MAPTYPE 25 // Siege TE { ADD_PROPERTY(PK, TRUE); // PK ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_PROPERTY(GUILD, TRUE); // Guild PK Mode ADD_PROPERTY(SIEGE, TRUE); // Siege Mode // Split entries for siege mode maptype ADD_PROPERTY(HIDING_DAMAGE, TRUE); // Hide damage from showing. ADD_PROPERTY(USE_SIMPLE_EFFECT, TRUE); // Force /mineffect ADD_PROPERTY(LONG_INSUPERABLE_TIME, TRUE); // Invincible time from using portal is 10s. ADD_PROPERTY(DISABLE_LOCKON, TRUE); // Don't use Lock On Mode. ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE); // Don't use knockback effect. ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); // Ranged damage reduced to 80% ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); // Skill damage reduced to 60% ADD_PROPERTY_VALUE(GOTOTOWN, 1); // Return to town on death // Disable equipping effect ADD_BLOCK_EQUIPITEM("Phen_Card"); // Phen Card usage block ADD_BLOCK_EQUIPITEM("Orleans_Gown"); // Orleans Gown equip block ADD_BLOCK_EQUIPITEM("Blood_Butterfly_Card"); // Bloody Butterfly Card usage block // Disable item usage ADD_BLOCK_ITEM("Anodyne"); // Block anti-pain ment (Endure) ADD_BLOCK_ITEM("Assumptio_5_Scroll"); // Block Assumptio Lv. 5 Scroll ADD_BLOCK_ITEM("Pty_Assumptio_Scroll"); // Block Party Assumptio Scroll // Block Buff effects ADD_BLOCK_BUFF("EFST_ENDURE"); // Block Endure Buff // Forbidden skill usage ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER); // Back Step ADD_BLOCK_SKILL(AL_WARP,PLAYER); // Warp Portal ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER); // Ice Wall //ADD_BLOCK_SKILL(SM_ENDURE,PLAYER); // Endure blocked overseas, allowed here ---------! ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER); // I want to see you ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER); // Call child ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER); // Mama, Papa, I miss you! ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER); // Assumptio ADD_BLOCK_SKILL(HP_BASILICA,PLAYER); // Basillica ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER); // Cultivation ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER); // A moonlit watermill ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER); // Kirikage // EPISODE_VER 9 and below blocked skills (defined(REBALANCE)) //ADD_BLOCK_SKILL(LK_BERSERK,PLAYER); // Berserk //ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER); // Chase Walk //ADD_BLOCK_SKILL(CG_MARIONETTE,PLAYER); // Marionette Control // Increase trap duration by 4x ADJUST_TRAP_DURATION (HT_LANDMINE, 400); // Land Mine ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); // Blast Mine ADJUST_TRAP_DURATION (HT_SANDMAN, 400); // Sandman ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); // Shockwave Trap ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); // Skid Trap ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); // Ankle Snare ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400); // Claymore Trap ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); // Talkie Box ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); // Freezing Trap ADJUST_TRAP_DURATION (HT_FLASHER, 400); // Flasher // added special properties for maptype 25 ADD_PROPERTY_VALUE(SIEGETIME_VERSION, 3); ADD_BLOCK_SKILL(TK_HIGHJUMP,PLAYER); // High Jump ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); // November 24, 2010 - Block costume items ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); }