// Vanaheimr : MapTypeProperty.txt // //------------------------------------------------------------// //[ This MapTypeProperty.txt file is for regular (Non PK) game servers ] //------------------------------------------------------------// //[ Comments ] // Line comments are //and comment the remainder of the line. // Block comments are /* commented text */ with everything inside commented. //------------------------------------------------------------// //[ Usage ] // MAPTYPE MapTypeName // { // ADD_BLOCK_SKILL(AL_TELEPORT,PLAYER | MONSTER | HOMUN | MERCENARY); // // // Usable Item Block // // (When attempting to use this item they will receive a "Cannot use this item on this map" message) // ADD_BLOCK_ITEM("Red_Potion"); // // //PK // //TRUE: PK is allowed. // ADD_PROPERTY(PK, FALSE); // // //Teleport // //TRUE: Teleport items and skills are allowed (Item [Wing of Fly], Skills [Teleport, Intimidate]) // ADD_PROPERTY(TELEPORT, TRUE); // // //Memo // //TRUE: '/memo' works on this map. Allows usage of the skill [Warp Portal] to access this map. // ADD_PROPERTY(NOTREMEMBER, TRUE); // // //Item Drop // //TRUE: Players have a chance to drop item on death. // ADD_PROPERTY(ITEMDROP, FALSE); // // //Experience Loss // //TRUE: Players lose 1% experience on death. // ADD_PROPERTY(EXP, FALSE); // // //Disconnect Not-Remember // //TRUE: If the player disconnects they're returned to their save point. // ADD_PROPERTY(DISCONNECT_NOTREMEMBER, FALSE); // // //Dead Branch Allow // //TRUE: Item [Dead Branch] can be used. // ADD_PROPERTY(CALLMONSTER, FALSE); // // //Can't PK Party Members // ADD_PROPERTY(PARTY, FALSE); // // //Can't PK Guild Members // ADD_PROPERTY(GUILD, FALSE); // // //Siege Mode // //08/07/16: This feature is depreciated, use individual parameters. // //08/07/16: Added previous siege mode properties. // // SIEGE Mode: // EFST_ASSUMPTIO - Damage 2/3 // SKID_NJ_ISSEN - Damage 1/3 // Evasion rate 20% penalty // PK server PK points do not increase // SKID_TK_JUMPKICK - For players that are not soul linkers or do not have EFST_PRESERVE, the skill removes: // EFST_SOULLINK,EFST_ADRENALINE2,EFST_KAITE,EFST_KAAHI,EFST_ONEHANDQUICKEN,EFST_ATTHASTE_POTION3 // SKID_TK_HIGHJUMP - Available on siege and related maps // SKID_ST_CHASEWALK - EPISODE_VER 9 and above (defined(REBALANCE)) effect is 5 times // SKID_CG_HERMODE - Usable only in siege and battleground. // SKID_AS_SONICBLOW - With assassin link attack power is 1.25 times // SKID_PF_SOULCHANGE - Usable on all players // EFST_KAIZEL - Only invokes outside of siege and battleground. // Wing_Of_Butterfly - EPISODE_VER 9 and under teleport skills were blocked except this item // EPISODE_VER 9 and on it is allowed to work // Guild skills only usable in siege mode // // //TRUE: Siege Mode is enabled. // ADD_PROPERTY(SIEGE, FALSE); // // //PK Server Added by savageox // ADD_PROPERTY(PKSERVER, FALSE); // // //PVP Server Added by savageox // ADD_PROPERTY(PVPSERVER, FALSE); // // //Skill Block Added by savageox // //TRUE: Player cannot use any active skills. // ADD_PROPERTY(DENYSKILL, FALSE); // // //Turbo Track Mode // //08/07/16: Turbo track map attribute has been removed, please do not use it. // //TRUE: Blocks [Icewall, Endure, Warp Portal, Intimidate, Hiding, Cloaking, Chase Walk] skills. // ADD_PROPERTY(TURBOTRACK, FALSE); // // //Butterfly Wing Block // //TRUE: Blocks usage of the item [Wing of Butterfly]. // ADD_PROPERTY(DENY_BUTTERFLY, FALSE); // // //PK Counter // //TRUE:PK counter shows. // ADD_PROPERTY(COUNT_PK, TRUE); // // //Hide Damage // //TRUE: Damage doesn't show. // ADD_PROPERTY(HIDING_DAMAGE, TRUE); // // //Force Simplified Effects // //TRUE: Simplified effects are used. // ADD_PROPERTY(USE_SIMPLE_EFFECT, TRUE); // // //Invincible Status // //TRUE: Extends portal invincibility to 10 seconds. // ADD_PROPERTY(LONG_INSUPERABLE_TIME, TRUE); // // //Target Lock // //TRUE: Lock Mode off(Shift key is not required for PK) // ADD_PROPERTY(DISABLE_LOCKON, TRUE); //Don't use Lock On Mode. // // //Knock Back // //TRUE: Disables knockback effect. // ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE); // // //Physical Damage // //value: Reduces physical damage to a certain % of its original value. // ADD_PROPERTY_VALUE(NORMAL_DAMAGE, 60); //Physical damage is 60% of normal. // // //Ranged Damage // //value: Reduces ranged damage to a certain % of its original value. // ADD_PROPERTY_VALUE(RANGE_DAMAGE, 60); //Ranged damage is 60% of normal. // // //Skill Damage // //value: Reduces all damage of skills to a % of its original value. // ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); //Skill damage is 60% of normal. // // //Return to Town // //value: Forces respawn on death. // ADD_PROPERTY_VALUE(GOTOTOWN, 1); //Player returns to town on death // // //Player drops a named (item) on death. // //value: Player drops specified DB ID on death. // ADD_PROPERTY_VALUE(NAMED_BOOTY, 7773); //When PK'd a player drops item 7773. // // //The map starts siege mode based on its siege type // //value: 1 - Woe 1, 15 - Woe 1.5 // Use this on older zones // //value: 1 - Woe 1, 2 - Woe 1.5, 3 Woe TE // ADD_PROPERTY_VALUE(SIEGETIME_VERSION, 1); // ADD_PROPERTY_VALUE(SIEGETIME_VERSION, 15); // Use this on older zones // ADD_PROPERTY_VALUE(SIEGETIME_VERSION, 2); // ADD_PROPERTY_VALUE(SIEGETIME_VERSION, 3); // // //Blocks an item from functioning when equipped. // //value: Item Name // ADD_BLOCK_EQUIPITEM("Phen_Card"); // // //Blocks a specific (Buff) from working. // //value: Buff Name // ADD_BLOCK_BUFF("EFST_ENDURE"); // // //Modifies a specific skill durration by a %. // //value: Skill Name, Durration (percent) // ADJUST_TRAP_DURATION (HT_LANDMINE, 400); // // //Decreases a designated skill (SKILL) to have its final damage decreased by a percent (percect). // //ADJUST_SKILL_DAMAGE can be used to adjust all skills with ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE,percent); // ADJUST_SKILL_DAMAGE(SKILL, PERCENT); // // // Disable use of costume items // // TRUE: Even with costume items equipped, regular item displays. // // FALSE: Costume items display instead of regular items in that slot. // // Description: On PK enabled maps, the usage of costume items is disabled. // // Added On: Sakray - 2010/06/30 // ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); // // // Show HP Bar // // TRUE: Show HP Bar // // FALSE: Don't show HP Bar // // Description: HP Bar is not visible on PK enabled maps. // // Added On: Sakray - 2011/03/28 // ADD_PROPERTY(SHOW_HP_BAR,TRUE); // } // // Enabled:TRUE, Disabled:FALSE (Default is False) // //------------------------------------------------------------// //[ Important ] // 1. Default value is always false. // 2. It is case sensitive (Use uppercase!). // 3. Use semi colon (;) to end lines. // 4. Maximum number of maptypes is 30. If you need more ask the programming team leader! //------------------------------------------------------------// //[ Updates ] // 2007/11/28 - Added to Sakray Server // 2007/12/12 - Added to Main Server // 2008/06/11 - [Main Server] fixed a problem with teleport flag. // 2008/07/16 - [Sakray Server] split some map types. // 2008/08/06 - [Main Server] added split map types. // 2008/08/13 - [Main Server] fixed map setting mistakes // 2008/11/17 - [Main Server] Added new town type // 2009/01/07 - [Main Server] Updated Settings // Fix 1. MapType 7, 8, 18, 19 - Item Orlean Uniform and Blood Butterfly effect disabled. // Fix 2. MapType 7, 8, 18, 19 - Skill "CG_MARIONETTE(Marionette)" Blocked -> Enabled // Fix 3. MapType 7, 8, 18, 19 - Skill "LK_FURY(Fury)" use Enabled -> Blocked. Skill was removed in planning. // Fix 4. MapType 7, 8, 18 - Ranged Damage Penalty 60% -> 80% // Fix 5. MapType 19 - Ranged Damage Penalty 85% -> 75% // Fix 6. Notes added, fixes. //------------------------------------------------------------// // 2009/02/25 - [Test Addition] // Blocked use of the 4 types of job change rune stones. // ADD_BLOCK_ITEM("Runstone_Crush"); // ADD_BLOCK_ITEM("Runstone_Storm"); // ADD_BLOCK_ITEM("Runstone_Millennium"); //------------------------------------------------------------// // 2009/03/11 - [SakrayR] // Fix 1. GC_DARKILLUSION blocked in siege mode. //------------------------------------------------------------// // 2009/06/02 - [SakrayR] // Fix 1. Skill SC_DIMENSIONDOOR blocked on teleport disabled maps. //------------------------------------------------------------// // 2009/07/01 - [SakrayR] // Fix 1. Blocked WM_LULLABY_DEEPSLEEP, WM_SATURDAY_NIGHT_FEVER from non PK maps. //------------------------------------------------------------// // 2009/07/15 - [SakrayR, Main Server, Free Server] // Fix 1. Blocked "Greed_Scroll" item from use in town (type 1,23). // Fix 2. Blocked "Neuralizer" item from all maps except town (type 1,23). //------------------------------------------------------------// // 2009/10/14 - [Main Server] // Fix 1. Skill SC_DIMENSIONDOOR blocked on teleport disabled maps. // Fix 2. Blocked WM_LULLABY_DEEPSLEEP, WM_SATURDAY_NIGHT_FEVER from non PK maps. // Fix 3. SO_ARRULLO blocked for maps not marked as PK. // Fix 4. Skill GN_THORNS_TRAP blocked from use on siege map type (type8). // Fix 5. Blocked SC_MANHOLE skill from town (type0). //------------------------------------------------------------// // 2009/10/28 - [Main Server] // Fix 1. Skill SC_FATALMENACE blocked from teleport restricted maps. //------------------------------------------------------------// // 2009/11/10 - [Main Server] // Fix 1. Skills WS_CARTBOOST, GN_CARTBOOST blocked from turbo track. //------------------------------------------------------------// // 2009/12/02 - [Main Server] // Fix 1.¸Skills GN_WALLOFTHORN, WM_POEMOFNETHERWORLD blocked from town maps. //------------------------------------------------------------// // 2009/12/16 - [Main Server] // Fix 1. Blocked the skill WM_SIRCLEOFNATURE on non PK maps. //------------------------------------------------------------// // 2010/02/24 - [Main Server] // Fix 1. Blocked monster summoning skills and items from use in town. // Skill - Bio canibalize, Sphere Mine, Cultivate Plant // Item - Bloody_Dead_Branch, Mystic_Tree_Branch //------------------------------------------------------------// // 2012/05/25 - [RWC Server] // Fix 1. Added RWC Server Map Type (MAPTYPE 26) //------------------------------------------------------------// // 2012/08/07 - [RWC Server] // Fix 1. Added prohibited skills to all map types. // Fix 2. Added arrow craft and steal coint as prohibited on all map types. //------------------------------------------------------------// // 2010년 08월 18일 - [본 서버] // 수정 1. 마을(maptype: 0) 이외 맵에서는 아이템 "Vending_Search_Scroll", "Vending_Search_Scroll2", "Uni_Catalog_Bz"를 사용할 수 없도록 함. //------------------------------------------------------------// // 2010년 10월 20일 - [본 서버] // 수정 1. 퀘스트 맵(4번 타입)에서 아이템 Azoth를 못쓰게 막음 //------------------------------------------------------------// // 2010년 10월 29일 - [본 서버] (임시점검) // 문제 발생: 구.신공성용 맵(7,8,18번 타입)에서 스킬 "날라차기"를 이용해서 깃발로 이동하는 사람을 쫓아가는 현상 발생. // // 초기 해결 방안: 공성용 맵 타입에서 스킬 "날라 차기"의 사용을 막음. // 해결 방안 결론: 스킬을 수정하는 방향으로 해결. // // 결론: 맵타입에서 수정되는 것은 아무 것도 없음..! //------------------------------------------------------------// // 2010년 11월 24일 - [본 서버] // 수정 1. 코스츔 아이템 사용 금지 맵 속성 추가 // 수정 2. PK(5,6,7,8,9,11,14,17,18,19) 맵에서는 코스츔 아이템을 사용할 수 없도록 함. // 수정 3. 마을에서 아이템 "F_Greed_Scroll", "E_Greed_Scroll", "Greed_Scroll_C" 사용을 막음. //------------------------------------------------------------// // 2010년 12월 15일 - [본 서버] // 수정 1. 실내(1번 타입)에서 몬스터를 소환하는 스킬, 아이템의 사용의 사용을 막음. // 스킬 - 바이오 캐니벌라이즈, 스피어 마인, 식물 재배 // 아이템 - Bloody_Dead_Branch, Mystic_Tree_Branch //------------------------------------------------------------// // 2011년 04월 13일 - [본 서버] // 수정 1. 공성 맵타입[8번]에서 GN_THORNS_TRAP스킬을 사용할 수 있도록 변경함. // 수정 2. GC_DARKILLUSION스킬을 사용할 수 있도록 변경함. //------------------------------------------------------------// // 2011년 06월 29일 - [본 서버] // 수정 1. PK가 안되는 맵에서는 아래의 장비아이템의 효과가 발동되지 않도록 함. // (Siege_Greave, Siege_Boots, Siege_Shoes, Siege_Manteau, Siege_Muffler, Siege_Plate, Siege_Suits, Siege_Robe, // Siege_Arrow_S, Siege_Arrow_A, Velum_Jamadhar, Velum_Scare, Velum_Buster, Velum_Glaive, // Velum_Arc_Wand, Velum_Claymore, Velum_Katzbalger, Velum_Arbalest, Velum_CrossBow, Velum_Bible // Velum_Encyclopedia, 멘탈디스트로이어, Velum_Claw, Velum_Damascus, Velum_Stunner, Velum_Flail) // 수정 2. PK가 안되는 맵에서는 소비 아이템 "Woe_Violet_Potion"를 사용할 수 없도록 함. //------------------------------------------------------------// // 2011년 06월 29일 - [본 서버 ] // 수정 1. PK가 안되는 맵에서는 아래의 장비아이템의 효과가 발동되지 않도록 함. // (Velum_Spear, Velum_Guillotine) // 수정 2. PK가 안되는 맵에서는 소비 아이템 "Woe_White_Potion,Woe_Blue_Potion"를 사용할 수 없도록 함. //------------------------------------------------------------// // 2011년 06월 29일 - [사크라이,본 서버] // 수정 1. 일부 맵에서 소비 아이템 "Treasure_Box_Scroll"의 사용을 막음 // (기준: 고목나무 가지를 사용할 수 있는 곳에서 사용할 수 있도록 함.) // 수정 2. 마을(타입 1, 23)에서 소비 아이템 "Woe_White_Potion,Woe_Blue_Potion,Woe_Violet_Potion"을 사용할 수 있도록 함. // //------------------------------------------------------------// // 2011년 07월 13일 - [전 서버] // 수정 1. 아이템 "멘탈디스트로이어"가 모든 맵에서 사용 가능 하도록 설정 변경 (기존: PK 가능 지역에서만 발동) //------------------------------------------------------------// // 2011년 08월 31일 - [본 서버] // 수정 1. PK 불가능 맵 - WM_SOUND_OF_DESTRUCTION 스킬의 사용을 막음 // 수정 2. PK 불가능 맵 - SC_MANHOLE 스킬의 사용을 막음 // 수정 3. PK 불가능 맵 - SC_BLOODYLUST 스킬의 사용을 막음 // 수정 4. PK 불가능 맵 - WM_SIRCLEOFNATURE 스킬의 사용할 수 없는 설정을 삭제함.(WM_SIRCLEOFNATURE 스킬의 사용 가능) // 수정 5. PK 불가능 맵 - WM_LULLABY_DEEPSLEEP 스킬의 사용할 수 없는 설정을 삭제함.(WM_LULLABY_DEEPSLEEP 스킬의 사용 가능) //------------------------------------------------------------// // 2011년 11월 02일 - [사크라이, 본 서버] // 수정 1. 초보자맵 타입(24번) 생성 // 실내 맵 타입에 아래의 아이템을 사용할 수 없는 설정을 추가함. // (던전이동스크롤,Giant_Fly_Wing,Siege_Teleport_Scroll,Branch_Of_Dead_Tree,Bloody_Dead_Branch,Mystic_Tree_Branch,Hylozoist_Card,Azoth,N_Butterfly_Wing,Kafra_Card,Malang_Sp_Can,Insideout_Shirt) // 수정 2. 존 서버 실행 시 오류가 발생하여 COMBIITEM_ 아이템들을 주석 처리함. MAPTYPE 0 // Town { ADD_PROPERTY(TELEPORT, TRUE); // Teleport ADD_PROPERTY(NOTREMEMBER, TRUE); // Memo ADD_PROPERTY(PARTY, FALSE); // Party PK Mode ADD_PROPERTY(GUILD, FALSE); // Guild PK Mode ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Greed_Scroll"); ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(GN_WALLOFTHORN,PLAYER); ADD_BLOCK_SKILL(WM_POEMOFNETHERWORLD,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_SKILL(AM_CANNIBALIZE,PLAYER); ADD_BLOCK_SKILL(AM_SPHEREMINE,PLAYER); ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER); ADD_BLOCK_ITEM("Bloody_Dead_Branch"); ADD_BLOCK_ITEM("Mystic_Tree_Branch"); // 24 November, 2010 cashitem Greed Scrolls block ADD_BLOCK_ITEM("F_Greed_Scroll"); ADD_BLOCK_ITEM("E_Greed_Scroll"); ADD_BLOCK_ITEM("Greed_Scroll_C"); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 1 // Indoor { ADD_PROPERTY(PK, FALSE); // PK ADD_PROPERTY(TELEPORT, FALSE); // Teleport ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_PROPERTY(NOTREMEMBER, FALSE); // Memo ADD_PROPERTY(ITEMDROP, FALSE); // Item Drop ADD_PROPERTY(EXP, FALSE); // Experience Loss ADD_PROPERTY(DISCONNECT_NOTREMEMBER, FALSE); // Block memo on disconnect ADD_PROPERTY(CALLMONSTER, FALSE); // Dead Branch Usage ADD_PROPERTY(PARTY, FALSE); // Party PK Mode ADD_PROPERTY(GUILD, FALSE); // Guild PK Mode ADD_PROPERTY(SIEGE, FALSE); // Siege Mode ADD_PROPERTY(PKSERVER, FALSE); // PK Server Added by savageox ADD_PROPERTY(PVPSERVER, FALSE); // PVP Server Added by savageox ADD_PROPERTY(DENYSKILL, FALSE); // Skill Block Added by savageox ADD_PROPERTY(TURBOTRACK, FALSE); // Turbo Track Maptype ADD_PROPERTY(DENY_BUTTERFLY, FALSE); // Butterfly Wing Block ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // ??? ?? ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_SKILL(AM_CANNIBALIZE,PLAYER); ADD_BLOCK_SKILL(AM_SPHEREMINE,PLAYER); ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER); // Cultivation ADD_BLOCK_ITEM("Bloody_Dead_Branch"); ADD_BLOCK_ITEM("Mystic_Tree_Branch"); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Woe_White_Potion"); ADD_BLOCK_ITEM("Woe_Blue_Potion"); ADD_BLOCK_ITEM("Woe_Violet_Potion"); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); //AddGetItem_Kill Card Block ADD_BLOCK_EQUIPITEM("Mimic_Card"); ADD_BLOCK_EQUIPITEM("Mystcase_Card"); ADD_BLOCK_EQUIPITEM("Sageworm_Card"); ADD_BLOCK_EQUIPITEM("Plasma_Card"); ADD_BLOCK_EQUIPITEM("Snowier_Card"); //AddGetItem_Kill Zeny Item Block ADD_BLOCK_EQUIPITEM("Cramp_Card"); ADD_BLOCK_EQUIPITEM("Zeny_Knife"); //20130513 Item Block ADD_BLOCK_ITEM("Shovel_Hat"); } MAPTYPE 2 // Field { ADD_PROPERTY(TELEPORT, TRUE); // Teleport ADD_PROPERTY(NOTREMEMBER, TRUE); // Memo ADD_PROPERTY(EXP, TRUE); // Experience Loss ADD_PROPERTY(CALLMONSTER, TRUE); // Dead Branch Usage ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Woe_White_Potion"); ADD_BLOCK_ITEM("Woe_Blue_Potion"); ADD_BLOCK_ITEM("Woe_Violet_Potion"); } MAPTYPE 3 // Dungeon { ADD_PROPERTY(TELEPORT, TRUE); // Teleport ADD_PROPERTY(EXP, TRUE); // Experience Loss ADD_PROPERTY(CALLMONSTER, TRUE); // Dead Branch Usage ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Woe_White_Potion"); ADD_BLOCK_ITEM("Woe_Blue_Potion"); ADD_BLOCK_ITEM("Woe_Violet_Potion"); } MAPTYPE 4 // Quest { ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_EQUIPITEM("Azoth"); ADD_BLOCK_EQUIPITEM("Marin_Card"); ADD_BLOCK_EQUIPITEM("Mimic_Card"); ADD_BLOCK_EQUIPITEM("COMBIITEM_Swordman"); ADD_BLOCK_EQUIPITEM("Mystcase_Card"); ADD_BLOCK_EQUIPITEM("COMBIITEM_Merchant"); ADD_BLOCK_EQUIPITEM("Sageworm_Card"); ADD_BLOCK_EQUIPITEM("Galapago_Cap"); ADD_BLOCK_EQUIPITEM("Lady_Tanee_Card"); ADD_BLOCK_EQUIPITEM("Plasma_Card"); ADD_BLOCK_EQUIPITEM("COMBIITEM_Sage"); ADD_BLOCK_EQUIPITEM("Event_Pierrot_Nose"); ADD_BLOCK_EQUIPITEM("Santa's_Hat_"); ADD_BLOCK_EQUIPITEM("Event_Cake"); ADD_BLOCK_EQUIPITEM("Orc_Archer_Bow"); ADD_BLOCK_EQUIPITEM("Snowier_Card"); ADD_BLOCK_EQUIPITEM("Toast_C"); ADD_BLOCK_EQUIPITEM("Santa_Hat_1"); ADD_BLOCK_EQUIPITEM("Red_Square_Bag"); ADD_BLOCK_EQUIPITEM("Weird_Pumpkin_Hat"); ADD_BLOCK_EQUIPITEM("Spare_Card"); ADD_BLOCK_EQUIPITEM("Snowman_Hat"); ADD_BLOCK_EQUIPITEM("Radar_Ring1"); ADD_BLOCK_EQUIPITEM("Radar_Ring2"); ADD_BLOCK_EQUIPITEM("Radar_Ring3"); ADD_BLOCK_EQUIPITEM("Magical_Stone"); ADD_BLOCK_EQUIPITEM("Magical_Stone_"); ADD_BLOCK_EQUIPITEM("Mama's_Knife"); ADD_BLOCK_EQUIPITEM("Cleaver"); ADD_BLOCK_EQUIPITEM("Sasimi"); ADD_BLOCK_EQUIPITEM("Leib_Olmai_Card"); ADD_BLOCK_EQUIPITEM("Giant_Honet_Card"); ADD_BLOCK_EQUIPITEM("Galapago_Card"); ADD_BLOCK_EQUIPITEM("Rice_Cake_Boy_Card"); ADD_BLOCK_EQUIPITEM("Spring_Rabbit_Card"); ADD_BLOCK_EQUIPITEM("Wild_Ginseng_Card"); ADD_BLOCK_EQUIPITEM("Leaf_Cat_Card"); ADD_BLOCK_EQUIPITEM("See_Otter_Card"); ADD_BLOCK_EQUIPITEM("COMBIITEM_Kawibawibo"); ADD_BLOCK_EQUIPITEM("Dryad_Card"); ADD_BLOCK_EQUIPITEM("Raydric_Archer_Card"); ADD_BLOCK_EQUIPITEM("Stem_Worm_Card"); ADD_BLOCK_EQUIPITEM("Sleeper_Card"); ADD_BLOCK_EQUIPITEM("Evil_Cloud_Hermit_Card"); ADD_BLOCK_EQUIPITEM("Orc_Archer_Card"); ADD_BLOCK_EQUIPITEM("Wraith_Card"); ADD_BLOCK_EQUIPITEM("Li_Me_Mang_Ryang_Card"); ADD_BLOCK_EQUIPITEM("Gargoyle_Card"); ADD_BLOCK_EQUIPITEM("Dragon_Wing"); ADD_BLOCK_EQUIPITEM("Anopheles_Card"); ADD_BLOCK_EQUIPITEM("Armaia_Card"); ADD_BLOCK_EQUIPITEM("Gremlin_Card"); ADD_BLOCK_EQUIPITEM("Green_Iguana_Card"); ADD_BLOCK_EQUIPITEM("Dragon_Egg_Card"); ADD_BLOCK_EQUIPITEM("Retribution_Card"); ADD_BLOCK_EQUIPITEM("Hunting_Spear"); ADD_BLOCK_EQUIPITEM("Knocker_Card"); ADD_BLOCK_EQUIPITEM("Lunakaligo"); ADD_BLOCK_EQUIPITEM("Bogy_Horn"); ADD_BLOCK_EQUIPITEM("Zeny_Knife"); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Woe_White_Potion"); ADD_BLOCK_ITEM("Woe_Blue_Potion"); ADD_BLOCK_ITEM("Woe_Violet_Potion"); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 5 // Penalty PVP (Nightmare Mode) { ADD_PROPERTY(PK, TRUE); // PK ADD_PROPERTY(TELEPORT, TRUE); // Teleport ADD_PROPERTY(ITEMDROP, TRUE); // Item Drop ADD_PROPERTY(EXP, TRUE); // Experience Loss ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_PROPERTY(CALLMONSTER, TRUE); // Dead Branch Usage ADD_PROPERTY(PARTY, TRUE); // Party PK Mode // 08/07/16 Updated from Sakray --------------------------------- // Change to existing maptype 5 ADD_PROPERTY(COUNT_PK, TRUE); ADD_PROPERTY_VALUE(GOTOTOWN, 2); // respawn after second death ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); // November 24, 2010 - Block costume items ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); } MAPTYPE 6 // No Penalty PVP (Yoyo Mode) { ADD_PROPERTY(PK, TRUE); // PK ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_PROPERTY(CALLMONSTER, TRUE); // Dead Branch Usage ADD_PROPERTY(PARTY, TRUE); // Party PK Mode ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door // 08/07/16 Updated from Sakray --------------------------------- // Change to existing maptype 6 ADD_PROPERTY(COUNT_PK, TRUE); ADD_PROPERTY_VALUE(GOTOTOWN, 2); // respawn after second death ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); // November 24, 2010 - Block costume items ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); } MAPTYPE 7 // Guild Event { ADD_PROPERTY(PK, TRUE); // PK ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_PROPERTY(GUILD, TRUE); // Guild PK Mode ADD_PROPERTY(SIEGE, TRUE); // Siege Mode ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door // 08/07/16 Updated from sakray test --------------------------------- // Split entries for siege mode maptype ADD_PROPERTY(HIDING_DAMAGE, TRUE); // Hide damage from showing. ADD_PROPERTY(USE_SIMPLE_EFFECT, TRUE); // Force /mineffect ADD_PROPERTY(LONG_INSUPERABLE_TIME, TRUE); // Invincible time from using portal is 10s. ADD_PROPERTY(DISABLE_LOCKON, TRUE); // Don't use Lock On Mode. ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE); // Don't use knockback effect. ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); // Ranged damage reduced to 80% ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); // Skill damage reduced to 60% ADD_PROPERTY_VALUE(GOTOTOWN, 1); // Return to town on death // Disable equipping effect ADD_BLOCK_EQUIPITEM("Phen_Card"); // Phen Card usage block ADD_BLOCK_EQUIPITEM("Orleans_Gown"); // Orleans Gown equip block ADD_BLOCK_EQUIPITEM("Blood_Butterfly_Card"); // Bloody Butterfly Card usage block // Disable item usage ADD_BLOCK_ITEM("Anodyne"); // Block anti-pain ment (Endure) ADD_BLOCK_ITEM("Assumptio_5_Scroll"); // Block Assumptio Lv. 5 Scroll ADD_BLOCK_ITEM("Pty_Assumptio_Scroll"); // Block Party Assumptio Scroll // Block Buff effects ADD_BLOCK_BUFF("EFST_ENDURE"); // Block Endure Buff // Forbidden skill usage ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER); // Back Step ADD_BLOCK_SKILL(AL_WARP,PLAYER); // Warp Portal ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER); // Ice Wall //ADD_BLOCK_SKILL(SM_ENDURE,PLAYER); // Endure blocked overseas (by request), allowed here ! ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER); // I want to see you ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER); // Call child ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER); // Mama, Papa, I miss you! ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER); // Assumptio ADD_BLOCK_SKILL(HP_BASILICA,PLAYER); // Basillica ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER); // Cultivation ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER); // A moonlit watermill ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER); // Kirikage // EPISODE_VER 9 and below blocked skills (defined(REBALANCE)) //ADD_BLOCK_SKILL(LK_BERSERK,PLAYER); // Berserk //ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER); // Chase Walk //ADD_BLOCK_SKILL(CG_MARIONETTE,PLAYER); // Marionette Control // Increase trap duration by 4x ADJUST_TRAP_DURATION (HT_LANDMINE, 400); // Land Mine ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); // Blast Mine ADJUST_TRAP_DURATION (HT_SANDMAN, 400); // Sandman ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); // Shockwave Trap ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); // Skid Trap ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); // Ankle Snare ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400); // Claymore Trap ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); // Talkie Box ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); // Freezing Trap ADJUST_TRAP_DURATION (HT_FLASHER, 400); // Flasher ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); // November 24, 2010 - Block costume items ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 8 // Siege (Don't use if not set in Agit DB) { ADD_PROPERTY(PK, TRUE); // PK ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_PROPERTY(GUILD, TRUE); // Guild PK Mode ADD_PROPERTY(SIEGE, TRUE); //시즈모드 ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door // 08/07/16 updated from sakray server --------------------------------- // Split entries for siege mode maptype ADD_PROPERTY(HIDING_DAMAGE, TRUE); // Hide damage from showing. ADD_PROPERTY(USE_SIMPLE_EFFECT, TRUE); // Force /mineffect ADD_PROPERTY(LONG_INSUPERABLE_TIME, TRUE); // Invincible time from using portal is 10s. ADD_PROPERTY(DISABLE_LOCKON, TRUE); // Don't use Lock On Mode. ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE); // Don't use knockback effect. ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); // Ranged damage reduced to 80% ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); // Skill damage reduced to 60% ADD_PROPERTY_VALUE(GOTOTOWN, 1); // Return to town on death // Disable equipping effect ADD_BLOCK_EQUIPITEM("Phen_Card"); // Phen Card usage block ADD_BLOCK_EQUIPITEM("Orleans_Gown"); // Orleans Gown equip block ADD_BLOCK_EQUIPITEM("Blood_Butterfly_Card"); // Bloody Butterfly Card usage block // Disable item usage ADD_BLOCK_ITEM("Anodyne"); // Block anti-pain ment (Endure) ADD_BLOCK_ITEM("Assumptio_5_Scroll"); // Block Assumptio Lv. 5 Scroll ADD_BLOCK_ITEM("Pty_Assumptio_Scroll"); // Block Party Assumptio Scroll // Block Buff effects ADD_BLOCK_BUFF("EFST_ENDURE"); // Block Endure Buff // Forbidden skill usage ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER); // Back Step ADD_BLOCK_SKILL(AL_WARP,PLAYER); // Warp Portal ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER); // Ice Wall //ADD_BLOCK_SKILL(SM_ENDURE,PLAYER); // Endure blocked overseas, allowed here ! ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER); // I want to see you ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER); // Call child ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER); // Mama, Papa, I miss you! ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER); // Assumptio ADD_BLOCK_SKILL(HP_BASILICA,PLAYER); // Basillica ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER); // Cultivation ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER); // A moonlit watermill ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER); // Kirikage // EPISODE_VER 9 and below blocked skills (defined(REBALANCE)) //ADD_BLOCK_SKILL(LK_BERSERK,PLAYER); // Berserk //ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER); // Chase Walk //ADD_BLOCK_SKILL(CG_MARIONETTE,PLAYER); // Marionette Control // Increase trap duration by 4x ADJUST_TRAP_DURATION (HT_LANDMINE, 400); // Land Mine ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); // Blast Mine ADJUST_TRAP_DURATION (HT_SANDMAN, 400); // Sandman ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); // Shockwave Trap ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); // Skid Trap ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); // Ankle Snare ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400); // Claymore Trap ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); // Talkie Box ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); // Freezing Trap ADJUST_TRAP_DURATION (HT_FLASHER, 400); // Flasher // PVP Server Added by savageox //ADD_PROPERTY(PVPSERVER, TRUE); // 08/07/16 updated from sakray server --------------------------------- // special mode for maptype 8 ADD_PROPERTY_VALUE(SIEGETIME_VERSION, 1); ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); // November 24, 2010 - Block costume items ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 9 // Guild Dungeon - PK Enabled (Requires shift) { ADD_PROPERTY(PK, TRUE); // PK ADD_PROPERTY(TELEPORT, TRUE); // Teleport ADD_PROPERTY(EXP, TRUE); // Experience Loss ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_PROPERTY(CALLMONSTER, TRUE); // Dead Branch Usage ADD_PROPERTY(GUILD, TRUE); // Guild PK Mode ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); // November 24, 2010 - Block costume items ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); } MAPTYPE 10 // Dungeon - Teleport Disabled { ADD_PROPERTY(EXP, TRUE); // Experience Loss ADD_PROPERTY(CALLMONSTER, TRUE); // Dead Branch Usage ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Woe_White_Potion"); ADD_BLOCK_ITEM("Woe_Blue_Potion"); ADD_BLOCK_ITEM("Woe_Violet_Potion"); } MAPTYPE 11 // PK Server Type { ADD_PROPERTY(PK, TRUE); // PK ADD_PROPERTY(TELEPORT, TRUE); // Teleport ADD_PROPERTY(NOTREMEMBER, TRUE); // Memo ADD_PROPERTY(EXP, TRUE); // Experience Loss ADD_PROPERTY(CALLMONSTER, TRUE); // Dead Branch Usage ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); // November 24, 2010 - Block costume items ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); } MAPTYPE 12 // Turbo Track { ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect // 08/07/16 Updated from sakray client --------------------------------- // Turbotrack property depreciated //ADD_PROPERTY(TURBOTRACK, TRUE); // Turbo Track Maptype // Split entries for TURBOTRACK maptype ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE); // Don't use knockback effect. ADD_PROPERTY_VALUE(GOTOTOWN, 1); // Return to town on death ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); // Ranged damage reduced to 80% ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); // Skill damage reduced to 60% ADD_BLOCK_SKILL(SM_ENDURE,PLAYER); // Endure ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER); // Ice Wall ADD_BLOCK_SKILL(AL_WARP,PLAYER); // Warp Portal ADD_BLOCK_SKILL(TF_HIDING,PLAYER); // Hiding ADD_BLOCK_SKILL(AS_CLOAKING,PLAYER); // Cloaking ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER); // Chase Walk ADD_BLOCK_SKILL(MO_BODYRELOCATION,PLAYER); // Snap ADD_BLOCK_SKILL(LK_CONCENTRATION,PLAYER); // Concentration ADD_BLOCK_SKILL(LK_BERSERK,PLAYER); // Berserk ADD_BLOCK_SKILL(AL_CURE,PLAYER); // Cure ADD_BLOCK_SKILL(HP_BASILICA,PLAYER); // Basillica ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER); // A moonlit watermill ADD_BLOCK_ITEM("Anodyne"); ADD_BLOCK_ITEM("Green_Potion"); ADD_BLOCK_ITEM("Panacea"); ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(WS_CARTBOOST,PLAYER); ADD_BLOCK_SKILL(GN_CARTBOOST,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Woe_White_Potion"); ADD_BLOCK_ITEM("Woe_Blue_Potion"); ADD_BLOCK_ITEM("Woe_Violet_Potion"); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 13 // Skill Block (For the korean quiz event and similar things) { ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_PROPERTY(DENYSKILL, TRUE); // Skill Block Added by savageox ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Woe_White_Potion"); ADD_BLOCK_ITEM("Woe_Blue_Potion"); ADD_BLOCK_ITEM("Woe_Violet_Potion"); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 14 // Turbo Track (PK) { ADD_PROPERTY(PK, TRUE); // PK ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect // 08/07/16 updated from sakray server --------------------------------- // Turbotrack property depreciated //ADD_PROPERTY(TURBOTRACK, TRUE); // Turbo Track Maptype // Split entries on TURBOTRACK maptype ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE); // Don't use knockback effect. ADD_PROPERTY_VALUE(GOTOTOWN, 1); // Return to town on death ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); // Ranged damage reduced to 80% ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); // Skill damage reduced to 60% ADD_BLOCK_SKILL(SM_ENDURE,PLAYER); // Endure ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER); // Ice Wall ADD_BLOCK_SKILL(AL_WARP,PLAYER); // Warp Portal ADD_BLOCK_SKILL(TF_HIDING,PLAYER); // Hiding ADD_BLOCK_SKILL(AS_CLOAKING,PLAYER); // Cloaking ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER); // Chase Walk ADD_BLOCK_SKILL(MO_BODYRELOCATION,PLAYER); // Snap ADD_BLOCK_SKILL(LK_CONCENTRATION,PLAYER); // Concentration ADD_BLOCK_SKILL(LK_BERSERK,PLAYER); // Berserk ADD_BLOCK_SKILL(AL_CURE,PLAYER); // Cure ADD_BLOCK_SKILL(HP_BASILICA,PLAYER); // Basillica ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER); // A moonlit watermill ADD_BLOCK_ITEM("Anodyne"); ADD_BLOCK_ITEM("Green_Potion"); ADD_BLOCK_ITEM("Panacea"); ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(WS_CARTBOOST,PLAYER); ADD_BLOCK_SKILL(GN_CARTBOOST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); // November 24, 2010 - Block costume items ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 15 // Prison { ADD_BLOCK_ITEM("Wing_Of_Butterfly"); ADD_PROPERTY(DENY_BUTTERFLY, TRUE); // Butterfly Wing Block ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_PROPERTY(PREVENT_PARTY_MAKE,TRUE); ADD_PROPERTY(PREVENT_PARTY_JOIN,TRUE); ADD_PROPERTY(PREVENT_PARTY_LEAVE,TRUE); ADD_PROPERTY(PREVENT_PARTY_EXPEL,TRUE); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Woe_White_Potion"); ADD_BLOCK_ITEM("Woe_Blue_Potion"); ADD_BLOCK_ITEM("Woe_Violet_Potion"); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 16 // Boss { ADD_PROPERTY(TELEPORT, TRUE); // Teleport ADD_PROPERTY(EXP, TRUE); // Experience Loss ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_PROPERTY(CALLMONSTER, TRUE); // Dead Branch Usage ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Woe_White_Potion"); ADD_BLOCK_ITEM("Woe_Blue_Potion"); ADD_BLOCK_ITEM("Woe_Violet_Potion"); } MAPTYPE 17 // Monster Track { ADD_PROPERTY(PK, TRUE); // PK ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect // 08/07/16 updated from sakray server --------------------------------- // Turbotrack property depreciated //ADD_PROPERTY(TURBOTRACK, TRUE); // Turbo Track Maptype // Split entries for TURBOTRACK maptype ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE); // Don't use knockback effect. ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); // Ranged damage reduced to 80% ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); // Skill damage reduced to 60% ADD_BLOCK_SKILL(SM_ENDURE,PLAYER); // Endure ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER); // Ice Wall ADD_BLOCK_SKILL(AL_WARP,PLAYER); // Warp Portal ADD_BLOCK_SKILL(TF_HIDING,PLAYER); // Hiding ADD_BLOCK_SKILL(AS_CLOAKING,PLAYER); // Cloaking ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER); // Chase Walk ADD_BLOCK_SKILL(MO_BODYRELOCATION,PLAYER); // Snap ADD_BLOCK_SKILL(LK_CONCENTRATION,PLAYER); // Concentration ADD_BLOCK_SKILL(LK_BERSERK,PLAYER); // Berserk ADD_BLOCK_SKILL(AL_CURE,PLAYER); // Cure ADD_BLOCK_SKILL(HP_BASILICA,PLAYER); // Basillica ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER); // A moonlit watermill ADD_BLOCK_ITEM("Anodyne"); ADD_BLOCK_ITEM("Green_Potion"); ADD_BLOCK_ITEM("Panacea"); // Added special for maptype 17 ADD_BLOCK_ITEM("Wing_Of_Butterfly"); ADD_PROPERTY(PARTY, TRUE); // Party PK Mode ADD_PROPERTY_VALUE(NAMED_BOOTY, 7773); // Player drops a named item on successful PK ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); // November 24, 2010 - Block costume items ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 18 // Siege 1.5 (Same as Siege) { ADD_PROPERTY(PK, TRUE); // PK ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_PROPERTY(GUILD, TRUE); // Guild PK Mode // 08/07/16 updated from sakray server --------------------------------- ADD_PROPERTY(SIEGE, TRUE); // Siege Mode // Split entries for siege mode ADD_PROPERTY(HIDING_DAMAGE, TRUE); // Hide damage from showing. ADD_PROPERTY(USE_SIMPLE_EFFECT, TRUE); // Force /mineffect ADD_PROPERTY(LONG_INSUPERABLE_TIME, TRUE); // Invincible time from using portal is 10s. ADD_PROPERTY(DISABLE_LOCKON, TRUE); // Don't use Lock On Mode. ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE); // Don't use knockback effect. ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); // Ranged damage reduced to 80% ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); // Skill damage reduced to 60% ADD_PROPERTY_VALUE(GOTOTOWN, 1); // Return to town on death // Disable equipping effect ADD_BLOCK_EQUIPITEM("Phen_Card"); // Phen Card usage block ADD_BLOCK_EQUIPITEM("Orleans_Gown"); // Orleans Gown equip block ADD_BLOCK_EQUIPITEM("Blood_Butterfly_Card"); // Bloody Butterfly Card usage block // Disable item usage ADD_BLOCK_ITEM("Anodyne"); // Block anti-pain ment (Endure) ADD_BLOCK_ITEM("Assumptio_5_Scroll"); // Block Assumptio Lv. 5 Scroll ADD_BLOCK_ITEM("Pty_Assumptio_Scroll"); // Block Party Assumptio Scroll // Block Buff effects ADD_BLOCK_BUFF("EFST_ENDURE"); // Block Endure Buff // Forbidden skill usage ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER); // Back Step ADD_BLOCK_SKILL(AL_WARP,PLAYER); // Warp Portal ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER); // Ice Wall //ADD_BLOCK_SKILL(SM_ENDURE,PLAYER); // Endure is blocked overseas, allowed here ---------! ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER); // I want to see you ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER); // Call child ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER); // Mama, Papa, I miss you! ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER); // Assumptio ADD_BLOCK_SKILL(HP_BASILICA,PLAYER); // Basillica ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER); // Cultivation ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER); // A moonlit watermill ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER); // Kirikage // EPISODE_VER 9 and below blocked skills (defined(REBALANCE)) //ADD_BLOCK_SKILL(LK_BERSERK,PLAYER); // Berserk //ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER); // Chase Walk //ADD_BLOCK_SKILL(CG_MARIONETTE,PLAYER); // Marionette Control // Increase trap duration by 4x ADJUST_TRAP_DURATION (HT_LANDMINE, 400); // Land Mine ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); // Blast Mine ADJUST_TRAP_DURATION (HT_SANDMAN, 400); // Sandman ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); // Shockwave Trap ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); // Skid Trap ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); // Ankle Snare ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400); // Claymore Trap ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); // Talkie Box ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); // Freezing Trap ADJUST_TRAP_DURATION (HT_FLASHER, 400); // Flasher // PVP Server Added by savageox //ADD_PROPERTY(PVPSERVER, TRUE); // added special properties for maptype 18 ADD_PROPERTY_VALUE(SIEGETIME_VERSION, 15); //ADD_PROPERTY_VALUE(SIEGETIME_VERSION, 2); // Use this on new zones. ADD_BLOCK_SKILL(TK_HIGHJUMP,PLAYER); ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); // November 24, 2010 - Block costume items ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 19 // Battlegrounds { ADD_PROPERTY(PK, TRUE); // PK ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_PROPERTY(SIEGE, TRUE); // Siege Mode // 08/07/16 updated from sakray server --------------------------------- // added properties for maptype 19 ADD_PROPERTY_VALUE(RANGE_DAMAGE, 75); // Reduce ranged damage by 25% ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 70); // Reduce skill damage by 30% ADD_PROPERTY(DISABLE_LOCKON, TRUE); // Don't use Lock On Mode. ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE); // Don't use knockback effect. ADD_PROPERTY (BATTLEFIELD, TRUE); // Battleground Mode ADD_BLOCK_EQUIPITEM("Phen_Card"); // Phen Card usage block ADD_BLOCK_EQUIPITEM("Orleans_Gown"); // Orleans Gown equip block ADD_BLOCK_EQUIPITEM("Blood_Butterfly_Card"); // Bloody Butterfly Card usage block ADD_BLOCK_ITEM("Anodyne"); // Block anti-pain ment (Endure) ADD_BLOCK_ITEM("Assumptio_5_Scroll"); // Block Assumptio Lv. 5 Scroll ADD_BLOCK_ITEM("Pty_Assumptio_Scroll"); // Block Party Assumptio Scroll // Block Buff effects ADD_BLOCK_BUFF("EFST_ENDURE"); // Block Endure Buff // Forbidden skill usage ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER); // Back Step ADD_BLOCK_SKILL(AL_WARP,PLAYER); // Warp Portal ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER); // Ice Wall //ADD_BLOCK_SKILL(SM_ENDURE,PLAYER); // Endure blocked overseas, allowed here ! ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER); // I want to see you ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER); // Call child ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER); // Mama, Papa, I miss you! ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER); // Assumptio ADD_BLOCK_SKILL(HP_BASILICA,PLAYER); // Basillica ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER); // Cultivation ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER); // A moonlit watermill ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER); // Kirikage // EPISODE_VER 9 and below blocked skills (defined(REBALANCE)) //ADD_BLOCK_SKILL(LK_BERSERK,PLAYER); // Berserk //ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER); // Chase Walk //ADD_BLOCK_SKILL(CG_MARIONETTE,PLAYER); // Marionette Control ADD_BLOCK_SKILL(MO_BODYRELOCATION,PLAYER); // Snap ADD_BLOCK_SKILL(SG_FEEL,PLAYER); // Felling of sun moon and stars ADD_BLOCK_SKILL(TK_RUN,PLAYER); // Run ADD_BLOCK_SKILL(TK_HIGHJUMP,PLAYER); // High Jump // Increase trap duration by 4x ADJUST_TRAP_DURATION (HT_LANDMINE, 400); // Land Mine ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); // Blast Mine ADJUST_TRAP_DURATION (HT_SANDMAN, 400); // Sandman ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); // Shockwave Trap ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); // Skid Trap ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); // Ankle Snare ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400); // Claymore Trap ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); // Talkie Box ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); // Freezing Trap ADJUST_TRAP_DURATION (HT_FLASHER, 400); // Flasher ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); // November 24, 2010 - Block costume items ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 20 // Memorial Dungeon: Endless Tower, Orc's Memory, Nidhoggur's Nest { ADD_BLOCK_SKILL(AL_TELEPORT,PLAYER | MONSTER | HOMUN | MERCENARY); ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER); // Icewall Skill Block ADD_BLOCK_SKILL(PF_SPIDERWEB,PLAYER); // Fiberlock Skill Block ADD_BLOCK_SKILL(RG_INTIMIDATE,PLAYER | MONSTER); // Intimidate Skill Block ADD_BLOCK_SKILL(NPC_EXPULSION,MONSTER); // Exile Skill Block ADD_PROPERTY(EXP, TRUE); // Experience Loss ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Woe_White_Potion"); ADD_BLOCK_ITEM("Woe_Blue_Potion"); ADD_BLOCK_ITEM("Woe_Violet_Potion"); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 21 // Memorial Dungeon: Sealed Shrine { ADD_BLOCK_SKILL(AL_TELEPORT,PLAYER | MONSTER | HOMUN | MERCENARY); ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER); // Assumptio Usage Block ADD_BLOCK_SKILL(MG_SAFETYWALL,PLAYER); // Safety wall Block ADD_PROPERTY(EXP, TRUE); // Experience Loss ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Woe_White_Potion"); ADD_BLOCK_ITEM("Woe_Blue_Potion"); ADD_BLOCK_ITEM("Woe_Violet_Potion"); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 22 // France PVP { ADD_PROPERTY(PK, FALSE); // PK ADD_PROPERTY(TELEPORT, FALSE); // Teleport ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_PROPERTY(NOTREMEMBER, FALSE); // Memo ADD_PROPERTY(ITEMDROP, FALSE); // Item Drop ADD_PROPERTY(EXP, FALSE); // Experience Loss ADD_PROPERTY(DISCONNECT_NOTREMEMBER, FALSE); // Block memo on disconnect ADD_PROPERTY(CALLMONSTER, FALSE); // Dead Branch Usage ADD_PROPERTY(PARTY, FALSE); // Party PK Mode ADD_PROPERTY(GUILD, FALSE); // Guild PK Mode ADD_PROPERTY(SIEGE, FALSE); // Siege Mode ADD_PROPERTY(PKSERVER, FALSE); // PK Server Added by savageox ADD_PROPERTY(PVPSERVER, FALSE); // PVP Server Added by savageox ADD_PROPERTY(DENYSKILL, FALSE); // Skill block Added by savageox ADD_PROPERTY(TURBOTRACK, FALSE); // Turbo Track Maptype ADD_PROPERTY(DENY_BUTTERFLY, FALSE); // Butterfly Wing Block ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_SKILL(AM_CANNIBALIZE,PLAYER); ADD_BLOCK_SKILL(AM_SPHEREMINE,PLAYER); ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Woe_White_Potion"); ADD_BLOCK_ITEM("Woe_Blue_Potion"); ADD_BLOCK_ITEM("Woe_Violet_Potion"); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); ADD_BLOCK_ITEM("Dun_Tele_Scroll1"); ADD_BLOCK_ITEM("Dun_Tele_Scroll2"); ADD_BLOCK_ITEM("Dun_Tele_Scroll3"); // ADD_BLOCK_ITEM("FDun_Tele_Scroll1"); // ADD_BLOCK_ITEM("EFDun_Tele_Scroll1"); ADD_BLOCK_ITEM("Giant_Fly_Wing"); // ADD_BLOCK_ITEM("F_Giant_Fly_Wing"); // ADD_BLOCK_ITEM("E_Giant_Fly_Wing"); ADD_BLOCK_ITEM("Siege_Teleport_Scroll"); ADD_BLOCK_ITEM("Siege_Teleport_Scroll2"); // ADD_BLOCK_ITEM("F_Siege_Teleport_Scroll"); // ADD_BLOCK_ITEM("E_Siege_Teleport_Scroll"); ADD_BLOCK_ITEM("Branch_Of_Dead_Tree"); ADD_BLOCK_ITEM("Bloody_Dead_Branch"); ADD_BLOCK_ITEM("Mystic_Tree_Branch"); ADD_BLOCK_EQUIPITEM("Hylozoist_Card"); ADD_BLOCK_EQUIPITEM("Azoth"); ADD_BLOCK_ITEM("N_Butterfly_Wing"); ADD_BLOCK_ITEM("Kafra_Card"); // ADD_BLOCK_ITEM("FKafra_Card"); // ADD_BLOCK_ITEM("EFKafra_Card"); ADD_BLOCK_ITEM("Malang_Sp_Can"); ADD_BLOCK_ITEM("Insideout_Shirt"); ADD_PROPERTY(DENYSKILL, TRUE); ADD_BLOCK_ITEM("Time_Guardian_Box"); ADD_BLOCK_ITEM("Beginner_Kit_Box"); ADD_BLOCK_ITEM("Mother_Love_Box"); ADD_BLOCK_ITEM("Level_Up_Box"); ADD_BLOCK_ITEM("Event_Gift_Box"); ADD_BLOCK_ITEM("Event_Gift_Box_"); ADD_BLOCK_ITEM("Old_Ore_Box_"); ADD_BLOCK_ITEM("High_Weapon_Box_"); ADD_BLOCK_ITEM("Zherlthsh_Tck_Box_"); ADD_BLOCK_ITEM("Mercenary_Casting_"); ADD_BLOCK_ITEM("Reward_Job_BM25"); ADD_BLOCK_ITEM("Old_Card_Album_"); } MAPTYPE 23 // Town { ADD_PROPERTY(TELEPORT, TRUE); // Teleport ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Greed_Scroll"); ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 24 // Novice Academy { ADD_PROPERTY(PK, FALSE); // PK ADD_PROPERTY(TELEPORT, FALSE); // Teleport ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_PROPERTY(NOTREMEMBER, FALSE); // Memo ADD_PROPERTY(ITEMDROP, FALSE); // Item Drop ADD_PROPERTY(EXP, FALSE); // Experience Loss ADD_PROPERTY(DISCONNECT_NOTREMEMBER, FALSE); // Block memo on disconnect ADD_PROPERTY(CALLMONSTER, FALSE); // Dead Branch Usage ADD_PROPERTY(PARTY, FALSE); // Party PK Mode ADD_PROPERTY(GUILD, FALSE); // Guild PK Mode ADD_PROPERTY(SIEGE, FALSE); // Siege Mode ADD_PROPERTY(PKSERVER, FALSE); // PK Server Added by savageox ADD_PROPERTY(PVPSERVER, FALSE); // PVP Server Added by savageox ADD_PROPERTY(DENYSKILL, FALSE); // Skill Block Added by savageox ADD_PROPERTY(TURBOTRACK, FALSE); // Turbo Track Maptype ADD_PROPERTY(DENY_BUTTERFLY, FALSE); // Butterfly Wing Block ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_SKILL(WM_SATURDAY_NIGHT_FEVER,PLAYER); ADD_BLOCK_SKILL(SO_ARRULLO,PLAYER); ADD_BLOCK_SKILL(WM_SOUND_OF_DESTRUCTION,PLAYER); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_SKILL(SC_BLOODYLUST,PLAYER); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_SKILL(AM_CANNIBALIZE,PLAYER); ADD_BLOCK_SKILL(AM_SPHEREMINE,PLAYER); ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); ADD_BLOCK_ITEM("Woe_White_Potion"); ADD_BLOCK_ITEM("Woe_Blue_Potion"); ADD_BLOCK_ITEM("Woe_Violet_Potion"); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); ADD_BLOCK_ITEM("Dun_Tele_Scroll1"); ADD_BLOCK_ITEM("Dun_Tele_Scroll2"); ADD_BLOCK_ITEM("Dun_Tele_Scroll3"); // ADD_BLOCK_ITEM("FDun_Tele_Scroll1"); // ADD_BLOCK_ITEM("EFDun_Tele_Scroll1"); ADD_BLOCK_ITEM("Giant_Fly_Wing"); // ADD_BLOCK_ITEM("F_Giant_Fly_Wing"); // ADD_BLOCK_ITEM("E_Giant_Fly_Wing"); ADD_BLOCK_ITEM("Siege_Teleport_Scroll"); ADD_BLOCK_ITEM("Siege_Teleport_Scroll2"); // ADD_BLOCK_ITEM("F_Siege_Teleport_Scroll"); // ADD_BLOCK_ITEM("E_Siege_Teleport_Scroll"); ADD_BLOCK_ITEM("Branch_Of_Dead_Tree"); ADD_BLOCK_ITEM("Bloody_Dead_Branch"); ADD_BLOCK_ITEM("Mystic_Tree_Branch"); ADD_BLOCK_EQUIPITEM("Hylozoist_Card"); ADD_BLOCK_EQUIPITEM("Azoth"); ADD_BLOCK_ITEM("N_Butterfly_Wing"); ADD_BLOCK_ITEM("Kafra_Card"); // ADD_BLOCK_ITEM("FKafra_Card"); // ADD_BLOCK_ITEM("EFKafra_Card"); ADD_BLOCK_ITEM("Malang_Sp_Can"); ADD_BLOCK_ITEM("Insideout_Shirt"); } MAPTYPE 25 // Siege TE { ADD_PROPERTY(PK, TRUE); // PK ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_PROPERTY(GUILD, TRUE); // Guild PK Mode ADD_PROPERTY(SIEGE, TRUE); // Siege Mode // Split entries for siege mode maptype ADD_PROPERTY(HIDING_DAMAGE, TRUE); // Hide damage from showing. ADD_PROPERTY(USE_SIMPLE_EFFECT, TRUE); // Force /mineffect ADD_PROPERTY(LONG_INSUPERABLE_TIME, TRUE); // Invincible time from using portal is 10s. ADD_PROPERTY(DISABLE_LOCKON, TRUE); // Don't use Lock On Mode. ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE); // Don't use knockback effect. ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); // Ranged damage reduced to 80% ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); // Skill damage reduced to 60% ADD_PROPERTY_VALUE(GOTOTOWN, 1); // Return to town on death // Disable equipping effect ADD_BLOCK_EQUIPITEM("Phen_Card"); // Phen Card usage block ADD_BLOCK_EQUIPITEM("Orleans_Gown"); // Orleans Gown equip block ADD_BLOCK_EQUIPITEM("Blood_Butterfly_Card"); // Bloody Butterfly Card usage block // Disable item usage ADD_BLOCK_ITEM("Anodyne"); // Block anti-pain ment (Endure) ADD_BLOCK_ITEM("Assumptio_5_Scroll"); // Block Assumptio Lv. 5 Scroll ADD_BLOCK_ITEM("Pty_Assumptio_Scroll"); // Block Party Assumptio Scroll // Block Buff effects ADD_BLOCK_BUFF("EFST_ENDURE"); // Block Endure Buff // Forbidden skill usage ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER); // Back Step ADD_BLOCK_SKILL(AL_WARP,PLAYER); // Warp Portal ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER); // Ice Wall //ADD_BLOCK_SKILL(SM_ENDURE,PLAYER); // Endure blocked overseas, allowed here ---------! ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER); // I want to see you ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER); // Call child ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER); // Mama, Papa, I miss you! ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER); // Assumptio ADD_BLOCK_SKILL(HP_BASILICA,PLAYER); // Basillica ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER); // Cultivation ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER); // A moonlit watermill ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER); // Kirikage // EPISODE_VER 9 and below blocked skills (defined(REBALANCE)) //ADD_BLOCK_SKILL(LK_BERSERK,PLAYER); // Berserk //ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER); // Chase Walk //ADD_BLOCK_SKILL(CG_MARIONETTE,PLAYER); // Marionette Control // Increase trap duration by 4x ADJUST_TRAP_DURATION (HT_LANDMINE, 400); // Land Mine ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); // Blast Mine ADJUST_TRAP_DURATION (HT_SANDMAN, 400); // Sandman ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); // Shockwave Trap ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); // Skid Trap ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); // Ankle Snare ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400); // Claymore Trap ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); // Talkie Box ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); // Freezing Trap ADJUST_TRAP_DURATION (HT_FLASHER, 400); // Flasher // added special properties for maptype 25 ADD_PROPERTY_VALUE(SIEGETIME_VERSION, 3); ADD_BLOCK_SKILL(TK_HIGHJUMP,PLAYER); // High Jump ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); // November 24, 2010 - Block costume items ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 26 // RWC Battlefield (Very similar to Battleground) { ADD_PROPERTY(PK, TRUE); // PK ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_PROPERTY(GUILD, TRUE); // Guild PK Mode ADD_PROPERTY(SIEGE, TRUE); // Siege Mode ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_SKILL(SC_FATALMENACE,PLAYER); // Fatal Menace ADD_BLOCK_SKILL(SC_DIMENSIONDOOR,PLAYER); // Dimension Door // 08/07/16 updated from sakray server --------------------------------- // Split entries for siege mode maptype ADD_PROPERTY(HIDING_DAMAGE, TRUE); // Hide damage from showing. ADD_PROPERTY(USE_SIMPLE_EFFECT, TRUE); // Force /mineffect ADD_PROPERTY(LONG_INSUPERABLE_TIME, TRUE); // Invincible time from using portal is 10s. ADD_PROPERTY(DISABLE_LOCKON, TRUE); // Don't use Lock On Mode. ADD_PROPERTY(DISABLE_KNOCKBACK, TRUE); // Don't use knockback effect. ADD_PROPERTY_VALUE(RANGE_DAMAGE, 80); // Ranged damage reduced to 80% ADD_PROPERTY_VALUE(ALL_SKILL_DAMAGE, 60); // Skill damage reduced to 60% ADD_PROPERTY (BATTLEFIELD, TRUE); // Battleground Mode // Disable equipping effect ADD_BLOCK_EQUIPITEM("Phen_Card"); // Phen Card usage block ADD_BLOCK_EQUIPITEM("Orleans_Gown"); // Orleans Gown equip block ADD_BLOCK_EQUIPITEM("Blood_Butterfly_Card"); // Bloody Butterfly Card usage block // Disable item usage ADD_BLOCK_ITEM("Anodyne"); // Block anti-pain ment (Endure) ADD_BLOCK_ITEM("Assumptio_5_Scroll"); // Block Assumptio Lv. 5 Scroll ADD_BLOCK_ITEM("Pty_Assumptio_Scroll"); // Block Party Assumptio Scroll // Block Buff effects ADD_BLOCK_BUFF("EFST_ENDURE"); // Block Endure Buff // Forbidden skill usage ADD_BLOCK_SKILL(TF_BACKSLIDING,PLAYER); // Back Step ADD_BLOCK_SKILL(AL_WARP,PLAYER); // Warp Portal ADD_BLOCK_SKILL(WZ_ICEWALL,PLAYER); // Ice Wall //ADD_BLOCK_SKILL(SM_ENDURE,PLAYER); // Endure blocked overseas, allowed here ---------! ADD_BLOCK_SKILL(WE_CALLPARTNER,PLAYER); // I want to see you ADD_BLOCK_SKILL(WE_CALLBABY,PLAYER); // Call child ADD_BLOCK_SKILL(WE_CALLPARENT,PLAYER); // Mama, Papa, I miss you! //ADD_BLOCK_SKILL(HP_ASSUMPTIO,PLAYER); // Assumptio ADD_BLOCK_SKILL(HP_BASILICA,PLAYER); // Basillica ADD_BLOCK_SKILL(CR_CULTIVATION,PLAYER); // Cultivation ADD_BLOCK_SKILL(CG_MOONLIT,PLAYER); // A moonlit watermill ADD_BLOCK_SKILL(NJ_KIRIKAGE,PLAYER); // Kirikage // Prohibited 3rd Class Skills ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); // Manhole ADD_BLOCK_SKILL(SC_GROOMY,PLAYER); // Masquerade - Groomy ADD_BLOCK_SKILL(SC_UNLUCKY,PLAYER); // Masquerade - Unlucky ADD_BLOCK_SKILL(GN_CHANGEMATERIAL,PLAYER); // Change Material ADD_BLOCK_SKILL(SO_EL_ANALYSIS,PLAYER); // 4 Element Analyze // EPISODE_VER 9 and below blocked skills (defined(REBALANCE)) //ADD_BLOCK_SKILL(LK_BERSERK,PLAYER); // Berserk //ADD_BLOCK_SKILL(ST_CHASEWALK,PLAYER); // Chase Walk //ADD_BLOCK_SKILL(CG_MARIONETTE,PLAYER); // Marionette Control // Increase trap duration by 4x ADJUST_TRAP_DURATION (HT_LANDMINE, 400); // Land Mine ADJUST_TRAP_DURATION (HT_BLASTMINE, 400); // Blast Mine ADJUST_TRAP_DURATION (HT_SANDMAN, 400); // Sandman ADJUST_TRAP_DURATION (HT_SHOCKWAVE, 400); // Shockwave Trap ADJUST_TRAP_DURATION (HT_SKIDTRAP, 400); // Skid Trap ADJUST_TRAP_DURATION (HT_ANKLESNARE, 400); // Ankle Snare ADJUST_TRAP_DURATION (HT_CLAYMORETRAP, 400); // Claymore Trap ADJUST_TRAP_DURATION (HT_TALKIEBOX, 400); // Talkie Box ADJUST_TRAP_DURATION (HT_FREEZINGTRAP, 400); // Freezing Trap ADJUST_TRAP_DURATION (HT_FLASHER, 400); // Flasher ADD_BLOCK_ITEM("Runstone_Crush"); ADD_BLOCK_ITEM("Runstone_Storm"); ADD_BLOCK_ITEM("Runstone_Millennium"); ADD_BLOCK_ITEM("Neuralizer"); //ADD_BLOCK_SKILL(GC_DARKILLUSION,PLAYER); // Dark Illusion ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); // November 24, 2010 - Block costume items ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE); ADD_BLOCK_SKILL(MC_VENDING,PLAYER); // Vending ADD_BLOCK_SKILL(AC_MAKINGARROW,PLAYER); // Arrow Crafting ADD_BLOCK_SKILL(RG_STEALCOIN,PLAYER); // Mug ADD_BLOCK_ITEM("Treasure_Box_Scroll"); } MAPTYPE 27 // Bossnia Event { ADD_PROPERTY(DISCONNECT_NOTREMEMBER, TRUE); // Block memo on disconnect ADD_BLOCK_ITEM("N_Fly_Wing"); // Novice Flywing ADD_BLOCK_ITEM("Emergency_Scroll1"); // Emergency Scroll 1 ADD_BLOCK_ITEM("Emergency_Scroll2"); // Emergency Scroll 2 ADD_BLOCK_ITEM("Emergency_Scroll3"); // Emergency Scroll 3 ADD_BLOCK_ITEM("Vending_Search_Scroll"); ADD_BLOCK_ITEM("Vending_Search_Scroll2"); ADD_BLOCK_ITEM("Uni_Catalog_Bz"); ADD_BLOCK_SKILL(SC_MANHOLE,PLAYER); ADD_BLOCK_EQUIPITEM("Siege_Greave"); ADD_BLOCK_EQUIPITEM("Siege_Boots"); ADD_BLOCK_EQUIPITEM("Siege_Shoes"); ADD_BLOCK_EQUIPITEM("Siege_Manteau"); ADD_BLOCK_EQUIPITEM("Siege_Muffler"); ADD_BLOCK_EQUIPITEM("Siege_Plate"); ADD_BLOCK_EQUIPITEM("Siege_Suits"); ADD_BLOCK_EQUIPITEM("Siege_Robe"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_S"); ADD_BLOCK_EQUIPITEM("Siege_Arrow_A"); ADD_BLOCK_EQUIPITEM("Velum_Jamadhar"); ADD_BLOCK_EQUIPITEM("Velum_Scare"); ADD_BLOCK_EQUIPITEM("Velum_Buster"); ADD_BLOCK_EQUIPITEM("Velum_Glaive"); ADD_BLOCK_EQUIPITEM("Velum_Arc_Wand"); ADD_BLOCK_EQUIPITEM("Velum_Claymore"); ADD_BLOCK_EQUIPITEM("Velum_Katzbalger"); ADD_BLOCK_EQUIPITEM("Velum_Arbalest"); ADD_BLOCK_EQUIPITEM("Velum_CrossBow"); ADD_BLOCK_EQUIPITEM("Velum_Bible"); ADD_BLOCK_EQUIPITEM("Velum_Encyclopedia"); ADD_BLOCK_EQUIPITEM("Velum_Claw"); ADD_BLOCK_EQUIPITEM("Velum_Damascus"); ADD_BLOCK_EQUIPITEM("Velum_Stunner"); ADD_BLOCK_EQUIPITEM("Velum_Flail"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawS"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Velum_ClawA"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Plate"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Suits"); // ADD_BLOCK_EQUIPITEM("COMBIITEM_Siege_Robe"); ADD_BLOCK_EQUIPITEM("Velum_Spear"); ADD_BLOCK_EQUIPITEM("Velum_Guillotine"); }