viewing paste Easter Egg | Athena

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/* Easter Egg Hunt Script Version 1.0
        Created by: Aeromesi
        Built for: Hercules/rAthena on the day before Easter! Happy Easter Hercules ^^
        - with @commands for ease-of-use!
        - '@repeategghunt' - Allow you to repeat the previous Easter Egg Hunt setup you made!
        - '@egghunt' - Able to start off by creating Easter Egg Hunt settings. Able to disable or delete the setup to start configuring new Easter Egg Hunt event.
                (Note: It will be able to tell if created or event is active.)
        - '@joinegghunt' - Allow player to warp to the the map the event is happening on (Basic version only support Prontera)
*/
prontera,147,162,4      script  Easter Egg Hunt 4_GEFFEN_03,{
        mes  .Tname$;
        if ($@Easter_Active) {
                mes "Information";
                mes "Map event is active: ^FF0000"+$EHuntMap$+"^000000";
                mes "Easter Egg Hunt info:";
                mes "^CCCCCCSilver^000000 Egg Reward: "+getitemname($SItem_ID)+" x "+$SReward_AM+" ";
                mes "^ffd700Gold^000000 Egg Reward: "+getitemname($GItem_ID)+" x "+$GReward_AM+"";
        } else
                mes "No ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt in-progress";
        close;
 
OnInit:
        .Tname$ = "[^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt]";
        $EHuntMap$ = "prontera"; // DO NOT CHANGE THIS - Basic Version will only work on Prontera.
        $EggHuntTotal = 150;     // DO NOT CHANGE THIS - Basic Version will only allow a total of 150, because the Normal Egg+Silver Egg+Gold Egg is equal to 150. (Can change this for you upon request via PM or on Skype.
        $EggHuntTotal2 = 150;    // DO NOT CHANGE THIS - Is simply just the variable that gets counted down.
        end;
}
-       script  EasterEggHunt#Sys       FAKE_NPC,{
OnInit:
        .easter_name$ = "[^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt]";
        bindatcmd "egghunt",strnpcinfo(0)+"::OnAtEasterEggHunt";
        bindatcmd "repeategghunt",strnpcinfo(0)+"::OnAtRepeatEasterEggHunt";
        bindatcmd "joinegghunt",strnpcinfo(0)+"::OnAtJoinEasterEggHunt";
        end;
 
OnAtJoinEasterEggHunt:
        if (!$@Easter_Active) {
                dispbottom "No Easter Egg Hunt Event In-Progress.";
        } else {
                warp $EHuntMap$, 0 ,0;
                dispbottom "Successfully joined Easter Egg Hunt Event.";
        }
        end;
 
OnAtRepeatEasterEggHunt:
        if (getgmlevel() >= 99) {
                if ($@Easter_Active) {
                        dispbottom "Easter Egg Hunt Event is currently active.";
                } else {
                        if ($ELast_Setup) {
                                $@Easter_Active++;
                                donpcevent "EasterEggHunt#Sys::OnCounterReset";
                                announce "Easter Egg Hunt Event has been restarted by GM "+strcharinfo(0)+"!",bc_all;
                                sleep2 2500;
                                donpcevent "EasterEggHunt#Sys::OnStartEvent";
                        } else {
                                dispbottom "You haven't setup a Easter Egg Hunt Event before.";
                        }
                }
        }
        end;
OnAtEasterEggHunt:
        if(getgmlevel() >=  99) {
                mes .easter_name$;
                if ($ELast_Setup >= 1) {
                        mes "Delete last Setup or Disable Event?";
                        switch(select("Delete last Setup", "Disable Easter Egg Hunt", "Exit")) {
                        case 1:
                                if ($@Easter_Active) {
                                        mes "Currently the ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt is active. Disable or finish the event to delete your setup.";
                                        close;
                                } else
                                        $ELast_Setup = 0;
                                mes "Previous setup deleted. Proceed using '^ff0000@egghunt^000000' to create a new ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt Event.";
                                close;
                        case 2:
                                if ($@Easter_Active) {
                                        mes "Would you like to Disable/Prematurely end ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt for whatever reason?";
                                        next;
                                        switch(select("Yes please.", "No thanks!")) {
                                        case 1:
                                                mes "Now Disabling Easter ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Event.";
                                                sleep2 4000;
                                                $@Easter_Active = 0;
                                                for (.@i = 1; .@i <= 50; .@i++) {
                                                        disablenpc "Golden Egg#"+ .@i;
                                                        disablenpc "Silver Egg#"+ .@i;
                                                        disablenpc "Normal Egg#"+ .@i;
                                                }
                                                sleep2 1000;
                                                announce "Easter Egg Hunt has been disabled by GM "+strcharinfo(0)+".",bc_map;
                                                close;
                                        case 2:
                                                mes .easter_name$;
                                                mes "Alrighty then!";
                                                close;
                                        }
                                } else
                                        mes "^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt is currently not active.";
                                close;
                        case 3:
                                close;
                        }
                } else
                        mes "Create ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt?";
                next;
                switch(select("[Event] ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt", "Exit")) {
                case 2:
                        close;
                case 1:
                        if ($@Easter_Active) {
                                mes .easter_name$;
                                mes "Currently there is a ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt in session. Please wait until it is over or Disable in the GM options to end the Easter Egg Hunt Event prematurely.";
                                close;
                        }
                        mes .easter_name$;
                        mes "Now input the item ID for the ^CCCCCCSilver^000000 Easter Eggs.";
                        .@check = 0;
                        do {
                                input $SItem_ID;
                                if ($SItem_ID == 0 || getitemname($SItem_ID) == "null") {
                                        dispbottom "Sorry, but it's impossible to enter 0/Invalid ItemID.";
                                        dispbottom "Please reinput the total amount of Rewards you'd like players to get catching each Silver Egg.";
                                } else
                                        .@check = 1;
                        } while (.@check == 0);
                        next;
                        mes .easter_name$;
                        mes "Now input the item ID for the  ^ffd700Gold^000000 Easter Eggs.";                  
                        input $GItem_ID;
                        .@check = 0;
                        do {
                                input $GItem_ID;
                                if ($GItem_ID == 0 || getitemname($GItem_ID) == "null") {
                                        dispbottom "Sorry, but it's impossible to enter 0/Invalid ItemID.";
                                        dispbottom "Please reinput the total amount of Rewards you'd like players to get catching each Gold Egg.";
                                } else
                                        .@check = 1;
                        } while (.@check == 0);
                        next;
                        mes .easter_name$;
                        mes "Now input amount of Reward you would like player to receive from catching ^CCCCCCSilver^000000 Easter Egg:";
                        do {
                                input $SReward_AM;
                                if ($SReward_AM == 0) {
                                        dispbottom "Sorry, but it's impossible to enter 0 for Rewards.";
                                        dispbottom "Please reinput the total amount of Rewards for players who catch Silver Eggs.";
                                }
                        } while ($SReward_AM > 0);
                        next;
                        mes .easter_name$;
                        mes "Now input amount of Reward you would like player to recieve from catching ^ffd700Gold^000000 Easter Egg:";
                        do {
                                input $GReward_AM;
                                if ($GReward_AM == 0) {
                                        dispbottom "Sorry, but it's impossible to enter 0 for Rewards.";
                                        dispbottom "Please reinput the total amount of Rewards for players who catch Gold Eggs.";
                                }
                        } while ($GReward_AM > 0);
                        next;
                        mes .easter_name$;
                        mes "Now activating Easter Egg Hunt Event.";
                        $ELast_Setup++;
                        $@Easter_Active++;
//                      $@EggHuntCount = 0;
//                      $EggHuntTotal2 = 150;
                        donpcevent "EasterEggHunt#Sys::OnStartEvent";
                        close;
                }
        }
        end;
 
OnStartEvent:
        for (.@i = 1; .@i <= 50; .@i++) {
                donpcevent "Golden Egg#"+ .@i +"::OnEnableGoldEgg";
                donpcevent "Silver Egg#"+ .@i +"::OnEnableSilverEgg";
                donpcevent "Normal Egg#"+ .@i +"::OnEnableNormalEgg";
        }
        end;
 
OnCounterReset:
        $@EggHuntCount = 0; // DO NOT TOUCH
        $EggHuntTotal2 = 150; // DO NOT TOUCH
        end;
 
OnEggEndCheck:
        if ($@EggHuntCount >= $EggHuntTotal) {
                $@Easter_Active = 0;
                announce "[Easter Egg Hunt] The Egg Hunt is now over! Hope everyone had fun!",bc_all;
                donpcevent "EasterEggHunt#Sys::OnCounterReset";
                donpcevent "EasterEggHunt#Sys::OnDisableEggs";
        }
        end;
OnDisableEggs:
        for (.@i = 1; .@i <= 50; .@i++) {
                disablenpc "Golden Egg#"+ .@i;
                disablenpc "Silver Egg#"+ .@i;
                disablenpc "Normal Egg#"+ .@i;
        }
        end;
}
 
prontera,150,151,4      script  Normal Egg#1    4_DRAGON_EGG,{
        $@EggHuntCount++;
        dispbottom "That's just a Normal egg! Try to catch the Silver and Gold Eggs!";
        announce "[Easter Egg Hunt] Total of ("+$@EggHuntCount+"/"+$EggHuntTotal2+") have been captured! Better find the Eggs before it's too late!",bc_all;
        disablenpc strnpcinfo(0);
        donpcevent ("EasterEggHunt#Sys")+"::OnEggEndCheck";
        end;
 
OnInit:
        disablenpc strnpcinfo(0);
        end;
 
OnEnableNormalEgg:
        enablenpc strnpcinfo(0);
    donpcevent strnpcinfo(0)+"::OnEggMove";
        end;
 
OnEggMove:
        npcspeed 70;
        while (true) {
                getmapxy .@map$, .@x, .@y, 1;
                while ( checkcell( .@map$, .@x2 = .@x + rand(-10,10), .@y2 = .@y + rand(-10,10), cell_chknopass ) );
                npcwalkto .@x2, .@y2;
                sleep rand(100,200);
        }
        end;
}
 
prontera,150,151,4      script  Silver Egg#1    4_DRAGON_EGG,{
        $@EggHuntCount++;
        dispbottom "You just captured a Silver Egg! Lucky you!";
        announce "[Easter Egg Hunt] Total of ("+$@EggHuntCount+"/"+$EggHuntTotal2+") have been captured! Better find the Eggs before it's too late!",bc_all;
        getitem $SItem_ID, $SReward_AM;
        disablenpc strnpcinfo(0);
        donpcevent ("EasterEggHunt#Sys")+"::OnEggEndCheck";
        end;
 
OnInit:
        disablenpc strnpcinfo(0);
        end;
 
OnEnableSilverEgg:
        enablenpc strnpcinfo(0);
    donpcevent strnpcinfo(0)+"::OnEggMove";
        end;
 
OnEggMove:
        npcspeed 70;
        while (true) {
                getmapxy .@map$, .@x, .@y, 1;
                while (checkcell( .@map$, .@x2 = .@x + rand(-10,10), .@y2 = .@y + rand(-10,10), cell_chknopass ));
                npcwalkto .@x2, .@y2;
                sleep rand(100,200);
        }
        end;
}
 
prontera,150,151,4      script  Golden Egg#1    4_DRAGON_EGG,{
        $@EggHuntCount++;
        dispbottom "You just captured a Gold Egg! Lucky you!";
        announce "[Easter Egg Hunt] Total of ("+$@EggHuntCount+"/"+$EggHuntTotal2+") have been captured! Better find the Eggs before it's too late!",bc_all;
        getitem $GItem_ID, $GReward_AM;
        disablenpc strnpcinfo(0);
        donpcevent ("EasterEggHunt#Sys")+"::OnEggEndCheck";
        end;
 
OnInit:
        disablenpc strnpcinfo(0);
        end;
 
OnEnableGoldEgg:
        enablenpc strnpcinfo(0);
    donpcevent strnpcinfo(0)+"::OnEggMove";
        end;
 
OnEggMove:
        npcspeed 50;
        while (true) {
                getmapxy .@map$, .@x, .@y, 1;
                while ( checkcell( .@map$, .@x2 = .@x + rand(-10,10), .@y2 = .@y + rand(-10,10), cell_chknopass ) );
                npcwalkto .@x2, .@y2;
                sleep rand(100,200);
        }
}
 
// Silver Egg Copies
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#2    4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#3    4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#4    4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#5    4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#6    4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#7    4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#8    4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#9    4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#10   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#11   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#12   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#13   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#14   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#15   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#16   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#17   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#18   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#19   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#20   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#21   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#22   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#23   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#24   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#25   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#26   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#27   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#28   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#29   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#30   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#31   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#32   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#33   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#34   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#35   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#36   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#37   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#38   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#39   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#40   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#41   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#42   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#43   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#44   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#45   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#46   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#47   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#48   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#49   4_DRAGON_EGG
prontera,212,203,0      duplicate(Golden Egg#1) Golden Egg#50   4_DRAGON_EGG
 
 
 
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#2    4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#3    4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#4    4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#5    4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#6    4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#7    4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#8    4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#9    4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#10   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#11   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#12   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#13   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#14   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#15   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#16   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#17   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#18   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#19   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#20   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#21   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#22   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#23   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#24   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#25   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#26   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#27   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#28   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#29   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#30   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#31   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#32   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#33   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#34   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#35   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#36   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#37   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#38   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#39   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#40   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#41   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#42   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#43   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#44   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#45   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#46   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#47   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#48   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#49   4_DRAGON_EGG
prontera,122,203,0      duplicate(Silver Egg#1) Silver Egg#50   4_DRAGON_EGG
 
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#2    4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#3    4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#4    4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#5    4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#6    4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#7    4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#8    4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#9    4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#10   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#11   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#12   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#13   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#14   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#15   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#16   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#17   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#18   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#19   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#20   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#21   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#22   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#23   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#24   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#25   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#26   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#27   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#28   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#29   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#30   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#31   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#32   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#33   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#34   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#35   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#36   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#37   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#38   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#39   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#40   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#41   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#42   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#43   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#44   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#45   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#46   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#47   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#48   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#49   4_DRAGON_EGG
prontera,150,150,0      duplicate(Normal Egg#1) Normal Egg#50   4_DRAGON_EGG
Viewed 971 times, submitted by Dastgir.