/* client\data\questid2display.txt 100100#acolyte trouble#SG_FEEL#QUE_NOIMAGE# Help out the acolyte in the church# Talk to the acolyte in the church# 100101#acolyte trouble#SG_FEEL#QUE_NOIMAGE# Help out the acolyte in the church# Journey to Izlude town and talk to acolyte's mother# 100102#acolyte trouble#SG_FEEL#QUE_NOIMAGE# Help out the acolyte in the church# Go back to Prontera Church and hand over the letter to the acolyte# 100103#acolyte trouble#SG_FEEL#QUE_NOIMAGE# Help out the acolyte in the church# Submit the quest to Tavern Master# 100104#gemstone shortage#SG_FEEL#QUE_NOIMAGE# Help refill the gem stones in town# Talk to gemstone seller# 100105#gemstone shortage#SG_FEEL#QUE_NOIMAGE# Help refill the gem stones in town# collect 10 yellow gemstones, 10 blue gemstones, 10 red gemstones and bring them to gem seller# 100106#gemstone shortage#SG_FEEL#QUE_NOIMAGE# Help refill the gem stones in town# Submit the quest to Tavern Master# 100107#poring problem#SG_FEEL#QUE_NOIMAGE# Poring has invaded Prontera town last night, help out the town by killing porings outside the town# Talk to the guard# 100108#poring problem#SG_FEEL#QUE_NOIMAGE# Poring has invaded Prontera town last night, help out the town by killing porings outside the town# kill 10 porings, and talk to the guard# 100109#poring problem#SG_FEEL#QUE_NOIMAGE# Poring has invaded Prontera town last night, help out the town by killing porings outside the town# Submit the quest to Tavern Master# 100110#hand over the artifact#SG_FEEL#QUE_NOIMAGE# There is a rare artifact in the town kept by artifact collecter. Hand over the artifact to Tavern Master# Talk to artifact collecter# 100111#hand over the artifact#SG_FEEL#QUE_NOIMAGE# There is a rare artifact in the town kept by artifact collecter. Hand over the artifact to Tavern Master# Talk to assistant FAST! Time is running out!# 100112#hand over the artifact#SG_FEEL#QUE_NOIMAGE# There is a rare artifact in the town kept by artifact collecter. Hand over the artifact to Tavern Master# Talk to artifact collecter# 100113#hand over the artifact#SG_FEEL#QUE_NOIMAGE# There is a rare artifact in the town kept by artifact collecter. Hand over the artifact to Tavern Master# Submit the quest to Tavern Master# */ /* eathena\db\quest_db.txt 100100,0,0,0,0,0,0,0,"acolyte trouble" 100101,0,0,0,0,0,0,0,"acolyte trouble" 100102,0,0,0,0,0,0,0,"acolyte trouble" 100103,0,0,0,0,0,0,0,"acolyte trouble" 100104,0,0,0,0,0,0,0,"gemstone shortage" 100105,0,0,0,0,0,0,0,"gemstone shortage" 100106,0,0,0,0,0,0,0,"gemstone shortage" 100107,0,0,0,0,0,0,0,"poring problem" 100108,0,1002,10,0,0,0,0,"poring problem 1" 100109,0,0,0,0,0,0,0,"poring problem" 100110,0,0,0,0,0,0,0,"hand over the artifact" 100111,15,0,0,0,0,0,0,"hand over the artifact" 100112,0,0,0,0,0,0,0,"hand over the artifact" 100113,0,0,0,0,0,0,0,"hand over the artifact" */ /* mission 1 - acolyte trouble 100100 - from tavern, talk to acolyte 100101 - from acolyte, talk to npc in izlude 100102 - from izlude, talk to acolyte 100103 - from acolyte, submit to tavern mission 2 - gemstone stortage 100104 - from tavern, talk to gem seller 100105 - from gem seller, collect 10 yellow/blue/red gemstone 100106 - from gem seller, submit to tavern mission 3 - poring problem 100107 - from tavern, talk to guard 100108 - from guard, kill 10 poring 100109 - after kill poring and talked to guard, submit to tavern mission 4 - hand over the artifact 100110 - from tavern, talk to artifact collecter 100111 - from artifact collecter, talk to assistant within 20 seconds 100112 - from assistant, talk to artifact collecter 100113 - from artifact collecter, submit to tavern */ prontera,153,180,5 script reset quest(debug) 100,{ for ( set .@i, 100100; .@i <= 100113; set .@i, .@i +1 ) erasequest .@i; } prontera,156,180,5 script Prontera Tavern 100,{ mes "take a mission"; next; switch ( select ( "acolyte trouble","gemstone shortage","poring problem","hand over the artifact" ) ) { case 1: if ( checkquest(100103) == 2 ) { mes "you already completed this mission"; close; } else if ( checkquest(100103) == 1 ) { mes "you complete this mission!"; dispbottom "mission 1 pass"; completequest 100103; showevent 0,0; close; } else if ( checkquest(100100) == 1 || checkquest(100101) == 1 || checkquest(100102) == 1 ) { mes "you still on the mission"; close; } mes "all right, talk to the acolyte from the church."; setquest 100100; close; case 2: if ( checkquest(100106) == 2 ) { mes "you already completed this mission"; close; } else if ( checkquest(100106) == 1 ) { mes "you complete this mission!"; dispbottom "mission 2 pass"; completequest 100106; showevent 0,0; close; } else if ( checkquest(100104) == 1 || checkquest(100105) == 1 ) { mes "you still on the mission"; close; } mes "all right, talk to the gem seller."; setquest 100104; close2; doevent "gemstone seller::Onshowevent"; end; case 3: if ( checkquest(100109) == 2 ) { mes "you already completed this mission"; close; } else if ( checkquest(100109) == 1 ) { mes "you complete this mission!"; dispbottom "mission 3 pass"; completequest 100109; showevent 0,0; close; } else if ( checkquest(100107) == 1 || checkquest(100108) == 1 ) { mes "you still on the mission"; close; } mes "all right, talk to the guard."; setquest 100107; close2; doevent "Guard::Onshowevent"; end; case 4: if ( checkquest(100113) == 2 ) { mes "you already completed this mission"; close; } else if ( checkquest(100113) == 1 ) { mes "you complete this mission!"; dispbottom "mission 4 pass"; completequest 100113; showevent 0,0; close; } else if ( checkquest(100110) == 1 || checkquest(100111) == 1 || checkquest(100112) == 1 ) { mes "you still on the mission"; close; } mes "all right, talk to the artifact collecter."; setquest 100110; close2; doevent "artifact collecter::Onshowevent"; end; } end; Onshowevent: showevent 2,0; end; } prt_church,102,77,3 script acolyte 95,{ if ( checkquest(100102) == 1 ) { mes "thx! a letter from my mum!"; mes "from now on I'll do my best in training!"; changequest 100102,100103; showevent 0,0; close; } else if ( checkquest(100101) == 1 ) { mes "can you please tell my mum how much I miss her?"; close; } else if ( checkquest(100100) == 1 ) { mes "I miss my mum day and night ... can you please go to my hometown in izlude and tell her how much I miss her?"; changequest 100100,100101; showevent 0,0; close; } mes "I must focus on my training!"; close; Onshowevent: showevent 2,0; end; } izlude,88,139,5 script old woman 773,{ if ( checkquest(100101) == 1 ) { mes "my child ask you to come? that's great! can you deliver this letter to him now?"; changequest 100101,100102; showevent 0,0; close; } mes "I miss my child..."; close; Onshowevent: showevent 2,0; end; } prontera,248,151,3 script gemstone seller 58,{ if ( checkquest(100105) == 1 ) { if ( countitem(715) >= 10 && countitem(716) >= 10 && countitem(717) >= 10 ) { mes "you got it! now we can replenish our stock!"; delitem 715,10; delitem 716,10; delitem 717,10; changequest 100105,100106; showevent 0,0; close2; doevent "Prontera Tavern::Onshowevent"; end; } mes "you still haven't gathered enough gemstones?"; close; } else if ( checkquest(100104) == 1 ) { mes "yes, our town need more gemstones. Can you help resupply our shortage of gemstones?"; changequest 100104,100105; close; } mes "we need more gem stones!"; close; Onshowevent: showevent 2,0; end; } prontera,147,28,5 script Guard 105,{ if ( checkquest(100108) == 1 ) { if ( checkquest(100108,HUNTING) == 2 ) { mes "you've kill enough porings! you're our hero"; changequest 100108,100109; showevent 0,0; close2; doevent "Prontera Tavern::Onshowevent"; end; } mes "you haven't done killing yet"; close; } else if ( checkquest(100107) == 1 ) { mes "yesterday night this town was invaded by porings, can you eliminate them?"; changequest 100107,100108; close; } mes "hi, welcome to prontera town"; close; Onshowevent: showevent 2,0; end; } prontera,57,293,5 script artifact collecter 47,{ if ( checkquest(100112) == 1 ) { mes "yes! that's the one! now you can hand it over to tavern master"; changequest 100112,100113; showevent 0,0; close2; doevent "Prontera Tavern::Onshowevent"; end; } else if ( checkquest(100111) == 1 ) { mes "FAST! she is about to throw it away!"; close; } else if ( checkquest(100110) == 1 ) { mes "ahh ... that artifact tavern master requested ... wait! I just asked my assistant to throw it! Faster stop her before its too late"; showevent 0,0; dispbottom "you have 15 seconds to retrieve it"; close2; changequest 100110,100111; doevent "assistant::Onshowevent"; end; } mes "today a sunny day...."; close; Onshowevent: showevent 2,0; end; } prontera,31,158,5 script assistant 66,{ if ( checkquest(100111) == 1 ) { if ( checkquest(100111,PLAYTIME) == 2 ) { mes "oh no, the rubbish truck just send them away ..."; dispbottom "you failed the quest"; erasequest 100111; showevent 0,0; close; } mes "you're just in time! here the artifact you requested. But to be sure, double check with my master."; changequest 100111,100112; showevent 0,0; close2; doevent "artifact collecter::Onshowevent"; end; } mes "work~ work~ work~"; close; Onshowevent: showevent 2,0; end; } - script show_event -1,{ OnPCLoadMapEvent: if ( strcharinfo(3) == "prontera" ) { if ( checkquest(100103) == 1 || checkquest(100106) == 1 || checkquest(100109) == 1 || checkquest(100113) == 1 ) addtimer 1,"Prontera Tavern::Onshowevent"; if ( checkquest(100104) == 1 || checkquest(100105) == 1 ) addtimer 1,"gemstone seller::Onshowevent"; if ( checkquest(100107) == 1 || checkquest(100108) == 1 ) addtimer 1,"Guard::Onshowevent"; if ( checkquest(100110) == 1 || checkquest(100112) == 1 ) addtimer 1,"artifact collecter::Onshowevent"; if ( checkquest(100111) == 1 ) addtimer 1,"assistant::Onshowevent"; } else if ( strcharinfo(3) == "prt_church" && ( checkquest(100100) == 1 || checkquest(100102) == 1 ) ) addtimer 1,"acolyte::Onshowevent"; else if ( strcharinfo(3) == "izlude" && checkquest(100101) == 1 ) addtimer 1,"old woman::Onshowevent"; end; } prontera mapflag loadevent prt_church mapflag loadevent izlude mapflag loadevent