void atcommand_createnavigationlua_sub_mob(FILE *fp, int m, struct mob_db *mob, int mob_global_idx) { fprintf(fp, " {\n"); // { fprintf(fp, " \"%s\", -- Map gat\n", map[m].name); // "abbey01", -- Map gat fprintf(fp, " %d, -- Global ID\n", mob_global_idx); // 17104, -- GID fprintf(fp, " %d, -- 300 = Normal, 301 = MVP\n", mob->mexp ? 301 : 300); // 300, -- 300 = Normal, 301 = MVP fprintf(fp, " %d, -- Mob Class\n", mob->vd.class_); // 1036, -- Mob Class fprintf(fp, " \"%s\", -- Mob Name\n", mob->jname); fprintf(fp, " \"%s\", -- Sprite Name\n", mob->sprite); fprintf(fp, " %d, -- Mob Level\n", mob->lv); fprintf(fp, " %u, -- Element << 16 | Size << 8 | Race\n", ((mob->status.ele_lv*20+mob->status.def_ele) << 16) | ( mob->status.size << 8 ) | mob->status.race); fprintf(fp, " }")