prontera,155,175,5 script ReadParam 4_F_KAFRA9,{ if ( RENEWAL_CAST ); { mes "bVariableCastrate = "+readparam( bVariableCastrate ); mes "SP_ADD_VARIABLECAST = "+readparam( SP_ADD_VARIABLECAST ); } mes "bCastrate = "+readparam( bCastrate ); mes "bMaxHPrate = "+readparam( bMaxHPrate ); mes "bMaxSPrate = "+readparam( bMaxSPrate ); mes "bUseSPrate = "+readparam( bUseSPrate ); mes "bSpeedRate = "+readparam( bSpeedRate ); mes "bSpeedAddRate = "+readparam( bSpeedAddRate ); mes "bAspdRate = "+readparam( bAspdRate ); mes "bHPrecovRate = "+readparam( bHPrecovRate ); mes "bSPrecovRate = "+readparam( bSPrecovRate ); mes "bCriticalDef = "+readparam( bCriticalDef ); mes "bNearAtkDef = "+readparam( bNearAtkDef ); mes "bLongAtkDef = "+readparam( bLongAtkDef ); mes "bDoubleRate = "+readparam( bDoubleRate ); mes "bDoubleAddRate = "+readparam( bDoubleAddRate ); mes "bMatkRate = "+readparam( bMatkRate ); mes "bAtkRate = "+readparam( bAtkRate ); mes "bMagicAtkDef = "+readparam( bMagicAtkDef ); mes "bMiscAtkDef = "+readparam( bMiscAtkDef ); mes "bPerfectHitRate = "+readparam( bPerfectHitRate ); mes "bPerfectHitAddRate = "+readparam( bPerfectHitAddRate ); mes "bCriticalRate = "+readparam( bCriticalRate ); mes "bHitRate = "+readparam( bHitRate ); mes "bFleeRate = "+readparam( bFleeRate ); mes "bFlee2Rate = "+readparam( bFlee2Rate ); mes "bDefRate = "+readparam( bDefRate ); mes "bDef2Rate = "+readparam( bDef2Rate ); mes "bMdefRate = "+readparam( bMdefRate ); mes "bMdef2Rate = "+readparam( bMdef2Rate ); mes "bRestartFullRecover = "+readparam( bRestartFullRecover ); mes "bNoCastCancel = "+readparam( bNoCastCancel ); mes "bNoCastCancel2 = "+readparam( bNoCastCancel2 ); mes "bNoSizeFix = "+readparam( bNoSizeFix ); mes "bNoMagicDamage = "+readparam( bNoMagicDamage ); mes "bNoWeaponDamage = "+readparam( bNoWeaponDamage ); mes "bNoMiscDamage = "+readparam( bNoMiscDamage ); mes "bNoGemStone = "+readparam( bNoGemStone ); mes "bIntravision = "+readparam( bIntravision ); mes "bNoKnockback = "+readparam( bNoKnockback ); mes "bSplashRange = "+readparam( bSplashRange ); mes "bSplashAddRange = "+readparam( bSplashAddRange ); mes "bShortWeaponDamageReturn = "+readparam( bShortWeaponDamageReturn ); mes "bLongWeaponDamageReturn = "+readparam( bLongWeaponDamageReturn ); mes "bMagicDamageReturn = "+readparam( bMagicDamageReturn ); // mes "bPerfectHide = "+readparam( bPerfectHide ); mes "bUnbreakable = "+readparam( bUnbreakable ); mes "bUnbreakableWeapon = "+readparam( bUnbreakableWeapon ); mes "bUnbreakableArmor = "+readparam( bUnbreakableArmor ); mes "bUnbreakableHelm = "+readparam( bUnbreakableHelm ); mes "bUnbreakableShield = "+readparam( bUnbreakableShield ); mes "bUnbreakableGarment = "+readparam( bUnbreakableGarment ); mes "bUnbreakableShoes = "+readparam( bUnbreakableShoes ); // mes "bClassChange = "+readparam( bClassChange ); mes "bLongAtkRate = "+readparam( bLongAtkRate ); mes "bBreakWeaponRate = "+readparam( bBreakWeaponRate ); mes "bBreakArmorRate = "+readparam( bBreakArmorRate ); mes "bAddStealRate = "+readparam( bAddStealRate ); mes "bDelayrate = "+readparam( bDelayrate ); mes "bCritAtkRate = "+readparam( bCritAtkRate ); mes "bUnstripableWeapon = "+readparam( bUnstripableWeapon ); mes "bUnstripable = "+readparam( bUnstripable ); mes "bUnstripableArmor = "+readparam( bUnstripableArmor ); mes "bUnstripableHelm = "+readparam( bUnstripableHelm ); mes "bUnstripableShield = "+readparam( bUnstripableShield ); mes "bSPGainValue = "+readparam( bSPGainValue ); mes "bHPGainValue = "+readparam( bHPGainValue ); mes "bMagicSPGainValue = "+readparam( bMagicSPGainValue ); mes "bMagicHPGainValue = "+readparam( bMagicHPGainValue ); mes "bHealPower = "+readparam( bHealPower ); mes "bHealPower2 = "+readparam( bHealPower2 ); mes "bAddItemHealRate = "+readparam( bAddItemHealRate ); mes "bMatk = "+readparam( bMatk ); mes "bFixedCastrate = "+readparam( bFixedCastrate ); mes "bFixedCast = "+readparam( bFixedCast ); close; }