====================================================================== Two hand Agi knight/lord knight guide And supernovice guide By nike(matrix dragon) For ragnarok online ====================================================================== ================= Table of contents ================= I: Guide history II: Introduction III: The advantage/disadvantage on AGI knights/lord knights IV: Status and where to lvl up/skills V: Weapons(two hand sword only) VI: The equipments and skills needed VII: Tips VIII:How to become knight and reborn to lord knight X: Introduction to supernovice XI: Pros and cons XII: Where to lvl XIII: Weapons(weapons that novice can use) XIV: Secret of supernovice XV: How to change XVI: The skills of supernovice XVII: Equipments and skills needed XVIII: Creadits =============== I:Guide history =============== Ver 0.1: This is my second faq or guide, more things will be added in ver 0.2. Ver 0.2: Add new section, Knights/lord knights in pivrate servers(top sercret)final version. ver 0.3: This is a special edition, in crash of the supernovice guide and the supernovice FAQ my brother write, I decided to combine the two guides together. ver 0.4: Added the new builts of the lord knight and of cause the whole guide is changed. The pivrate server section of both faqs and guides are deleted. Some sections are replaced by new sections. =============== II:Introduction =============== Opps I haven intro myself yet, you can call me Nike or matrix dragon(thats how people call me in the game)or if you read my other faq on AGI spear crusader/paladin you may know me well. But this time I am going to talk about knights and lord knights. Knights have been one of my favroute charecters in RO as knights and crusaders skills are almost the same. Besides, I have include the supernovice guide inside here because of my brother's FAQ have replace my guide so I decided to combine the two together. ========================================================== III:The advantage/disadvantage on agi knights/lord knights ========================================================== Why AGI you may ask again, this may answer your questions. ============= The advantage ============= Agi knights have higher free than normal VIT/STR knights. Can atk fast. Two hand swords do more damage than one hand swords. Have two hand quicken to bost atk speed just like spear quicken. The new bersek skill enable the speed to reach a maximum speed of 190. ================ The disadvantage ================ Attack may not be high as much of the states goes to AGI and DEX but atk may be about 400-500 the max. Attack may not be as high as spears. May get over weight easy. I hope this may answer your questions I will continute on the states and where to lvl up and the skills. ==================================== IV:Status and where to lvl up/skills ==================================== Where to lvl up you may ask well I will tell you, AGI knights are hard to lvl up at first but you may get easy to lvl up at the later stage due to the high DEX and high AGI you have I will start from lvl 12 as this is the lvl where you change job to swordman. Note: for more imfomanation on status, pls refer to my other guide on agi spear crusader and paladin guide. 12-20: You could stay with Rockers or move on to Peco-Pecos. Stay on with pecos to lvl 30 also can. A tank is possible for faster rate. 21-30: You can choose to lvl in Culvert until you get better or go to Smokie Forest or Byalan or stay on pecos till lv 30. 31-40: Fight goblins if you have a good party. Or for a cheaper choice go to Byalan instead. It is best to solo on poporings until you can solo orc village on the orcs. 41-50: You'll feel the slowing of your progress since you don't get much exp anymore. You can try Draniliars in Coal Mines or in orc dungen till you change job if you're really patient. 51-60: The Boring Years as I would like to call it .Continute lvl in orc dungen till change job. After that proceed to lvl 2 for more exp. 61-70: Spnix lvl2 or maybe on pryamid on the minorous if you have enough AGI and flee rate. 71-80: Try on coal mine lvl 3 till a certain lvl and proceed to turtle dungen lvl 1. Your AGI must reach 99 in order to train on turtle island. 81+: Anywhere as long as you can handle, turtle island is one of the place or GH or magma. ====== Status ====== I am not so sure but try this. Knight stage: STR 60+ AGI 99 INT 1 VIT 1 DEX 50 LUK 1 Coments: The amount of your STR is depend on the left over points after your DEX and AGI is complete Lord knight stage: STR 70-80+ AGI 99 INT 1 VIT 1 DEX 60 LUK 1 Coments: This built has no VIT but still it is very fast and the speed reach to 187 with no AGI and bless with muramasa if I am right. =================================== Other types of lord knights =================================== ==================== SVD emperium breaker ==================== STR 95 AGI 1 INT 10 VIT 92 DEX 46 LUK 1 Coments: Bersek increase its HP and the speed to 190 and makes it possible for breaking emperium. === AVD === STR 50 AGI 90 INT 1 VIT 82 DEX 41 LUK 1 Coments: This STR is too low and not enough speed, what you grain is the defense increase. ================================== Muramasa/emperium breaker LUK type ================================== STR 30 AGI 85 INT 1 VIT 1 DEX 41 LUK 1 Coments: Ctrical ignore damage and muramasa is the sword that gives ctrical damage, so bersek can increase the speed and make it possible for emperium breaking. ====== Skills ====== ================ Swordsman Skills ================ One-Handed Sword Mastery Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : ATK +4 Level 2 : ATK +8 Level 3 : ATK +12 Level 4 : ATK +16 Level 5 : ATK +20 Level 6 : ATK +24 Level 7 : ATK +28 Level 8 : ATK +32 Level 9 : ATK +36 Level 10: ATK +40 Comments: Essential for any 1-handed Swordsman.Useless to you as you only need two hand sword mastery max to lvl one to get two hand sword mastery. Two-Handed Sword Mastery Pre-requisites: Level 1 One-Handed Sword Mastery Active or Passive?: Passive SP Use: None Level 1 : ATK +4 Level 2 : ATK +8 Level 3 : ATK +12 Level 4 : ATK +16 Level 5 : ATK +20 Level 6 : ATK +24 Level 7 : ATK +28 Level 8 : ATK +32 Level 9 : ATK +36 Level 10: ATK +40 Comments: You will need it, so max it. Fast HP Recovery Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : 5 + (Max HP*0.2%) HP every 10 seconds, extra 10% from healing items Level 2 : 10 + (Max HP*0.4%) HP every 10 seconds, extra 20% from healing items Level 3 : 15 + (Max HP*0.6%) HP every 10 seconds, extra 30% from healing items Level 4 : 20 + (Max HP*0.8%) HP every 10 seconds, extra 40% from healing items Level 5 : 25 + (Max HP*0.10%) HP every 10 seconds, extra 50% from healing items Level 6 : 30 + (Max HP*0.12%) HP every 10 seconds, extra 60% from healing items Level 7 : 35 + (Max HP*0.14%) HP every 10 seconds, extra 70% from healing items Level 8 : 40 + (Max HP*0.16%) HP every 10 seconds, extra 80% from healing items Level 9 : 45 + (Max HP*0.18%) HP every 10 seconds, extra 90% from healing items Level 10: 50 + (Max HP*0.20%) HP every 10 seconds, extra 100% from healing items Comments: This is a fantastic skill, since it really reduces your reliance on pots. Also note, you get the HP bonus only while standing still or sitting. Bash Pre-requisites: None Active or Passive?: Active SP Use: 8 SP up until level 5, 15 SP from 6 up Level 1 : 130% Damage, +5 HIT Level 2 : 160% Damage, +10 HIT Level 3 : 190% Damage, +15 HIT Level 4 : 220% Damage, +20 HIT Level 5 : 250% Damage, +25 HIT Level 6 : 280% Damage, +30 HIT Level 7 : 310% Damage, +35 HIT Level 8 : 340% Damage, +40 HIT Level 9 : 370% Damage, +45 HIT Level 10: 400% Damage, +50 HIT Comments: A very very good skill, with no bash, you cannot kill enermies. Magnum Break Pre-requisites: Level 5 Bash Active or Passive?: Active SP Use: 15 SP Level 1 : 20 Hp used, 115% Damage Level 2 : 20 Hp used, 130% Damage Level 3 : 19 Hp used, 145% Damage Level 4 : 19 Hp used, 160% Damage Level 5 : 18 Hp used, 175% Damage Level 6 : 18 Hp used, 190% Damage Level 7 : 17 Hp used, 205% Damage Level 8 : 17 Hp used, 220% Damage Level 9 : 16 Hp used, 235% Damage Level 10: 16 Hp used, 250% Damage Comments: Magnum Break has the fire attribute, so against some enemies it will hurt more, while others less. It also has the ability to push enemies back, so is handy when you are getting mobbed. Can use it to kill wisper. Provoke Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : ATK +2%, DEF -6%, 4 SP used, 53% chance of success Level 2 : ATK +4%, DEF -12%, 5 SP used, 56% chance of success Level 3 : ATK +6%, DEF -18%, 6 SP used, 59% chance of success Level 4 : ATK +8%, DEF -24%, 7 SP used, 62% chance of success Level 5 : ATK +10%, DEF -30%, 8 SP used, 65% chance of success Level 6 : ATK +12%, DEF -36%, 9 SP used, 68% chance of success Level 7 : ATK +14%, DEF -42%, 10 SP used, 71% chance of success Level 8 : ATK +16%, DEF -48%, 11 SP used, 74% chance of success Level 9 : ATK +18%, DEF -54%, 12 SP used, 77% chance of success Level 10: ATK +20%, DEF -60%, 13 SP used, 80% chance of success Comments: Not very useful. Though it does reduce the defense of an enemy a good amount at higher levels, and works on percentages, it also increases attack. Get it for other skills will do. Endure Pre-requisites: Level 5 Provoke Active or Passive?: Active SP Use: 15 SP Level 1 : 10 Seconds Level 2 : 13 Seconds Level 3 : 16 Seconds Level 4 : 19 Seconds Level 5 : 22 Seconds Level 6 : 25 Seconds Level 7 : 28 Seconds Level 8 : 31 Seconds Level 9 : 34 Seconds Level 10: 37 Seconds Comments: A somewhat useful skill, it prevents you from flinching when hit. It can be nice for fast hitting enemies, but it's high pre-requisite and much better make it skills make it worth waiting for. Good for VIT types only. Auto Berserk Pre-requisites: Job Level 30 Active or Passive?: Passive SP Use: None Level 1 : Uses Level 10 Provoke on self when HP is 25% or less Instructions: Acquire 35 Powder of Butterfly, 10 Honey, 10 Horrendous Mouths, and 10 Decayed Nails Comments: Lowers your defense, which is something that can be very fatal when your HP is so low. It does raise your ATK a teeny bit, but overall, I don't like it. I say skip it, as its more of a burden than a blessing. Fatal Blow Pre-requisites: Job Level 30 Active or Passive?: Passive SP Use: None Level 1 : Adds Stun Effect to Bash. Level 6 has a 6% to stun, Level 7 12%, Level 8 18%, Level 9 24%, and Level 10 30% Instructions: First get 10 Fire Arrows, 10 Silver Arrows, 10 Banana Juice, 30 Tentacles, and 5 Royal Jelly. Then go into one of the side rooms at the Prontera Upgrade NPC and talk to the NPC there. Comments: A nice skill to have, as pretty much any Swordie or higher class uses Bash, and Bash 10. A 30% chance to stun is pretty nice. Royal Jellies can be hard to get though. Walking HP Recovery Pre-requisites: Job Level 35 Active or Passive?: Passive SP Use: None Level 1 : Recover HP while moving, though only at 25% of your standing rate Instructions: This one is a pain. You need a whopping 500 Empty Bottles, 1 Padded Armor, and a Rocker Doll. Go to Izlude, and enter a building in the northeast. Talk to the NPC there to get it. (The items had change dule to update) Comments: It is a pretty nifty skill, as it will reduce your reliance on potions and what not by a small amount. Its a real pain in the ass to get though, so you may wanna get it much later. ============= Knight Skills ============= Spear Mastery Pre-requisites: None Active of Passive?: Passive SP Use: None Level 1 : ATK +4 (+5 When Riding PecoPeco) Level 2 : ATK +8 (+10 When Riding PecoPeco) Level 3 : ATK +12 (+15 When Riding PecoPeco) Level 4 : ATK +16 (+20 When Riding PecoPeco) Level 5 : ATK +20 (+25 When Riding PecoPeco) Level 6 : ATK +24 (+30 When Riding PecoPeco) Level 7 : ATK +28 (+35 When Riding PecoPeco) Level 8 : ATK +32 (+40 When Riding PecoPeco) Level 9 : ATK +36 (+45 When Riding PecoPeco) Level 10: ATK +40 (+50 When Riding PecoPeco) Note: Only works with Spears Comments: Well... if you wanna use a Spear, this is a good skill to get. Otherwise, skip it. But it is useless since you are using two hand swords. Pierce Pre-requisites: Level 1 Spear Mastery Active of Passive?: Active SP Use: 7 Level 1 : 110% Damage, +5 HIT Level 2 : 120% Damage, +10 HIT Level 3 : 130% Damage, +15 HIT Level 4 : 140% Damage, +20 HIT Level 5 : 150% Damage, +25 HIT Level 6 : 160% Damage, +30 HIT Level 7 : 170% Damage, +35 HIT Level 8 : 180% Damage, +40 HIT Level 9 : 190% Damage, +45 HIT Level 10: 200% Damage, +50 HIT Note: This will hit Small monsters once, Medium twice, and Large 3 times. Note: Only works with Spears Comments: Skip it, useless since you are using two hand swords. Spear Stab Pre-requisites: Level 5 Pierce Active of Passive?: Active SP Use: 9 Level 1 : 120% Damage Level 2 : 140% Damage Level 3 : 160% Damage Level 4 : 180% Damage Level 5 : 200% Damage Level 6 : 220% Damage Level 7 : 240% Damage Level 8 : 260% Damage Level 9 : 280% Damage Level 10: 300% Damage Note: Only works with Spears Comments: Skip it, useless since you are using two hand swords. Brandish Spear Pre-requisites: Level 3 Spear Stab, Level 1 Riding Active of Passive?: Active SP Use: 12 Level 1 : 120% Damage, 1 Spread Range Level 2 : 140% Damage, 1 Spread Range Level 3 : 160% Damage, 1 Spread Range Level 4 : 180% Damage, 2 Spread Range Level 5 : 200% Damage, 2 Spread Range Level 6 : 220% Damage, 2 Spread Range Level 7 : 240% Damage, 3 Spread Range Level 8 : 260% Damage, 3 Spread Range Level 9 : 280% Damage, 3 Spread Range Level 10: 300% Damage, 4 Spread Range Note: Only works with Spears Comments: Skip it, useless since you are using two hand swords. Spear Boomerang Pre-requisites: Level 3 Pierce Active of Passive?: Active SP Use: 8 Level 1 : 150% Damage, 3 square range Level 2 : 200% Damage, 5 square range Level 3 : 250% Damage, 7 square range Level 4 : 300% Damage, 9 square range Level 5 : 350% Damage, 11 Square range Note: Only works with Spears Comments: Skip it, useless since you are using two hand swords. Two-Hand Quicken Pre-requisites: Level 1 2-handed Sword Mastery Active of Passive?: Active SP Use: Varying SP Use Level 1 : 30 Second Duration, 14 SP used Level 2 : 60 Second Duration, 18 SP used Level 3 : 90 Second Duration, 26 SP used Level 4 : 120 Second Duration, 28 SP used Level 5 : 150 Second Duration, 30 SP used Level 6 : 180 Second Duration, 34 SP used Level 7 : 210 Second Duration, 38 SP used Level 8 : 240 Second Duration, 42 SP used Level 9 : 270 Second Duration, 46 SP used Level 10: 300 Second Duration, 50 SP used Note: Only works with 2-handed Swords Comments: Pretty much exactly like the Blacksmith's Adrenaline Rush and Crusader's spear quicken. The compusary skill for you. Auto-Counter Pre-requisites: Level 5 2-handed Sword Mastery Active of Passive?: Active SP Use: 2 SP per counter Level 1 : 0.4 Second Duration Level 2 : 0.8 Second Duration Level 3 : 1.2 Second Duration Level 4 : 1.6 Second Duration Level 5 : 2.0 Second Duration Comments: Only having 5 levels is a big plus. When used, any enemy that hits you during its duration will immediatly be countered by a hit, and you will take no damage. With a low SP cost, I don recomand this realy. Bowling Bash Pre-requisites: Level 5 2-handed Sword Mastery, Level 10 2-hand Quicken, Leve 5 Auto-counter, Level 10 Bash, Level 3 Magnum Break Active of Passive?: Active SP Use: 15 Level 1 : 150% Damage Level 2 : 200% Damage Level 3 : 250% Damage Level 4 : 300% Damage Level 5 : 350% Damage Level 6 : 400% Damage Level 7 : 450% Damage Level 8 : 500% Damage Level 9 : 550% Damage Level 10: 600% Damage Comments: The way this thing works is by first hitting an enemy with a Bash- like attack, which knocks away the enemy, followed up by a Magnum Break-like one to throw away all the other enemies. Since you have insuffident points, I don't recomand this. Riding Pre-requisites: Level 1 Endure Active of Passive?: Passive SP Use: None Level 1 : Allows you to ride a PecoPeco Comments: Having a PecoPeco is kind of nice for getting you somewhere fast, but unless you also increase Cavalier mastery it actually makes you weaker. Rent a PecoPeco from a NPC right outside of the Culvert Registration building, where you became a Knight. A compusary skill for a knight, a knight without peco is not call a knight aready. Note: Contrary to popular belief, this does NOT let you do 100% damage to mediums with 2 handed swords. That works ONLY for spears, yet another reason to leave the birds to the lancers. But better get one for moving fast. Cavalier Mastery Pre-requisites: Level 1 Riding Active of Passive?: Passive SP Use: None Level 1 : 60% Attack Speed Level 2 : 70% Attack Speed Level 3 : 80% Attack Speed Level 4 : 90% Attack Speed Level 5 : 100% Attack Speed Comments: Second compusary, so that your attack will restore to normal. ================== Lord knight skills ================== - Aura Blade (Active Skill), LV 5 Requirement: Bash LV 5, Magnum Break LV 5, Two-Hand Sword Mastery LV 5 * Add a special aura to your weapon, and add special damage that ignores enemy defense (like Sword Masteries do). LV | ATK Bonus | Last Time | SP Used 1 10 40s 22 2 20 60s 24 3 30 80s 26 4 40 100s 28 5 50 120s 30 Coments: The new skill aura blade is very usefull as it covers the low STR and increase the attack of your damage. ====================================================================== - Parrying (Active Skill), LV 10 Requirement: Two-Hand Sword Mastery LV 10, Provoke LV 5, Two-Hand Quicken LV 3 * If you have a two-handed sword, you automatically block some of the attacks randomly. This allows you to auto-guard attacks with your two handed sword. It will now block both ranged and physical attacks. SP used is fixed at 50. LV | Block Rate | Last Time 1 23% 15s 2 26% 20s 3 29% 25s 4 32% 30s 5 35% 35s 6 38% 40s 7 41% 45s 8 44% 50s 9 47% 55s 10 50% 60s Coments: I will say skip it as blocking damage is not usefull. ====================================================================== - Concentration (Active Skill), LV 5 Requirement: Spear Mastery LV 5, Riding LV 1, HP Recovery LV 5 * Only works for spear-type weapons. If you use it, your HIT rate and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease a bit. While this skill is on, you will also have free Endure-effect until the skill goes out. LV | HIT + / DAMAGE + / DEF - | Last Time | SP Used 1 10% / 5% / -5% 25s 50 2 20% / 10% / -10% 30s 52 3 30% / 15% / -15% 35s 54 4 40% / 20% / -20% 40s 56 5 50% / 25% / -25% 45s 58 Coments: If using a spear, it will be usefull. ====================================================================== - Tension Relax (Active Skill), LV 1 Requirement: Provoke LV 5, HP Recovery LV 10, Endure LV 3 * Just like the skill's name says, relaxes your muscles and temporarily increase your HP recovery speed. You have to be sitting to use this skill (even just standing won't work). When this skill is in use, you will see the icon that shows that you are using this skill. It will automatically cancel when you get attacked, if you stand to attack, or use an item. Every 10 seconds, it'll take 15 SP and gives you up to x2 HP regeneration speed. Coments: Skip it, waste of your SP. ====================================================================== - Berserk (Active Skill), LV 1 Requirement: Lord Knight on JLV 50+ * Truly scary skill, rendering the user bloodthirsty... Upon usage, you can't use any items and can't even receive Heal! However, your HP will jump by large as well as receiving very nice attack / ASPD upgrade. Exactly, you will receive the following when you use the skill. - maxHP x3, and HP is fully recovered, but SP is all gone - You cannot regain HP/SP via natural means for 5 minutes afterwards of the skill (Same aftereffects to Monk's Asura Strike) - ATK + 150% - ASPD + 10% - Pernament move speed bonus during skill - ALL DEF (equip def/mdef, stat def/mdef) set to 0 - Halves FLEE rate - Receives Endure effect - 1% HP reduced every 15 seconds - Cannot chat, cannot use items, cannot receive Heals (when you do, the Heal amount youu receive, you will see 0... yes, 0) - Cannot change equipments - Skill will automatically cancel when HP below 100 - Cannot use in siege mode (WoE in iRO) 4/21/2004 Update: This skill now works with both two-handed sword and spear weapons. Coments: This is very important to all lord knights no matter what the types are, this is the only skill to boast the attack speed to 190 with no bless and AGI up. ====================================================================== - Fury (Active Skill), LV 1 Deleted as of 4/21/2004. Berserk covers for this one. ====================================================================== - Spiral Pierce (Active Skill), LV 5 Requirement: Spear Mastery LV 10, Pierce LV 5, Riding LV 1, Spear Stab LV 5 * Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. It attacks 5 times regardless of target size. Heavier your weapon is, the better your damage will be, and will leave target stunned for 3 seconds - however, they CAN attack if you are in range of their melee/range attack, or if they use ranged skills. Although damage will increase with better skill level, so will the skill delay / after skill use delay. Note: Currently in kRO, this skill ignores enemy Equip DEF/VIT DEF. LV | ATK Bonus % | Cast Time / Cast Delay | SP Used 1 150% 0.3s / 1.2s 13 2 200% 0.5s / 1.4s 15 3 250% 0.7s / 1.6s 17 4 300% 0.9s / 1.8s 19 5 350% 1s / 2s 20 Coments: Skip it since you are using two handed swords. ====================================================================== - Head Crusher (Active Skill), LV 5 Requirement: Spear Mastery LV 9, Riding LV 1 * Cause a strong hit against a single enemy, and cause external bleeding randomly. For enemies that suffers from external bleeding, they will lose HP periodically. There's an after-cast delay of 0.5 seconds for all skills, and takes 23 SP regardless of skill level. LV | ATK Bonus % 1 120% 2 140% 3 160% 4 180% 5 200% Coments: Same as above. ====================================================================== - Joint Beat (Active Skill), LV 10 Requirements: Spear Mastery LV 9, Riding LV 1, Cavalier Mastery LV 3, Head Crusher LV 3 * You can only use this skill with a Spear-type weapon. You will strike at joints of the enemy's body, causing various status ailments as well as damage. Higher level increases the damage and chance to cause status ailment to the enemy. You cannot choose where to strike however - If you have attacked the joint of the legs, enemy's movement speed would drop. If you have attacked the joint of the arms, enemy's attack speed would drop, and more... LV | Damage | Ailment Chance | After-Cast Delay | SP Used 1 60% 10% 0.8s 12 2 70% 15% 0.8s 12 3 80% 20% 0.8s 14 4 90% 25% 0.8s 14 5 100% 30% 0.8s 16 6 110% 35% 1s 16 7 120% 40% 1s 18 8 130% 45% 1s 18 9 140% 50% 1s 20 10 150% 55% 1s 20 Coments: Same as above. ====================================================================== ================================ V: Weapons(two hand swords only) ================================ Two hand swords, being the most important weapons for AGI knights as two hand quicken is for two hand swords only. Start with a normal sword or dagger at first, once you change to swordman and you have enough money, get a katana right away. Katana A sword which does 60 ATK but you will need to use this when you change to swordman, the brother sword of tsrugi. Used by sumurals of japan. Slayer A sword that does 90 ATK. Get it if you want but I don recomend it. Bastard sword A sword that does 115 damage get it once you have the money until you change job to knight. Broad sword A two hand sword that gives defence but i don recomand you to use this, too expensive some more it does only 140 ATK. A two hand sword is better. Two hand sword The most strongest two hand sword you can get from normal shops some, more if you can get a two sloted one, good for you put andre cards to bost its ATK power if you want. Claymore A very strong sword but hard to get, it does 180 atk but no slots, if you know where to get it buy it, it do good use too. =========== Rare swords =========== Rare two hand swords are hard to get but a muramasa is easy here are a list of them I know. Dragon Slayer Does 150 atk power but good for slaying dragons only. Think how many dragon type monsters are there in RO but don't know where to get it. Executioner The brother sword of mysteltainn as their attribute is darkness but you have to do a quest to get it, does 155 ATK. Muramasa The most recomanded sword you must use it, increase ATK speed, combline with two hand quicken to do a better performace, does 155 atk and can be odtain from wonderman increase critical ATK too but the problem is... Schweizersabel A sword that can gives you the power to cast lighting blot so useless because you have no INT. Don't know where to get it. Katzbalger A sword that gives VIT and def and does 175 damage, can be obtain from bloody knight. Zweihander Drop by dopelganger, does higher damage than claymore use it if you want. Masamune A japanese sword droped by sumural the mvp, it gives dodge rate +30% good for you if you get it, does 200 ATK too. Balmung Haven seen it before but it gives 20 INT and LUK useless for you but it is the strongest two hand sword ever as it does 250 ATK power. =================================== VI:The equipments and skills needed =================================== The skills needed for a AGI lord knight includes the spear skills inside for more damage on monsters but attack speed will reduce because you cannot increase the speed with it unless bersek. Swordman stage: One hand sword master lvl 1 Two hand sword master lvl 10 Bash lvl 10 Magnum break lvl 10 Provoke lvl 5 Endure lvl 1 Fast recover lvl 1 Coments: Complete the left over skill points in other skills you want. Knight stage: Riding lvl 1 Cavilar lvl 5 Two hand quicken lvl 10 Auto counter lvl 5 Bowing bash lvl 10 Coments: There are alot of skills left over, so put it in other skills you like. Swordman high stage: One hand sword master lvl 1 Two hand sword master lvl 10 Bash lvl 10 Magnum break lvl 10 Provoke lvl 5 Endure lvl 1 Fast recover lvl 1 Coments: You must change to job 50, try to complete other skills in your choice. Lord knight stage: Riding lvl 1 Cavilar lvl 5 Two hand quicken lvl 10 Spear master lvl 10 Piece lvl 10 Bersek lvl 1 Sprital piece lcl 5 Aura blade lvl 5 Concentration lvl 5 Spear stab lvl 3 Banish spear lvl 5 Praying lvl 10 Spear boomberang lvl 2 Coments: The AGI lord knight must have this skills as the spear skills help in dealing more damage. Equipments needed: Head(upper): +4 ghost bandana Head(middle): Any headgear Head(lower): Any headgear Amour: +4 plate amour(1) with their bug card Robes: +4 mataeu(1) with wisper card Boots: +4 boots(1) with theif bug male Acessary: Borch(1) with kurle card X2 Weapons: Since you will need alot of surport in training, you will need alot of weapons but carry only a few will do. Main weapon: +4 muramasa Secondary main: +5 two hand sword(2) with desert wolf(small) +5 two hand sword(2) with skel worker(medium) +5 two hand sword(2) with minorous card(big) +7 or 10 katana(4) with mummy(for high flee monsters and charecters) +5 full set elemental claymore Spear class: One handed: Pole axe(PVP and WOE) Two handed: +5 trident(3) with desert wolf(small) +5 trident(3) with skel worker(medium) +5 trident(3) with minirous(large) +5 trident(3) with mummy(for high flee monsters and some charecters) +5 full set element lance Others: +5 trident(3) with hydra(PVP and WOE) ======== VII:Tips ======== Well this is the last section of the guide, well this section gives you tips about the lord knight. 1: Always use muramasa unless you want to deal more damage to the monsters by using the size two handed swords. 2: Aura blade and two hand quicken must be on at all times, prayying can be on if possible, when using spear, concentration must be on. 3: Always use the size two hand swords or elemental claymores when fighting MVPs. 4: Use bersek when danger comes, but you have to recieve alot of damage since the skill makes your flee rate half. 5: Use spear anytime you like, you can use spear to take over two hand swords. 6: Try to use bersek for MVP and WOE. I have come to the end of the guide, now lets look at the other one. =================================================== VIII:How to become knight and reborn to lord knight =================================================== well well, I have come to a part where you must know,how to change job and reborn. If you want to know how to reborn, you can check the offcial website now I will begin this section. ================= Becoming a Knight ================= Becoming a Knight is just about as easy as becoming a Swordsman. You'll first need to be Job Level 40 or 50. This is the case with every second class. Go to Prontera, then head to the Culvert Registration building in the Northwest part of town. Talk to the Knight there, and he will let you become a Knight for 2500 zeny. You can also rent PecoPecos here for a small fee - talk to the man outside for those. Note: If you want to change job at job lvl 40 then be prepare because you will need to collect items but at job lvl 50 you don't need to do this. Prepare some red pots because you are going to fight monsters too. ====== Reborn ====== Requirement for character before Reincarnation 1: Character must be of level 2 Profession (2-1 or 2-2 Job) 2: Character must reach base level 99. 3: Character's Job level must reach job level 50. (All skill points must already be assigned). Only character who fulfills the 3 requirements above can perform reincarnation. 4: Clear everything in the inventory slot and unequipped everything you have in the equipment slot. (Pecopeco, Falcon, Push Cart should be unequipped. Rings should be taken off first.) Location for Reincarnation: Juno Castle Procedure. Find and talk to Metavis Seith (yuno_in02 88 164) and pay 1,285,000 zenny to proceed to read the incantation in the Book of Ymir (yuno_in02 93 205) Follow the instructions carefully, after all the process, you will become a high novice. Reincarnated Novice will be able to learn skills of Novice no matter player has learned it before. Reincarnated 1st level profession will be able to learn skills of 1st level profession no matter has learned it before. When player reaches the stage for 2 nd level job, proceed to the Reincarnation Site for the Book of Ymir in Juno(yuno_in02 93 205) and change to lord knight. This all I know you can check the webside for more detals I have come to the end of the l =================================== X: Introduction to supernovice =================================== Supernovice is a special novice with powers, as I say it does have special powers and you will know later. Supernovice can rent push cart too from the kapra at aldebaran somewhere beside the changing area. Types of supernovice: 1: INT type Coments: Very useless, what novice need is power and speed. INT final status: STR: 1 AGI: 9 INT: 99 VIT: 1 DEX: 99 LUK: 1 2: AGI type Coments: 1 of the best supernovice type ever had because most of the skills supernovice have can increase speed and attack but low attack. AGI final status: STR: 60+ AGI: 99 INT: 1 VIT: 1 DEX: 50 LUK: 1 Note: Not all RO have supernovice as some of them haven update yet. Some of the ro that have supernovice are IRO, ERO, KRO, MRO and ORO. ================= XI: Pros and cons ================= Supernovice do have advantages and disadvantages, lets look at them now. Pros: 1: Have a combination of first class skill, almost all. 2: Have carts to help them once they overweight. 3: Can summon gurdian angel to help them(this is one of the secret powers of supernovice) 4: Super novice can level up their job level to 70 Thats all about the advantages, now lets look at the disadvantages. Cons: 1: Have the same HP and SP when they change job. 2: They still cannot use bows, spears etc. 3: Has -1% EXP penalty when getting killed during battle. 4: Play dead skill cannot be used by the Super Novice class. Thats all about it, now lets go to the next section. ================= XII: Where to lvl ================= Lvl up for a novice is very hard but you can refer to the perma novice faq also can. Lv 1 to lv 10 Just stay at anywhere that is novice friendly, some porings or what will do. Lv 11 to lv 20 Emm...lets just say there are a few monsters aready, continute on porings and whatever that is novice friendly until lvl 12. After that I think you need someone to tank poporing if you can. Lv 21 to lv 30 Quite hard, only pecopecos will give you that much EXP but you need tank and a priest to help you if you can. Lv 30 to lv 45 Wa at here don't know what to say, samething you may need tank too. You can try going in to easy dungens like payon cave lv 1 then slowly to lv 2 if you can. Lv 46 to lv 60 Orc vilage is the best place, but tanks is needed Lv 60 to Lv 70 You will need tanks on allgaters since there is not much place aready. Lv 71 to lv 99 Solo on geografers and coal mine lvl 3 is also the place for training. GH is possible too but not too dangerous, turtle island also can but do be very careful at there. At here I will end this section, lets go on to the next one. ========================================== XIII: Weapons(weapons that novice can use) ========================================== This part may go very long, supernovice can use daggers, swords, mace, and axe. Now lets begin. ------ Dagger ------ Note: Daggers are the most important weapons a novice as supernovice have double attack skll, now lets look at them. Knife This is the most lousy weapon in RO, although it can have 4 slots, it is still useless, throw it away once and get a novice blade instead. Novice blade(special weapon for novice only): This knife can be odtain from the npc in the novice grounds. Use this knife until you have enough money to buy another weapon or use it until change job. Cutter: Quite a good dagger to use when in novice times, does 30 ATK power but may not be as strong as novice blade but you can add cards to change the attack power. Main Gauche: A very good dagger, 4 slots the better. Try to get this dagger if you have the money. Dirk: This dagger is quite good but I prefer a selitto better right? Dagger: This dagger does good damage, an ATK of 73 is very high aready, try to get it. Stiletto: Sad to tell you, this is the strongest dagger that you can use. Get a three slot one the better, does 87 ATK which is aready very high. Gladius: Emm...but a pity you cannot use it i don't know why Damascus: Samething, you cannot use it. Rare daggers: Rare daggers are hard to find what a pity you cannot use it, lets look at them. Mail Breaker: This is use to break people's amour realy, does ATk of 40 so low man. This dagger is curenly unavalble in RO I think. Sword Breaker: Same as mail breaker, same ATK but this dagger can break weapons at low rate. Currenly unavalble in RO I think. Moonlight Sword: This dagger can be obtain from moonlight flower, it adsorbs little SP but -DEX 30. Does ATK of 50, quite useless. Curse Knife: For magician only, also don't know got a not. Zeny Knife Does an ATK of 64 and allows you to get zeny from monsters when it is killed. You can get it from the MVP phreeoni or guild treasure box. Poison Knife: This dagger does 64 ATK also but can cast evernom skill, can me obtain from mobster. Bazerald: I haven seen it before, also don't know where to get it. Its effect is increase MATK by 15, does a total of 70 ATK and fire element. Mama Knife: Increase citical ATK and you have a 50% chance to get meat. Can be obtain from bloodly murderer. An ATK of 70 also. Counter Knife: For magician only, does an ATK of 75. Weeder Knife: Don't know where to get it, the effect is ignore plant class monsters defence. Does an ATK of 80. Combat Knife: Don't know where to get it, this dagger ignore human class monsters defence, good in PVP too. Does an ATK of 80. House Anger: Haven soon it before, it has nice effects and does an ATK of 80. Princess Knife Haven seen before, its effect is all attribute +1, does an ATK of 84. Fortune Sword: Nice dagger, it can be obtain from the MVP phreeoni and does an ATK of 90. Increase dodge 20 and luk 5. Exorcise: Don't know where to get it, does and ATK of 90 and ignore demon class monsters defence. Azoth: For sage only, does an ATK of 110. Assassin Dagger: Can only be use by assassins, it does an ATK of 125 and increase MHP by 30, drop by oris the MVP. Sucsamad: Only has high ATK of 140 but cannot be broken, drop by phreeoni. Grimtooth: Also known as the dagger of darkness, this is the strongest dagger ever had. It lets enermy to fall into darkness but you have to do a quest to get it or dark lord. I will end the dagger section and continute with swords ----- sword ----- Note: sword are seldom use by novice. Sword: Very lousy even with 4 slots and sword mastery. Falchion: Quite a good sword, 4 slots one also can if you can get it. Blade: This sword is great as it has a 4 sloted one if you can get it. Rapier: Quite good, get this also can. Scimitar: Chose between rapier and scimitar if you want to use this sword. The ATK are almost the same. Ring Pommel Saber: A sword that does 100 atk power, you can use it to replace scimitar notting much to say. Saber: The sword that people use in fights, you can use it too but I prefer a tsurugi. HaeDongGum: A sword that give +2 INT as well as do damage, good for INT type only. Tsurugi: A japanese one handed sword shorter than the katana. Flamberge A pity you cannot use this sword some more no slots. Rare swords: Quite hard to get also but I will just tell you about them. Sashimi: A sword that does 70 atk, it do have special effects but I don't know what is it. Where to get it I also don't know. Solar sword: A fire element sword that you can get from pharao. It has special effects but I don't know about them. Orcish sword: A sword that does 90 atk only. But very lousy because of its low atk it has a special effect that is unbreaktable. You can get it from orc hero. Fireblend: Can odtain from eddya, although fire element but good for int type only. If you are an assasin you can combine this with ice falcon. It can cast fire bots too. Ice Falchion: Can obtain from garm, same as the fireblent except that it is water element. You can cast ice bots with this. Same thing if you are an assasin, use it to combine with fireblend. Because fire and ice combine make the most strongest combination. Jewel sword: You can get from guild treasure box but useless I think. Edge: I don't know where can I get this sword but I think the effect is can cause instant death at low rate. Gaia sword: Heard of it never seen it, I also don know where to get it, effect also don't know. Nagan: Never seen it nor heard or it, effect also don't know. Holy avenger: A sword that can only use by crusaders, can be obtain from baphamot event which can only be summon be GM. Caesar's sword: Heard of it never seen it I also don't know where to get it effect also don't know. Immaterial sword: Looks like a light saber I have heard of it but never seen it I also don't know its effects. Byeollungum: Nice sword when killing boss monsters because it does 50% more atk on boss monsters. Where to get it I also don't know Excalibur: Holy element sword good for INT type because it adds 10 int, drop by werewolf the MVP(currenly not avalable) Cutlus: Adds +2 STR good for STR types only you can get it from drake. Mysteltain: The sword of darkness as it is dark element. It does 15% more damage on glost type monsters. You have to do a quest to get it. Talefing: The most strongest one hand sword ever had does 185 damage but don't know where to get it, effects also unknown. This is the sword used by the charecter Chaos in the ragnarok comics I think. Note: Some of the swords here can be used by novice, check the offical website for more info at here I will continute to maces ---- Mace ---- Note: i seldom see novice use mace. Club: What to say, might as well throw it away. Mace: This can replace club as its ATK is better. Smasher: Quite nice too it does 54 ATK power. Flail: A pity you cannot use it has a quide high ATK too. Chain: Samething, you cannot use it, popular for battle priest. Morning Star: You cannot use it, one of the most strongest mace you can buy from shop. Sword Mace: One of the most strongest mace, I think you cannot get from shop, you also cannot use it. Stunner: This is not a rare mace but you cannot use it, it can stun enermy too. Rare mace Hard to get, one of them is a god equipment, most of them cannot be used by supernovice. Spike: Can be only used by acolyte, player will fall into darkness and does ctrical ATk, can be odtain from tiger guised fiend in louyang dungen. Golden Mace: A gold mace that does 130 ATK power but can only be used be acolyte cls. Drop by golden bug. Long Mace: Drop by moonlight, this mace increase range by two but can only be use by acolyte cls. Slash: It can cause instant death at low rate. Don't know where to get it, but can only be use by acolyte cls. Iron Driver: A mace that people used to play golf, drop by lord of death and turtle general. CAn only be used by monk and priest, adds range by two. Quadrille: What is this also don't know, all I know is it can be used by acolyte cls. Wrench: Does 115 attack power,it causes random effect of freeze, stun, blind or poison. You can get it from tresure box. Grand Cross: Holy element mace look likt a cross, but don't know where to get it. Mjolnir(secret god equipment): The strongest weapon ever, does 250 damage and adds STR by 15 and DEX by 40. You have to do a quest to get it but the items are hard to get, but if you can get it, then you are the luckly one. Can be used by supernovice I reapeat, can be used by supernovice. I will end the mace part, now lets continute to axe. --- axe --- Note: Axe has high ATK but can lower your speed Axe: The most lousy axe even with 4 slots, throw it away. This is the only axe you can use i will continute to rare axe. Rare axe Some rare axe can be used by supernovice, read on to find out. Orcish Axe: Orc's axe, does 75 ATK only, useless. You should be able to get from high orc and orc worrior. Can be used my supernovice. Cleaver: Don't know where to get it but has a quite high ATK power of 140. War Axe: This axe adds dex and luk +2 but I forget where to get it, if I am right, drop by baphomet event, chimera, incubus, lord of death and turtle general. ========================== XIV: Secret of supernovice ========================== Now here we are, the secrets of supernovice. There are all together five, now lets look what is it. Secret 1. Super Novice has its own level up angel When leveling-up, this guardian angel is different from those of the other classes. She may cast a random skill including, Kyrie Eleison, Magnificat, Gloria, Suffragium or Impositio Manus on the Super Novice. Secret 2. [Doridori] commands restore HP/SP two times faster A super novice insists that head-shaking supposedly speeds up his SP restoration. Secret 3. Guardian Angel casts Mental Strength on Super Novices According to hearsay, when a Super Novice`s HP reaches 0, their Guardian Angel may appear to refill his HP. She may also cast Mental Strength. Secret 4. A strange phenomenon when the Super Novice`s EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help, but unfortunately, nobody knows for sure how to summon the Guardian Angel. Method of doing it: The base experience of character must be either 10.0%, 20.0%, 30.0%, 40.0%, 50.0%, 60.0%, 70.0%, 80.0% or 90.0%. Then type the following sentences in public channel: Can you hear my voice, Angel? ^^; I am Super Novice PlayerNameYeah~ Help me please~ Notice: 1.You need to type 4 sentences; You may type any words for last sentence. 2.All alphabets are case-sensitive and all symbols and spaces must exactly same as above. 3.PlayerName is refer to the character name of the Super Novice in the game. 4. Please don't type the sentences above too fast in public channel. Note: Some servers may have update it, so please refer to the offical webside. Secret 5. If a Super Novice can manage to avoid even a single death... Something special will be given to the Novice. However, nobody has accomplished this amazing feat. ================= XV: How to change ================= 1: To become a Super Novice, you are required to reach base level 45 and have job level 10 as a novice. Meet Tzerero in Al De Baran for the job change test once you fulfill the requirements. 2: Talk to Tzerero for the job change quest. 3: When you bring the required items, you will pass the test. Items: stickly mucus X30, Resins X30 Tips: The collecting item quest can start right away when you are training as a novice. ============================== XVI: The skills of supernovice ============================== Supernovice have almost all first class job skills, lets look at them. One-Handed Sword Mastery Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : ATK +4 Level 2 : ATK +8 Level 3 : ATK +12 Level 4 : ATK +16 Level 5 : ATK +20 Level 6 : ATK +24 Level 7 : ATK +28 Level 8 : ATK +32 Level 9 : ATK +36 Level 10: ATK +40 Comments: You may want to up this skill but I prefer to use daggers. Fast HP Recovery Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : 5 + (Max HP*0.2%) HP every 10 seconds, extra 10% from healing items Level 2 : 10 + (Max HP*0.4%) HP every 10 seconds, extra 20% from healing items Level 3 : 15 + (Max HP*0.6%) HP every 10 seconds, extra 30% from healing items Level 4 : 20 + (Max HP*0.8%) HP every 10 seconds, extra 40% from healing items Level 5 : 25 + (Max HP*0.10%) HP every 10 seconds, extra 50% from healing items Level 6 : 30 + (Max HP*0.12%) HP every 10 seconds, extra 60% from healing items Level 7 : 35 + (Max HP*0.14%) HP every 10 seconds, extra 70% from healing items Level 8 : 40 + (Max HP*0.16%) HP every 10 seconds, extra 80% from healing items Level 9 : 45 + (Max HP*0.18%) HP every 10 seconds, extra 90% from healing items Level 10: 50 + (Max HP*0.20%) HP every 10 seconds, extra 100% from healing items Comments: This is a fantastic skill, since it really reduces your reliance on potions. Also note, you get the HP bonus only while standing still or sitting. If you want to up this skill, you must up the skill fast SP recovery. Bash Pre-requisites: None Active or Passive?: Active SP Use: 8 SP up until level 5, 15 SP from 6 up Level 1 : 130% Damage, +5 HIT Level 2 : 160% Damage, +10 HIT Level 3 : 190% Damage, +15 HIT Level 4 : 220% Damage, +20 HIT Level 5 : 250% Damage, +25 HIT Level 6 : 280% Damage, +30 HIT Level 7 : 310% Damage, +35 HIT Level 8 : 340% Damage, +40 HIT Level 9 : 370% Damage, +45 HIT Level 10: 400% Damage, +50 HIT Comments: A very very good skill, you should lead off every attack with this skill if you have the SP. This is a recomended skill. Magnum Break Pre-requisites: Level 5 Bash Active or Passive?: Active SP Use: 15 SP Level 1 : 20 Hp used, 115% Damage Level 2 : 20 Hp used, 130% Damage Level 3 : 19 Hp used, 145% Damage Level 4 : 19 Hp used, 160% Damage Level 5 : 18 Hp used, 175% Damage Level 6 : 18 Hp used, 190% Damage Level 7 : 17 Hp used, 205% Damage Level 8 : 17 Hp used, 220% Damage Level 9 : 16 Hp used, 235% Damage Level 10: 16 Hp used, 250% Damage Comments: Magnum Break has the fire attribute, so against some enemies it will hurt more, while others less. It also has the ability to push enemies back, so is handy when you are getting mobbed. If you want to kill wispers, Provoke Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : ATK +2%, DEF -6%, 4 SP used, 53% chance of success Level 2 : ATK +4%, DEF -12%, 5 SP used, 56% chance of success Level 3 : ATK +6%, DEF -18%, 6 SP used, 59% chance of success Level 4 : ATK +8%, DEF -24%, 7 SP used, 62% chance of success Level 5 : ATK +10%, DEF -30%, 8 SP used, 65% chance of success Level 6 : ATK +12%, DEF -36%, 9 SP used, 68% chance of success Level 7 : ATK +14%, DEF -42%, 10 SP used, 71% chance of success Level 8 : ATK +16%, DEF -48%, 11 SP used, 74% chance of success Level 9 : ATK +18%, DEF -54%, 12 SP used, 77% chance of success Level 10: ATK +20%, DEF -60%, 13 SP used, 80% chance of success Comments: Not very useful. Though it does reduce the defense of an enemy a good amount at higher levels, and works on percentages, it also increases attack. But supernovice need to save for other skills so leave it. Endure Pre-requisites: Level 5 Provoke Active or Passive?: Active SP Use: 15 SP Level 1 : 10 Seconds Level 2 : 13 Seconds Level 3 : 16 Seconds Level 4 : 19 Seconds Level 5 : 22 Seconds Level 6 : 25 Seconds Level 7 : 28 Seconds Level 8 : 31 Seconds Level 9 : 34 Seconds Level 10: 37 Seconds Comments: Useless, no VIT somemore, so skip it. Double Attack Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : 5% to double attack Level 2 : 10% to double attack Level 3 : 15% to double attack Level 4 : 20% to double attack Level 5 : 25% to double attack Level 6 : 30% to double attack Level 7 : 35% to double attack Level 8 : 40% to double attack Level 9 : 45% to double attack Level 10: 50% to double attack Comments: Good skill for all types of supernovice, a recomanded skill if you are using dagger. Increase Dodge Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : Flee increased by 3 Level 2 : Flee increased by 6 Level 3 : Flee increased by 9 Level 4 : Flee increased by 12 Level 5 : Flee increased by 15 Level 6 : Flee increased by 18 Level 7 : Flee increased by 21 Level 8 : Flee increased by 24 Level 9 : Flee increased by 27 Level 10: Flee increased by 30 Comments: A very useful skill, since your flee is how often you dodge. You must max this one if you are an AGI type supernovice. Envenom Pre-requisites: None Active or Passive?: Active SP Use: 12 SP Level 1 : +15 ATK, 14% Chance to Poison Level 2 : +30 ATK, 18% Chance to Poison Level 3 : +45 ATK, 22% Chance to Poison Level 4 : +60 ATK, 26% Chance to Poison Level 5 : +75 ATK, 30% Chance to Poison Level 6 : +90 ATK, 34% Chance to Poison Level 7 : +105 ATK, 38% Chance to Poison Level 8 : +120 ATK, 42% Chance to Poison Level 9 : +135 ATK, 46% Chance to Poison Level 10: +150 ATK, 50% Chance to Poison Comments: The Thief's bash, sort of. The poison effect is nice, as it really weakens the enemy. The extra attack is handy too. There are better skills, but it's still not a bad choice. You can chose between bash and envernom. Steal Pre-requisites: None Active or Passive?: Active SP Use: 10 SP Level 1 : 13% Success Level 2 : 16% Success Level 3 : 19% Success Level 4 : 22% Success Level 5 : 25% Success Level 6 : 28% Success Level 7 : 31% Success Level 8 : 34% Success Level 9 : 37% Success Level 10: 40% Success Note: Your DEX also effects your success chance Comments: Do you need this, optional for you. Hide Pre-requisites: Level 5 Steal Active or Passive?: Active SP Use: 10 SP, then drains additional SP while being used Level 1 : 30 second duration, 1 SP per 5 seconds addition SP consumed Level 2 : 60 second duration, 1 SP per 6 seconds addition SP consumed Level 3 : 90 second duration, 1 SP per 7 seconds addition SP consumed Level 4 : 120 second duration, 1 SP per 8 seconds addition SP consumed Level 5 : 150 second duration, 1 SP per 9 seconds addition SP consumed Level 6 : 180 second duration, 1 SP per 10 seconds addition SP consumed Level 7 : 210 second duration, 1 SP per 11 seconds addition SP consumed Level 8 : 240 second duration, 1 SP per 12 seconds addition SP consumed Level 9 : 270 second duration, 1 SP per 13 seconds addition SP consumed Level 10: 300 second duration, 1 SP per 14 seconds addition SP consumed Comments: This skill have 2 uses, 1 is to escape from monsters(except bug type), the other one is to make the person who kill steal your monster and make him run away or killed by the monster. It is your choice welther you want to up this skill. Detoxify Pre-requisites: Level 3 Envenom Active or Passive?: Active SP Use: ??? Level 1 : Cures poison Comments: Hey, its only 1 point. Handy, but a handful of green herbs can easilly replace it. But it is optional for you anyway. Owl's Eye Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : DEX +1 Level 2 : DEX +2 Level 3 : DEX +3 Level 4 : DEX +4 Level 5 : DEX +5 Level 6 : DEX +6 Level 7 : DEX +7 Level 8 : DEX +8 Level 9 : DEX +9 Level 10: DEX +10 Comments: The only skill in RO that actually improves a stat. This skill is recomanded for every supernovice as this skill increase DEX. Vulture's Eye Pre-requisites: Level 3 Owl's Eye Active of Passive? Passive SP Use: None Level 1 : +1 Bow Range, +1 HIT Level 2 : +2 Bow Range, +2 HIT Level 3 : +3 Bow Range, +3 HIT Level 4 : +4 Bow Range, +4 HIT Level 5 : +5 Bow Range, +5 HIT Level 6 : +6 Bow Range, +6 HIT Level 7 : +7 Bow Range, +7 HIT Level 8 : +8 Bow Range, +8 HIT Level 9 : +9 Bow Range, +9 HIT Level 10: +10 Bow Range, +10 HIT Comments: Emm...useless, make it lvl 1 to have attention concentrate. Attention Concentrate Pre-Requisites: Level 1 Vulture's Eye Active or Passive?: Active SP Use: Varying SP use Level 1 : DEX and AGI up 3%, lasts 60 sec. 25 SP per use. Level 2 : DEX and AGI up 4%, lasts 80 sec. 30 SP per use. Level 3 : DEX and AGI up 5%, lasts 100 sec. 35 SP per use. Level 4 : DEX and AGI up 6%, lasts 120 sec. 40 SP per use. Level 5 : DEX and AGI up 7%, lasts 140 sec. 45 SP per use. Level 6 : DEX and AGI up 8%, lasts 160 sec. 50 SP per use. Level 7 : DEX and AGI up 9%, lasts 180 sec. 55 SP per use. Level 8 : DEX and AGI up 10%, lasts 200 sec. 60 SP per use. Level 9 : DEX and AGI up 11%, lasts 220 sec. 65 SP per use. Level 10: DEX and AGI up 12%, lasts 240 sec. 70 SP per use. Comments: This Skill works on percentages, which is nice, since it never becomes outdated. This skill becomes the AGI supernovice increase speed skill, recomanded for AGI types. SP Recovery Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : 3 + (Max SP*0.2%) SP every 10 seconds Level 2 : 6 + (Max SP*0.4%) SP every 10 seconds Level 3 : 9 + (Max SP*0.6%) SP every 10 seconds Level 4 : 12 + (Max SP*0.8%) SP every 10 seconds Level 5 : 15 + (Max SP*0.10%) SP every 10 seconds Level 6 : 18 + (Max SP*0.12%) SP every 10 seconds Level 7 : 21 + (Max SP*0.14%) SP every 10 seconds Level 8 : 24 + (Max SP*0.16%) SP every 10 seconds Level 9 : 27 + (Max SP*0.18%) SP every 10 seconds Level 10: 30 + (Max SP*0.20%) SP every 10 seconds Comments: A good skill to get, up this skill when you have increase HP recovery. Sight Pre-requisites: None Active or Passive?: Active SP Use: 10 SP Level 1 : Allows you to use Sight Comments: Chose between runwatch and sight if you need it Napalm Beat Pre-requisites: None Active or Passive?: Active SP Use: 9 SP Level 1 : MATK * 0.8 Damage Level 2 : MATK * 0.9 Damage Level 3 : MATK * 1.0 Damage Level 4 : MATK * 1.1 Damage Level 5 : MATK * 1.2 Damage Level 6 : MATK * 1.3 Damage Level 7 : MATK * 1.4 Damage Level 8 : MATK * 1.5 Damage Level 9 : MATK * 1.6 Damage Level 10: MATK * 1.7 Damage Comments: This skill does Ghost type damage. It doesn't cost much SP, has no cast time, and splash damage but weak. For INT types only. Soul Strike Pre-requisites: Level 5 Napalm Beat Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Spirits, 15 SP, 1/2 Second Cast Time Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time Level 3 : 2 Spirits, 21 SP, 1/2 Second Cast Time Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time Level 5 : 3 Spirits, 27 SP, 1/2 Second Cast Time Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time Level 7 : 4 Spirits, 33 SP, 1/2 Second Cast Time Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time Level 9 : 5 Spirits, 39 SP, 1/2 Second Cast Time Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time Comments: The only advantage to this spell over bolts is its very fast casting time. It also does Ghost damage, and is fairly weak. I'd recommend skipping it. For INT type only if they want to use this skill. Safety Wall Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike Active or Passive?: Active SP Use: Varying SP Use, 1 Blue Gemstone Level 1 : Protection from 2 attacks, 4 second cast time, 30 SP used Level 2 : Protection from 3 attacks, 3.5 second cast time, 30 SP used Level 3 : Protection from 4 attacks, 3 second cast time, 30 SP used Level 4 : Protection from 5 attacks, 2.5 second cast time, 35 SP used Level 5 : Protection from 6 attacks, 2 second cast time, 35 SP used Level 6 : Protection from 7 attacks, 1.5 second cast time, 35 SP used Level 7 : Protection from 8 attacks, 1 second cast time, 40 SP used Level 8 : Protection from 9 attacks, 1 second cast time, 40 SP used Level 9 : Protection from 10 attacks, 1 second cast time, 40 SP used Level 10: Protection from 11 attacks, 1 second cast time, 40 SP used Comments: Basically Kyrie... except in consumes a Blue Gem! For INT type only if they want to use this skill. Cold Bolt Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Bolts, 12 SP Level 2 : 2 Bolts, 14 SP Level 3 : 3 Bolts, 16 SP Level 4 : 4 Bolts, 18 SP Level 5 : 5 Bolts, 20 SP Level 6 : 6 Bolts, 22 SP Level 7 : 7 Bolts, 24 SP Level 8 : 8 Bolts, 26 SP Level 9 : 9 Bolts, 28 SP Level 10: 10 Bolts, 30 SP Comments: Essentail for most, as you'll want Frost Diver. Ice is also a pretty versatile element, you can use it on almost anything. Each additional bolt adds to the spell's cast time. Damage per bolt depends on MATK. For INT type only if they want to use this skill. Frost Diver Pre-requisites: Level 5 Cold Bolt Active or Passive?: Active SP Use: Varying SP Use Level 1 : 110% MATK, 3 Second Freezing Time, 38% Freeze Chance, 25 SP per use Level 2 : 120% MATK, 6 Second Freezing Time, 41% Freeze Chance, 24 SP per use Level 3 : 130% MATK, 9 Second Freezing Time, 44% Freeze Chance, 23 SP per use Level 4 : 140% MATK, 12 Second Freezing Time, 47% Freeze Chance, 22 SP per use Level 5 : 150% MATK, 15 Second Freezing Time, 50% Freeze Chance, 21 SP per use Level 6 : 160% MATK, 18 Second Freezing Time, 53% Freeze Chance, 20 SP per use Level 7 : 170% MATK, 21 Second Freezing Time, 56% Freeze Chance, 19 SP per use Level 8 : 180% MATK, 24 Second Freezing Time, 59% Freeze Chance, 18 SP per use Level 9 : 190% MATK, 27 Second Freezing Time, 62% Freeze Chance, 17 SP per use Level 10: 200% MATK, 30 Second Freezing Time, 65% Freeze Chance, 16 SP per use Note: Enemy MDEF further reduces the Freezing chance. Comments: This damages the enemy, as well as freezing them. While frozen, they become weak against Wind. They also do not move, obviously. After freezing them, you can cast a Lightning spell for some pretty amazing damage. This is a phenomenal spell. For INT type only if they want to use this skill. Lightning Bolt Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Bolts, 12 SP Level 2 : 2 Bolts, 14 SP Level 3 : 3 Bolts, 16 SP Level 4 : 4 Bolts, 18 SP Level 5 : 5 Bolts, 20 SP Level 6 : 6 Bolts, 22 SP Level 7 : 7 Bolts, 24 SP Level 8 : 8 Bolts, 26 SP Level 9 : 9 Bolts, 28 SP Level 10: 10 Bolts, 30 SP Comments: Combines with frost driver if you like. For INT type only if they want to use this skill. Thunder Storm Pre-requisites: Level 4 Lightning Bolt Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Bolts, 29 SP per use Level 2 : 2 Bolts, 34 SP per use Level 3 : 3 Bolts, 39 SP per use Level 4 : 4 Bolts, 44 SP per use Level 5 : 5 Bolts, 49 SP per use Level 6 : 6 Bolts, 54 SP per use Level 7 : 7 Bolts, 59 SP per use Level 8 : 8 Bolts, 64 SP per use Level 9 : 9 Bolts, 69 SP per use Level 10: 10 Bolts, 74 SP per use Comments: Just like stom just or any wide skill but I don't recomand it. For INT type only if they want to use this skill. Fire Bolt Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Bolts, 12 SP Level 2 : 2 Bolts, 14 SP Level 3 : 3 Bolts, 16 SP Level 4 : 4 Bolts, 18 SP Level 5 : 5 Bolts, 20 SP Level 6 : 6 Bolts, 22 SP Level 7 : 7 Bolts, 24 SP Level 8 : 8 Bolts, 26 SP Level 9 : 9 Bolts, 28 SP Level 10: 10 Bolts, 30 SP Comments: Probably the best bolt, since more enemies are weak against fire than the other elements. Each additional bolt adds to the spell's cast time. Damage per bolt depends on MATK. For INT type only if they want to use this skill. Fire Ball Pre-requisites: Level 4 Fire Bolt Active or Passive?: Active SP Use: 25 SP Level 1 : 95% Damage Level 2 : 100% Damage Level 3 : 105% Damage Level 4 : 110% Damage Level 5 : 115% Damage Level 6 : 120% Damage Level 7 : 125% Damage Level 8 : 130% Damage Level 9 : 135% Damage Level 10: 140% Damage Comments: This spell is much like Napalm Beat. It also can hit more than one enemy with it's splash damage, and the damage increases with each skill point. Not a very good skill though, due to its low damage. Get it to 5 for Fire Wall. For INT type only if they want to use this skill. Fire Wall Pre-requisites: Level 5 Fire Ball, Level 1 Sight Active or Passive?: Active SP Use: 40 SP Level 1 : 3 Hits, 4 Second duration, 2 second casting time Level 2 : 4 Hits, 8 Second duration, 1.85 second casting time Level 3 : 5 Hits, 12 Second duration, 1.7 second casting time Level 4 : 6 Hits, 16 Second duration, 1.55 second casting time Level 5 : 7 Hits, 20 Second duration, 1.4 second casting time Level 6 : 8 Hits, 24 Second duration, 1.25 second casting time Level 7 : 9 Hits, 28 Second duration, 1.1 second casting time Level 8 : 10 Hits, 32 Second duration, 0.95 second casting time Level 9 : 11 Hits, 36 Second duration, 0.8 second casting time Level 10: 12 Hits, 40 Second duration, 0.65 second casting time Comments: Can block monsters when there are a lot, you can get this too if you like. Stone Curse Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use, Red Gemstone Level 1 : 24% Chance to Petrify, 25 SP per cast Level 2 : 28% Chance to Petrify, 24 SP per cast Level 3 : 32% Chance to Petrify, 23 SP per cast Level 4 : 36% Chance to Petrify, 22 SP per cast Level 5 : 40% Chance to Petrify, 21 SP per cast Level 6 : 44% Chance to Petrify, 20 SP per cast Level 7 : 48% Chance to Petrify, 19 SP per cast Level 8 : 52% Chance to Petrify, 18 SP per cast Level 9 : 56% Chance to Petrify, 17 SP per cast Level 10: 60% Chance to Petrify, 16 SP per cast Note: LUK also enhances Petrification success Comments: Turns the enemy to stone, and drains their HP 1% every 5 seconds until they are left with 1 HP. Complete crap. Could be semi-useful in WoE, except any guild worth their Emperium is going to have a Priest that will just cast Status Recovery. To drain the enemy to 1 HP, you'll have to wait 500 seconds, or a little over 8 minutes. Don't think thats gonna happen in WoE, and its stupid to use it on monsters. For INT type only if they want to use this skill. Heal Pre-Requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 13 SP Level 2 : 16 SP Level 3 : 19 SP Level 4 : 22 SP Level 5 : 25 SP Level 6 : 28 SP Level 7 : 31 SP Level 8 : 34 SP Level 9 : 37 SP Level 10: 40 SP Note: The higher the skill level, the more powerful the heal is. Comments: You may want to get this too but best for INT types. Divine Protection Pre-Requisites: None Active or Passive?: Passive SP Use: None Level 1 : DEF +3 Level 2 : DEF +6 Level 3 : DEF +9 Level 4 : DEF +12 Level 5 : DEF +15 Level 6 : DEF +18 Level 7 : DEF +21 Level 8 : DEF +24 Level 9 : DEF +28 Level 10: DEF +30 Note: This is VIT DEF, not Armor DEF. Thus maxed, damage would be reduced by 30, not 30%. Note 2: This extra defense is only against Undead, obviously. Comments: Completely waste of skill points, leave it. DemonsBane Pre-Requisites: Level 3 Divine Protection Active or Passive?: Passive SP Use: None Level 1 : ATK +3 Level 2 : ATK +6 Level 3 : ATK +9 Level 4 : ATK +12 Level 5 : ATK +15 Level 6 : ATK +18 Level 7 : ATK +21 Level 8 : ATK +24 Level 9 : ATK +28 Level 10: ATK +30 Note: Only works against the Undead Comments: Crap. Only get it if you need to for other skills. Ruwach Pre-Requisites: None Active or Passive?: Active SP Use: 10 SP Level 1 : Lets you use Ruwach Comments: As I say, chose between sight and runwatch before you touch this. But you will have teleport if you get this. Signum Crucis Pre-Requisites: Level 3 Demon Bane Active or Passive?: Active SP Use: 35 Level 1 : -12 DEF to every Undead/Dark enemy you see, 27% success chance Level 2 : -14 DEF to every Undead/Dark enemy you see, 29% success chance Level 3 : -16 DEF to every Undead/Dark enemy you see, 31% success chance Level 4 : -18 DEF to every Undead/Dark enemy you see, 33% success chance Level 5 : -20 DEF to every Undead/Dark enemy you see, 35% success chance Level 6 : -22 DEF to every Undead/Dark enemy you see, 37% success chance Level 7 : -24 DEF to every Undead/Dark enemy you see, 39% success chance Level 8 : -26 DEF to every Undead/Dark enemy you see, 41% success chance Level 9 : -28 DEF to every Undead/Dark enemy you see, 43% success chance Level 10: -30 DEF to every Undead/Dark enemy you see, 45% success chance Comments: The skill drops the defense of all undead enemies on your screen. Undead already have extremely little defense, its mostly a waste. Might as well leave it. Angelus Pre-Requisites: Level 3 Divine Protection Active or Passive?: Active SP Use: 40 SP Level 1 : 105% VIT defense to you and your party, 30 Second Duration Level 2 : 110% VIT defense to you and your party, 60 Second Duration Level 3 : 115% VIT defense to you and your party, 90 Second Duration Level 4 : 120% VIT defense to you and your party, 120 Second Duration Level 5 : 125% VIT defense to you and your party, 150 Second Duration Level 6 : 130% VIT defense to you and your party, 180 Second Duration Level 7 : 135% VIT defense to you and your party, 210 Second Duration Level 8 : 140% VIT defense to you and your party, 240 Second Duration Level 9 : 145% VIT defense to you and your party, 270 Second Duration Level 10: 150% VIT defense to you and your party, 300 Second Duration Comments: You may want to get this skill too, but useless since you have no VIT. Blessing Pre-Requisites: Level 5 Divine Protection Active or Passive?: Active SP Use: Varying SP use Level 1 : STR, INT, and DEX +1, 28 SP per use, 60 Second Duration Level 2 : STR, INT, and DEX +2, 32 SP per use, 80 Second Duration Level 3 : STR, INT, and DEX +3, 36 SP per use, 100 Second Duration Level 4 : STR, INT, and DEX +4, 40 SP per use, 120 Second Duration Level 5 : STR, INT, and DEX +5, 44 SP per use, 140 Second Duration Level 6 : STR, INT, and DEX +6, 48 SP per use, 160 Second Duration Level 7 : STR, INT, and DEX +7, 52 SP per use, 180 Second Duration Level 8 : STR, INT, and DEX +8, 56 SP per use, 200 Second Duration Level 9 : STR, INT, and DEX +9, 60 SP per use, 220 Second Duration Level 10: STR, INT, and DEX +10, 64 SP per use, 240 Second Duration Comments: Great skill, all supernovice must have this. Increase AGI Pre-Requisites: Level 1 Heal Active or Passive?: Active SP Use: Varying SP Use Level 1 : AGI +3, 18 SP per use, 60 Second Duration Level 2 : AGI +4, 21 SP per use, 80 Second Duration Level 3 : AGI +5, 24 SP per use, 100 Second Duration Level 4 : AGI +6, 27 SP per use, 120 Second Duration Level 5 : AGI +7, 30 SP per use, 140 Second Duration Level 6 : AGI +8, 33 SP per use, 160 Second Duration Level 7 : AGI +9, 36 SP per use, 180 Second Duration Level 8 : AGI +10, 39 SP per use, 200 Second Duration Level 9 : AGI +11, 42 SP per use, 220 Second Duration Level 10: AGI +12, 45 SP per use, 240 Second Duration Note: This skill also increases walking speed. Comments: Very good skill for AGI type, they can use attention concentrate and this skill to make their speed more faster. Decrease AGI Pre-Requisites: Level 1 Increase AGI Active or Passive?: Active SP Use: Varying SP Use Level 1 : AGI -3, 15 SP per use, 53% Success Chance, 40 Second Duration Level 2 : AGI -4, 17 SP per use, 56% Success Chance, 50 Second Duration Level 3 : AGI -5, 19 SP per use, 59% Success Chance, 60 Second Duration Level 4 : AGI -6, 21 SP per use, 62% Success Chance, 70 Second Duration Level 5 : AGI -7, 23 SP per use, 65% Success Chance, 80 Second Duration Level 6 : AGI -8, 25 SP per use, 68% Success Chance, 90 Second Duration Level 7 : AGI -9, 27 SP per use, 71% Success Chance, 100 Second Duration Level 8 : AGI -10, 29 SP per use, 74% Success Chance, 110 Second Duration Level 9 : AGI -11, 31 SP per use, 77% Success Chance, 120 Second Duration Level 10: AGI -12, 33 SP per use, 80% Success Chance, 130 Second Duration Note: This skill also decreases walking speed. Comments: If you're going to get it, only get level 1. Decreasing the movement speed of enemies is handy. Aqua Benedicta Pre-Requisites: None Active or Passive?: Active SP Use: 10 Level 1 : Can create Holy Water Note: This skill requires you to stand in water Comments: Useless, skip it. Pneuma Pre-Requisites: Ruwach Level 1 Active or Passive?: Active SP Use: 10 Level 1 : Activates Pneuma Comments: Renders all projectiles in the area useless. Useful for avoiding Archer Skeletons, Hydras, kicking the crap out of Archers PvP, etc. A great skill that you'll probably want but a waste of skill points. Optional for you. Cure Pre-Requisites: Level 2 Heal Active or Passive?: Active SP Use: 15 Level 1 : Cures Silence, Chaos, Blind Comments: Useless, only good for AGI types as they cannot lose any flee rates. Teleportation Pre-Requisites: Level 1 Ruwach Active or Passive?: Active SP Use: 9 SP Level 1 : Warps to random position on map Level 2 : Warps to Save Point Comments: It'll save you some wings, anyway. Get it for Warp Portal. It also can let you run away from monsters. Warp Porta Pre-Requisites: Level 2 Teleportation Active or Passive?: Active SP Use: Varying SP Use, 1 Blue Gem Level 1 : Creates Warp Portal to Save Point, 35 SP per use Level 2 : Creates Warp Portal, 1 memo point allowed, 32 SP per use Level 3 : Creates Warp Portal, 2 memo points allowed, 29 SP per use Level 4 : Creates Warp Portal, 3 memo points allowed, 26 SP per use Comments: Use the /memo command to save a memo point to warp there later. You cannot memo everywhere, get this to lvl 2 can aready, max it also can. Increase Weight Limit Pre-Requisites: None Active or Passive?: Passive SP Use: None Level 1 : +100 Level 2 : +200 Level 3 : +300 Level 4 : +400 Level 5 : +500 Level 6 : +600 Level 7 : +700 Level 8 : +800 Level 9 : +900 Level 10: +1000 Comments: A somewhat useful skill. Carrying more is always good, quite good too. Pushcart Pre-Requisites: Increase Weight Limit Level 5 Active or Passive?: Passive SP Use: None Level 1 : 55% Walking Speed Level 2 : 60% Walking Speed Level 3 : 65% Walking Speed Level 4 : 70% Walking Speed Level 5 : 75% Walking Speed Level 6 : 80% Walking Speed Level 7 : 85% Walking Speed Level 8 : 90% Walking Speed Level 9 : 95% Walking Speed Level 10: 100% Walking Speed Comments: Essential for vending, as you can't make a shop without it. Get this of you want to carry more. The supernovice cart can only be rent from the kapra outside the changing place Item Appraisal Pre-Requisites: None Active or Passive?: Active SP Use: 15 SP Level 1 : Identifies Items Comments: Get it if you want. Magnifying Glasses are pretty cheap though. Discount Pre-Requisites: Increase Weight Limit Level 3 Active or Passive?: Passive SP Use: None Level 1 : 7% Discount Level 2 : 9% Discount Level 3 : 11% Discount Level 4 : 13% Discount Level 5 : 15% Discount Level 6 : 17% Discount Level 7 : 19% Discount Level 8 : 21% Discount Level 9 : 23% Discount Level 10: 24% Discount Comments: Very good skill, an optional skill. Overcharge Pre-Requisites: Discount Level 3 Active or Passive?: Passive SP Use: None Level 1 : 7% Overcharge Level 2 : 9% Overcharge Level 3 : 11% Overcharge Level 4 : 13% Overcharge Level 5 : 15% Overcharge Level 6 : 17% Overcharge Level 7 : 19% Overcharge Level 8 : 21% Overcharge Level 9 : 23% Overcharge Level 10: 24% Overcharge Comments: Quite good too, you may want to get this. Vending Pre-Requisites: Pushcart Level 3 Active or Passive?: Active SP Use: 30 SP Level 1 : Can sell 3 items at a time Level 2 : Can sell 4 items at a time Level 3 : Can sell 5 items at a time Level 4 : Can sell 6 items at a time Level 5 : Can sell 7 items at a time Level 6 : Can sell 8 items at a time Level 7 : Can sell 9 items at a time Level 8 : Can sell 10 items at a time Level 9 : Can sell 11 items at a time Level 10: Can sell 12 items at a time Comments: Most people will be fine with Level 1. But I don't recomand it as it waste skill points. Mammonite Pre-Requisites: None Active or Passive?: Active SP Use: 5 SP Level 1 : 150% Damage, 100z per use Level 2 : 200% Damage, 200z per use Level 3 : 250% Damage, 300z per use Level 4 : 300% Damage, 400z per use Level 5 : 350% Damage, 500z per use Level 6 : 400% Damage, 600z per use Level 7 : 450% Damage, 700z per use Level 8 : 500% Damage, 800z per use Level 9 : 550% Damage, 900z per use Level 10: 600% Damage, 1000z per use Comments: Waste money, its effect is just like bash but slightly more damage tham bash, you may want to get this but I prefer bash. ================================== XVII: Equipments and skills needed ================================== This part will tell you what you need to equip but all will be focus on AGI types. Head(Upper): +4 sakat or angel chain. Head(middle) Angel wings Head(lower) Any headgear Amour: +4 novice breast(1)(novice plate amour) with theif bug card. For more HP, use pupa card. Robes: +4 hood(1) with wisper Boots: +4 sandles(1) with theif bug male Accessory: Clip(1) with kurle card X2 or clip(1) with lude card and clip(1) with quve card Sheld: +4 guard(1) with theif bug egg Weapons: Since there alot of weapons you must carry, it is best put it inside your cart. Main weapon: +6 stiletto(3) with desert wolf(small) +6 stiletto(3) with skel worker(medium) +6 stiletto(3) with minorous(large) +6 full set element stiletto Others: + 6 stiletto(3) with hydra(PVP) Note: You can carry all of them in your cart. ------------- Skills needed ------------- AGI supernovice: Double attack lvl 10 Inprove dodge lvl 10 Enlarge weight lvl 5 Pushcart lvl 10 Owl eye lvl 10 Vulture eye lvl 1 Attention concentrate lvl 3 Increase AGI lvl 10 Bash lvl 10 Coments: Since there are not enough points, some of the skills are not completed. Blessing is not increasing AGI, so that skill is ignored. I have come to the end of the guide, please enjoy. ============== XVIII:Creadits ============== Weggy's faq on knight skills and other skills Luna_'s faq on lord knight skills rocards.de on infomanation on weapons Gravity for creating the game and gamefaqs for posting this faq Copyright:2005/03 all rights reserve.