OnMobDeath: set $@heldunmobs,$@heldunmobs-1; if($@heldunmobs<=0) { mapannounce "for_map01","Hel Dungeon Wave cleared!",bc_map; if($@heldunwave==1) { mapannounce "for_map01","You cleared Wave 1! Here comes Wave 2!",bc_map; donpcevent "HelDunSpawn::OnWave2"; } else if($@heldunwave==2) { mapannounce "for_map01","You cleared Wave 2! Here comes the MvP!",bc_map; donpcevent "HelDunSpawn::OnFirstMVP"; } else if($@heldunwave==3) { mapannounce "for_map01","You cleared the MvP! Here comes Wave 3!",bc_map; donpcevent "HelDunSpawn::OnWave4"; } else if($@heldunwave==4) { mapannounce "for_map01","You cleared Wave 3! Here comes Wave 4!",bc_map; donpcevent "HelDunSpawn::OnWave5"; } else if($@heldunwave==5) { mapannounce "for_map01","You cleared Wave 4! Here comes Wave 5!",bc_map; donpcevent "HelDunSpawn::OnWave6"; } else if($@heldunwave==6) { mapannounce "for_map01","You cleared Wave 4! Here comes Wave 5!",bc_map; donpcevent "HelDunSpawn::OnWave7"; } else if($@heldunwave==7) { mapannounce "for_map01","You cleared Wave 5! Here comes the final MvP!",bc_map; donpcevent "HelDunSpawn::OnFinalMVP"; } else if($@heldunwave==8) { mapannounce "for_map01","You have defeated the final MvP of The Gates of Hel!",bc_map; enablenpc "Warp to Gates of Hell"; } } end; } OnMobDeath: set $@heldunmobs,$@heldunmobs-1; if($@heldunmobs<=0) { mapannounce "for_map01","Hel Dungeon Wave cleared!",bc_map; switch($@heldunwave){ case 1: mapannounce "for_map01","You cleared Wave 1! Here comes Wave 2!",bc_map; donpcevent "HelDunSpawn::OnWave2"; break; case 2: mapannounce "for_map01","You cleared Wave 2! Here comes the MvP!",bc_map; donpcevent "HelDunSpawn::OnFirstMVP"; case 3: mapannounce "for_map01","You cleared the MvP! Here comes Wave 3!",bc_map; donpcevent "HelDunSpawn::OnWave4"; break; case 4: mapannounce "for_map01","You cleared Wave 3! Here comes Wave 4!",bc_map; donpcevent "HelDunSpawn::OnWave5"; break; case 5: mapannounce "for_map01","You cleared Wave 4! Here comes Wave 5!",bc_map; donpcevent "HelDunSpawn::OnWave6"; break; case 6: mapannounce "for_map01","You cleared Wave 4! Here comes Wave 5!",bc_map; donpcevent "HelDunSpawn::OnWave7"; break; case 7: mapannounce "for_map01","You cleared Wave 5! Here comes the final MvP!",bc_map; donpcevent "HelDunSpawn::OnFinalMVP"; break; case 8: mapannounce "for_map01","You have defeated the final MvP of The Gates of Hel!",bc_map; enablenpc "Warp to Gates of Hell"; break; } end; }