//Made by Lunar //Version 1.6 //6.1.09 - shop quest_shop3 -1,501:50 alexandria,158,179,5 script Lower HG Quest 483,{ setarray .setlimit[0],3,5; // Set the item limit here. *Note, make them match the Case/Callsub at the end of this script. if(getgmlevel() == 99) { mes "[Quest Manager]"; mes "^FF0000~Admin Menu~^000000"; mes "Would you like to reset"; mes "the item limit sir?"; switch(select("No, don't:Yes, reset it")) { case 1: next; mes "[Quest Manager]"; mes "It's alright, no rush."; next; break; case 2: next; mes "[Quest Manager]"; mes "Are you sure you want"; mes "the item limit to be ^FF0000reset^000000?"; switch(select("No, don't:Yes, reset it")) { case 1: next; mes "[Quest Manager]"; mes "It's alright, no rush."; next; break; case 2: next; set .itemlimit1,0; mes "[Donation Manager]"; mes "It has been done!"; close; } break; } } set .@temp,0; set @i,0; mes "[Quest Manager]"; mes "Please select the equipment you want"; callshop "quest_shop3",1; npcshopattach "quest_shop3"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1) + "","Zeny"); set .e,.e+2) {} for (set .@t,0; .@t < getarraysize(.itemlimit)+1; set .@t,.@t + 1) { if(.setlimit[.@t] < .itemlimit[.@t]) { npcshopdelitem "quest_shop3",914,1; set .@temp,.@temp+1; } else npcshopadditem "quest_shop3",getarg(.e+2),getarg(.e)*compare(getarg(.e+1) + "","SZeny"); } setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.@temp > getarraysize(.itemlimit)) goto L_none; if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1) + "","Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1) + "","Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1) + "","Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); set .itemlimit[getarg(6)],.itemlimit[getarg(6)] + 1; if (compare(getarg(@i,0) + "","announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; L_none: next; mes "[Quest Manager]"; mes "Oh I am sorry... "; mes "There seems to be a"; mes "shortage of items currently."; next; mes "[Donation Manager]"; mes "Please try again later!"; close; end; OnInit: npcshopitem "quest_shop3",0,0; npcshopdelitem "quest_shop3",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,7227,100,29999,30,0,"zeny",30111,1; case 2: callsub OnBuyItem,7227,100,29999,30,0,"zeny",30112,1; case 3: callsub OnBuyItem,7227,100,29999,30,0,"zeny",30113,1; case 4: callsub OnBuyItem,7227,100,29999,30,0,"zeny",30115,1; case 5: callsub OnBuyItem,7227,100,29999,30,0,"zeny",30116,1; case 6: callsub OnBuyItem,7227,100,29999,30,0,"zeny",30033,1; case 7: callsub OnBuyItem,7227,100,29999,30,0,"zeny",30055,1; } }