malaya,266,76,3 script Rodel the Guard#mal01 570,4,4,{ if (checkweight(1301,3) == 2 || checkweight(1301,3) == 3) { mes "Cannot proceed with the quest. You are carrying too many items. -"; close; } set .@hihi01$, "Recently, there have been a few that gained recognition for their bravery among the villagers ." + $ma_name01$ + "," + $ma_name04$ + "," + $ma_name06$ + "..? Isn't that amazing?"; set .@hihi02$, "Yesterday, I saw someone who was carried off to the hospital after rolling down the stairs at the park." + $ma_name02$ + "That person went by the name of ? I wonder if that person is alright."; set .@hihi03$, "The one who contributed the most in the Jejeling hunt was" + $ma_name02$ + "."; set .@hihi04$, "If you are bored, how about you stand guard for me? This is a heck of a job. You have to keep standing like a statue even till the sun rises up above your head."; set .@hihi05$, "Have you been alone with a woman inside a Jeepney? Wow that was awkward... I'm never going to get married at this rate..."; set .@hihi06$, "Recently among visitors, one became a close friend to me. " + $ma_name02$ + "Do you know ? Oh, of course you are a good friend as well."; set .@hi_insa, rand(1,6); if (.@hi_insa == 1) { set .@real_hi$, .@hihi01$; } else if (.@hi_insa == 2) { set .@real_hi$, .@hihi02$; } else if (.@hi_insa == 3) { set .@real_hi$, .@hihi03$; } else if (.@hi_insa == 4) { set .@real_hi$, .@hihi04$; } else if (.@hi_insa == 5) { set .@real_hi$, .@hihi05$; } else { set .@real_hi$, .@hihi06$; } if (malaya_hi == 0) { mes "[Rodel the Guard]"; mes "Traveling at such confusing times?"; mes "Villagers have been feeling more threatened by evil spirits recently."; mes "Villagers are scared and trembling with fear."; next; mes "[Rodel the Guard]"; mes "So... the citizens of Port Malaya will feel uncomfortable around you even though there are no hard feelings toward you."; mes "Inns and stops may be closed to outsiders."; next; mes "[Rodel the Guard]"; mes "There is no definite solution to this, but you might want to meet Phong in Mumbaki first."; mes "If the village leader gives his confirmation, other people might be less worried."; next; mes "[Rodel the Guard]"; mes "I will mark on the map the location of Phong in Mumbaki."; mes "I welcome your visit though the times are harsh."; viewpoint 0,358,185,1,0xFF0A82; set malaya_hi,1; setquest 7350; close; } else if (malaya_hi == 1) { mes "[Rodel the Guard]"; mes "Meet with Phong in Mumbaki first."; mes "If you are proven to have a pure soul, other villagers will not avoid you."; mes "If you are not sure of the location, I will mark it on your map."; viewpoint 0,358,185,1,0xFF0A82; close; } else if (malaya_hi > 19) { if (BaseLevel < 100) { mes "[Rodel the Guard]"; mes "How is the life here?"; mes "People aren't so bad are they?"; mes "If you were a little more skillful, there might be a job for you. Right now, you are little bit below the standard."; next; mes "[Rodel the Guard]"; mes "If you become stronger,"; mes "I was thinking of giving you the extermination mission that's being carried out in the city. What a shame. "; close; } if (checkquest(7405,PLAYTIME) == 1) { mes "[Rodel the Guard]"; mes "Whew, thanks to you, I have one less thing to worry about."; mes "I will lose less of my things."; mes "Job well done."; next; mes "[Rodel the Guard]"; mes "You can come back if you want."; mes "You understand what I mean right?"; close; } else if (checkquest(7405,PLAYTIME) == 1 || checkquest(7405,PLAYTIME) == 2) { if (checkquest(7405,PLAYTIME) == 2) { completequest 7405; } erasequest 7405; mes "[Rodel the Guard]"; mes "Oh, about Jejeling that you hunted down before."; mes "People traveling in and out of Baryo are happy about it."; mes "If it's not much too much trouble, I'd like to ask for your help one more time."; next; mes "[Rodel the Guard]"; mes "You don't have to do it now, just whenever you are comfortable."; mes "Come and find me when you decide."; close; } else { if (checkquest(7404) == 1) { if (checkquest(7404,HUNTING) == 0) { mes "[Rodel the Guard]"; mes "You have to get rid of 20 Jejelings."; mes "20 should be enough to give those Jejelings a good scare."; close; } else { mes "[Rodel the Guard]"; mes "Oh, I have confirmed you got rid of 20 Jejelings."; mes "Here, this is a reward for people who participated in the Jejeling hunt."; next; mes "[Rodel the Guard]"; mes "I think there will be more Jejeling hunts in the future. Please join us again next time."; setquest 7405; // if (IsPremiumPcCafe == 10) { // Not implemented yet. // getitem 6497,2; // } getitem 6497,1; getexp 200000,200000; erasequest 7404; set .@memo_name, rand(1,2); if (.@memo_name == 1) { set $ma_name02$,strcharinfo(0); } // SavePPL Jejellopy // No clue what that should mean?... close; } } mes "[Rodel the Guard]"; mes "" + .@real_hi$ + ""; mes "Oh yes, there is a job for you if you are not too busy. Are you interested?"; next; mes "[Rodel the Guard]"; mes "We are going to organize an extensive Jejeling hunt this time."; mes "Peddlers going in and out of Baryo are always complaining about Jejelings."; next; switch (select("Join the Jejeling hunt.:Refuse.")) { case 1: mes "[Rodel the Guard]"; mes "You just have to hunt 20 jejelings each."; mes "It would be a simple task for you."; setquest 7404; close; case 2: mes "[Rodel the Guard]"; mes "Is that so? I'm sorry to hear that."; mes "Things would be so much simpler if we had a person like you around."; close; } } } mes "[Rodel the Guard]"; mes "Please understand even if people look at you warily. "; mes "The ghost have been haunting the people around here."; close; OnTouch: emotion e_gasp; end; }