1 S[1][ Integer Value]: 100 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 12 S[1][ Integer Percentage]: 4 S[1][ Integer Percentage]: 14 S[1][ Integer Percentage]: 6 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: " WA_SWING_DANCE " S[1][ Integer Value]: 32 S[1][ Integer Value]: 2 S[1][ Integer Value]: 500 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 2 S[1][ Integer Value]: 500 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 2 S[1][ Integer Value]: 500 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 2 S[1][ Integer Value]: 500 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 500 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_FORMLESS C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_UNDEAD C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_BRUTE C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_PLANT C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_INSECT C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_FISH C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_DEMON C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_ANGEL C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_DRAGON C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 150 S[1][ Integer Percentage]: " AB_JUDEX " S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 28 S[1][ Integer Percentage]: 12 S[1][ Integer Value]: 40 C[4][ Integer Percentage]: GETEQUIPREFINERYCNT ( EQI_SHOES ) - 7 S[1][ Integer Value]: 40 C[12][ Integer Value]: - 7 + ( GETEQUIPREFINERYCNT ( EQI_SHOES ) > 8 ) ? 8 : GETEQUIPREFINERYCNT ( EQI_SHOES ) S[1][ Integer Value]: 30 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Value]: GETREFINE ( ) S[1][ Integer Percentage]: 25 S[1][ Integer Value]: GETREFINE ( ) S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Integer Value]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 2 C[2][ Integer Value]: - 3 S[1][ Integer Value]: 2 C[2][ Integer Value]: - 3 S[1][ Integer Value]: 2 C[2][ Integer Value]: - 4 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 15 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 8 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 C[6][ Integer Value]: 5 + ( GETEQUIPREFINERYCNT ( EQI_GARMENT ) * 2 ) C[6][ Integer Percentage]: 5 + ( GETEQUIPREFINERYCNT ( EQI_GARMENT ) * 2 ) S[1][ Integer Value]: 1 S[1][ Integer Value]: 300 S[1][ Integer Percentage]: RC_DRAGON S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 4 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Level]: " NPC_STONESKIN " S[1][ Integer Percentage / 10]: 6 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 3 S[1][ Level]: " NPC_ANTIMAGIC " S[1][ Integer Percentage / 10]: 1 S[1][ Trigger]: 200 S[1][ Cast Self, Enemy]: BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 17 S[1][ Integer Value]: 17 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 200 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 100 S[1][ Integer Percentage]: 1916 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 1917 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 50 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 50 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 50 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Trigger]: 30 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_WATER S[1][ Trigger]: 30 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_EARTH S[1][ Trigger]: 30 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_FIRE S[1][ Trigger]: 30 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_WIND S[1][ Trigger]: 30 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_POISON S[1][ Trigger]: 30 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_HOLY S[1][ Trigger]: 30 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_DARK S[1][ Trigger]: 30 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_GHOST S[1][ Trigger]: 30 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Trigger]: 30 S[1][ Trigger]: BF_SHORT S[1][ Integer Value]: 30 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 13 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 13 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 3 S[1][ Level]: " AL_HEAL " C[7][ Integer Percentage / 10]: GETSKILLLV ( " AL_HEAL " ) ? GETSKILLLV ( " AL_HEAL " ) : 1 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Level]: " NPC_ANTIMAGIC " S[1][ Integer Percentage / 10]: 1 S[1][ Trigger]: 200 S[1][ Cast Self, Enemy]: BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: ELE_POISON S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: ELE_GHOST S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Integer Percentage]: 7 C[7][ Integer Value]: ( BASELEVEL / 3 ) + ( GETREFINE ( ) * 10 ) S[1][ Integer Percentage]: 10 S[1][ SP Gain Bool]: 1 S[1][ SP Gain Bool]: 0 S[1][ Integer Value]: 3 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 7 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Trigger]: 15 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_WATER S[1][ Trigger]: 15 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_EARTH S[1][ Trigger]: 15 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_FIRE S[1][ Trigger]: 15 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_WIND S[1][ Trigger]: 15 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_POISON S[1][ Trigger]: 15 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_HOLY S[1][ Trigger]: 15 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_DARK S[1][ Trigger]: 15 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_GHOST S[1][ Trigger]: 15 S[1][ Trigger]: BF_SHORT S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Trigger]: 15 S[1][ Trigger]: BF_SHORT S[1][ Integer Value]: 15 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: " GC_CROSSIMPACT " S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 5 S[1][ Level]: " AB_RENOVATIO " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 5 S[1][ Level]: " AB_ORATIO " C[7][ Integer Percentage / 10]: GETSKILLLV ( " AB_ORATIO " ) ? GETSKILLLV ( " AB_ORATIO " ) : 2 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 12 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 20 S[1][ Integer Value]: 30 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 12 S[1][ Integer Value]: GETREFINE ( ) C[3][ Integer Value]: GETREFINE ( ) * 2 C[3][ Integer Value]: GETREFINE ( ) * 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 10 S[1][ Integer Value]: 20 S[1][ Integer Value]: 2 C[4][ Integer Value]: GETEQUIPREFINERYCNT ( EQI_GARMENT ) - 6 S[1][ Integer Percentage]: 100 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 C[3][ Integer Percentage]: GETREFINE ( ) / 3 C[3][ Integer Percentage]: GETREFINE ( ) / 3 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 4 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 4 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 C[5][ Integer Value]: 40 + BASELEVEL / 5 S[1][ Integer Value]: 7 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 6 S[1][ Integer Value]: 6 S[1][ Integer Value]: 6 S[1][ Integer Value]: 6 S[1][ Integer Value]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 6 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 50 S[1][ Integer Value]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 10 S[1][ Integer Value]: 15 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 1000 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 7618 S[1][ Integer Percentage]: 100 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Level]: " CH_SOULCOLLECT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Level]: " MO_EXPLOSIONSPIRITS " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Level]: " PA_PRESSURE " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 30 S[1][ Level]: " MG_FIREBALL " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 150 S[1][ Level]: " KN_BOWLINGBASH " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Level]: " WZ_QUAGMIRE " S[1][ Integer Percentage / 10]: 1 S[1][ Cast Self, Enemy]: 50 S[1][ Cast Self, Enemy]: 0 S[1][ Level]: " AS_SPLASHER " S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage / 10]: 20 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage / 10]: 30 S[1][ Level]: " HP_ASSUMPTIO " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 20 S[1][ Level]: " CG_TAROTCARD " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 1 S[1][ Level]: " WZ_ESTIMATION " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 80 S[1][ Level]: " MC_IDENTIFY " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Level]: " TF_PICKSTONE " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 100 S[1][ Level]: " BS_GREED " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Level]: " TK_RUN " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Level]: " TK_HIGHJUMP " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 30 S[1][ Level]: " NV_FIRSTAID " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 100 S[1][ Level]: " TF_BACKSLIDING " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 4 S[1][ Integer Value]: 4 S[1][ Integer Value]: 4 S[1][ Integer Value]: 4 S[1][ Integer Value]: 5 S[1][ Integer Value]: 4 S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 2 C[2][ Integer Percentage]: - 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: 12018 S[1][ Integer Percentage]: 500 S[1][ Level]: " MG_FIREBOLT " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 300 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 30 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: " SM_BASH " S[1][ Integer Percentage]: 6 S[1][ Integer Percentage]: " MC_MAMMONITE " S[1][ Integer Percentage]: 6 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 500 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: EFF_STUN S[1][ Triiger ATF]: 100 S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 300 S[1][ Integer Value]: 80 S[1][ Integer Percentage]: EFF_POISON S[1][ Triiger ATF]: 100 S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 6 S[1][ Integer Value]: 600 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Triiger ATF]: 100 S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 6 S[1][ Integer Value]: 600 S[1][ Integer Percentage]: EFF_STONE S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 300 S[1][ Integer Value]: 80 S[1][ Integer Percentage]: EFF_BLIND S[1][ Triiger ATF]: 100 S[1][ Triiger ATF]: ATF_LONG S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 500 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: EFF_CURSE S[1][ Triiger ATF]: 100 S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Value]: 50 S[1][ Integer Value]: 3 S[1][ Integer Value]: 50 S[1][ Integer Value]: 3 S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 100 S[1][ Integer Value]: 100 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 1916 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 1917 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 50 C[2][ Integer Percentage]: - 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 300 S[1][ Integer Value]: 80 S[1][ Integer Percentage]: EFF_BLIND S[1][ Triiger ATF]: 1000 S[1][ Triiger ATF]: ATF_LONG S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 6 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 6 S[1][ Integer Percentage]: 6 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 20 C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 25 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 C[2][ Integer Value]: - 1 S[1][ Millisecond]: 50 S[1][ Millisecond]: 10000 S[1][ Integer Percentage]: EFF_CURSE S[1][ Triiger ATF]: 200 C[5][ Triiger ATF]: ATF_WEAPON | ATF_LONG | ATF_TARGET S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 400 S[1][ Integer Value]: 200 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_FORMLESS S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_FISH S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_ANGEL S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_DRAGON S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " AL_HEAL " S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 70 S[1][ Integer Value]: 30 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 50 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 300 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 5 C[2][ Integer Percentage]: - 3 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 C[2][ Integer Percentage]: - 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 50 S[1][ Integer Value]: 20 S[1][ Integer Value]: 2 S[1][ Integer Value]: 25 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 4 S[1][ Integer Value]: 4 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Level]: " CH_SOULCOLLECT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Level]: " MO_EXPLOSIONSPIRITS " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Level]: " PA_PRESSURE " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 30 S[1][ Level]: " MG_FIREBALL " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 150 S[1][ Level]: " KN_BOWLINGBASH " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Level]: " WZ_QUAGMIRE " S[1][ Integer Percentage / 10]: 1 S[1][ Cast Self, Enemy]: 50 S[1][ Cast Self, Enemy]: 0 S[1][ Level]: " AS_SPLASHER " S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage / 10]: 20 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage / 10]: 30 S[1][ Level]: " HP_ASSUMPTIO " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 20 S[1][ Level]: " CG_TAROTCARD " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 2 C[5][ Integer Value]: 6 - ( JOBLEVEL / 5 ) S[1][ Integer Percentage]: 2047 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 2048 C[2][ Integer Percentage]: - 10 S[1][ Monster Class & Job ID]: 6152 S[1][ Integer Percentage]: 2047 S[1][ Integer Percentage]: 70 S[1][ Integer Percentage]: 2049 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 2050 C[2][ Integer Percentage]: - 10 S[1][ Monster Class & Job ID]: 6151 S[1][ Integer Percentage]: 2049 S[1][ Integer Percentage]: 70 S[1][ Integer Percentage]: 1761 S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: 1762 S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 100 S[1][ Integer Value]: 100 S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 100 S[1][ Integer Value]: 100 S[1][ Integer Value]: 100 S[1][ Integer Value]: 100 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 30 S[1][ Integer Value]: 40 S[1][ Integer Value]: 7 S[1][ Integer Value]: 6 S[1][ Integer Value]: 6 S[1][ Integer Value]: 6 S[1][ Integer Value]: 6 S[1][ Integer Value]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 4 S[1][ Integer Value]: 5 S[1][ Integer Value]: 4 S[1][ Integer Value]: 4 S[1][ Integer Value]: 4 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 50 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Value]: 4 S[1][ Integer Value]: 5 S[1][ Integer Value]: 4 S[1][ Integer Value]: 4 S[1][ Integer Value]: 4 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 30 S[1][ Integer Percentage]: " WL_SOULEXPANSION " S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " SO_PSYCHIC_WAVE " S[1][ Integer Percentage]: 10 S[1][ Integer Value]: " WL_SOULEXPANSION " C[2][ Integer Value]: - 50 S[1][ Integer Value]: " SO_PSYCHIC_WAVE " C[2][ Integer Value]: - 50 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Level]: " MG_FIREBALL " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 10 S[1][ Level]: " MG_FIREBOLT " S[1][ Integer Percentage / 10]: 5 S[1][ Trigger]: 10 S[1][ Cast Self, Enemy]: BF_MAGIC S[1][ Cast Self, Enemy]: 1 S[1][ Integer Percentage]: ELE_WATER C[2][ Integer Percentage]: - 30 S[1][ Integer Value]: 70 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 20 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 15 S[1][ Level]: " WZ_JUPITEL " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 15 S[1][ Level]: " WZ_FROSTNOVA " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 15 S[1][ Level]: " WZ_SIGHTRASHER " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 15 S[1][ Level]: " WZ_QUAGMIRE " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: " LK_SPIRALPIERCE " S[1][ Integer Value]: 5 S[1][ Integer Value]: " RK_HUNDREDSPEAR " S[1][ Integer Value]: 5 S[1][ Integer Value]: 20 S[1][ Integer Value]: 20 S[1][ Integer Value]: 3 S[1][ Integer Value]: 10 S[1][ Integer Value]: 20 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 20 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 6 C[2][ Integer Percentage]: - 6 S[1][ Integer Value]: 30 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: " WM_METALICSOUND " S[1][ Integer Percentage]: 25 C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: 7 C[2][ Integer Percentage]: - 7 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 4 S[1][ Integer Percentage]: 7 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 100 S[1][ Integer Value]: 700 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_FORMLESS S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 80 S[1][ Integer Value]: 1 S[1][ Integer Value]: 100 S[1][ Integer Value]: 400 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 400 S[1][ Integer Value]: 50 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_SLEEP S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 200 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 15 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 2000 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_SLEEP S[1][ Integer Percentage]: 2000 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: 35 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 2000 S[1][ Integer Value]: 1 S[1][ Element]: ELE_GHOST C[2][ Integer Percentage]: - 25 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 25 S[1][ Element]: ELE_HOLY S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_POISON S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 2000 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 5 S[1][ Meaningless]: 0 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: EFF_STONE S[1][ Integer Percentage]: 2000 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 5 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_FISH S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_FISH S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 9 S[1][ Integer Percentage]: EFF_CONFUSION S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 15 S[1][ Element]: ELE_WATER S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_STONE S[1][ Integer Percentage]: 1500 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 400 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Element]: ELE_WIND S[1][ Integer Value]: 1 S[1][ Element]: ELE_FIRE S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: 3 S[1][ Element]: ELE_EARTH S[1][ Integer Value]: 1 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: ELE_GHOST C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: EFF_CONFUSION S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 10000 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: ELE_POISON S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 2000 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: ELE_GHOST S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 5 S[1][ Element]: ELE_POISON S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DRAGON S[1][ Integer Percentage]: 20 S[1][ Element]: ELE_DARK S[1][ Integer Percentage]: RC_DRAGON S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 100 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 10000 C[2][ Integer Percentage]: - 25 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: EFF_STONE S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_SLEEP S[1][ Integer Percentage]: 10000 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: 100 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 25 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 30 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_ANGEL S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 25 S[1][ Element]: ELE_UNDEAD S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 10000 S[1][ Meaningless]: 0 C[2][ Integer Percentage]: - 30 S[1][ Integer Percentage]: 50 C[2][ Integer Value]: - 10 S[1][ Splash]: 1 C[2][ Integer Percentage]: - 30 S[1][ Race]: 12028 S[1][ Integer Percentage / 10]: RC_INSECT S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_PLANT C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: IG_JUICE S[1][ Integer Percentage]: 50 S[1][ Race]: 531 S[1][ Integer Percentage / 10]: RC_INSECT S[1][ Integer Percentage / 10]: 300 S[1][ Race]: 532 S[1][ Integer Percentage / 10]: RC_INSECT S[1][ Integer Percentage / 10]: 300 S[1][ Race]: 534 S[1][ Integer Percentage / 10]: RC_INSECT S[1][ Integer Percentage / 10]: 300 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 1266 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: IG_CANDY S[1][ Integer Percentage]: 50 S[1][ Race]: 529 S[1][ Integer Percentage / 10]: RC_DEMIHUMAN S[1][ Integer Percentage / 10]: 300 S[1][ Race]: 530 S[1][ Integer Percentage / 10]: RC_DEMIHUMAN S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: RC_FORMLESS S[1][ Integer Value]: 7 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: RC_UNDEAD S[1][ Integer Value]: 7 C[2][ Integer Percentage]: - 100 S[1][ Integer Value]: 100 S[1][ Integer Value]: 2 S[1][ Integer Value]: 20 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 10 S[1][ Level]: " PR_GLORIA " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 300 S[1][ Integer Value]: 2 S[1][ Integer Value]: 7 S[1][ Level]: " KN_BOWLINGBASH " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage]: RC_FISH C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: RC_FISH S[1][ Integer Percentage]: 10 S[1][ Integer Value]: RC_INSECT S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 300 S[1][ Integer Value]: RC_BRUTE S[1][ Integer Value]: 5 S[1][ Level]: " WZ_METEOR " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 100 C[2][ Integer Percentage]: - 10 C[2][ Integer Percentage]: - 10 C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: EFF_STONE S[1][ Integer Percentage]: 600 S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 20 C[2][ SP Gain Bool]: - 1 S[1][ SP Gain Bool]: 0 S[1][ Integer Percentage]: EFF_SLEEP S[1][ Integer Percentage]: 600 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: ELE_WATER C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: ELE_EARTH C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: ELE_FIRE C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: ELE_WIND C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: ELE_POISON C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: ELE_HOLY C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: ELE_DARK C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: ELE_GHOST C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: ELE_UNDEAD C[2][ Integer Percentage]: - 50 S[1][ Level]: " TF_POISON " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 20 S[1][ Cell]: 52 S[1][ Cell]: 5 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: RC_DRAGON S[1][ Integer Value]: 7 S[1][ Race]: 993 S[1][ Integer Percentage / 10]: RC_PLANT S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: " AC_DOUBLE " S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " AC_SHOWER " S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: RC_DRAGON S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_SILENCE C[9][ Integer Percentage]: 300 + 600 * ( READPARAM ( BVIT ) > = 77 ) S[1][ Integer Value]: RC_DEMON S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 4 S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Race]: 12030 S[1][ Integer Percentage / 10]: RC_DEMON S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Race]: 990 S[1][ Integer Percentage / 10]: RC_BRUTE S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 600 S[1][ Race]: 12027 S[1][ Integer Percentage / 10]: RC_UNDEAD S[1][ Integer Percentage / 10]: 100 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: RC_FISH S[1][ Integer Value]: 7 S[1][ Level]: " SM_ENDURE " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 200 S[1][ Integer Percentage]: EFF_STUN C[9][ Integer Percentage]: 300 + 600 * ( READPARAM ( BDEX ) > = 77 ) S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 10 S[1][ Race]: 991 S[1][ Integer Percentage / 10]: RC_FISH S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: 909 S[1][ Integer Percentage]: 2000 S[1][ Integer Percentage]: 7126 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 7 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 600 S[1][ Integer Percentage]: ELE_GHOST S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 15 S[1][ Level]: " MG_FIREBALL " C[9][ Integer Percentage / 10]: 3 + 2 * ( GETSKILLLV ( " MG_FIREBALL " ) = = 10 ) S[1][ Integer Percentage / 10]: 50 S[1][ Integer Percentage]: RC_BRUTE C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 603 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 644 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " MG_FROSTDIVER " S[1][ Integer Percentage]: 5 S[1][ Level]: " BA_FROSTJOKER " C[9][ Integer Percentage / 10]: 1 + 4 * ( GETSKILLLV ( " BA_FROSTJOKER " ) = = 5 ) S[1][ Integer Percentage / 10]: 20 S[1][ Level]: " RG_INTIMIDATE " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 20 S[1][ Integer Value]: 3 S[1][ Level]: " SM_BASH " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 20 S[1][ Cell]: " SM_BASH " S[1][ Cell]: 5 S[1][ Integer Percentage]: 1026 C[2][ Integer Percentage]: - 100 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 600 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: RC_INSECT S[1][ Integer Value]: 7 S[1][ Integer Percentage]: IG_FOOD S[1][ Integer Percentage]: 600 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 600 S[1][ Level]: " AL_HEAL " C[9][ Integer Percentage / 10]: 1 + 9 * ( GETSKILLLV ( " AL_HEAL " ) = = 10 ) S[1][ Integer Percentage / 10]: 20 C[2][ Integer Value]: - 3 C[2][ Integer Percentage]: - 20 S[1][ Integer Value]: 1000 S[1][ Integer Percentage]: 715 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 716 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 717 S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_INSECT C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_SLEEP S[1][ Integer Percentage]: 300 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 2000 S[1][ Race]: 12032 S[1][ Integer Percentage / 10]: RC_BRUTE S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: IG_MEAT S[1][ Integer Percentage]: 50 S[1][ Race]: 517 S[1][ Integer Percentage / 10]: RC_BRUTE S[1][ Integer Percentage / 10]: 200 S[1][ Race]: 528 S[1][ Integer Percentage / 10]: RC_BRUTE S[1][ Integer Percentage / 10]: 200 S[1][ Race]: 12031 S[1][ Integer Percentage / 10]: RC_FISH S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: 1 C[2][ Integer Percentage]: - 5 S[1][ Integer Value]: 1 S[1][ Level]: " AS_CLOAKING " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: IG_HERB S[1][ Integer Percentage]: 50 S[1][ Race]: 507 S[1][ Integer Percentage / 10]: RC_PLANT S[1][ Integer Percentage / 10]: 300 S[1][ Race]: 508 S[1][ Integer Percentage / 10]: RC_PLANT S[1][ Integer Percentage / 10]: 200 S[1][ Race]: 509 S[1][ Integer Percentage / 10]: RC_PLANT S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: 3 S[1][ Meaningless]: 0 S[1][ Level]: " AC_CONCENTRATION " C[9][ Integer Percentage / 10]: 1 + 9 * ( GETSKILLLV ( " AC_CONCENTRATION " ) = = 10 ) S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: RC_ANGEL C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: RC_ANGEL S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Level]: " PR_KYRIE " S[1][ Integer Percentage / 10]: 10 C[9][ Integer Percentage / 10]: ( 30 + 70 * ( READPARAM ( BINT ) > = 99 ) ) S[1][ Level]: " PR_IMPOSITIO " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 3 S[1][ Level]: " PR_LEXAETERNA " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: RC_FORMLESS C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: RC_FORMLESS S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 300 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: 100 S[1][ Integer Value]: 2 S[1][ Integer Value]: 800 S[1][ Level]: " AL_TELEPORT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 500 S[1][ Level]: " MG_SIGHT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 200 S[1][ Integer Value]: 300 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: RC_DEMIHUMAN S[1][ Integer Value]: 7 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 1074 S[1][ Integer Percentage]: 30 S[1][ Level]: " AL_CRUCIS " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: RC_DEMON C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: RC_NONBOSS C[2][ Integer Percentage]: - 40 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 30 S[1][ Race]: 12034 S[1][ Integer Percentage / 10]: RC_DEMIHUMAN S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 50 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_CONFUSION S[1][ Integer Percentage]: 2000 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 2000 S[1][ Race]: 12029 S[1][ Integer Percentage / 10]: RC_PLANT S[1][ Integer Percentage / 10]: 100 S[1][ Race]: RC_NONBOSS C[2][ Integer Percentage]: - 100 S[1][ Millisecond]: 666 S[1][ Millisecond]: 10000 S[1][ Level]: " WZ_JUPITEL " C[9][ Integer Percentage / 10]: 3 + 7 * ( GETSKILLLV ( " WZ_JUPITEL " ) = = 10 ) S[1][ Integer Percentage / 10]: 20 S[1][ Race]: 12033 S[1][ Integer Percentage / 10]: RC_ANGEL S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DRAGON C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: RC_DRAGON S[1][ Integer Percentage]: 10 S[1][ Level]: " AS_SONICBLOW " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 C[2][ Integer Value]: - 3 C[2][ Integer Percentage]: - 20 S[1][ Integer Value]: 150 S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 600 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 10 S[1][ Race]: 992 S[1][ Integer Percentage / 10]: RC_INSECT S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 1073 S[1][ Integer Percentage]: 30 S[1][ Integer Value]: RC_UNDEAD S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_UNDEAD C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_STUN S[1][ Triiger ATF]: 500 S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Percentage]: EFF_CURSE S[1][ Triiger ATF]: 500 S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Percentage]: EFF_SILENCE S[1][ Triiger ATF]: 500 S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Percentage]: EFF_POISON S[1][ Triiger ATF]: 500 S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Triiger ATF]: 500 S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: " BA_MUSICALSTRIKE " S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " DC_THROWARROW " S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 5 C[2][ Integer Percentage]: - 100 S[1][ Integer Value]: 10 S[1][ Level]: " AL_BLESSING " C[9][ Integer Percentage / 10]: 2 + 8 * ( GETSKILLLV ( " AL_BLESSING " ) = = 10 ) S[1][ Integer Percentage / 10]: 30 S[1][ Integer Value]: 30 C[2][ SP Gain Bool]: - 1 S[1][ SP Gain Bool]: 0 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: IG_RECOVERY S[1][ Integer Percentage]: 600 S[1][ Level]: " MO_CALLSPIRITS " S[1][ Integer Percentage / 10]: 5 C[8][ Integer Percentage / 10]: 2 + 18 * ( BASECLASS = = JOB_ACOLYTE ) S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 5 S[1][ Cast Self, Enemy]: 50 S[1][ Cast Self, Enemy]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: EFF_CONFUSION C[9][ Integer Percentage]: 300 + 600 * ( READPARAM ( BSTR ) > = 77 ) S[1][ Integer Value]: 8 S[1][ Integer Value]: 2 S[1][ Integer Value]: 150 S[1][ Integer Value]: RC_PLANT S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: RC_PLANT S[1][ Integer Value]: 7 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: " AL_HOLYLIGHT " S[1][ Integer Percentage]: 10 S[1][ Level]: " AL_INCAGI " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 600 S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: RC_BRUTE S[1][ Integer Value]: 7 S[1][ Integer Percentage]: EFF_CONFUSION S[1][ Integer Percentage]: 600 S[1][ Level]: " CR_AUTOGUARD " C[9][ Integer Percentage / 10]: 3 + 7 * ( GETSKILLLV ( " CR_AUTOGUARD " ) = = 10 ) S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: EFF_POISON C[8][ Integer Percentage]: 300 + 600 * ( BASEJOB = = JOB_ASSASSIN ) S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 600 S[1][ Integer Percentage]: 100 C[2][ Integer Percentage]: - 50 C[2][ Integer Percentage]: - 50 S[1][ Integer Value]: 10 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: " CR_SHIELDCHARGE " S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " CR_SHIELDBOOMERANG " S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 20 S[1][ Level]: " SM_MAGNUM " S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Value]: 1 S[1][ Integer Value]: RC_FISH S[1][ Integer Value]: 5 S[1][ Integer Value]: RC_FORMLESS S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: RC_DEMON S[1][ Integer Value]: 7 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 3 S[1][ Integer Value]: 10 S[1][ Integer Value]: RC_UNDEAD S[1][ Integer Value]: 9 S[1][ Integer Value]: RC_DEMON S[1][ Integer Value]: 9 S[1][ Level]: " WZ_QUAGMIRE " C[9][ Integer Percentage / 10]: 1 + 4 * ( GETSKILLLV ( " WZ_QUAGMIRE " ) = = 5 ) S[1][ Cast Self, Enemy]: 50 S[1][ Cast Self, Enemy]: 0 S[1][ Integer Percentage]: RC_FORMLESS S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: EFF_STONE C[9][ Integer Percentage]: 300 + 600 * ( READPARAM ( BINT ) > = 77 ) S[1][ Integer Value]: RC_ANGEL S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 4 S[1][ Level]: " WZ_STORMGUST " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 2000 S[1][ Integer Value]: 300 S[1][ Integer Percentage]: " SM_BASH " S[1][ Integer Percentage]: 10 S[1][ Level]: " WZ_METEOR " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Percentage]: 100 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 5 S[1][ Level]: " MG_FROSTDIVER " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: " MG_NAPALMBEAT " S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: IG_FISH S[1][ Integer Percentage]: 50 S[1][ Race]: 551 S[1][ Integer Percentage / 10]: RC_FISH S[1][ Integer Percentage / 10]: 300 S[1][ Race]: 544 S[1][ Integer Percentage / 10]: RC_FISH S[1][ Integer Percentage / 10]: 300 S[1][ Integer Percentage]: 30 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: " MG_FIREWALL " S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 15 S[1][ Integer Value]: 1 S[1][ Integer Value]: RC_DEMIHUMAN S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 10000 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_POISON S[1][ Triiger ATF]: 3000 C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " WZ_EARTHSPIKE " S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " WZ_HEAVENDRIVE " S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 10000 S[1][ Integer Value]: 25 C[2][ Integer Value]: - 5 C[4][ Integer Value]: READPARAM ( BDEX ) / 18 C[2][ Integer Value]: - 25 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 30 S[1][ Level]: " RG_STRIPWEAPON " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: 3 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Race]: 12058 S[1][ Integer Percentage / 10]: RC_INSECT S[1][ Integer Percentage / 10]: 50 S[1][ Integer Percentage]: " MG_THUNDERSTORM " S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " WZ_JUPITEL " S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " WZ_VERMILION " S[1][ Integer Percentage]: 5 C[4][ Integer Value]: READPARAM ( BINT ) / 18 S[1][ Race]: 12053 S[1][ Integer Percentage / 10]: RC_FISH S[1][ Integer Percentage / 10]: 50 S[1][ Level]: " RG_STRIPARMOR " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Level]: " AL_PNEUMA " S[1][ Integer Percentage / 10]: 1 S[1][ Cast Self, Enemy]: 50 S[1][ Cast Self, Enemy]: 0 S[1][ Integer Percentage]: " WZ_FROSTNOVA " S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: " WZ_STORMGUST " S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 20 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 10 S[1][ Millisecond]: 50 S[1][ Millisecond]: 10000 S[1][ Millisecond]: 10 S[1][ Millisecond]: 10000 C[5][ Integer Value]: 800 - 40 * GETREFINE ( ) S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 3000 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 3000 S[1][ Integer Percentage]: EFF_STONE S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_SLEEP S[1][ Integer Percentage]: 5000 S[1][ Race]: 12043 S[1][ Integer Percentage / 10]: RC_BRUTE S[1][ Integer Percentage / 10]: 50 C[2][ Integer Percentage]: - 50 C[3][ Integer Value]: GETREFINE ( ) - 6 S[1][ Integer Value]: RC_DEMIHUMAN S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: 700 C[2][ Integer Percentage]: - 5 S[1][ Integer Value]: 30 S[1][ Level]: " HP_ASSUMPTIO " S[1][ Integer Percentage / 10]: 1 S[1][ Trigger]: 50 C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Integer Value]: 1 S[1][ Level]: " PR_LEXDIVINA " S[1][ Integer Percentage / 10]: 5 S[1][ Trigger]: 150 S[1][ Cast Self, Enemy]: BF_MAGIC S[1][ Cast Self, Enemy]: 1 S[1][ Race]: RC_NONBOSS S[1][ Integer Percentage]: 100 C[2][ Integer Percentage]: - 100 C[4][ Integer Percentage]: GETREFINE ( ) * - 1 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 20 C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: 5 C[2][ Integer Value]: - 30 C[4][ Integer Value]: READPARAM ( BAGI ) / 18 C[3][ Integer Value]: GETREFINE ( ) - 5 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 15 C[3][ Integer Value]: GETREFINE ( ) - 5 S[1][ Integer Value]: GETREFINE ( ) S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 10 C[2][ Integer Percentage]: - 40 S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: 513 S[1][ Integer Percentage]: 200 S[1][ Integer Percentage]: 513 S[1][ Integer Percentage]: 100 S[1][ Race]: 12063 S[1][ Integer Percentage / 10]: RC_FORMLESS S[1][ Integer Percentage / 10]: 50 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 4 S[1][ Integer Percentage]: 4 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 80 S[1][ Integer Value]: 40 S[1][ Integer Percentage]: " WZ_FIREPILLAR " S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " WZ_METEOR " S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 500 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_CONFUSION S[1][ Triiger ATF]: 3000 C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF S[1][ Level]: " SA_SPELLBREAKER " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 100 S[1][ Race]: 12048 S[1][ Integer Percentage / 10]: RC_DRAGON S[1][ Integer Percentage / 10]: 50 C[2][ Integer Value]: - 20 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 10000 S[1][ Level]: " SA_LANDPROTECTOR " S[1][ Integer Percentage / 10]: 1 S[1][ Trigger]: 70 S[1][ Cast Self, Enemy]: BF_MAGIC S[1][ Cast Self, Enemy]: 0 C[4][ Integer Value]: READPARAM ( BLUK ) / 18 S[1][ Integer Percentage]: " MG_NAPALMBEAT " S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " MG_SOULSTRIKE " S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " HW_NAPALMVULCAN " S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 12118 S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: 12119 S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: 12120 S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: 12121 S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 500 S[1][ Race]: 12068 S[1][ Integer Percentage / 10]: RC_ANGEL S[1][ Integer Percentage / 10]: 50 C[4][ Integer Value]: READPARAM ( BVIT ) / 18 C[4][ Integer Value]: READPARAM ( BSTR ) / 18 S[1][ Level]: " CR_GRANDCROSS " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 5 S[1][ Level]: " AL_DECAGI " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 50 C[3][ Integer Value]: GETREFINE ( ) - 5 C[3][ Integer Value]: GETREFINE ( ) - 6 S[1][ Integer Percentage]: RC_ANGEL S[1][ Integer Percentage]: 10 S[1][ Race]: RC_BOSS S[1][ Race]: RC_NONBOSS C[2][ Integer Value]: - 1 C[2][ Integer Value]: - 30 C[2][ Integer Value]: - 30 S[1][ Level]: " DC_WINKCHARM " S[1][ Integer Percentage / 10]: 1 C[8][ Integer Percentage / 10]: 50 + 50 * ( BASEJOB = = JOB_DANCER ) S[1][ Integer Value]: 10 C[2][ Integer Value]: - 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 5 C[2][ Integer Percentage]: - 30 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Triiger ATF]: 3000 C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF C[3][ Integer Percentage]: GETREFINE ( ) * 2 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 2 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 10 S[1][ Level]: " SA_DISPELL " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: RC_ANGEL S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: 5 C[2][ Integer Value]: - 10 S[1][ Integer Value]: 100 S[1][ Integer Value]: 15 S[1][ Integer Value]: 500 S[1][ Integer Value]: 2 S[1][ Integer Value]: 100 S[1][ Integer Value]: 2 C[2][ Integer Percentage]: - 50 S[1][ Integer Value]: 30 S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 30 S[1][ Integer Percentage]: EFF_STONE S[1][ Integer Percentage]: 3000 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 536 S[1][ Integer Percentage]: 2000 S[1][ Integer Percentage]: 536 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: " MG_COLDBOLT " S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: " MG_COLDBOLT " C[2][ Integer Percentage]: - 25 S[1][ Integer Value]: 2 S[1][ Integer Value]: 10 S[1][ Level]: " MG_COLDBOLT " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 50 S[1][ Level]: " WZ_FROSTNOVA " S[1][ Integer Percentage / 10]: 10 S[1][ Trigger]: 20 C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 100 S[1][ Level]: " AL_INCAGI " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: 15 S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 10 S[1][ Integer Value]: RC_FISH S[1][ Integer Value]: 15 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 25 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 62 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 47 S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: " WZ_FIREPILLAR " S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: " WZ_METEOR " S[1][ Integer Percentage]: 40 C[3][ Integer Value]: ( JOBLEVEL / 10 ) C[3][ Integer Value]: ( JOBLEVEL / 10 ) C[3][ Integer Value]: ( JOBLEVEL / 10 ) S[1][ Level]: " NPC_EARTHQUAKE " S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage / 10]: 1 S[1][ Level]: " MG_FIREBALL " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Level]: " MG_FIREBOLT " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 10 S[1][ Integer Value]: RC_BRUTE S[1][ Integer Value]: 15 S[1][ Integer Percentage]: " MG_FIREBOLT " S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: " MG_FIREBOLT " C[2][ Integer Percentage]: - 25 S[1][ Integer Percentage]: RC_FORMLESS S[1][ Integer Percentage]: 5 S[1][ Race]: 756 S[1][ Integer Percentage / 10]: RC_FORMLESS S[1][ Integer Percentage / 10]: 10 S[1][ Race]: 757 S[1][ Integer Percentage / 10]: RC_FORMLESS S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 50 S[1][ Integer Value]: RC_DEMIHUMAN S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 517 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Triiger ATF]: 50 S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Value]: 100 C[2][ Integer Value]: - 100 S[1][ Integer Percentage]: " MG_NAPALMBEAT " S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: " MG_SOULSTRIKE " S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: " HW_NAPALMVULCAN " S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 3000 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 3000 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 3000 S[1][ Integer Percentage]: EFF_STONE S[1][ Integer Percentage]: 3000 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_STONE S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 10 C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: RC_ANGEL S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_POISON S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_POISON S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Value]: 100 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 25 S[1][ Integer Value]: 5 C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: " MG_NAPALMBEAT " S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: " MG_SOULSTRIKE " S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: " HW_NAPALMVULCAN " S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: " GS_MAGICALBULLET " S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: " WL_SOULEXPANSION " S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: 4 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 20 S[1][ Integer Value]: 5 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 35 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: " MC_CARTREVOLUTION " S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 7932 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 7933 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 7934 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 7935 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 7936 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 7937 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: RC_FISH S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DRAGON S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_FORMLESS S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 10 C[9][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? - 20 : - 15 ) S[1][ Integer Percentage]: ELE_FIRE C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 35 : 25 ) S[1][ Level]: " WZ_FROSTNOVA " S[1][ Integer Percentage / 10]: 10 S[1][ Trigger]: 10 C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Integer Percentage]: RATE S[1][ Integer Percentage]: RATE S[1][ Millisecond]: 50 S[1][ Millisecond]: 10000 S[1][ Millisecond]: 10 S[1][ Millisecond]: 10000 C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 70 : 50 ) S[1][ Integer Percentage]: 5 S[1][ Meaningless]: 0 C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 35 : 50 ) S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: RATE S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: RATE S[1][ Integer Percentage]: RC_ANGEL S[1][ Integer Percentage]: RATE S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: RATE C[2][ Integer Percentage]: - 15 C[3][ Integer Value]: ( JOBLEVEL / 20 ) C[3][ Integer Value]: ( JOBLEVEL / 20 ) C[3][ Integer Value]: ( JOBLEVEL / 20 ) S[1][ Level]: " NPC_EARTHQUAKE " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 1 S[1][ Level]: " WZ_METEOR " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 50 C[2][ Integer Percentage]: - 15 C[2][ Integer Percentage]: - 100 S[1][ Integer Percentage]: 5 C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 15 : 10 ) S[1][ Integer Value]: 3 S[1][ Integer Percentage]: EFF_STUN C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 6000 : 4000 ) C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 75 : 50 ) C[2][ Integer Percentage]: - 50 C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: RATE S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: RATE S[1][ Level]: " SM_MAGNUM " S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage / 10]: 15 S[1][ Integer Value]: 1 S[1][ Level]: " PR_KYRIE " C[7][ Integer Percentage / 10]: ( ( GETREFINE ( ) > 14 ) ? 8 : 5 ) C[9][ Integer Percentage / 10]: ( 15 + 35 * ( READPARAM ( BINT ) > = 99 ) ) S[1][ Level]: " WZ_STORMGUST " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage]: EFF_FREEZE C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 1500 : 1000 ) C[9][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? - 50 : - 60 ) S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: 513 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: 513 C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 80 : 50 ) S[1][ Race]: RC_NONBOSS C[2][ Integer Percentage]: - 100 S[1][ Millisecond]: 777 S[1][ Millisecond]: 8000 S[1][ Millisecond]: 888 S[1][ Millisecond]: 5000 C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 25 : 15 ) S[1][ Level]: " HP_ASSUMPTIO " S[1][ Integer Percentage / 10]: 1 C[7][ Trigger]: ( ( GETREFINE ( ) > 14 ) ? 35 : 25 ) C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Integer Percentage]: 800 S[1][ Integer Percentage]: 600 S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: 400 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_BOSS C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 25 : 15 ) C[9][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? - 35 : - 50 ) S[1][ Integer Value]: 20 C[2][ Integer Percentage]: - 1 S[1][ Integer Value]: 2 C[3][ Integer Value]: GETREFINE ( ) / 3 S[1][ Integer Value]: 20 C[2][ Integer Percentage]: - 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 5 S[1][ Level]: " WM_LULLABY_DEEPSLEEP " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Triiger ATF]: 500 S[1][ Triiger ATF]: ATF_SKILL S[1][ Integer Percentage]: 3 C[3][ Integer Percentage]: GETREFINE ( ) / 2 S[1][ Integer Percentage]: 2 C[3][ Integer Percentage]: GETREFINE ( ) / 2 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 50 C[2][ Integer Value]: - 25 S[1][ Integer Value]: 2 C[3][ Integer Value]: GETREFINE ( ) / 3 S[1][ Integer Percentage]: RC_ANGEL S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: EFF_CONFUSION S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_CONFUSION S[1][ Triiger ATF]: 5000 S[1][ Triiger ATF]: ATF_SKILL S[1][ Integer Percentage]: 15 S[1][ Level]: " WL_FROSTMISTY " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Element]: ELE_WATER S[1][ Integer Percentage]: RC_FISH S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 C[3][ Integer Value]: GETREFINE ( ) / 3 S[1][ Integer Value]: 10 S[1][ Effect]: " RG_RAID " S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 100 C[5][ Integer Percentage]: 2 + ( GETREFINE ( ) / 2 ) C[4][ Integer Percentage]: - GETREFINE ( ) / 2 S[1][ Integer Percentage]: RC_NONBOSS C[5][ Integer Percentage]: 2 + ( GETREFINE ( ) / 2 ) S[1][ Integer Percentage]: RC_BOSS C[5][ Integer Percentage]: 2 + ( GETREFINE ( ) / 2 ) C[4][ Integer Percentage]: - GETREFINE ( ) / 2 S[1][ Integer Value]: 2 C[3][ Integer Value]: GETREFINE ( ) / 3 S[1][ Integer Percentage]: EFF_CURSE S[1][ Triiger ATF]: 500 S[1][ Triiger ATF]: ATF_SKILL S[1][ Level]: " AL_INCAGI " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage]: EFF_BLIND S[1][ Triiger ATF]: 500 S[1][ Triiger ATF]: ATF_SKILL S[1][ Integer Percentage]: 12 C[7][ Integer Value]: ( ( GETREFINE ( ) > 14 ) ? 25 : 15 ) C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 75 : 50 ) C[7][ Integer Value]: ( ( GETREFINE ( ) > 14 ) ? 75 : 50 ) S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: 30 C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 8 : 5 ) C[2][ Integer Percentage]: - 50 S[1][ Integer Percentage]: RC_ANGEL S[1][ Integer Percentage]: RATE S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: RATE S[1][ Integer Percentage]: EFF_STUN S[1][ Triiger ATF]: RATE S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Percentage]: EFF_CURSE S[1][ Triiger ATF]: RATE S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Percentage]: EFF_SILENCE S[1][ Triiger ATF]: RATE S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Percentage]: EFF_POISON S[1][ Triiger ATF]: RATE S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Triiger ATF]: RATE S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 1 S[1][ Race]: RC_NONBOSS S[1][ Integer Percentage]: 120 C[2][ Integer Percentage]: - 120 S[1][ Integer Percentage]: 150 C[2][ Integer Percentage]: - 150 S[1][ Integer Percentage]: EFF_FREEZE C[7][ Integer Percentage]: ( ( GETREFINE ( ) > 14 ) ? 4000 : 2500 ) S[1][ Integer Value]: 3 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 7500 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 7500 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 5000 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 4 S[1][ Integer Value]: 5 S[1][ Integer Value]: 6 S[1][ Integer Value]: 7 S[1][ Integer Value]: 8 S[1][ Integer Value]: 9 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 4 S[1][ Integer Value]: 5 S[1][ Integer Value]: 6 S[1][ Integer Value]: 7 S[1][ Integer Value]: 8 S[1][ Integer Value]: 9 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 4 S[1][ Integer Value]: 5 S[1][ Integer Value]: 6 S[1][ Integer Value]: 7 S[1][ Integer Value]: 8 S[1][ Integer Value]: 9 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 4 S[1][ Integer Value]: 5 S[1][ Integer Value]: 6 S[1][ Integer Value]: 7 S[1][ Integer Value]: 8 S[1][ Integer Value]: 9 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 4 S[1][ Integer Value]: 5 S[1][ Integer Value]: 6 S[1][ Integer Value]: 7 S[1][ Integer Value]: 8 S[1][ Integer Value]: 9 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 4 S[1][ Integer Value]: 5 S[1][ Integer Value]: 6 S[1][ Integer Value]: 7 S[1][ Integer Value]: 8 S[1][ Integer Value]: 9 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 1 C[2][ Integer Percentage]: - 1 S[1][ Integer Percentage]: 2 C[2][ Integer Percentage]: - 1 S[1][ Integer Value]: 6 S[1][ Integer Value]: 12 S[1][ Integer Value]: 5 S[1][ Integer Value]: 7 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 4 S[1][ Integer Value]: 6 S[1][ Integer Value]: 8 S[1][ Integer Value]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 6 S[1][ Integer Value]: 9 S[1][ Integer Value]: 12 S[1][ Integer Value]: 100 S[1][ Integer Value]: 200 S[1][ Integer Value]: 300 S[1][ Integer Value]: 400 S[1][ Integer Value]: 500 S[1][ Integer Value]: 50 S[1][ Integer Value]: 100 S[1][ Integer Value]: 150 S[1][ Millisecond]: " AB_HIGHNESSHEAL " C[2][ Millisecond]: - 3000 S[1][ Integer Value]: " AB_CHEAL " S[1][ Integer Value]: 30 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 C[2][ Integer Percentage]: - 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 15 S[1][ Integer Value]: 5 S[1][ Integer Value]: 12 S[1][ Integer Value]: 4 S[1][ Integer Value]: 9 S[1][ Integer Value]: 3 S[1][ Integer Value]: 6 S[1][ Integer Value]: 2 S[1][ Integer Value]: 15 C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 12 C[2][ Integer Percentage]: - 8 S[1][ Integer Value]: 9 C[2][ Integer Percentage]: - 6 S[1][ Integer Value]: 6 C[2][ Integer Percentage]: - 4 S[1][ Integer Value]: 12 S[1][ Integer Value]: 4 S[1][ Integer Value]: 9 S[1][ Integer Value]: 3 S[1][ Integer Value]: 6 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 18 S[1][ Integer Value]: 5 S[1][ Integer Value]: 21 S[1][ Integer Value]: 5 S[1][ Integer Value]: 24 S[1][ Integer Value]: 5 S[1][ Integer Value]: 27 S[1][ Integer Value]: 5 S[1][ Integer Value]: 30 S[1][ Integer Value]: 5 S[1][ Integer Value]: 50 S[1][ Integer Value]: 15 S[1][ Integer Value]: 18 C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 21 C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 24 C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 27 C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 30 C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 50 C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 4 S[1][ Integer Percentage]: 6 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 12 S[1][ Integer Percentage]: 14 S[1][ Integer Percentage]: 16 S[1][ Integer Percentage]: 18 S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 14 S[1][ Integer Value]: 5 S[1][ Integer Value]: 15 S[1][ Integer Value]: 6 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 6 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 12 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 1 C[2][ Integer Percentage]: - 7 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 1 C[2][ Integer Percentage]: - 7 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 1 C[2][ Integer Percentage]: - 7 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 1 C[2][ Integer Percentage]: - 7 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 1 C[2][ Integer Percentage]: - 7 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 1 C[2][ Integer Percentage]: - 7 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 4 S[1][ Integer Value]: 25 S[1][ Integer Value]: 75 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 1000 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 2000 S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 3000 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 4 S[1][ Integer Value]: 3 S[1][ Meaningless]: 0 S[1][ Integer Value]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: ELE_DARK C[2][ Integer Percentage]: - 15 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 150 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 50 S[1][ Integer Value]: 2 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 3000 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_FISH S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 100 S[1][ Integer Value]: 2 S[1][ Meaningless]: 0 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: EFF_SLEEP S[1][ Integer Percentage]: 2000 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 5000 S[1][ Integer Value]: 100 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 100 S[1][ Integer Value]: 2 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 200 S[1][ Integer Value]: 1 S[1][ Integer Value]: 80 S[1][ Race]: 7864 S[1][ Integer Percentage / 10]: 7 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 605 S[1][ Integer Percentage]: 100 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 1000 S[1][ Level]: " SM_PROVOKE " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 50 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_SLEEP S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 5 C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 3000 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 7 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1000 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 3 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_DARK C[2][ Integer Percentage]: - 15 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 1 C[2][ Integer Value]: - 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 C[3][ Integer Value]: 2 * GETREFINE ( ) S[1][ Integer Percentage]: EFF_STUN S[1][ Triiger ATF]: 1000 S[1][ Triiger ATF]: ATF_SHORT S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Level]: " PR_GLORIA " S[1][ Integer Percentage / 10]: 1 C[9][ Integer Percentage / 10]: 10 + 20 * ( READPARAM ( BAGI ) > = 77 ) S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 1 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: 30 S[1][ Integer Value]: 3 S[1][ Level]: " NPC_STONESKIN " S[1][ Integer Percentage / 10]: 6 S[1][ Integer Percentage / 10]: 10 S[1][ Level]: " NPC_ANTIMAGIC " S[1][ Integer Percentage / 10]: 6 S[1][ Trigger]: 120 S[1][ Cast Self, Enemy]: BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 40 S[1][ Integer Value]: 40 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 3000 S[1][ Integer Percentage]: 12130 S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 4 S[1][ Millisecond]: 10 S[1][ Millisecond]: 5000 C[2][ Integer Percentage]: - 3 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 7 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 50 S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Level]: " AL_INCAGI " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_ANGEL S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 18 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Level]: " AL_ANGELUS " S[1][ Integer Percentage / 10]: 5 S[1][ Cast Self, Enemy]: 30 S[1][ Cast Self, Enemy]: 0 S[1][ Level]: " HP_ASSUMPTIO " S[1][ Integer Percentage / 10]: 1 S[1][ Cast Self, Enemy]: 1 S[1][ Cast Self, Enemy]: 0 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1000 S[1][ Skill]: " AL_HEAL " S[1][ Level]: " PR_LEXAETERNA " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 1000 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 C[2][ Integer Percentage]: - GETREFINE ( ) S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 3000 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 3000 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 3000 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 3000 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 3000 S[1][ Integer Value]: 15 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 150 S[1][ Integer Value]: 2 S[1][ Integer Value]: 150 S[1][ Integer Value]: 2 S[1][ Integer Value]: 150 S[1][ Integer Value]: 2 S[1][ Integer Value]: 150 S[1][ Integer Value]: 2 S[1][ Integer Value]: 150 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 10000 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Level]: " PR_GLORIA " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Value]: 1 S[1][ Integer Value]: GETREFINE ( ) C[4][ Integer Value]: GETREFINE ( ) * - 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_ANGEL C[2][ Integer Percentage]: - 20 C[3][ Integer Value]: GETREFINE ( ) - 5 S[1][ Integer Value]: 3 S[1][ Level]: " BS_GREED " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: 1 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 2 S[1][ Level]: " HP_ASSUMPTIO " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Level]: " NV_FIRSTAID " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 300 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 1 S[1][ Level]: " WZ_WATERBALL " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 C[3][ Integer Percentage]: ( JOBLEVEL / 20 ) C[4][ Integer Percentage]: - ( JOBLEVEL / 10 ) C[3][ Integer Value]: ( JOBLEVEL * 2 ) S[1][ Integer Value]: 2 S[1][ Meaningless]: 0 C[3][ Integer Value]: JOBLEVEL / 7 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 300 S[1][ Integer Value]: 2 S[1][ Integer Value]: 4 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 4 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Level]: " SM_PROVOKE " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 4 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 3000 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 50 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 25 C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Level]: " MG_FIREBOLT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Level]: " MG_COLDBOLT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Level]: " MG_LIGHTNINGBOLT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Level]: " SA_DELUGE " S[1][ Integer Percentage / 10]: 2 S[1][ Cast Self, Enemy]: 10 S[1][ Cast Self, Enemy]: 0 S[1][ Level]: " WZ_WATERBALL " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage]: RC_DRAGON S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 4 S[1][ Level]: " AL_DECAGI " S[1][ Integer Percentage / 10]: 1 S[1][ Cast Self, Enemy]: 30 S[1][ Cast Self, Enemy]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: ELE_GHOST C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 4 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Millisecond]: 2 S[1][ Millisecond]: 10000 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_FIRE C[2][ Integer Percentage]: - 5 S[1][ Integer Percentage]: ELE_WATER C[2][ Integer Percentage]: - 5 S[1][ Level]: " DC_SCREAM " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: 100 S[1][ Integer Value]: 3 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 700 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 10000 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 3 S[1][ Level]: " DC_WINKCHARM " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 15 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 3 C[2][ Integer Percentage]: - 3 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 3 S[1][ Level]: " WZ_WATERBALL " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 1 S[1][ Cast Self, Enemy]: 50 S[1][ Cast Self, Enemy]: 0 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Level]: " CR_GRANDCROSS " S[1][ Integer Percentage / 10]: 3 S[1][ Cast Self, Enemy]: 30 S[1][ Cast Self, Enemy]: 0 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 7 S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 4000 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 1000 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Level]: " MG_THUNDERSTORM " S[1][ Integer Percentage / 10]: 5 S[1][ Cast Self, Enemy]: 30 S[1][ Cast Self, Enemy]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Level]: " AL_ANGELUS " S[1][ Integer Percentage / 10]: 10 S[1][ Cast Self, Enemy]: 20 S[1][ Cast Self, Enemy]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 504 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 547 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Level]: " HP_ASSUMPTIO " S[1][ Integer Percentage / 10]: 1 S[1][ Trigger]: 1 C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC S[1][ Cast Self, Enemy]: 0 C[2][ Integer Percentage]: - 5 C[2][ Integer Percentage]: - 5 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 10 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 7 S[1][ Integer Value]: 100 S[1][ Integer Value]: 10 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 10 C[2][ Integer Percentage]: - 50 C[2][ Integer Percentage]: - 50 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 12280 S[1][ Integer Percentage]: 300 S[1][ Integer Percentage]: 12279 S[1][ Integer Percentage]: 300 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 30 S[1][ Integer Value]: 1 C[2][ Integer Percentage]: - 3 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 12 C[5][ Integer Value]: ( JOBLEVEL * 2 ) / 7 S[1][ Integer Value]: 2 S[1][ Level]: " BS_WEAPONPERFECT " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 120 S[1][ Integer Percentage]: EFF_CURSE S[1][ Triiger ATF]: 100 S[1][ Triiger ATF]: ATF_SELF S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 3 S[1][ Level]: " AL_INCAGI " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 2 C[5][ Integer Percentage]: 2 + ( GETREFINE ( ) / 2 ) S[1][ Level]: " SA_FROSTWEAPON " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 3 S[1][ Level]: " AL_INCAGI " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 500 S[1][ Integer Value]: 7 S[1][ Integer Value]: 7 S[1][ Integer Percentage]: 12198 S[1][ Integer Percentage]: 200 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 2 S[1][ Integer Value]: 15 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 3000 S[1][ Integer Value]: 100 S[1][ Integer Percentage]: 617 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 100 C[5][ Integer Value]: 100 + ( GETREFINE ( ) * 20 ) S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 10 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 3 S[1][ Level]: " DC_SCREAM " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 579 S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: 579 S[1][ Integer Percentage]: 25 S[1][ Level]: " AC_CONCENTRATION " S[1][ Integer Percentage / 10]: 2 S[1][ Cast Self, Enemy]: 7 S[1][ Cast Self, Enemy]: 0 S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 80 S[1][ Integer Value]: 10 S[1][ Integer Value]: 30 S[1][ Integer Value]: 2 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 50 S[1][ Integer Value]: 100 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 400 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 4 S[1][ Integer Value]: 2 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Level]: " MG_FIREBALL " S[1][ Integer Percentage / 10]: 5 S[1][ Cast Self, Enemy]: 100 S[1][ Cast Self, Enemy]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 5 C[2][ Integer Percentage]: - 5 C[2][ Integer Percentage]: - 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 10000 S[1][ Level]: " DC_SCREAM " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_WATER C[2][ Integer Percentage]: - 10 S[1][ Level]: " WZ_METEOR " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 50 S[1][ Level]: " MG_FIREBOLT " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: " MG_FIREBOLT " S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: " WZ_FIREPILLAR " S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: " WZ_METEOR " S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: " SM_BASH " S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: " SM_MAGNUM " S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: " KN_PIERCE " S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_WATER C[2][ Integer Percentage]: - 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 12 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 20 S[1][ Level]: " MC_LOUD " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 4 S[1][ Integer Value]: 1 S[1][ Integer Value]: 80 S[1][ Integer Value]: 3 C[3][ Integer Value]: GETREFINE ( ) - 5 C[5][ Integer Value]: ( GETREFINE ( ) - 5 ) * 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 20 S[1][ Integer Value]: 20 S[1][ Integer Value]: 20 S[1][ Integer Value]: 20 S[1][ Integer Value]: 1 C[2][ Integer Value]: - 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Level]: " PR_STRECOVERY " S[1][ Integer Percentage / 10]: 1 S[1][ Cast Self, Enemy]: 20 S[1][ Cast Self, Enemy]: 0 S[1][ Integer Value]: 6 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 12 S[1][ Integer Percentage]: RC_INSECT S[1][ Integer Percentage]: 12 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 7 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 100 S[1][ Integer Percentage]: 100 S[1][ Integer Value]: 1 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 50 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 5 C[3][ Integer Value]: GETREFINE ( ) - 4 C[3][ Integer Percentage]: GETREFINE ( ) - 4 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: ELE_GHOST S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 C[3][ Integer Value]: GETREFINE ( ) - 4 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DRAGON S[1][ Integer Percentage]: 20 S[1][ Level]: " NPC_DRAGONFEAR " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 C[2][ Integer Percentage]: - 5 S[1][ Integer Value]: 2 C[4][ Integer Percentage]: - ( GETREFINE ( ) - 5 ) S[1][ Integer Value]: 2 S[1][ Level]: " BS_ADRENALINE " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 7 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_GHOST S[1][ Integer Percentage]: 3 S[1][ Race]: 554 S[1][ Integer Percentage / 10]: RC_DEMIHUMAN S[1][ Integer Percentage / 10]: 200 S[1][ Level]: " MG_COLDBOLT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Race]: 991 S[1][ Integer Percentage / 10]: RC_FISH S[1][ Integer Percentage / 10]: 100 S[1][ Integer Value]: 2 C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 2 S[1][ Integer Value]: 300 S[1][ Integer Value]: 3 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Level]: " PR_IMPOSITIO " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage]: 10 C[2][ Integer Value]: - 20 C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 3 C[2][ Integer Value]: - 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 6 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 4 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 6 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 6 S[1][ Integer Percentage]: 5 S[1][ Level]: " NPC_DARKSTRIKE " S[1][ Integer Percentage / 10]: 5 S[1][ Trigger]: 5 C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC S[1][ Cast Self, Enemy]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 50 S[1][ Level]: " MG_FIREBOLT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 20 S[1][ Level]: " MG_COLDBOLT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 20 S[1][ Level]: " MG_LIGHTNINGBOLT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 5 S[1][ Level]: " WZ_EARTHSPIKE " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_FISH S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 8 S[1][ Integer Value]: 2 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 15 S[1][ Integer Value]: 2 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 15 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 12 C[5][ Integer Value]: ( JOBLEVEL * 2 ) / 7 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 4 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 4 S[1][ Integer Percentage]: 4 C[2][ Integer Percentage]: - 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 80 S[1][ Integer Value]: 20 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 513 S[1][ Integer Percentage]: 200 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 622 S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 6187 S[1][ Integer Percentage]: 1000 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 617 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 12132 S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: 12130 S[1][ Integer Percentage]: 30 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 50 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: " WZ_HEAVENDRIVE " C[4][ Integer Percentage]: 15 + GETEQUIPREFINERYCNT ( EQI_HAND_R ) S[1][ Integer Percentage]: " WZ_EARTHSPIKE " C[4][ Integer Percentage]: 15 + GETEQUIPREFINERYCNT ( EQI_HAND_R ) S[1][ Integer Percentage]: " WZ_HEAVENDRIVE " C[2][ Integer Percentage]: - 25 S[1][ Integer Percentage]: " WZ_EARTHSPIKE " C[2][ Integer Percentage]: - 25 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 C[2][ Integer Percentage]: - 2 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 2 C[2][ Integer Percentage]: - 2 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 9 S[1][ Level]: " SM_PROVOKE " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 10 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 1 S[1][ Level]: " WZ_FROSTNOVA " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Value]: 3 S[1][ Race]: 510 S[1][ Integer Percentage / 10]: RC_PLANT S[1][ Integer Percentage / 10]: 500 S[1][ Integer Value]: 100 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: ELE_NEUTRAL C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_FIRE C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_WATER C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_WIND C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_EARTH C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_DARK C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_HOLY C[2][ Integer Percentage]: - 20 S[1][ Integer Percentage]: ELE_GHOST C[2][ Integer Percentage]: - 20 S[1][ Integer Value]: 1 S[1][ Integer Value]: 50 S[1][ Level]: " MG_FIREBOLT " S[1][ Integer Percentage / 10]: 3 S[1][ Cast Self, Enemy]: 10 S[1][ Cast Self, Enemy]: 3 S[1][ Level]: " MG_COLDBOLT " S[1][ Integer Percentage / 10]: 3 S[1][ Cast Self, Enemy]: 10 S[1][ Cast Self, Enemy]: 3 S[1][ Level]: " MG_LIGHTNINGBOLT " S[1][ Integer Percentage / 10]: 3 S[1][ Cast Self, Enemy]: 10 S[1][ Cast Self, Enemy]: 3 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 10 C[2][ Integer Percentage]: - 3 C[2][ Integer Percentage]: - 5 S[1][ Level]: " PR_LEXAETERNA " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 15 S[1][ Integer Value]: 4 C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 2 C[2][ Integer Percentage]: - 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 7 S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 15 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: RC_BRUTE C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: IG_JEWEL S[1][ Integer Percentage]: 100 S[1][ Level]: " MC_MAMMONITE " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 70 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 15 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: 7 C[3][ Integer Value]: BASELEVEL * 2 S[1][ Integer Value]: 50 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 80 S[1][ Integer Value]: 30 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 3 C[2][ Integer Percentage]: - 3 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_GHOST S[1][ Integer Percentage]: 5 S[1][ Millisecond]: 1 S[1][ Millisecond]: 10000 S[1][ Integer Value]: 100 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 12245 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 4 S[1][ Level]: " MC_MAMMONITE " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 5 S[1][ Integer Value]: 1 S[1][ Level]: " MG_COLDBOLT " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 5 S[1][ Integer Value]: 1 S[1][ Level]: " AL_DECAGI " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 5 S[1][ Integer Value]: 15 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 4 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 4 S[1][ Integer Value]: 1 S[1][ Integer Value]: 4 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Level]: " PR_ASPERSIO " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 C[2][ Integer Value]: - 2 C[2][ Integer Percentage]: - 50 S[1][ Integer Value]: 30 S[1][ Level]: " SA_FLAMELAUNCHER " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 5 S[1][ Level]: " SA_SEISMICWEAPON " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 5 S[1][ Level]: " SA_LIGHTNINGLOADER " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage]: 2 C[2][ Integer Percentage]: - 2 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_POISON S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_HOLY S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_DARK S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_GHOST S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 6097 S[1][ Integer Percentage]: 100 S[1][ Integer Value]: 2 S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_POISON S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 1 S[1][ Integer Value]: 15 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 4 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 4 S[1][ Integer Value]: 1 S[1][ Integer Value]: 4 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: ELE_GHOST C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: ELE_WATER S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: 530 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: 12354 S[1][ Integer Percentage]: 300 S[1][ Level]: " BA_FROSTJOKER " S[1][ Integer Percentage / 10]: 5 S[1][ Trigger]: 20 C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Level]: " BA_FROSTJOKER " S[1][ Integer Percentage / 10]: 1 S[1][ Trigger]: 20 C[3][ Cast Self, Enemy]: BF_WEAPON | BF_MAGIC S[1][ Cast Self, Enemy]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 4 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 4 C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 10 C[2][ Integer Percentage]: - 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 5 C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 5 S[1][ Level]: " NPC_STONESKIN " S[1][ Integer Percentage / 10]: 6 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 25 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: " MG_FIREBOLT " C[2][ Integer Percentage]: - 5 S[1][ Integer Percentage]: " MG_FIREBOLT " S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " MG_FIREBALL " C[2][ Integer Percentage]: - 5 S[1][ Integer Percentage]: " MG_FIREBALL " S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " MG_FIREWALL " S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: " WZ_METEOR " S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 20 S[1][ Integer Value]: 1 S[1][ Integer Value]: 100 S[1][ Integer Value]: 30 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_FORMLESS S[1][ Integer Percentage]: 4 S[1][ Integer Percentage]: RC_DEMON C[2][ Integer Percentage]: - 5 S[1][ Integer Percentage]: RC_UNDEAD C[2][ Integer Percentage]: - 5 S[1][ Level]: " MG_COLDBOLT " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage / 10]: 20 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Percentage]: 608 S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: EFF_STONE C[5][ Integer Percentage]: 2000 + ( GETREFINE ( ) * 200 ) S[1][ Integer Percentage]: EFF_FREEZE C[5][ Integer Percentage]: 2000 + ( GETREFINE ( ) * 200 ) S[1][ Integer Percentage]: EFF_STUN C[5][ Integer Percentage]: 2000 + ( GETREFINE ( ) * 200 ) S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 5 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Triiger ATF]: 500 C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF S[1][ Integer Percentage]: EFF_SILENCE S[1][ Triiger ATF]: 500 C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF S[1][ Integer Percentage]: EFF_CONFUSION S[1][ Triiger ATF]: 500 C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF S[1][ Integer Percentage]: EFF_CURSE S[1][ Triiger ATF]: 500 C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF S[1][ Integer Percentage]: EFF_BLIND S[1][ Triiger ATF]: 500 C[3][ Triiger ATF]: ATF_TARGET | ATF_SELF S[1][ Integer Value]: 1 S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 4 S[1][ Integer Value]: 100 S[1][ Integer Value]: 100 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 7 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 5 S[1][ Integer Value]: 1 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Trigger]: 3 S[1][ Trigger]: BF_MAGIC S[1][ Integer Percentage]: ELE_WATER S[1][ Trigger]: 3 S[1][ Trigger]: BF_MAGIC S[1][ Integer Percentage]: ELE_EARTH S[1][ Trigger]: 3 S[1][ Trigger]: BF_MAGIC S[1][ Integer Percentage]: ELE_FIRE S[1][ Trigger]: 3 S[1][ Trigger]: BF_MAGIC S[1][ Integer Percentage]: ELE_WIND S[1][ Trigger]: 3 S[1][ Trigger]: BF_MAGIC S[1][ Integer Percentage]: ELE_POISON S[1][ Trigger]: 3 S[1][ Trigger]: BF_MAGIC S[1][ Integer Percentage]: ELE_HOLY S[1][ Trigger]: 3 S[1][ Trigger]: BF_MAGIC S[1][ Integer Percentage]: ELE_DARK S[1][ Trigger]: 3 S[1][ Trigger]: BF_MAGIC S[1][ Integer Percentage]: ELE_GHOST S[1][ Trigger]: 3 S[1][ Trigger]: BF_MAGIC S[1][ Integer Percentage]: ELE_UNDEAD S[1][ Trigger]: 3 S[1][ Trigger]: BF_MAGIC S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Element]: ELE_WIND S[1][ Race]: RC_DRAGON S[1][ Integer Percentage]: RC_DRAGON S[1][ Integer Percentage]: 10 S[1][ Element]: ELE_DARK S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 5 S[1][ Integer Value]: 5 S[1][ Element]: ELE_DARK S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: 200 S[1][ Integer Percentage]: 200 S[1][ Element]: ELE_WIND S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 3 S[1][ Element]: ELE_WATER S[1][ Integer Value]: RC_DEMIHUMAN S[1][ Integer Value]: 10 S[1][ Element]: ELE_WATER S[1][ Integer Value]: RC_DEMIHUMAN S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 2 S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Element]: ELE_POISON S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 3000 S[1][ Race]: RC_BOSS S[1][ Race]: RC_NONBOSS S[1][ Integer Percentage]: ELE_EARTH S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: ELE_WIND S[1][ Integer Percentage]: 10 S[1][ Meaningless]: 0 S[1][ Element]: ELE_DARK S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 50 S[1][ Integer Value]: 5 S[1][ Race]: RC_DEMIHUMAN S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMON C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Value]: 90 S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 500 S[1][ Level]: " NPC_SLOWCAST " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 70 S[1][ Level]: " NPC_SLOWCAST " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 50 S[1][ Race]: RC_DRAGON S[1][ Integer Percentage]: RC_DRAGON S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: 2 S[1][ Element]: ELE_DARK S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 75 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 75 S[1][ Meaningless]: 0 S[1][ Race]: RC_BOSS S[1][ Race]: RC_NONBOSS S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Skill]: " RG_BACKSTAP " S[1][ Level]: " SM_BASH " S[1][ Integer Percentage / 10]: 10 S[1][ Integer Percentage / 10]: 100 S[1][ Integer Percentage]: " RG_BACKSTAP " S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 300 S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 30 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 75 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Level]: " PR_LEXDIVINA " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Skill]: " RG_RAID " S[1][ Level]: " NPC_WIDEBLEEDING " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 250 S[1][ Integer Value]: 5 S[1][ Effect]: " RG_BACKSTAP " S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: " RG_BACKSTAP " S[1][ Integer Percentage]: 15 S[1][ Effect]: " RG_RAID " S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: " SC_FATALMENACE " C[5][ Integer Percentage]: 30 + ( GETREFINE ( ) * 2 ) C[3][ Integer Percentage]: ( GETREFINE ( ) * 3 ) S[1][ Integer Value]: 120 S[1][ Integer Value]: 100 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 10 S[1][ Meaningless]: 0 S[1][ Integer Value]: 30 S[1][ Integer Value]: 20 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Element]: ELE_WIND S[1][ Integer Percentage]: EFF_FREEZE C[5][ Integer Percentage]: 100 + ( GETREFINE ( ) * 50 ) S[1][ Element]: ELE_FIRE S[1][ Integer Percentage]: EFF_STONE C[5][ Integer Percentage]: 100 + ( GETREFINE ( ) * 50 ) C[3][ Integer Value]: ( GETREFINE ( ) * 10 ) C[3][ Integer Value]: ( GETREFINE ( ) * 5 ) C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 5 ) S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 C[2][ Integer Value]: - 10 C[2][ Integer Value]: - 10 C[2][ Integer Value]: - 10 C[2][ Integer Value]: - 10 C[2][ Integer Value]: - 10 C[2][ Integer Value]: - 10 C[2][ Integer Value]: - 10 S[1][ Level]: " GS_GLITTERING " C[2][ Integer Percentage / 10]: GETSKILLLV ( " GS_GLITTERING " ) S[1][ Integer Percentage / 10]: 100 C[4][ Integer Value]: READPARAM ( BAGI ) / 10 C[4][ Integer Percentage]: READPARAM ( BAGI ) / 14 S[1][ Integer Value]: 2 C[2][ Integer Value]: - 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 55 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 100 S[1][ Meaningless]: 0 C[4][ Integer Value]: READPARAM ( BAGI ) / 10 C[4][ Integer Percentage]: READPARAM ( BAGI ) / 14 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 55 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Skill]: " GS_RAPIDSHOWER " S[1][ Level]: " GS_GLITTERING " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 1000 S[1][ Integer Percentage]: " GS_RAPIDSHOWER " C[3][ Integer Percentage]: GETREFINE ( ) * 2 S[1][ Integer Value]: 2 C[2][ Integer Value]: - 5 C[2][ Integer Value]: - 5 C[2][ Integer Value]: - 5 C[3][ Integer Value]: ( GETREFINE ( ) * 5 ) C[3][ Integer Percentage]: ( GETREFINE ( ) * 2 ) C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 5 ) S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Splash]: 1 S[1][ Splash]: 1 S[1][ Splash]: 1 S[1][ Level]: " GS_SPREADATTACK " S[1][ Integer Percentage / 10]: 6 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: RC_BRUTE S[1][ Integer Value]: 10 S[1][ Integer Value]: RC_BRUTE S[1][ Integer Value]: 10 S[1][ Integer Percentage]: 200 S[1][ Integer Percentage]: 200 S[1][ Integer Value]: 10 S[1][ Integer Value]: 20 C[2][ Integer Percentage]: - 3 S[1][ Level]: " GS_TRACKING " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 10 S[1][ Integer Value]: 20 C[2][ Integer Percentage]: - 3 S[1][ Level]: " GS_TRACKING " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 20 S[1][ Integer Value]: 10 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: 10 C[5][ Integer Value]: - READPARAM ( BDEX ) / 3 S[1][ Integer Value]: 10 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: 10 C[5][ Integer Value]: - READPARAM ( BDEX ) / 3 S[1][ Splash]: 1 S[1][ Level]: " GS_SPREADATTACK " S[1][ Integer Percentage / 10]: 6 S[1][ Integer Percentage / 10]: 50 S[1][ Integer Value]: GETREFINE ( ) S[1][ Integer Value]: 1 S[1][ Splash]: 1 C[2][ Integer Value]: - 5 S[1][ Integer Percentage]: 20 S[1][ Splash]: 1 C[2][ Integer Value]: - 5 S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 20 S[1][ Integer Value]: 50 C[2][ Integer Percentage]: - 5 S[1][ Integer Value]: 2 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 75 S[1][ Integer Percentage]: " GS_TRACKING " C[2][ Integer Percentage]: - 25 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 35 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 80 S[1][ Millisecond]: 120 S[1][ Millisecond]: 1000 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Splash]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 55 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 80 S[1][ Millisecond]: 100 S[1][ Millisecond]: 1000 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Splash]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 55 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 300 S[1][ Millisecond]: 120 S[1][ Millisecond]: 1000 S[1][ Meaningless]: 0 S[1][ Integer Value]: 20 S[1][ Integer Value]: 50 C[2][ Integer Percentage]: - 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 75 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: " GS_TRIPLEACTION " S[1][ Integer Percentage]: 30 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " GS_TRACKING " S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: " GS_TRACKING " C[3][ Integer Percentage]: GETREFINE ( ) * 3 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 35 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: " GS_TRIPLEACTION " S[1][ Integer Percentage]: 30 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 10 ) ? 10 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 55 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Splash]: 1 S[1][ Integer Percentage]: " GS_TRIPLEACTION " S[1][ Integer Percentage]: 30 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 10 ) ? 10 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " GS_SPREADATTACK " C[3][ Integer Percentage]: GETREFINE ( ) * 2 S[1][ Effect]: " GS_SPREADATTACK " S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 2000 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 35 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: " GS_TRIPLEACTION " S[1][ Integer Percentage]: 30 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 10 ) ? 10 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: " GS_GROUNDDRIFT " C[3][ Integer Percentage]: GETREFINE ( ) * 2 S[1][ Effect]: " GS_SPREADATTACK " S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 2000 S[1][ Integer Percentage]: 20 S[1][ Element]: ELE_HOLY S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 100 S[1][ Element]: ELE_FIRE S[1][ Element]: ELE_WIND S[1][ Element]: ELE_POISON S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 500 S[1][ Element]: ELE_DARK S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 500 S[1][ Element]: ELE_WATER S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: ? S[1][ Element]: ELE_WATER S[1][ Element]: ELE_EARTH S[1][ Element]: ELE_WIND S[1][ Element]: ELE_FIRE S[1][ Element]: ELE_POISON S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 500 S[1][ Element]: ELE_NEUTRAL S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: ? S[1][ Element]: ELE_NEUTRAL S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: ? S[1][ Element]: ELE_NEUTRAL S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: ? S[1][ Element]: ELE_NEUTRAL S[1][ Meaningless]: 0 S[1][ Element]: ELE_WIND C[2][ Integer Value]: - 2 C[2][ Integer Value]: - 1 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 100 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: EFF_BLEEDING S[1][ Integer Percentage]: 100 S[1][ Meaningless]: 0 S[1][ Element]: ELE_FIRE C[2][ Integer Value]: - 2 S[1][ Level]: " MG_FIREBALL " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 30 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: " NJ_HUUMA " S[1][ Integer Percentage]: 30 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: " NJ_HUUMA " S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: " NJ_ISSEN " S[1][ Integer Percentage]: 100 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 95 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: " NJ_HUUMA " S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: " NJ_ISSEN " S[1][ Integer Percentage]: 100 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 3 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Skill]: " NJ_ISSEN " S[1][ Level]: " AL_HEAL " S[1][ Integer Percentage / 10]: 10 S[1][ Flag Bitfield]: 1000 S[1][ Flag Bitfield]: 1 S[1][ Skill]: " NJ_HUUMA " S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 200 S[1][ Meaningless]: 0 S[1][ Element]: ELE_FIRE S[1][ Integer Value]: 2 S[1][ Integer Value]: 50 S[1][ Integer Value]: 3 S[1][ Integer Value]: 50 S[1][ Element]: ELE_FIRE S[1][ Integer Value]: 50 S[1][ Element]: ELE_WATER S[1][ Integer Value]: 50 S[1][ Element]: ELE_WIND C[3][ Integer Value]: ( GETREFINE ( ) * 10 ) C[3][ Integer Value]: ( GETREFINE ( ) * 5 ) S[1][ Integer Percentage]: ( GETREFINE ( ) ) C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 5 ) S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Element]: ELE_FIRE S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: 1 S[1][ Millisecond]: 15 S[1][ Millisecond]: 10000 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 300 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: 25 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 40 S[1][ Element]: ELE_FIRE S[1][ Integer Value]: 2 S[1][ Level]: " MG_FIREBOLT " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 100 S[1][ Element]: ELE_GHOST S[1][ Integer Percentage]: 45 S[1][ Integer Percentage]: 30 C[2][ Integer Value]: - 1 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 75 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 75 S[1][ Integer Percentage]: 10 S[1][ Meaningless]: 0 S[1][ Element]: ELE_WATER S[1][ Race]: RC_NONBOSS S[1][ Element]: ELE_FIRE S[1][ Race]: RC_NONBOSS S[1][ Integer Value]: 2 S[1][ Integer Value]: 4 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 10 S[1][ Level]: " MG_COLDBOLT " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 50 S[1][ Skill]: " MG_COLDBOLT " S[1][ Level]: " MG_FIREBOLT " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 1000 S[1][ Skill]: " MG_FIREBOLT " S[1][ Level]: " MG_LIGHTNINGBOLT " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 10000 S[1][ Skill]: " MG_LIGHTNINGBOLT " S[1][ Level]: " WZ_EARTHSPIKE " S[1][ Integer Percentage / 10]: 3 S[1][ Integer Percentage / 10]: 10000 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 75 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: RC_DEMIHUMAN C[12][ Integer Percentage]: POW ( ( ( GETREFINE ( ) > 14 ) ? 14 : GETREFINE ( ) ) - 4 , 2 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Skill]: " SM_BASH " S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 2 S[1][ Integer Percentage / 10]: 200 C[3][ Integer Value]: GETREFINE ( ) - 5 S[1][ Meaningless]: 0 C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 5 C[3][ Integer Value]: GETREFINE ( ) - 5 S[1][ Meaningless]: 0 C[2][ Integer Percentage]: - 10 S[1][ Skill]: " PA_PRESSURE " S[1][ Level]: " PR_LEXDIVINA " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 1000 S[1][ Integer Value]: 5 S[1][ Element]: ELE_FIRE S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: " KN_BOWLINGBASH " S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: " SM_BASH " S[1][ Integer Percentage]: 20 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Element]: ELE_FIRE S[1][ Integer Value]: 2 S[1][ Element]: ELE_FIRE S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 10 S[1][ Level]: " NPC_WIDEBLEEDING " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 700 S[1][ Integer Value]: 700 S[1][ Integer Value]: 700 S[1][ Integer Value]: 700 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 200 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 100 S[1][ Integer Value]: 10 S[1][ Integer Value]: 200 S[1][ Integer Value]: 20 S[1][ Integer Value]: 300 S[1][ Integer Value]: 30 S[1][ Integer Value]: 5 C[2][ Integer Percentage]: - 3 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 4 S[1][ Integer Value]: 4 S[1][ Integer Value]: 3 S[1][ Integer Value]: 10 C[3][ Integer Value]: 20 * BASELEVEL C[3][ Integer Value]: 5 * BASELEVEL S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Element]: ELE_WIND S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Element]: ELE_WATER S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Element]: ELE_FIRE S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Element]: ELE_EARTH S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Element]: ELE_DARK S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: RC_FORMLESS C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_BRUTE C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_DEMIHUMAN C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_PLANT C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_INSECT C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_FISH C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_ANGEL C[2][ Integer Percentage]: - 10 S[1][ Integer Percentage]: RC_DRAGON C[2][ Integer Percentage]: - 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 500 S[1][ Integer Value]: 50 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1500 S[1][ Integer Percentage]: EFF_FREEZE S[1][ Integer Percentage]: 1500 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 10 C[2][ Integer Percentage]: GETEQUIPREFINERYCNT ( EQI_ARMOR ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: ELE_NEUTRAL S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 10 S[1][ Integer Value]: 20 S[1][ Integer Value]: 17 S[1][ Integer Value]: 3 S[1][ Level]: " ASC_METEORASSAULT " C[2][ Integer Percentage / 10]: GETSKILLLV ( " ASC_METEORASSAULT " ) S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 C[3][ Integer Percentage]: GETREFINE ( ) * 2 S[1][ Integer Value]: GETREFINE ( ) S[1][ Integer Value]: 2 C[4][ Integer Value]: GETEQUIPREFINERYCNT ( EQI_ARMOR ) * 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 30 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 12 S[1][ Integer Percentage]: 12 S[1][ Integer Percentage]: 25 S[1][ Integer Value]: 10 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 20 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 5 S[1][ Integer Percentage]: 15 S[1][ Integer Value]: 1000 S[1][ Integer Value]: 100 S[1][ Integer Percentage]: RC_BOSS C[3][ Integer Percentage]: GETREFINE ( ) / 2 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_BOSS C[3][ Integer Percentage]: GETREFINE ( ) / 2 S[1][ Integer Value]: 2 C[5][ Integer Value]: 1 + ( GETREFINE ( ) / 3 ) S[1][ Integer Percentage]: 15 C[2][ Integer Percentage]: - 30 S[1][ Integer Value]: 1 C[5][ Integer Value]: 1 + ( GETREFINE ( ) / 3 ) S[1][ Integer Percentage]: " AM_ACIDTERROR " S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: " AM_DEMONSTRATION " S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 50 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 200 S[1][ Integer Percentage]: " AM_ACIDTERROR " S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: " AM_DEMONSTRATION " S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 501 S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: 502 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 503 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 504 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 505 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 500 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 1000 S[1][ Integer Percentage]: SIZE_SMALL S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_MEDIUM S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: SIZE_LARGE S[1][ Integer Percentage]: 40 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Element]: ELE_WIND S[1][ Integer Value]: 15 S[1][ Integer Value]: 40 S[1][ Integer Percentage]: " GN_CRAZYWEED " C[7][ Integer Percentage]: 20 + ( ( GETREFINE ( ) - 5 ) * 2 ) S[1][ Integer Percentage]: " GN_DEMONIC_FIRE " C[7][ Integer Percentage]: 20 + ( ( GETREFINE ( ) - 5 ) * 2 ) S[1][ Integer Percentage]: " GN_CRAZYWEED " S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: " GN_DEMONIC_FIRE " S[1][ Integer Percentage]: 20 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 15 S[1][ Meaningless]: 0 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 100 S[1][ Level]: " SM_BASH " C[9][ Integer Percentage / 10]: 5 + 5 * ( GETSKILLLV ( " SM_BASH " ) = = 10 ) S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: 20 S[1][ Element]: ELE_DARK S[1][ Level]: " WL_HELLINFERNO " S[1][ Integer Percentage / 10]: 1 C[5][ Integer Percentage / 10]: 10 + ( GETREFINE ( ) * 5 ) S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 40 C[3][ Integer Value]: ( GETREFINE ( ) * 10 ) S[1][ Integer Percentage]: GETREFINE ( ) C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 5 ) S[1][ Meaningless]: 0 S[1][ Integer Percentage]: EFF_STUN C[3][ Integer Percentage]: 1000 + GETREFINE ( ) S[1][ Integer Percentage]: GETREFINE ( ) S[1][ Meaningless]: 0 S[1][ Level]: " NPC_CRITICALWOUND " S[1][ Integer Percentage / 10]: 5 S[1][ Integer Percentage / 10]: 10 S[1][ Integer Value]: GETREFINE ( ) S[1][ Integer Value]: GETREFINE ( ) S[1][ Element]: ELE_HOLY S[1][ Element]: ELE_DARK S[1][ Element]: ELE_GHOST S[1][ Integer Percentage]: 20 S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_CONFUSION S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 5000 S[1][ Element]: ELE_HOLY S[1][ Integer Value]: 5 S[1][ Integer Percentage]: EFF_POISON S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_CURSE S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_SILENCE S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_CONFUSION S[1][ Integer Percentage]: 5000 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 5000 S[1][ Integer Value]: 100 S[1][ Integer Value]: 4 S[1][ Integer Value]: " WM_SEVERE_RAINSTORM " S[1][ Integer Value]: 10 S[1][ Meaningless]: 0 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 50 S[1][ Integer Percentage]: 10 S[1][ Meaningless]: 0 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: " SC_TRIANGLESHOT " C[3][ Integer Percentage]: ( GETREFINE ( ) / 2 ) S[1][ Integer Percentage]: " RA_ARROWSTORM " C[3][ Integer Percentage]: ( GETREFINE ( ) / 5 ) S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Level]: " PF_SPIDERWEB " S[1][ Integer Percentage / 10]: 1 S[1][ Integer Percentage / 10]: 10 C[3][ Integer Value]: ( GETREFINE ( ) * 7 ) C[3][ Integer Percentage]: ( GETREFINE ( ) * 2 ) S[1][ Integer Value]: 20 C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 10 ) S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: 4 C[2][ Integer Value]: - 5 S[1][ Integer Percentage]: RC_DEMIHUMAN C[3][ Integer Percentage]: 30 + GETREFINE ( ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 60 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 60 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 80 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 80 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 100 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: 517 S[1][ Integer Percentage]: 500 S[1][ Integer Value]: 10 S[1][ Integer Value]: 10 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_PLANT S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_BRUTE S[1][ Integer Percentage]: 5 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 12192 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 5 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 3 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 8 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 8 S[1][ Integer Value]: 8 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 10 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 2 S[1][ Integer Percentage]: 10 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 100 S[1][ Integer Percentage]: 3 S[1][ Integer Value]: 3 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: 5 S[1][ Integer Percentage]: RC_DEMIHUMAN C[3][ Integer Percentage]: ( GETREFINE ( ) - 5 ) S[1][ Integer Percentage]: RC_DEMIHUMAN C[3][ Integer Percentage]: ( GETREFINE ( ) - 5 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 7 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 7 S[1][ Integer Value]: 4 S[1][ Integer Percentage]: ELE_FIRE S[1][ Integer Percentage]: 4 S[1][ Integer Percentage]: EFF_BLIND S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: EFF_STUN S[1][ Integer Percentage]: 200 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Integer Value]: 5 S[1][ Meaningless]: 0 S[1][ Integer Value]: 4 S[1][ Meaningless]: 0 S[1][ Integer Value]: 3 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Value]: 10 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Integer Percentage]: RC_UNDEAD S[1][ Integer Percentage]: 15 S[1][ Integer Percentage]: RC_DEMON S[1][ Integer Percentage]: 15 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Meaningless]: 0 S[1][ Integer Value]: 5 S[1][ Meaningless]: 0 S[1][ Integer Value]: 3 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Integer Value]: 3 S[1][ Integer Value]: 2 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Integer Value]: 2 S[1][ Integer Value]: 2 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: 1 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Percentage]: RC_NONBOSS S[1][ Integer Percentage]: 1 S[1][ Integer Percentage]: RC_BOSS S[1][ Integer Percentage]: 1 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Integer Value]: 1 S[1][ Integer Value]: 1 S[1][ Integer Value]: 2 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 S[1][ Meaningless]: 0 C[3][ Integer Value]: ( GETREFINE ( ) * 12 ) C[3][ Integer Value]: ( GETREFINE ( ) * 5 ) C[7][ Integer Value]: ( ( ( BASELEVEL - 70 ) / 10 ) * 10 ) S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 80 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 30 S[1][ Integer Percentage]: RC_DEMIHUMAN S[1][ Integer Percentage]: 40 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 20 S[1][ Integer Percentage]: 10000 S[1][ Integer Percentage]: 8