- script Instajobnlevel -1,{ OnPCLoginEvent: - script Sample FAKE_NPC,{ if ((BaseLevel >= 100 && BaseLevel <= 255) && (JobLevel >= 71 && JobLevel <= 200)) { set BaseLevel,99; set JobLevel,70; sc_end SC_ALL; resetskill; resetstatus; } end; } if( Instajobnlevel == 1 ) end; Main_Menu: switch ( select ( "Manual Leveling","First Job","Second Job","Extended Job","Baby Job","Transcend Job")) { case 1: mes "This popup message will not appear again."; Instajobnlevel = 1; close; case 2: mes "[ ^ff0000 "+.names$+" ^000000]","Tell me your desired Class."; switch(select("^0000ff - Swordman^000000","^0000ff - Magician^000000","^0000ff - Archer^000000","^0000ff - Acolyte^000000","^0000ff - Merchant^000000","^0000ff - Thief^000000","^FF0000Back^000000")) { case 1: callsub Job_Changing,1,99,70,60,"All"; case 2: callsub Job_Changing,2,99,70,60,"All"; case 3: callsub Job_Changing,3,99,70,60,"All"; case 4: callsub Job_Changing,4,99,70,60,"All"; case 5: callsub Job_Changing,5,99,70,60,"All"; case 6: callsub Job_Changing,6,99,70,60,"All"; case 7: next; goto Main_Menu; } case 3: mes "[ ^ff0000 "+.names$+" ^000000]","Tell me your desired Class."; switch(select("^0000ff - Knight^000000","^0000ff - Priest^000000","^0000ff - Wizard^000000","^0000ff - Blacksmith^000000","^0000ff - Hunter^000000","^0000ff - Assassin^000000","^0000ff - Crusader^000000","^0000ff - Monk^000000","^0000ff - Sage^000000","^0000ff - Rogue^000000","^0000ff - Alchemist^000000",( Sex == 1 )?"":"^0000ff - Dancer^000000",( Sex == 0 )?"":"^0000ff - Bard^000000","^FF0000Back^000000")) { case 1: callsub Job_Changing,7,99,70,110,"All"; case 2: callsub Job_Changing,8,99,70,110,"All"; case 3: callsub Job_Changing,9,99,70,110,"All"; case 4: callsub Job_Changing,10,99,70,110,"All"; case 5: callsub Job_Changing,11,99,50,110,"All"; case 6: callsub Job_Changing,12,99,50,110,"All"; case 7: callsub Job_Changing,14,99,70,110,"All"; case 8: callsub Job_Changing,15,99,70,110,"All"; case 9: callsub Job_Changing,16,99,70,110,"All"; case 10: callsub Job_Changing,17,99,70,110,"All"; case 11: callsub Job_Changing,18,99,70,110,"All"; case 12: callsub Job_Changing,20,99,70,110,"All"; case 13: callsub Job_Changing,19,99,70,110,"All"; case 14: next; goto Main_Menu; } case 4: mes "[ ^ff0000 "+.names$+" ^000000]","Tell me your desired Class."; switch(select("^0000ff - Super Novice^000000","^0000ff - Gunslinger^000000","^0000ff - Ninja^000000","^0000ff - Takewon^000000","^0000ff - Star Gladiator^000000","^0000ff - Soul Linker^000000","^FF0000Back^000000")) { case 1: callsub Job_Changing,23,99,70,110,"All"; case 2: callsub Job_Changing,24,99,70,600,"All"; case 3: callsub Job_Changing,25,99,70,60,"All"; case 4: callsub Job_Changing,4046,99,70,60,"All"; case 5: callsub Job_Changing,4047,99,70,110,"All"; case 6: callsub Job_Changing,4049,99,70,110,"All"; case 7: next; goto Main_Menu; } case 5: mes "[ ^ff0000 "+.names$+" ^000000]","Tell me your desired Class."; switch(select("^0000ff - Baby Swordman^000000","^0000ff - Baby Magician^000000","^0000ff - Baby Archer^000000","^0000ff - Baby Acolyte^000000","^0000ff - Baby Merchant^000000","^0000ff - Baby Thief^000000","^0000ff - Baby Knight^000000","^0000ff - Baby Priest^000000","^0000ff - Baby Wizard^000000","^0000ff - Baby Blacksmith^000000","^0000ff - Baby Hunter^000000","^0000ff - Baby Assassin^000000","^0000ff - Baby Crusader^000000","^0000ff - Baby Monk^000000","^0000ff - Baby Sage^000000","^0000ff - Baby Rogue^000000","^0000ff - Baby Alchemist^000000",( Sex == 1 )?"":"^0000ff - Baby Dancer^000000",( Sex == 0 )?"":"^0000ff - Baby Bard^000000","^0000ff - Super Baby^000000","^FF0000Back^000000")) { case 1: callsub Job_Changing,4024,99,70,60,"All"; case 2: callsub Job_Changing,4025,99,70,60,"All"; case 3: callsub Job_Changing,4026,99,70,60,"All"; case 4: callsub Job_Changing,4027,99,70,60,"All"; case 5: callsub Job_Changing,4028,99,70,60,"All"; case 6: callsub Job_Changing,4029,99,70,60,"All"; case 7: callsub Job_Changing,4030,99,70,110,"All"; case 8: callsub Job_Changing,4031,99,70,110,"All"; case 9: callsub Job_Changing,4032,99,70,110,"All"; case 10: callsub Job_Changing,4033,99,70,110,"All"; case 11: callsub Job_Changing,4034,99,70,110,"All"; case 12: callsub Job_Changing,4035,99,70,110,"All"; case 13: callsub Job_Changing,4037,99,70,110,"All"; case 14: callsub Job_Changing,4038,99,70,110,"All"; case 15: callsub Job_Changing,4039,99,70,110,"All"; case 16: callsub Job_Changing,4040,99,70,110,"All"; case 17: callsub Job_Changing,4041,99,70,110,"All"; case 18: callsub Job_Changing,4043,99,70,110,"All"; case 19: callsub Job_Changing,4042,99,70,110,"All"; case 20: callsub Job_Changing,4045,99,70,110,"All"; case 21: next; goto Main_Menu; } case 6: mes "[ ^ff0000 "+.names$+" ^000000]","Tell me your desired Class."; switch(select("^0000ff - Lord Knight^000000","^0000ff - High Priest^000000","^0000ff - High Wizard^000000","^0000ff - Whitesmith^000000","^0000ff - Sniper^000000","^0000ff - Assassin Cross^000000","^0000ff - Paladin^000000","^0000ff - Champion^000000","^0000ff - Professor^000000","^0000ff - Stalker^000000","^0000ff - Creator^000000",( Sex == 1 )?"":"^0000ff - Gypsy^000000",( Sex == 0 )?"":"^0000ff - Clown^000000","^FF0000Back^000000")) { case 1: callsub Job_Changing,4008,99,70,130,"All"; case 2: callsub Job_Changing,4009,99,70,130,"All"; case 3: callsub Job_Changing,4010,99,70,130,"All"; case 4: callsub Job_Changing,4011,99,70,130,"All"; case 5: callsub Job_Changing,4012,99,70,130,"All"; case 6: callsub Job_Changing,4013,99,70,130,"All"; case 7: callsub Job_Changing,4015,99,70,130,"All"; case 8: callsub Job_Changing,4016,99,70,130,"All"; case 9: callsub Job_Changing,4017,99,70,130,"All"; case 10: callsub Job_Changing,4018,99,70,130,"All"; case 11: callsub Job_Changing,4019,99,70,130,"All"; case 12: callsub Job_Changing,4021,99,70,130,"All"; case 13: callsub Job_Changing,4020,99,70,130,"All"; case 14: next; goto Main_Menu; } } Job_Changing: mes " ","Job Change to: ^ff0000"+jobname(getarg(0))+"^000000 ?"; if ( select ( "- Yes","- No" ) == 2) close; resetskill; resetstatus; SkillPoint = 0; percentheal 100,100; jobchange getarg(0); Instajobnlevel = 1; atcommand "@allskills"; JobLevel = getarg(2); BaseLevel = getarg(1); SkillPoint = getarg(3); announce "[ SyokRO ]: "+strcharinfo(0)+" has changed to "+jobname(getarg(0))+" job.",bc_self|bc_blue; callsub Get_Platinum; close; Get_Platinum: skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } return; OnInit: query_sql("SELECT `name` from `char` WHERE `char_id` = 1",.names$); end; }