// 6046, New Clothing Dye Coupon // Euphy's Stylist NPC prontera,170,180,1 script Adv. Stylist 4_F_JP_CHROME,{ setarray .@styles[1],getbattleflag("max_cloth_color"),getbattleflag("max_hair_style"),getbattleflag("max_hair_color"); setarray .@Look[1],7,1,6; mes "[ ^8B008BAdvanced Stylist^000000 ]"; mes "Hello "+strcharinfo(0)+", I am Elendir."; mes "I can customize your appearance (Cloth Color, Hair Style, and Hair Color) in exchange for (1) Premium Reset Stone."; mes "Please select the service that you want:"; set .@s, select(" ~ Cloth Color", " ~ Hair Style", " ~ Hair Color"); set .@Revert, getlook(.@Look[.@s]); set .@style,1; while(1) { setlook .@Look[.@s], .@style; message strcharinfo(PC_NAME),"This is style #"+.@style+"."; set .@menu$, " ~ Next (^0055FF"+((.@style!=.@styles[.@s])?.@style+1:1)+"^000000): ~ Previous (^0055FF"+((.@style!=1)?.@style-1:.@styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000): ~ I want this appearance"; switch(select(.@menu$)) { case 1: set .@style, ((.@style!=.@styles[.@s])?.@style+1:1); if ( countitem(6046) < 1 ) goto dyecouponacceptance_fail; case 2: set .@style, ((.@style!=1)?.@style-1:.@styles[.@s]); if ( countitem(6046) < 1 ) goto dyecouponacceptance_fail; case 3: message strcharinfo(PC_NAME),"Choose a style between 1 - "+.@styles[.@s]+"."; input .@style,0,.@styles[.@s]; case 5: if ( countitem(6046) < 1 ) goto dyecoupon_fail; // Counts Clothing Coupon delitem 6046, 1; // Deletes New Clothing Dye Coupon next; mes "[ ^8B008BAdvanced Stylist^000000 ]"; mes "There you go! I've successfully changed your appearance."; close; dyecoupon_fail: next; mes "[ ^8B008BAdvanced Stylist^000000 ]"; mes "It seems you don't have a ^0000FFNew Clothing Dye Coupon^000000."; mes "Please come back when you have the coupon."; close; dyecouponacceptance_fail set .@style, .@Revert; setlook .@Look[.@s], .@Revert; next; mes "[ ^8B008BAdvanced Stylist^000000 ]"; mes "It seems you don't have a ^0000FFNew Clothing Dye Coupon^000000."; mes "Please come back when you have the coupon."; if (!.@style) set .@style, rand(1,.@styles[.@s]); break; case 4: set .@style, .@Revert; setlook .@Look[.@s], .@Revert; break; } } }