Categorized Wanderer/Maestro Songs into A and B group. Skills in the same group will overwrite each other. Skills in Group A and B can stack, meaning that they will not overwrite each other. < Group A > Swing Dance Lover’s Symphony Moonlight Serenade Windmill Rush Echo Song Harmonize < Group B > - These skills can only be removed by special skills. Siren’s Voice Deep Sleep Lullaby Circling Nature Gloomy Shyness Song of Mana Dance with Wargs Saturday Night Fever Lerard’s Dew Sinking Melody Warcry from Beyond Unlimited Humming Voice < Skills in B group can stack with A group. B group skills can only be removed through special skills such as Clearance, Howling of Lion, Sound of Destruction etc. > Swing Dance Variable Cast Time: 1 second Global Skill Delay: 2 seconds AoE: Level 1: 15x15 Level 2: 17x17 Level 3: 19x19 Level 4: 21x21 Level 5: 23x23 Duration: 60 seconds ASPD increase: [(Skill Level x 5) + (Voice Lessons Skill Level)] % Lover’s Symphony Variable Cast Time: 1 second Global Skill Delay: 2 seconds AoE: Level 1: 15x15 Level 2: 17x17 Level 3: 19x19 Level 4: 21x21 Level 5: 23x23 Duration: 60 seconds MDEF increase: [(Skill Level x 12) + (Voice Lesson Skill Level) + (Caster’s Job Level / 4)] % Moonlight Serenade Variable Cast Time: 1 second Global Skill Delay: 2 seconds AoE: Level 1: 15x15 Level 2: 17x17 Level 3: 19x19 Level 4: 21x21 Level 5: 23x23 Duration: 60 seconds MATK increase: [(Skill Level x 6) + (Voice Lesson Skill Level) + (Caster’s Job Level / 5)] Echo Song Variable Cast Time: 1 second Global Skill Delay: 2 seconds AoE: Level 1: 15x15 Level 2: 17x17 Level 3: 19x19 Level 4: 21x21 Level 5: 23x23 Duration: 60 seconds DEF increase: [(Skill Level x 6) + (Voice Lesson Skill Level) + (Caster’s Job Level / 4)] % Harmonize Variable Cast Time: 1 second Skill re-use Delay: 5 seconds Global Skill Delay: 1 second Duration: 60 seconds Stat reduction: now reduces all stat by - (5 + 5 * Skill Level) Voice Lesson Max SP increase: + 30 * Skill Level SP regen increase: same as SP recovery passive skill Allows 3rd class skill usage while performing at level 5 and higher. Metallic Sound Variable Cast Time: (0.5 + 0.5 * Skill Level) seconds Skill re-use Delay: (1.5 + 0.5 * Skill Level) seconds Global Skill Delay: 1 second Number of Hits: Level 1 ~ 2: 2 hits Level 3 ~ 4: 3 hits Level 5: 4 hits MATK [{(Skill Level x 120) + (Voice Lesson Skill Level x 60)} x Caster’s Base Level / 100] % Targets hit by Metallic sound will lose [(HP Damage / 10) x {1 / (11 - Voice Lesson Skill Level)}] SP. If target is in Sleep or Deep Sleep status, it will take 1.5 times more damage. Reverberation Variable Cast Time: (1 + 0.1 * Skill Level) second Global Skill Delay: 1 second Duration: (8 + 1 * Skill Level) seconds Reverberation can be destroyed by attacking it. Reverberation has Max HP of (Skill Level + 1), taking 1 damage every time it is attacked. Damage: ATK [{(Skill Level x 100) + 300} x Caster’s Base Level / 100] % + MATK [{(Skill Level x 100) + 100} x Caster’s Base Level / 100] % Dominion Impulse Global Skill Delay: 1 second AoE: 11x11 Severe Rainstorm Fixed Cast Time: 0.5 second Variable Cast Time: (1 + 0.5 * Skill Level) seconds Skill re-use Delay: (4.5 + 0.5 * Skill Level) seconds Global Skill Delay: 1 second AoE: 11x11 Number of hits: 12 ATK [{(Caster’s DEX + AGI) x (Skill Level / 5)} x Caster’s Base Level / 100] % Song of Despair Variable Cast Time: 3 seconds Immobilization duration: (6 + 2 * Skill Level) seconds Skill duration: (7 + 2 * Skill Level) - {(Target’s Base Level / 50) + (Target’s Job Level / 10)} seconds Can be dispelled with Status Recovery / Howling of Lion Cannot be placed beneath a player Siren’s Voice Variable Cast Time: (1.8 + 0.2 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 1 second AoE: Level 1: 5x5 Level 2: 7x7 Level 3: 9x9 Level 4: 11x11 Level 5: 13x13 Duration: (12 + 3 * Skill Level) - {(Target’s Base Level / 10) + (Target’s Job Level / 5)} seconds Success chance: (Skill Level x 6) + (Voice Lesson Skill Level x 2) + (Caster’s Job Level / 2) % Siren’s Voice will end immediately when targets receive damage or at the end of skill duration Death Valley Fixed Cast Time: 1 second Variable Cast Time: (3.5 - 0.5 * Skill Level) seconds Global Skill Delay: 1 second Success Chance: (88 + 2 * Skill Level) % Revived target loses (60 - 10 * Skill Level) % SP. Target’s SP will be converted into HP, and SP set to 0 Deep Sleep Lullaby Fixed Cast Time: 1 second Variable Cast Time: 2 seconds Skill re-use Delay: 10 seconds Global Skill Delay: 1 second Self-target skill AoE: Level 1: 11x11 Level 2: 13x13 Level 3: 15x15 Level 4: 17x17 Level 5: 19x19 Duration: (10 + 2 * Skill Level) - {(Target’s Base Level / 20) + (Target’s Base INT / 20)}] seconds. Minimum of 5 second duration. Success Chance: [(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster’s Base Level / 15) + (Caster’s Job Level / 5)] % Circling Nature Variable Cast Time: 2 seconds Skill re-use Delay: 15 seconds Global Skill Delay: 1 second Duration: 60 seconds AoE: Level 1: 7x7 Level 2: 9x9 Level 3: 11x11 Level 4: 13x13 Level 5: 15x15 SP drain: (4 * Skill Level) SP per second HP regen: (40 * Skill Level) HP per second Improvised Song Skill re-use Delay: 3 seconds Global Skill Delay: 1 second Activated spell level: (4 + 1 * Skill Level) Gloomy Shyness Fixed Cast Time: 0.5 second Variable Cast Time: 1 second Skill re-use Delay: 10 seconds Global Skill Delay: 1 second Flee reduction: - (20 + 5 * Skill Level) ASPD reduction: - (15 + 5 * Skill Level) % Duration: (15 + 15 * Skill Level) seconds Reduces target’s movement speed by half at (Skill Level x 1)% chance Damage amplification formula: Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %. Great Echo Fixed Cast Time: 0.5 second Variable Cast Time: (1.8 + 0.2 * Skill Level) seconds Skill re-use Delay: 10 seconds Global Skill Delay: 1 second AoE: Level 1: 5x5 Level 2 ~ 3: 7x7 Level 4 ~ 5: 9x9 ATK [{(Skill Level x 200) + 400} x Caster’s Base Level / 100] % If there are more than 2 Wanderer or Maestro in the party, additional 100% damage, increased by 2 times for every other Maestro/Wanderer in party. For example, 3 Wanderer and/or Maestro = 100%, 4 = 200%, 5 = 400%, 6 = 800% etc. Additional damage will go up to a maximum of 7 player worth. Song of Mana Fixed Cast Time: 0.5 second Variable Cast Time: 1 second Skill re-use Delay: 90 seconds Global Skill Delay: 1 second AoE: Level 1: 11x11 Level 2: 13x13 Level 3: 15x15 Level 4: 17x17 Level 5: 19x19 Duration: (30 * Skill Level) seconds SP Regen: 10 per 5 seconds This effect is enhanced by the number of Wanderers/Maestros in party. If there are more than 2 Wanderer/Maestro in party, each performer will add 5 SP regeneration per 5 seconds, up to a maximum of 7 times. Dance with Wargs Fixed Cast Time: 0.5 second Variable Cast Time: (1 + 0.5 * Skill Level) seconds Skill re-use Delay: 90 seconds Global Skill Delay: 1 second AoE: Level 1: 11x11 Level 2: 13x13 Level 3: 15x15 Level 4: 17x17 Level 5: 19x19 Duration: (30 * Skill Level) seconds Warg Strike / Warg Bite / Warg Dash damage is increased by ATK [(Skill Level x 10) x Number of Maestro/Wanderer in party(Maximum of 7)] % Fixed Cast Time reduction: Number of Maestro/Wanderer in party affects Fixed Cast Time reduction. Each Maestro/Wanderer in party will reduce the fixed cast time by 10%, maximum of up to 70%. ASPD increase: ASPD is increased by 5%, further increased by 5% per Maestro/Wanderer in party, up to a maximum of 30%. Ranger’s Warg-related skills will deal additional damage. Equipment ATK is increased by [(Skill Level x 2) x Number of Wanderer/Maestro in party (Up to a maximum of 7)] Destruction Song Fixed Cast Time: 0.5 second Variable Cast Time: (-0.5 + 0.5 * Skill Level) seconds Skill re-use Delay: (5 + 1 * Skill Level) seconds Global Skill Delay: 1 second AoE: Level 1 ~ 2: 9x9 Level 3: 11x11 Level 4: 13x13 Level 5: 15x15 Removes all performance / chorus effects in target area. Success chance: [(Voice Lesson Skill Level x 2) + (Destruction Song Skill Level x 4)] % Targets who have had their performance/chorus skill removed will take: (Skill Level x 1000) + (Voice Lesson Skill Level x INT) damage and stunned at 100% chance. If there are more than 2 Maestro/Wanderer in party, Destruction Song’s success chance and damage are further enhanced by the number of Maestro/Wanderer in party, 10% per additional performer(After the initial 2) up to a maximum of 50%. Saturday Night Fever Fixed Cast Time: 1 second Variable Cast Time: (1 * Skill Level) seconds Skill re-use Delay: 180 seconds Global Skill Delay: 1 second AoE: Level 1: 7x7 Level 2: 9x9 Level 3: 11x11 Level 4: 13x13 Level 5: 15x15 Duration: (5 + 5 * Skill Level) seconds HP/SP drain: 1% ever (12 - 2 * Skill Level) seconds ATK increase: + 100 * Skill Level DEF decrease: - (10 + 10 * Skill Level) % Flee decrease: - (40 + 10 * Skill Level) % Success chance: {(Caster’s INT / 6) + (Caster’s Job Level / 5)} + (Skill Level x 4)} % Lerard’s Dew Fixed Cast Time: 0.5 second Variable Cast Time: 1 second Skill re-use Delay: 180 seconds Global Skill Delay: 1 second AoE: Level 1 ~ 2: 11x11 Level 3 ~ 4: 13x13 Level 5: 15x15 Max HP increase: 200 * Skill Level If there are more than 2 Maestro/Wanderer in party, Max HP increase is enhanced by another 300 per additional performer(After the initial 2) in party, up to a maximum of 2500. Duration: (10 + 10 * Skill Level) seconds Sinking Melody Fixed Cast Time: 0.5 second Variable Cast Time: 1 second Skill re-use Delay: 180 seconds Global Skill Delay: 1 second AoE: Level 1 ~ 2: 11x11 Level 3 ~ 4: 13x13 Level 5: 15x15 Success chance: (15 + 5 * Skill Level) % If there are more than 2 Maestro/Wanderer in the party, success chance will increase by 5% per additional performer(After the initial 2) in the party, up to a maximum of 65%. Duration: (10 + 10 * Skill Level) seconds SP drain: (Skill Level x 2)% SP per second If there are more than 2 Maestro/Wanderer in party, enemies will lose additional 2% SP per additional performer(After the initial 2) in party, up to a maximum of 20%. INT reduction: (Skill Level x Number of Maestro/Wanderer in party) Warcry from Beyond Fixed Cast Time: 0.5 second Variable Cast Time: 1 second Skill re-use Delay: 180 seconds Global Skill Delay: 1 second AoE: Level 1 ~ 2: 11x11 Level 3 ~ 4: 13x13 Level 5: 15x15 Success Chance: (15 + 5 * Skill Level) % Success chance is also enhanced by the number of Maestro/Wanderer in the party, 5% increase up to a maximum of 65%. Duration: (10 + 10 * Skill Level) seconds Max HP reduction: (Skill Level x 4) % If there are more than 2 Maestro/Wanderer in the party, Max HP will decrease further by another 4% per additional performer in the party (After the initial 2), up to a maximum of 40%. STR and CRIT increase: (Skill Level x Number of Maestro/Wanderer party members) Unlimited Humming Voice Fixed Cast Time: 0.5 second Variable Cast Time: 1 second Skill re-use Delay: (100 + 10 * Skill Level) seconds Global Skill Delay: 1 second AoE: Level 1 ~ 2: 11x11 Level 3 ~ 4: 13x13 Level 5: 15x15 Duration: (30 + 30 * Skill Level) seconds SP Cost increase: 15% If there are more than 3 Maestro/Wanderer in the party, SP Cost increase will be decreased by 3% for additional performer(after initial 2) in the party up to a maximum of 0%. Windmill Rush Global Skill Delay: 2 seconds AoE: Level 1: 15x15 Level 2: 17x17 Level 3: 19x19 Level 4: 21x21 Level 5: 23x23 Duration: 60 seconds [ (Skill Level x 6 ) + ( Voice Lesson Skill Level ) + (Caster’s Job Level / 5 ) ]