//===== EinherjarRO Scripts ================================== //= Daily Prize, OnPCLoginEvent //===== By: ================================================== //= Stolao //===== Current Version: ===================================== //= 1.68 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A reward system for players who play more frequently //===== Comments: ============================================ //= Maybe Make .MinWait an array mins,days,weeks,months,years; //===== Additional Comments: ================================= //= For Older See Old Versions //= 1.51 Changed set .@g formula and move lower into script //= 1.52 Replace all disbottom -> message //= 1.53 Changed Format to Include minuets instead of just hours //= 1.54 Made Time till next rewards display dynamic //= 1.55 Changed a forgotten .PointType$ -> getd(.@TT[1]) //= 1.56 changed .@XT -> .@XT$ //= 1.57 Added Atoi where nessisary //= 1.58 Fixed a swapped .@x and .@x+1 //= 1.59 Serveral Edit Undocumented to fix //= 1.5A Fixed a logic bug, day 1 skipped //= 1.5B Fixed a [-1] bug //= 1.5C Actualy Fixed a logic bug, day 1 skipped //= 1.5D Added A .Rest Notification //= 1.5E Moved Sleep2 after the day check //= 1.5F Added additive logging so a dc wont reset the .Rest Delay //= 1.60 Added timer break into @at and @afk //= 1.61 Added '[Daily Rewards]:' to all messages //= 1.62 Fixed missing "" //= 1.63 Fixed missing ) //= 1.64 Fixed Incorrect Logic Error //= 1.65 Remove all "set" //= 1.66 Added CheckWeight //= 1.67 Fixed Tabulation //= 1.68 Fixed message error //===== Contact Info: ======================================== //= [Stolao] //= Email: Taingram11@gmail.com //============================================================ - script LOGIN -1,{ OnWhisperGlobal: OnLoginCmnd: OnPCLoginEvent: if(.Rest){ @login = (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2); if(@login > #LastDailyReward + .MaxWait ){ #logintimer = 0; @login = 0; } message strcharinfo(0),"[Daily Rewards]: to collec reward you must remain logged in for "+ ( .Rest - #logintimer ) +" Minuets"; } .@i = (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2); if(.@i - .Rest - #logintimer >= (#LastDailyReward + .MinWait)){ if(.@i < #LastDailyReward + .MaxWait) @DRewardCon = #DRewardCon + 1; else @DRewardCon = 0; sleep2 .Rest * 60000 - #logintimer + 100; .@g = (@DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : @DRewardCon; explode(.@XT$,.Rewards$[.@g],"|"); for(.@x = 0; .@x < 5; .@x++){ set .@TT[.@x], atoi(.@XT$[.@x]); } if(.Mode & 1 && .@TT[4]){ for(.@x = 4; .@x < getarraysize(.@XT$); .@x += 2){ .@itms[.@x - 4] = atoi(.@XT$[.@x]); .@qnts[.@x - 4] = atoi(.@XT$[.@x + 1]); } if(checkweight2(.@itms,.@qnts)){ for(.@x = 4; .@x < getarraysize(.@itms) && .@x < getarraysize(.@qnts); .@x += 2){ getitem .@itms[.@x], .@qnts[.@x+1]; message strcharinfo(0),"[Daily Rewards]: Recived "+ .@qnts[.@x+1] +" "+ getitemname(.@itms[.@x]); } } else { message strcharinfo(0),"[Daily Rewards]: You cannot carry the prizes, please use storage and relog."; #DRewardCon -= 1; end; } } if(.Mode & 2){ if(.@TT[0]){ zeny += .@TT[0]; message strcharinfo(0),"[Daily Rewards]: Recived "+ .@TT[0] +"z"; } if(.@TT[1]){ setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"[Daily Rewards]: Recived "+ .@TT[1] +" "+.Points$[1]; } } if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4]; if(.Mode & 8){ for(.@x = 0; .@x < getarraysize(.BuffInfo); .@x += 4){ if(#DRewardCon % .BuffInfo[.@x + 1] == 0) sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3]; } } @DRewardCon += 1; message strcharinfo(0),"[Daily Rewards]: You have collected your daily reward, for "+@DRewardCon+" day"+((@DRewardCon > 1)?"s":"")+" in a row."; //===============Display of pic's with day highlighted.======================= cutin .Pic$[.@g],4; //============================================================================ #DRewardCon += 1; #LastDailyReward = .@i; #logintimer = 0; @login = 0; } else { .@days = (#LastDailyReward + .MinWait - .@i)/60/24; .@hours = ((#LastDailyReward + .MinWait - .@i)/60)%24; .@mins = (#LastDailyReward + .MinWait - .@i)%60; message strcharinfo(0),"[Daily Rewards]: You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward"; } end; OnPCLogoutEvent: if(@login) #logintimer = (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2) - @login + #logintimer; end; OnInit: //Basic Settings // 1: Item | 2: Points | 4: Exp // 8: Gain Buffs Every X Consecutive Days logged in // (a bit value, e.g. 3 = Items & Points from Multi) set .Mode,1; //To Enable @ Command '@loginreward' unslash next lines // * Needs extra commands for typos bindatcmd("relog" ,"LOGIN::OnLoginCmnd",0,99); bindatcmd("loginreward" ,"LOGIN::OnLoginCmnd",0,99); //Minimum Minuets Between Collecting Daily Reward // Day: 22*60 - 24*60 // Week: 10080 .MinWait = 24*60; //Minuets Before Lose Consecutive Daily Reward // Day: 48*60 - 50*60 // Week: 20160 .MaxWait = 3000; //Number of mins after logging before collecting prize .Rest = 60; //Point Type // [0] Points earned // [1] Point name in mes setarray .Points$,"#KAFRAPOINTS","K-Points"; // Consecutive Days Buff // Each buff contains 4 variables (32 Total Max) // ,,,, // Buff 1 // ,,,, // Buff 2 // ...; // // Example: 188,7,45,3 // -Every 7th consecutive day logged in Player gains +3 Str for 45 mins // // Type is 188, which references which SC_ to use, SC_INCSTR in this example // -For a full list of SC_ visit the db/const.txt // Days is days buff is applied, in this example 7, so every 7th day, 14,21,28.... // Duration is buff duration is Minuits, in this example 45 mins // Rate is buff strength, in this example player gains 3 Str setarray .BuffInfo ,260,2,360,1 // Life Insurance for 360 Mins Every 2nd Day ,198,3,120,10 // +10% Hp for 120 Mins Every 3th Day ,196,5,120,25 // +25 Flee for 120 Mins Every 5th Day ,257,7,240,50; // +50% Exp for 240 Mins Every 7th Day // Daily Prize items (max 128 days): // "|||||||...etc", // Day 1 // "|||||||...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter // * If players login longer than the last set // day, they will keep getting the last prize. setarray .Rewards$, "0|0|0|0|501|1", // Day 1: 1 Red Potion "0|0|0|0|501|2", // Day 2: 2 Red Potion "0|0|0|0|501|3"; // Day 3: 3 Red Potion "0|0|0|0|501|4", // Day 4: 4 Red Potion "0|0|0|0|501|5", // Day 5: 5 Red Potion "0|0|0|0|501|6"; // Day 6: 6 Red Potion "0|0|0|0|501|7", // Day 7: 7 Red Potion "0|0|0|0|501|8", // Day 8: 8 Red Potion "0|0|0|0|501|9"; // Day 9: 9 Red Potion "0|0|0|0|501|10"; // Day 10: 10 Red Potion "0|0|0|0|501|11", // Day 11: 11 Red Potion "0|0|0|0|501|12", // Day 12: 12 Red Potion "0|0|0|0|501|13"; // Day 13: 13 Red Potion "0|0|0|0|501|14", // Day 14: 14 Red Potion "0|0|0|0|501|15", // Day 15: 15 Red Potion "0|0|0|0|501|16"; // Day 16: 16 Red Potion "0|0|0|0|501|17", // Day 17: 17 Red Potion "0|0|0|0|501|18", // Day 18: 18 Red Potion "0|0|0|0|501|19"; // Day 19: 19 Red Potion "0|0|0|0|501|20"; // Day 20: 20 Red Potion "0|0|0|0|501|21", // Day 21: 21 Red Potion "0|0|0|0|501|22", // Day 22: 22 Red Potion "0|0|0|0|501|23"; // Day 23: 23 Red Potion "0|0|0|0|501|24", // Day 24: 24 Red Potion "0|0|0|0|501|25", // Day 25: 25 Red Potion "0|0|0|0|501|26"; // Day 26: 26 Red Potion "0|0|0|0|501|27", // Day 27: 27 Red Potion "0|0|0|0|501|28", // Day 28: 28 Red Potion "0|0|0|0|501|29"; // Day 29: 29 Red Potion "0|0|0|0|501|30"; // Day 30: 30 Red Potion "0|0|0|0|501|31"; // Day 31: 31 Red Potion setarray .Pic$, "tutorial01", //pic with day1 highlighted "tutorial02", //pic with day2 highlighted "tutorial03"; //pic with day3 highlighted "tutorial04", //pic with day4 highlighted "tutorial05", //pic with day5 highlighted "tutorial06"; //pic with day6 highlighted "tutorial07", //pic with day7 highlighted "tutorial08", //pic with day8 highlighted "tutorial09"; //pic with day9 highlighted "tutorial10"; //pic with day10 highlighted "tutorial11", //pic with day11 highlighted "tutorial12", //pic with day12 highlighted "tutorial13"; //pic with day13 highlighted "tutorial14", //pic with day14 highlighted "tutorial15", //pic with day15 highlighted "tutorial16"; //pic with day16 highlighted "tutorial17", //pic with day17 highlighted "tutorial18", //pic with day18 highlighted "tutorial19"; //pic with day19 highlighted "tutorial20"; //pic with day20 highlighted "tutorial21", //pic with day21 highlighted "tutorial22", //pic with day22 highlighted "tutorial23"; //pic with day23 highlighted "tutorial24", //pic with day24 highlighted "tutorial25", //pic with day25 highlighted "tutorial26"; //pic with day26 highlighted "tutorial27", //pic with day27 highlighted "tutorial28", //pic with day28 highlighted "tutorial29"; //pic with day29 highlighted "tutorial30"; //pic with day30 highlighted "tutorial31", //pic with day31 highlighted end; }