viewing paste topic/11020- pcblockattack2.diff | Diff

Posted on the | Last edited on
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203
 doc/script_commands.txt | 47 ++++++++++++++++++++++++++++++++++++++++++-----
 src/map/pc.c            |  6 ++++--
 src/map/pc.h            | 11 +++++++++++
 src/map/script.c        | 36 ++++++++++++++++++++++++++++++++++++
 src/map/status.c        |  4 ++++
 5 files changed, 97 insertions(+), 7 deletions(-)
 
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 218bb48..5dd9f95 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -5859,12 +5859,11 @@ Examples:
    
 ---------------------------------------
 
-*pcblockmove <id>,<option>;
+*pcblockmove <account ID>,<option>;
    
-Prevents the given ID from moving when the option != 0, and 0 enables the 
-ID to move again. The ID can either be the GID of a monster/NPC or account 
-ID of a character, and will run for the attached player if zero is 
-supplied.
+Prevents the player from moving when the option > 0, and 0 enables the 
+player to move again. The player has to be the account ID of a character,
+and will run for the attached player if zero is supplied.
 
 Examples:
 
@@ -5874,6 +5873,44 @@ Examples:
 // Enables the current char to move again.
    pcblockmove getcharid(3),0;
 
+---------------------------------------
+
+*pcblock <type>,<option>{,<account ID>};
+
+Prevents the player from doing the following actions when the <option> is
+true(1), and false(0) will return the player to original state. If there is
+no account ID given, the script will run for the attached player.
+
+The <type> listed are :-
+   BLOCK_MOVE      1
+   BLOCK_ATTACK    2
+   BLOCK_SKILL     4
+   BLOCK_CHAT      8
+   BLOCK_IMMUNE   16
+
+Examples:
+
+// Make the current attached player invulnerable, same as @monsterignore
+   pcblock BLOCK_IMMUNE, true;
+
+// Prevents the current char from attacking and using skills
+   pcblock BLOCK_ATTACK|BLOCK_SKILL, true, getcharid(3);
+
+---------------------------------------
+
+*checkpcblock({<account ID>})
+
+This command will return the options of the current attached player used by
+'pcblock' command. Additionally, you may insert account ID within the bracket
+to check on another player.
+
+Examples:
+
+   if ( checkpcblock() & BLOCK_IMMUNE )
+       mes "You are invulnerable !";
+
+   if ( checkpcblock() & (BLOCK_ATTACK|BLOCK_SKILL) )
+       mes "You are unable to attack and use any skills";
 
 ---------------------------------------
 //=====================================
diff --git a/src/map/pc.c b/src/map/pc.c
index 4d4f415..a80bdb0 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -8890,7 +8890,8 @@ bool pc_can_attack( struct map_session_data *sd, int target_id ) {
        (sd->sc.data[SC_SIREN] && sd->sc.data[SC_SIREN]->val2 == target_id) ||
        sd->sc.data[SC_BLADESTOP] ||
        sd->sc.data[SC_DEEP_SLEEP] ||
-       sd->sc.data[SC_FALLENEMPIRE] )
+       sd->sc.data[SC_FALLENEMPIRE] ||
+       sd->state.blockedattack )
            return false;
 
    return true;
@@ -8906,7 +8907,8 @@ bool pc_can_talk( struct map_session_data *sd ) {
 
    if( sd->sc.data[SC_BERSERK] ||
        (sd->sc.data[SC_DEEP_SLEEP] && sd->sc.data[SC_DEEP_SLEEP]->val2) ||
-       (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) )
+       (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) ||
+       sd->state.blockedchat )
        return false;
 
    return true;
diff --git a/src/map/pc.h b/src/map/pc.h
index 2c8b24a..71ef120 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -172,6 +172,9 @@ struct map_session_data {
        unsigned int size :2; // for tiny/large types
        unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
        unsigned int blockedmove :1;
+       unsigned int blockedattack :1;
+       unsigned int blockedskill :1;
+       unsigned int blockedchat :1;
        unsigned int using_fake_npc :1;
        unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
        unsigned int killer : 1;
@@ -757,6 +760,14 @@ struct autotrade_vending {
    struct hplugin_data_store *hdata; ///< HPM Plugin Data Store
 };
 
+enum pc_block_action {
+   BLOCK_MOVE   =  0x1,
+   BLOCK_ATTACK =  0x2,
+   BLOCK_SKILL  =  0x4,
+   BLOCK_CHAT   =  0x8,
+   BLOCK_IMMUNE = 0x10,
+};
+
 /*=====================================
 * Interface : pc.h
 * Generated by HerculesInterfaceMaker
diff --git a/src/map/script.c b/src/map/script.c
index 54d8d33..8f69a86 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -16300,6 +16300,34 @@ BUILDIN(pcblockmove) {
    return true;
 }
 
+BUILDIN(pcblock) {
+   int type, flag;
+   TBL_PC *sd = NULL;
+
+   type = script_getnum(st,2);
+   flag = script_getnum(st,3);
+   if ( script_hasdata(st,4) )
+       sd = map->id2sd(script_getnum(st,4));
+   else
+       sd = script->rid2sd(st);
+
+   if ( !sd )
+       return true;
+
+   if ( type & BLOCK_MOVE )
+       sd->state.blockedmove = flag > 0;
+   if ( type & BLOCK_ATTACK )
+       sd->state.blockedattack = flag > 0;
+   if ( type & BLOCK_SKILL )
+       sd->state.blockedskill = flag > 0;
+   if ( type & BLOCK_CHAT )
+       sd->state.blockedchat = flag > 0;
+   if ( type & BLOCK_IMMUNE )
+       sd->state.monster_ignore = flag > 0;
+
+   return true;
+}
+
 BUILDIN(pcfollow) {
    int id, targetid;
    TBL_PC *sd = NULL;
@@ -20234,6 +20262,7 @@ void script_parse_builtin(void) {
        BUILDIN_DEF(pcfollow,"ii"),
        BUILDIN_DEF(pcstopfollow,"i"),
        BUILDIN_DEF(pcblockmove,"ii"),
+       BUILDIN_DEF(pcblock,"ii?"),
        // <--- [zBuffer] List of player cont commands
        // [zBuffer] List of mob control commands --->
        BUILDIN_DEF(unitwalk,"ii?"),
@@ -20509,6 +20538,13 @@ void script_hardcoded_constants(void) {
    script->set_constant("BG_AREA_WOS",BG_AREA_WOS,false);
    script->set_constant("BG_QUEUE",BG_QUEUE,false);
 
+   /* pc_block_action */
+   script->set_constant("BLOCK_MOVE",BLOCK_MOVE,false);
+   script->set_constant("BLOCK_ATTACK",BLOCK_ATTACK,false);
+   script->set_constant("BLOCK_SKILL",BLOCK_SKILL,false);
+   script->set_constant("BLOCK_CHAT",BLOCK_CHAT,false);
+   script->set_constant("BLOCK_IMMUNE",BLOCK_IMMUNE,false);
+
    /* Renewal */
 #ifdef RENEWAL
    script->set_constant("RENEWAL", 1, false);
diff --git a/src/map/status.c b/src/map/status.c
index 1a07f74..bf6e23b 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1600,6 +1600,10 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
 
    if( skill_id ) {
 
+       if ( src && src->type == BL_PC ) // *pcblock script command
+           if ( ((TBL_PC*)src)->state.blockedskill )
+               return 0;
+
        if( src && !(src->type == BL_PC && ((TBL_PC*)src)->skillitem)) { // Items that cast skills using 'itemskill' will not be handled by map_zone_db.
            int i;
 
 
Viewed 1332 times, submitted by AnnieRuru.