/* Easter Egg Hunt Script Version 1.0
Created by: Aeromesi
Built for: Hercules/rAthena on the day before Easter! Happy Easter Hercules ^^
- with @commands for ease-of-use!
- '@repeategghunt' - Allow you to repeat the previous Easter Egg Hunt setup you made!
- '@egghunt' - Able to start off by creating Easter Egg Hunt settings. Able to disable or delete the setup to start configuring new Easter Egg Hunt event.
(Note: It will be able to tell if created or event is active.)
- '@joinegghunt' - Allow player to warp to the the map the event is happening on (Basic version only support Prontera)
*/
prontera,147,162,4 script Easter Egg Hunt 4_GEFFEN_03,{
mes .Tname$;
if ($@Easter_Active) {
mes "Information";
mes "Map event is active: ^FF0000"+$EHuntMap$+"^000000";
mes "Easter Egg Hunt info:";
mes "^CCCCCCSilver^000000 Egg Reward: "+getitemname($SItem_ID)+" x "+$SReward_AM+" ";
mes "^ffd700Gold^000000 Egg Reward: "+getitemname($GItem_ID)+" x "+$GReward_AM+"";
} else
mes "No ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt in-progress";
close;
OnInit:
.Tname$ = "[^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt]";
$EHuntMap$ = "prontera"; // DO NOT CHANGE THIS - Basic Version will only work on Prontera.
$EggHuntTotal = 150; // DO NOT CHANGE THIS - Basic Version will only allow a total of 150, because the Normal Egg+Silver Egg+Gold Egg is equal to 150. (Can change this for you upon request via PM or on Skype.
$EggHuntTotal2 = 150; // DO NOT CHANGE THIS - Is simply just the variable that gets counted down.
end;
}
- script EasterEggHunt#Sys FAKE_NPC,{
OnInit:
.easter_name$ = "[^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt]";
bindatcmd "egghunt",strnpcinfo(0)+"::OnAtEasterEggHunt";
bindatcmd "repeategghunt",strnpcinfo(0)+"::OnAtRepeatEasterEggHunt";
bindatcmd "joinegghunt",strnpcinfo(0)+"::OnAtJoinEasterEggHunt";
end;
OnAtJoinEasterEggHunt:
if (!$@Easter_Active) {
dispbottom "No Easter Egg Hunt Event In-Progress.";
} else {
warp $EHuntMap$, 0 ,0;
dispbottom "Successfully joined Easter Egg Hunt Event.";
}
end;
OnAtRepeatEasterEggHunt:
if (getgmlevel() >= 99) {
if ($@Easter_Active) {
dispbottom "Easter Egg Hunt Event is currently active.";
} else {
if ($ELast_Setup) {
$@Easter_Active++;
donpcevent "EasterEggHunt#Sys::OnCounterReset";
announce "Easter Egg Hunt Event has been restarted by GM "+strcharinfo(0)+"!",bc_all;
sleep2 2500;
donpcevent "EasterEggHunt#Sys::OnStartEvent";
} else {
dispbottom "You haven't setup a Easter Egg Hunt Event before.";
}
}
}
end;
OnAtEasterEggHunt:
if(getgmlevel() >= 99) {
mes .easter_name$;
if ($ELast_Setup >= 1) {
mes "Delete last Setup or Disable Event?";
switch(select("Delete last Setup", "Disable Easter Egg Hunt", "Exit")) {
case 1:
if ($@Easter_Active) {
mes "Currently the ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt is active. Disable or finish the event to delete your setup.";
close;
} else
$ELast_Setup = 0;
mes "Previous setup deleted. Proceed using '^ff0000@egghunt^000000' to create a new ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt Event.";
close;
case 2:
if ($@Easter_Active) {
mes "Would you like to Disable/Prematurely end ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt for whatever reason?";
next;
switch(select("Yes please.", "No thanks!")) {
case 1:
mes "Now Disabling Easter ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Event.";
sleep2 4000;
$@Easter_Active = 0;
for (.@i = 1; .@i <= 50; .@i++) {
disablenpc "Golden Egg#"+ .@i;
disablenpc "Silver Egg#"+ .@i;
disablenpc "Normal Egg#"+ .@i;
}
sleep2 1000;
announce "Easter Egg Hunt has been disabled by GM "+strcharinfo(0)+".",bc_map;
close;
case 2:
mes .easter_name$;
mes "Alrighty then!";
close;
}
} else
mes "^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt is currently not active.";
close;
case 3:
close;
}
} else
mes "Create ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt?";
next;
switch(select("[Event] ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt", "Exit")) {
case 2:
close;
case 1:
if ($@Easter_Active) {
mes .easter_name$;
mes "Currently there is a ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt in session. Please wait until it is over or Disable in the GM options to end the Easter Egg Hunt Event prematurely.";
close;
}
mes .easter_name$;
mes "Now input the item ID for the ^CCCCCCSilver^000000 Easter Eggs.";
.@check = 0;
do {
input $SItem_ID;
if ($SItem_ID == 0 || getitemname($SItem_ID) == "null") {
dispbottom "Sorry, but it's impossible to enter 0/Invalid ItemID.";
dispbottom "Please reinput the total amount of Rewards you'd like players to get catching each Silver Egg.";
} else
.@check = 1;
} while (.@check == 0);
next;
mes .easter_name$;
mes "Now input the item ID for the ^ffd700Gold^000000 Easter Eggs.";
input $GItem_ID;
.@check = 0;
do {
input $GItem_ID;
if ($GItem_ID == 0 || getitemname($GItem_ID) == "null") {
dispbottom "Sorry, but it's impossible to enter 0/Invalid ItemID.";
dispbottom "Please reinput the total amount of Rewards you'd like players to get catching each Gold Egg.";
} else
.@check = 1;
} while (.@check == 0);
next;
mes .easter_name$;
mes "Now input amount of Reward you would like player to receive from catching ^CCCCCCSilver^000000 Easter Egg:";
do {
input $SReward_AM;
if ($SReward_AM == 0) {
dispbottom "Sorry, but it's impossible to enter 0 for Rewards.";
dispbottom "Please reinput the total amount of Rewards for players who catch Silver Eggs.";
}
} while ($SReward_AM > 0);
next;
mes .easter_name$;
mes "Now input amount of Reward you would like player to recieve from catching ^ffd700Gold^000000 Easter Egg:";
do {
input $GReward_AM;
if ($GReward_AM == 0) {
dispbottom "Sorry, but it's impossible to enter 0 for Rewards.";
dispbottom "Please reinput the total amount of Rewards for players who catch Gold Eggs.";
}
} while ($GReward_AM > 0);
next;
mes .easter_name$;
mes "Now activating Easter Egg Hunt Event.";
$ELast_Setup++;
$@Easter_Active++;
// $@EggHuntCount = 0;
// $EggHuntTotal2 = 150;
donpcevent "EasterEggHunt#Sys::OnStartEvent";
close;
}
}
end;
OnStartEvent:
for (.@i = 1; .@i <= 50; .@i++) {
donpcevent "Golden Egg#"+ .@i +"::OnEnableGoldEgg";
donpcevent "Silver Egg#"+ .@i +"::OnEnableSilverEgg";
donpcevent "Normal Egg#"+ .@i +"::OnEnableNormalEgg";
}
end;
OnCounterReset:
$@EggHuntCount = 0; // DO NOT TOUCH
$EggHuntTotal2 = 150; // DO NOT TOUCH
end;
OnEggEndCheck:
if ($@EggHuntCount >= $EggHuntTotal) {
$@Easter_Active = 0;
announce "[Easter Egg Hunt] The Egg Hunt is now over! Hope everyone had fun!",bc_all;
donpcevent "EasterEggHunt#Sys::OnCounterReset";
donpcevent "EasterEggHunt#Sys::OnDisableEggs";
}
end;
OnDisableEggs:
for (.@i = 1; .@i <= 50; .@i++) {
disablenpc "Golden Egg#"+ .@i;
disablenpc "Silver Egg#"+ .@i;
disablenpc "Normal Egg#"+ .@i;
}
end;
}
prontera,150,151,4 script Normal Egg#1 4_DRAGON_EGG,{
$@EggHuntCount++;
dispbottom "That's just a Normal egg! Try to catch the Silver and Gold Eggs!";
announce "[Easter Egg Hunt] Total of ("+$@EggHuntCount+"/"+$EggHuntTotal2+") have been captured! Better find the Eggs before it's too late!",bc_all;
disablenpc strnpcinfo(0);
donpcevent ("EasterEggHunt#Sys")+"::OnEggEndCheck";
end;
OnInit:
disablenpc strnpcinfo(0);
end;
OnEnableNormalEgg:
enablenpc strnpcinfo(0);
donpcevent strnpcinfo(0)+"::OnEggMove";
end;
OnEggMove:
npcspeed 70;
while (true) {
getmapxy .@map$, .@x, .@y, 1;
while ( checkcell( .@map$, .@x2 = .@x + rand(-10,10), .@y2 = .@y + rand(-10,10), cell_chknopass ) );
npcwalkto .@x2, .@y2;
sleep rand(100,200);
}
end;
}
prontera,150,151,4 script Silver Egg#1 4_DRAGON_EGG,{
$@EggHuntCount++;
dispbottom "You just captured a Silver Egg! Lucky you!";
announce "[Easter Egg Hunt] Total of ("+$@EggHuntCount+"/"+$EggHuntTotal2+") have been captured! Better find the Eggs before it's too late!",bc_all;
getitem $SItem_ID, $SReward_AM;
disablenpc strnpcinfo(0);
donpcevent ("EasterEggHunt#Sys")+"::OnEggEndCheck";
end;
OnInit:
disablenpc strnpcinfo(0);
end;
OnEnableSilverEgg:
enablenpc strnpcinfo(0);
donpcevent strnpcinfo(0)+"::OnEggMove";
end;
OnEggMove:
npcspeed 70;
while (true) {
getmapxy .@map$, .@x, .@y, 1;
while (checkcell( .@map$, .@x2 = .@x + rand(-10,10), .@y2 = .@y + rand(-10,10), cell_chknopass ));
npcwalkto .@x2, .@y2;
sleep rand(100,200);
}
end;
}
prontera,150,151,4 script Golden Egg#1 4_DRAGON_EGG,{
$@EggHuntCount++;
dispbottom "You just captured a Gold Egg! Lucky you!";
announce "[Easter Egg Hunt] Total of ("+$@EggHuntCount+"/"+$EggHuntTotal2+") have been captured! Better find the Eggs before it's too late!",bc_all;
getitem $GItem_ID, $GReward_AM;
disablenpc strnpcinfo(0);
donpcevent ("EasterEggHunt#Sys")+"::OnEggEndCheck";
end;
OnInit:
disablenpc strnpcinfo(0);
end;
OnEnableGoldEgg:
enablenpc strnpcinfo(0);
donpcevent strnpcinfo(0)+"::OnEggMove";
end;
OnEggMove:
npcspeed 50;
while (true) {
getmapxy .@map$, .@x, .@y, 1;
while ( checkcell( .@map$, .@x2 = .@x + rand(-10,10), .@y2 = .@y + rand(-10,10), cell_chknopass ) );
npcwalkto .@x2, .@y2;
sleep rand(100,200);
}
end;
}
// Silver Egg Copies
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#2 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#3 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#4 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#5 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#6 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#7 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#8 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#9 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#10 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#11 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#12 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#13 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#14 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#15 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#16 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#17 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#18 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#19 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#20 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#21 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#22 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#23 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#24 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#25 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#26 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#27 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#28 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#29 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#30 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#31 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#32 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#33 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#34 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#35 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#36 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#37 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#38 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#39 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#40 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#41 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#42 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#43 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#44 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#45 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#46 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#47 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#48 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#49 4_DRAGON_EGG
prontera,212,203,0 duplicate(Golden Egg#1) Golden Egg#50 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#2 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#3 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#4 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#5 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#6 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#7 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#8 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#9 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#10 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#11 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#12 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#13 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#14 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#15 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#16 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#17 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#18 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#19 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#20 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#21 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#22 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#23 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#24 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#25 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#26 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#27 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#28 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#29 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#30 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#31 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#32 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#33 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#34 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#35 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#36 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#37 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#38 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#39 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#40 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#41 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#42 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#43 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#44 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#45 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#46 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#47 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#48 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#49 4_DRAGON_EGG
prontera,122,203,0 duplicate(Silver Egg#1) Silver Egg#50 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#2 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#3 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#4 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#5 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#6 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#7 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#8 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#9 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#10 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#11 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#12 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#13 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#14 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#15 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#16 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#17 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#18 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#19 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#20 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#21 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#22 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#23 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#24 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#25 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#26 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#27 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#28 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#29 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#30 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#31 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#32 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#33 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#34 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#35 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#36 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#37 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#38 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#39 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#40 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#41 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#42 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#43 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#44 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#45 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#46 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#47 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#48 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#49 4_DRAGON_EGG
prontera,150,150,0 duplicate(Normal Egg#1) Normal Egg#50 4_DRAGON_EGG