Открываем ../src/map/skill.c и в функции skill_castend_nodamage_id меняем: //Skill is actually ground placed. if (src == bl && skill->get_unit_id(skill_id,0)) === на: === //Skill is actually ground placed. if (src->type == BL_NPC || src == bl && skill->get_unit_id(skill_id,0))