- script ItemRevive FAKE_NPC,{ OnPCDieEvent: if (countitem(.revitem) < .revitemamt) end; sleep2 1000; atcommand "@alive "+strcharinfo(0); dispbottom ""+.revitemamt+" "+getitemname(.revitem)+" has been consumed!"; delitem .revitem,.revitemamt; end; OnInit: // Set .revitem to any misc item you want, needed for you to revive // Set .revitemamt to the amount needed on your misc item .revitem = 7361; .revitemamt = 1; end; }