/*========================================================= Lighthalzen Aura Quest by Zephy =========================================================== Description: =========================================================== QUEST NPC FOR MVP DROPS. =========================================================== Additional Notes: =========================================================== Changelog - Edited line 88. Switched the options. - Added more dialogue. - Changed dialogue a little. =========================================================*/ amatsu,230,206,4 script Winslow 459,{ mes .npc_name$; for(set .@i,0; .@i < getarraysize(.qitem); set .@i,.@i+1) { // Check if current item fails to meet prerequisite if(countitem(.qitem[.@i]) < .qamt) { mes .npc_name$; mes "I am William Marshal, the right hand of the Almighty Red Queen. The Queen's dragon had been slain and I was ordered to gather warriors to help us avenge the Queen's dragon."; next; mes .npc_name$; mes "Defeat the Monsters and you will receive a great prize." next; mes .npc_name$; mes "are you up for it?" next; if(select("Yes, I'm ready!:Sorry, I need more time.") == 2) { mes .npc_name$; mes "Then go home while you're at it. I don't need cowards like you."; close; } mes .npc_name$; mes "I am amazed young one, you showed great spirits and dedication... Now, we must put it into the ultimate test."; next; mes .npc_name$; mes "Bring me these materials as a proof you have avenged our Red Queen's dragon."; // Loop to print out item requirements for(set .@j,0; .@j < getarraysize(.qitem); set .@j,.@j+1) { mes "^FF0000"+ .qamt[.@j] +"x - "+ getitemname(.qitem[.@j]) +"^000000"; } close; } } // If player meets the required amount of items mes "EXCELLENT! The Red Queen will be pleased! Your hard work will not be in vain."; next; mes .npc_name$; mes "May I have them?"; // change the dialogue next; if(select("No:Yes") == 1) { mes .npc_name$; mes "WHAT YOU PRICK?"; //change the dialogue LOL close; } mes .npc_name$; mes "HOLD ON IMA GET YO EVENT PASS!"; //change the dialogue HAHAHA // Loop to delete all quest items for (set .@i,0; .@i < getarraysize(.qitem); set .@i,.@i+1) { delitem .qitem[.@i], .qamt[.@i]; } next; mes .npc_name$; mes "YO, RQUEEN WHERES DA EVENT PASS AT?!"; // change dialogue OFC LOL next; mes "*rummage, rummage*"; next; mes "......"; mes "AHA! FOUND IT INSIDE YOUR PANTY'S DRAWER"; close2; sleep2 1000; specialeffect 100; sleep2 500; mes .npc_name$; mes "COME BACK ANYTIME! test123"; getitem .pitem, .pamt; // Get prize item next; mes .npc_name$; mes "Check the other npc yo!"; next; close; OnInit: // Configuration // General set .npc_name$,"[^008800Winslow^000000]"; // NPC's dialogue name // Items set .pitem,21605; // Prize item for completing the quest set .pamt,1; // Prize item amount setarray .qitem[0], 21606, 21607, 21608, 21609, 738, 7754, 7293, 7294, 7513, 7036, 6022, 626, 7008, 701, 4376; // Quest items (IDs) setarray .qamt[0], 5, 5, 5, 5, 10, 5, 50, 30, 50, 80, 50, 50, 45, 100, 1; // Quest item amount end; }