if (!quest_random) { mes "[Swordman Guildsman]"; mes("Last Question."); mes("If....."); next(); } switch(quest_random) { case 1: mes "[Swordman Guildsman]"; mes("1+3+5 = ???"); next(); input(.@guess); if (.@guess == 9) { mes "[Swordman Guildsman]"; mes "Then I'll end your training process and send you to the Swordman Guild."; callfunc "F_NvErase",1; close2; savepoint "izlude",128,98; // Old coordinates: (95,104) warp "izlude_in",74,167; close(); } else { mes("[Swordman Guildsman]"); mes("Sorry."); close(); } case 2: mes "[Swordman Guildsman]"; mes("5+9+5 = ???"); next(); input(.@guess); if (.@guess == 19) { mes "[Swordman Guildsman]"; mes "Then I'll end your training process and send you to the Swordman Guild."; callfunc "F_NvErase",1; close2; savepoint "izlude",128,98; // Old coordinates: (95,104) warp "izlude_in",74,167; close(); } else { mes("[Swordman Guildsman"); mes("Sorry."); close(); } } } } }