viewing paste Easter Egg | Athena

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/* Easter Egg Hunt Script Version 1.0
    Created by: Aeromesi
    Built for: Hercules/rAthena on the day before Easter! Happy Easter Hercules ^^
    - with @commands for ease-of-use!
    - '@repeategghunt' - Allow you to repeat the previous Easter Egg Hunt setup you made!
    - '@egghunt' - Able to start off by creating Easter Egg Hunt settings. Able to disable or delete the setup to start configuring new Easter Egg Hunt event. 
        (Note: It will be able to tell if created or event is active.)
    - '@joinegghunt' - Allow player to warp to the the map the event is happening on (Basic version only support Prontera)
*/
prontera,147,162,4  script  Easter Egg Hunt 4_GEFFEN_03,{
    mes  .Tname$;
    if ($@Easter_Active) {
        mes "Information";
        mes "Map event is active: ^FF0000"+$EHuntMap$+"^000000";
        mes "Easter Egg Hunt info:";
        mes "^CCCCCCSilver^000000 Egg Reward: "+getitemname($SItem_ID)+" x "+$SReward_AM+" ";
        mes "^ffd700Gold^000000 Egg Reward: "+getitemname($GItem_ID)+" x "+$GReward_AM+"";
    } else
        mes "No ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt in-progress";
    close;
 
OnInit:
    .Tname$ = "[^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt]";
    $EHuntMap$ = "prontera"; // DO NOT CHANGE THIS - Basic Version will only work on Prontera.
    $EggHuntTotal = 150;     // DO NOT CHANGE THIS - Basic Version will only allow a total of 150, because the Normal Egg+Silver Egg+Gold Egg is equal to 150. (Can change this for you upon request via PM or on Skype.
    $EggHuntTotal2 = 150;    // DO NOT CHANGE THIS - Is simply just the variable that gets counted down.
    end;
}
-   script  EasterEggHunt#Sys   FAKE_NPC,{
OnInit:
    .easter_name$ = "[^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt]";
    bindatcmd "egghunt",strnpcinfo(0)+"::OnAtEasterEggHunt";
    bindatcmd "repeategghunt",strnpcinfo(0)+"::OnAtRepeatEasterEggHunt";
    bindatcmd "joinegghunt",strnpcinfo(0)+"::OnAtJoinEasterEggHunt";
    end;
 
OnAtJoinEasterEggHunt:
    if (!$@Easter_Active) {
        dispbottom "No Easter Egg Hunt Event In-Progress.";
    } else {
        warp $EHuntMap$, 0 ,0;
        dispbottom "Successfully joined Easter Egg Hunt Event.";
    }
    end;
 
OnAtRepeatEasterEggHunt:
    if (getgmlevel() >= 99) {
        if ($@Easter_Active) {
            dispbottom "Easter Egg Hunt Event is currently active.";
        } else {
            if ($ELast_Setup) {
                $@Easter_Active++;
                donpcevent "EasterEggHunt#Sys::OnCounterReset";
                announce "Easter Egg Hunt Event has been restarted by GM "+strcharinfo(0)+"!",bc_all;
                sleep2 2500;
                donpcevent "EasterEggHunt#Sys::OnStartEvent";
            } else {
                dispbottom "You haven't setup a Easter Egg Hunt Event before.";
            }
        }
    }
    end;
OnAtEasterEggHunt:
    if(getgmlevel() >=  99) {
        mes .easter_name$;
        if ($ELast_Setup >= 1) {
            mes "Delete last Setup or Disable Event?";
            switch(select("Delete last Setup", "Disable Easter Egg Hunt", "Exit")) {
            case 1:
                if ($@Easter_Active) {
                    mes "Currently the ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt is active. Disable or finish the event to delete your setup.";
                    close;
                } else
                    $ELast_Setup = 0;
                mes "Previous setup deleted. Proceed using '^ff0000@egghunt^000000' to create a new ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt Event.";
                close;
            case 2:
                if ($@Easter_Active) {
                    mes "Would you like to Disable/Prematurely end ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt for whatever reason?";
                    next;
                    switch(select("Yes please.", "No thanks!")) {
                    case 1:
                        mes "Now Disabling Easter ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Event.";
                        sleep2 4000;
                        $@Easter_Active = 0;
                        for (.@i = 1; .@i <= 50; .@i++) {
                            disablenpc "Golden Egg#"+ .@i;
                            disablenpc "Silver Egg#"+ .@i;
                            disablenpc "Normal Egg#"+ .@i;
                        }
                        sleep2 1000;
                        announce "Easter Egg Hunt has been disabled by GM "+strcharinfo(0)+".",bc_map;
                        close;
                    case 2:
                        mes .easter_name$;
                        mes "Alrighty then!";
                        close;
                    }
                } else
                    mes "^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt is currently not active.";
                close;
            case 3:
                close;
            }
        } else
            mes "Create ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt?";
        next;
        switch(select("[Event] ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt", "Exit")) {
        case 2:
            close;
        case 1:
            if ($@Easter_Active) {
                mes .easter_name$;
                mes "Currently there is a ^8B3626^CCCCCCEaster^000000 ^ffd700Egg^000000 Hunt in session. Please wait until it is over or Disable in the GM options to end the Easter Egg Hunt Event prematurely.";
                close;
            }
            mes .easter_name$;
            mes "Now input the item ID for the ^CCCCCCSilver^000000 Easter Eggs.";
            .@check = 0;
            do {
                input $SItem_ID;
                if ($SItem_ID == 0 || getitemname($SItem_ID) == "null") {
                    dispbottom "Sorry, but it's impossible to enter 0/Invalid ItemID.";
                    dispbottom "Please reinput the total amount of Rewards you'd like players to get catching each Silver Egg.";
                } else 
                    .@check = 1;
            } while (.@check == 0);
            next;
            mes .easter_name$;
            mes "Now input the item ID for the  ^ffd700Gold^000000 Easter Eggs.";           
            input $GItem_ID;
            .@check = 0;
            do {
                input $GItem_ID;
                if ($GItem_ID == 0 || getitemname($GItem_ID) == "null") {
                    dispbottom "Sorry, but it's impossible to enter 0/Invalid ItemID.";
                    dispbottom "Please reinput the total amount of Rewards you'd like players to get catching each Gold Egg.";
                } else 
                    .@check = 1;
            } while (.@check == 0);
            next;
            mes .easter_name$;
            mes "Now input amount of Reward you would like player to receive from catching ^CCCCCCSilver^000000 Easter Egg:";
            do {
                input $SReward_AM;
                if ($SReward_AM == 0) {
                    dispbottom "Sorry, but it's impossible to enter 0 for Rewards.";
                    dispbottom "Please reinput the total amount of Rewards for players who catch Silver Eggs.";
                }
            } while ($SReward_AM > 0);
            next;
            mes .easter_name$;
            mes "Now input amount of Reward you would like player to recieve from catching ^ffd700Gold^000000 Easter Egg:";
            do {
                input $GReward_AM;
                if ($GReward_AM == 0) {
                    dispbottom "Sorry, but it's impossible to enter 0 for Rewards.";
                    dispbottom "Please reinput the total amount of Rewards for players who catch Gold Eggs.";
                }
            } while ($GReward_AM > 0);
            next;
            mes .easter_name$;
            mes "Now activating Easter Egg Hunt Event.";
            $ELast_Setup++;
            $@Easter_Active++;
//          $@EggHuntCount = 0;
//          $EggHuntTotal2 = 150;
            donpcevent "EasterEggHunt#Sys::OnStartEvent";
            close;
        }
    }
    end;
 
OnStartEvent:
    for (.@i = 1; .@i <= 50; .@i++) {
        donpcevent "Golden Egg#"+ .@i +"::OnEnableGoldEgg";
        donpcevent "Silver Egg#"+ .@i +"::OnEnableSilverEgg";
        donpcevent "Normal Egg#"+ .@i +"::OnEnableNormalEgg";
    }
    end;
 
OnCounterReset:
    $@EggHuntCount = 0; // DO NOT TOUCH
    $EggHuntTotal2 = 150; // DO NOT TOUCH
    end;
 
OnEggEndCheck:
    if ($@EggHuntCount >= $EggHuntTotal) {
        $@Easter_Active = 0;
        announce "[Easter Egg Hunt] The Egg Hunt is now over! Hope everyone had fun!",bc_all;
        donpcevent "EasterEggHunt#Sys::OnCounterReset";
        donpcevent "EasterEggHunt#Sys::OnDisableEggs";
    }
    end;
OnDisableEggs:
    for (.@i = 1; .@i <= 50; .@i++) {
        disablenpc "Golden Egg#"+ .@i;
        disablenpc "Silver Egg#"+ .@i;
        disablenpc "Normal Egg#"+ .@i;
    }
    end;
}
 
prontera,150,151,4  script  Normal Egg#1    4_DRAGON_EGG,{
    $@EggHuntCount++;
    dispbottom "That's just a Normal egg! Try to catch the Silver and Gold Eggs!";
    announce "[Easter Egg Hunt] Total of ("+$@EggHuntCount+"/"+$EggHuntTotal2+") have been captured! Better find the Eggs before it's too late!",bc_all;
    disablenpc strnpcinfo(0);
    donpcevent ("EasterEggHunt#Sys")+"::OnEggEndCheck";
    end;
 
OnInit:
    disablenpc strnpcinfo(0);
    end;
 
OnEnableNormalEgg:
    enablenpc strnpcinfo(0);
    donpcevent strnpcinfo(0)+"::OnEggMove";
    end;
 
OnEggMove:
    npcspeed 70;
    while (true) {
        getmapxy .@map$, .@x, .@y, 1;
        while ( checkcell( .@map$, .@x2 = .@x + rand(-10,10), .@y2 = .@y + rand(-10,10), cell_chknopass ) );
        npcwalkto .@x2, .@y2;
        sleep rand(100,200);
    }
    end;
}
 
prontera,150,151,4  script  Silver Egg#1    4_DRAGON_EGG,{
    $@EggHuntCount++;
    dispbottom "You just captured a Silver Egg! Lucky you!";
    announce "[Easter Egg Hunt] Total of ("+$@EggHuntCount+"/"+$EggHuntTotal2+") have been captured! Better find the Eggs before it's too late!",bc_all;
    getitem $SItem_ID, $SReward_AM;
    disablenpc strnpcinfo(0);
    donpcevent ("EasterEggHunt#Sys")+"::OnEggEndCheck";
    end;
 
OnInit:
    disablenpc strnpcinfo(0);
    end;
 
OnEnableSilverEgg:
    enablenpc strnpcinfo(0);
    donpcevent strnpcinfo(0)+"::OnEggMove";
    end;
 
OnEggMove:
    npcspeed 70;
    while (true) {
        getmapxy .@map$, .@x, .@y, 1;
        while (checkcell( .@map$, .@x2 = .@x + rand(-10,10), .@y2 = .@y + rand(-10,10), cell_chknopass ));
        npcwalkto .@x2, .@y2;
        sleep rand(100,200);
    }
    end;
}
 
prontera,150,151,4  script  Golden Egg#1    4_DRAGON_EGG,{
    $@EggHuntCount++;
    dispbottom "You just captured a Gold Egg! Lucky you!";
    announce "[Easter Egg Hunt] Total of ("+$@EggHuntCount+"/"+$EggHuntTotal2+") have been captured! Better find the Eggs before it's too late!",bc_all;
    getitem $GItem_ID, $GReward_AM;
    disablenpc strnpcinfo(0);
    donpcevent ("EasterEggHunt#Sys")+"::OnEggEndCheck";
    end;
 
OnInit:
    disablenpc strnpcinfo(0);
    end;
 
OnEnableGoldEgg:
    enablenpc strnpcinfo(0);
    donpcevent strnpcinfo(0)+"::OnEggMove";
    end;
 
OnEggMove:
    npcspeed 50;
    while (true) {
        getmapxy .@map$, .@x, .@y, 1;
        while ( checkcell( .@map$, .@x2 = .@x + rand(-10,10), .@y2 = .@y + rand(-10,10), cell_chknopass ) );
        npcwalkto .@x2, .@y2;
        sleep rand(100,200);
    }
end;
}
 
// Silver Egg Copies
 
Viewed 1430 times, submitted by Dastgir.