wait(3) master = game.Workspace.Player mouse = game.Players.Player:GetMouse() mouse.KeyDown:connect(function(key) if key == "t" then hum = master.Humanoid Rarm = master["Right Arm"] Larm = master["Left Arm"] Rleg = master["Right Leg"] Lleg = master["Left Leg"] Torso = master.Torso while true do wait(0.0000000001) Torso["Right Shoulder"].C1 = Torso["Right Shoulder"].C1*CFrame.Angles(0,0.112,0.112) Torso["Left Shoulder"].C1 = Torso["Left Shoulder"].C1*CFrame.Angles(0,0.112,0.112) Torso["Left Hip"].C1 = Torso["Left Hip"].C1*CFrame.Angles(0,0.112,0.112) Torso["Right Hip"].C1 = Torso["Right Hip"].C1*CFrame.Angles(0,0.112,0.112) Torso["Neck"].C1 = Torso["Neck"].C1*CFrame.Angles(0,0.112,0.112) end end end)