resource.AddWorkshop("156923796") resource.AddFile( "sound/weapons/cockpistol-1.wav" ) resource.AddFile( "sound/weapons/cutlass_draw.wav" ) resource.AddFile( "sound/weapons/flcock_draw.wav" ) resource.AddFile( "sound/weapons/flintlock-1.wav" ) resource.AddFile( "sound/weapons/pistolreload.wav" ) resource.AddFile( "sound/weapons/pistolshot.wav" ) resource.AddFile( "sound/weapons/sspistolshot.wav" ) resource.AddFile( "sound/weapons/rifle/ssrifle_draw.wav" ) resource.AddFile( "sound/weapons/rifle/ssrifle_fire1.wav" ) resource.AddFile( "sound/weapons/rifle/ssrifle_holster.wav" ) resource.AddFile( "sound/weapons/rifle/ssrifle_reload.wav" ) resource.AddFile( "sound/ship sounds/ship_creak01.wav" ) resource.AddFile( "sound/psw/explodebarrel.wav" ) resource.AddFile( "sound/psw/impact1.wav" ) resource.AddFile( "sound/psw/shipsinking.mp3" ) resource.AddFile( "models/weapons/keg.mdl" ) resource.AddFile( "models/weapons/musket.mdl" ) resource.AddFile( "models/weapons/pistol.mdl" ) resource.AddFile( "models/weapons/sspistol.mdl" ) resource.AddFile( "models/weapons/w_sspistol/w_sspistol.mdl" ) resource.AddFile( "models/weapons/w_pistol/w_pistol.mdl" ) resource.AddFile( "models/weapons/w_musket/w_musket.mdl" ) resource.AddFile( "models/weapons/w_keg/w_keg.mdl" ) resource.AddFile( "models/weapons/w_keg/w_keg_gib01.mdl" ) resource.AddFile( "models/weapons/w_keg/w_keg_gib02.mdl" ) resource.AddFile( "models/weapons/w_keg/w_keg_gib03.mdl" ) resource.AddFile( "models/weapons/w_keg/w_keg_gib04.mdl" ) resource.AddFile( "models/weapons/w_keg/w_keg_gib05.mdl" ) resource.AddFile( "models/weapons/w_keg/w_keg_gib06.mdl" ) resource.AddFile( "models/weapons/w_keg/w_keg_gib07.mdl" ) resource.AddFile( "models/weapons/w_keg/w_keg_gib09.mdl" ) resource.AddFile( "models/weapons/w_keg/w_keg_gib10.mdl" ) resource.AddFile( "models/weapons/w_keg/w_keg_gib11.mdl" ) resource.AddFile( "models/weapons/w_keg/w_keg_gib12.mdl" ) resource.AddFile( "models/weapons/w_keg/w_keg_gib13.mdl" ) resource.AddFile( "models/weapons/pirate/c_sabre.mdl" ) resource.AddFile( "models/weapons/pirate/w_sabre.mdl" ) resource.AddFile( "models/player/redcoat/redcoat.mdl" ) resource.AddFile( "models/pistol_a/v_pistol_a.mdl" ) resource.AddFile( "models/pistol_a/v_pistol_b.mdl" ) resource.AddFile( "models/pistol_a/w_pistol_a.mdl" ) resource.AddFile( "models/frigate01/shipsother/bow.mdl" ) resource.AddFile( "models/frigate01/shipsother/hatchcover01.mdl" ) resource.AddFile( "models/frigate01/shipsother/lantern01.mdl" ) resource.AddFile( "models/frigate01/shipsother/lantern02.mdl" ) resource.AddFile( "models/frigate01/shipsother/lanternholder.mdl" ) resource.AddFile( "models/frigate01/shipsother/mermaidfigurehead.mdl" ) resource.AddFile( "models/frigate01/shipsother/shipcapstan.mdl" ) resource.AddFile( "models/frigate01/shipsother/shiplanternholders.mdl" ) resource.AddFile( "models/frigate01/masts/backmast.mdl" ) resource.AddFile( "models/frigate01/masts/frontmast.mdl" ) resource.AddFile( "models/frigate01/masts/middlemast.mdl" ) resource.AddFile( "models/frigate01/helm/helm.mdl" ) resource.AddFile( "models/frigate01/helm/helmstand.mdl" ) resource.AddFile( "models/frigate01/cannon/cannon.mdl" ) resource.AddFile( "models/frigate01/cannon/cannonbase.mdl" ) resource.AddFile( "models/frigate01/cannon/cannonbasesmall.mdl" ) resource.AddFile( "models/frigate01/cannon/cannonsmall.mdl" ) resource.AddFile( "materials/vgui/hud/blood.vmt" ) resource.AddFile( "materials/vgui/hud/blood.vtf" ) resource.AddFile( "materials/vgui/hud/blueblood.vmt" ) resource.AddFile( "materials/vgui/hud/blueblood.vtf" ) resource.AddFile( "materials/vgui/hud/blueskull.vmt" ) resource.AddFile( "materials/vgui/hud/blueskull.vtf" ) resource.AddFile( "materials/vgui/hud/grenadehud.vmt" ) resource.AddFile( "materials/vgui/hud/grenadehud.vtf" ) resource.AddFile( "materials/vgui/hud/gunhud.vmt" ) resource.AddFile( "materials/vgui/hud/gunhud.vtf" ) resource.AddFile( "materials/vgui/hud/skull.vmt" ) resource.AddFile( "materials/vgui/hud/skull.vtf" ) resource.AddFile( "materials/vgui/hud/swordhud.vmt" ) resource.AddFile( "materials/vgui/hud/swordhud.vtf" ) resource.AddFile( "materials/vgui/entities/cannon1.vtf" ) resource.AddFile( "materials/vgui/entities/cannon2.vtf" ) resource.AddFile( "materials/vgui/entities/psw_barrel.vmt" ) resource.AddFile( "materials/vgui/entities/psw_fortscannonbase.vmt" ) resource.AddFile( "materials/vgui/entities/psw_fortscannonbasesmall.vmt" ) resource.AddFile( "materials/vgui/entities/psw_shipscannonbase.vmt" ) resource.AddFile( "materials/vgui/entities/psw_shipscannonbasesmall.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_psw_grenade.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_psw_grenade.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_psw_musket.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_psw_musket.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_psw_pistol.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_psw_pistol.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_psw_pistol2.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_psw_pistol2.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_psw_sabre.vmt" ) resource.AddFile( "materials/vgui/entities/weapon_psw_sabre.vtf" ) resource.AddFile( "materials/vgui/entities/weapon_psw_sabre2.vmt" ) resource.AddFile( "materials/textures/ship/ballbearing.vmt" ) resource.AddFile( "materials/textures/ship/cannon.vmt" ) resource.AddFile( "materials/textures/ship/cannon.vtf" ) resource.AddFile( "materials/textures/ship/cannonball.vmt" ) resource.AddFile( "materials/textures/ship/cannonball.vtf" ) resource.AddFile( "materials/textures/ship/cannon_nrm.vtf" ) resource.AddFile( "materials/textures/ship/gold.vmt" ) resource.AddFile( "materials/textures/ship/gold.vtf" ) resource.AddFile( "materials/textures/ship/gold_nrm.vtf" ) resource.AddFile( "materials/textures/ship/metal_black.vmt" ) resource.AddFile( "materials/textures/ship/metal_black.vtf" ) resource.AddFile( "materials/textures/ship/metal_black_nrm.vtf" ) resource.AddFile( "materials/textures/ship/shipglass_02.vmt" ) resource.AddFile( "materials/textures/ship/shipglass_02.vtf" ) resource.AddFile( "materials/textures/ship/shipglass_02_ref.vtf" ) resource.AddFile( "materials/textures/ship/shiprope_01.vmt" ) resource.AddFile( "materials/textures/ship/shiprope_01.vtf" ) resource.AddFile( "materials/textures/ship/shiprope_02.vmt" ) resource.AddFile( "materials/textures/ship/shiprope_02.vtf" ) resource.AddFile( "materials/textures/ship/wax.vmt" ) resource.AddFile( "materials/textures/ship/wax.vtf" ) resource.AddFile( "materials/textures/ship/wood/shipwood_01.vmt" ) resource.AddFile( "materials/textures/ship/wood/shipwood_01.vtf" ) resource.AddFile( "materials/textures/ship/wood/shipwood_02.vmt" ) resource.AddFile( "materials/textures/ship/wood/shipwood_02.vtf" ) resource.AddFile( "materials/textures/ship/wood/shipwood_nodraw.vmt" ) resource.AddFile( "materials/textures/ship/sail/sail.vmt" ) resource.AddFile( "materials/textures/ship/sail/sail.vtf" ) resource.AddFile( "materials/textures/ship/sail/sail_normal.vtf" ) resource.AddFile( "materials/textures/modeltextures/cannon.vmt" ) resource.AddFile( "materials/textures/modeltextures/gold.vmt" ) resource.AddFile( "materials/textures/modeltextures/metal_black.vmt" ) resource.AddFile( "materials/textures/modeltextures/rope.vmt" ) resource.AddFile( "materials/textures/modeltextures/sail.vmt" ) resource.AddFile( "materials/textures/modeltextures/shipglass_01.vmt" ) resource.AddFile( "materials/textures/modeltextures/shipglass_02.vmt" ) resource.AddFile( "materials/textures/modeltextures/shiprope_01.vmt" ) resource.AddFile( "materials/textures/modeltextures/shiprope_02.vmt" ) resource.AddFile( "materials/textures/modeltextures/shipwood_01.vmt" ) resource.AddFile( "materials/textures/modeltextures/shipwood_02.vmt" ) resource.AddFile( "materials/textures/modeltextures/wax.vmt" ) resource.AddFile( "materials/swep/pistol_select.vmt" ) resource.AddFile( "materials/swep/pistol_select.vtf" ) resource.AddFile( "materials/swep/sabre_select.vmt" ) resource.AddFile( "materials/swep/sabre_select.vtf" ) resource.AddFile( "materials/pirateshipwars/old_parchment.vmt" ) resource.AddFile( "materials/pirateshipwars/old_parchment.vtf" ) resource.AddFile( "materials/pirateshipwars/pswlogo.vmt" ) resource.AddFile( "materials/pirateshipwars/pswlogo.vtf" ) resource.AddFile( "materials/models/weapons/ammostrap.vmt" ) resource.AddFile( "materials/models/weapons/fancy_flintlock_diffuse.vmt" ) resource.AddFile( "materials/models/weapons/fancy_flintlock_diffuse.vtf" ) resource.AddFile( "materials/models/weapons/fancy_flintlock_normal.vtf" ) resource.AddFile( "materials/models/weapons/fancy_flintlock_RTNL.vtf" ) resource.AddFile( "materials/models/weapons/flintlockpistol.vmt" ) resource.AddFile( "materials/models/weapons/flintlockpistol.vtf" ) resource.AddFile( "materials/models/weapons/flintlockpistol_normal.vtf" ) resource.AddFile( "materials/models/weapons/handle_normal.vtf" ) resource.AddFile( "materials/models/weapons/hands.vmt" ) resource.AddFile( "materials/models/weapons/hands.vtf" ) resource.AddFile( "materials/models/weapons/hands_normal.vtf" ) resource.AddFile( "materials/models/weapons/head_normal.vtf" ) resource.AddFile( "materials/models/weapons/horn_diffuse.vmt" ) resource.AddFile( "materials/models/weapons/horn_diffuse.vtf" ) resource.AddFile( "materials/models/weapons/horn_normal.vtf" ) resource.AddFile( "materials/models/weapons/keg.vmt" ) resource.AddFile( "materials/models/weapons/keg.vtf" ) resource.AddFile( "materials/models/weapons/metalbits.vmt" ) resource.AddFile( "materials/models/weapons/metalbits.vtf" ) resource.AddFile( "materials/models/weapons/metalbits_normal.vtf" ) resource.AddFile( "materials/models/weapons/skirmpistoluvw.vmt" ) resource.AddFile( "materials/models/weapons/skirmpistoluvw.vtf" ) resource.AddFile( "materials/models/weapons/skirmpistoluvw_normal.vtf" ) resource.AddFile( "materials/models/weapons/skirmpistol_low.vmt" ) resource.AddFile( "materials/models/weapons/skirmpistol_low.vtf" ) resource.AddFile( "materials/models/weapons/skirmpistol_normal.vtf" ) resource.AddFile( "materials/models/weapons/ss_hands.vmt" ) resource.AddFile( "materials/models/weapons/ss_hands.vtf" ) resource.AddFile( "materials/models/weapons/ss_sleeve.vmt" ) resource.AddFile( "materials/models/weapons/ss_sleeve.vtf" ) resource.AddFile( "materials/models/weapons/ss_sleeve_diffuse.vtf" ) resource.AddFile( "materials/models/weapons/ss_sleeve_normal.vtf" ) resource.AddFile( "materials/models/weapons/swoosh.vmt" ) resource.AddFile( "materials/models/weapons/swoosh.vtf" ) resource.AddFile( "materials/models/weapons/v_musket.vmt" ) resource.AddFile( "materials/models/weapons/v_musket.vtf" ) resource.AddFile( "materials/models/weapons/v_musket_normal.vtf" ) resource.AddFile( "materials/models/weapons/v_musket_rtnl.vtf" ) resource.AddFile( "materials/models/weapons/w_cutlass2specmap.vtf" ) resource.AddFile( "materials/models/weapons/w_fancy_flintlock_diffuse.vmt" ) resource.AddFile( "materials/models/weapons/w_fancy_flintlock_diffuse.vtf" ) resource.AddFile( "materials/models/weapons/w_fancy_flintlock_normal.vtf" ) resource.AddFile( "materials/models/weapons/w_fancy_flintlock_RTNL.vtf" ) resource.AddFile( "materials/models/weapons/w_keg.vmt" ) resource.AddFile( "materials/models/weapons/w_keg.vtf" ) resource.AddFile( "materials/models/weapons/w_keg_normal.vtf" ) resource.AddFile( "materials/models/weapons/w_match_diffuse.vtf" ) resource.AddFile( "materials/models/weapons/w_match_normal.vtf" ) resource.AddFile( "materials/models/weapons/w_musket.vmt" ) resource.AddFile( "materials/models/weapons/w_musket.vtf" ) resource.AddFile( "materials/models/weapons/w_musket_normal.vtf" ) resource.AddFile( "materials/models/weapons/pirate/sabre/c_sabre.vmt" ) resource.AddFile( "materials/models/weapons/pirate/sabre/c_sabre.vtf" ) resource.AddFile( "materials/models/weapons/pirate/sabre/c_sabre_normal.vtf" ) resource.AddFile( "materials/models/weapons/pirate/sabre/w_sabre.vmt" ) resource.AddFile( "materials/models/weapons/pirate/sabre/w_sabre.vtf" ) resource.AddFile( "materials/models/weapons/pirate/sabre/w_sabre_normal.vtf" ) resource.AddFile( "materials/models/redcoat/british_hats.vmt" ) resource.AddFile( "materials/models/redcoat/british_hats.vtf" ) resource.AddFile( "materials/models/redcoat/british_hats_n.vtf" ) resource.AddFile( "materials/models/redcoat/british_hats_s.vtf" ) resource.AddFile( "materials/models/redcoat/british_infantry.vmt" ) resource.AddFile( "materials/models/redcoat/british_infantry.vtf" ) resource.AddFile( "materials/models/redcoat/british_infantry_n.vtf" ) resource.AddFile( "materials/models/redcoat/gb_95th_pants_green.vmt" ) resource.AddFile( "materials/models/redcoat/gb_95th_pants_green.vtf" ) resource.AddFile( "materials/models/redcoat/gb_95th_pants_n.vtf" ) resource.AddFile( "materials/models/redcoat/gb_95th_pants_s.vtf" ) resource.AddFile( "materials/models/redcoat/gb_highlander_ranker_equip.vmt" ) resource.AddFile( "materials/models/redcoat/gb_highlander_ranker_equip.vtf" ) resource.AddFile( "materials/models/redcoat/gb_highlander_ranker_equip_n.vtf" ) resource.AddFile( "materials/models/redcoat/gb_highlander_ranker_equip_s.vtf" ) resource.AddFile( "materials/models/redcoat/hands/arms_white.vmt" ) resource.AddFile( "materials/models/redcoat/hands/arms_white.vtf" ) resource.AddFile( "materials/models/redcoat/hands/hand_white.vmt" ) resource.AddFile( "materials/models/redcoat/hands/hand_white.vtf" ) resource.AddFile( "materials/models/player/generic_mouth_diffuse.vtf" ) resource.AddFile( "materials/models/player/generic_mouth_normal.vtf" ) resource.AddFile( "materials/models/player/skin_lightwarp.vtf" ) resource.AddFile( "materials/models/player/skin_lightwarp2.vtf" ) resource.AddFile( "materials/models/player/huscarl/dark_eyeball_l.vtf" ) resource.AddFile( "materials/models/player/huscarl/dark_eyeball_r.vtf" ) resource.AddFile( "materials/models/player/huscarl/eyeball_l.vmt" ) resource.AddFile( "materials/models/player/huscarl/eyeball_l_ambient.vtf" ) resource.AddFile( "materials/models/player/huscarl/eyeball_r.vmt" ) resource.AddFile( "materials/models/player/huscarl/eyeball_r_ambient.vtf" ) resource.AddFile( "materials/models/player/huscarl/eyes.vmt" ) resource.AddFile( "materials/models/player/huscarl/pupil_l.vmt" ) resource.AddFile( "materials/models/player/huscarl/pupil_l.vtf" ) resource.AddFile( "materials/models/player/huscarl/pupil_r.vmt" ) resource.AddFile( "materials/models/player/huscarl/pupil_r.vtf" ) resource.AddFile( "materials/killicons/default_killicon.vmt" ) resource.AddFile( "materials/killicons/default_killicon.vtf" ) resource.AddFile( "materials/killicons/default_killiconx.vtf" ) resource.AddFile( "materials/killicons/pistol_kill.vmt" ) resource.AddFile( "materials/killicons/pistol_kill.vtf" ) resource.AddFile( "materials/killicons/sabre_kill.vmt" ) resource.AddFile( "materials/killicons/sabre_kill.vtf" ) resource.AddFile( "materials/killicons/sent_cball_killicon.vmt" ) resource.AddFile( "materials/killicons/sent_cball_killicon.vtf" ) resource.AddFile( "materials/killicons/ship.vmt" ) resource.AddFile( "materials/killicons/ship.vtf" ) resource.AddFile( "materials/hud/cutlass.vmt" ) resource.AddFile( "materials/hud/cutlass.vtf" ) resource.AddFile( "materials/hud/keg.vmt" ) resource.AddFile( "materials/hud/keg.vtf" ) resource.AddFile( "materials/hud/musket.vmt" ) resource.AddFile( "materials/hud/musket.vtf" ) resource.AddFile( "materials/hud/pistol.vmt" ) resource.AddFile( "materials/hud/pistol.vtf" ) resource.AddFile( "materials/hud/pistolammoballs.vmt" ) resource.AddFile( "materials/hud/pistolammoballs.vtf" ) resource.AddFile( "materials/hud/pistolammoballs_large.vtf" ) resource.AddFile( "materials/hud/pistolammoballs_small.vtf" ) resource.AddFile( "materials/hud/sspistol.vmt" ) resource.AddFile( "materials/hud/sspistol.vtf" ) resource.AddFile( "materials/gui/teamselect.vmt" ) resource.AddFile( "materials/gui/teamselect.vtf" ) resource.AddFile( "materials/gmod/swep/pistol_select.vmt" ) resource.AddFile( "materials/gmod/swep/pistol_select.vtf" ) resource.AddFile( "materials/gmod/swep/sabre_select.vmt" ) resource.AddFile( "materials/gmod/swep/sabre_select.vtf" ) resource.AddFile( "materials/effects/muzzle01.vmt" ) resource.AddFile( "materials/effects/muzzle01.vtf" ) resource.AddFile( "materials/effects/smoke01.vmt" ) resource.AddFile( "materials/effects/smoke01.vtf" ) resource.AddFile( "materials/effects/smoke02.vmt" ) resource.AddFile( "materials/effects/smoke02.vtf" ) resource.AddFile( "materials/detail/wood_detail_01.vtf" ) resource.AddFile( "materials/deathnotify/pistol_kill.vmt" ) resource.AddFile( "materials/deathnotify/pistol_kill.vtf" ) resource.AddFile( "materials/deathnotify/sabre_kill.vmt" ) resource.AddFile( "materials/deathnotify/sabre_kill.vtf" ) resource.AddFile( "materials/common/fix.vtf" ) resource.AddFile( "materials/common/hand.vmt" ) resource.AddFile( "materials/common/hand.vtf" ) resource.AddFile( "materials/common/hands.vtf" ) resource.AddFile( "materials/common/hands_normal.vtf" ) resource.AddFile( "materials/common/hand_native.vtf" ) resource.AddFile( "materials/common/hand_normal.vmt" ) resource.AddFile( "materials/common/hand_normal.vtf" ) resource.AddFile( "materials/common/sleeve/american_cont_blue.vtf" ) resource.AddFile( "materials/common/sleeve/american_cont_normal.vtf" ) resource.AddFile( "materials/common/sleeve/american_hunting_shirt_brown.vtf" ) resource.AddFile( "materials/common/sleeve/american_hunting_shirt_normal.vtf" ) resource.AddFile( "materials/common/sleeve/american_hunting_shirt_white.vtf" ) resource.AddFile( "materials/common/sleeve/american_militia_green.vtf" ) resource.AddFile( "materials/common/sleeve/american_militia_normal.vtf" ) resource.AddFile( "materials/common/sleeve/british_infantry_normal.vtf" ) resource.AddFile( "materials/common/sleeve/british_infantry_red.vtf" ) resource.AddFile( "materials/common/sleeve/british_jaeger_green.vtf" ) resource.AddFile( "materials/common/sleeve/british_jaeger_normal.vtf" ) resource.AddFile( "materials/common/sleeve/british_normal.vtf" ) resource.AddFile( "materials/common/sleeve/native.vtf" ) resource.AddFile( "materials/common/sleeve/native_normal.vtf" )