- script Sample#weapon_type -1,{ OnNPCKillEvent: .@weapon_type = getiteminfo( getequipid( EQI_ACC_L ),5 ); switch ( .@weapon_type ) { default: // etc. case 0: // bare fist // your bonus here. break; case 1: // Daggers // your bonus here. break; case 2: // One-handed swords // your bonus here. break; case 3: // Two-handed swords // your bonus here. break; case 4: // One-handed spears // your bonus here. break; case 5: // Two-handed spears // your bonus here. break; case 6: // One-handed axes // your bonus here. break; case 7: // Two-handed axes // your bonus here. break; case 8: // Maces // your bonus here. break; case 10: // Staves // your bonus here. break; case 11: // Bows // your bonus here. break; case 12: // Knuckles // your bonus here. break; case 13: // Musical Instruments // your bonus here. break; case 14: // Whips // your bonus here. break; case 15: // Books // your bonus here. break; case 16: // Katars // your bonus here. break; case 17: // Revolvers // your bonus here. break; case 18: // Rifles // your bonus here. break; case 19: // Gatling guns // your bonus here. break; case 20: // Shotguns // your bonus here. break; case 21: // Grenade launchers // your bonus here. break; case 22: // Fuuma Shurikens // your bonus here. break; } end; }