//===== EinherjarRO Scripts ================================== //= Daily Prize, OnPCLoginEvent //===== By: ================================================== //= Stolao //===== Current Version: ===================================== //= 1.5D //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A reward system for players who play more frequently //===== Comments: ============================================ //= Maybe Make .MinWait an array mins,days,weeks,months,years; //===== Additional Comments: ================================= //= For Older See Old Versions //= 1.51 Changed set .@g formula and move lower into script //= 1.52 Replace all disbottom -> message //= 1.53 Changed Format to Include minuets instead of just hours //= 1.54 Made Time till next rewards display dynamic //= 1.55 Changed a forgotten .PointType$ -> getd(.@TT[1]) //= 1.56 changed .@XT -> .@XT$ //= 1.57 Added Atoi where nessisary //= 1.58 Fixed a swapped .@x and .@x+1 //= 1.59 Serveral Edit Undocumented to fix //= 1.5A Fixed a logic bug, day 1 skipped //= 1.5B Fixed a [-1] bug //= 1.5C Actualy Fixed a logic bug, day 1 skipped //= 1.5D Added A .Rest Notification //===== Contact Info: ======================================== //= [Stolao] //= Email: Taingram11@gmail.com //============================================================ - script LOGIN -1,{ OnWhisperGlobal: OnLoginCmnd: OnPCLoginEvent: if(.Rest) message strcharinfo(0),"[Daily Rewards]: to collec reward you must remain logged in for "+ .Rest +" Minuets"; sleep2 1000 + .Rest * 60000; set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) +gettime(2); if(.@i >= (#LastDailyReward + .MinWait)){ if(.@i < #LastDailyReward + .MaxWait){ set #DRewardCon, #DRewardCon + 1; } else { set #DRewardCon, 0; } set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon; explode(.@XT$,.Rewards$[.@g],"|"); for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){ set .@TT[.@x], atoi(.@XT$[.@x]); } if(.Mode & 1 && .@TT[4]){ //[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){ getitem .@TT[.@x], .@TT[.@x+1]; message strcharinfo(0),"Recived "+ .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]); } } if(.Mode & 2){ if(.@TT[0]){ set zeny,zeny + .@TT[0]; message strcharinfo(0),"Recived "+ .@TT[0] +"z"; } if(.@TT[1]){ setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"Recived "+ .@TT[1] +" "+.Points$[1]; } } if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4]; if(.Mode & 8){ for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){ if(#DRewardCon % .BuffInfo[.@x + 1] == 0) sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3]; } } message strcharinfo(0),"You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row."; cutin .Pic$[.@g],4; set #LastDailyReward, .@i; } else { set .@days,(#LastDailyReward + .MinWait - .@i)/60/24; set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24; set .@mins,(#LastDailyReward + .MinWait - .@i)%60; message strcharinfo(0),"You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward"; } end; OnInit: //Basic Settings // 1: Item | 2: Points | 4: Exp // 8: Gain Buffs Every X Consecutive Days logged in // (a bit value, e.g. 3 = Items & Points from Multi) set .Mode,1; //To Enable @ Command '@loginreward' unslash next lines // * Needs extra commands for typos bindatcmd("relog" ,"LOGIN::OnLoginCmnd",0,99); //Minimum Minuets Between Collecting Daily Reward // Day: 22*60 - 24*60 // Week: 10080 set .MinWait,24*60; //Minuets Before Lose Consecutive Daily Reward // Day: 48*60 - 50*60 // Week: 20160 set .MaxWait,3000; //Number of mins after logging before collecting prize set .Rest,2; //Point Type // [0] Points earned // [1] Point name in mes setarray .Points$,"#KAFRAPOINTS","K-Points"; // Consecutive Days Buff // Each buff contains 4 variables (32 Total Max) // ,,,, // Buff 1 // ,,,, // Buff 2 // ...; // // Example: 188,7,45,3 // -Every 7th consecutive day logged in Player gains +3 Str for 45 mins // // Type is 188, which references which SC_ to use, SC_INCSTR in this example // -For a full list of SC_ visit the db/const.txt // Days is days buff is applied, in this example 7, so every 7th day, 14,21,28.... // Duration is buff duration is Minuits, in this example 45 mins // Rate is buff strength, in this example player gains 3 Str setarray .BuffInfo ,260,2,360,1 // Life Insurance for 360 Mins Every 2nd Day ,198,3,120,10 // +10% Hp for 120 Mins Every 3th Day ,196,5,120,25 // +25 Flee for 120 Mins Every 5th Day ,257,7,240,50; // +50% Exp for 240 Mins Every 7th Day // Daily Prize items (max 128 days): // "|||||||...etc", // Day 1 // "|||||||...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter // * If players login longer than the last set // day, they will keep getting the last prize. setarray .Rewards$, "0|0|0|0|501|1", // Day 1: 1 Red Potion "0|0|0|0|501|2", // Day 2: 2 Red Potion "0|0|0|0|501|3", // Day 3: 3 Red Potion "0|0|0|0|501|4", // Day 4: 4 Red Potion "0|0|0|0|501|5", // Day 5: 5 Red Potion "0|0|0|0|501|6", // Day 6: 6 Red Potion "0|0|0|0|501|7", // Day 7: 7 Red Potion "0|0|0|0|501|8", // Day 8: 8 Red Potion "0|0|0|0|501|9", // Day 9: 9 Red Potion "0|0|0|0|501|10", // Day 10: 10 Red Potion "0|0|0|0|501|11", // Day 11: 11 Red Potion "0|0|0|0|501|12", // Day 12: 12 Red Potion "0|0|0|0|501|13", // Day 13: 13 Red Potion "0|0|0|0|501|14", // Day 14: 14 Red Potion "0|0|0|0|501|15", // Day 15: 15 Red Potion "0|0|0|0|501|16", // Day 16: 16 Red Potion "0|0|0|0|501|17", // Day 17: 17 Red Potion "0|0|0|0|501|18", // Day 18: 18 Red Potion "0|0|0|0|501|19", // Day 19: 19 Red Potion "0|0|0|0|501|20", // Day 20: 20 Red Potion "0|0|0|0|501|21", // Day 21: 21 Red Potion "0|0|0|0|501|22", // Day 22: 22 Red Potion "0|0|0|0|501|23", // Day 23: 23 Red Potion "0|0|0|0|501|24", // Day 24: 24 Red Potion "0|0|0|0|501|25", // Day 25: 25 Red Potion "0|0|0|0|501|26", // Day 26: 26 Red Potion "0|0|0|0|501|27", // Day 27: 27 Red Potion "0|0|0|0|501|28", // Day 28: 28 Red Potion "0|0|0|0|501|29", // Day 29: 29 Red Potion "0|0|0|0|501|30", // Day 30: 30 Red Potion "0|0|0|0|501|31"; // Day 31: 31 Red Potion setarray .Pic$, "tutorial01", //pic with day1 highlighted "tutorial02", //pic with day2 highlighted "tutorial03", //pic with day3 highlighted "tutorial04", //pic with day4 highlighted "tutorial05", //pic with day5 highlighted "tutorial06", //pic with day6 highlighted "tutorial07", //pic with day7 highlighted "tutorial08", //pic with day8 highlighted "tutorial09", //pic with day9 highlighted "tutorial10", //pic with day10 highlighted "tutorial11", //pic with day11 highlighted "tutorial12", //pic with day12 highlighted "tutorial13", //pic with day13 highlighted "tutorial14", //pic with day14 highlighted "tutorial15", //pic with day15 highlighted "tutorial16", //pic with day16 highlighted "tutorial17", //pic with day17 highlighted "tutorial18", //pic with day18 highlighted "tutorial19", //pic with day19 highlighted "tutorial20", //pic with day20 highlighted "tutorial21", //pic with day21 highlighted "tutorial22", //pic with day22 highlighted "tutorial23", //pic with day23 highlighted "tutorial24", //pic with day24 highlighted "tutorial25", //pic with day25 highlighted "tutorial26", //pic with day26 highlighted "tutorial27", //pic with day27 highlighted "tutorial28", //pic with day28 highlighted "tutorial29", //pic with day29 highlighted "tutorial30", //pic with day30 highlighted "tutorial31"; //pic with day31 highlighted end; }